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McGinty    290

The only time your upset when you draw two is when you don't have 3 books.

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JJ Snatch    118

I've noticed a few builds have started to stray away from using Book of Moon. I didn't see it being discussed on the last few pages, so what am I missing?

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Xxtrabeast    5

I've been testing Reckless Greed with great results so far. One Reckless with a brick hand can often turn into a Fate/Tower set-up with protection, and if it doesn't then you really weren't going to be doing much that game anyways. It also makes for incredible mind games post side-board because more and more Dragon players are trying to pop your backrow before using their draw cards in order to hit Refpanels. Reckless gets you to your side deck faster and can get you more protection at crucial moments of the game, and obviously resolving multiple Reckless within the first draw phase is nuts. Has anybody else been testing Reckless?

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I've been testing Reckless Greed with great results so far. One Reckless with a brick hand can often turn into a Fate/Tower set-up with protection, and if it doesn't then you really weren't going to be doing much that game anyways. It also makes for incredible mind games post side-board because more and more Dragon players are trying to pop your backrow before using their draw cards in order to hit Refpanels. Reckless gets you to your side deck faster and can get you more protection at crucial moments of the game, and obviously resolving multiple Reckless within the first draw phase is nuts. Has anybody else been testing Reckless?

I tested it, but with little success. I already had a PoG every turn with Tower, so the PoG trap that skips 2 draw phases left a lot missing, especially when my opponent would hit my Tower instead. It worked better for me to just have cards to protect Tower. It wouldn't hurt to have both, but these were the results of my testing with Reckless Greed.

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Keitzo    33

I actually found that Reckless Greed tested incredibly well in combination with 3 Maxx "C". The trick being not to gun the reckless but to play it when you needed those additional cards or to dig for a Maxx "C". When siding I made sure to keep at least 2, if not 3, in my deck and 3 Reckless + 3 Maxx C + 2 Refpanel allowed me to draw very fast and keep up with Dragons.

 

I also prefer Raigeki Break over PWWB in order to keep control in those valuable field spell battles. My games against Dragons g2 and g3s was to simply prevent them from playing yugioh. MSTs, Debunks, Fate, Refpanel and other cards allowed me to keep Ravine off the field, hinder their draw power and shut them out of multiple colours (Fate in the EP in response to a Dragon returning is incredibly effective at doing this).

This is probably all widely known information but just my 2 cents on Reckless + the Dragon matchup.

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i dont play prophesy but has anyone tested demise of the land vs dragons? it allows you to kill their ravine when they special but the most important thing is that it doesn't hurt as much as when they ravine over your tower. demise allows you to get a tower for sure and promises the extra draw unless they have typhoon/break

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McGinty    290
Reckless greed is the new Judgement. I played this deck with 3 reckless and 9 traps. 1 Duality and 1 MST maimed yesterday for locals and I lost two games in five rounds.

Reckless is good at every stage in the game. This deck arguably plays better while under reckless than Dragunity with the ability to generate advantage with a lot of cards and search tower while doing so.

Maxx C I still kindve hate but I play it anyway becuase going first and activating stumbling with Maxx is awesome. 4 Draws if they opt to Draco it.

Question though, does Stumbling's mandatory trigger make world miss timing? I believe it does. People should know this.

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Xxtrabeast    5

Reckless greed is the new Judgement. I played this deck with 3 reckless and 9 traps. 1 Duality and 1 MST maimed yesterday for locals and I lost two games in five rounds.

Reckless is good at every stage in the game. This deck arguably plays better while under reckless than Dragunity with the ability to generate advantage with a lot of cards and search tower while doing so.

Maxx C I still kindve hate but I play it anyway becuase going first and activating stumbling with Maxx is awesome. 4 Draws if they opt to Draco it.

Question though, does Stumbling's mandatory trigger make world miss timing? I believe it does. People should know this.

It shouldn't miss timing. SEGOC so it should be able to activate.

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Keitzo    33

That's correct. The last thing to happen is the trigger-like effect of stumbling and not the adding cards to hand so the World will miss the timing to activate it's second trigger.

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I've seen Reckless cause losses on several occasions, simply because the assumption that you're guaranteed to be drawing off tower to make up for the lost draws doesn't always hold true. This might have been due to not playing the card at the right time though, which I can't verify as it was all from watching on DN. I've also seen Carcar used and it seemed to go surprisingly well too.

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Angeles    213
The problem with CCD is the 6 normal summons you run you would want to summon them over it.
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McGinty    290

Those nuances are the things that seperate good Book players from bad ones, you only take those gambles in situations where you lose the game otherwise. If so, then you can't really be mad at the result. It is not rare for me to have reckless down the entire game. Also there is a difference in how you play it, prior to making your play and searching shit, or after. It all depends. If you're good at the deck, the card's addition seems seamless.

 

Cardcar definitely sucks, how do you ever want to normal summon anything except the normal summons in this deck?

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Kyary    2424

I'm just working on a build for San Mateo; but I'm not 100% sold on reckless just 4 days before the event.  Ughhhhh...

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That's why I said I was surprised, on paper you'd say Car would be totally bad in Books because of the normal summon issue, but I'm pretty sure this build wasn't running 3 Temperence, and was running 2 Cars in place of 2 of the Temps or something like that, presumably to ease up dud hands and have a big next turn.

 

But yes, with timely use, Reckless can be damn good, especially when stacked or chained to removal which is usually game on the spot.

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Kyary    2424

I would never consider dropping 2 Temperance for 2 CCD.  That just sounds bad lol

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based inc    36

I have nothing, but good things to say about Reckless Greed.  Digging you out of poor hands, digging for your sided cards/outs, and being a chainable bluff to set with Fate.  Absolutely love it.

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I have nothing, but good things to say about Reckless Greed.  Digging you out of poor hands, digging for your sided cards/outs, and being a chainable bluff to set with Fate.  Absolutely love it.

 

If you open unplayable it means that there is 9 cards you wanna see (one of which is 66% but for the arguments sake well count it without calculations). That means its going to be 9/33 leaving 24/33 cards you do not want to see/do not help. Additionally, saying Tower makes up for it is kind of irrelevant now considering how popular field spells are getting, hell Billy was even running terraforming. The fact of the matter is there is a greater chance of seeing cards you dont want to see rather than you want to see. I would not even consider this because Maxx C does this but better in my opinion. It acts as a trap as well as getting you a draw, plus you get your draw phase (assuming they stop at the first special), which are the 2 draws you would see from reckless without having to wait 2 turns. im on my phone but ill continue after !

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that marcus kid    2426

You know this deck is ass when you flip 3 reckless greed and you still have an unplayable hand

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chrona    83

I've been testing Reckless Greed with great results so far. One Reckless with a brick hand can often turn into a Fate/Tower set-up with protection, and if it doesn't then you really weren't going to be doing much that game anyways. It also makes for incredible mind games post side-board because more and more Dragon players are trying to pop your backrow before using their draw cards in order to hit Refpanels. Reckless gets you to your side deck faster and can get you more protection at crucial moments of the game, and obviously resolving multiple Reckless within the first draw phase is nuts. Has anybody else been testing Reckless?

 

Tested it, actually I only liked it when I

 

- had 2 Reckless or more

- chained it to World's effect, sometimes able to activate his 2nd eff, where it wouldn't have been possible

- drew in Temperance faster with this

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Askyla    1

I have nothing, but good things to say about Reckless Greed.  Digging you out of poor hands, digging for your sided cards/outs, and being a chainable bluff to set with Fate.  Absolutely love it.

 

If you open unplayable it means that there is 9 cards you wanna see (one of which is 66% but for the arguments sake well count it without calculations). That means its going to be 9/33 leaving 24/33 cards you do not want to see/do not help. Additionally, saying Tower makes up for it is kind of irrelevant now considering how popular field spells are getting, hell Billy was even running terraforming. The fact of the matter is there is a greater chance of seeing cards you dont want to see rather than you want to see. I would not even consider this because Maxx C does this but better in my opinion. It acts as a trap as well as getting you a draw, plus you get your draw phase (assuming they stop at the first special), which are the 2 draws you would see from reckless without having to wait 2 turns. im on my phone but ill continue after !

 

 

This. 

The whole "it gets you out of shit hands" logic is so flawed. Sometimes, having this in your hand is part of the reason you have a shit hand.
What if you do have a shit hand, and you resolve this and your hand doesn't get any better (very likely considering the only cards that can get you out are Secrets/Magician/Temperance [maybe])? Then your stuck waiting two turns without a draw. That basically just seals your loss.

 

I'd only run reckless in dragons, where you have a ton of draw cards to help you hit the 2nd and even 3rd reckless. 


In Prophecy, when you have a bad hand, you want Maxx C. It'll help you thin through your deck and simultaneously slow down your opponent. 

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SrkyBoy    27

you have to understand that game where you have bad hand vs dragons,you dont win anyway especially if those 2 cards are bricks,you would get to them in 2 turns anyway and you still wound up losing the game....reckless is just way too good in this deck

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SrkyBoy    27

you have to understand where your 2 draw phases are bricks,you lose in 2 turns,and if you get to them with reckless faster,you lose faster,it is just nature of this deck,you are playing with hands you get,sometimes you are going to open the nuts sometimes you open shit and you just dont get to play yugioh,reckless just gets you to your shit faster,that is whole difference between topping and not topping some event.you side id out games 2 and 3 though but game 1 this card is way too good

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based inc    36

I have nothing, but good things to say about Reckless Greed.  Digging you out of poor hands, digging for your sided cards/outs, and being a chainable bluff to set with Fate.  Absolutely love it.

 

If you open unplayable it means that there is 9 cards you wanna see (one of which is 66% but for the arguments sake well count it without calculations). That means its going to be 9/33 leaving 24/33 cards you do not want to see/do not help. Additionally, saying Tower makes up for it is kind of irrelevant now considering how popular field spells are getting, hell Billy was even running terraforming. The fact of the matter is there is a greater chance of seeing cards you dont want to see rather than you want to see. I would not even consider this because Maxx C does this but better in my opinion. It acts as a trap as well as getting you a draw, plus you get your draw phase (assuming they stop at the first special), which are the 2 draws you would see from reckless without having to wait 2 turns. im on my phone but ill continue after !

Tower making up for it is a dangerous claim.  I won't play Reckless (except in those last ditch effort brick hand scenarios) unless I know I can protect Tower and/or set it back up next turn.  You just can't count on it and I don't.  I play this alongside Maxx "C" and that has worked quite well, I wouldn't dare try it without maining "C",  Playing the 3 Reckless Greed ups those 9 cards to 12 because if you're not hitting one of those original 9 you're not reshuffling your deck so the Reckless is a catalyst to getting to those cards.  If you know of a trap that can save you so you can collect the next two draws/turns I'm absolutely all ears.

On the matter of this card contributing to your shit hands is that this card doesn't replace something that would make it a good hand, it simply replaces 3 traps spaces.  So this would likely be a Fiendish Chain or something of that nature.  Those cards aren't going to singlehandedly let you see those next two draws.  Maybe in combination with the other traps you drew in your shit hand it could, but I'd like the guarantee.

Maybe I was exaggerating to say I have nothing but praises for this card.  I will say it's incredibly risky but I don't see anything that can either keep us alive for an additional two turns or draw us deeper into the deck without conflicting with Crescent.

But yes, if I was forced to cut "C" or Reckless Greed, I'd be cutting Greed without even thinking.  "C" is that card that slows your opponent and digs you deeper, I just feel the deck needs more.

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McGinty    290
I never side out reckless wtf are you saying? It helps you draw your side and all the good cards in your deck that you can't search. Those are the ones that win you the game.

I really just feel like traps are better in this deck than Maxx C as well. Definitely against the mirror and rogue shit.

But I believe the Dragon Mirror too is centered around traps and your opponent rarely has to climb to get over your board. Scenarios where they are simply trying to apply pressure result in one for ones from Maxx C for this reason id rather trade traps for monsters and make them pass to protect my set up.

Good Dragon players know you can't really out card books if they've set up properly. They will almost always try to apply pressure, bait your backrows and game shot you. You can draw as many cards as you like...and die anyway.

Establish and optimize your loops and keep thier maintenance during the game.. Summon Bosses, Set good traps, Activate Fate...win the duel.

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