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iNetdeck    102
With a small monster line up it'll be that much harder to find a monster and duality is not the answer. (Edit not working on my phone).

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Rhongomyniad    62
The Rota limit is an indirect hit to this Deck consistency. However, it is way better than getting an Altair hit, which would have hurt the engine of this deck as a whole.
Once you get your engine going (Deneb search and/or Unuk+Call play), the Rota being at 1 is hard to notice while playing, so it is not a big issue to worry about.
However, you must get your engine going as your 1st priority, now more than ever.

Playing an Upstart playset is a good option now. 
Duality is still NOT worth to play. The game will be even FASTER that it was this previous format. We´re are not in DUEA format anymore. The card is too slow, and conflictive with the rest of your plays, to even give it a try.

The one card I was thinking, while giving my approval, is Skybridge. That card can turn ANY Satellar monster you have, in a Deneb/Unuk to get your engine going. Turning a "brick hand" into something playable instantly.
Since we have Ptolemaeus, its summon restriction doesnt hurt as it did before.
It have some other cool aplications too. The most notable, being a pseudo-lance that make your effects go through.
If they happen to hit your Altair with a BTS/Veiler, you can return that Altair to the Deck, summon any other Satellar, and with the Deneb search get that same Altair you returned to your hand. 
Also, in the scenario a removal card is chained to Skybridge, to remove the Satellar monster from Field, you will still get the summon.
I would advocate the use of 2 skybridge, to reemplaze the Rotas.
Since you get no value of opening multiples (either because: A- You can only activate 1 copy per turn OR B- Need an actual trap instead), 3 copies seems a bit counter-productive.
I still need to make some calculations though.


Also. There is something I agree. 
This deck can still see play. Can try to make a fight  But it WILL get powercreeped out of Meta by the upcoming Decks in the inmediate future.
Infernoids, Kozmo, and all the new Pendulum-oriented decks are a Force to deal with.
This Deck will need to adapt, and find a wave to survive this inminent power creep, or otherwise, will not be worth to take it to big events.
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afr    980
Ended up taking 15th place in a 600 regional with satellar 3 weeks ago. I misplayed against an infernoid player (which got top 8) and lost game 1, then drew deneb too late in game 2 and against a qli player (that t8 aswell) in the last round (did nothing wrong this time around, he had everything g1 and g2, match finished like in 4 turns).

I wouldn't have made a profile of such awful finish, but i got a lot of FB inboxes of people that saw me playing throughout the tournament or that knew me from vending, so i went ahead and did it.

https://m.youtube.com/watch?v=cLRcDR9392k

It is in spanish though, but basically, the idea came from understanding that satellars are really weak on the offensive side (traps can't win games, traps don't help me to summon triverr, traps clog my hands, traps are not deneb, etc.) and that playing a normal summon game isn't viable anymore (you die to too many things), so i tried to fix that after realizing how powerful luster pendulum is.

What i tried to achieve, was not relying too much in the normal summon while finding an avenue for extra damage and extra card advantage, which luster pendulum indeed provides. Other pieces became really important as testing went on (as how zefrathuban was an easy answer to unicore) or how many times i used zefras to pop my triverr/delteros and something else like mistake.

I don't remember particular problems with the build (it has a lot of theory and fine tuning as it took me like 2 months to "fix" the deck) and even otk'd three people that day (shouout to my boy "chupala" for being one of the lucky ones), which is NOT common for a satellar deck. I botched the extra deck a little and lost g1 against infernoid because i left rhapsody at home (had i summoned rhapsody, i wouldn't have misplayed by doing what i did later) and put in the tiras (that i did have in hand, fuck me). Everything else worked fine, but no amount of msts save you from the wrath of qli, i learnt that the bad way.

Rota to 1 is indeed a big hit as deneb is what glues the deck together (even more than regular version), so using the third unuk is mandatory and we could try a more offensive approach now that trishula, unicore and winda are out. On the bright side, luster pendulum will now be searchable, which is indeed a good thing. Also, the kozmo match-up is really good.
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brian.inc    266

Ended up taking 15th place in a 600 regional with satellar 3 weeks ago. I misplayed against an infernoid player (which got top 8) and lost game 1, then drew deneb too late in game 2 and against a qli player (that t8 aswell) in the last round (did nothing wrong this time around, he had everything g1 and g2, match finished like in 4 turns).

I wouldn't have made a profile of such awful finish, but i got a lot of FB inboxes of people that saw me playing throughout the tournament or that knew me from vending, so i went ahead and did it.

https://m.youtube.com/watch?v=cLRcDR9392k

It is in spanish though, but basically, the idea came from understanding that satellars are really weak on the offensive side (traps can't win games, traps don't help me to summon triverr, traps clog my hands, traps are not deneb, etc.) and that playing a normal summon game isn't viable anymore (you die to too many things), so i tried to fix that after realizing how powerful luster pendulum is.

What i tried to achieve, was not relying too much in the normal summon while finding an avenue for extra damage and extra card advantage, which luster pendulum indeed provides. Other pieces became really important as testing went on (as how zefrathuban was an easy answer to unicore) or how many times i used zefras to pop my triverr/delteros and something else like mistake.

I don't remember particular problems with the build (it has a lot of theory and fine tuning as it took me like 2 months to "fix" the deck) and even otk'd three people that day (shouout to my boy "chupala" for being one of the lucky ones), which is NOT common for a satellar deck. I botched the extra deck a little and lost g1 against infernoid because i left rhapsody at home (had i summoned rhapsody, i wouldn't have misplayed by doing what i did later) and put in the tiras (that i did have in hand, fuck me). Everything else worked fine, but no amount of msts save you from the wrath of qli, i learnt that the bad way.

Rota to 1 is indeed a big hit as deneb is what glues the deck together (even more than regular version), so using the third unuk is mandatory and we could try a more offensive approach now that trishula, unicore and winda are out. On the bright side, luster pendulum will now be searchable, which is indeed a good thing. Also, the kozmo match-up is really good.

 

interesting deck. would you not play the field spell (oracle of zefra)? it seems like another way to boost your consistency in getting to your extra pendulum plays as well as another nifty thing to bounce with triver (prob win moar at that point tho).

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Just off top of my head ill be cutting the rota for 2 skybridge since i was already playing one.
That Exciton hit us descent. But frees up a slot.
Even with BOSH in January this deck is still badish. Itll be descent for like local or regional play like it currently is. But ill be making the switch to Emem anyways. Ill still keep it to have a fun deck to make infinity with. So not ing it couldn't top but likely it wont cause i bet any descent player will be playing magacians or kozmos or infernoid/yang zings

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knives1990    262
I think skybridge as well as duality should be considerations for the deck now. Apart from triple upstart, there's really nothing else the deck can use for consistency cards. Duality should be played at 2 if not 3, because accessing Deneb is going to be that much harder, and duality actually can play into the skybridge setups. Now, more special summoning is going to happen on your opponents turn via call and bridge, so having the special summon restriction of duality for your own turn shouldn't conflict much if you are playing correctly. I saw it earlier, but unukalhai at 3 would fully take advantage of these kind of cards finding their way into the main deck.

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»Tygo    14141

Painful Escape should definitely be tested thoroughly. Might be slow but it can get the job done while dodging some effects.

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afr    980


Ended up taking 15th place in a 600 regional with satellar 3 weeks ago. I misplayed against an infernoid player (which got top 8) and lost game 1, then drew deneb too late in game 2 and against a qli player (that t8 aswell) in the last round (did nothing wrong this time around, he had everything g1 and g2, match finished like in 4 turns).

I wouldn't have made a profile of such awful finish, but i got a lot of FB inboxes of people that saw me playing throughout the tournament or that knew me from vending, so i went ahead and did it.

https://m.youtube.com/watch?v=cLRcDR9392k

It is in spanish though, but basically, the idea came from understanding that satellars are really weak on the offensive side (traps can't win games, traps don't help me to summon triverr, traps clog my hands, traps are not deneb, etc.) and that playing a normal summon game isn't viable anymore (you die to too many things), so i tried to fix that after realizing how powerful luster pendulum is.

What i tried to achieve, was not relying too much in the normal summon while finding an avenue for extra damage and extra card advantage, which luster pendulum indeed provides. Other pieces became really important as testing went on (as how zefrathuban was an easy answer to unicore) or how many times i used zefras to pop my triverr/delteros and something else like mistake.

I don't remember particular problems with the build (it has a lot of theory and fine tuning as it took me like 2 months to "fix" the deck) and even otk'd three people that day (shouout to my boy "chupala" for being one of the lucky ones), which is NOT common for a satellar deck. I botched the extra deck a little and lost g1 against infernoid because i left rhapsody at home (had i summoned rhapsody, i wouldn't have misplayed by doing what i did later) and put in the tiras (that i did have in hand, fuck me). Everything else worked fine, but no amount of msts save you from the wrath of qli, i learnt that the bad way.

Rota to 1 is indeed a big hit as deneb is what glues the deck together (even more than regular version), so using the third unuk is mandatory and we could try a more offensive approach now that trishula, unicore and winda are out. On the bright side, luster pendulum will now be searchable, which is indeed a good thing. Also, the kozmo match-up is really good.

 
interesting deck. would you not play the field spell (oracle of zefra)? it seems like another way to boost your consistency in getting to your extra pendulum plays as well as another nifty thing to bounce with triver (prob win moar at that point tho).

I started with oracle of zefra in the first draws, but took it away when i realized 2 things:

It is awful to draw multiples of (so 1 is the most i would run tbh).

Dracoslayer is a less flexible oracle, but a much more powerful one.

Oracle only grabs scales, which is important (as it speeds-up the gameplan), but i had my "defense" ratio locked at 15 cards (i wanted to play 17 originally) to give me a decent chance to open at least 2 defensive cards wheter i went first or second. In the end, i changed the last 2 defensive cards for calls because there was nothing else i wanted to play and call at least gave me a chance to keep the engine rolling wheter i had the extra scale or not. I thought about oracle in the end again to shift for call, but after playing so much without it, i realized that i didn't need it as i wasn't having issues assembling the scale.

I cut vega entirely for the same reason.

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ibGehring+    1409

Isn't Majespecter just a superior pendulum version of this deck?

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afr    980

Isn't Majespecter just a superior pendulum version of this deck?


Yes, but that has more to do with satellars as a whole, they are outclassed by most relevant stuff by this point due to their normal summon strategy. The regular satellar build is even worse against majispectors and dead draws a lot vs kozmo (because most traps are bad once the dark destroyer hits and you need triverr looping against kozmo to win), so i wouldn't touch that either.

What this deck still has over majispectors is an easy way to hold on really well against kozmo by triverr walling (once you do that it is hard to lose) while majispectors have to wait for ignister (or play king of the feral imps and masked chameleon if they want to speed things up a bit or are playing a performage hybrid).

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that marcus kid    2426

I honestly would not play this deck without stick chair, need to abuse power you know even if it can be inconsistant and still has a normal summon barrier(6 calls helps doe but trap cards) gotta get lucky sometimes

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So I've played this for the last 2 weeks.
[spoiler]kEsLDJr.png[/spoiler]
Based on the idea above, just re-did the list for this format.

The deck's shortcomings are mainly due to the limited access to Ignister, because of the Tellar/Zefra scales. However, it's nice that the deck can still play without scales.
The main is great (especially skybridge), but maybe needs time-space instead of bottomless. 1 Vega was played so that Ptolemaeus is easier to make turn 1. That seems to be the most regular turn 1 play, seeing as it's so hard to OTK through or even out in PePe. If it lives for a turn, it's essentially a 2 material Pleiades. Also, Vega is nice to give you more options for the mid-game.
That card in the side is Speedroid Menko. I sided Denko for the events but realised that your normal summon is still so important, so it sucks. I also was otk'd through Maxx "C" a few times, and veiler doesn't really do a whole lot vs some matchups to prevent otks. Battle fader may be better, but this is a level 4 so yeah.
And yeah, Lancea sucks against Kozmo but in that matchup you essentially Triverr and hope for the best. It's mainly for infernoid, and it's nice that it doesn't lose to MST/decatron. 1 of their turns doing nothing is usually enough to win the game anyway.

The deck is alright, but it's a little too weak. Heroes or PePe are probably just better. Or Majespecter variants. All of them.

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Abe Thalos    518

Deck took like 3 or 4 top 16 spots at the Complexity Event in Milan.

 

The top 16 deck lists if anyone is interested.

 

http://www.complexitycardgaming.com/2015/11/top-16-decklists-5/

7 of these decks didn't play emptiness. that's very interesting.

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iNetdeck    102
Would a build post notice, with notice and horn of heaven be any good? Ideally you play just like stun and don't rely on xyz. Skybridge and duality could be included. Essentially every summon gets stopped.

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Abe Thalos    518

 

 

Deck took like 3 or 4 top 16 spots at the Complexity Event in Milan.

 

The top 16 deck lists if anyone is interested.

 

http://www.complexitycardgaming.com/2015/11/top-16-decklists-5/

7 of these decks didn't play emptiness. that's very interesting.

 

People just don't like auto wins

 

I think that the real reason is that Majespecter just search their spell, blow up your monster, and you lose emptiness for a -1....

Majespecter is a large part of the top cut, maybe they just didn't like to auto - lose.

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theamatuer    89

Painful Escape should definitely be tested thoroughly. Might be slow but it can get the job done while dodging some effects.

I dont see how painful escape is any better than skybridge honestly.  escape lets you add an altair/deneb, but skybridge lets you get an altair in hand AND deneb on field, which basically completes your initial setup in one card

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»Tygo    14141
I was saying just as an additional skybridge if we're at the point where sky would be maxxed.

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Lang    905
Think this deck can do well post pendulum structure? Theyre doing okay now, but I know how much faster the pendulum deck will get. I would think Spell Fragrance is now a must just for a chance

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Mitch    86
I personally think tellar is the third best deck right now
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I personally think tellar is the third best deck right now

Definitely explain your bold statement.

 

 

Anti-Spell Fragrance, Gozen Match, etc kind of shit on everything.

Granted, monsters will eventually beat floodgates, but the sheer amount and types of floodgates Tellar can play makes it exceedingly difficult to charge in, especially since Exciton is banned.

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+Silver    1012

Before the banlist, I was actually testing this deck at locals for about 2-3 weeks with demise and desires. Here's a decklist with reasons for choices

 

3x Satellarknight Deneb

3x Altair

2x Unu

1x Vega

 

For the times that I was testing, I actually tested and heard about people testing different ratio's like 2x Deneb and 3x Unu and 2x vega etc etc. Although Unu is the better card for demise, it actually isn't the better card than Deneb in every other hand that isn't with demise, including desires, so I just kept Unu at 2. Just from testing demise decks in general, it seemed that running 9 monsters or less was the best monster count for any deck that was running demise excluding Kozmo since that deck send monsters back to deck with kozmo town. I don't know percentages but just from test hands and locals, 9 was the best fit. Although it's very rare now that the deck draws into 3-4 monster hands or no monster hands, with the latter being less rare. But usually a drawn demise or desires helps that. 

 

 

3x Card of Demise 

3x Pot of Desires

3x Pot of Duality

1x Foolish

1x ROTA

3x Kaiser Colosseum

1x Soul Charge

 

Weird seeing alot of spell's in a Satellar deck, (if you consider Kaiser a spell, which in reality it's a trap when used correctly). So with a 43 card deck, it is better to run both 3 of Demise and Desires and not worry about having no monster hands. Understandably, people worry about banishing Altairs with desires, but in that scenario, it is actually important to have 3x Deneb or have deneb because it gives you access it earlier, which is better if your other altairs do get banished. But again testing, usually you can win with 1 Altair banished but 2x its a very long road.

 

I am actually surprised they banned Kaiser of all cards since it actually put a significant amount of work and I honestly thought I would get away with it. I could write a full report about kaiser but

 

tl;dr call of the haunted interactions against kozmo: pretty much whenever they attempt to special another monster with call while they control one or more monsters, you can chain call and disrupt that. Against kozmo, they are pretty predictable when they have call or have a monster in hand so after they destroy whatever monster you had board with kaiser then having another monster with call pretty much prevents you from receiving heavy damage. narchs was weird rulings but disrupting idea/ether was good or mulitple primes.

pends could not make big boards after the fact that you have a monster so they waste a BP and then if they cant get rid of the monster after I call of the haunted or oasis, they pretty much can't do anything unless they have eccentric.

 

 

3x Chaos Trap Hole

1x Solemn Strike

1x Solemn Warning

3x Fiendish Chain

3x Oasis of Dragon Soul

3x Call of the Haunted

3x Dark Bribe

1x Stellarnova Alpha

1x Vanity's Emptiness

 

As far as the traps, most of them look normal. I only had 1 strike at the time so I decided to use Chaos Trap Hole, which was good against pretty much the entire meta before the list. I honestly had no other traps that I can think of that I could use against the meta so I through in fiendish, which was pretty okay for baiting out darkwitch against Kozmo and generally negating monarch effects. Pends you kinda just auto-scooped if you did not have the warning or strike as kirin just goes bacon on you. 

 

Bribe is something new I began testing because I honestly have started to realize that nova was a not a good card. It's good in theory that it negates a activation of pretty much anything but it is really hard to maintain a monster on board with all the dark holes/raigeki's and monster board wipes in general. It also plays into people thinking that I still play nova and will destroy the monster by battle or card effect. It also pretty significant when playing against people who main twin twister and know to hold it for the call of the haunted. This deck pretty much rely's on single good cards. I do still play one it's still a decent card, but not at multiples. I did however start to experiment with siding them. 

 

But now as the banlist past, I dropped the Kaiser's and put in 2x drowning in and a strike (found one easy). Post banlist locals, I beat rogue easily until round 3 when I played blue-eyes and got blown out g2 by quarantine and soul charge. 

 

Going forward, I think I might end up dropping a chaos trap hole and play the second strike, and then main 3x anti-spell since it can slow down blue-eyes significantly. Going 2nd its alright since they keep good spells in hand unless they set them pre-emptivelly knwing I play satellars.

 

as far as side deck, I am actually concerned about ancient stone, veiler, and quarantine, in which I might decide to play debunk and maybe a third strike. Maybe play grave of the ancient organism against established boards. also play concealing since blue-eyes players are pre-emptively activating spirit for azure and also can be bounced with triverr

 

3x debunk

3x organism

3x typhoon

3x mst

2x dank hole

1x raigeki

 

 

 

 

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+Silver    1012

quick small update. testing has been going well at locals and going to LA regionals taking this deck

 

few notes: maining organism hasnt been bad now to replace kaiser. it hits a variety of match-ups like kozmo, metalfoe (yes prevents kirin bouncing), d/d/d, mermails, big pendulum with odd-eyes (also going against a vortex), herald, and mainly blue-eyes.

 

its also important to have fiendish but most importantly strike for infinity and herald. those match-ups arent hard to beat with strike

 

also metalfoes maining jowgen should not hurt much since ever card in the deck besides vega can beat over it

 

BAPK is just an easy match-up for this deck. although strike and fog blade hinder it somewhat. and farfa. but with only 1 baetrice, it is not as hard as before.

 

also peoples thoughts on maining torrential?

 

 

 

 

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