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I. Monsters


Trickstar Candina
Light Fairy / Effect
Lv4 1800/400
(1) When this card is Normal Summoned: You can add 1 “Trickstar” card from your Deck to your hand.
(2) Each time your opponent activates a Spell/Trap Card, inflict 200 damage to your opponent immediately after it resolves.

This is your Stratos. An obvious and simple combo is to either add Lilybell or Lycoris and use their respective special summoning effects

 

Trickstar Lilybell
Light Fairy / Effect
LV2 800/2000
You can only use this card name’s (1) effect once per turn.
(1) If this card is added to your hand, except by drawing it: You can Special Summon this card from your hand.
(2) This card can attack directly.
(3) When this card inflicts battle damage to your opponent: You can target 1 “Trickstar” monster in your Graveyard; add it to your hand.

This card combos with both your Candina and Lightstage either of which will trigger the special summoning effect. Part of the reason some lists run 2 of this card is that the 3rd effect of Monster Reborning a Trickstar can come in handy to reextend your combos after you've burned a lot of resources. Ironically since there is no restriction on Lilybell triggering it's own effect if you had a normal summoned Lilybell on field or had it from a previous turn and both a Lilybell and Lycoris in grave you could attack add and trigger Lilybell attack with 2nd Lilybell add Lycoris send back one of the Lilybells ending the combo as the 1st effect is once per turn. 

 

Trickstar Lycoris
Light Fairy / Effect
LV3 1600/1200
(1) During either player’s turn: You can reveal this card in your hand to your opponent, then target 1 face-up “Trickstar” monster you control, except “Trickstar Lycoris”; Special Summon this card, and if you do, Return that target to the hand.
(2) Each time your opponent adds a card(s) from their Deck to their hand, inflict 200 damage to them for each card.

 

Trickstar Narkissus
Level 4 LIGHT Fairy-Type Effect Monster
ATK 1000
DEF 1800
You can only use this card name’s (1) effect once per turn.
(1) If your opponent takes effect damage: You can Special Summon this card from your hand.
(2) Each time your opponent activates a monster effect from the hand or in the GY, inflict 200 damage to your opponent.

 

II. Link Monsters


Trickstar Holly Angel
Light Fairy / Link / Effect
Link 2 2000 / BL BR
2 “Trickstar” monsters
(1) Each time a “Trickstar” monster(s) is Normal or Special Summoned to this card’s linked Zone(s), inflict 200 damage to your opponent.
(2) A “Trickstar” monster linked by this card cannot be destroyed by battle or card effect.
(3) When your opponent takes damage from a “Trickstar” monster’s effect: This card gains ATK equal to that amount of damage, until the end of this turn.

 

Trickstar Crimson Heart
Light Fairy / Link / Effect
Link 2 2000 / R BL
2 “Trickstar” monsters
You can only use this card name’s (2) effect once per turn.
(1) Each time a “Trickstar” monster(s) is Normal or Special Summoned to a zone this card points to, you gain 200 LP.
(2) You can discard 1 “Trickstar” card; each player draws 1 card. If your LP is 2000 or more higher than your opponent’s LP, you draw 2 cards instead.
 

Trickstar Bella Madonna
Link 4 LIGHT Fairy Link Effect Monster
ATK 2800
Links: Top, Right, Bottom Left, Bottom
Materials: 2+ “Trickstar” monsters
You can only use this card name’s (2) effect once per turn.
(1) While this Link Summoned card does not point to any monsters, it is unaffected by activated effects from other cards.
(2) If this card does not point to any monsters: You can inflict 200 damage to your opponent for each “Trickstar” monster in your GY with a different name.

 

III. Spells


Trickstar Lightstage
Field Spell
(1) When this card is activated: You can add 1 “Trickstar” monster from your Deck to your hand.
(2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zones; while this card is in the Field Zone, that card cannot be activated until the End Phase, and during the End Phase, your opponent chooses to either activate it, or send it to the Graveyard.
(3) Each time a “Trickstar” monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to your opponent.

 

Trickstar Light Arena
Field Spell
You can only use this card name’s (1) effect once per turn.
(1) If you Link Summon a “Trickstar” monster: You can target 1 “Trickstar” monster in your GY that was used as a material for that Summon; Special Summon it in Defense Position, but its effects are negated.
(2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else Return it to their hand.


IV. Traps

 

Infinite Impermanence

Trap Normal

Target 1 face-up monster your opponent controls, it has its effects negated (until the end of this turn), then if this card is activated while it was Set, negate the effects of other Spells/Traps in this card's column this turn. If you control no cards, you can activate this card from your hand.

 

Ring of Destruction

Trap Normal

During your opponent’s turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP, destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 “Ring of Destruction” per turn.

 

Torrential Tribute

Trap Normal

You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.

 

Trickstar Reincarnation
Trap Normal
(1) Banish as many cards from your opponent’s hand as possible, and if they do, they draw the same amount of cards from their Deck.
(2) You can banish this card from your Graveyard, then target 1 “Trickstar” monster in your Graveyard; Special Summon it.

This card + Droll & Lock is literally a win condition on its own leaving your opponent with no hand if you time it correctly. You search this off of Candina which is searchable off the Lightstage which is itself searchable off of Terraforming. Meaning odds are if you draw Droll & Lock you can search Reincarnation if it's not already in hand. 

 

V. Techs and Staples

 

A. Monsters

 

Ash Blossom & Joyous Spring

Effect Monster(Handtrap)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.

 

Droll & Lock Bird

Effect Monster(Handtrap)

If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand".)

 

Eater of Millions

Effect Monster

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.

 

Effect Veiler

Effect Monster(Handtrap)

During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls, that face-up monster your opponent controls has its effects negated until the end of this turn.

 

Ghost Ogre & Snow Rabbit

Effect Monster(Handtrap)

During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard, destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

 

Ghost Reaper & Winter Cherries

Effect Monster(Hand Trap)

During either player's turn, if your opponent controls more monsters than you do: You can discard this card, reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.

 

Honest

Effect Monster(Handtrap)

During your Main Phase, you can return this card from the field to it's owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

 

Sample Deck Lists:

 

Old Examples Removed. New Samples TBA

 

 

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HereWeGo    0

I really love this deck even though playing it kind of makes me feel like a bit of a meanie. The way they almost encourage your opponent to not play the game is awful in that fun kind of way. I haven't gotten to play enough of them to be a proficient player but I look forward to playing with them a lot in the future!

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Inkweaver    4

At least you're not one of the people calling them "the new chain burn."

 

I fell in love with this deck the moment I saw them. I just hate seeing people running Handtrap.dek with a Trickstar engine and claiming it's Trickstar. Granted, the meta sucks enough to have to resort to such a deck, but still.

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Me.    57
2 hours ago, Inkweaver said:

At least you're not one of the people calling them "the new chain burn."

 

I fell in love with this deck the moment I saw them. I just hate seeing people running Handtrap.dek with a Trickstar engine and claiming it's Trickstar. Granted, the meta sucks enough to have to resort to such a deck, but still.

Maybe you shouldn't be listing "sounding smart" as one of your interests.

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Inkweaver    4
14 minutes ago, Chevalier De Fromage said:

Maybe you shouldn't be listing "sounding smart" as one of your interests.

Don't see why not. It's accurate.

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Me.    57
1 minute ago, Inkweaver said:

Don't see why not. It's accurate.

I guess that, just like with yugioh, you don't have to be good at something to call it an interest.

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Inkweaver    4
Just now, Chevalier De Fromage said:

I guess that, just like with yugioh, you don't have to be good at something to call it an interest.

Well, sounding isn't the same as "being"

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Nate1080    1225

You literally just listed cards and decks without any explanation of anything. What is this?

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Inkweaver    4

A desire to spark discussion, I think

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4 minutes ago, Nate1080 said:

You literally just listed cards and decks without any explanation of anything. What is this?

"Under construction" Maybe I'm being a little ambitious but eventually I want the OP to be a full resource in and of itself. Be thankful somebody is doing it though. This is literally one of the better decks of the format besides Spyrals of course and has been good for a while and yet we didn't have a thread.
 

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Nate1080    1225

I appreciate you making the effort to make this, but what I was getting at is that there’s a reason why there’s a quality control thread and why people don’t just post discussion threads out of nowhere.

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7 minutes ago, Nate1080 said:

I appreciate you making the effort to make this, but what I was getting at is that there’s a reason why there’s a quality control thread and why people don’t just post discussion threads out of nowhere.

I would have asked Victor for some help if he was around. Tbh I'm kinda worried he was a big part of what was keeping the discussion from completely dying off and I'll be honest now I'm legitimately worried he might have died himself. 

 

If anybody knows anything please do post something. Despite the fact that he was a retired mod and not actively playing the format he was the heart of the section. 

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chrona    83

OTKs which can come up:

1 Lightstage + 3 Lycoris + 2 Reincarnation
1 Lightstage + 2 Lycoris + 3 Reincarnation


1 Candina + 1 Gofu
Basically Gofu Tokens into Beatdown-Links, Candina into Fieldspell into Lilybell.
Gofu + Lily into AFD, search another Fieldspell, search Lycoris. Attack with all.

 

Edited by chrona
explaining last otk

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turceal    29

If you want to get gimmicky then Candina + chain summoning is also an OTK. Although, at this stage everyone has moved on from it mostly.

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+rei+    34657

there's a waifu.dek?

 

time to start playin current

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Me.    57
3 minutes ago, rei said:

there's a waifu.dek?

 

time to start playin current

The only problem is that it's not competitively viable.

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BuildTheWalia    250
1 hour ago, Chevalier De Fromage said:

The only problem is that it's not competitively viable.

ur not competitively viable

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On 12/4/2017 at 7:34 PM, Chevalier De Fromage said:

The only problem is that it's not competitively viable.

Prague 2.0 says otherwise. trickstar was like 2nd most played deck behind Spyral with i think 7 out of the top 32 playing it.

 

anyway it's certainly a strong deck rn i know a few of my local Pros are testing it out for the future, it's still not amazing with the right counters and outs. i mean for god's sake i went 2-1 against it with Fire King.  but if you arent maining a ton of outs like i was (mistake, warning, strike etc) then the burn can take you down fairly quickly. 

 

i've seen some guys at my locals tech in stuff like Secret Barrel and Dice Jar to try for a more turbo burn oriented deck but i think stun works better, reincarnation + droll is a wincon on its own (and with the upcoming droll reprint more people will have it) 

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buckwheatloaf    204

side cyber dragons and megafleet they're gud

 

 

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FVFRYTHFNG    346
12 hours ago, buckwheatloaf said:

side cyber dragons and megafleet they're gud

 

 

t. guy with hundreds of both

Stop shilling for dogshit cards anytime

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Dropping this to note that the Grinder Golem combo is a thing now here in the TCG:

 

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harig07    2058

Yo dudes, been a while. Haven't properly played the yugiohz since Aug 2014 but stayed fairly up to date with what's going on. Got a Trickstar deck around CORE's release cause Droll crush is juicy af, played with the deck quite extensively up until around YCS London. Seeing as this discussion is going on thought I'd give my 2cents, if I'm jank lmk.

 

tl;dr BLS and Dragon engine increase the deck's ceiling substantially. Scapegoat is my love but isn't perfect.

 

To start, goodstuff.dek is more or less the default for Trickstar and has been since its debut. Community consensus is that Trickstar is a burn deck, alternate win con deck etc, but people always have this perception with decks that, idk, they just don't like lol (think Dark World and so on). In practice Trickstar is I guess modern Gadgets - back in the day a deck like Gadgets would gain advantage incrementally, you normal summon get a float then use removal to keep the opp in line with you. But the advantage was fairly menial, just floating gadgets doesn't really allow you to do anything. The comparison is just to illustrate that most of Trickstars pluses are fair - you're not gonna do mad combo plays most of the time, certainly not when you just have the engine components unless it's one of the OTK hands. Stage -> Candina -> something is advantage but doesn't impact board state in any way. In practice you see this in most relevant removal being noticeably good in Trickstar, even things like Kaijus and Honest that aren't raw plus but just let you kill things.

 

Goodstuff.dek more or less builds itself. If you have 3 Ash 3 Evenly you're good. Evenly synergises with people hard setting everything vs Trickstar, puts them in an awkward situation where they can get wrecked by Droll crush or Evenly and won't be able to play around both at the same time. Unfortunately I don't have access to either and goodstuff without, well, the best of the good stuff doesn't work anywhere near as well. At the time it was clearly goodstuff builds vs dedicated Chaos builds. BLS gave the deck a different dimension so I wanted to try and incorporate it if possible, so I tested with the Chaos stuff a lot. What I found was that you don't need to run as many Darks as the OCG tends to. 2 Lyco = Break Sword which gets a Dark in grave for BLS. Sounds inconsistent but, as aforementioned, you gain so many arbitrary Candina searches that it happens really easily. BLS lets you steal games (Honest combo <3) and adds a noticeable dimension to the deck but obv can brick. If you compare it to something like Chain Summoning imo it offers more - can compare both in more detail but Chain Summoning users will know the feeling of top decking it in a dead situation and knowing it's gg.

 

Following on from this some options present themselves even if you're using the goodstuff structure. Ghost Reaper is v good because it helps alleviate troublesome match-ups: Paleo for example is very tough because of Toad (if you're worried about the match-up side Xyz Encore), which Reaper solves. Initially I ran the Invoked engine and that can work nicely even to a minimal extent - lowest I ran was 1 Aleister 1 Invocation 1 Meltdown and it was fine. Conflicts in you having multiple normals that might sit in hand and has some brick potential but the Invoked engine offers a lot and doesn't take much space. The Destrudo package works really nicely too - even if you draw it Candina -> Destrudo, AFD search or BRD it gives the deck a lot more than what you'd be running instead (assuming Instant Fusion, more hand traps, even Grinder Golem). Whether you fully embellish on it with Darkwurm and more Ravines is up to you, but again you can be quite minimalistic about it if you so wish. 

 

So yeah, main reason for posting is that I haven't seen a Destrudo Trickstar variant discussed at all and was just wondering if it was something people were aware of. If you compare the Link variant to a Synchro one, well, again there's a more detailed comparison to be had, but I'd say the gist of it is that this deck can't utilise Links as well as other decks. This deck is a better deck inherently than, say, World Chalice, but not Spyral or, realistically, any future deck. Scapegoat and Gofu making a Link is nice but nothing substantial. AFD isn't substantial but is good for extending plays - you'd rather end with a 3k booty and extra search, plus potentially some combo potential vs just ending with Candina. BRD is hard removal which really helps. Doesn't conflict with what you'd be doing anyway, summon Candina search then try to extend as much as possible. BLS is godly when accommodated for too.

 

Other than that, you can go the other way with goodstuff and just run the best goodstuff possible. Slumber + Kaijus are evidently main deck worthy - I don't like siding both because in practice Slumber and the Kaijus themselves often contradict in terms of which match-ups they're respectively good against (latter against True Draco, Paleo, Spyral, former only sharing Spyral and is good vs all the other stuff, but the Kaijus aren't great against the other stuff lol). If you main them you have 1 Hole 1 Raigeki 1 Slumber, so essentially a three-off of hard wipe for the match-ups where you need that, and 3 Kaiju for the match-ups where Kaijus are relevant. 4 card Kaiju engine makes siding easier. One could probably prioritise the various things they could run in goodstuff.dek as far as main vs side, and just comparing to each other to see what is good. You have a limited amount of space to accommodate:

-Kaiju engine

-Cosmic Cyclones/Spell Shattering

-Ghost Ogres

-Ghost Reapers

-Scapegoats

-Solemns

-Honests

 

It's not something I've thought about extensively cause I prefer the Destrudo build anyway

 

There's a lot that isn't fresh in my mind, came on here for the first time in a while and was just happy to see a Trickstar discussion existed at all. Ask if anything comes to mind and I'll try my best to answer.

 

Some bullet point bits:
-The deck, overall, is good but not amazing. It'd be in the best six decks but not the best two. Debatable as to where it ranks within that bracket. It's worth keeping in mind: the fact this deck is not as good as the others is predominantly why the Destrudo Chaos route is more appealing to me than the fair version.

-There are a lot of good cards that would be perfect, but ultimately they're too fair. Scapegoat for me encapsulates this most of all - it is a card that is, by all accounts, very good, but its harmatia is that it is too fair. You have to wait a turn to use it which sucks even if it does everything you'd want it to once it is live. Other examples of cards that are too fair in my opinion are: Eater of Millions (v solid but as a BLS target it's obv lacking); Gofu (@1 is v mediocre, T1 Omega is good but the Links are not OP at all); Windwitches (same reason); Honest (similar to Scapegoat, in the upper tier of fair but v good); Grinder Golem (good card but conflicts with Candina, GG works much better in Dark Link variants); Heavy Storm Duster (v good but again too fair); Instant Fusion; Soul Charge (obv can be potent but isn't anything amazing in this deck); Solemns; Mind Control; Book of Moon/Upstart Goblin lol. You get the idea. You will run some of these cards but, again, just something to keep in mind.

-Conversely unfair cards include: Imperial Order; BLS; Evenly; Ash. Destrudo engine, Set Rotation (even without Zefra), Desires, the good hand traps and Spell Shattering are almost in this category. Gofu would have been when at 3. More of this stuff less of the other stuff is how Trickstar will improve.

-Run 3 Desires. I've experienced the hard brick with them once or twice but running 2 makes no sense. You need whatever help you can get.

-Same with Droll and other cards that you should obviously run 3 of but for some reason people don't? Not exactly the same cause you can rationalise 2 Desires but, honestly, they're almost equivalent. Run 3 Droll, run 3 Pot, run 3 Ash and Evenly if you have them, etc.

-In the Destrudo build you can pitch a Trickstar Reincarnation for Ravine and use its banish eff to SS from GY. Twin Twisters shares this potential interaction, obviously in a v different way.

-If you run Aleister and friends Chain Summoning becomes better. Otherwise Chain Summoning is too gimmicky to take seriously - payoff can be strong every now and then but only if you're going to go for Lyco Reincar burn, which is a gimmicky way to try and kill (still viable but easily disrupted), or swinging with everything. Disturbance Strategy is winmore too.

-The side is really where most of my thought process went, imo it's the funnest part of deckbuilding. That's a separate conversation so again if you're like "whaddya think of this?" I'll give my 2cents. Off the top of my head the good finds were Xyz Encore for Paleo, Spell Shattering for Spyral, Magic Deflector as a going first stunner (ASF is fragile, Solemns v good but too fair). I tried a lot of stuff but most of my testing went into the pre-Spyral meta, so while a lot of thoughts are there they're likely outdated.
-2 Lily is better than people think. I don't run 2 because with 3 Desires it was largely futile, but it is viable for sure. Looping that shotty wins games.
-You don't have to, but having the 3 card Utopia package makes Lightning a lot better. I would strongly recommend it.
-If you run BLS the 2nd Break Sword or a Leviair is a good shout.
 

Might add stuff as I think of it but yeah, again haven't thought of yugioh since YCS London and even then I didn't care for what was happening in CIBR, I just went for side events and to see some familiar faces. If Destrudo and BLS are expired ideas my bad. Imo it's v preferable to the Link stuff as the deck can accommodate the Destrudo Synchro package easier than Links + the former has more impact than the latter in this archetype, and preferable to pure goodstuff just because pure goodstuff is too fair. If nothing else just try BLS cause it's easy af to use. Reaper is meta relevant and can ease BLS if you're concerned with 1 Gofu (which isn't a mandatory run at all) being too little, but BLS weirdly can work with no main deck Darks at all just cause 2 Lyco is not difficult to get and Break Sword is useful anyway.

 

Sample build, no Ash or Evenly but could easily make room for them if you own them

 



 

3 Trickstar Candina

3 Trickstar Lycoris

1 Trickstar Lilybell

3 Destrudo the Lost Dragon's Frisson

1 Supreme Dragon King Darkwurm (don't have to run but turns Candinas into free R4s, sometimes grabs Candi if you open with Ravine + one of the Dragons)

3 Droll & Lock Bird

3 Ghost Ogre & Snow Rabbit

1 Maxx "C"

1 Gameciel, the Sea Turtle Kaiju

1 Kumongous, the Sticky String Kaiju

1 Radian, the Multidimensional Kaiju (Dark for BLS)

2 Black Luster Soldier - Envoy of the Beginning

23

 

3 Pot of Desires

3 Terraforming

3 Trickstar Light Stage

2 Dragon Ravine

1 Dark Hole

1 Interrupted Kaiju Slumber

1 Raigeki

1 Foolish Burial

15

 

3 Trickstar Reincarnation

1 Imperial Order

4

 

1 Ancient Fairy Dragon

1 Black Rose Dragon

1 Number 47: Nightmare Shark

1 The Phantom Knights of Break Sword

1 Number 39: Utopia

1 Number S39: Utopia Prime

1 Number S39: Utopia the Lightning

1 Number 41: Bagooska the Terribly Tired Tapir

1 Tornado Dragon

1 Akashic Magician

1 Trickstar Holly Angel

1 Decode Talker

1 Topologic Bomber Dragon (Borreload if you have it)

1 SPYRAL Double Helix

1 Toadally Awesome

15

 

3 Ghost Reaper & Winter Cherries

2 Thunder King Rai-Oh

3 Cosmic Cyclone

2 Spell Shattering Arrow

2 Xyz Encore

3 Magic Deflector

15

 

Edited by harig07

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Expected Trickstars to be better than they were but this guy made top 8 but got beat by Imran Khan and Spyrals:

 

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Updating this today. If there are any combos or techs I need to edit into the OP let me know 

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