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World Chalice Deck Discussion

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»victor    6400
On 8/1/2017 at 4:00 AM, Nate1080 said:

This looks like a cool deck, and I would be interested to see how it evolves over a few sets.

 

Even if you disregard Zoo/Draco, the problem I see is that you can combo and do a lot of shit but the payoff is pretty mediocre. This deck isn’t doing anything that’s really bonkers yet.

 

On 8/1/2017 at 0:15 PM, DukeLukewarm said:

Considering this deck basically eats up its entire extra deck to make a play, do you just scoop if your first board isn't enough to win? 

 

On 8/6/2017 at 5:12 AM, Blacklisted said:

This deck is playing vanillas while Zoodiac is making 1 card turn into 5. Sure this deck might have been good but it came out at the wrong time (i.e DDD and Yang ZIng)

 

I would argue that the "bonkers" card, making 1 card turn into many, is the "in-theme Soul Charge, without the LP cost and the Battle Phase":

 

300?cb=20120720033042

 

Seeing as Crowned is LV 2, and so are the Shine Balls,

 

But, even beyond that, the deck can play:

 

300?cb=20131026015608300?cb=20170718194921

300?cb=20170429112524300?cb=20170731001625

 

Galaxy Serpent + Supreme King Dragon Darkwurm make the baby Chaos Dragons live (see above), and they, Darkwurm, and Panda (it's not once per turn! (|:|)), give you LV 4s for Daigusto Emeral. Treasure Panda being an EARTH monster, can make Missus Radiant with Beckoned, and being a Beast, can make Ib quite easily.

 

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»victor    6400

But that's just the tip of the iceberg, because you can play:

 

 

300?cb=20161031040930300?cb=20161101155625

 

and make it off Tri-Wight (Toad works with FIRE Aquas, aw yeah) :cool:

 

Geminis are finally useful because you can Link Spider or Imduk with them.

 

It's great to be able to turn a Normal Gemini with terrible stats into a Catastor.

 

300?cb=20161007084008300?cb=20161029234947

 

http://yugioh.wikia.com/wiki/Chemicritter_Hydron_Hawk

http://yugioh.wikia.com/wiki/Chemicritter_Oxy_Ox

 

And Supervise lets you Link Summon and revive a Normal monster, and Catalyst Field gives you an extra Normal Summon.

 

300?cb=20120728133344

 

Not only gives you EARTH/Aqua Link material, how cool is that (can Tribute for Toad!), and EARTH for Missus Radiant, but also, with Lazuli, searches Carbo Crab to hand.

 

I wouldn't be surprised to see Gemini Frog World Chalice Paleos who can still play Toadally Awesome, be a deck, since Crowned and Hydron Hawk are LV 2 Water, for Swap Frog.

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knives1990    262

Bought the deck core online and started doing some test hands in my free time the past couple days. Still learning how to optimize combos but at this stage at least I'm going to say that the deck needs a lot of world chalice monsters and not many mons that aren't world chalice aside from the busted ones like Venus and gofu. cards like brilliant fusion while great in theory are even looking expendable in favor of more world chalice cards. The best card you've brought up has been exodius that card is just nuts. And if I do cut brilliant fusion engine, I'll be looking at the lvl 2 world chalice normal and your other idea enchanting fitting room. 

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here's a stupid question, would it be possible to build a budget version of the deck with only one Guarddragon and 0 Lee? i'd rather not shell out £36 (minimum) for a set of Lee and another £16 for 2 more dragons. if i have to i will, since i really want to play this deck but i was just wondering if it was possible? i have 3 of everything else except ningrisu which i have at 2 (pulled one from a box, got a 2nd for a steal from Locals organizer) 

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knives1990    262

You need the lees for sure and personally I use 3 guardragon but you would be fine at 2. For once ygosingles was lit 1 week ago 3 of everything in the deck was in a core that I bought for 37 USD. Now the prices have went up, I would for sure get the lees and guardragons regardless

 

also fwiw the build I am using while I learn the deck doesn't have any money cards in it except firewall dragons and the deck core cards. It's really fairly cheap even with the price increase

Edited by knives1990

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+Mascis    4553
On 8/1/2017 at 7:46 PM, Mascis said:

also i discovered that if the tcg ever unbans zenmeighty there is an infinite draw combo with it and wind-up rat lol

nvm we just have an infinite draw without zen

 

 

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Brandis72    32
On 8/12/2017 at 3:02 PM, knives1990 said:

Bought the deck core online and started doing some test hands in my free time the past couple days. Still learning how to optimize combos but at this stage at least I'm going to say that the deck needs a lot of world chalice monsters and not many mons that aren't world chalice aside from the busted ones like Venus and gofu. cards like brilliant fusion while great in theory are even looking expendable in favor of more world chalice cards. The best card you've brought up has been exodius that card is just nuts. And if I do cut brilliant fusion engine, I'll be looking at the lvl 2 world chalice normal and your other idea enchanting fitting room. 

Brilliant fusion IS a world chalice monster because, like foolish, it tutors Lee, and Lee tutors Chalice, and that is what gets your engine going most of the time.

Enchanting Fitting Room is terrible in a deck that plays AT MOST 12 vanillas (and this isn't even optimal, your deck should probably be playing 5/6 (3 of which being shine balls)), and is way too unreliable. Tri-Wight on the other hand actually seems cute, although IDK how consistent it would be in a normal build.

Also that new infinite draw loop, unlike the other one which was just suboptimal, is actually awful due to requiring hard-drawn WU Rat.

Edited by Brandis72
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knives1990    262
1 hour ago, Brandis72 said:

Brilliant fusion IS a world chalice monster because, like foolish, it tutors Lee, and Lee tutors Chalice, and that is what gets your engine going most of the time.

Enchanting Fitting Room is terrible in a deck that plays AT MOST 12 vanillas (and this isn't even optimal, your deck should probably be playing 5/6 (3 of which being shine balls)), and is way too unreliable. Tri-Wight on the other hand actually seems cute, although IDK how consistent it would be in a normal build.

Also that new infinite draw loop, unlike the other one which was just suboptimal, is actually awful due to requiring hard-drawn WU Rat.

Yeah as I've played more and more hands, brilliant fusion is needed to dump lee I stand corrected

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»victor    6400
5 hours ago, Brandis72 said:

Brilliant fusion IS a world chalice monster because, like foolish, it tutors Lee, and Lee tutors Chalice, and that is what gets your engine going most of the time.

Enchanting Fitting Room is terrible in a deck that plays AT MOST 12 vanillas (and this isn't even optimal, your deck should probably be playing 5/6 (3 of which being shine balls)), and is way too unreliable. Tri-Wight on the other hand actually seems cute, although IDK how consistent it would be in a normal build.

Also that new infinite draw loop, unlike the other one which was just suboptimal, is actually awful due to requiring hard-drawn WU Rat.

 

In regards to Enchanted Fitting Room, you want at least 3 Shine Balls, 3 Chosen (1 ETele + Dai), and 3 Crowned (2100 DEF, also LV 2 with the Shine Balls).

You can also play Tune Warrior, because you can play ROTA with Beckoned, and Unexpected Dai opens up a LV 3 EARTH for Missus Radiant, and Dandylion becomes even better.

If you consider Genex Undine + Controller, that gives you even more.

 

And you're not playing it in isolation because Exodius (as a free Link extender) recycles Normals to deck, so as the game goes on, you have even more chance of blowout.  Common Charity is a card and Faustian Bargain can come in (although you'd side this going second, and for non-True Draco).

 

You want to increase the celing of the deck, and the more Brilliant Fusion, Emergency Teleport type cards you can play the better.

Dai and Gofu want you to have no monsters, this has no such restriction.

 

And because World Chalice is so diverse, we can consider:

 

300?cb=20160901214001

 

Keep in mind that it's DARK and you get its effect off Pendulum Summoning it (not that you would, but you could with say, Supreme King Dragon Darkwurm)

But really, if you pull off stacking the 3 Normals, and a Guardragon, that's a blowout.

 

Note that it's LV 4 but it's Scale 5. So if you have a Scale 0-3, you can Pend it, and coincidentally, Risebell the Summoner is a LV 3 Scale 2 Normal (who also works with ETele and Dai).

 

There's also Summoner Monk, Dark Renewal (Ib and Crowned as Casters), etc. 

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Pinulu    154

Hello,

 

I built this deck to maximize explosive power while cutting down on cards likely to brick.

3 Gem-Knight Obsidian is great it is one of the best cards in the deck and you will find your self wanting this card all the time.

It allows you to effortlessly establish a board. No Lazuli b/c I cry every time I draw it.

Draconnet lets me get some use out of the lv 2 WC monster and to consistantly open up with strong hands.

I don't like the amount of bricking Venus\Shineball brings.

I go back and forth between the second ningirsu and topologic bomber dragon all the time but drawing cards is good.

 

Im not too sure about my side deck but most of the cards seem ok. First of dragons and dragons mirror b/c well its just something I want to try. 

Extra deck seems pretty standard no diagusto emerald b/c its really not worth the space without the Venus\Shineball engine.

 

Please let me know what you guys think.

 

plbJfdk.png

 

 

 

 

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Brandis72    32
9 hours ago, Pinulu said:

Hello,

 

I built this deck to maximize explosive power while cutting down on cards likely to brick.

3 Gem-Knight Obsidian is great it is one of the best cards in the deck and you will find your self wanting this card all the time.

It allows you to effortlessly establish a board. No Lazuli b/c I cry every time I draw it.

Draconnet lets me get some use out of the lv 2 WC monster and to consistantly open up with strong hands.

I don't like the amount of bricking Venus\Shineball brings.

I go back and forth between the second ningirsu and topologic bomber dragon all the time but drawing cards is good.

 

Im not too sure about my side deck but most of the cards seem ok. First of dragons and dragons mirror b/c well its just something I want to try. 

Extra deck seems pretty standard no diagusto emerald b/c its really not worth the space without the Venus\Shineball engine.

 

Please let me know what you guys think.

 

plbJfdk.png

 

 

 

 

I'm afraid to say that even though your goal was to become explosive, you instead made a build that's very inconsistent:

Playing this many vanillas guarantees that you will just have hands that have no real means of plussing, and will be forced to just shit out all your monsters for double eve and pass; this simply isn't enough in the current format.

No, venus/balls do not brick, because if you do end up dead drawing shine balls, they'll do about as much as a star grail vanilla thanks to link spider, and venus' power is just too massive to ignore (goes +3, then goes +3 again off of emeral).

Obsidian is actually a pretty cool idea (and Draconnet isn't terrible either, although it's not good for the simple reason that venus straight-up outclasses it, and that you don't want to run too many normal summon reliant enablers), although playing three of them is overkill; the card requires access to an imduk play already resolved to get much out of it.

Gofu is actually quite important here, and you should be playing at least two of them: it's capable of just SSing itself straight from hand, at the same time granting a +2; this is better than just about any non-engine card in the game these days, and definitely a million times better than drawing a stargrail vanilla.

 

@Stomach The MachoPony: Sadly, I would argue that the deck is throughly implayable without Lee (the deck will just be an inconsistent mess without it, and will lose a massive chunk of it's power because you actually summon Lee eventually in almost all your games: it is tutored by brilliant, by foolish, and by hard drawn chalice, while also tutoring said chalice, which is absolutely crucial). If you're looking for a budget ''fair'' (monster-based) deck, the best one by far would probably be Diagramless True Draco, which would, without the sideboard, probably cost about 100$, while still putting up work against pretty much everything that isn't properly built Draco/Zoo.  

This should probably tear most locals apart (and yes, I highly recommend getting at least 1 master peace: even that can just create autowins vs paleozoic). List will be PMed.

 

Edited by Brandis72

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+Mascis    4553

Could you not post true Draco lists in the World Chalice thread? Thanks 

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Brandis72    32
17 minutes ago, Mascis said:

Could you not post true Draco lists in the World Chalice thread? Thanks 

Sorry about that, didn't really think it through, will PM it instead.

Thanks for telling me.

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knives1990    262

Finally was able to get some real matches in with the deck the past couple days and I noticed that the deck is plenty powerful even before we get the new cards in the next set. If you get your world legacy/lee play off turn one you can set up very strong and you keep having additional plays. The problem I'm seeing is getting to your lee/legacy plays and even playing 7 ways to get lee (brilliant, foolish, lee) isn't good enough odds sometimes. I was thinking while it can be risky, pot of desires is like the only generic consistency card we could play behind the 1 upstart. Wondering if there's something else people are using that I haven't thought of

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»victor    6400
1 hour ago, knives1990 said:

Finally was able to get some real matches in with the deck the past couple days and I noticed that the deck is plenty powerful even before we get the new cards in the next set. If you get your world legacy/lee play off turn one you can set up very strong and you keep having additional plays. The problem I'm seeing is getting to your lee/legacy plays and even playing 7 ways to get lee (brilliant, foolish, lee) isn't good enough odds sometimes. I was thinking while it can be risky, pot of desires is like the only generic consistency card we could play behind the 1 upstart. Wondering if there's something else people are using that I haven't thought of

 

You can play Transmodify to get Lee, because it's a LV 2 Fairy, (You can also Transmodify Lee or Shine Balls for Venus, so you want to be playing it):

 

300?cb=20170705133924

 

If you control no monsters, you Special Summon this, and can Transmodify for Lee (effect), without using your Normal Summon.

 

1) Then, you can banish for Metaion, clear the board, and bounce Lee to hand for reuse, if you want a reset. The reset could potentially make Gofu and Unexpected Dai live for next turn, if you play them.

2) Alternatively, you can tutor World Legacy with Lee, and Tribute for it, ending with indestructible Timelord and a monster that counters "monster(s) Special Summoned from the Extra Deck". That's a pretty decent lock.

 

Zaphion's effect is good vs True Dracos and Pendulums, and you get a draw when you Link with it, or Send it for Lee.

 

Keep in mind, all the Timelords can be Special Summoned, i.e.

 

300?cb=20161117191003300?cb=20161120180703

 

This makes the deck so much better because you can Special Summon Timelords from hand, as well as Lee (get its effect), and Venus as well.

 

You "subvert" the typical Time Maiden Special Summon restriction, here's how:

 

Hecatrice -> Valhalla

No monsters on field

SS Time Maiden

Tribute it to search Timelord (e.g. Zaphion)

(Still have no monsters on field)

Valhalla to SS Timelord

You still have your Normal Summon to do stuff (and Maiden in grave to banish when you need it)!

 

If you play Exodius , you have a LV 10 monster on the field to Rank 10 with (|:|)

 

Another play:

 

Hecatrice -> Valhalla

Valhalla SS Lee

Lee search World Legacy

Tribute for World Legacy

Send World Chalice for Lee's effect

World Chalice brings out 2 monsters, go from there?

 

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knives1990    262

It's just far too many cards honestly. transmodify only seems good when you have maiden so you're putting in at least 2-3 maiden, 2-3 transmodify + timelord targets for still what amounts to a 2 card combo to bring lee out, albeit a strong way to bring it out without using up the normal summon. The problem is though that time lords don't work well in the deck as it's extremely rare to have literally nothing on the field in which to summon a time lord. Even though transmodify + lee is really good, if I have lee the consistency battle is already won. The Valhalla would work well in your combos but that's additional cards that the deck can't afford to support. Despite that, you may still be into something in maiden + transmodify as many lists  I've seen already use modify, although I currently am not. Could be 3 maiden + 1 zaphion 1 metaion and 3 transmodify, that's still 8 cards though. There's no doubt however that transmodify + lee is the nuts

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»victor    6400

So one of the stronger interactions that this deck has is:

 

300?cb=20161007084047300?cb=20161117191452300?cb=20170731001155

 

In case you guys haven't realized it, Symbols of Duty is Monster Reborn because it lets you revive from either player's grave (raises the specter of reviving Zoodiacs to stack your own).

 

Together, with Auram , you can Superbia + Lee -> search World Legacy - "World Chalice" -> use Superbia as Tribute fodder -> Auram, to Auram it back.

 

Darklord Contact to revive Superbia gives you Lee, and doesn't use up your Normal Summon, which is pretty significant.

 

With COTH and Back to the Front, you have even more ways to revive Superbia now.

 

And as always, Darklords have the Normal Summon open and available for Lee.

 

-----------------

 

But I think the Fairy angle is more interesting because consider:

On 7/8/2017 at 3:10 AM, NB96 said:

 

Herald of Orange Light and Herald of Green Light have been useful for me. I previously had Ash Blossom & Joyous Sring instead of Herald of Green Light but Green destroying Dragonic Diagram made it that much more valuable to me. Being able to discard a Darklord Superbia or Time Maiden means I have good discard fodder as well.

 

If you read Lee closely, it turns any monster in your hand into a Fairy.

 

So that lets you turn Dark Factory of Mass Production and World Legacy's Heart, which are 2 for 1's into Fairy in hand. so that can make Herald live and offset the cost. 

 

As for you'd play Heralds, they are LV 2 LIGHT Fairies to Transmodify with, so you have even more paths to Venus.

 

And Heralds give the deck "disruption" and a "defensive aspect".

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here's a stupid Q (didnt know where else to ask). does anyone know the story of these monsters? the flavor text points to some battle for beckoned, a great hero that chosen idolized and that crowned is a mage in the war. plus with "World Legacy" stuff coming in the next set supporting Crawlers, i have to wonder if its basically a new DT Chapter. 

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+Mascis    4553

@Stomach The MachoPony no idea dude, it's probably made up bullshit

 

@victor every post you've made in this thread has been pretty interesting. you're ability to find these cards / interactions is astounding. however i don't think that a majority of those interactions are competitively viable in any way shape or form. there is just too much that needs to go right, and deck building wise it's just a nightmare. in a vacuum, sure, but YGO is not played in a vaccum

 

-----------

 

anyway, i've been testing a lot for the current format, watching a lot of videos of builds that are preforming well and seeing what they are doing. things that stand out to me is that venus and shine ball, while contribute a lot to comboing off, is 6 cards on top of your already 12 card engine. they also cost you a ton of life, which when you are playing my bodies to protect your board and soul charge to go over the top the 3k you take from venus adds up.

 

i've seen people play the kaiju field spell along with gameciel to replace my body, but think kaijus in the main are terrible as they don't contribute to comboing at all and they aren't even that good in some match ups.

 

for reference, here is my current build

 

iM6xj4O.png

 

Main

3 / 3 WC Vanillas - These dudes can at the very least serve as monsters that can fight, something that the shine balls don't do. Drawing them isn't horrible like the shine balls, as you can summon them off of the link WC monsters to continue Linking up.

 

3 / 3 / 3 Effect WC - The most optimal. I would never play less than 3 guardragons.

 

Lazuli / Garnet Split - You sometimes just don't want to send a lazuli as you might not have normals to get back.

 

3 Gofu / 1 Rabbit - Gofu is absurd since it just lets you have link material for free. Rabbit + Legacy is essentially a less consistent version of Venus + Legacy. Rabbit is basically trading one of your normal summons for two vanillas, which im happy to do for free.

 

Trick Clown - this card is actually cool as hell. an extra monster you can send with brilliant if you have lee already, allows you to have an additional monster to link with. also a level 4 for emeral

 

3 Ash / Maxx - You want to be able to stop your opponent from doing stuff, and 4 is a nice number that lets you open or draw into the fairly consistently after doing combo bullshit. This is honestly the most flexible spot for the deck, but i think in order to stay competitive you need to have some kind of disruption

 

3 Brilliant Fusion / Soul Charge - Non-negotiable.

 

2 My Body as a Shield - What I really love about this card is that it lets you go second. If they have ghost ogre or torrential or some drident pop in mind you can slam a My Body in your hand and continue playing. Also blocks board wipes obviously

 

2 Twin Twister - Another cards that's in contention, but essential the same idea as My Body as it allows you to go second and power through backrows. You don't mind ditching since the card you ditch is most likely something you can recoup.

 

Raigeki / Mind Control - Mind Control is stellar in any link based deck. You just take a thing and use it for a link summon. Taking another Link monster is stupid as hell too. Raigeki is must a to break through boards

 

Teleport / Unexpected - Unexpected conflicts a bit with Gofu but there are more hands that become less awkward with it. Same goes for teleport, which is obviously the better card that you just have less targets for. These cards essentially give an extra copy of a normal monster without you ever having to draw the shitty normal monster.

 

Foolish Burial - Toolbox card, honestly might be the best card in the main deck. Literally just gives you access to any monster you need (4th lee most of the time). Combo extender as you can send trick clown if ya feel frisky

 

World Legacy's Heart - One is the prefect number. I've seen some builds completely cut this, but i find that being search able and also a card that can protect links is a pretty nifty card to have. I might try an upstart (39 meme) or a different hand trap line up without this card

 

Side

Snow - This over clown when since you dump tons of cards in the GY, so you can get it the grave and disrupt plays with the book of moon effect or clear shit on your turn

2 Kaiju - For the decks that make the things that you can't reasonably out since they decicede to just make a card that you can't kill with effects that destroys your cards on your turn lol great card design imo

2 Hanewata / Ghost - Toss up on these boys. Hane is good againts trickstars and CHAIN BURN, Ghost covers the things Ash can't

2 Timelord - Also for that tru draco deck that people like to ruin my day by playing

2 chalice - i kinda wanna main this but

3 barrier - have as anyone read this card? idk i think it might be good

imperial order - ok

 

Extra

Most of this is standard. I think that you have to play 3 Ib, even though most of the time you only make 2. the 3rd makes me feel safe ;-)

I wanna fit a 2nd Auram. People think one is enough but if the break your board i think that having a monster you can monster reborn a dude like firewall is lit

speaking of firewall i only run 2 since i have never gotten to play a game where i absolutely needed to make more than 2

gaia saber is just a link 3 with better arrows than decode, also can be summoned from gaurdragon

 

 

yeah please riip this apart and suggest other ideas, i got tired writing this so im going to bed. pce!

 

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»victor    6400
10 hours ago, Mascis said:

 

@victor every post you've made in this thread has been pretty interesting. you're ability to find these cards / interactions is astounding. however i don't think that a majority of those interactions are competitively viable in any way shape or form. there is just too much that needs to go right, and deck building wise it's just a nightmare. in a vacuum, sure, but YGO is not played in a vaccum

 

-----------

 

anyway, i've been testing a lot for the current format, watching a lot of videos of builds that are preforming well and seeing what they are doing. things that stand out to me is that venus and shine ball, while contribute a lot to comboing off, is 6 cards on top of your already 12 card engine. they also cost you a ton of life, which when you are playing my bodies to protect your board and soul charge to go over the top the 3k you take from venus adds up.

 

i've seen people play the kaiju field spell along with gameciel to replace my body, but think kaijus in the main are terrible as they don't contribute to comboing at all and they aren't even that good in some match ups.

 

 

@Mascis You raise a good point because as I've gotten around to play this deck more, I've struggled to out Master Peace, and some of the card interactions I posted are in a vacuum, and do nothing to address that, especially when they know you don't play Solemn Strikes, or Traps for that matter.

 

To that end, I've been kind of trying to find ways of making Beelze of the Diabolic Dragons in here. Gofu helps make it, but I'm also taking another look at the Genex Undine + Genex Controller (LV 3 DARK Tuner) engine, because Controller + World Legacy gets you there.

 

There's also ways of going LV 2 + 3 + Controller = 8 in here, so that's another way to it.

 

---------------

 

Again, Darklords point to a solution for the LP problem in Number 35: Ravenous Tarantula for the OTK, making it through Exodius. How Exodius lets you recycle drawn Garnets/Lazuli's you can dump from hand via Lee to make BF live, is an interaction people have noticed (i.e. below). 

 

Being in the Extra Deck, it's not like you're playing dead cards, like you would Rescute Rescue, or Megamorph, or something to "force" the LP issue. 

 

 

This 1st place Win a Mat profile at YCS Toronto is probably the best result I've seen for World Chalice, and he raises a lot of good points, especially with the Gameciel Waterfront protection as summoning it off a Firewall Dragon, again because you don't really have an out to Master Peace otherwise.

 

That Summon from hand interaction is possibly something to exploit, when you can protect that monster with Ib as well.

 

You see more Waterfronts in the OCG, e.g.:

 

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+Mascis    4553

i don't like the win a mat deck because i don't think it will open the kaiju package enough to warrant it. if i was gonna test the kaiju stuff i would probably play the list closer to the ocg one you posted.

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knives1990    262

Kaiju engine is pretty good. I've been trying to fit it in, but I feel bad because I would have to cut desires which means reducing consistency. Honestly victor has had some great ideas here. I've been seeing kaiju and time lord engines a lot lately. We've discussed the merits of timelords and the synergy maiden has with transmodify. What hasn't been discussed on this site is the kaiju package, which as long as you aren't hurting your decks consistency too much, is a very strong consideration. I would personally play 2-3 field spell, 1-2 terraforming, and 2 gameciel. Siding more kaijus + slumbers is perfectly reasonable going second, as is additional time lords for specific matchup. All in all, I feel that it could be the best version of the deck. I'm still testing and figuring out what's necessary and what's not so I can decide if I can actually fit the kaijus in or not

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»victor    6400

On the point of Kaijus,

 

Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. 5).

Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead.

 

One thing that doesn't get enough attention paid to it, is as a Field Spell, Waterfront breaks the game mechanic, and even more so under Link format.

 

Unlike other Field Spells with counters as their mechanic, you don't actually have to remove any counters to use its effect.

Why is there an arbitrary max of 5 counters? It doesn't really matter...

 

It's a searchable once per turn search (especially once it gets loaded by the Link mechanic), and has destruction protection, that's not once per turn.

 

Unlike Diagram, even if they negate with GoSR or Ash, you can just search again next turn if it survives, with no loss.

 

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That leads to an interesting interaction with Toon Table of Contents and Toon Alligator , especially in this deck.

 

Not only do you have 4 slots you can sidedeck out depending on matchup and going 1st/2nd, but it also lets you go into LV 4 into Emeral and Abyss Dweller vs Dinos, True Draco, and it boosts Ib as well.

 

As a Normal monster that's not a World Chalice, that lets you keep those WC monster in hand so you can second NS through Imduk, or SS through the floater effects.

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