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Kahlil    806

Evilswarm Discussion

 

629px-EvilswarmOuroboros-official_art.jp

 

              “lswarm” or perhaps more commonly known by the name “Evilswarm”, brought to light in Hidden Arsenal and the latest Duel Terminal installment, is primarily an anti-meta strategy. Perhaps the best anti-meta deck of all time in regards to pre-packaged archetypes.

 

              The primary objective in this deck differs match-up to match-up. In most cases however, your goal is to summon various Rank 4 monsters and establish field presence as quick as possible. Unlike previous anti-meta strategies that had to rely on cards such as Forbidden Lance to keep monsters on board and the strategy going, this deck fears no typical spell/trap cards with the exception of a relative few. This allows you to get almost every monster you summon to stay on the board. That being said, with this being an anti-meta deck with all the anti-meta effects built into your 2 boss monsters, this will be all you need to secure victory.

 

 

Monsters

 

[Spoiler]

 

Evilswarm Castor: One of the 4 most important monsters in the main deck. He serves as a means to summon another Evilswarm monster and utilize the extra deck effectively. It is important to note that this monster is also immune to all typical forms of negation outside of an already face-up Skill Drain, Destiny Hero – Plasma, etc. Also searchable by Reinforcement of the Army as it is a warrior-type monster.

 

EvilswarmCastor-HA07-EN-SR-1E.png

 

Evilswarm Mandragora: The second of most important monsters in the main. He also serves as a mean to get a body on board. This card single-handedly mitigates some of the disadvantages already found in typical stun decks, which is going second in the duel. He allows you to special summon safely, and is also not susceptible to Maxx “C” as it is an inherent summon. This card allows you to make substantial pushes or momentum swings when your opponent has already made one of their own.

 

EvilswarmMandragora-HA07-EN-SR-1E.png

 

Evilswarm Kerykeion: Evilswarm Kerykeion , like Mandragora gives you a Plan-B unlike other Stun strategies that usually crumble once their initial presence has been disposed of. Kerykeion however, is better in the fact that he can also create unwinnable situations for your opponent when you are already ahead. In essence, he is also a free rank 4 monster. Neat tricks with this card involve adding 2 summons onto the field when combined with Evilswarm Castor either in hand or in the graveyard.

 

EvilswarmKerykeion-LTGY-EN-SR-1E.png

 

 

Evilswarm Thunderbird: Evilswarm Thunderbird is only as good as the format allows him to be. This card shines in a backrow heavy format. Sadly enough, Evilswarm Thunderbird has yet to see those days. As of right now he remains a necessary evil however, adding to your total monster count and coming with his niche ability to dance around Dimensional Prison, Mirror Force, Bottomless Trap Hole, and the like. He is also useful in applying added pressure when you already have an established board.

 

EvilswarmThunderbird-HA07-EN-ScR-1E.png

 

Rescue Rabbit: The only remnant namesake of the loved and equally hated Dino Rabbit deck left standing. This card pulls 2 Evilswarm vanilla monsters out of your deck for a free (and in most cases, an advantage of +1) rank 4 monster. This rounds out the most important monsters in your deck.

 

RescueRabbit-CT09-EN-SR-LE.png

 

Evilswarm Heliotrope: Evilswarm Heliotrope, much like Evilswarm Thunderbird, is a necessary evil as well. As much as it is terrible to draw a vanilla monster in today’s YGO, Heliotrope comes with a 1950 body that is only rivaled by Gene-Warped Warwolf. The latter no longer played means this is the biggest level 4 monster currently in the meta. He primarily in the deck to serve as a Rescue Rabbit target, however he can also be utilized with Evilswarm Castor and Kerykeion.

 

EvilswarmHeliotrope-HA07-EN-SR-1E.png

 

Other Possible Main deck Options:

 

Evilswarm O’ Lantern: Basically a DARK version of Exiled Force. This card being a lvl 4 DARK Evilswarm adds to your monster count and is also searchable.

 

Evilswarm Azzathoth: Beefy defense, sends any special summoned monster back to where it came from, the deck. Lvl 4 and DARK, also adds to your monster count. Has useful applications with King Feral Imp and in matchups such as the mirror.

 

Kagetokage: Serves as DARK XYZ-fodder for the all-important Master Key Beetle who will be discussed later. Can aid to creating near unbreakable locks and also decently searchable with the use of King Feral Imp.

 

Dark Armed Dragon: With the high DARK count in the deck, it is entirely dependent on the player whether they want to main this card or not. Like Mandragora and Kerykeion, he can aid in huge momentum swings.

 

Hand Traps (Maxx “C”, Effect Veiler, D.D. Crow): How good these cards are depend entirely on the meta. If your meta is very Dragon heavy, D.D. Crow and Maxx “C” could be very effective. If you see everything but Dragon Ruler, and more rouge strategies such as Constellar, Fire Fist, etc, Effect Veiler may be a good choice for you main as well.

 

[/spoiler]

 

Spells

 

[Spoiler]

Infestation Pandemic: Infestation Pandemic is the card that allows you to swarm the field recklessly. This card creates a blanket from all backrows for the turn for every Evilswarm on the field at it’s time of activation

 

InfestationPandemic-HA07-EN-ScR-1E.png

 

Reinforcement of the Army: ROTA allows you to search Castor, thus increasing your chances of making a rank 4 XYZ Monster

 

819076.jpg

 

Other Possible Options:

Allure of Darkness: In a deck with plenty of darks, a draw card couldn’t possibly hurt.

Upstart Goblin: Helps you draw your power cards sooner.

Forbidden Dress: This card is highly reliant on your meta, but can be a very good choice.

 

[/spoiler]

 

Traps

 

[Spoiler]

Infestation Infection: Infestation Infection allows you to trade any non-xyz lswarm to the deck in exchange for another. This card can help compensate for slow openers and allow you to trade your useless Heliotropes and Kerykeions for Castors and Mandragoras. On the flip-side, this card can drastically help you even further establish your board by searching for Kerykeion when you have loaded your grave with spent Evilswarm monsters. This card helps aid to any hopes you have of swinging momentum in your favor. It is also chainable to any removal and will resolve with effect. On top of all this, it also helps mitigate the effectiveness of XYZ Encore, which is a commonly sided card against this deck.

 

InfestationInfection-DT07-EN-DNPR-DT.png

 

Other Possible Options:

 

Eradicator Epidemic Virus: In a deck that is constantly summoning DARK monsters that are just at or above the 2500 ATK benchmark, this card can hand you the game in an instant against the right deck.

 

Safe Zone: Can help protect Ophion from destruction and form a near unbreakable lock when protected by Master Key Beetle.

 

XYZ Reborn: Fringe pick. This card can help you re-establish board presence without the need of Kerykeion or Infestation Infection.

 

Dark illusion: Being able to protect your Dark monsters from being targeted by cards including but not limited to Effect Veiler, Firefist Bear and Blaster can be game changing

 

[/spoiler]

 

Extra Deck

 

[Spoiler]

Evilswarm Ohion: Evilswarm Ophion is perhaps the most important monster in the extra deck. His effect allows you to bring to your hand either Infestation Pandemic or Infestation Infection. With 2550 attack, he runs over most relevant monsters in backrow-heavy decks. He also stops entire decks in their tracks such as Dragon Rulers, Dragunity, Karakuri, Samurai, Synchro Infernity, while also stopping all relevant boss monsters in not so good matchups such as Prophecy.

 

EvilswarmOphion-HA07-EN-ScR-1E.png

 

Number 66: Master Key Beetle: About the only monster that can truly challenge Ophion as boss monster in this deck, Number 66: Master Key Beetle. In game 1, this monster is used to protect any card you choose in your setup. Generally speaking, the one you can’t afford to lose the most. He also creates a near unbreakable lock with Safe Zone that is only out’d by decks utilizing Phoenix Wing Wind Blast, Royal Decree, Spellbook of Fate, Ice Beast Zerofyne and Constellar Pleaides. After siding is where this card really shines however. It can be used to protect your flood-gate cards such as Dimensional Fissure, Imperial Iron Wall, DNA Surgery, Macro Cosmos, Soul Drain, etc.

 

Number66MasterKeyBeetle-JOTL-EN-SR-1E.pn

 

Evilswarm Ouroboros: Outside of the two aforementioned XYZ monsters you will rarely find yourself pressed to summon any others. This card however can get you out of a pinch, coming with a variety of effects at your disposal. He is particularly useful in the mirror match, where nothing can run him over short of Gagaga Cowboy. He can be used to dismantle most backrow dependant decks such as Fire Fist, Gadgets, etc. The Evilswarm in his name also aids to his usefulness as you can protect him with Infestation Pandemic and assure you get value out of him.

 

EvilswarmOuroboros-HA07-EN-ScR-1E.png

 

Evilswarm Bahamut: Evilswarm Bahamut is one card that is particularly useful in ending games when your opponent least expects it. He requires just as many resources as Ouroboros, except he can end the game when the situation arises. One neat thing about this monster is the fact that if his effect is negated, you do not discard, as he discards when his effect resolves. Also, if the monster is flipped face-down, you still gain control it.

 

EvilswarmBahamut-HA07-EN-ScR-1E.png

 

Evilswarm Thanatos: This monster really only fills a certain niche in certain matchups. Basically any deck that relies on monster removal to get going, such as Gadgets, Constellar and Fire Fist can find itself falling prey to Thanatos.

 

EvilswarmThanatos-HA07-EN-ScR-1E.png

 

Evilswarm Nightmare: Evilswarm Nightmare, much like Thanatos is very shallow in it’s uses. It can be used in matchups where your opponent special summons frequently, or has to special summon to run over things. However the monsters they are special summoning have to be XYZ or lower level threats or else you should be using Ophion. These matchups include the mirror match, gadgets, constellar, wind-up, etc.

 

EvilswarmNightmare-HA07-EN-SR-1E.png

 

Evilswarm Exciton Knight: The NEWEST Addition to the "Evilswarm" Lineup, being released in "Legacy of the Valient".  This card is bound to see play in not only Evilswarm, but other decks that can produce lv 4 XYZ monsters as well.

 

EvilswarmExcitonKnight-LVAL-EN-ScR-1E.pn

 

Other Cards to Consider:

Number 101: SIlent Honor ARK Knight

Abyss Dweller

King Feral Imp

Number 50: Blackship of Corn

Gem-Knight Pearl

Gagaga Cowboy

Diagusto Emeral

Lavaval Chain

Maestroke the Symphony Djinn

Photon Papilloperative

Diamond Dire Wolf

 

[/spoiler]

 

Sample Decklists

[Spoiler]

 

Top 16 YCS San Mateo
Gabriel Gonzalez 
 
Monsters (16)
3 Evilswarm Kerykeion
3 Evilswarm Castor
3 Evilswarm Thunderbird
3 Evilswarm Mandragora
3 Evilswarm Heliotrope
1 Rescue Rabbit
 
Spells (11)
3 Mystical Space Typhoon
2 Infestation Pandemic
2 Forbidden Dress
1 Reinforcement of the Army
1 Allure of Darkness
1 Book of Moon
1 Dark Hole
 
Traps (13)
1 Solemn Warning
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
1 Eradicator Epidemic Virus
1 Infestation Infection
1 Torrential Tribute
2 Mirror Force
2 Fiendish Chain
3 Vanity's Emptiness
 
Side (15)
2 Maxx "C"
2 Effect Veiler
1 Dimensional Fissure
2 Smashing Ground
1 Soul Drain
1 Macro Cosmos
1 Dust Tornado
2 Dimensional Prison
3 DNA Surgery
 
Extra Deck (15)
1 Wind-Up Zenmaines
1 Maestroke the Symphony Djinn
1 Abyss Dweller
1 Number 66: Master Key Beetle
1 Daigusto Emeral
1 Diamond Dire Wolf
1 Gagaga Cowboy
1 Gem-Knight Pearl
3 Evilswarm Ophion
1 Evilswarm Nightmare
1 Evilswarm Bahamut
1 Evilswarm Ouroboros
1 Number 50: Blackship of Corn
 
Top 32 YCS San Mateo
Desmond Boyd 
 
Monsters (18)
3 Evilswarm Kerykeion
3 Evilswarm Castor
3 Evilswarm Thunderbird
3 Evilswarm Mandragora
3 Evilswarm Heliotrope
1 Evilswarm Obliviwisp
1 Evilswarm Ketos
1 Rescue Rabbit
 
Spells (13)
3 Infestation Pandemic
3 Forbidden Dress
3 Upstart Goblin
1 Mystical Space Typhoon
1 Reinforcement of the Army
1 Allure of Darkness
1 Book of Moon
 
Traps (9)
2 Dark Illusion
1 Solemn Warning
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
1 Phoenix Wing Wind Blast
1 Infestation Infection
1 Torrential Tribute
1 Mirror Force
 
Side (15)
3 Effect Veiler
3 Forbidden Chalice
2 Chaos Trap Hole
2 Debunk
2 Mystical Space Typhoon
1 Dust Tornado
1 Mirror Force
1 Eradicator Epidemic Virus
 
Extra Deck (15)
1 Photon Papilloperative
1 Maestroke the Symphony Djinn
1 Abyss Dweller
1 Diamond Dire Wolf
1 Gagaga Cowboy
1 Gem-Knight Pearl
3 Evilswarm Ophion
1 Evilswarm Bahamut
1 Evilswarm Ouroboros
1 Number 85: Crazy Box
1 Number 17: Leviathan Dragon
1 Number 50: Blackship of Corn
1 Madolche Queen Tiaramisu
 
 
Abdel Zizouza’s 1st Place Evilswarms
140-Man Tournament ~ Germany, January 21st 
 
Monsters: 19
3 Evilswarm Kerykeion
3 Evilswarm Thunderbird
3 Evilswarm Mandragora
3 Evilswarm Castor
3 Evilswarm Heliotrope
1 Evilswarm Olantern
1 Evilswarm Ketos
1 Dark Armed Dragon
1 Rescue Rabbit
 
Spells: 10 
1 Reinforcement of the Army
1 Allure of Darkness
1 Book of Moon
1 Dark Hole
2 Forbidden Dress
2 Infestation Pandemic
2 Mystical Space Typhoon
 
Traps: 13
1 Torrential Tribute
1 Eradicator Epidemic Virus
1 Infestation Infection
1 Soul Drain
1 Solemn Warning
1 Xyz Reborn
1 Bottomless Trap Hole
2 Memory of an Adversary
2 Safe Zone
2 Dimensional Prison
 
Extra Deck: 15
1 Gaia Dragon, The Thunder Charger
1 Number 66: Master Key Beetle
1 Abyss Dweller
1 Gagaga Cowboy
1 Heroic Champion Excalibur
2 Evilswarm Ophion
2 Evilswarm Bahamut
1 Evilswarm Ouroboros
1 Diamond Dire Wolf
1 Daigusto Emeral
2 Maestroke the Symphony Djinn
1 Photon Papiloperative
 
Side Deck: 15
3 Overworked
1 Dust Tornado
1 Macro Cosmos
1 Dimensional Fissure
1 Puppet Plant
1 Electric Virus
2 Blackwing Sirocco the Dawn
2 Swords of Concealing Light
1 Mystical Space Typhoon
 
ACS Las Vegas 2014 - Top 16

Anthony Eckroth

 

Monster(s):18

3 Evilswarm Castor

3 Evilswarm Kerykeion

3 Evilswarm Heliotrope

3 Evilswarm Thunderbird

3 Evilswarm Mandragorn

1 Rescue Rabbit

2 Effect Veiler

 

Spell(s):11

3 Upstart Goblin

3 Mystical Space Typhoon

3 Infestation Pandemic

1 Book of Moon

1 Reinforcement of the Army

 

Trap(s):11

3 Fiendish chain

2 Dimensional Prison

1 Infestation Infection

1 Solemn Warning

1 Bottomless Trap Hole

1 Torrential Tribute

1 Macro Cosmos

1 Seven Tools of the Bandit 

 

Side Deck:15

 2 Maxx "C"

2 Zombie World

1 Twister

1 Dark Hole

1 Dimensional Fissure

3 Mistake

2 Overworked

1 Black Horn of Heaven

1 Soul Drain

1 Eradicator Epidemic Virus 

 

Extra Deck:15

3 Evilswarm Ophion

2 Evilswarm Excition Knight

1 Evilswarm Bahamut

1 Number 66 Master Key Bettle

2 Gagaga Cowboy

1 Number 101 Silent Honor Ark

1 Number 50 Blackship of Corn

1 Diamond Dire Wolf

1 Abyss Dweller

1 Number 85 Crazy Box

1 Maestroke The Symphony Djinn

 
[/spoiler]
 

-Props to Soul for Last Formats Evilswarm Discussion Thread

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»Noelle    5848

A lot of people on DN have been playing this deck in rated(*) recently, and I think exciton is a huge reason for that. Basically what I've found in playing against them is Exciton is both the best thing to ever happen and also the worst thing to ever happen to the deck (concerning their opponents Excitons.)

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Kahlil    806

Exciton has helped my Firefist matchup so much

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AbsolutePwner    448
Why do you all choose to play a deck that has more bad matchups in this format than good? Hieratic Ruler isn't even the best deck and they can just flip drain on you summon blaster or tidal and beat over your ophion and things like Harpies and Fire Fist are running around which you all auto lose to.
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Mitch    86
Like seriously I might actually go kill a cat if you say hurr tenki bear pop
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+Paraliel+    8032

I could give one word answers to why you lose to Fire with relative ease (let's be honest, that matchup is most certainly not in your favor) but it all dumbs down to Evilswarms doesn't do well there. However, it is generally frowned upon to go into deck discussions and say decks are bad but I feel like this deck serves as a meta call. While Fire is prevalent, this deck is going to have a lot of issues.

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α    340

hurr tenki bear pop

 

(I know you have a plethora of effect negations but still)

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»Noelle    5848

I'd imagine this deck having a good match up against 3 axis actually cus the deck is so revolved around resolving Spirit plays that Ophion effectively limits to Lion Emporer or something even weaker, while going second against the leapord + tenki/tensu/spirit combo this deck can easily get right back in the game with exciton, especially with pandemic. A lot tougher with 4 axis and harpies but siding a set of overworks and extra dusts helps tremendously against both of those decks.

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AbsolutePwner    448

Why do we auto lose to firefist and harpies?


Harpies: hi I'm just gonna activate hunting ground and plow through your backrow then make lightning chidori to bounce your ophion back or would rather I stick a turn 1 dracosack with tokens and protection for you?

Fire Fist: hi you don't mind if I activate my tenki and drop a bear on you? Huh you say you have a response that isn't warning? Cool I'll just lance my bear and proceed to pop ophion, attack and get another tenki which will allow me to threaten you with the same play next turn.
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Mitch    86
To be fair, tenki lance is strong vs every deck, not just evilswarm.

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α    340

To be fair, tenki lance is strong vs every deck, not just evilswarm.

not as strong when you deck's lifeline isn't 1 monster

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Ecstacy.    36

Why do we auto lose to firefist and harpies?


Harpies: hi I'm just gonna activate hunting ground and plow through your backrow then make lightning chidori to bounce your ophion back or would rather I stick a turn 1 dracosack with tokens and protection for you?

Fire Fist: hi you don't mind if I activate my tenki and drop a bear on you? Huh you say you have a response that isn't warning? Cool I'll just lance my bear and proceed to pop ophion, attack and get another tenki which will allow me to threaten you with the same play next turn.

 

your first harpie point was cool but evilswarm has ark/bahamut to nab your turn 1 dracossack so that's no longer a safe turn 1 play.

 

also, this is implying you'll have forbidden lance every single time you go for this play.

 

these are two bad match-ups but the side deck exists for a reason. evilswarm can easily adapt for bad match-ups due to it's versatile side/main.

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»victor    6400

I get the feeling that all of you guys are building the deck with the wrong perspective or mindset in mind.

 

This isn't the end of last format, where you had to "protect the Castle" of Ophion + floodgate if you wanted to have any shot of beating Dragons.

 

If you harken back to how Evilswarm used to played, with cards like DAD, EEV, and XYZ Reborn, seeing play in expectation of Ophion leaving the field, that's more of how the deck should be structured.

 

I mean, yes, Skill Prisoner is very welcome for the double negation, durable to MST, and protecting facedowns from Gorilla and Su, but that's just one side of the tip of the iceberg. You have cards like MBaaS that destroy Bear and Exciton, while getting around Trap Stun and 7 Tools.

 

Deck Lockdown is really strong and puts Harpies and Geargia on hold. Mistake works as well, while Tenki decks are impacted.

 

You also have effect negation to keep Dancer and Channeler from being treated as "Harpie Lady", so they don't trigger Hunting Ground, and you have 1950 ATK getting over Armor's 1900.

 

DPrison is super effective again, and Thunderbird works well in grind formats like this one.

 

I mean it's like you guys take things at face value and don't realize that Evilswarm isn't just about Ophion, it's a fully functional Rank 4 engine in its own right, the DARK Attribute giving you access to cards like Nightmare

 

Keep in mind that Kagetokage is a DARK card, and forcing Exciton through via Pandemic, etc.

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Ecstacy.    36

Victor is correct.

 

I mean, yeah, Dragon Rulers are still a potential threat due to the new Hieratic build that's sprung up but that's just one deck, and it's not dominant like last format meaning the protect the castle playstyle doesn't work right now because that type of play is based solely upon how effective it will be on the meta and well, Fire Fists just don't care because they in fact one of the main decks of the format right now.

 

The deck is very adaptable to certain metas and people fail to realize this isn't what people like to call... Ophion.dek.

 

Look at what the deck has other than Ophion: rank 4 toolbox, Exciton + Pandemic (makes Fist matchup lolworthy), Master Key Beetle which is probably the most important extra deck monster outside of Ophion due to being the second boss and well, creating soft locks with Safe Zone + whatever you use, like Mistake and Vanity's Emptiness for instance, which you should be maining one. You have Bahamut your own Big Eye and Number 101 just.. helped clear up this deck's problem, somewhat, of dealing with something like a turn 1 Dracossack. You also have Dark Armed Dragon, which I see some people drop and it confuses me when it's perfect in this deck because after your opponent gets over Ophion, you have 3 Darks ready and a +3 or you lure out their backrow. Once you get big play off of DAD, you can pretty much drop another Ophion or Master Key Beetle and that is really hard to fight back against, especially if your opponent has something like Mistake/Vanity locking you down.

 

There's also something called a side deck, have any of you forgotten about it? Evilswarm have one of the most versatile side decks in the game ranging from Cirus access, Vanity, Mistake, ability to safely side Overworked, LIM, can actually side SIM if necessary, IIW, Soul Drain, Macro Cosmos, just anything else that harms the meta. Deck has a lot of great match-ups, really, but ultimately is hurt by Fire Fists and Harpies but I mean, Overworked, Dust Tornado, etc really help here.

 

You'd be a fool to count this deck out.

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Jonathan G    33

This deck is insanely good right now, Exciton is a godsend in a lot of matchups that would otherwise not be favorable. Anyone calling this deck bad clearly doesn't know its true potential. How do you all feel about the Bujin matchup as a whole? I recently played a 7 round yugioh day tournament and played 3 bujin decks. Although I didn't lose to any of them, the sole reason I was winning was because I was able to resolve exciton and have some type of backrow + kerk to follow it up. How would I go about playing if Exciton wasn't an option?

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Mitch    86
Yugioh players will naturally think this is ophion.dek though because most yugioh players actually suck.
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This is a build I am playing with currently.

jn3e.png

 

 

Still testing with the deck. I am more than likely going to drop BLS, I was just testing it in the deck because I thought it was interesting how a evilswarm deck with BLS made it to the top.

 

Just some personal opinions on the deck/archtype in gereral. Anyone who says the deck is bad, or horrible, whatever is stupid. We have a searchable archtype specific lance, and can pretty much spam rank 4s all day. We have Exciton Knight, while not specific is still amazing for us. We have a rank 4 big eye. As someone above me said, the deck doesn't need to be Ophion.dek

 

I feel Thunder King is a necessary maindeck call for the deck as it stops searches, and pretty much everything is searching in the meta today. 3 veiler is obvious, geargia/karakrui, Fire Fists, Mermail, decent against Heiratics.  Upstart is just for draw power. Personally I feel you do not need to put as much emphasis on protecting Ophion as you did previously, where Prophecy and Dragons could have an answer potentinally every other turn to snipe your Ophion. Armades is kinda for Bujins. Haven't had enough IRL or online testing to see if it is actually good or not in a maindeck, but I figured running 3 Veiler, so why not. It is also a Light, along with Thunder King and Exciton make BLS slightly less dead.

 

Debating switch out one Mandragora for one Thunder Bird, as Thunder Bird can be annoying to get rid of.

Feel free to leave thoughts and comments.

 

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Mitch    86
That build is definetly going the right direction. I'm currently maining 0 mandragora though

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Kahlil    806

There's no reason at all not to be maining Soul Drain in this deck right now

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Mixed opinions on that one. I see why, but since it is at one and a trap seems better to be put in the side along with Macro/D. Fissue in hopes you open with one of the 3 turn 1 G2, as any deck you would side Soul. Drain against, those would be just as effective, if not more. Personally I feel it is better in the side.

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Ecstacy.    36

Whatever you'd main Soul Drain against, you usually have good match-ups against and the deck's you wouldn't don't care about it.

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cloverstamp    82

Did you guys test Skill Prisoner in the main? 

 

I stopped using it, because it's too narrow. When it goes off it's great, but most of the time I felt it just sat in my S/T zone without any use.

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