canasian

Mermail - Discussion

1325 posts in this topic

After having been a constant threat in the meta since their release last November, Mermail decks finally received a few hits on the September banlist with limitations to Atlantean Dragoons and Deep Sea Diva. The limits don’t necessarily cripple the deck, though; rather, they push Mermails in a different direction. Abyssmegalo+Deep Sea Diva isn’t a particularly viable OTK anymore, but thanks to Tidal, Dragon Ruler of Waterfalls, along with Mermail Abyssocea and Mermail Abyssmander, it’s been replaced by plenty of new combos that are just as potent at reducing the opponent’s life points to zero.

 

Even with Dragoons at 1, Mermails still boast arguably more search power than any other deck in the game of Yugioh, and Marksman’s ability to destroy set cards is a boon in a meta where heavy backrows could become common without Heavy Storm.

 

 

-Table of Contents-

[1.1] Level 3 Mermail Monsters

[1.2] Level 4 Mermail Monsters

[1.3] Level 7 Mermail Monsters

[1.4] Atlantean Monsters

[1.5] Other Monsters

 

[2.1] Spells and Traps

 

[3.1] Synchros

[3.2.1] Xyz - Diva-specific

[3.2.2] Other Xyz

 

[4.1] Relevant OTK’s

 

 

Mermail Monsters:

 

[1.1] Level 3 - the Mermaids

 

Mermail Abysslinde

300px-MermailAbysslinde-ABYR-EN-UR-1E.pn

 

Linde is considered by many to be the backbone of the Mermail deck, granting the player any Mermail monster of their choice straight from the deck. Alongside Sphere, Linde is the Mermail deck’s primary defense, which is important because the deck needs to run a lot of WATER monsters to support Abyssmegalo and Tidal, so traditional Trap cards are often excluded from main decks.

 

Important Notes:

-If Mermail Abysslinde’s effect is triggered at the same timing as another effect, and Linde’s effect is not the last thing to resolve, a Mermail Abyssdine, Mermail Abysspike, or Mermail Abyssturge will miss their chance to activate their effects. Common situations that will cause this are when Linde is run over by Blackwing - Shura the Blue Flame, Brotherhood of the Fire Fist - Gorilla, or Flamvell Firedog.

--On the other hand, Brotherhood of the Fire Fist - Bear and Atlantean Marksman will not make Pike and Turge miss timing, because they have different activation timings.

 

Mermail Abyssgunde

300px-MermailAbyssgunde-ABYR-EN-R-1E.png

 

Gunde is the “combo-breaker” in many situations. Thanks to Mermail Abysspike and Mermail Abyssteus, she’s incredibly searchable, and can be used for a variety of plays. A common play is to discard Gunde and Abyssleed to summon Mermail Abyssmegalo, putting the otherwise difficult-to-use Leed in hand directly onto the field for a 2700 body. She’s a great enabler for for OTK’s, Xyz plays, Abyssleed discards, or in a pinch she can simply loop Linde while you work on setting up your combo pieces.

 

Important Notes:

-If Mermail Abyssgunde is discarded by the effect of Mermail Abyssturge, and then Turge adds her directly back to the hand, Gunde will not activate.

-Unlike the Atlantean monsters, Gunde does not need to be discarded by a WATER monster to activate. This means that you can discard her for the cost of cards like Phoenix Wing Wind Blast and she will revive a Mermail.

 

 

Mermail Abyssdine

300px-MermailAbyssdine-CBLZ-EN-SR-1E.png

 

Abyssdine had all the potential in the world, and Konami ruined it with their wording and timing rules. So, Dine is left with two cute things that she does: she allows a Linde to eat up three attacks in the mirror, where the opponent may have established a field that allows them to win through two monsters but not three, and she lets Linde go into a Temptempo to beat Ophion. Definitely an option as a 1-of, but also not a necessary card like Linde or even Gunde.

 

Important Notes:

-Mermail Abyssdine has two effects: the one that Special Summons itself when added to the hand, and the one that summons a level 3 Mermail from the grave. She then goes on to say that you can only activate one of those effects per turn, meaning that if you add her to your hand and Special Summon her, she just sits there and does not revive anything.

-Both of Mermail Abyssdine’s effects are worded as “When [x], you can [y]” effects, meaning that if her Special Summon is not the last thing to happen, she misses timing. Other than the situations described earlier with Linde, this also means that she will not activate if revived by a Gunde that was Chain Link 2 or higher, and she will also not activate when summoned by Mermail Abyssocea (since Ocea summons the monsters, then sends its target to the grave).

 

 

Mermail Abyssocea

300px-MermailAbyssocea-LTGY-EN-C-1E.png

 

One of the new toys Mermails have gained since the “Mono Mermail” build became standardized at the beginning of last format, Abyssocea is often overlooked. The card is actually extremely strong, though, and enables a lot of OTK’s or game-breaking fields by turning one of your sharks into a pair of mer-people. Even in the worst case scenario, Ocea can target herself and transform into a Linde, which helps set up future plays. Add the fact that Mermail Abyssteus can add it to the hand without using a Normal Summon, and you have all the makings for a welcome addition to Mermail decks.

 

Important Notes:

-Mermail Abyssocea summons the monsters from your deck before sending her target to the grave. This means that if you have four monsters on board, even if Ocea targets a level 7, you can only summon one Mermail from your deck.

-As previously mentioned, all of the “when [x], you can [y]” Mermails will miss timing when Ocea summons them because sending the targeted Mermail to the grave is the last thing to happen.

 

 

[1.2] Level 4 - the Mermen

 

Mermail Abysspike

300px-MermailAbysspike-ABYR-EN-R-1E.png

 

Abysspike is one of the cards that makes setting up combos so easy in Mermail. A lot of your important cards are level 3 - Linde, Gunde, Marksman, Ocea, and Undine if you play it. His level is also fairly important, because Bahamut Shark is a strong alternate win condition for the deck - especially against Evilswarm. Pike is a very straightforward card, but simplicity is welcomed in a deck that’s sometimes overcomplicated.

 

 

Mermail Abyssturge

300px-MermailAbyssturge-ABYR-EN-R-1E.png

 

Abyssturge was at one time a very underrated card in Mermails, but has lost a lot of its power for two reasons: Diva’s limit means he lost his best target, and Tidal’s presence means the grave is often left starving for WATER monsters. Turge is definitely still a strong choice worth considering, though, because Marksman, Gunde and Heavy Infantry are all cards that Mermails can’t get enough of.

 

 

Mermail Abyssmander

300px-MermailAbyssmander-ABYR-EN-R-1E.pn

 

Mermail Abyssmander was actually our first TCG-exclusive Mermail monster, and it sat in obscurity for quite awhile. With the release of Mermail Abyssocea, Mander became a lot more viable, since Ocea could quickly flood the field with smaller Mermails that were ripe for level modulation. Mander originally gained notoriety for being involved in a two-card Shock Master combo, but with Shock’s banning his most notable use is in an OTK with Shark Fortress.

 

 

[1.3] Level 7 - the Sharks

 

Mermail Abyssmegalo

300px-MermailAbyssmegalo-BP02-EN-R-1E.pn

 

Megalo is, of course, the original boss of the Mermail deck. With a reasonable but easy-to-fulfill Special Summon requirement, the ability to search some really strong support cards, and an effect that amasses gigantic, game-ending damage, Abyssmegalo is certainly the quintessential boss monster. 

 

Important Notes:

-If Abyssmegalo triggers multiple effects in the process of being summoned (such as when he discards an Atlantean Monster or Mermail Abyssgunde), all those effects, plus his own, activate simultaneously and the turn player determines their order; however, mandatory effects must precede optional effects, so an Atlantean monster must come in the chain before Megalo or Gunde. This chain that forms is also where cards such as Bottomless Trap Hole or Torrential Tribute may be activated, so the opponent may then add their own response after all the simultaneous effects have formed their portion of the chain.

 

 

Mermail Abyssteus

300px-MermailAbyssteus-CBLZ-EN-UR-1E.png

 

Abyssteus is another TCG exclusive, though his use was noticed far more quickly than Abyssmander’s. Teus essentially by himself started the transition away from Genex Undine builds by giving players the consistency and search power they needed without having to run Genex Controller. When Abyssteus was limited on the OCG list, the reaction from many players was “better him than Dragoons,” but it’s quickly become clear that Teus is really the best searcher in the Mermail deck.

 

 

Mermail Abyssleed

300px-MermailAbyssleed-CBLZ-EN-ScR-1E.pn

 

Abyssleed follows a similar pattern to Megalo - discard-costed summon, support effect, and then an effect on the field that tributes your other monsters. With the significantly bigger cost and weaker supporting effect (grabbing an Abyss- card from the grave rather than the deck), Leed is mostly summoned via Linde and Gunde. That’s not to say that it isn’t an incredibly important card, though; 2700 attack is definitely appreciated in a deck that otherwise struggles to get above the 2400 bench, and its effect to get rid of cards in the opponent’s hand has the potential to swing games.

 

 

 [1.4] The Atlantean Soldiers:

 

Atlantean Heavy Infantry

300px-AtlanteanHeavyInfantry-AP02-EN-SR-

 

Infantry’s double summon effect will almost never come up with Diva limited, but his effect to destroy any face-up card is essential for answering Ophion, Vanity’s Emptiness, and other troublesome cards.

 

 

Atlantean Marksman

300px-AtlanteanMarksman-SDRE-EN-C-1E.jpg

 

Marksman’s effects are actually both completely essential to the deck. Mermail is, for the most part, an OTK deck, and Marksmen assist in that goal by clearing backrows that could become disruptive, and by doubling up on his own damage when he brings out another Atlantean monster. Marksman will often be your search of choice with Abysspike, because summoning looping between Pikes and Marksman is a great way to wear down the opponent’s resources while you’re assembling the pieces for a combo play.

 

 

Atlantean Dragoons

300px-AtlanteanDragoons-AP02-EN-UtR-UE.p

 

Although he now sits at 1 on the September Limited list, Dragoons is still a very important card to Mermails. Drawing him is great and often extends combos to add extra level 7’s for more Xyz or greater damage, but not drawing him also opens up the opportunity to summon him with Marksman for game-winning damage. The direct attack effect doesn’t come up often outside of Messenger of Peace, but his searching effect is so powerful that who cares what else he does?

 

 

[1.5] Other Monsters:

 

 

Tidal, Dragon Ruler of Waterfalls

300px-TidalDragonRulerofWaterfalls-LTGY-

 

Many players believe that without Tidal the Mermail deck wouldn’t be an option at all, now that Dragoons and Diva are limited. We never actually have to know the validity of that statement since, well, Tidal does exist, but it’s undeniable that he’s an important lynchpin for the deck in its current incarnation. 2600 isn’t the highest attack the Dragon Rulers hit, but it’s still big for this deck, particularly against Machina Fortress which has always been famously difficult for a Mermail player to handle. The effect to send cards to the grave is situationally useful, but for the most part that effect is best used to trigger Atlantean monsters or Abyssgunde. But regardless of anything else, a level 7 WATER monster that’s near-infinitely reusable is exactly what the deck needs to promote its win condition.

 

 

Deep Sea Diva

300px-DeepSeaDiva-SDRE-EN-C-1E.jpg

 

Diva is rather enigmatic for Mermail players currently. On the one hand, it’s still Diva and Diva was for nine months considered the best card in the deck. But on the other, running her means that you are essentially required to include a suite of various-level Synchros, which is a lot of valuable space taken up for a single tuner. One deciding factor may be that the most common play with Diva was the Megalo-Diva OTK, which usually involved using Dragoons to search at least one of the two combo pieces, and now you can’t search and OTK in the same play.

 

 

Aqua Spirit

300px-AquaSpiritDB2-EN-C-UE.jpg

 

Aqua Spirit is an interesting card in Mermail, being a level 4 WATER monster with an extremely easy Special Summon requirement. Dweller and Bahamut Shark are so essential in certain matchups, and Aqua Spirit makes them significantly easier to summon with far less setup. It also helps answer Ophion via Maestroke/Diamond Dire Wolf, and can seal up almost-OTK’s with Gagaga Cowboy. Many players like to discuss the interaction that Aqua Spirit’s banishing cost has with Tidal, but in practice it’s not a particularly common play.

 

 

Fishborg Archer:

300px-FishborgArcher-JOTL-EN-C-1E.png

 

Archer makes Tidal’s deck-to-grave effect significantly more useful, triggers Atlantean effects, and can make a wide variety of Synchros and Xyz. Like Deep Sea Diva, he requires more than a bit of Extra Deck dedication, but definitely a viable addition to the Mermail deck.

 

 

Genex Undine/Genex Controller

300px-GenexUndine-AP01-EN-SR-UE.png300px-GenexController-TSHD-EN-C-UE.jpg

 

Undine is a valid support option if you really want more access to your single Dragoons and Diva, but the build has to have a significant amount of dedication to play with Controller and that means sacrificing a lot of the plays the deck could’ve made without Dragoons and Diva.

 

 

[2.1] Spells and Traps:

 

Abyss-Sphere

300px-Abysssphere-ABYR-EN-UR-1E.png

 

Abyss-Sphere is your go-to search with Abyssmegalo, and its interactions with Linde form the deck’s primary line of defense. In addition to doing tricky things with MST and MP2->End Phase plays, Sphere can quite simply summon a big guy during your Battle Phase to push the last bit of needed damage or put a level 4/7 on the board to complete an Xyz. Just be careful of the fact that if you do that, your Spells are locked out until your opponent’s End Phase, since the Sphere then stays on the field regardless of what happens to the monster (not that this deck plays a huge number of Spells in the first place).

 

 

Abyss-Squall

300px-Abysssquall-ABYR-EN-SR-1E.png

 

Abyss-Squall summons 3 Mermails from your grave, and in initial Mono Mermail builds it was practically a backup win condition, netting free Xyz and extra Lindes. The addition of Tidal to the deck to an extent makes the card obsolete, since you now have both significantly more level 7’s and in many scenarios, a significantly smaller graveyard; however, it’s definitely still an option. With Heavy Storm gone it’s notable that this card has interesting interactions with Dust Tornado, with Dust Tornado being able to set the card in your opponent’s End Phase and flip it on your own turn, while they have little opportunity to clear it away.

 

 

Salvage

300px-Salvage-SDRE-EN-C-1E.jpg

 

Salvage was considered a staple in the pre-Teus Undine builds, and was largely dropped after Mono became standardized, but it’s still a great card. It gives slightly more merit to Diva who can be given a second use by a Salvage, and turns what could’ve been a dead late-game Megalo in hand into a completely game-breaking one that will discard exactly the two monsters that you want to discard. It’s also a dead card early game and competes with Abyssturge and Tidal for usage of the in-grave WATER monsters, so there are definitely pros and cons that need to be considered when looking at Salvage.

 

 

[3.1] [3.2] [3.3] The Extra Deck:

[spoiler]

[3.1] Synchros

 

Armory Arm

300px-ArmoryArmTU06-EN-R-UE.jpg

 

If you’re running Diva, Armory is going to be a major play that comes up with Diva and Marksman or Megalo. He makes OTK’ing through opposing monsters significantly more possible in a build running Deep Sea Diva.

 

 

Ally of Justice Catastor

300px-AllyofJusticeCatastor-TU07-EN-UtR-

 

Catastor is one of the most common Synchros the deck will make with Diva; on the one hand it’s a great answer to a lot of monsters and in the mirror it forces your opponent to make an investment in outing it, but on the other it’s sort of like admitting that you don’t have anything better to do with your 1 Diva.

 

 

Armades, Keeper of Boundaries

300px-ArmadesKeeperofBoundaries-JOTL-EN-

 

Armades is actually really neat against a lot of decks, being able to push straight through Mirror Forces, Lances and Dimensional Prisons and cutting off recruiters like Linde or Geargiarmor.

 

 

Dewloren, Tiger King of the Ice Barrier

300px-Deworlen%2CTigerKingoftheIceBarrie

 

Dewloren is a pretty neat card, although for the life of me I can’t tell you why he went from 2 to 1. He can’t effectively recycle Diva anymore, but bouncing Marksman and Sphere is always welcome.

 

 

Gungnir, Dragon of the Ice Barrier

300px-GungnirDragonoftheIceBarrier-H5SE-

 

Gungnir is actually going to be made most easily not through Diva, but with Fishborg Archer. The Atlanteans help to double up on Gungnir’s destructive power, and he’s also that ever-so-useful level 7.

 

 

[3.2.2] Diva-specific Xyz

 

Gachi-Gachi Gantetsu

300px-GachiGachiGantetsu-BP01-EN-R-1E.pn

 

Like Catastor, Gachi is sort of a cop-out when you have 1 Diva to use and all you’re doing with it is making a wall. The 400 boost is neat with Marksman though.

 

 

Daigusto Phoenix

300px-DaigustoPhoenix-HA06-EN-ScR-1E.jpg

 

Phoenix is a damage-generating machine, turning Diva into at least 3000 damage on an open field. If you only have room for one Rank 2 in a Diva build, this is probably going to be it.

 

 

Herald of Pure Light

300px-HeraldofPureLight-JOTL-EN-SR-1E.pn

 

Herald’s primary use is going to be in Undine builds, being able to fetch back useful cards from the grave while returning Controllers to the deck to make future Undines live. Being one of the few cards that actually allows a second use of Dragoons makes Herald of Pure Light really interesting for Mermail players.

 

 

 

[3.2.2] Other Xyz

 

Leviair the Sea Dragon

300px-LeviairtheSeaDragon-CT09-EN-SR-LE.

 

Leviair was never the first card one thought of when building a Mermail Extra Deck, but between Diva’s limitation allowing more room for Xyz and Tidal establishing a healthy banish pile, Leviair has found his home among his sea-bound serpent friends. Abyssocea is the most commonly-used card to set up Leviair, though Abyssdine does it too if she’s used.

 

 

Number 17: Leviathan Dragon

300px-Number17LeviathanDragon-SP13-EN-C-

 

For the most part, Leviathan does the same thing here that he does in any other deck, but he’s notable simply for the fact that if Marksman is used as an Xyz Material, he can be detached from Leviathan to destroy a set card.

 

 

Abyss Dweller

300px-AbyssDweller-ABYR-EN-SR-1E.png

 

Dweller, while a useful card in any deck capable of summoning Rank 4’s, is particularly useful in Mermail. Though using Dragoons as Xyz Material is far less common now than a few months ago, when it does happen Dweller lets him get a search off while shutting down all of the opponent’s graveyard effects. Perhaps even more relevant, though, is that Dweller will pretty much always grant your field of WATER monsters a +500 attack boost as long as he has Xyz material. 500 extra attack adds up quickly, and can help push OTK’s through an opponent’s established field.

 

 

Bahamut Shark + Memail Abysstrite

300px-BahamutShark-ABYR-EN-ScR-1E.png300px-MermailAbysstrite-CBLZ-EN-SR-1E.pn

 

Bahamut’s an important win condition to the Mermail deck. 2600 attack is just enough to get over Evilswarm Ophion without calling on the help of one of the level 7’s, which makes him good enough to play right there. His effect, though, is even more important. By detaching an Xyz Material, Bahamut is able to summon Mermail Abysstrite, who is a huge wall clocking in at 2800 defense. Beyond that, once the opponent does manage to get rid of her she revives a Mermail from the grave, which can be anything from a Linde to block even more attacks to a Leed or Megalo to start an aggressive push. 

 

 

Shark Fortress

300px-SharkFortress-LTGY-EN-C-1E.png

 

Unique to builds running Mermail Abyssmander, Shark Fortress is an OTK tool that contributes 4800 damage by himself or more by targetting a Tidal/Leed/Gaios. It’s uses are rather limited, but if you’re running Mander then it does do its one thing especially well.

 

 

Mermail Abyssgaios

300px-MermailAbyssgaios-ABYR-EN-UR-1E.pn

 

Abyssgaios was designed as the ultimate boss for the Mermail archetype, but unfortunately a lot of decks get around him rather easily. He’s still important, though, as 2800 is a big attack value and his effect can get around frustrating walls like Wind-Up Zenmaines, Fortune Tune, and Catastor. Negating on the opponent’s turn can also help against some combo decks like Infernity, or one-summon-per-turn decks like Fire Fist.

 

 

Mecha Phantom Beast Dracossack

300px-MechaPhantomBeastDracossack-LTGY-E

 

Dracossack is just as powerful here as he is in any deck. He’s extra useful with Diva because she can synch with the Tokens to make Crimson Blader, but even without Diva he’s going to be the go-to Rank 7 in many situations.

 

 

Number 11: Big Eye

300px-Number11BigEye-GAOV-EN-ScR-1E.png

 

Well he wasn’t limited for the TCG, so Big Eye trading wars are something to be wary of again. That doesn’t mean you can never summon Big Eye, though, because in many situations he will be the best option your deck has to answer whatever your opponent has. Not to mention, Viruses are still going to be relevant cards and Big Eye functions with both of them.

[/spoiler]

 

[4.1] Major combos:

 

Classic Megalo+Diva OTK:

Cards needed: Deep Sea Diva, any access to Mermail Abyssmegalo (this can mean he’s in hand with 2 WATERs, or on field from a previous turn/Linde/Sphere)

-Summon Mermail Abyssmegalo, if he’s not already on the board

-Summon Deep Sea Diva, using her effect to summon Atlantean Marksman

-Tribute Deep Sea Diva to let Megalo attack twice

-When Marksman attacks, summon Atlantean Dragoons

2400+2400+1400+1800=8000 damage

 

 

Abyssmegalo+Shark Fortress

Cards needed: Mermail Abyssteus, Mermail Abyssmander, any access to Mermail Abyssmegalo 

-Summon Mermail Abyssmegalo, if he’s not already on the board

-Discard Mermail Abyssmander to summon Mermail Abyssteus

-Activate Abyssteus effect to search for Mermail Abyssocea

-Normal Summon Mermail Abyssocea, and use her effect to turn Abyssteus into a level 3 Mermail and another Mermail (does not matter if it’s level 3 or 4)

-Activate Abyssmander’s effect to increase all Mermail monsters’ levels by 2

-Xyz Summon Shark Fortress with Abyssocea and your level 3 Mermail, detach to activate effect

-Tribute the extra Mermail monster to have Abyssmegalo attack twice

2400+2400+2400+2400=9600 damage

 

 

Leviair+Marksman+Tidal+Pike

Cards needed: Mermail Abyssteus, Atlantean Marksman, access to Tidal, Dragon Ruler of Waterfalls (in hand or grave)

-Discard Marksman to summon Abyssteus

-Activate Abyssteus effect, search Mermail Abyssocea

-Normal Summon Abyssocea, use effect to transform Mermail Abyssteus into Mermail Abysspike and any level 3 Mermail

-Banish Marksman and Abyssteus from the grave to Special Summon Tidal

-Xyz Summon Leviair the Sea Dragon with Ocea and the level 3 Mermail

-Activate Leviair effect to retrieve Atlantean Marksman

-When Marksman attacks, summon Dragoons from the deck

2600+1800+1600+1400+1800=9200 damage

(bonus: if opponent had a monster on board between 1300 and 2000 attack on board, you can still complete the OTK by making Gagaga Cowboy in defense using Dragoons and Abysspike)

 

 

Leviair+Marksman+Abyss Dweller

Cards needed: Mermail Abyssteus, Atlantean Marksman, Aqua Spirit

-Discard Marksman to summon Abyssteus

-Activate Abyssteus effect, search Mermail Abyssocea

-Normal Summon Abyssocea, use effect to transform Mermail Abyssteus into any level 4 Mermail and any level 3 Mermail

-Banish Marksman from the grave to Special Summon Aqua Spirit

-Xyz Summon Abyss Dweller with the level 4 Mermail and Aqua Spirit

-Xyz Summon Leviair the Sea Dragon with Ocea and the level 3 Mermail

-Activate Leviair effect to retrieve Atlantean Marksman

-When Marksman attacks, summon Dragoons from the deck

1800+1900+2200+2300=8200 damage

(note: this combo does equal damage if Aqua Spirit and Mermail Abysspike are left on the field without making Abyss Dweller, and if the combo fails to OTK then you are left with options to make various Rank 4’s like Bahamut Shark to gain some stability with Abysstrite, Gagaga Cowboy to finish up with an extra 800, or Dire Wolf to beat a Gorz or Tragoedia)

 

 

---------

 

UPDATE 09.03.2013 YCS Toronto Decklists

 

[spoiler]

 

2nd place Sorosh Saberian (Mermail)

 

Monsters (34)

3 Mermail Abyssteus

3 Mermail Abysspike

3 Mermail Abysslinde

3 Mermail Abyssgunde

2 Mermail Abyssmegalo

1 Mermail Abyssleed

1 Mermail Abyssturge

1 Mermail Abyssocea

3 Atlantean Heavy Infantry

2 Atlantean Marksman

1 Atlantean Dragoons

3 Tidal, Dragon Ruler of Waterfalls

3 Aqua Spirit

3 Maxx C

2 Effect Veiler

 

Spells (3)

3 Mystical Space Typhoon

 

Traps (3)

3 Abyss-Sphere

 

Extra Deck (15)

2 Mecha Phantom Beast Dracossack

1 Mermail Abyssgaios

1 Number 11: Big Eye

1 Number 85: Crazy Box

1 Lavalval Chain

1 Abyss Dweller

1 Gagaga Cowboy

1 Bahamut Shark

2 Mermail Abysstrite

1 Leviair the Sea Dragon

1 Mechquipped Angineer

1 Wind-Up Zenmaines

1 Crimson Blader

 

Side Deck (15)

2 Vanity's Fiend

1 Morphing Jar 2

1 Snowman Eater

1 Dark Hole

2 Imperial Iron Wall

2 Gozen Match

2 Skill Drain

2 Chain Whirlwind

1 Transmigration Prophecy

1 Eradicator Epidemic Virus

 


Top 16 James G (Mermail)
 
Monsters (29)
3 Tidal, Dragon Ruler of Waterfalls
3 Mermail Abyssmegalo
3 Mermail Abysslinde
3 Mermail Abysspike
3 Mermail Abyssteus
2 Mermail Abyssgunde
1 Mermail Abyssocea
1 Mermail Abyssdine
1 Mermail Abyssleed
1 Deep Sea Diva
2 Maxx "C"
3 Atlantean Marksman
2 Atlantean Heavy Infantry
1 Atlantean Dragoons
 
Spells (6)
2 Salvage
3 Mystical Space Typhoon
1 Dark Hole
 
Traps (7)
3 Abyss-sphere
2 Mirror Force
1 Bottomless Trap Hole
1 Torrential Tribute
 
Side Deck (15)
2 Effect Veiler
2 Xyz Encore
1 Abyss Soldier
1 Penguin Soldier
1 Malevolent Catastrophe
2 Imperial Iron Wall
2 Vanity's Emptiness
2 Gozen Match
2 Debunk
 
Extra Deck (15)
1 Star Eater
1 Crimson Blader
1 Black Rose Dragon
1 Ally of Justice Catastor
1 Armory Arm
1 Dewloren Tiger of the Ice Boundary
1 Gachi Gachi Gantetsu
1 Number 17: Leviathan Dragon
1 Number 11: Big Eye
1 Mecha Phantom Beast Dracossack
1 Mermail Abyssgaios
1 Bahamut Shark
1 Abyss Dweller
1 Leviair the Sea Dragon
1 Mermail Abysstrite

 

 

Top 16 Bobby Barone (Mermail)
 
Monsters (34)

3 Mermail Abyssteus

3 Mermail Abysspike

3 Mermail Abysslinde

3 Mermail Abyssgunde

2 Mermail Abyssmegalo

1 Mermail Abyssleed

1 Mermail Abyssturge

1 Mermail Abyssocea

3 Atlantean Heavy Infantry

2 Atlantean Marksman

1 Atlantean Dragoons

3 Tidal, Dragon Ruler of Waterfalls

3 Aqua Spirit

3 Maxx C

2 Effect Veiler

 

Spells (3)

3 Mystical Space Typhoon

 

Traps (3)

3 Abyss-Sphere

 

Extra Deck (15)

2 Mecha Phantom Beast Dracossack

1 Mermail Abyssgaios

1 Number 11: Big Eye

1 Number 85: Crazy Box

1 Lavalval Chain

1 Abyss Dweller

1 Gagaga Cowboy

1 Bahamut Shark

2 Mermail Abysstrite

1 Leviair the Sea Dragon

1 Mechquipped Angineer

1 Wind-Up Zenmaines

1 Crimson Blader

 

Side Deck (15)

2 Vanity's Fiend

1 Morphing Jar 2

1 Snowman Eater

1 Dark Hole

2 Imperial Iron Wall

2 Gozen Match

2 Skill Drain

2 Chain Whirlwind

1 Transmigration Prophecy

1 Eradicator Epidemic Virus

 

 

 
Monsters (34)
3 Mermail Abyssteus
3 Mermail Abysspike
3 Mermail Abysslinde
3 Mermail Abyssgunde
3 Mermail Abyssmegalo
1 Mermail Abyssleed
1 Mermail Abyssocea
1 Mermail Abyssturge
3 Atlantean Heavy Infantry
3 Atlantean Marksman
1 Atlantean Dragoons
3 Tidal, Dragon Ruler of Waterfalls
3 Aqua Spirit
3 Maxx "C"
 
Spells (4)
3 Mystical Space Typhoon
1 Dark Hole
 
Traps (3)
3 Abyss-Sphere
 
Side Deck (15)
1 Morphing Jar #2
2 Snowman Eater
2 Messenger of Peace
3 Imperial Iron Wall
2 Debunk
2 Vanity's Emptiness
2 Dust Tornado
1 Eradicator Epidemic Virus
 
Extra Deck (15)
2 Mecha Phantom Beast Dracossack
1 Mermail Abyssgaios
1 Number 11: Big Eye
1 Number 85: Crazy Box
1 Lavalval Chain
1 Abyss Dweller
1 Gagaga Cowboy
2 Bahamut Shark
2 Mermail Abysstrite
1 Leviair the Sea Dragon
1 Mechquipped Angineer
1 Wind-Up Zenmaines[/spoiler]

 

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Great OP. 

 

Mermail may not be the uber deck it used to be, but I think writing it off completely (as I've seen some do) is foolish.

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Pumped to test more. All feel free to pm on dn for testing.
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Thanks to Ben, I've been testing this Xyz variant of the deck and I'm having good results. I still need to test a few match ups but I have primarily tested against prophecy. Fate is still a bitch... And was wondering what you guys are doing to kinda play around it or minimize it's impact on you in game 1?
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Thanks to Ben, I've been testing this Xyz variant of the deck and I'm having good results. I still need to test a few match ups but I have primarily tested against prophecy. Fate is still a bitch... And was wondering what you guys are doing to kinda play around it or minimize it's impact on you in game 1?

 

 MST

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yeah mermail is still pretty good. i was unsure about ocea before but clearly its a must in the deck since its a searchable OTK enabler. 

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Ocea is so good, and so searchable that you only need to play 1. Even if you're merely searching Linde, that's still a very strong play. 

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1 Aqua Spirit
1 Atlantian Dragoons
2 Atlantian Heavy Infantry
3 Atlantian Marksman
3 Effect Veiler
1 Mermail Abyssdine
2 Mermail Abyssgunde
1 Mermail Abyssleed
3 Mermail Abysslinde
3 Mermail Abyssmegalo
1 Mermail Abyssocea
3 Mermail Abysspike
3 Mermail Abyssteus
2 Tidal, Dragon Ruler of Waterfalls
29
 
1 Dark Hole
3 Enemy Controller
3 Mystical Space Typhoon
7
 
3 Abyss-sphere
1 Solemn Warning
4
 
2 Abyss Dweller
2 Bahamut Shark
1 Leviair the Sea Dragon
2 Mecha Phantom Beast Dracossack
1 Mermail Abyssgaios
2 Mermail Abysstrite
1 Number 11: Big Eye
1 Number 17: Leviathan Dragon
1 Number 74: Master of Blades
1 Temtempo the Precussion Djinn
1 Wind-Up Zenmaines
15
 
I can't make it to YCS Toronto, but if I could, I'd probably play something really similar to this. It's been testing really well across the board versus just about everything. Both Aqua Spirit and Mermail Abyssocea have been on point and I do not miss Deep Sea Diva at all.
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I'm so torn about whether or not to drop the Synchros. Not that Diva is particularly powerful, but man, Fishborg Archer puts in some serious work. I've won games I've had no business winning with that card (e.g. topping Gunde with nothing else in hand).

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I'm so torn about whether or not to drop the Synchros. Not that Diva is particularly powerful, but man, Fishborg Archer puts in some serious work. I've won games I've had no business winning with that card (e.g. topping Gunde with nothing else in hand).

Archer intrigues me  for reasons like that. However that blow up effect is really annoying. I don't know if running dewloren and gungnir is worth it to get around that effect.

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I played the new format all tonight and diva just felt uber subpar at one and not to metion that the fishborg archer's effect is not very amazing, I def gotta test some more but I am thinking that the xyz version is goin to be the future of the deck's success

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I'm so torn about whether or not to drop the Synchros. Not that Diva is particularly powerful, but man, Fishborg Archer puts in some serious work. I've won games I've had no business winning with that card (e.g. topping Gunde with nothing else in hand).

Archer intrigues me  for reasons like that. However that blow up effect is really annoying. I don't know if running dewloren and gungnir is worth it to get around that effect.

The blow up effect can definitely be an advantage with Enemy Controller/Mind Control. The effect also means nothing in Main Phase 2. Archer's Level is relevant too; it can be used to make Zenmaines (who you can trigger on your turn via Archer's eff), Number 17, or even Abysstrite. You just have to get creative.

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I couldn't dare play this deck with only 2 Tidal...

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I hate people that ask for decklists but while seeing a couple of xyz verisons of the deck, they've seemed pretty weird. Could someone provide me with an example of the xyz build?

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I hate people that ask for decklists but while seeing a couple of xyz verisons of the deck, they've seemed pretty weird. Could someone provide me with an example of the xyz build?

Frankly, there's not much to see. It's a matter of playing the deck differently more than it is building the deck differently since so much of the maindeck stuff (megalo, linde, pike, teus, sphere, marksman etc.) is mandatory. 

 

+1 MonoMermail build

-2x Dragoons 

+3x Tidal

+1x Ocea (maybe Mander)

+1or2 Aqua Spirit

 

Adjust extra deck accordingly.

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I have been testing undine and it seems pretty solid, archer is just fucking awesome for me and i absolulty love the card, i just go 7/8 on syncs and xyzs and i dont often want to killmyself for not having an option

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I have to say the XYZ build is pretty fun. It's been testing pretty well for new format as well. I main the e-cons and find myself using it for game a lot too. It's pretty fun.

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Econs seem mediocre but will test more
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E-Con has been pretty great for me. Having the versatility of stopping an attack or a big play on defense and being able to take their monster for a big push or just simply xyz with it for a controlled board state on offense. I've been loving E-con in the mirror and vs dragons mostly.

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I think it's really neat that Ocea can swap herself out for Linde.

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I think it's really neat that Ocea can swap herself out for Linde.

 

On the low she has 1900 defense too.

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Just some random techs, but has anyone consirded adding in fog king and masked chamelon. Fog king is a lvl 7 that can be normaled with no tribute for rank 7 xyz play. And masked chamelon is a lvl 4 tuner that can revive marksman, dragoon, and fog king for easy gungier, scrap dragon/crimson blader, and star eater
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I saw a ygo org tournament top 4 deck have a dragon oriented deck with a focus on water with teus, linde, spheres, ect. Used fog king tidals debris dragon. It had the same concept and i played around with it but wasn't really fond of it.
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Just some random techs, but has anyone consirded adding in fog king and masked chamelon. Fog king is a lvl 7 that can be normaled with no tribute for rank 7 xyz play. And masked chamelon is a lvl 4 tuner that can revive marksman, dragoon, and fog king for easy gungier, scrap dragon/crimson blader, and star eater

You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.

 

This I don't like. Something happens to that synch, your turns shot. 

 

I think tuners are the wrong direction to go too. I've been having good times with XYZ version. While I do miss Blader more than anything, it's still barely missed over all the shenanigans I pump out with ocea and the XYZ's I now how room for.

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I saw a ygo org tournament top 4 deck have a dragon oriented deck with a focus on water with teus, linde, spheres, ect. Used fog king tidals debris dragon. It had the same concept and i played around with it but wasn't really fond of it.

I did too. It draws like ass. I think theres a good idea there if you can make it draw less like ass :-p

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