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FVFRYTHFNG    346

Well First off you have a bunch of completely irrelevant/unplayable cards in the OP that are just there because they're Trickstar cards, those should really be removed especially considering there isn't even any analysis of them; in addition Carobein isn't going to be TCG Legal for a long time so I have no clue why that's in there, you could footnote it but traditionally deck discussion has only allowed TCG legal cards in the two weeks before their release. Every link monster outside of Holly Angel is fringe, yet you've neglected to include all of the generic Link monsters and their comparative merits, which is really important because resolving Scapegoat is one of the only ways this deck does anything of note.

Speaking of Scapegoat, with the advent of Knightmares a Scapegoat resolution with a Candina/Reincarnation goes a lot further than it previously did, especially if you elect to play Iblee so the Extra Deck certainly merits a lot of conversation, even moreso with Cherries being viable insofar as the only way that this deck competes as a Rogue strategy is by playing a ton of Handtraps. Outside of that you should probably talk about the potential of Sky Striker cards as a way for Trickstar to apply pressure with link plays and also toolbox removal which the deck doesn't inherently contain either of in-engine, but there aren't many specific interactions to talk about, IIRC there are a few Trickstar decks that have performed well at European Nationals over the past week so that will perhaps assist you in providing sample decklsits or whatever. There isn't really much else to talk about, Trickstar does Trickstar stuff you're just playing the more generic high EV cards in the format, just update those too (no idea why shit like TKRO is in the OP) but also actually explain why they're strong, against which matchups, where they should be utilized, any fringe interactions with such, whether they should be sided out vs x/y/z matchup etc.

 

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9 minutes ago, FVFRYTHFNG said:

Well First off you have a bunch of completely irrelevant/unplayable cards in the OP that are just there because they're Trickstar cards, those should really be removed especially considering there isn't even any analysis of them; in addition Carobein isn't going to be TCG Legal for a long time so I have no clue why that's in there, you could footnote it but traditionally deck discussion has only allowed TCG legal cards in the two weeks before their release. Every link monster outside of Holly Angel is fringe, yet you've neglected to include all of the generic Link monsters and their comparative merits, which is really important because resolving Scapegoat is one of the only ways this deck does anything of note.

Speaking of Scapegoat, with the advent of Knightmares a Scapegoat resolution with a Candina/Reincarnation goes a lot further than it previously did, especially if you elect to play Iblee so the Extra Deck certainly merits a lot of conversation, even moreso with Cherries being viable insofar as the only way that this deck competes as a Rogue strategy is by playing a ton of Handtraps. Outside of that you should probably talk about the potential of Sky Striker cards as a way for Trickstar to apply pressure with link plays and also toolbox removal which the deck doesn't inherently contain either of in-engine, but there aren't many specific interactions to talk about, IIRC there are a few Trickstar decks that have performed well at European Nationals over the past week so that will perhaps assist you in providing sample decklsits or whatever. There isn't really much else to talk about, Trickstar does Trickstar stuff you're just playing the more generic high EV cards in the format, just update those too (no idea why shit like TKRO is in the OP) but also actually explain why they're strong, against which matchups, where they should be utilized, any fringe interactions with such, whether they should be sided out vs x/y/z matchup etc.

 

I intend on adding the other non-Trickstar links especially the Nightmare package and removing the irrelevants. Thunder King was in there because it saw competitive play back when I first made the thread but I'll probably remove it now.

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8 hours ago, FVFRYTHFNG said:

The vast majority of Trickstar Sky Striker decks are fundamentally Trickstar decks but seeing how the core engine of that deck is only 17 cards at maximum; as we've seen in older formats Trickstar decks are usually just comprised of the strongest possible "generic" cards tooled towards the most common matchups in any given metagame. The new inclusion of Sky Striker cards is just an extension of that, but they're particularly effective because they solve a few inherent problems with Trickstar, and Engage is such a versatile card that they do so with a relatively low opportunity cost because the engine is incredibly compact. That being said though, there are reasons to play Trickstar more generally that hold true with or without Sky Striker cards, EOMP are a small part of that but there are a bunch of interactions that are just good in this format.

 

What cards you're going to see:

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These are going to be the most frequent cards you'll find in Trickstar simply because they're the most "splashable", there are other configurations of the deck with more Sky Striker cards, but given the concessions necessitated by the format (handtraps for Knightmare Combo decks mostly) at that point you're better off just playing Sky Striker itself and maximizing the commitment to the engine, since you get more out of a smaller Sky Striker engine than you do a smaller Trickstar engine.

Engage is just RotA, the draw effect seldom goes off early but because Trickstars main gameplay loop isn't reliant on this card it doesn't matter. Once you move into the mid-late game this card starts to become increasingly powerful in Trickstar though as that deck is based around an efficient 1-card loop and simplifying resources so the draws just let you pull ahead by grabbing more generic high EV cards. Afterburner & Anchor are pretty important because they give Trickstar a way to do things they've never been able to before; which is actually remove threats. Before Trickstar struggled really badly with reacting to monsters on the field, since all their cards are small and mostly oriented around effect damage & interacting with the opponents resources before they were established (Reincarnation doesn't actually remove anything without other cards or taking advantage of the opponent's actions, Lightstage only locks set cards etc.) so you had to play generic removal. These cards are just the most efficient generic removal in the format, and what's more also contribute to assisting with the other main problem Trickstar had, that of applying pressure, because Afterburner lets your smaller monsters get damage in whilst Anchor can steal big bois for gameshots, which in turn makes the incremental damage the deck racks up more valuable. You will often see a Jamming Wave in the side deck as a swap out for Afterburner or along side it against backrow heavy matchups where Lightstage isn't enough or where you need non-targetting removal (against say Diabolos for example), but Jamming Wave does have some cute interactions like prematurely putting your own Reincarnation in grave. The most important card by far though is Hornet because it's the biggest contributor to solving these 2 issues of Removal & Pressure. On the one hand it toolboxes all of the other cards through Shizuku, but on the other, much like Scapegoat it puts out free dudes that let you toolbox your extra (particularly pertinent with Knightmares, Kagari lets you double up on Burners/Waves through Phoenix/Cerberus/Unicorn) and actually try to win the game. There are a couple of specific combos that Hornet enables but there is a particular one which takes advantage of the Sky Striker matchup to set up the infamous Firewall OTK Loop. The combo is detailed in this video (also a deck profile):
 


There are other reasons to play Trickstar outside of how good Sky Striker cards are in the deck though; Trickstar being a compact engine lends itself to being able to fit enough concessions to Knightmare decks and the fact that Droll & Lock Bird is so powerful this format makes this even easier, given the Reincarnation combo. In addition Reincarnation by itself can often be powerful enough to disrupt decks like SPYRAL + Gouki by utilizing it as search cards resolve to remove key combo pieces; make Super Agent resolve without effect etc. The most impactful trick that Trickstar can pull off though is probably the Lightstage interaction against Sky Striker. Big Multirole turns are among the most powerful things Striker can do; but as you'll always know where their re-set cards are, you can continually target the appropriate card to cut them off of lines like multiple engage resolutions in the same turn to keep up with them in resources, but also easily snipe unknown sets given you know the others. EOMPs are another part of this as mentioned, but the important thing to note is that the vast majority of when time is called will be in MP1, often the 1st turn of the match, so whilst Lilybell can attack directly, and Lightstage + Candina/Lycoris/Reincarnation can rack up effect damage, the only inherent way Trickstar has to do effect damage in G2/3 T1 MP1 is something akin to searching Lilybell or Lycoris with Lightstage then going NS Lilybell -> Lycoris eff bounce Lilybell, SS Lycoris -> Lilybell eff SS Lilybell -> Link Summon Bloom with Lilybell -> Bloom eff -> Lycoris eff, burn for 200/400. Everything else requires greater planning & timing given both players need to agree to move phases.

 

7 hours ago, FVFRYTHFNG said:

Something I forgot to mention: It is technically possible to maximize the value of Engage in Trickstar Sky Striker to a level almost present in the Pure Sky Striker deck because there are a few additional cards and interactions that enable you to put multiple spells in the grave t1. However it remains to be seen as to whether these are neccessary given the amount of handtraps you're required to play in order to not lose against Knightmare decks; and having a higher chance to hit a handtrap going 2nd probably increases your winrate higher than these inclusions which improve going 1st given the relative advantage of winning the die roll. Trickstar already plays a full suite of Terraforming, and it is a much more efficient card in Trickstar than it is in Sky Striker since not only does it immediately add the required card as opposed to scrying for it, you don't need the additional card to send, but most importantly, Lightstage is not OPT so Terraforming becomes a way to immediately put 2 spells in grave via Terraforming -> Lightstage -> Candina -> Lightstage ->Lycoris if you don't need/want to search Reincarnation. In addition, it is also possible to main Foolish Burial Goods in this deck alongside Metalfoes Fusion because whilst drawing Metalfoes Fusion is significantly worse in this deck the value of FBG increases the longer the game goes as Reincarnation does not have the "Except the turn this card was sent to the GY" clause, which significantly improves the longevity of the deck and enables more game attempts through Lillybell & Lycoris shenanigans. There is also the obvious interaction with FBG + Hornet but all this being said you're adding a functionally worse Upstart Goblin to your deck with a mediocre engine requirement in order to be able to resolve the 2nd Engage effect slightly more often, so it's questionable to say the least.

 

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SageRhapsody    271

Light stage vs multirole thing isnt 100% right. Afaik you don't get to see where they place their set cards if they bring in multiple. So you will know where striker cards are but not necessarily which one specifically

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SageRhapsody    271

What's the FBG+hornet combo?

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FVFRYTHFNG    346
12 hours ago, SageRhapsody said:

Light stage vs multirole thing isnt 100% right. Afaik you don't get to see where they place their set cards if they bring in multiple. So you will know where striker cards are but not necessarily which one specifically

At the time of posting it was right, but then by the end of NJ the Head Judge had ruled it differently, citing precedent in Cyber Jar (LUL nice UDE ruling), and this was subsequently picked up by AdjCon as official

 

12 hours ago, SageRhapsody said:

What's the FBG+hornet combo?

You can use FBG to dump Engage

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