Bundle of Sticks

dragon rulers 2: electric boogaloo True Kings / True Dracos

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Another goodshit idea I stumbled upon today was that you can turn Mare Mare into a crazy number of things:

Summon 3 tokens, make Denglong with 1, mill Draius to become a 6, make Yazi with 1, self-destruct to summon, and then do whatever.

 

If you run 2 Mare, you can mill 1 with Deng to make it 7, then sync with the other 2 tokens to make Trishula or Cloudcastle (also accessible through Denglong milling Master Peace + 1 token)

 

 

Magma Dragon lets you revive Mare, which makes it more accessible than just through Litho, although that locks up your summons.

Now, a super neat thing this interaction does is leave you with a field of Magma, Mare, and a King.

Summon 2 tokens with Mare to become a 5, and then sync 9 with Magma to make Chaofeng.

 

Chaofeng is a synchro 9 you can summon while locked under Magma, but the real interesting part of this interaction is this:

 

Destroy Chaofeng to search tuners. This is big for the mirror match because you can search Ghost Reaper, which makes your opponent unable to make an Xyz to get over your last monster, or even run it over because then Reaper is live.

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MACR came out in Japan, and people are running Master Peace a lot more than I expected.

Normally against most decks you want to tribute monster/spell because that lets you beat Eclipse/Raigeki/etc, but interestingly you want to go monster/trap in the TK mirror because Apocalypse and Revival are searchable destruction, but also because spell immunity makes itself lose the +300 from Diagram as well as the battle protection, not to mention that 2 Diagrams on the field suddenly means that everything other than Bahrastos, Maiden, and Draius can run him over. 

 

MP is strong against VFD because it's unaffected by his stun, and also because you can just CL2 his effect to kill VFD.

MP is a way bigger in-engine Drancia, which opens up the opportunity to skip Zoodiacs in favor of other strong continuous floodgates that you can tribute off for MP, Draius, or even Knuckle.

 

Strong floodgates such as ASF, Deck Lockdown, Mistake, etc.

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Dunno why you'd bother with Draius, he's actually just straight up the worst out of the small guys.

 

Also not sure why you'd want to skip Zoodiacs when this memey little fuck exists.

 

latest?cb=20170113145550

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3 hours ago, DukeLukewarm said:

Dunno why you'd bother with Draius, he's actually just straight up the worst out of the small guys.

 

How? He's the only one that does anything when summoned off of Revival which lets you counter Encore/Chalice on VFD, not to mention being an ever-important counter to Drancia.

 

The only small ones I would play in a non-Zoo build are 2 Draius and 1 Knuckle (activating Revival from the deck is pretty big). Draius also warps the mirror match which will be a big deal after people start playing the mirror.

2 level 6s also lets you get Dragulas, who also counters Drancia/VFD/etc

2 Level 6 monsters


Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard.

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Screenshot_3.png

 

I think a version of only True Dracos is the best/most consistent.
Knuckles is amazing, but MP is the true MVP. Draius is a little underwhelming, but that because I had highest expectation for it.

Majesty and Ignis, 3-1 now, started 2-2, but honestly because of the "low" monster count I change the ratios.

Bulb is ok because you can destroy it with Diagram in hand and get it effect after.
Duality is really nice in this version of the Deck, but maybe cut it down to 2 and bump Disciples to 3 can work too.

Fiendish Chain can by replaced with Anti-Spell or Mistake, and either of them are probably better.

 

Ultimaya+Crystal+Stardust can be anything, I just want to try that, honestly I rarelly use any extra deck monster aside from Coral and Rank 5-6.

 

Sorry for my bad english.

Edited by Black Ace
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11 hours ago, DukeLukewarm said:

Also not sure why you'd want to skip Zoodiacs when this memey little fuck exists.

 

latest?cb=20170113145550


OCG is already on this. The Asia Championship Qualifier for Thailand was yesterday and this was everywhere:

 

ACWQ2017Thailand_1st.jpg 

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I think splitting this into 2 threads might be good, since it seems the Kings and the Dracos don't exactly play nice

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2 hours ago, Satchmo said:

I think splitting this into 2 threads might be good, since it seems the Kings and the Dracos don't exactly play nice

 

They are two different decks but honestly is the traffic in this section sufficient to justify 2 separate threads. The last reply on this thread is from January and there has been no discussion of what the standard lists look like in the ocg currently for either true draco variants or true king dinosaurs.

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I'm really surprised True King Dino's hasn't been mentioned, or is someone else making that thread?

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Uh, I kind of forgot that this was a thing because I was "studying for exams".

Probably a good idea to split between True Draco and Dino King.

 

Dino King is a deck that become a thing due to the Dinosmasher's Fury Structure Deck on April 14th 2017. Following the neutering of Zoodiac, both variants of True Draco King quickly became strong decks in the OCG, and will surely be competitive in the TCG upon release as well.

How does Dino King work?

Dino King is a combo Karakuri-ish deck that seeks to destroy copies of Petiteranodon or Babycerasaurus in order to Special Summon a dino from the Deck, and then combo off ideally to create a large field backed by True King VFD, Evolzar Laggia, Toadally Awesome, Ultimate Conductor Tyranno, Naturia Beast, or some combination of those. 


Main cards

a77tMTo.pngGJWWtn5.png

 

Babycerasaurus
Level 2 / Earth / Dinosaur / Effect / 500 / 500 

If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck. 

  

Petiteranodon 

Level 2 / Earth / Dinosaur / Effect / 500 / 500 

If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.

 

These two are almost the same card. That being said, Babycera is better because being able to grab Lv 4 and lower lets you get more Babycera or Petite, or Jurrac Aeolo. Neither of them are hard OPT so activating them multiple times off of Diagram, Oviraptor, or Lithosagym generates a ton of advantage.


In order to set up Petite and Babycera, you have several cards to search them:

HabNhQe.pngETFOsDH.png

 

Souleating Oviraptor
Level 4 / Dark / Dinosaur / Effect / 1800 / 500 

If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn. 

  

Fossil Dig 

Normal Spell 

Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.

 

Oviraptor is a Stratos + Armageddon Knight. It has no restrictions on what dinos it can search, so you can add Ultimate Conductor or even Dogoran the Mad Flame Kaiju. While ideally you will destroy a baby to pull Oviraptor from the deck, you can also normal Ovi to search a baby, and then destroy it off of Diagram. Fossil Dig doubles your count of this guy.

 

Z5Z2O9a.pngjap9Y2e.pngLO8uByG.pngotZvIol.png5tS3s9X.png

 

Dragonic Diagram
Field Spell 

All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. 

  

Terraforming 

Normal Spell 

Add 1 Field Spell Card from your Deck to your hand. 

  

True King Lithosagym, the Disaster 

Level 9 / Earth / Wyrm / Effect / 2500 / 2300 

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosagym, the Disaster" once per turn. 

  

True King Agnimazaud, the Vanisher 

Level 9 / Fire / Wyrm / Effect / 2900 / 1900 

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or Graveyard, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm-Type monster from your Graveyard to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn. 

  

True King Bahrastos, the Fathomer 

Level 9 / Water / Wyrm / Effect / 1800 / 3000 

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn. 

 

Diagram is one of the best cards in the game, and in Dino King not only does it search Litho, it also lets you destroy babies to summon Oviraptor.

Litho is favored because its effect lets you destroy the Earth-attribute babies, but also because of that extra deck banish. It doesn't give you any direct field advantage like Agni or Bahr would, but it can cripple the opponent when they also have to stare down a big lockout field.

Agni being fire plays nice with Miscellaneousaurus while Bahr goes with Megalosmasher (and by extension, Norden into Bahamut into Toad). You really shouldn't want to summon either one, but you want at least one color other than Litho to take advantage of Litho's effect, as well as Denglong level modding.

 

90t4clK.png

 

Miscellaneousaurus
Level 4 / Fire / Dinosaur / Effect / 1800 / 1000 

During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

 

This deck also has a really good protection card that shits on most cards that would stop you. Outs negation, and then you can banish dinos from the grave to grab another guy from the deck. With Aeolo as a level 1, Miscell will typically never be dead. Miscell also has some other targets, shown below:

 

sNSFqXt.pngEwgc8m3.pngUbpuDgY.pngZoGAx0r.png7AsavnS.png2zhAlgA.png

 

Tyranno Infinity
Level 4 / Earth / Dinosaur / Effect / ? / 0 

The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000. 

  

Jurrac Aeolo 

Level 1 / Fire / Dinosaur / Tuner / Effect / 200 / 200 

You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard.

  

Megalosmasher X 

Level 4 / Water / Dinosaur / 2000 / 0 

  

Rescue Rabbit 

Level 4 / Earth / Beast / Effect / 300 / 100 

annot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn. 

  

Unexpected Dai 

Normal Spell 

If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck. 

  

Evolzar Laggia 

Rank 4 / Fire / Dragon / Xyz / Effect / 2400 / 2000 

2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

Miscell banishing 4 to summon Infinity gives it 4k off the bat, Ultimate Conductor banishing another 2 makes it 6k, other banishes make it even bigger and give you a surprise gameshot straight from the deck. Miscell can also banish just itself to grab Aeolo to make a Sync 5 off of Oviraptor. As mentioned earlier, Megalosmasher is a water for Bahrastos and Bahamut Shark, where the idea is to send it to the grave for a summon and then Instant Fusion for Norden to grab Toad.

 

You should already know what Laggia does, but the reason for Laggia over Dolkka (who has 2 negates) is because VFD usually blocks out all of their monster effects. Laggia stops Raigeki and Dolkka doesn't.

 

t2dn4yz.pngEvNmAHo.png

 

True King of All Calamities (VFD)
Rank 9 / Dark / Wyrm / Xyz / Effect / 3000 / 3000 

2 or more Level 9 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field. 

  

Denglong, First of the Yang Zing 

Level 5 / Light / Wyrm / Synchro / Effect / 0 / 2800 

1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.

 

Summon Denglong off of Level 4 + Aeolo. Mill a True King from the deck to become 9, pair with Litho to make VFD while also triggering 2 babies to summon 2 dinos from the deck for Laggia.

 

zChMpIn.png
 

Ultimate Conductor Tyranno

Level 10 / Light / Dinosaur / Effect / 3500 / 3200 

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.

 

If the opponent tries to do anything, immediately Book of Eclipse all of their cards and then wipe all of them during your BP for X000 damage on top of your other attacks. Crazy good for a thing that doesn't even negate card effects. Just drop this guy alongside whatever other field you have to instantly put game-ending pressure on the opponent either on the defensive AND offensive.

 

42DGf7p.png

 

Dogoran, the Mad Flame Kaiju
Level 8 / Fire / Dinosaur / Effect / 3000 / 1200 

You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn you activate this effect.

 

Searchable off of Oviraptor! It's also a Fire! You probably shouldn't need it but what if you dooooooo?

Combos

1) Requires: Diagram/Terra (6) + Baby/Fossil (9)

a) Diagram destroy Baby add Litho 

b) Baby summons Oviraptor, Oviraptor add Babycerasaurus
c) Normal Babycera, destroy it with Ovi and target the same Babycera
d) Baby summons a Baby from the deck
  

2) Requires: Diagram/Terra (6) + Oviraptor/Fossil (6)

a) Normal Ovi, add Babycerasaurus 

b) activate Diagram 

c) Diagram destroy Babycerasaurus add Litho
d) Babycerasaurus summons Babycerasaurus

 

This is basically the same combo. In any case, they both lead to the following:

 

e) Litho destroy 2 Baby, banish 3 from ED
f) Baby x2 effect, summon Aeolo and Miscell
g) Miscell + Aeolo = Denglong, Denglong mill TK become Lv 9
h) Litho + Denglong = VFD

i) Miscell banish from grave summon...

 

Literally no other useful cards in hand:

j) Miscell banish to summon Lv 4 dino (another Miscell?), Ovi + Dino = Laggia

k) END: VFD + Laggia

OR

j) Miscell banish to summon Lv 4 dino (another Miscell?),

k) VFD effect declare Water

l) Miscell + Ovi = Bahamut, Bahamut summon Toad

m) END: VFD + Bahamut + Toad

 

Instant Fusion without Megalosmasher:

j) Instant Fusion summon Norden, Norden revive Aeolo

k) VFD effect declare Earth, Norden + Aeolo = Naturia Beast

l) Miscell banish from grave summon Miscell

m) Ovi + Miscell = Laggia

n) END: VFD + Laggia + Naturia

 

Instant Fusion with Megalosmasher (more bricks):

j) Miscell banish to summon Megalosmasher

k) Instant Fusion summon Norden, Norden revive Aeolo

l) Norden + Megalo = Bahamut

m) VFD effect declare Earth, Ovi + Aeolo = Naturia Beast

n) Bahamut summon Toad

o) END: VFD + Naturia + Bahamut + Toad

 

Instant Fusion with Megalosmasher (more bricks):

j) Miscell banish to summon Megalosmasher

k) VFD effect declare Water, Ovi + Megalo = Bahamut

l) Bahamut detach Megalo summon Toad

m) Instant Fusion summon Norden, Norden revive Megalo

n) Norden + Megalo = Bahamut

o) Bahamut summon Toad

p) END: VFD + Bahamut + Toad + Bahamut + Toad

 

Other combos:

 

 

Core:

qivHNmk.png

 

OCG decklists:

 

http://roadoftheking.com/ocg-2017-04-metagame-report-1

http://roadoftheking.com/ocg-2017-04-metagame-report-2

http://roadoftheking.com/ocg-2017-04-metagame-report-3

 

Edited by Bundle of Sticks
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Thanks man, I'll split the topic tomorrow

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It's probably just down to me being new to the deck but I can't seem to beat True Draco's with Dino Kings. Their turns last 10 minutes on the regular vs me... Master Peace is just so difficult to stop, I guess you have to bait it then drop Ultimate Conductor Tyranno but if they know you have it then can reserve the pop effect nd wait it out, and with it's built in resistance to card effects it's tough to bait out the pop first.

Any advice?

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Dogoran is searchable. Just tribute over it and hope they don't have it set up to where they can tribute during your turn.

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8 minutes ago, Jujuuu. said:

Dogoran is searchable. Just tribute over it and hope they don't have it set up to where they can tribute during your turn.

Yeah I just read that a few minutes ago and added it to my deck. Maybe it will be the solution to my woes.

Edited by NB96
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I'm no expert duelist or anything, but True Draco are are very complex deck to deal with simply because Master Peace is a card alongside the traps mainly. To deduce down to simplicity though: stopping the master peace and the traps will create an easier time for you. Miscellaneousaurus is another card that helps you out greatly against pure True Draco btw.

Edited by Jujuuu.
I need sleep
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