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YangWenli    18

 Dragon rulers


Since the release of Lord of the Tachyon Galaxy in the TCG Dragon Rulers have made a huge impact on competitive play from the initial "baby build" that dominated 2013 NAWCQ to the September builds ranging from early Plant to the format defining Dragunity and Pure variants. January banlist saw them severely hit, but the player base still refused to lay down the all powerful dragons. While far from dominating, Hieratic Rulers made several tops, while the end of the format saw a new Dragon Ruler deck using Mythic Dragons combined with a lot of draw power, instead of the Hieratic engine. April banlist is here and with Hieratics getting what most see as a minor consistency hit, and Mythic version being intact, Dragon Rulers still remain at worst a possible meta call due to the ability to run Skill Drain in the main without considerate drawbacks.
 

 

CORE CARDS

 

[spoiler]

These are the core cards played in Dragon Ruler decks. Banishing dragons to constantly spam rulers is the idea behind using them. Using dragon tuners lets you bring out powerful synchros, while themselves Rulers give access to rank 7 plays. While some spells and traps have good synergy, since the hits the deck got a support engine was needed to either tutor or dig for the rulers, and add additional plays to your arsenal.


Dragon Rulers

[spoiler]

 

 The 4 Dragon Rulers remain the core of the deck and running all 4 is the current standard. 

[/spoiler]


Tuners

[spoiler]

While the tuner line-up will depend on the strategy  each player chooses these are the most played. Hieratics will play Flamvell guard and maybe a Debris, while Mythics will add a second Guard and Influence Dragon. Dragunity Corsesca has seen play as an addition to both.

Notable interactions:

  • All can be used as Cards of Consonance targets
  • Guard and Debris have a relevant DEF of 2000
  • Influence and Guard are valid Debris targets
  • Guard is searchable with Blaster, while the other 3 are searchable with Tempest
  • Guard is a vanilla to send with Dragon Shrine

[/spoiler]

 

Spells

[spoiler]

Dragon Shrine is pretty self explanatory and is seen as a must at 3 since the limiting of Dragons. Upstart Goblin is nowadays considered standard and has been talked about and written more than enough.
[/spoiler]
 

Traps

[spoiler]

Skill Drain is arguably the best card in the deck, and its relevance regarding the meta will determine how good Dragon Rulers are. Decks badly hit by it include: Geargia, Madolche, Spellbooks, Constellar, Evilswarm, Fire Fist,...

Reckless Greed gained a lot of popularity during the evolution of Dragon Rulers. Works well in combo decks, and decks that produce hard to break fields, so it can be considered for both variants.

[/spoiler]


Extra deck

[spoiler]

The rank 7 monsters go together with Dragon Rulers, 2 Dracosac and BigEye are considered staple extra deck cards.

Both deck make level 8 synchros with ease and these are the 4 most played.

Your tuner and strategy choice will determine what your extra deck will look like. These are some non-level 8 synchros you can potentially run.

Notable interactions:

  • Stardust Dragon and Colossal Fighter work good with Skill Drain up since both effect are not negated by it.
  • Dracossack effect can be used to tribute itself under Skill Drain to still pop a card.
  • Since the addition as Crazy Box as a staple in most rank 4 oriented decks, the importance of  having Leo and/or Star Eater has increased

[/spoiler]

 

Other cards to consider

Cardcar D
Pot of Duality
Hand traps
ATK stoppers
Mystical Space Typhoon
Forbidden Lance
Dark Hole
Book of Moon
Trap Stun
Discard traps
All "real" traps
Stardust Spak Dragon
Thought Ruler Archfiend
Red Dragon Archfiend
Angel of Zera
Master of Blades

[/spoiler]

 

HIERATIC BUILD

 

[spoiler]

The first cards used as support were the Hieratic monsters. While not being a serious contender on their own, paired with Dragon Rulers, Hieratics saw a resurrection beginning of January format. While the later shift was geared to Mermail and Fire Fist, Hieratics remained a valid choice. The idea of using Atum to bring out other dragons while feeding the grave and deck thinning with Ashes is still a good one, despite consistency issues and weaknesses it has.

 

Hieratics

[spoiler]

These are the 3 Hieratic monsters ran as support to the rulers. Eset and Tefnuit are combo starters, one a normal summon the other a lvl 6 Cyber Dragon with the Hieratic twist, while Su is the second combo piece able so special summon itself by tributing one of the other 2, and pop a backrow without losing advantage.

[/spoiler]


Vanillas

[spoiler]

One of the main drawbacks of running Hieratics is the necessity of running Vanilla Dragons to fuel the plays. While some advocate running 2 for extending the combos, considering the decks consistency issues, adding more normal monsters will not help.
 
Notable interactions:

  • Labradorite has no ATK but is a Debris target and tuner
  • Luster #2 can be tribute summoned over a Hieratic to make a potential Black Rose Dragon. It also can serve as Tempest discard fodder
  • While Wattail can't interact with Tempest the 100 ATK is enough for it to at least be taken into consideration when choosing the normal dragon

[/spoiler]

 

Spells

[spoiler]

The Hieratics ROTA got Semi-limited so it will be run at 2 in all Hieratic decks including Dragon Rulers

Can be a win condition on its own, but is ofter played around, each player has to decide if its worth a slot in the main or side.

[/spoiler]


Traps

[spoiler]

Fuels your grave with dragons and is along with Atum the tie between the 2 archetypes. Can on its own  fuel 1 Dragon Ruler summon per turn, and its destruction trigger effect makes for some interesting combos, but the fact its an awful card to draw to established fields along with it being slow makes most players regard it as a necessary evil.

Helps with one of the main problems the deck has, which is the weakness to recover from any disruption.
[/spoiler]
 

Extra deck

[spoiler]

Atum tutors your Dragon rulers out of the deck, and is responsible for one of the strongest opening fields the current meta can provide. While his Invoker-like effect has proven to be crucial for the success of Hieratic Rulers it also illustrates the biggest weakness coming with Hieratics, the vulnerability to hand traps. Gaia is played to complement with Atum, usually at 1.

Other good Rank 6 monsters are viable choices, M7 being to most popular.

Notable interactions:

  • Gauntlet Launcher has a high DEF of 2800 which is enough to stop most threats
  • Going into M7 after being hit by Maxx "C" helps not give away advantage as his effect can add a Hieratic to your hand for future use

[/spoiler]

 

Other cards to consider

Monster Gate
One Day of Peace
Enemy Controller
Magic Planter
Dragard
Galaxy Serpent
Chaos Sorcerer

[/spoiler]

 

MYTHIC BUILD

 

[spoiler]

 

End of the format saw the birth of a new way to use Dragon Rulers, the Mythic deck. Feeding the grave with dragons by paying costs of discard traps proved to have its merits, with probably the only 2 players piloting the deck at ARG Las Vegas having reached the top cut. Having the ability to bring out problem cards like Felgrand and Leo from turn 1, this deck proved to be a force to be reckoned with, and seems to be one of the best decks at the moment. 


Mythic Rulers

[spoiler]

The 2 Mythic Dragons have been debated since their releases and saw play from time to time. Searchable with Redox and Tidal, Water serves as Trade-in fodder while Tree can be used to make Rank 7 plays with Tidal or Rank 4 with Debris Dragon. Together they give access to powerful Rank 8 plays which makes them worth consideration.

[/spoiler]


Spells

[spoiler]

The draw card to complement your tuner line-up. With your additional consistency cards of choice you will be digging into your cards like no other deck can.

When used with Dragon Rulers Gold Sarc is eventually a +1 cause of the search effects. It searches any of your tuners or Mythics, while in time gives access to a color.

This is the card people will complain about in this deck, like they did about Return a while ago. Use your big dragon to search, and then just reuse them to put more pressure and win.
[/spoiler] 


Blue-Eyes engine

[spoiler]

Serves as an additional draw engine and makes sure you always have dragons in grave for your plays. White Stone replacing itself with a Trade-in target and dragon in hand is a handy interaction which can give you considerate advantage.

[/spoiler]


Disaster Dragon route

[spoiler]

While Blue-Eyes engine was played in both premiere event topping list this deck had January format, the cult following Disaster Dragon has, contributed to builds without BEWD topping smaller events. If less Bear and Marksman are seen, while at the same time more Armor, this might be the way to go.

Notable interactions:

  • Masked Dragon searches all your non Dragon Ruler cards, including the Mythics
  • Blizzard Dragon has obvious uses in the Geargia match-up
  • Koa'ki Meiru Drago is another monster typical to Disaster builds which might make Dragons a good pick against Artifacts
  • While Fire Ferret is a better choice in most cases, the fact he can be searched and doesn't target can make Exploder a good choice.

[/spoiler]

 

Extra deck

[spoiler]

The rank 8 monsters are arguably your most powerful bosses, and can change and win games on their own. The reason to run Mythics is rank 8 access and you should abuse them as much as you can.

Running Debris Dragon gives you access to rank 4 plays with Mythic Tree Dragon in grave. Exciton and Silent Ark are the currently most powerful splashable rank 4s while the interactions Lavalval Chain and Queen Dragun Djinn can have make them worth consideration.

[/spoiler]


Other cards to consider

Card Trooper
Beast King Barbaros
Fog King
Dragoncarnation
Castle of Dragon Souls

 

[/spoiler]

 

 

 

The Side Deck

[spoiler]

[/spoiler]

 

Combos

[spoiler]

Due to Upstart being played, 1-turn OTKs will be less common. However, they do exist, and there are specific combos which, while not putting your opponent at 0 LP, will put you in a position such that you'd most likely win.
 
Cards Needed: 2 Hieratics, 1 Ruler/Shrine
Summon Hieratic
Tribute SS Hieratic
SS Vanilla
SS Atum
SS Dragon Ruler
SS Dragon Ruler in your hand/Dragon Ruler you dump with Shrine
*Overlay for Rank 7; detach the Dragon Ruler summoned by Atum 
*SS back the Dragon Ruler summoned by Atum
Note: The steps in asterisks can be deviated from should it be necessary. 
Note: Generally you'd want to summon BLASTER off Atum if possible because you want the Ruler you revive later on to have the highest ATK
Note: You can substitute 1 Dragon Ruler with Flamvell Guard if you want to make a Level 8 Synchro (Blader anyone?) instead of the Rank 7
 
Cards Needed: 3 Hieratics, 1 Ruler/Shrine
Summon Hieratic
Tribute SS Hieratic
SS Vanilla
SS Atum (by detaching vanilla, absolutely necessary if you play only 1 level 6 vanilla)
SS a Hieratic from your deck
SS/summon/tribute the Hieratic to SS back a vanilla
SS Atum and SS Dragon Ruler
SS Dragon Ruler in hand/Shrine dump Dragon Ruler and then SS
*Overlay for Rank 7; detach the Dragon Ruler summoned by Atum 
*SS back the Dragon Ruler summoned by Atum
Again, Guard can substitute a Ruler if necessary
 
congrats, you have made 2 atum and a Rank 7 as well as summoning back a potential Dragon Ruler and in the meantime probably popping 1/2 backrow
 
Su Loop (ONLY possible if you play 2 Vanillas, which is why I am a huge proponent of doing so)
Cards Needed: Su, Tefnuit/Eset, another Hieratic
Summon Hieratic
Tribute SS Su
Summon Vanilla
Tribute Hieratic in hand to pop a backrow
SS the second Vanilla from your deck 
Overlay 2 Vanillas for Atum
SS Su off Atum
Tribute the (first) Su to pop a backrow
SS Vanilla from Grave
Overlay for Atum
Do your stuff
 
With 3 Hieratics, you summon 2 Atum and pop 2 backrow - not bad (again only possible if you play 2 vanillas)

 

 

[/spoiler]

 

Sample decklists

[spoiler]

Chris LeBlanc ARG Nashvill Hieratic Dragon Ruler

[spoiler]

Main Deck:
2 Cardcar D
3 Hieratic Dragon of Su
3 Hieratic Dragon of Tefnuit
3 Hieratic Dragon of Eset
1 Labradorite Dragon
1 Flamvell Guard
1 Blaster, Dragon Ruler of Infernos
1 Tidal, Dragon Ruler of Waterfalls
1 Tempest, Dragon Ruler of Storms
1 Redox, Dragon Ruler of Boulders

3 Hieratic Seal of Convocation
3 Dragon Shrine
3 Upstart Goblin
1 Book of Moon

3 Hieratic Seal from the Ashes
3 Reckless Greed
3 Skill Drain
1 Solemn Warning
1 Torrential Tribute
2 Trap Stun

Side Deck:
2 Maxx “C”
2 Effect Veiler
3 Mystical Space Typhoon
2 A Wingbeat of Giant Dragon
2 Divine Wrath
1 Dark Hole
1 Swift Scarecrow
2 Fossil Dyna Pachycephalo

Extra Deck:
2 Mecha Phantom Beast Dracossack
1 Number 11: Big Eye
1 Constellar Ptolemy M7
2 Hieratic Dragon King of Atum
1 Star Eater
1 Scrap Dragon
1 Colossal Fighter

1 Stardust Dragon
1 Crimson Blader
1 Black Rose Dragon
2 Gaia Dragon the Thunder Charger
1 Stardust Spark Dragon

[/spoiler]

 

Tahmid Zaman YCS Atlanta Hieratic Dragon Ruler

[spoiler]

MainDeck:

3 Hieratic Dragon of Su
3 Hieratic Dragon of Eset
3 Hieratic Dragon of Tefnuit
3 Cardcar D
1 Flamvell Guard
1 Luster Dragon #2
1 Blaster, Dragon Ruler of Infernos
1 Tidal, Dragon Ruler of Waterfalls
1 Tempest, Dragon Ruler of Storms
1 Redox, Dragon Ruler of Boulders

 

3 Hieratic Seal of Convocation
3 Upstart Goblin
3 Dragon Shrine
1 Book of Moon

 

3 Hieratic Seal from the Ashes
2 Skill Drain
2 Trap Stun
1 Solemn Warning
1 Torrential Tribute
1 Call of the Haunted
1 Bottomless Trap Hole

 

SideDeck:
3 Maxx "C"
2 Effect Veiler
2 Electric Virus
1 Swift Scarecrow
1 Dark Hole
2 Mystical Space Typhoon
2 Overworked
2 Mistake

 

ExtraDeck:
2 Mecha Phantom Beast Dracossack
2 Gaia Dragon the Thunder Charger
2 Hieratic Dragon King of Atum
1 Black Rose Dragon
1 Gauntlet Launcher
1 Colossal Fighter
1 Scrap Dragon
1 Crimson Blader
1 Stardust Dragon
1 Star Eater
1 Constellar Ptolemy M7
1 Photon Strike Bouncer
1 Number 11: Big Eye
1 Superdreadnought Rail Cannon Gustav Max

[/spoiler]

 

Admassu Williams ARG Las Vegas Mythic Dragon Ruler

 

[spoiler]

MainDeck:

1 Blaster, Dragon Ruler of Infernos

1 Redox, Dragon ruler of Boulders

1 Tempest, Dragon Ruler of Storms

1 Tidal, Dragon Ruler of Waterfalls

2 Blue-Eyes White Dragon

2 The White Stone of Legend

2 Cardcar D

2 Flamvell Guard

2 Card Trooper

2 Mythic Water Dragon

2 Mythic Tree Dragon

1 Influence Dragon

1 Debris Dragon

 

3 Dragon Shrine

3 Upstart Goblin

3 Cards of Consonance

1 Trade-In

1 Godl Sarcophagus

1 Burial From A Different Dimension

 

3 Skill Drain

1 Solemn Warning

1 Bottomless Trap Hole

1 Torrential Tribute

2 Mirror Force 

 

SideDeck: 

1 Thunder King Rai-Oh

3 Maxx "C"

2 D.D. Crow

2 Full House

2 Mystical Space Typhoon

2 Light- Imprisoning Mirror

2 Malevolent Catastrophe

 

ExtraDeck:

1 Black Rose Dragon

1 Stardust Dragon

1 Scrap Dragon

1 Colossal Fighter

1 Crimson Blader

1 Leo, The Keeper of the Sacred Tree

1 Star Eater

1 Lavalval Chain

1 Evilswarm Excition Knight

1 Number 11 Big Eye

2 Mecha Phantom Beast Dracossack

1 Divine Knight Felgrand

1 Hieratic The Sun Dragon Overload of Heliopolis

[/spoiler]

 

Based Loli ARG Las Vegas Mythic Dragon Ruler:

[spoiler]

Main Deck:

 

1 Blaster, Dragon Ruler of Infernos

1 Tidal, Dragon Ruler of Waterfalls

1 Redox, Dragon Ruler of Boulders

1 Tempest, Dragon Ruler of Storms

2 Flamvell Guard

2 Blue-Eyes White Dragon

2 Mythic Tree Dragon

2 Mythic Water Dragon

2 White Stone of Legend

1 Dragunity Darkspear

1 Debris Dragon

2 Card Trooper

3 Dragon Shrine

3 Upstart Goblin

1 Foolish Burial

1 Burial From A Different Dimension

2 Cards of Consonance

2 Trade-In

1 Gold Sarcophagus

1 Bottomless Trap Hole

1 Solemn Warning

1 Torrential Tribute

3 Skill Drain

2 Mirror Force

1 Raigeki Break 

 

Side Deck:

3 Maxx "C''

2 D.D. Crow

3 Mystical Space Typhoon

3 Messenger of Peace

2 Vanity's Emptiness

2 Black Horn of Heaven [/ccDeck]

 

Extra Deck:

 

2 Mecha Phantom Beast Dracossack

1 Evilswarm Exition Knight

1 Divine Dragon Knight Felgrand

1 Lavalval Chain

1 Hieratic Sun Dragon Overlord of Heliopolis

1 Number 11 Big Eye

1 Colossal Fighter

1 Crimson Blader

1 Stardust Dragon

1 Scrap Dragon

1 Star Eater

1 Black Rose Dragon

1 Trident Dragion

1 Leo, The Keeper of the Sacred Tree

[/spoiler] 

[/spoiler]

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Simba    154
I feel like the Mythic Ruler and Hieratic decks should have their own separate threads, along with a more in depth introduction.
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+Urthor    10229

I feel like the Mythic Ruler and Hieratic decks should have their own separate threads, along with a more in depth introduction.

 

they actually shouldn't.

 

 

The overlap between teh decks and how they play is significant, better to dump them together and discuss them as one I think, that puts more good people in 1 thread which creates a critical mass of goodness at children's card games

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Simba    154
It also puts more bad people in one thread, mixing up their irrelevant discussion between the two decks. It would just be confusing, talking about ways to play the mirror for Hieratics, and somewhere in the discussion, one or two posts about the Mythic deck could just start a completely different topic that distracts people from the original idea. Like someone would mention a tech they've been testing and how it's good versus the mirror, plays around relevant back row, etc etc. or the best way to play around Maxx, given certain hand scenarios, and stuff like that. Then someone or multiple people just randomly decide to post nonsense like "Hey guys check out my super cool Mythic Ruler deck." Then the thread goes off topic and bashes this dude or starts discussing that build, making original posts useless essentially.
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Nitro    13

Yes then we could also make like several threads for each of the fire fist decks. Think it is very needed. You bring very good ideas. 

 

Good info tho.

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DarthChocoboz    292

People should only be discussing the non-hieratic builds, they're just far superior if not the best deck in the format

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».ben.    7438

So far this is an excellent write up. Heck, I wouldn't even care if you skipped the pictures all together. 

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YangWenli    18

I agree that pics and color would make it less clear, I like the current formating, with just the wiki links. Then all thats left for me is to wait for content feedback.

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Simba    154
[quote name="Nitro" post="3724042" timestamp="1396467325"]Yes then we could also make like several threads for each of the fire fist decks. Think it is very needed. You bring very good ideas.    Good info tho.[/quote] Saying Hieratics and Mythic Rulers being in the same discussion thread because Fire Fist variants are is just ignorant.
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+Urthor    10229

Yes then we could also make like several threads for each of the fire fist decks. Think it is very needed. You bring very good ideas. 
 
Good info tho.


Saying Hieratics and Mythic Rulers being in the same discussion thread because Fire Fist variants are is just ignorant.

 

It isn't wrong at all to say that you're just being childish.  Pushing the decks with common cards together into 1 thread and having as few deck discussion threads is by far the better approach because it creates a better conversation, and the gap between 3 axis and +1 is a perfect analogy for this.

 

Stop.

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».ben.    7438

Simba - this was my call and the way we decided to do it this time. Let's drop it and focus on the content.

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Miss Click    2475

Isn't it a little bit early to be considering Mythics anyway?

 

Although Mythics might deserve a thread of their own (for reasons beyond Dragon Ruler), I think people talking about separating the D-Ruler thread are just "splitting hairs"

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DaX    178
But it bricks a hell of a lot more than the mythics.

For the Extra deck of mythics, I cut Trident to test:

- Dire
- Dweller
- Honor Ark
- Tachyon Dragon
- Dragluon
- Master of Blades

Loving the last 3, but I think the spot is going to be taken up by Ark.

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+Urthor    10229

all 4 builds of edragons and hieratics have their ups and downs tbh, I don't think you can really rule any out except pure hieratic, which leaves the other 3 to explore

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Welchy    568

Finally we get a Mythic Discussion! I'm not even mad that its grouped with Hieratics, fuck yeah! 

 

anyways, well written. I was considering writing up one myself but damn its so much work and I havnt had the motivation to do it, even though i could talk about this deck for hours lol.

 

so to start things off, id like to introduce the idea of running One for One in the maindeck. It's a great card in that it allows you to make stardust or scrap dragon without using your normal summon. It makes your trade-ins live, and it fuels dragons rulers. I personally think its AMAZING and should be in every mythic varient, but I know there are people who disagree with me and i respect their opinions. 

 

I look forward to looking back at the end of the format and see how this deck evolves, I feel like this deck is my baby and Im watching it grow up. Heavy stuff.

 

/life.

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Drewsifer    49

I don't feel comfortable sharing my decklist, but how have people liked siding Barbaros in the side? I think it's good for the obvious reasons, but it uses up a normal summon and is only fuel for redox. I've seen some variants maindeck it, but I'm just not comfortable playing it while it has little synergy with the rest of my deck. Thoughts?

Edit: Should specify that this is for mythic ruler, and no other variant. 

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I don't feel comfortable sharing my decklist, but how have people liked siding Barbaros in the side? I think it's good for the obvious reasons, but it uses up a normal summon and is only fuel for redox. I've seen some variants maindeck it, but I'm just not comfortable playing it while it has little synergy with the rest of my deck. Thoughts?

Edit: Should specify that this is for mythic ruler, and no other variant. 

A pretty huge interaction with Barbaros is with mythic water, because it doesn't require the EARTH monster to be a dragon, so that might help if you weren't aware of that interaction.

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+Urthor    10229

what are you going to side barbaros vs?  

 

I mean fire fist, maybe?

 

It's a very very cute card I just don't see THAT many interactions for it

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Suuwo    647

Finally we get a Mythic Discussion! I'm not even mad that its grouped with Hieratics, fuck yeah! 

 

anyways, well written. I was considering writing up one myself but damn its so much work and I havnt had the motivation to do it, even though i could talk about this deck for hours lol.

 

so to start things off, id like to introduce the idea of running One for One in the maindeck. It's a great card in that it allows you to make stardust or scrap dragon without using your normal summon. It makes your trade-ins live, and it fuels dragons rulers. I personally think its AMAZING and should be in every mythic varient, but I know there are people who disagree with me and i respect their opinions. 

 

I look forward to looking back at the end of the format and see how this deck evolves, I feel like this deck is my baby and Im watching it grow up. Heavy stuff.

 

/life.

 

I tried out one for one, it was alright. It's just really hard to maximize the card's impact. Usually you won't be able to open and fuel the summons of two drulers t1 to make use of that tuner SS. It really just makes your nutty hands even nuttier, and it feels average with average or bad hands. You have to draw everything and also hope you drew a trap alongside that hand of 2 drulers/druler access, 141, a tuner / wood, and whatever else you need to fuel those d ruler SS. Card gets worse and worse as the game progresses as you could have just made a play most of the time with the monster tossed unless it was a druler. I kind of put one for one in the same place as Red-Eyes Darkness Metal Dragon.

 

edit: I don't think barbaros is worth siding, what do you do if you draw it and no drain? It's pretty useless without drain and if you have drain you have tons of other good plays to make under skill drain anyways.

 

err...I dont know why the font size changed

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YangWenli    18

I don't feel comfortable sharing my decklist, but how have people liked siding Barbaros in the side? I think it's good for the obvious reasons, but it uses up a normal summon and is only fuel for redox. I've seen some variants maindeck it, but I'm just not comfortable playing it while it has little synergy with the rest of my deck. Thoughts?

Edit: Should specify that this is for mythic ruler, and no other variant. 

 

I main Barbaros, and so far it gave good results. If it were a dragon it would be perfect, but fueling Redox, plays with Water, Trade-in and good Skill Drain synergy make it a decent choice. But as a side deck choice i dont see it having some big effect in any match up to make it worth.

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».ben.    7438

Well this is turning into a real discussion, so I may as well move it into the main forum. 

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Bears!    897
Ive been using 1 Tuning and 1 Unknown Synchron in Hieratic Ruler so I can summon Beelze or any 8 without Normal Summoning and it's been fantastic. I feel like this applies to any variant, and also plays well with the One For One idea. Thoughts?
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Drewsifer    49

I was siding Barbaros for the Mirror because its bigger than every ruler and anything besides Leo/Star Eater, and niche decks. 
I think its really good in the mirror, just cause of its body and level 8 synergy. 

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902    1773
Why would you keep in skill drain for the mirror?
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