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kneelander    0

Just got all the cards I need for this build I've been working on and was hoping to get some input. Still going through some alternative tech options and tweaks, but here's what I've got.


Monsters (21)
3 prediction princess Tarotrei
3 subterror stalagmo
3 sub umastryx 
3 sub nemesis warrior
3 manju of the ten thousand hand
2 mid shield gardna
2 gem-knight lazuli
1 prediction princess Coinorma
1 spirit of the fall wind
spells (20)
3 hidden city
1 ritual sanctuary
2 terraforming
3 prediction ritual
3 pre-preparation of rite
3 brilliant fusion
2 twin twister
1 book of moon
1 ROTA

1 instant fusion

Extra:

2 Gem-Knight Seraphinite

1 superdreadnaught rail cannon

1 norden

1 Number 81: superdreadnaught rail sannon super dora

2 Phantom Fortress Enterblathnir

1 Number 11: Big eye

1 Red-eyes flare metal

1 evilswarm ouroboros

1 castel

1 daigusto emeral

1 utopia

1 utopia the lightning

1 silent hint ark

 

 

Here's the rundown;

All subterror monsters are at 3 because there are so few cards released for the archetype you'll be shot handed by running any less. Tarotrei recycles your Behemoths and is a book of moon/ book of taiyu. The main Tarotrei play will be getting Stalagmo to hand and tributing him for the summon to bring him back at the end phase. Manju is there to get your Tarotrei out quicker. Mid-shield Gardna is an interesting tech in this deck. First of all, he's a level 4 warrior so he is ROTA target along with nemesis warrior. Mid shield's ability let's him flip himself down, which mean if you can summon him out with a behemoth in hand, you get to summon your Behemoths for free with him, also tribute fodder to use nemesis' ability to bring out Umastryx. the gem-knight monster is there as a brilliant fusion target. Coinorma is at one just as a searchable prediction princess target for banishing prediction ritual, can bring out behemoths from the deck. and spirit of the fall wind adds a flip monster to hand. spells are fairly straightforward, hidden city is a great help to get subterror a to hand and keep them on the field, ritual sanctuary can search for ritual or Tarotrei, terraforming is to get either of those to hand. ritual and pre-prep get Tarotrei out. book of moon can be used on fielded monsters with a behemoth in hand for the free special summon, rota gets nemesis or mid shield to hand, if I have a behemoth in hand I usually opt for mid shield. twin twister for back row. brilliant fusion is an extra normal summon and bring out rank 5 tribute fodder to use with nemesis warrior to bring out umastryx. extra deck is just staples along with brilliant fusion and instant fusion targets.

the strengths of this deck are that it can swarm big monsters well and consistently, where it struggles are when monster effect get shut down via trap or majesty's fiend. I would love to find room in the deck for more monster removal like raigeki or maybe drowning mirror force and effect combatant like veiler. it matches up pretty well with decks like monarch or pendulums, but again lack of defense allows pendulums to swarm too easily. it also has trouble getting over untargetable beaters like dark destroyer or chaos max. a solution I  added in is an instant fusion and norden to go into Utopia plays and bring out utopia the Lightning for those type of cards.


cards I feel would help the deck but wasn't quite sure where to fit them in:
draw power staples (duality, and/or upstart, maybe even desires)
good hand traps (maxx c, veiler)
good flip support monsters (pot of the forbidden, more Coinorma, more spirit of the fall wind)
tech play spells (foolish burial to put nemesis warrior in the grave for a special summon if I pull out behemoths a different way besides tributing with warrior effect, book of eclipse for the flip face down summon from hand, double summon to make the deck quicker with its normal summon monsters)
good trap staples (solemns, breakthrough skill, fiendish chain, dimensional prison, bottomless, or etc.)

please let me know your thoughts

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Danwolf    12

Howdy there,

 

I'm going to give you the advise that I got otherwise you will get negged a fair bit.

 

Hey there. I'm not gonna give you the traditional Dgz welcome and put you on blast, but I will quickly attempt to point you in the right direction and show just how beneath the acceptable threshold your thread is for the quality expected from posters on Dgz. To start with, I'm gonna assume you didn't actually read the Deck Garage rules, so first off:

READ THE DECK GARAGE RULES PINNED AT THE TOP OF THE SUBFORUM

They are there to help you and us. While you're at it, re-read the pinned rules in the Welcome forum. I know you saw them because you posted an intro thread there.

In my experience, There is something that a lot of people really struggle to grasp when they transition here; it's very simple really, but it's drastically different and underpins the whole ethos of the site. Dgz doesn't exist to cater to you.

Whenever you make a serious post on the site, you should be asking yourself "What kind of content can I bring to the table?" and not "How can I get Dgz to do my work for me". If you expect any kind of support, discussion, advice or anything from any other member, yet you yourself don't contribute anything worthwhile, then you have a serious case of entitlement.

What kind of insight or interesting points of view have you provided about an aspect of your deck or the game in general? You provided absolute nothing of value, and yet you expect to be treated as an equal or with respect. I can read a hundred other glorified dairy entries that explain what cards do on half a dozen other shittier websites. Do you really think we all dedicate our time to spoonfeed you because you made the modicum of effort with a lazy shitpost? I don't think you're that naive. Stop with the intellectual dishonesty, because you're not fucking special and you don't deserve to be coddled. Put the effort in and we'll reciprocate in kind by engaging with you in honest, thoughtful dialogue.

Now, if you want some examples of what you should be aiming for, here are some from the past 12 months:

NAWCQ Format 2015 - Burning Abyss

 

October Format 2015 - Cyber Artifact Galaxy

 

September ARG Format 2015 - Speedroid Wind-Ups

 

These are all very dense, and of  course, as a new poster we don't expect that from you, but this is just to show you exactly how strong some of the content is here on Dgz, you can look back through years of archives to find threads that are just as good; you'll learn a lot.

Now, if you want something more digestible and acheivable:

July OCG Format 2015 - Dragunity Combo

 

February Format Adjusted List 2016 - Cyber Kaiju

 

April Format 2016 - Demise Chain Burn

These aren't as wordy or dense as the others, but they're all still elegantly constructed, well written, and interesting and informative threads from some of our more prestigious members and either present new ideas, build upon established concepts, or attack a format from a previously unexplored angle. They thought "Let me show Dgz the fruits of my labours" and not "Let me get Dgz to feed me grapes", and it is exactly this mentality that makes Dgz the place that it is and has produced world-class competitors from players with drive and talent over the years.

 

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kneelander    0

If I have to tell you something you've never heard before, or explain the secret to life just to earn the decency of a "Hey here's my take on this deck, what's yours?" then I don't really see the point of posting in a deck garage thread. The point of a deck list post asking for input as a new player is is to show how I built it and if there's something I could do to improve it. I understand the need to contribute by explaining deck choices, but these are pretty straightforward techs, I don't see the need to waste words saying I run 3 of each subterror cards because there's only a low number of cards of that archetype that are released. if there're players that don't want to talk about the deck for the sake of them not getting mind blowing information out of the deal then they are free to pass my thread by of course, but there are people who are willing to talk about a deck they play or like for the sake of exchanging thoughts and to say that a poster has to contribute some astronomical information about the game to even engage in conversation about their deck defeats the purpose of having a deck discussion thread. thanks for your response.

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Danwolf    12
19 minutes ago, kneelander said:

If I have to tell you something you've never heard before, or explain the secret to life just to earn the decency of a "Hey here's my take on this deck, what's yours?" then I don't really see the point of posting in a deck garage thread. The point of a deck list post asking for input as a new player is is to show how I built it and if there's something I could do to improve it. I understand the need to contribute by explaining deck choices, but these are pretty straightforward techs, I don't see the need to waste words saying I run 3 of each subterror cards because there's only a low number of cards of that archetype that are released. if there're players that don't want to talk about the deck for the sake of them not getting mind blowing information out of the deal then they are free to pass my thread by of course, but there are people who are willing to talk about a deck they play or like for the sake of exchanging thoughts and to say that a poster has to contribute some astronomical information about the game to even engage in conversation about their deck defeats the purpose of having a deck discussion thread. thanks for your response.


You're kinda missing the point, you explain why this deck, why some of the cards you've chosen (Mid-Shield Gardna?), how it does against the meta. How you compete against it, what combos the decks plays. Strengths/weaknesses.

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