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  1. Yesterday
  2. Sekiro: Shadows Die Twice

    As rei said, amazingly awesome gameplay and best-in-class platforming left me still enjoying it a lot. Although my biggest gripe with Mario Odyssey is sadly just how forgiving it is compared to older Mario Games (Even SMG). Also, the lack of fear of death on the majority of the levels and the very very lack luster boss fights didn't help. However it has simply world-class platforming, awesome tight control of Mario, one of the best in-game cameras ever, beautifully created worlds, hardly any cut scene reliance, amazingly creative and beautiful game mechanic design [the new cappy mechanic is genius], best-in-class level/world design especially compared to other AAA games... I'm thinking something more akin to Mass Effect, Uncharted etc.
  3. Last week
  4. The Flash

    I fell asleep in the middle of it.
  5. What Anime Are You Watching Right Now?

    24 episodes vs 12 episodes. It's called world building and the episode you are bored with is a great example of building out the world for the series. Neverland doesn't really have any need to world build because its a prologue. I expect that to come next season. To build on this:The best part of Shield Hero is its world-building i.e. the exploration, quests, and different characters that you meet. The side plots are just as enjoyable as the main plot and they all seem to be tied together seamlessly in Naofumi's quest to overcome his sense of betrayal and redeem himself in the eyes of the people as well as himself. To that effect, Shield Hero creates a masterful story by developing its characters tying several different but related plot lines together. You will find that every arc/quest/etc . . . ties into the overall theme while keeping you entertained which I appreciate. Having watched the entire series so far, I can say that there are some episode that could be ordered better, but I think you'll find the pacing isn't bad. Neverland is not that type of show. Tbh it is a Xanatos Roulette abusing nightmare. Shows like that hinge on suspension of disbelief and to do that effectively you need to create a defined universe with a set of rules. My opinion is Neverland failed in doing that and accordingly I did not find much of it to be believable. Pacing factored into that, but even with 24 episodes, I don't think it would have mattered. I don't know your preferences well, but it seems like that you don't care for that as much as you do twists and turns. That's fine. I know @HououinKyouma really values animation quality over plot (imo animation is a plus factor).
  6. Sekiro: Shadows Die Twice

    might have to do with the super crisp and satisfying gameplay just a thought
  7. The Flash

    Just another average episode. This show sucks these days why do I keep coming back
  8. The Flash

    Did anybody see the Godspeed episode yesterday? I'm about to watch it, hopefully it's good.
  9. Sekiro: Shadows Die Twice

    Does Super Mario Odyssey fit that criteria though? I thought you said you really enjoyed that game.
  10. Sekiro: Shadows Die Twice

    I Iove the challenge. I think playing something easy with a subpar storyline is more so pissing time away. Like Divinity Original sin 2, I've put about 80 hours into it. If I'd played on normal difficulty, I'd be finished by now but every single boss fight required a high level of strategy which I loved.
  11. The Shows You Heard Were Good But Never Seen Thread

    but i mean every meme video out there has "Tutturu!" in it so i guess i gotta
  12. The Shows You Heard Were Good But Never Seen Thread

    I dont enjoy shonen series at all these dyas i dont think im gonna dig hxh steins is one i just know well enough by reputation and background its gonna be good but havent gotten around to it for one reason or another. I've seen maybe half of KLK just havent had any urge to go back
  13. Sekiro: Shadows Die Twice

    like I praise the shit out of IWBTG for a reason but i havent finished it either
  14. Sekiro: Shadows Die Twice

    I def enjoy the feel of accomplishment in hard games, but i dont like the feeling of 'pissing time away' in a sense (ironic cos i have no problem spacing out and grinding in JRPGs) - so if it feels like im 'never gonna get it' i get burned out
  15. The Shows You Heard Were Good But Never Seen Thread

    WTF. I thought you recommended me Stein's Gate ?? It seems totallty up your street. Its a 5-8 episode investment but really good. KLK is good. FMP sucks. Mushishi is nice but overrated. The new HXH is AMAZING. Please watch if rei. I haven't watched any of the Jojos past season 1.
  16. What Anime Are You Watching Right Now?

    I've picked up that shield hero anime. I'm on episode 7. It was getting quite good up to episode 5 but the pacing just seems to have fallen off a cliff. The last couple of episodes have been painful to watch, especially the episode where they have a race. I'll give it the benefit of the doubt that these episodes are setting up something epic but I never went through a period of boredom with Neverland.
  17. Sekiro: Shadows Die Twice

    Also FYI I'm naturally shit at video games. I'm not some difficulty whore trying to look down on people who are shitter than me. Its very likely both of you are better than me. I've tried to get into a few competitive games throughout the years and outside of YVD [which I think i was amazing at when Maxxx was in his prime], I've been distinctly average or shit.
  18. Sekiro: Shadows Die Twice

    I absolutely love it! The feeling and accomplishment is unparalleled from ANY other form of media. I hate games where the difficulty is organically amped just because. But when difficulty is well thought out, its brilliant. Examples are Cuphead, Dark Souls, Bloodborne, Fire Emblem Awakening (on hard mode), Divinity Original Sin games. It makes going back to games which don't challenge you really meh. For example KH3.. Every boss until the last one, I was like.. hmm.. meh. In Dark Souls I'm literally terrified every time I see a portal. I'm like ah fuck should I just backtrack and find a bonfire to cash in these souls first... Then when you see them. If you haven't spoilered yourself, I think nearly every single boss will be totally shocking and gross. I get it though, some people don't like frustration or difficulty but I find what sets gaming apart from films, movies is the fact it can actively challenge you by making you a very active participant. Now games like Uncharted where hard mode just means more of the same but more annoying.. now thats fucking horrible., Similarly Skyrims default difficulties without mods was just annoying AF, but with mods it made enemies be able to detect you from further away if you make too much noise, react to light sources, gang up on you, actually interact with a healer in their gang, parry you and play defensively when necessary, strafe you. I love difficulties like that. But again, it took me a while to realize this (hence my many failed attempts to get into Dark Souls),.
  19. Sekiro: Shadows Die Twice

    I decided not to buy this game since my experience with Cuphead made me not want to play games that are designed to be highly difficult. The reward of beating a tough boss or section is not worth the hours of frustration to me. @rei I thought that Dark Souls 3 was easier to get into than Dark Souls 1 even though 1 is supposed to be a better game. I think 3 is quite a good starting point, it was my first Souls game and not quite as difficult as the other two afaik.
  20. What Anime Are You Watching Right Now?

    I'll check it out. Wrapping up Noragami. Very average, very shounen. Not sure why people loved it so much.
  21. HERO Deck Editing

    I'd like to replace my Monster Reborns with some other cards that work as a good backup
  22. Adding to The "Legendary Hero" HERO Deck

    So, I'm wondering if there's any way I can add some firepower to my Destiny HERO deck. Since I'm wanting to play tournaments and Texarkana has a surprising amount of Elitists compared to what I originally thought, I'll need a few good cards to run in place of the banned cards in my deck. If anyone has a PDF of the banlist, I'll need that to verify whether or not I can use the deck.
  23. What exactly is meta?

    That's true. In being shown the ropes through Duel Links and Sacred Cards (that game is awful btw), I learned the hard way that playing some spam cards and hoping for lucky pulls with a deck that looks nice doesn't work. I didn't run any good archetypes at first, but eventually, I managed to get the Swordbound Silence Structure Deck, (Note: Silent Swordsman is an absolute killer if untouched for around 12 turns and a few combos are added. I once got to 12500 ATK against a friend online) which helped a lot in the ranked duels. Hated the Yubel event, though. From what I learned, relying on god cards and aces is the equivalent to hoping your glass cannon will beat the level 99 boss.
  24. Sekiro: Shadows Die Twice

    ok : ) im going str i think
  25. Sekiro: Shadows Die Twice

    Yeah I read an interview from the guy who made it. he said as a kid he'd read english fantasy but his english was limited so he'd only understand 50-60% of the story.. so thats what he set out do in dark souls. give an epic shit load of lore but let you fill in the blanks. yea the first boss is nothing. the game really forces u to get good and technical. i never realised how much other games did for me. the mechanics are set in stone.. u just gotta do what u can with what they give u. one annoyance with dark souls is some cool AF weapons aren't available until very late game. i did an int build for my playthrough but in hindsight i think i'd rather have done a dex or strength build. Also rei, put points into pyro!! very useful for some later game bosses.
  26. Sekiro: Shadows Die Twice

    yeah i've heard great things about how it lets you build the world yourself out of the information given to you i just fired it up no mods and did most of the tutorial stuff - first boss's second encounter killed me via me rolling forwards instead of sideways well at least my first DS death was unconventional? rofl
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