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Sharpman

Sharpman gets 2nd place at Dartmouth, NS Regionals

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»Sharpman    4866

So I'm not going to lie, there isn't really much a report to describe in terms of the matches, I'll simply just describe in very light details how each match went because the games were all fairly short lol

 

I played Burning Abyss, Chum and the other members of the Duel Squad helped me come to this as the final result build. I'll post the list here and go over the choices

 

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When I build decks in Yugioh, there are two things I hate - bricking, and not being able to play Yugioh. So I wanted a deck that could give me the least chance of bricking while being able to make sure I could clear common threats that do not allow me to play Yugioh. Naturally, I did orignally have 3 Upstart Goblin in here but I cut them for two reasons - 1) Space {though I do know there are probably 3 cards I could have cut} and 2) this deck can deal exactly 8k and wins a lot of games doing so.

 

A little while ago, I came to a conclusion regarding this deck - I likened it very much to Dragon Ruler format. (By the way, you might be able to just skip this paragraph because I don't know how much value this opinion actually has but it kind of helped me frame how I wanted the deck to play/ look) This deck does bigger things than every other deck, and the engine is very versatile. I see Qliphorts as the Spellbooks of the format, they might not necessarily be the best deck but they can't win without drawing a single card (Scout), and then proceed to flood you/ out resource you out of the game. Then I compared Shaddolls to Evilswarm (though only lightly, Shaddoll is actually way different and actually viable). Shaddolls, in my opinion, only beat BA in two scenarios: 1) They OTK you 2) They flood you with Winda/ Leo. Admittedly, I didn't actually play a main deck out to Leo that doesn't involve Brilliant but it was a risk I felt I needed to take to make sure I could account for the other weaknesses of the deck. 

 

So that being said, I wanted my deck to do the following things:

 

1) Open Dante as frequently as possible

2) Be able to OTK

3) Deal with established boards easily

 

In order to open Dante as much as possible, in theory that would mean playing 27 Burning Abyss Monsters - at first, I did try a build with that but Chumlee and I came to a conclusion - with that many monsters, it is hard to play power cards. As Chumlee said, if you're too busy trying to be consistent you don't have any bombs and you can't steal wins in the BA mirror, and then you're either doing the same thing your opponent does and the game is going nowhere, or you lose to one of your opponent's bombs because you can't keep up with it. So I had to reduce the amount of monsters I was playing to contain only the necessary ones. 

 

3 Farfa: This card is absurd. It creates OTKs, it can stop you from dying, and the interaction with Mechquipped Angineer being able to disrupt your opponent's play during their turn is ridiculous

 

3 Libic: helps deal with Flying C, by negating Rubic or by just extending your plays and helping unclog hands with multiples of the same BA

 

0 Calcab: Bouncing set S/T is pretty irrelevant when all the 3 decks barely play backrow and all the backrow they play is chainable

 

2 Cagna: I wanted more of this than Good & Evil, but I never wanted to see 2 Cagna in my hand, so I figured 2 was the safest number - I also wanted to be able to send Fire Lake too since I did not want to be drawing it. 

 

1 Alich: I only had this in my deck to negate Winda and Flying C to be honest, otherwise I don't think this card is very good. 

 

1 Good & Evil: I think this card is crazy, because it turns a Graff/Cir in hand into a play without using up your normal summon. It also lets you discard BAs to get their effects without having to summon them. Whether its a quick banishing with Farfa or a negation with Alich, this lets you do it easily. 

 

1 Fire Lake: Now that decks have shifted to a monsters > traps ideology, Fire Lake is much less good but it is nice to be able to put it into the grave in order to use it if it is necessary - but I barely wanted to draw it let alone see more than one. again, multiples would be disastrous to draw. 

 

So now that I had a core down, I needed to play defense. Dante is actually huge defensively, so in order to get over it your opponent needs to summon at least 2 cards in order to get rid of it conventionally, so I decided to maindeck 3 copies of Maxx C. I have not been able to really solidify this as much as I want to, but I actually think that some amount of Maxx C is good against Shaddolls. And I actually always pick to go first against them. the reason is I want to open 1-2 dante, then protect it with a Maxx C because real traps actually do nothing. Vanity's is the only good trap, and I do not want to be playing it in a format where there are 3 MST everywhere. However, against Dolls sometimes they just kill you, so does the mirror. So I wanted a way to live, I decided to maindeck 2 Swift Scarecrows. Often, my opponents would give me many draws off Maxx, I'd survive with Scarecrow, then I would overwhelm them the next turn. 

 

As for bombs, I decided to play 3 Enemy Controller because it is a versatile card that can be used defensively (avoid Veiler and tributing C) while being able to demolish opponents. I decided to play Snatch Steal as my fourth bomb over BLS for the reason that in the mirror I can technically use it to unbrick by stealing a Dante - BLS only is able to be summoned if I have already got a Dante in grave, which means at some point in the game I have had to have been able to play the game. If I haven't been able to play, Snatch Steal can at least let me take the strongest monster and try to beatdown that way. 

 

 

So now that we've gone over the main deck, I'll go over my matches quickly.

 

Round 1 - Shaddolls

 

G1, I win the roll but brick so I set scarm and pass. My opponent T sets and passes, I draw another blank then pass. My opponent tributes his set eclipse wyvern (he drew DaD too) to set Beast, but the following turn I draw a BA and make Dante + alucard to destroy the set Beast. He has a Shaddoll Fusion, but I have an E Con to end the game the next turn. G2 takes forever and I probably should have scooped earlier but I didn't end up scooping until the round was almost over, and time is called as we start G3. I make dante, he clears it and sets Ojama Trio. I try to summon something but he trios, the following turn he drops BLS and Construct, and Winda, and sets a Falco thorugh a fusion. He also normal sets a monster and runs over one of the tokens putting my at 7700. On my final turn I take forever, but I manage to find a way to clear BLS and end with Dante + Angineer with a Farfa attached, while dealing enough damage to win. I tribute one of the Ojamas for E Con to steal BLS, crash the token into the Construct take 300 and BLS attacks over Winda and suicides into Construct. I summon dante and Angineer, and I know there's no out in my opponent's deck other than Enemy Controller. I set Defusion, and pass. When my opponent draws, I detach Farfa to banish the set monster (which was a Dragon I found out after the game) and put angineer into defense. My opponent ends up drawing the econ for turn and steals it, but before they can attack with Construct I have Defused it so all his dudes are now smaller than Dante so I win.

 

1-0

 

Round 2 - Shaddolls

 

I make double Dante t1, and he goes for mega combos while I have a Maxx C and he lets me draw 8 or 9 cards but I have a Scarecrow to prevent the game shot. I then OTK him on my following turn. G2 is the same thing.

 

2-0

 

Round 3 - Burning Abyss

 

I don't remember much about this, my opponent bricked and there were some xyz universes traded but at the end I won

 

3-0

 

Round 4 - Qliphorts

 

I won the roll, and my 5 cards are Libic, Scarecrow, 3 Maxx so I just pass. My opponent activates Scout and I shed a tear. When they complete a scale a Maxx, they go for it by summoning Disk combo and I get to draw a couple cards before Crow'ing one of the dudes who came off Disk. Turns out the cards I drew allowed me to make double dante and Snatch Steal the 3100 disk for game. G2 I end up trying to game him by using Alich on a normal summoned Disk to negate it so I can OTK through a Maxx C but my mistake didn't know that didn't work, I end up losing this game but G3 I opened double fairy wind and hit the initial scout, then he tried to build a scale the hard way after and i blew that up so he was too far down to come back

 

4-0

 

Round 5 - Burning Abyss

 

Poor Kenny. Poor Wry9. He opened bad I didn't this matched lasted less than 10 minutes, Maxx C just got him too good.

 

Round 6 - Satellarknights

 

G1 he didn't open Deneb, so I won. G2 he opened Unuk+ Soul Charge, and made Cairn set three. I didn't draw fantastic so I end up losing, then G3 I open double dante. He opens Unuk+Soul charge again to make Triverr, and I lose a ton of advantage from it because he also sets 3 traps to deal with my TGU follow up. 

 

5-1

 

So I top, they play out top 4

 

Top 4 - Burning Abyss

 

See the match against Wry9, I just OTK'd him twice

 

Finals - Qliphort

 

G1 I forget a Scarm search that would have won me the game, but because of it I end up losing.

 

G2 He didnt draw scout

 

G3 he let me go first, he drew Veiler for my TGU and then OTK'd me on his turn

 

 

So I end up finishing second. I am definitely happy with how the deck performed, the side deck was ok. I think that the Qliphort matchup needs some work, Stealth adds an entire other level to the matchup by being 2800 sometimes he is too big for most common methods to get over after it was tribute summoned. It's a much harder matchup than it used to be because Fire Lake isn't as strong as before because some qliphort players cut out traps. 

 

Lastly, a couple things in the side:

 

- Dark Resonator and Dark Hole: Resonator is a searchable out to Ojama trio by making BRD, and also lets me make BRD with level 4s I steal with econ/ snatch (good against qliphorts). I played BRD over Michael/ Mist Wurm because it ensures my board is clear of non-BAs

 

- Dark Hole over Raigeki: I wanted a card that could clear the whole board so that if necessary I could get rid of non-BA monsters on my side of the field. I didn't want to just use it as a clear my opponent's board, because that's not a very advantageous thing to do nowadays. It helps clear Leo and Yazi. To be honest, I probably should have played 2 because Yazi/ Leo are a pain.

 

- Gaia Dragon: His purpose was to do things with rank 5s or 6s I stole, namely if I stole a Diamond in the BA mirror/ Satellar matchup. 

 

Thanks for reading, if I didn't include something you have a question on feel free to ask. 

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»Sharpman    4866

what Match was your favorite? Your hardest?

 

Good report btw

 

the mirror was my favorite, and Qliphort was the hardest tbh

 

i feel like shaddolls is in the middle but that might just be because i have more practice vs them

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rumple4skin    5

gj and gdlk report glad to find someone who got results with similar ideas and builds of the new version of ba. quick questions did you ever consider playing mutple copys of beginning of the end and thoughts about playing 1 Breakthrough skill for winda and tribute summon qlips in testing sometimes i was not able to otk qlips cus of a tribute summon qlip being to big but the BTS instantly made me able to get rid of it with farfa

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CalvinTahan    996

Trying to take this with a grain of salt because this was a 6 round locals and you only played 1 qlphort, but I fear you and your friends have ruined the mirror match for everybody.

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CalvinTahan    996

If it's cuddly as shit to assume that, strictly because of this post having the word 'regionals top' in it, I'm going to be attacking into at least one Swift Scarecrow in South Carolina, then I actually am just fucking retarded.

 

 

edit

dying

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+rap tap    20145

that's not what i meant

 

i meant that it's not worth discrediting simply because it was 6 rounds

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CalvinTahan    996

I entirely agree. Bodam is considered by some to be a stellar player, Urthor not so much, but neither of them can top 6 round YCS' for shit. Clearly there is always a respectable aspect of mid to high level tournament play, regardless of how many rounds. SJCs back in the day were only 6 or 7 rounds in some areas and they were considered to be (and still are in some circles) the most prestigious events possible. I'm not discrediting the achievement as much as I am questioning the deck. Sharpman topped a regionals and I am actually very cool with Sharpman. He's always been a good person to me in our interactions and I like to think I do him the same justice. Congratulations on the top just goes without saying.

 

My issue is with the deck, not the accomplishment. I know for a fact that nothing remotely even similar to this build will make it past round 8 at Charleston, but despite this I am voicing a moderate amount of concern that I'll have to spend at least my first five rounds playing around Scarecrow in all my game one mirrors.

I'm not annoyed; I'm actually intrigued. I generally welcome the diversity brought about by fun ideas like these, but damn, I'd be lying if I said it doesn't depress me slightly that I'm probably going to drop a game to some fan who netdecks this and mistakens it as good.

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Carbon    1858

Pretty sure all Calvin is saying is basically congrats on the top but the deck isn't very optimal.

Which seems pretty true. Most BA builds can win games just because the monsters are really good. But ya hes just saying this isnt optimal.

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+Urthor    10206
Not every regionals has a 50/50 split of BA and qli Calvin, and the fact is 95% of Ali players are behind meaning that teaching for BA like Jeremy did was perfectly fine. Yea not every card he played is optimal, but you know what neither is every card you play, we all have days where we think playing glow up bulb is good.
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»Sharpman    4866

gj and gdlk report glad to find someone who got results with similar ideas and builds of the new version of ba. quick questions did you ever consider playing mutple copys of beginning of the end and thoughts about playing 1 Breakthrough skill for winda and tribute summon qlips in testing sometimes i was not able to otk qlips cus of a tribute summon qlip being to big but the BTS instantly made me able to get rid of it with farfa

 

Beginning of the End was a card I considered, but I ultimately cut because I hated drawing it early game. and BTS was a trap that only negates one effect so I didn't really want to play it either

 

I entirely agree. Bodam is considered by some to be a stellar player, Urthor not so much, but neither of them can top 6 round YCS' for shit. Clearly there is always a respectable aspect of mid to high level tournament play, regardless of how many rounds. SJCs back in the day were only 6 or 7 rounds in some areas and they were considered to be (and still are in some circles) the most prestigious events possible. I'm not discrediting the achievement as much as I am questioning the deck. Sharpman topped a regionals and I am actually very cool with Sharpman. He's always been a good person to me in our interactions and I like to think I do him the same justice. Congratulations on the top just goes without saying.

 

My issue is with the deck, not the accomplishment. I know for a fact that nothing remotely even similar to this build will make it past round 8 at Charleston, but despite this I am voicing a moderate amount of concern that I'll have to spend at least my first five rounds playing around Scarecrow in all my game one mirrors.

I'm not annoyed; I'm actually intrigued. I generally welcome the diversity brought about by fun ideas like these, but damn, I'd be lying if I said it doesn't depress me slightly that I'm probably going to drop a game to some fan who netdecks this and mistakens it as good.

 

And I mean, you have a point Calvin I won't disagree with you. However, this report (and any other report I write) isn't about the rounds themselves because it's a 6 round regionals - look at the amount of detail I put into the individual matches compared to the detail I put into "why I played x card". I'm moreso talking about how I came to conclusions and why I did so. I don't think this deck is optimal, fuck no. There's lots of room for improvement, feel free to discuss it with me though. Maxx C/ Scarecrow are two of the things I would not immediately change. I mean, I think a lot of this is going to change for Charleston because of Dark Law but there could still be some valuable information gained by having a discussion. 

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Groot    525
But in all seriousness, I got spanked by dead draws and you drew your single lake both games.


Regardless Duel squad took it yesterday . Happy with everything.

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»Sharpman    4866

But in all seriousness, I got spanked by dead draws and you drew your single lake both games.


Regardless Duel squad took it yesterday . Happy with everything.

 

i sided out lake g2 boi 

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Doodlebug    611

While I really like your build for a metagame that's dominated with the mirror match, I'm curious if you ever once looked at your extra deck and thought "why isn't Nightmare Shark in here?"

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»Sharpman    4866

While I really like your build for a metagame that's dominated with the mirror match, I'm curious if you ever once looked at your extra deck and thought "why isn't Nightmare Shark in here?"


Nope. I haven't been playing him for sometime because I find the situations where he came up to be very infrequent, just like I never played heartlandraco in r4 toolboxes.

I played lake at 1 because I don't want to draw more than 1 ever, and it's semi searchable anyway and in the side for the games it's necessary. Why would I play rubic at 2?

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