60 posts in this topic

I absolutely refuse to ever play paleo even if it's the best deck, just because of the mirror matches.

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Can't you just auto-win by siding burn?

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21 hours ago, Soul said:

Attempting to get back in the game. Made this last night. I really, really suck with this, but a lot of the time I realized (esp with 60 cards) if you don't see some combination of demise, desires, and grass, the deck is really slow.

 

It reminds me of this formats Dino Rabbit in the sense that it's a viable lock down strategy, but it can start really slow. I mean you can't even open t1 Toad really w.o Swap and another frog. Would Surface be worthy of playing here?

You could try 3 Unexpected Dai + 3 Frog the Jam + 1 Rescue Rabbit as an engine to give your turn 1 boards more presence and let you be aggro quicker going second. I found it helps a lot, drawing vanillas without Swap Frog sucks but you have Paleozoic Dinomischus and a 60 card deck too.

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Posted (edited)

Deck isn't even that hard to beat really. There are so many cards that can interrupt your chains. The best solution I've seen is making toad turn one, because trying to make it with an on field frog and special summoning a paleo just doesn't cut it most of the time. I really like the unexpected dai idea.

 

also as a side note, it was recently ruled at regionals (don't know if this has any real bearing or if it was ruled this way at Denver or not) that you can activate a discard trap like wing blast or raigeki break discarding a paleo, and activate that same paleo to special summon

Edited by knives1990
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if you are really worried about the mirror 

 

BTS was probably the best card in the mirror when i played it. in grave and field. 

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9 hours ago, knives1990 said:

 

also as a side note, it was recently ruled at regionals (don't know if this has any real bearing or if it was ruled this way at Denver or not) that you can activate a discard trap like wing blast or raigeki break discarding a paleo, and activate that same paleo to special summon


Yeah this is correct, but only for traps that discard as cost. I'm pretty sure Konami specifically made Dinomiscus and Pikaia's discards be part of the effect so it wouldn't be possible to do this for those cards. But yeah, you can do it for Wing Blast/Raigeki Break.

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I've been playing some 60-card Paleo lately, mostly just a stock list, and I don't understand why people run Reckless Greed. In a 60-card list, it's pretty unlikely that you draw multiple Reckless Greeds together. The probability that you open multiple Reckless given that you opened at least 1 is only 7%. It doesn't do anything to protect your setups. Ok, it's a card that you can use it any time to trigger a Paleo, but I don't get why else we're playing it. Everytime I've played the card, it's just been overall quite mediocre. I feel like it probably just got ported over from 40-card lists without too much thought, but I also don't know too much about current Yugioh, so I'm certainly open to the possibility that it's really good for some reason that I haven't thought of.

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57 minutes ago, ACP said:

I've been playing some 60-card Paleo lately, mostly just a stock list, and I don't understand why people run Reckless Greed. In a 60-card list, it's pretty unlikely that you draw multiple Reckless Greeds together. The probability that you open multiple Reckless given that you opened at least 1 is only 7%. It doesn't do anything to protect your setups. Ok, it's a card that you can use it any time to trigger a Paleo, but I don't get why else we're playing it. Everytime I've played the card, it's just been overall quite mediocre. I feel like it probably just got ported over from 40-card lists without too much thought, but I also don't know too much about current Yugioh, so I'm certainly open to the possibility that it's really good for some reason that I haven't thought of.

 

I don't really know the math, but there are 9 Spells that give you advantage (3 Desires, Demise, Grass), and Reckless helps you towards them.

 

This deck is like a snowball with Toadally Awesome, and Reckless Greed both gets you started, and it snowballs with Opabinia (more Traps in hand via the draws, activate from hand, more plays).

 

I mean if you count the other generic Traps that don't depend on gamestate or when you go first or second, you can think of Waboku/Aegis/etc., but when you're winning those don't snowball.

 

It also works with Anomalocaris and Black Jack so it's not like you stop digging through your deck without your Draw Phases.

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I think you're kind of glossing over my point; I already know what Reckless Greed does. The problem is that it never seems to make me win a game that I otherwise would've lost. In addition, the card is super dead in the mirror, does practically nothing. Just to make a silly comparison, why is it that we want to run Reckless Greed but not Jar of Greed? They do essentially the same thing, but one is considered a staple and the other is considered unplayable. The problem is that Reckless Greed is only good in decks where skipping the 2 draw phases does not matter very much. This is usually going to be in decks that kill their opponent's quickly, as skipping 2 draw phases is irrelevant if your opponent is dead that turn. But Paleozoiac is the opposite of that. We're trying to play a long game. And in a long game, unless we draw our Recklesses together, we're actually going to wind up with more resources overall by playing Jar of Greed over Reckless Greed. Of course, another consideration is just to run Paleozoiac Pikaia. It does a lot of what Reckless does, doesn't make us skip two draw phases, and is a Paleo itself (therefore making our Grasses higher value etc). For the matches that I've watched, Reckless seems to underperform, and no one can seem to explain to me why it's good, just vague "lol it draws 2" reasoning.

 

I really feel like I'm having Deja Vu. Last time I got back into Yugioh 15 months ago, I picked up Monarchs, everyone was playing hand traps in their Monarch decks, but they consistently underpreformed whenever I watched a Monarch match, and it seemed like no one could explain to me why they were any good. Just "but what if you go 2nd", "maxx c draws cards", etc. Turns out everyone was just wrong and hand traps were terrible. It's made me become more skeptical towards deckbuilding conventions and makes me wonder if my intuition is right again.

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Posted (edited)

Ignore this post. I was wrong.

Edited by DAD 4 GAME
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