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foofatron

New Zombie Support

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foofatron    38

Zombies have recently received new toys and with the current card pool are poised to be a solid deck.

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Drochshúile the Spirit King

 

When a Zombie monster's effect is activated, except the effect of "Drochshúile the Spirit King" (Quick Effect): You can apply 1 of these effects, also you cannot apply that effect of "Drochshúile the Spirit King" for the rest of this turn.

● Negate that effect.

● Banish 1 monster from the field or GYs.

During the Standby Phase, if a face-up card is in a Field Zone: You can Special Summon this card from your GY in Defense Position. You can only use this effect of "Drochshúile the Spirit King" once per turn.

 

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Glow-Up Bloom

 

If this card is sent to the GY: You can banish this card from the GY; you cannot Special Summon monsters for the rest of this turn, except Zombie monsters, also add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if “Zombie World” is in a Field Zone, you can Special Summon 1 Level 5 or higher Zombie monster from your Deck, instead. You can only use this effect of "Glow-Up Bloom" once per turn.

 

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Otherworldly Banshee

 

Neither player can target “Zombie World” in the Field Zone with card effects, also it cannot be destroyed by card effects. (Quick Effect): You can banish this face-up card from your field or GY; activate 1 “Zombie World” from your hand or Deck. You can only use this effect of "Otherworldly Banshee" once per turn.

 

 

Zombies’ star cards imo are zombie world, mezuki, and now drochshuile. The rest are enablers - setting up the abuse of these cards. The warrior engine is better than any of the zombie cards at enabling combos, requires less cards, only needs monster effects, and does not need to search. Therefore, it will be used in this discussion. I have some videos below and there are a lot of potential combos beyond the ones I showcase. You could likely run the variant as an extra link deck, thunder dragon, Crusadia OTK, or a myriad of other things. For example, you could make herald with beast of the pharaoh, then revive arma (with zombie world), send dragondark, and search dragonhawk. The basic combo only requires 1/1.5 cards with Isolde (arma, grepher, vyon) and with two warriors the list of starters could be extended to dawn knight in this build. That will get you Beatrice which will fully enable Drochshuile and allow you to expand your board. In a lot of ways it is built like gouki except that the individual monsters have a lot more utility. The biggest choice when building this deck will be the extra deck space and deciding what combos you want to build for – and whatever the banlist may be. Even without summon sorceress you can field a boss monster beside Drochshuile and with future cards or combos discovered that could be increased – and that’s with only 1 – 2 cards. Zombie world and mezuki have long allowed you to do some pretty crazy things and zombies have always been pretty adaptable - check this out from 2015/2016:

L2CO95X.jpg.

 

The only big concern I have for the deck is going second vs. extra link as with tri-gate there isn’t much the deck can do without siding bar a very lucky hand. Not a huge fan of hand traps unless they are turn stoppers vs. respective decks so I opt to side in a bunch of cybers. I’m going to leave the deck building pretty open as I have not tested the deck much going second. One thing I’m sure of is run phoenix as most decks seem to run few backrow cards that you could likely out first on most hands. Also, I run double of the zombie world stuff as it is important for the boss and combos, while also having anti-meta properties against a number of decks (and rivalry!). It is often a priority for the opponent to get rid of or disrupt during your turn. While you’ll generally want to summon Drochshuile going second do to the banish effect I’m only running one as that is all you need. There’ll be times where you draw bulb going second where you’d want to summon Drochshuile, but those would be a low amount of games.

 

One card you may not be aware of is:

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Darkness Metal, the Dark Steel Dragon

 

2+ Effect Monsters with the same Type and Attribute

You can target 1 of your monsters that is banished or in your GY; you cannot Special Summon Link Monsters for the rest of this turn, also Special Summon that monster in Defense Position to your zone this card points to, but that monster has its effects negated, also place it on the bottom of the Deck if it leaves the field. You can only use the effect of "Darkness Metal, the Dark Steel Dragon" once per turn.

 

This card allows you to get two extra uses out of mali and is a great extender for synchro/xyz plays.

 

Most of these combos are tcg/ocg internet format as I live in tcg territory, but I did include one ocg combo and there are many more. I didn’t record it but there is a zexal combo for ocg players.

Here’s some examples of the fields you could make – naturia monsters, calamity synchro, fun stuff.

 

 

 

The deck is potent even going second and against hand traps. I recorded some duels and even though I don’t play around hand traps well I’m still able to plow through. In practice I’m not sure if I would use Isolde’s first effect, depends how popular ogre or if it would end your turn.

 

 

The deck that I'm using is: https://imgur.com/a/vlg0ads

 

 

 

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I didn't realize how soon the structure deck was being released. With that in mind here are some tcg combos for the deck.

The weak point for the deck is when you attempt to send bulb on your opponent's turn, but once we get savage dragon the soulkius build should be able to be built to be robust to handtraps at any point.

 

 

 

 

Edited by foofatron
TCG Combos update

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