Bundle of Sticks

dragon rulers 2: electric boogaloo True Kings / True Dracos

40 posts in this topic

The pack that the True Kings come in is Maximum Crisis, which comes out in January for the OCG, which is like, April for TCG.

This deck isn't even out yet, but we've already seen so many of the things that it's probably a good idea to start talking about these guys. That being said, the instant these guys were revealed, people bought up a lot of Agnimazud and Bahrastos the instant the MACR cards were shown on YGOrg. 

 

True Kings are 4 level 9 Wyrms that are basically rebalanced Dragon Rulers:

  • SS from hand by destroying 2 monsters including 1 sharing their attribute
  • if you destroy 2 of that attribute they get a bonus
  • if they're destroyed by an effect they do something else

 

Fire / 2900 atk / banish 1 monster from field or grave / recover non-fire from grave

Water / 3000 def / banish 2 spells or traps from field or grave / ss non-water from deck

Earth / 2500 atk / banish 3 from extra deck / ss non-earth from grave

Wind / 2700 atk / banish 4 from top of deck / search non-wind from deck

 

True King Agnimazud, the Vanisher

Level 9 / FIRE

2900 / 1900

Wyrm / Effect

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or Graveyard, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm-Type monster from your Graveyard to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.

 

True King Bahrastos, the Fathomer

Level 9 / Water

1800 / 3000

Wyrm / Effect

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.

 

True King Lithosazim, the Disaster

Level 9 / EARTH

2500 / 2300

Wyrm / Effect

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, you can look at your opponent's Extra Deck and banish up to 3 monsters with different names in their Extra Deck, if both the destroyed monsters were EARTH. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosazim, the Disaster" once per turn.

 

Mariamune, the True Dracophoenix

Level 9 / WIND

2700 / 2100

Wyrm / Effect

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, you can banish 4 cards from the top of your opponent's Deck, if both the destroyed monsters were WIND. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can only use each effect of "Mariamune, the True Dracophoenix" once per turn.

 

If you've been following the Maximum Crisis reveals, you might have seen this bastard:

 

6e53dc6d931bc610f9cec26a6eba1f68.png

 

True King V.F.D., The Beast

Rank 9 / DARK

3000 / 3000

Wyrm / Xyz / Effect

2 or more Level 9 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then declare 1 Attribute; for the rest of this turn, face-up monsters on the field become the declared Attribute, monsters in your opponent's possession with that Attribute cannot activate their effects, also they cannot attack. If you would destroy monsters with the effect of a "True Draco" or "True King" monster in your hand, you can also destroy monsters your opponent controls.

 

Almost an Outer God Azzathoth. It only comprehensively neuters monsters your opponent controls, although it only locks the attribute for hand/grave. eg calling Water would stop a Dark Destroyer summon, but destroying it would still allow it to banish itself from grave.

 

True Draco Succession

Continuous Spell Card

During your Main Phase: You can draw cards equal to the number of different "True Draco" and "True King" card types (Monster, Spell, or Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon (but not Set) 1 "True Draco" or "True King" monster. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "True Draco Succession" once per turn.

 

Card that lets you draw for every True King you destroy with Diagram or each other. Even more draws accessible when you destroy Succession or Revival with Diagram and then use a True King.

 

Dragonic Diagram

Field Spell Card

All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card in your hand or you control, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.

 

Basically Fire King Island with no hard limit and no drawback on destruction. Lets you trigger True Kings without having to commit to a summon, and if you destroy either Bahrastos or Mariamune, you get to pull 2 from the deck to trigger with another King. Turns Agni into a 3200, and VFD into a 3300, which lets them run over a ton of things. Obvious options are Terraforming and Planet Pathfinder.

 

Revival of the True King

Continuous Trap Card

If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "Revival of the True King" in the same Chain.
● You can target 1 "True Draco" or "True King" monster in your Graveyard; Special Summon it in Defense Position, also you cannot Special Summon other monsters for the rest of this turn.
● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon (but not Set) 1 "True Draco" or "True King" monster.
You can only use each effect of "Revival of the True King" once per turn.

 

Summon a free King each of your turns and each of the opponent's turns. It locks you out of further summons but it's still super valuable, revive a VFD and start nuking your opponent's monsters.

There's also some other cards that aren't really essential, but might still be used in the deck:

 

 

Ignis Heat, the True Dracowarrior
Level 5 / FIRE
2400 / 1000
Wyrm / Effect
You can Tribute a Continuous Spell/Trap Card to Tribute Summon (but not Set) this card. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned card: You can add to your hand, or activate on your field, 1 "True Draco" or "True King" Continuous Spell Card from your Deck.

 Dynamite Knuckle, the True Dracofighter
Level 6 / WATER
2500 / 2100
Wyrm / Effect
You can Tribute a Continuous Spell/Trap Card to Tribute Summon (but not Set) this card. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned card: You can add to your hand, or activate on your field, 1 "True Draco" or "True King" Continuous Trap Card from your Deck.

Majesty Maiden, the True Dracomage
Level 5 / WIND
2300 / 1500
Wyrm / Effect
You can Tribute a Continuous Spell/Trap Card to Tribute Summon (but not Set) this card. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned card: You can add 1 "True Draco" or "True King" monster from your Deck to your hand.

 Da'at Metatron, the True Dracomechsoldier
Level 9 / LIGHT
3000 / 3000
Wyrm / Effect
Requires 3 monster and/or Continuous Spell/Trap Card Tributes to Normal Summon/Set. Unaffected by the effects of cards with the same card type (Monster, Spell, or Trap) as the cards Tributed for the Tribute Summon of this card. If this Tribute Summoned card is destroyed by your opponent's card (by battle or card effect): You can Special Summon 1 EARTH, WATER, FIRE, or WIND Fusion, Synchro, or Xyz Monster from your Extra Deck.

 Lets you summon free Exterio, or some other things. Kind of costly, but it's also a Towers that triggers the True King S/Ts.
 

 

 

The goal is to put out VFD turn 1, who is basically Outer God Azzathoth. Afterwards you kind of just beat face with enormous monsters while threatening to make more VFDs, Enterblathnir, or other rank 9s.


 

Other cards to consider:

Kaijus -> other big monsters of all attributes to exploit

Yang Zing -> destroy to trigger and then combo off

Brilliant Fusion -> Seraphinite -> Galaxy Serpent -> Yazi -> Mare Mare -> dank shit

 

Interrupted Kaiju Slumber

Normal Spell

Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.

 

This is huge, because you have a level 9 with 3300 atk, monsters of every attribute for the true King summons, and just let you out things that you wouldn't otherwise be able to get rid of. 

 

Denglong, First of the Yang Zing

Level 5 / LIGHT

0 / 2800

Wyrm / Synchro / Tuner / Effect

1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.

 

On summon you could search a YZ, otherwise you can just mill any King to turn it into a level 9. Can potentially also make Cloudcastle for free King revive, or a lot of other interesting things.

 

Deskbot 003

Level 3 / EARTH

500 / 500

Machine / Effect

When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; it gains 500 ATK and DEF for each "Deskbot" card you currently control, until the end of this turn.

 

People used this to make Arc Light in Nekroz format, the significance here is that you can normal summon a level 9 from the deck.

 

Deskbot 009

Level 9 / EARTH

500 / 500

Machine / Effect

Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead.

 

Both of these have 500 atk so you can use Machine Duplication, which either gives you a ton of atk to push for game (8000 for 3x 003 + 1x 009), or you can pull all 3 of your 009s from the deck, letting you make a VFD and then have 2 Earths for Lithosazim or you can re-attribute them with VFD to use the other Kings.

 

 

Neat shit you can do:

Any time there's a King mentioned, if you have Diagram and a card you can destroy you can treat that as such.

 

Dragonic Diagram + Mar/Bar

Destroy the King, grab 2 Kings of types that you need to trigger the others. Litho and Mar are super great t1, Bar/Agni for going second

Combo off with other cards in hand

 

Deskbot 003 + Dupe + King

003 summons 009

Dupe on 009, summon 2x 009

Make an R9, typically VFD

VFD to turn attributes, then summon the King in hand ideally by destroying opponent's monsters, which triggers the King bonus effect

 

Alternatively, if you have Litho

003 summons 009

Dupe on 003, summon 2x 003

Activate all three 003s on 009 (atk 6500)

Litho destroys the other two 003s

Make VFD, or attack with a 6500 atk 009 (Armades), 2500 Litho, and 500

MP2 make VFD

 

A hand of 2 Litho + Bar or 2 Bar + Litho lets you summon any King from the deck, revive Bar, and make VFD

 

Hand: Slumber, Bar/Litho, any King

Slumber gives your opponent a Kaiju and gives you any attribute or the level 9 Thunder King to make VFD, doing either is pretty useful.

 

There's a lot of other extremely cool shit that you can do with these that I'm still exploring because I only read what they did last weekend, immediately after which I built a deck and thought "holy shit"

This is absolutely insane, and if we're going to keep watching what follows Pepe, ABC, and soon to see Zodiac, holy shit doesn't even begin to cover it.

 

d5291cfbe3de5ae027d366f2f263c2f3.png

 

 

Agni 
Mariamune
Lithosazim
Bahrastos
Core power of the deck

Deskbot 009
Deskbot 003
Machine Dupe
Basically stickchair that gives you VFD, an 8k Lightning, or a bunch of other gross stuff

Kaiju lv9
Kaiju fire
Kaiju water
Kaiju earth
Slumber
Field clears and attribute tuning

Mare Mare
Soul Charge
Vanity

 

True Draco Succession
Dragonic Diagram + Terraforming
Revival of the True King
Consistency and pressure

Don't really look at the ED too much, the important cards are:
True King VFD
Enterblathnir the r9 Trish
Nothing else actually matters too much unless you do skilly combos with other cards not in the quick build I threw together
 

 

 

Sorry if I'm jumping the gun on making the thread but these guys are insane and people have to talk about them

Edited by Bundle of Sticks
ugh it added so many line clears
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Did you test the level 5 and level 6 True Dracos at all? They seemed really bad on paper for me at first since they're tribute monsters that also rely on your opponent to do shit but then there probably isn't any way for your opponent to NOT trigger them, and a VFD by itself with nothing backing it up doesn't seem that scary to Zodiacs considering the insanely high amount of spell based mass removal they'll be able to run under the TCG list, plus the large number of Kaijus they already run. Tho you've probably tested the deck a lot more than me so you probably know better on that.

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Have you tested planet pathfinder? The field spell is broken (not even OPT iirc) and the theme has no own normal summons.

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Also, is Succession even worth it if you're not playing the Tribute guys? It seems kind of unnecessary in this sort of build. How much is it actually doing for you, and how often does it contribute to bad hands? In your deck it just seems like another Supply Squad, with most of the same issues.

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5 hours ago, DukeLukewarm said:

Did you test the level 5 and level 6 True Dracos at all? They seemed really bad on paper for me at first since they're tribute monsters that also rely on your opponent to do shit but then there probably isn't any way for your opponent to NOT trigger them, and a VFD by itself with nothing backing it up doesn't seem that scary to Zodiacs considering the insanely high amount of spell based mass removal they'll be able to run under the TCG list, plus the large number of Kaijus they already run. Tho you've probably tested the deck a lot more than me so you probably know better on that.

 

I have a few friends who really like Dynamite because he activates (not sets) Revival from the deck. Tributing s/ts for their summons are also kind of awkward, Ignis works with Monarch cards but the amount you can do with those is limited. None of the three can search Diagram, so I don't really like them especially because summoning them with Revival doesn't do anything.

 

5 hours ago, Me. said:

Have you tested planet pathfinder? The field spell is broken (not even OPT iirc) and the theme has no own normal summons.

 

Actually forgot about that. Pretty great because it doubles as an earth for Litho.

 

4 hours ago, DukeLukewarm said:

Also, is Succession even worth it if you're not playing the Tribute guys? It seems kind of unnecessary in this sort of build. How much is it actually doing for you, and how often does it contribute to bad hands? In your deck it just seems like another Supply Squad, with most of the same issues.

 

It's currently bugged on Ygopro to do nothing so I didn't actually use it in testing, although it might be worth re-evaluating once that's fixed. I'm not optimistic about ever getting draw 2s or 3s by running the minis. Revival is too good to get rid of, while you can't draw if you tribute Succession or other cards like Tenki. Succession is probably unnecessary because it's only good when you can get yourself up and running while doing nothing if the rest of your hand is dead.

 

------

It's not letting me edit the OP but another neat combo

Hand: 003, Litho, Diagram, (King)

Diagram grabs a King

003 NS to summon 009

Litho to destroy King and 003

Make VFD

 

If you had Bar or Mar in hand as what you destroyed with Diagram, you can pull another Litho from the deck

The in-hand Litho would destroy Litho and 003 to summon

Litho 2earth effect

Litho effect to revive Bar/Mar, giving you an extra 3k body if you want a search, or a 3300 butt if you want a floating wall

Edited by Bundle of Sticks
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That rank 9 thing is crazy. Especially if the effect aplies even to monsters summoned after the activation of the effect. it's like "you cannot do anything this turn..."
Yet another example how konami knows what they are doing...


On the matter at hand, you can play Kozmos instead of Deskbots, right? Having 12 Yaksha's that trigger your ships from hand to let you summon Dark Lady or Strawman for some crazy combos sounds pretty good to me. 

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Tributing Revival to summon one of the bois is a built in form of defense, but idk how good that will be vs the field.

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I feel like Da'at is at least worth a mention since it puts quite a bit of pressure on some decks and/or forces a utopia. And if they get rid of it the wrong way, they have to deal with Exterio or other busted extra deck monster. Stats for reference:

 

 

LIGHT/Wyrm/9

3000/3000

Requires 3 monster and/or Continuous Spell/Trap Card Tributes to Normal Summon/Set. Unaffected by the effects of cards with the same card type (Monster, Spell, or Trap) as the cards Tributed for the Tribute Summon of this card. If this Tribute Summoned card is destroyed by your opponent's card (by battle or card effect): You can Special Summon 1 EARTH, WATER, FIRE, or WIND Fusion, Synchro, or Xyz Monster from your Extra Deck.

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RUVwZOt.pngnjjEmJw.pngsfeMxGQ.png

 

 

^ put them in OP please.

 

also i think speedroids deserve a mention.

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1 hour ago, buckwheatloaf said:

^ put them in OP please.

 

also i think speedroids deserve a mention.

 

For whatever reason, I'm not able to edit any posts after a couple of hours.

I offhandedly mentioned Mare as part of Denglong shenanigans, although there's also stuff you can do with Litho or Yazi. They really intentionally made Bahr unable to summon it straight from the deck :/

Using Mare to make 3 tokens, destroy 2 for Bahr (banish 2 s/t without opponent responding) and then making Denglong to mill a King to make VFD is awesome.

 

Not really sure where you'd use either Night or Allumiraj, they're neat but seem like bricks.

 

Speedroid is pretty cool because they let you go into Yazi without the normal that you don't usually use, and if you wanted, you can put 2 winds on the field for free for Mariamune.

Brilliant Fusion also does the free Yazi, and gives you a spell to tribute for one of the minis. The minis are okay but I hate how narrow they are.

Edited by Bundle of Sticks
oops
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11 minutes ago, Bundle of Sticks said:

 

 

Speedroid is pretty cool because they let you go into Yazi without the normal

how?

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13 minutes ago, Bundle of Sticks said:

 

For whatever reason, I'm not able to edit any posts after a couple of hours.

I offhandedly mentioned Mare as part of Denglong shenanigans, although there's also stuff you can do with Litho or Yazi. They really intentionally made Bahr unable to summon it straight from the deck :/

Using Mare to make 3 tokens, destroy 2 for Bahr (banish 2 s/t without opponent responding) and then making Denglong to mill a King to make VFD is awesome.

 

Not really sure where you'd use either Night or Allumiraj, they're neat but seem like bricks.

 

Speedroid is pretty cool because they let you go into Yazi without the normal, and if you wanted, you can put 2 winds on the field for free for Mariamune.

Brilliant Fusion also does the free Yazi, and gives you a spell to tribute for one of the minis. The minis are okay but I hate how narrow they are.

 

i wonder if they can change the settings so OPs could be edited forever but not posts. or if no one minds letting everyone edit their posts forever just take off the limit for everything. 

 

night and alumi just seem like good outs to stuff and they can be recurred in different ways so thats pretty neat. alumi cant be searched by the wind guy (sad cuz it would be a more reliable out to vanity fiend if it could be) but it is a wind itself and a tuner. dragolich seems the better of the two. of course how good it is depends on the meta. if the meta is zodiacs than dragolich's best place would be in the side.

 

there's some other synchros u can make with mare mare that seem decent like dewloren (to bounce field spell) and coral. and another way to get mare mare to the field is with field spell + wind + water or earth. mare mare would seriously be broken for this deck if only it wasn't a water wyrm :( 

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Posts can be edited up to 2 hours after one is made, OP's should be permanent but IDK. In the worst case scenario, tag a mod to edit the OP for you.

 

Pretty sure Night will be garbage outside of the side for rogue, and Raj just seems really, really niche since it actually just shrinks your big ass niggas down to sub 500 atk/def and there's not a lv12 synchro you can make except maybe that one blackwing. I guess you can pop it mp2 though.

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23 minutes ago, Satchmo said:

Posts can be edited up to 2 hours after one is made, OP's should be permanent but IDK. In the worst case scenario, tag a mod to edit the OP for you.

 

Pretty sure Night will be garbage outside of the side for rogue, and Raj just seems really, really niche since it actually just shrinks your big ass niggas down to sub 500 atk/def and there's not a lv12 synchro you can make except maybe that one blackwing. I guess you can pop it mp2 though.

 

Not able to edit the op at all, I think the guy from the Salvpro thread complained about the same thing?

 

Raj makes Cloudcastle with Knuckle who I believe is the best of the minis, 28 with the field and grabs Revival which is useful on the opponent's turn. Ignis has a bad search target in Succession while Maiden suffers because searching reactively is awkward.

 

Kind of lame how they don't do anything unless tribute summoned, which severely limits how useful they are on the opponent's turn.

 

Another thing Mare does is make 3 tokens, make Deng, Deng mill level 7, make Cloudcastle. A hand of Mare Bahr Litho makes this, as can Diagram + Maria + either of the three. This gets you Bahr Cloud Litho, for VFD.

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mare mare tokens are wyrms so u can make baxia easy. normally that'd be neat but since we dont use any low levels in this deck there's nothing to bring back :(

 

instead of playing raj for a tuner you could maybe try a yang zing one. its a worse tuner but it makes mare mare even better with denglong.

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IMG_2301.PNG

 

This card clears both fields, and since it destroys the True King on the board, triggers its effect as well, if the attributed monster you destroyed wasn't a second copy of the card you summoned.

 

Of course, you can also just destroy it with the field spell. You can also actually summon and attack directly with it, if you ever needed to, which is why it takes precedence over The Wicked Eraser, which boasts the same field wipe effect.

Edited by IronPirate
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3 hours ago, IronPirate said:

IMG_2301.PNG

 

This card clears both fields, and since it destroys the True King on the board, triggers its effect as well, if the attributed monster you destroyed wasn't a second copy of the card you summoned.

 

Of course, you can also just destroy it with the field spell. You can also actually summon and attack directly with it, if you ever needed to, which is why it takes precedence over The Wicked Eraser, which boasts the same field wipe effect.

How would you summon it?

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I mean it'll happen one out of 1,000 games, but you can tribute summon it to attack directly for 2,800 when you have the field spell up.

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@Exiled you dont need to summon it, just destory it in your hand

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1 hour ago, RZR_DigbickThePickleMan said:

@Exiled you dont need to summon it, just destory it in your hand

 

Oh okay then that's pretty cool then

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MACR-JP078 幽麗なる幻滝 Yuurei-naru Genrou (Etheral Wyrmterfall)
Normal Trap Card
(1) Activate 1 of the following effects.
● Add 1 Wyrm-Type monster from your Deck to your hand.
● Send any number of Wyrm-Type monsters from your hand or face-up on your side of the field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard+1.

MACR-JP023 真竜騎将ドライアスⅢ世 Shinryuu Kishou Draius Sanyo (Draius III, the True Dracoknight)
Level 6 EARTH Wyrm-Type Effect Monster
ATK 2100
DEF 2800
If this
You can Tribute a Continuous Spell/Trap Card to Tribute Summon (but not Set) this card.
(1) If this face-up card that was Tribute Summoned leaves the field: You can Special Summon 1 “True Draco” or “True King” monster from your Deck in face-up Defense Position.
(2) “True Draco” or “True King” monsters on the field, except this card, cannot be targeted or destroyed by the effects of your opponent’s cards.

Final bits of support for the theme from MACR.

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Not final, actually:

 

Master Peace, the True Dracoslaying King
LIGHT LV/8 Wyrm-Effect

ATK/2950 DEF/2950
You can Tribute face-up Continuous Spell/Trap card(s) to Tribute Summon this card.
(1) Unaffected by the effects of cards with the same card type (Monster, Spell, or Trap) as the cards Tributed for the Tribute Summon of this card.
(2) Once per turn, during either player’s turn, if this card was Tribute Summoned: You can banish 1 Continuous Spell/Trap card from your Graveyard, then target 1 other card on the field; destroy it.

 

Disciples of the True Dracophoenix
Continuous Spell Card
You can only use each effect of “Disciples of the True Dracophoenix” once per turn.
(1) You can target 3 “True Draco” or “True King” cards in your Graveyard; shuffle those cards into the Deck, then draw 1 card.
(2) During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster.
(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy that card.

 

Apocalypse of the True Dracos
Continuous Trap Card
You can only use each effect of “Apocalypse of the True Dracos” once per turn, and you cannot activate the (1)st and (2)nd effects in the same Chain.
(1) Target 1 “True Draco” or “True King” card you control, except this card; destroy that card, and if you do, halve the ATK and DEF of all face-up monsters your opponent currently controls.
(2) During your opponent’s Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster.
(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy that monster.

 

 

Draius seems like the only decent mini, hexproofing is pretty rude when you summon him off of Revival in response to a Raigeki or something. The other minis let you snowball advantage but this one straight up shuts down a lot of cards that would kill VFD.

Master Peace seems kind of bad, not a level 9 so it doesn't mesh with the other cards unless for some reason you use a level 1 tuner

Desciples seems alright, makes Succession and Draius better by making losing your S/Ts less bad. 

Apocalypse seems mediocre. Halving ATK lets you run over enemy VFDs with a lot more things, but they can still just activate effect and you still won't be able to attack.

 

 

And of course, Zoodiac can be played here as well, Tenki is cute because you can also feed it to Draius for the tribute summon.

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Some observations about the inevitable mirror match:

 

Succession applies to both your and your opponent's cards, if for some reason you Twin Twister your opponent's spell and trap, and then activate Succession, you can draw 2 off of that.

Draius makes it so your opponent can't nuke Dracos from their own field to summon, and of course also protects your cards from VFD

Revival/Apocalypse give you a way to out VFD during the opponent's main phase by being used as fodder for Draius or any of the other guys. Sending the trap to the grave triggers their effect to destroy a monster, so you destroy VFD while minimizing the amount of ass-whooping it can do

VFD is insane for protecting yourself in the mirror match, not only does it change the attribute of everything on the field to cockblock if you only have one color in hand but control your own VFD, also because it locks down monsters with that attribute, you can't activate the same color that they chose.

Diagram's tribute summon battle protection does a lot of shitty stuff when you try to run over Draius, and as always with Dracoslayer archetypes, both players having the field translates to +600 on every monster which makes direct attacks hurt more

 

Getting into more niche interactions now:

Mare Mare can make Dewloren, who can bounce Diagram for re-use, bounces Draius and triggers its effect

Using Zoodiac gives you 2 Rats you can summon Litho with, or make an Emeral to summon Mariamune, Zoodiac Bullhorn can search Beast-Warriors of any attribute to fill a gap (Viper for Litho, Coach Captain Bearman to make a Rank 8, Manticore of Darkness (make a second Bullhorn with the 2 Rats to do the Manticore Maxx C Deckout in a pinch). Water and Wind don't really have impressive search targets, unfortunately.

 

Zoo King:

 

ae4f93453ea04ff8f54903a0493edbb7.png

 

 

If there wasn't any doubt, this is absolutely the Victor deck. I hope you find some glorious meme techs, you absolute madman.

Edited by Bundle of Sticks
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Given how limited the Wyrm pool is, here's another set of interesting cards:

 

Magma Dragon

Level 4 FIRE

Wyrm / Effect

When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except "Magma Dragon"; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of "Magma Dragon" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters.

 

1 copy is effectively 7 or more copies thanks to Bahr and Mar. The idea is to use Diagram to destroy Bahr and search Agni, Bahr summons this from the deck, it summons Bahr back, and then destroy it and another card with Agni to make VFD. The summon lock is irrelevant on turn 1.

 

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Pop-Up

Quick-Play Spell Card

If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn.

 

Z-ONE

Spell Card

When this Set card is destroyed and sent to the Graveyard, select 1 Continuous Spell or Field Spell Card in your Graveyard, and add it to your hand.

 

Potentially useful as extra copies of the field, Z-ONE can also retrieve spent copies of Disciples or the field. Probably not using, but if Planet Pathfinder isn't good enough...

 

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Ethereal Wyrmterfall

Trap Card

Activate 1 of these effects.
● Add 1 Wyrm-Type monster from your Deck to your hand.
● Send any number of Wyrm-Type monsters from your hand and/or face-up on your field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard +1.

 

Might be neat since you can destroy it with Diagram and then chain it. Might also be bad because it doesn't do anything turn 1.

 

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Genex Ally Birdman

Level 3 DARK

Machine / Tuner / Effect

If this card is in your hand: You can return 1 face-up monster you control to the hand; Special Summon this card, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.

 

Lets you return Draius to trigger effect, makes Cloudcastle with Draius or Dynamite, which summons back another True King.

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thank you for cutting those embarrassing fucking planet pathfinders

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