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World Chalice Deck Discussion

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+Mascis    4373

WORLD CHALICE

Stargrail.jpg?fit=900,520

 

World Chalice (or in OCG, Stargrail) is a new archetype introduced in Code of the Duelist. The World Chalice archetypes takes full advantage of the new link mechanic to build a board of monsters that can float into more World Chalice monsters when they are sent to the Graveyard. These Link Monsters also have pretty good effects, and World Chalice is very good at summoning these specific Link Monsters.

 

Essentially, welcome to our new Link Overlords.dek. The common misconception about Link monsters is that they will slow the game down. While not exactly the opposite, Konami has done a tremendous job at introducing an entirely new mechanic and keeping the speed of the game about the same.

 

 

 

Normal World Chalice Monsters

 

BeckonedbytheWorldChalice-COTD-JP-CChosenbytheWorldChalice-COTD-EN-1E-OPCrownedbytheWorldChalice-COTD-EN-C-1E


These cards are actually pretty vital to the deck’s success. You need to be at minimum playing 3 Beckoned. Chosen and Crowned are not as strong, but Chosen can be summoned through Emergency Teleport.

 

World Chalice Effect Monsters

 

LeetheWorldChaliceFairy-COTD-EN-UR-1E

Quote

If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Challice Fairy" once per turn.

 

Lee is the deck's Stratos and the card that either helps you combo off, or set you up for the next turn. You are mainly searching World Legacy. Sometimes you can use it's other effect to discard a Gaurdragon and add Lee back to your hand, allowing you to use Gaurdragon's graveyard effect.

 

WorldLegacyWorldChalice-COTD-EN-R-1E

 

Quote

If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.
● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.

 

Legacy is just as important as Lee. These two cards are basically what allow you to go off and end with a board of 3-4 Link Monsters. Legacy is also resilient in that it can search another copy of itself if your opponent manages to break your board. You can also use it's effect when your opponent summons a monster form the extra deck to

 

WorldChaliceGuardragon-COTD-EN-UR-1E

Quote

When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.

 

Gaurdragon is a very linear hand trap that can only protect your link monsters. However, he seconded effect allows you to extend your combos by summoning a normal monster back from your graveyard.

 

Non-World Chalice Monsters

 

TheAgentofCreationVenus-OP05-EN-UE-OPMysticalShineBall-LCYW-EN-SR-1E

 

Venus and Shine Ball are absolute musts for the deck. They basically are the combo cards that allow you to create the strong first turn boards for the deck. Honestly, not seeing Venus in your opening 5 makes the game pretty difficult to win outright. 

 

BlackwingGofutheVagueShadow-OP04-EN-SR-UE


For now, Gofu is another solid option for the deck. Despite it being a one card Link 3 monsters without using your normal summon, Gofu's end results don't quite hit as high of a ceiling as venus.

 

RescueRabbit-SR04-EN-C-1ERescueFerret-COTD-EN-ScR-1E

 

Rescue Rabbit and Ferret can find you more monsters to make Links with. These aren't necessarily essential monsters for the deck, but they do provide some good support if your draws are not combo card heavy.
 

Extra Deck Monsters

 

ImduktheWorldChaliceDragon-COTD-EN-R-1E

 

Quote

1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

 

Imduk is such a great card for your combos. The extra normal summon allows you to advance your board nicely. Even though the arrow on this card is terrible, Imduk is one of the key cards in the World Chalice extra deck.

 

 

IbtheWorldChalicePriestess-COTD-EN-SR-1E

 

Quote

2 monsters with different Types and Attributes
This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

 

Ib is another essential combo piece, as it it's easy to summon and allows you to access to great Link points, giving you access to more extra deck monsters. It is also an excellent wall that can protect the monsters it points to, then you can summon another World Chalice monster!

 

AuramtheWorldChaliceBlademaster-COTD-EN-SR-1E

 

Quote

2 "World Chalice" monsters
Gains 300 ATK for each "World Legacy" monster in your GY with a different name. You can Tribute 1 "World Chalice" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Auram the World Chalice Blademaster" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

 

Yet another combo extender due to his effect, but also Auram has the best arrows as far as your World Chalice monsters go. He special summons ANY monster in the grave by the way, meaning that you can bring back dead Firewall Dragons or other good stuff that you just happen to throw in there.

 

NingirsutheWorldChaliceWarrior-COTD-EN-ScR-1E

Quote

2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

 

When combo'd correctly, you are going to draw three cards off of this guy right here. His effect to send  to the graveyard does not target either. Basically, the Boss monster of the World Chalice is insanely good.

 

ProxyDragon-VJMP-JP-UR

 

Quote

2 monsters
If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 monster this card points to instead.

 

You actually have to run 1-2 Proxy Dragons in order to combo correctly with the deck. Being a generic Link 2 means that you don't have to stress about using different types / attributes for IB. Proxy is also generally decent card to protect key cards on your board, while also triggering World Chalice GY effects.

 

LinkSpider-YS17-EN-SR-1E

 

Quote

1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

 

Since you are playing Normal World Chalice Monsters and Shine Balls, Link Spider allows you to have access to a Link Zone if nothing else, or turn that Normal Monster into an Effect Monster to continue comboing with. You can also get mileage out of it's effect if you open normal monster heavy.

 

FirewallDragon-COTD-EN-ScR-1E

Quote

2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand.

 

Most Link decks so far have been using him as an additional combo extended, getting out 2 of him and having one act as a Kirin. World Chalice avoids this by just having him be a Kirin for 2.  Firewall Dragon is extremely powerful turn one, and luckily he is hard to get rid of in this deck.

 

DaigustoEmeral-PGL3-EN-GUR-1E


Emeral is needed to give a +4 overall.  heard that drawing cards was good.

 

Key Spells

 

WorldLegacysHeart-COTD-EN-C-1E

 

Quote

Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "Starrelic's Aegis" per turn.

Heart allows you to recoever lost World Chalice combo pieces if they get negated, or just after you used them so that you retain even more card advantage. Thought it isn't a Rota or Barrage, it does also protect your link monsters from battle, which is extremely useful given that your goal is to end with as many links as you can.

 

Transmodify-BLLR-EN-UR-1E

 

Transmodify is an absolute must in Venus based builds. It essentially functions the same as it would in Agent decks of old, however this time instead of setting up one boss monster it leads you to about a +4 overall.

 

EmergencyTeleport-PGL3-EN-GUR-1EUnexpectedDai-SR04-EN-C-1E

 

In the normal monster heavy version, these cards are useful in starting your combos.

 

EmergingEmergencyRescuteRescue-COTD-EN-C-1E

Quote

If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.

 

If you are playing a version of the deck with Rabbits and Ferrets, you probably want this card. Especially in a version with Venus as you can go ahead and do Venus shenanigans then search your Rescue friends and make even more plays.

 

Key Combos

 

So what are these +4 combos I keep mentioning. Well, this deck has a few two card combos that end with 7 cards in hand and a substantial board.

 

Venus + Legacy =

(1) Summon Venus -> 3 Shine Balls
(2) Shine Ball -> Imduk
(3) Imduk extra summon Legacy by tributing a Shine Ball
(4) Legacy+ Imduk-> Aurum
(5) Legacy effect -> Lee + Beckoned
(6) Lee effect search another Beckoned
(7) Aurum's effect pop Lee -> SS Imduk from GY
(8) Imduk + Shine Ball -> Ib
(9) Imduk effect SS Beckoned from hand
(10) Overlay 2 Beckoneds for Emeral
(11) Emeral draw effect -> Shuffle all 3 Shine Balls back. (+1)
(12) Venus -> SS 2 Shine Balls
(13) Emeral + Shine Ball -> 2nd Ib

(14) Venus -> SS last Shine Ball
(15) Venus + Shine Ball [next to Venus] -> Proxy Dragon
(16) Shine Ball -> Imduk
(17) Proxy Dragon + Imduk -> Ningirsu. Effect. (+3)
(18) Aurum + Ningirsu -> Firewall Dragon

 

Field should look like:
Empty | Empty | Ib | Firewall Dragon | Ib
Extra Monster = None

7 Card in Hand

 

This same combo can be accomplished with Lee + Transmodify. Lee can search Legacy for you if you don't have it in your hand.

 

------------------------------------------------

 

Gofu + Legacy =

(1) Special Summon Gofu -> Effect to special summon two tokens

(2) Token -> Link Spider

(3) Normal summon Legacy tributing Gofu

(4) Legacy + Link Spider -> Ib

(5) Legacy effect -> Lee and Guardragon

(6) Lee effect, search any Normal World Chalice

(7) Ib + Gaurdragon -> Auram

(8) Ib effect -> SS Normal World Chalice from hand

(9) Auram effect, tribute Lee -> SS Ib from GY

(10)  2nd Token -> Link Spider

(11)  Link Spider + Auram -> Ningirsu. Effect. (+2)

(12) Normal World Chalice + Ningirsu -> Firewall Dragon

(13) Banish Gaurdragon from GY -> SS Normal World Chailce from GY

(14) Normal World Chalice -> Link Spider

 

Field should look like:
Empty | Empty | Empty | Firewall Dragon | Ib
Extra Monster = Link Spider

5 Cards in Hand

 

------------------------------------------------


Venus + Legacy + Any Monster =

(1) Summon Venus -> 3 Shine Balls
(2) Shine Ball -> Imduk
(3) Imduk extra summon Legacy by tributing a Shine Ball
(4) Legacy+ Imduk-> Aurum
(5) Legacy effect -> Lee + Beckoned
(6) Lee effect search another Beckoned

(7) Shine Ball -> Imduk

(8) Imduk + Lee -> Ib

(9) Imduk eff -> SS Beckoned from hand

(10) Overlay Beckoneds -> Emeral

(11) Emeral draw effect -> 3 Shine Balls (+1)

(12) Venus effect -> 2 Shine Balls

(13) Shine Ball + Emeral -> 2nd Ib

(14) Venus effect -> 1 Shine Ball

(15) Venus + Shine Ball -> Proxy Dragon

(16) Shine Ball -> Imduk

(17) Lee GY effect, Discard the monster you had to add Lee back

(18) Imduk + Proxy Dragon -> Ningirsu. Effect CL 1, Imduk effect CL 2. SS Lee from hand and then draw (+3)

(19) Lee + Ningirsu -> Firewall Dragon

 

Field should look like:
Empty | Empty | Ib| Firewall Dragon | Ib
Extra Monster = Auram

7 Cards in Hand

 

*** Once Tri-Gate Wizard is legal, you can continue to this field ***

 

(20) Firewall Dragon effect -> Get back two World Chalice monsters to your hand (one of which should be a Normal Monster)

(21) Firewall + Ib -> Tri-Gate Wizard

(22) Ib effect -> SS a World Chalice monster from hand

(23) Auram effect, tribute that World Chalice monster -> SS Firewall Dragon from GY (effect reset)

(24)  Auram + Ib -> SS 2nd Firewall Dragon (1 Link)

(25) Ib/Auram effect -> SS Normal World Chalice monster from hand

(26) Normal World Chalice Monster -> Link Spider (to extra monster zone)

 

Field should look like:
Empty | Empty | Firewall Dragon | Tri-gate Wizard | Firewall Dragon
Extra Monster = Link Spider

7 Cards in Hand

 

Other Options

 

BrilliantFusion-MP16-EN-SR-1EPredaplantOphrysScorpio-MACR-EN-R-1E

 

The Predaplant + Brillaint engine gives you more resources to pull from, allowing you to play through traps.

 

 

AleistertheInvoker-FUEN-EN-SR-1EInvocation-FUEN-EN-ScR-1E

 

Invoked Gives you access to an additonal toolbox of monsters. Since the World Chalice monsters are all different Attributes, you can do your combos of summoning Link Monsters, then Banisher Aliiester and whatever World Chalice monster to summon things like Raiden and Mechaba for an additional boss monster / disruption.

 

Essentially, there are a couple different ways to go about constructing World Chalice, and it's pretty much up to the deck builder about what they want from the deck.

 

You should start all your lists with:

 

60pW0ad.png

 

Quote

 

 

 

Sample Builds:

 

QdwsRiG.png

 

sNGHU6f.png

 

 

evvrpaX.png

 

 

 

 

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NB96    799

Really good OP, makes me want to try the deck out tomorrow since I have all the information I need to get started.

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+Mascis    4373

thanks dude, the deck is really cool.

 

even thought right now it may not be the best pick for a major tournament since it can't main deck Master Peace and loses pretty bad to disruption, I think the potential for future formats once we get a list will push it up on the tier list.

 

some ideas i've wanted to try is playing more Agent support to go along with Transmodify into Venus. Imagine going Sanctuary in the Sky -> Earth search Hyperion -> Transmodify into Venus -> Venus Link Combos.

You wouldn't even have to drop Hyperion unless you were going 2nd and wanted to clear cards / bait removal. Also with Sanctuary up, you get 2 Hyperion pops.

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»victor    6391

I think some of the more unfair cards for this deck are:

 

EnchantingFittingRoom-DR2-EN-C-UEExodiustheUltimateForbiddenLord-MIL1-EN-C-1E

 

There's very few other cards that can Special Summon monsters from deck like this card, and it's not even once per turn. What's more the LP costs plays into EERR, and Shine Balls count too!

 

Exodius being able to recycle your monsters + being a body to Link with, is really being overlooked.

 

---------------

 

In some ways, Dark Factory of Mass Production could be superior to World Legacy's Heart , since they can be the same name, and it's not once per turn, and can be any Normal monster. I half want to consider a "discard" deck with both of those +1 cards, since Faustian Bargain is a Spell, PWWB, Rageki Break, etc. are Traps, and you have monster based removal as well, to let you deal with Master Peace.

 

The somewhat generic nature of "World Chalice" Normal monster support makes me want to consider:

 

GenexController-TSHD-EN-C-UE

 

 

In case you guys don't get the combo (beyond Tuning with it),

 

GenexUndine-AP01-EN-SR-UECrystronRosenix-INOV-EN-C-1E

 

You can really abuse the Crystron Token with Link Spider , to Summon Genex Controller from hand, and go from there?!

 

(And due to Link Summons, Undine as a body is finely useful :))

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petqwe    288

This deck can easily manipulate the graveyard. It also plays Venus and shine balls.

 

latest?cb=20161117191134

 

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Nate1080    1170

This looks like a cool deck, and I would be interested to see how it evolves over a few sets.

 

Even if you disregard Zoo/Draco, the problem I see is that you can combo and do a lot of shit but the payoff is pretty mediocre. This deck isn’t doing anything that’s really bonkers yet.

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NB96    799
6 minutes ago, Nate1080 said:

This looks like a cool deck, and I would be interested to see how it evolves over a few sets.

 

Even if you disregard Zoo/Draco, the problem I see is that you can combo and do a lot of shit but the payoff is pretty mediocre. This deck isn’t doing anything that’s really bonkers yet.

Yes, I wonder if the Invoker version helps fix the problem of not having those defensive extra cards to tutor out? You get Raidjin and Mechaba which help stun the opponent enough to let you finish them off next turn.

These World Chalice Link monsters and Firewall Dragon are all offensive cards but I don't yet see where the defensive aspect is. Proxy Dragon doesn't really stun the opponent so I discount that.

Edited by NB96

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+Mascis    4373

Firewall is for sure a defensive card. The combos above get you to a Firewall Dragon who can bounce two cards. How is that not defensive? The Ibs that sit next to Firewall cannot be destroyed by battle or card effect, and can protect Firewall from removal. Then when the Ib dies you can SS a World Chalice + Any Monster in your hand (Firewall eff)

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NB96    799
36 minutes ago, Mascis said:

Firewall is for sure a defensive card. The combos above get you to a Firewall Dragon who can bounce two cards. How is that not defensive? The Ibs that sit next to Firewall cannot be destroyed by battle or card effect, and can protect Firewall from removal. Then when the Ib dies you can SS a World Chalice + Any Monster in your hand (Firewall eff)

Oh I didn't realise Firewall Dragon was a quick effect to bounce.

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Brandis72    10

Umm... should we be preparing for Baguska in the future? It seems like the best protection monster that this deck can use; it's even better than Firewall Turn 1.

It can easily be summoned by using Firewall's effect to add two Beckoneds and then summoning them via grail/firewall effects for the R4.

Baguska is a rank 4 that literally has an on/off Lose 1 Turn that doesn't affect links.

Undine/Preda definitely shows promise as a backup plan if Venus eventually gets the axe (and it probably will considering how Konami loves scapegoat hits; besides, I'd be very surprised if Star Grail doesn't eventually become high tier 1 once Draco and Zoo are both dead).

It's also worth noting that Garnet is not dead here, and could be played as another brilliant fusion target if you happen to draw Lazuli.

In addition, I'd argue that you only really need two Beckoned (if you need Emeral you can just summon them right out of the deck with Chalice), and even though you don't particularily mind drawing it, it also isn't a strong combo piece and you want at least two of those in each of your opening hands.

Exodius I experimented with, and even though it ''could'' do good things, it was almost never relevant: this deck is much easier to use as a pseudo FTK/lock deck, and Exodius only helps you much after you've already made your nut board, while only being needed if it was broken, in which case you would probably lose anyways because this deck can't really play through multiple disruptions with a crippled engine via decking out ED.

Edited by Brandis72

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turceal    28

Hey OP i wanted to point out that in your opening statement you mention the wrong monster can be special summoned by emergency teleport. Also in your "Venus + Lee" you special summon world legacy - world chalice in steps (5) & (6) which would prevent it from getting its effect to special 2; it must be normal summoned/set to gain that effect. Otherwise it s an extremely  good intro post. Also we get proxy dragon on august 25th for anyone trying to play this at YCS Toronto or YCS  Rimini.

Edited by turceal

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+Mascis    4373

:upside down smiley face emoji:

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+Mascis    4373

made changes to the OP after turceal's noticing my errors

 

also i discovered that if the tcg ever unbans zenmeighty there is an infinite draw combo with it and wind-up rat lol

 

4 hours ago, DukeLukewarm said:

Considering this deck basically eats up its entire extra deck to make a play, do you just scoop if your first board isn't enough to win? 

 

i think this depends. If you can't play through traps then yes. I they can't respond to the board you make but set traps, then you might have enough recursion through Legacy's Heart and World Legacy - "World Chalice" to play through things

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»victor    6391
On 8/1/2017 at 4:34 AM, Mascis said:

Firewall is for sure a defensive card. The combos above get you to a Firewall Dragon who can bounce two cards. How is that not defensive? The Ibs that sit next to Firewall cannot be destroyed by battle or card effect, and can protect Firewall from removal. Then when the Ib dies you can SS a World Chalice + Any Monster in your hand (Firewall eff)

 

On 8/1/2017 at 5:11 AM, NB96 said:

Oh I didn't realise Firewall Dragon was a quick effect to bounce.

 

Another really important point about Firewall Dragon is it bounces from the field and from graveyard to hand.

 

So it lets you recycle hand traps, and do things like dump cards (hand traps) with Brilliant Fusion to add them to hand.

 

19 hours ago, DukeLukewarm said:

Considering this deck basically eats up its entire extra deck to make a play, do you just scoop if your first board isn't enough to win? 

 

Since Pot of Dichotomy has so many restrictions and Jar of Avarice, is not worth playing, Exodius is probably still the best card for this.

 

I also wanted to point out, Gofu is DARK. So are World Chalice, Genex Controller, etc.

 

That opens up:

 

BlackDragonCollapserpent-SR02-EN-C-1EWhiteDragonWyverburster-SR02-EN-C-1E

 

 

So with Venus, Shine Balls, and your other LIGHT monsters, you have advantageous Link materials, that let you continue your plays.

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Brandis72    10
17 hours ago, Carbon said:

What has ygo become

A broken mess, although many would argue that it's been that way since 2008.

This deck is particularily degenerate and is basically a soft FTK, kinda like INOV format was.

To make matters worse, the OCG decided to give up on playing decks that actually take skill, and is now being invaded by one-trick pony FTK/flip-to-win decks (Trickstar/Metaphys).

Hopefully Draco maybe getting killed next list will make the format less stale and cause OCG players to not play bullshit, but then again.

Edited by Brandis72
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+mark    3005
18 hours ago, Carbon said:

What has ygo become

 

Zoodiac has been as close to if not better than stuff like GB. Decks like Nekroz, Shaddoll, big Burning Abyss, Dragon Ruler, depending on how far you want to go back, have all been seen as being very skillful (in the beginning of them at least). Considering power creep + banlists is basically konami's way of rotating sets, I'd say ygo isn't specifically worse right now than it ever was. Don't know about OCG though, I only follow and play TCG. Things change, but not every change that looks bad at first sight actually ends up being bad, sometimes it just takes investing hours and hours into the format to realize it. In general, yugioh isn't one of the most skill rewarding games there is, but it's still more skill rewarding than people give it credit for.

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Nate1080    1170
12 minutes ago, Brandis72 said:

This deck is particularily degenerate and is basically a soft FTK, kinda like INOV format was.

 

I’m going to ignore everything else you said, in an attempt to keep this thread on topic and not turn into bitching about YGO.

 

This deck really isn’t very degenerate nor very good, even if you took Zoo/Draco out of the picture. There’s a reason why this deck sees 0 play in the OCG, even with Zoo/Draco basically dead.

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Brandis72    10

That reason isn't that the deck isn't good, that reason is that almost no-one actually has the skill to play the deck (for multiple rounds of swiss).

Played optimally, there's absolutely no reason why this deck wouldn't be tier 1 with Draco out of the picture, but OCG players would rather play their silly, easily disruptable one-trick-ponies (cough Metaphys/Trickstar cough) because then they don't lose to misplays. Stargrail has the highest consistently achievable non-FTK ceiling in the game by quite a large margin right now, and can actually survive some disruption without being forced to pass turn and lose.

The deck's boards are straight-up unbeatable (with Baguska, of course) unless they have a hard-drawn kaiju/field nuke and that the grail player didn't hit an MBAAS off their gazillion draws.

The deck is, however, worse than Draco because Draco doesn't run out of gas (and can take more handtraps to the face T1, and can just inzektor backrow away T2) and also has a hexproof trap monster which is absurdly hard for most decks to deal with.

Edited by Brandis72
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Nate1080    1170

No, no one is playing this deck because you’re putting in a lot of work to make average as fuck boards while every other deck puts in less effort for equal or better boards. Why would anyone play a deck like this? Why put in more work than necessary for minimal reward? Got an ego to stroke?

 

That’s why I said I’d be interested in seeing how this deck evolves over a few sets in my first post in this topic, because this deck has potential but it isn’t there yet (if at all).

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Blacklisted    1333

This deck is playing vanillas while Zoodiac is making 1 card turn into 5. Sure this deck might have been good but it came out at the wrong time (i.e DDD and Yang ZIng)

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Brand    245

Been trying out the invoked build. Endingwith firewall, ib, auram and Mechaba is strong, but i feel like its not as consistant as it can be. Definately somethibg worth testibg some more

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