Jump to content
Nish

Hearthstone Random Talk Thread

Recommended Posts

Ammit    5159

i didn't really notice the tri class glitch opening packs but i'm still getting my 33% reimbursement which means i'm getting a bit over 40 packs for free. also wondering what everyone's been trying out and what seems as good as predicted better or worse for y'all

  • Upvote 2

Share this post


Link to post
Share on other sites
+Gojira    1708
8 minutes ago, Ammit said:

i didn't really notice the tri class glitch opening packs but i'm still getting my 33% reimbursement which means i'm getting a bit over 40 packs for free. also wondering what everyone's been trying out and what seems as good as predicted better or worse for y'all

That's a sick deal

Share this post


Link to post
Share on other sites
DarkBlaze557    2106

I got 22 additional packs thanks to that reimbursement. :)

 

I tried out 3 decks last night: Token Druid, Reno Mage, and Pirate Warrior.

 

I think Pirate Warrior was an obvious choice as a strong aggro deck. I have yet to bump into any decks that I would consider a bad matchup yet, but the meta is still very volatile, so that could change soon.

Token Druid was decent, though I felt it was a little clunky. My deck might need some fine-tuning, but it felt strong overall. I think it's really going to boil down to proper usage of Jade Idol. Choosing when to summon and when to add more cheap spells adds an interesting skill dynamic to that deck at first. Violet Teacher is nuts with all of the cheap spells Druid can run now. I think this deck has potential to be really good, just might need someone better than me to make a good decklist.

Reno Mage was surprisingly underwhelming. I wanted so bad to make it work, but it ultimately ended up being too slow to keep up with all of the new aggro decks. Hell, even Dragon Priest was stomping me. My list may not have been great, but the deck just felt really slow. It's got a lot of control, but it struggles to keep up.

 

I saw some really good aggro Hunter decks on the ladder - I think that's definitely going to be a contender for a while. I also really want to try building a Secret Tempo Mage deck and see how that fares. They have some really good support on that front now, though I'm not sure if it's enough to make it competitive.

Share this post


Link to post
Share on other sites
».ben.    7437

I got 32 packs back thanks from the glitch. I totally noticed it though. I had like 5 golden grimy goons 2/4 guy.

 

This is super early yet, but I am sort of worried that Miracle Idol Druid is going to push a lot of decks out of the metagame. I've only beaten it when playing a face or curve deck. Truth be told, those decks beat it fairly easily. It just has so much ramp and cycle. Anything a bit slow seems to get really punished.

Share this post


Link to post
Share on other sites
+Gojira    1708
6 minutes ago, .ben. said:

I got 32 packs back thanks from the glitch. I totally noticed it though. I had like 5 golden grimy goons 2/4 guy.

 

This is super early yet, but I am sort of worried that Miracle Idol Druid is going to push a lot of decks out of the metagame. I've only beaten it when playing a face or curve deck. Truth be told, those decks beat it fairly easily. It just has so much ramp and cycle. Anything a bit slow seems to get really punished.

Yeah it's going to have to be built in a way to beat the aggro decks. It can sacrifice some consistency against slower decks because it's just so strong there.

Share this post


Link to post
Share on other sites
slickz    4322

Aggro Pally is fun  

 

Dragon Preist, Jade Druid, Handlock all seem like the best decks

Share this post


Link to post
Share on other sites
Ammit    5159

pirate warrior is super annoying to play against. jade druid seems like it's in a weird spot because the miracle version seems better but the added creatures do really well in druid on druid. handlock and dragon priest have tested best for me so far overall. 

Share this post


Link to post
Share on other sites
Ammit    5159

wasn't able to screencap it in time but one of the options on the opponent wheel finder is now roach boy

Share this post


Link to post
Share on other sites
».ben.    7437

Pirate is super annoying, but I feel like it may just be one of those decks that's thriving because everything is still new.

 

Murloc Buffadin has been one of the most fun decks that I've played with thus far.

Share this post


Link to post
Share on other sites
».ben.    7437

It's funny that the Goons % is so high, since it's almost certainly pirates, and not goons, carrying them.

Share this post


Link to post
Share on other sites
Carbon    1884

 Gang Up is stupid. 
All you have to do is draw it since Patches comes out anyway. Shuffle in 3 Patches then any pirate gets 3 from the deck lol. 

 

Hearthstone Screenshot 12-06-16 14.53.34.png

 

Edited by Carbon
  • Upvote 2

Share this post


Link to post
Share on other sites
wonderPreaux    1408
On 12/5/2016 at 7:28 PM, wonderPreaux said:

I think the Deck Discussion section is underused because we were used to just posting decks in the main discussion thread. Like, if we want to do it YGO style and have big OPs for super-types of decks, I'll gladly post some up.

 

 

Hey there, cool cats,

 

In the spirit of making our section less of a desolate ghost town, I'm gonna try and start posting some more content in the deck discussion/general area threads, so that we have better venues to discuss the game. With that in mind, I'd like some opinions before I get started.

 

Deck Discussion Threads 

What sort of threads would you guys want? I see two very good options, but I'd love to hear suggestions/opinions:

- Organize by class: Easy, intuitive way of looking at it ex: Zoo Warlock thread, Control Warlock thread (Reno/other), Tempo Mage, Freeze Mage. The downside here is that there's little that would distinguish the thread's OP from a basic guide, at some level, it wouldn't necessarily facilitate high level discussion. Also, discussions would be easy to interact with and locate, though there might be a bloat of varied threads. May fall victim to splitting hairs over decktypes, or flash-in-the-pan threads also.

- Organize by super-type: Ex. Pirate, Reno; each thread would explore the nuance between the class approaches to the super-type as well as the given decks themselves. Ex: Pirate Rogue having Backstab and/or Gang Up as well as reduced susceptibility to Ooxe whereas Pirate Warrior boasts improved resilience against early control minions due to War Axe. Discussing and comparing available cards elevates the discussion into a more nuanced examination of card usage and pros/cons of any given build, at the cost of making the thread more esoteric to enter into. As an aside, it lets up accommodate flavor-of-the-month/meme decks by folding them into a super-type instead of giving them their own thread.

 

Beginner Content/Conceptual Discussions

Idk how many people lurk this subforum or look at it, but one thing that got mentioned in gen-grounds discussion of this sub-forum is that some people might not post outside the general thread because they don't feel confident to talk theory or technical play. I think a section of how-to or beginner content, in addition to technical discussions, even in a "how would you play this hand" type of thing, could elevate and encourage contribution. Would there be interest in technical play or beginner/novice content?

 

If anyone has any other suggestions on content they'd like to see, I'd love to hear it. I have some experience streaming card games, so if people have an interest in video guides or "DGz plays X certain deck" where me and some other cool DGz folks hop in a Skype call and gang-bang the ladder, those are all things I could consider as well.

  • Upvote 5

Share this post


Link to post
Share on other sites
chrona    83

I'd like to see somethink like the super-type you mentioned. People that already play the game don't need to read about eg. Classic Mage cards when we want to talk about Reno Mage. If you compare it to the yugioh sections that would be kind of like starting a machine thread with all support cards, just because ABC is a deck right now. 

 

I could imagine something like this:

 

-- [section] General Discussion

-- [section] Deck Garage / Deck Discussion

---- Pirate (maybe Warrior, Rogue, Shaman together?)

---- Reno Mage

---- Reno Lock

---- ...

---- [section] How To Start

------ Mage Class

------ Warrior Class

------ ...

 

Share this post


Link to post
Share on other sites
».ben.    7437

I think organizing by super type will generate the most discussion, precisely because people can talk about FOTM decks and then when they suck we can delete them. Plus, I think talking about the pros/cons of different class versions of the same deck could be useful. For example, there's a lot to talk about as it relates to the different jade and pirate variants at the moment.

  • Upvote 2

Share this post


Link to post
Share on other sites
DarkBlaze557    2106

I like organizing by super type for discussion generation. It especially helps during volatile metas like the current one where everything changes very quickly.

 

As a beginner/casual/person that sucks, I would also like to see some tips/tricks on how to play certain decks. Basic tips like, "pay attention to positioning in Zoo for Defender of Argus and Dire Wolf Alpha" are actually super helpful for people at my shit level.

  • Upvote 1

Share this post


Link to post
Share on other sites
FVFRYTHFNG    346
35 minutes ago, DarkBlaze557 said:

I like organizing by super type for discussion generation. It especially helps during volatile metas like the current one where everything changes very quickly.

 

As a beginner/casual/person that sucks, I would also like to see some tips/tricks on how to play certain decks. Basic tips like, "pay attention to positioning in Zoo for Defender of Argus and Dire Wolf Alpha" are actually super helpful for people at my shit level.

 

I'm also on board with the super-type organization because strategies are much more defined by their relationships between and against different archetypes and specific tools they have against match-ups. The decision to play Tempo Mage over Freeze Mage, using the example provided is much more of a broadstrokes perspective and isn't really useful compared to more nuanced ones.

On the topic of tips/tricks I'm unsure that general ones are that good because there are loads of guides out there but in regards to match-up theory and extensive analyses of singular cards in specific match-ups and how you integrate or utilize those into your broader gameplan against deck X, Y, Z is definitely what I think Dgz should be doing.

 

You can go to a multitude of different sites for a decklist, mulligan guide, a few intuitive tips with a winrate/stats plastered on them, they're dime a dozen but outside of analysing that data in a general sense they're not that useful unless you already have a strong skillset or experience to extrapolate. There are some more interesting resources out there, for example JustSaiyan posted a set of Tips/Tricks on how to play N'Zoth Control Warrior vs Midrange Shaman in the previous season but I wasn't even playing at the time and I found it incredibly lacking and felt he could have gone way more in depth.

Dgz as a primarily ygo site has a lot of players who are well versed in exploring off-the wall engines/cards and discussing them, strong deckbuilders and have a massive pool of knowledge in multiple TCG/CCGs, so I think that's where we'll shine. Off-site, the HS skype discussion group wasn't really that in-depth and was pretty conversational but group calls and playtesting/building sessions via Discord where people can hop in/out could be cool.

 

@DarkBlaze557 Just as an aside, you mentioned the Zoo positioning thing, this article http://www.enterthehearth.com/zoo-positioning-guide/ 

 

Is the one I send to people I know getting into Zoo since it's a popular choice for newer players. It might be outdated but it presents in such a way that it's easier for you to apply it in Modern Standard.

Share this post


Link to post
Share on other sites
Sess    280

I mainly play yugioh but have been pretty hype for the new hearthstone set. Might try to start posting in here more and seeing archetype threads to discuss techs and things for certain deck types might be interesting. Thing's like MC tech and dirty rat techs in reno decks. Even just sharing interesting articles things from other sites and then making a discussion about it here.

Currently at rank 6 with renomage and having a lot of fun. Feel like it has a really good pirate matchup. Adding in antonidas and alexstraza help massively to close out games against jade druid and adding 2-3 fireballs to your hand can deter a renolock from dropping jaraxxus. I'm mainly a miracle rogue player though (c'thun miracle rogue was my favorite, and actually managed to get to legend with it) and the last few months I haven't bothered to grind the higher ranks though the new set has me hyped. I admit in the past I've gotten hyped for new set release and play like crazy then ladder way less often in the months after. Have wanted to start going to some of the fireside gatherings and things with friends though, I think tournament preparation and choosing deck types for the tournament meta vs ladder would be some pretty good discussion topics. Or even testing in tournament formats.

Edited by Sess

Share this post


Link to post
Share on other sites
wonderPreaux    1408

It seems like the Super-Type discussion threads have had some good feedback. I'm glad for that, since I personally like the concept too, it seems like a good way to differentiate the Hearthstone section from all the guides and such you'd tend to find online. Just so everyone knows what to expect, this is an example outline for what an OP would look like:

 



Title: Pirate Aggro

 

Description: Highlights unique draws of the generic package (Ex. Patches, Buccaneer), the place in the meta (aggressive, board control) any sort of trivia or lighter content.

 

Class: Delineates common class choices (Warrior, Shaman, Rogue), explains classes that miss the mark (Hunter), notes relevant interactions/cards that each class has to offer (Backstab vs. Jade Claws vs. War Axe etc.)

 

Sample Decklists: This will be somewhat understated, again, to avoid overlapping with other deck guides and such. These will serve as examples of the dynamics described above.

 

Extra Content: Catch-All for any other things I might think to add to a thread. Glossary, video examples, addendums, etc.

 

Going forward, these are the threads I plan on creating at the least:

 

- Pirate Aggro

- Highlander Control

- Tempo-Based Combo

 

I haven't actually seen much that wouldn't fit into those three Super-Types, unless we want a super-broad "Minion Midrange" thread. If anyone has an idea for another thread they'd like to see, or addition to the expected outline, please do let me know.

 

I plan on having the first thread done in a week, and I'll try to get at least one thread done per week. Though, this is my work's busy season (auditor irl), so I won't get more ambitious than that. @ACP Once we start having these discussions threads up and running, is there any chance I could get a permission to edit posts at any time, so I can update these threads?

Share this post


Link to post
Share on other sites
ACP    33418

Yeah, I could do that.

  • Upvote 1

Share this post


Link to post
Share on other sites
Ammit    5159

agree super type seems best. also just lost a game to dragon priest that stole my cabalist tome with operative and got 2 pyroblasts from it

Share this post


Link to post
Share on other sites
wonderPreaux    1408

Attempting to break out of the dichotomy of the Patches vs. Kazakus meta, I'm trying to run Dragon Priest all the way to Legend. These are my stories...

 

Day 1 - R16 -> R10

 

 


Hearthstone Screenshot 01-04-17 19.43.48.png

I... ain't even mad???
 

 

 

 

 


Hearthstone_Screenshot_01-04-17_21_51_24.png

*miscellaneous airhorn sounds*
 

 

 



Other highlights include me losing 4 games to drawing no dragons, killing and out-healing a Miracle Rogue's entire suite of threats, and playing against a Jade Shaman that staved off death with double Lightning Storm on turn 8 before overwhelming me with EVERY JADE CARD EVER (literally taking Jade Golems up to 11).

Edited by wonderPreaux

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

×