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Constructed Standard Discussion
#921
Posted 24 July 2012 - 07:55 PM
#922
Posted 24 July 2012 - 08:01 PM
#923
Posted 24 July 2012 - 08:52 PM
I recently started up Magic and I've been playing with the BW Token deck I got from my friend (litterally all I own right now). I've been playing locals but my tournament records with the deck have been kind of lack luster (That may just be me starting out I guess). Now heres my question. I have a SCG Tournament coming up in September and with the set rotation coming soon after should I invest my money into a better deck (I.E. Delver, RUG, Wolf Run) or should I save my money and play the same BW Token deck?
depends on if you wanna spend money or not.Id recommend waiting for rotation
#924
Posted 24 July 2012 - 10:20 PM
pat chapin wrote about a bant midrange deck that I'm about to start testing. whenever I play delver I never seem to cast or flip delver anyways so I basically always win with splicer/angel anyways so it feels like I'm already basically playing uw midrange lol
Would you mind posting the article or just the decklist? Thanks
#925
Posted 24 July 2012 - 10:32 PM
pat chapin wrote about a bant midrange deck that I'm about to start testing. whenever I play delver I never seem to cast or flip delver anyways so I basically always win with splicer/angel anyways so it feels like I'm already basically playing uw midrange lol
Would you mind posting the article or just the decklist? Thanks
Not actually gonna edit it so its easier to read so here lolUnsummon[/url]
/
Vapor Snagsplit. Seriously. If you play two of the same one, you will have less options some percentage of the time when you drew both and want to
Snapcaster Mageone back. In situations where we don't know which one is better, it generally worth asking ourselves if splitting the difference is a reasonable hedge. We don't know which is better and have only a 50/50 shot of guessing, but the marginal utility of having one of each is slightly better than the average utility of guessing on one.
Unsummon isn't just a "tempo" play; it has tons of applications both in this deck and the format at large. To begin with, as janky as it sounds, Unsummon plus Mana Leak or Despise is still a combo. Unsummon your Snapcaster Mage or Augur of Bolas lets you convert it into library manipulation or recursion.
[/left]Unsummon is an excellent answer to Rancor (though I would note that Kalim Oldziey makes an excellent point about Spellskite as an answer to Rancor, as well as Zealous Conscripts in artifact decks...).
[/left]Most importantly, you can target your Thragtusk (ok, Unsummoning Snapcaster Mage is pretty important). This lets you turn Unsummon into a one-mana 3/3 that lets you pay five mana to gain five life. That is a very exciting interaction, no question!
[/left]So what does the future hold?
[/left]Well, for starters, a lot of Thragtusks. He might not be Restoration Angel (the best creature in Standard), but he is so powerful he will warp the format around him a bit. It is possible that he turns out to be so good, he makes people play less of him (because he has already scared so much of his prey away, a common problem for Loxodon Hierarch types).
[/left]Speaking of Restoration Angel, I would be remiss if I did not include the final U/G/x color combination, blue/green/white, which gains Restoration Angel (which is one of the absolute best ways to abuse Thragtusk in the format).
[/left]
Bant Midrange
Featured by Patrick Chapin on 2012-07-29 (Standard)
As written about in http://www.starcityg...icle/24543.html
Print this deck! Maindeck:
Creatures
2 Augur of Bolas
2 Blade Splicer
2 Phantasmal Image
4 Restoration Angel
4 Snapcaster Mage
3 Thragtusk
Instants
2 Crushing Vines
1 Dismember
1 Gut Shot
3 Mana Leak
2 Thought Scour
4 Vapor Snag
Sorceries
3 Gitaxian Probe
4 Ponder
Basic Lands
1 Forest
4 Island
1 Plains
Lands
4 Evolving Wilds
4 Hinterland Harbor
2 Moorland Haunt
3 Razorverge Thicket
4 Seachrome Coast Stats:
Average mana: 1.37
Average creature mana cost: 3.12
Average creature power: 2.29
Average creature toughness: 2.18
Deck Composition:
Basic Lands: 10.00%
Creatures: 28.33%
Instants: 21.67%
Lands: 28.33%
Sorceries: 11.67%
![]()
Download this deck in
Apprentice format! Download this deck in
Magic Online Text format!
[/left]Obviously, with this list we are starting to veer into fairly familiar territory, but that doesn't mean it is wrong. The creature removal in Bant is pretty terrible, leaving us with stuff like Gut Shot and Dismember to carry us through. (At least we haveCrushing Vines, which is way, way better than maindecking Divine Offering!)
[/left]I am a bit concerned about the vulnerability to Talrand. This deck is probably way too tempo based to be excited about Flight Spellbomb. We could try Beast Within (Mondo-Combo with Vapor Snag!), but three-mana answers aren't exactly inspiring. It seems like it should do something, but Beast Within on your own Thragtusk is really not so hot.
[/left]So what is the best way to use Thragtusk? Maybe it is about making lots of 3/3s and gaining lots of life. Or maybe it is about playing a deck that can backdoor some combos, but mainly is just set up to beat the decks that five life and two medium-sized bodies don't already beat.
[/left]Or maybe we just Worldfire and be done with it.
[/left]What are you playing in Standard right now? Is there a deck concept or interaction that has your interest, but you aren't yet sure what to do with it yet? What is the most under-utilized card from M13 at the moment?
[/left]
See you next week!
]
#926
Posted 25 July 2012 - 03:55 AM
pat chapin wrote about a bant midrange deck that I'm about to start testing. whenever I play delver I never seem to cast or flip delver anyways so I basically always win with splicer/angel anyways so it feels like I'm already basically playing uw midrange lol
Would you mind posting the article or just the decklist? ThanksNot actually gonna edit it so its easier to read so here lolUnsummon[/url]
/
Vapor Snagsplit. Seriously. If you play two of the same one, you will have less options some percentage of the time when you drew both and want to
Snapcaster Mageone back. In situations where we don't know which one is better, it generally worth asking ourselves if splitting the difference is a reasonable hedge. We don't know which is better and have only a 50/50 shot of guessing, but the marginal utility of having one of each is slightly better than the average utility of guessing on one.
Unsummon isn't just a "tempo" play; it has tons of applications both in this deck and the format at large. To begin with, as janky as it sounds, Unsummon plus Mana Leak or Despise is still a combo. Unsummon your Snapcaster Mage or Augur of Bolas lets you convert it into library manipulation or recursion.
[/left]Unsummon is an excellent answer to Rancor (though I would note that Kalim Oldziey makes an excellent point about Spellskite as an answer to Rancor, as well as Zealous Conscripts in artifact decks...).
[/left]Most importantly, you can target your Thragtusk (ok, Unsummoning Snapcaster Mage is pretty important). This lets you turn Unsummon into a one-mana 3/3 that lets you pay five mana to gain five life. That is a very exciting interaction, no question!
[/left]So what does the future hold?
[/left]Well, for starters, a lot of Thragtusks. He might not be Restoration Angel (the best creature in Standard), but he is so powerful he will warp the format around him a bit. It is possible that he turns out to be so good, he makes people play less of him (because he has already scared so much of his prey away, a common problem for Loxodon Hierarch types).
[/left]Speaking of Restoration Angel, I would be remiss if I did not include the final U/G/x color combination, blue/green/white, which gains Restoration Angel (which is one of the absolute best ways to abuse Thragtusk in the format).
[/left]
Bant Midrange
Featured by Patrick Chapin on 2012-07-29 (Standard)
As written about in http://www.starcityg...icle/24543.html
Print this deck! Maindeck:
Creatures
2 Augur of Bolas
2 Blade Splicer
2 Phantasmal Image
4 Restoration Angel
4 Snapcaster Mage
3 Thragtusk
Instants
2 Crushing Vines
1 Dismember
1 Gut Shot
3 Mana Leak
2 Thought Scour
4 Vapor Snag
Sorceries
3 Gitaxian Probe
4 Ponder
Basic Lands
1 Forest
4 Island
1 Plains
Lands
4 Evolving Wilds
4 Hinterland Harbor
2 Moorland Haunt
3 Razorverge Thicket
4 Seachrome Coast Stats:
Average mana: 1.37
Average creature mana cost: 3.12
Average creature power: 2.29
Average creature toughness: 2.18
Deck Composition:
Basic Lands: 10.00%
Creatures: 28.33%
Instants: 21.67%
Lands: 28.33%
Sorceries: 11.67%
![]()
Download this deck in
Apprentice format! Download this deck in
Magic Online Text format!
[/left]Obviously, with this list we are starting to veer into fairly familiar territory, but that doesn't mean it is wrong. The creature removal in Bant is pretty terrible, leaving us with stuff like Gut Shot and Dismember to carry us through. (At least we haveCrushing Vines, which is way, way better than maindecking Divine Offering!)
[/left]I am a bit concerned about the vulnerability to Talrand. This deck is probably way too tempo based to be excited about Flight Spellbomb. We could try Beast Within (Mondo-Combo with Vapor Snag!), but three-mana answers aren't exactly inspiring. It seems like it should do something, but Beast Within on your own Thragtusk is really not so hot.
[/left]So what is the best way to use Thragtusk? Maybe it is about making lots of 3/3s and gaining lots of life. Or maybe it is about playing a deck that can backdoor some combos, but mainly is just set up to beat the decks that five life and two medium-sized bodies don't already beat.
[/left]Or maybe we just Worldfire and be done with it.
[/left]What are you playing in Standard right now? Is there a deck concept or interaction that has your interest, but you aren't yet sure what to do with it yet? What is the most under-utilized card from M13 at the moment?
[/left]
See you next week!
]
Thanks, although that vapor snag/ Unsummon split seems kind of ridiculous..
#927
Posted 25 July 2012 - 09:15 AM
ftr "protection from" is basically hexproof from a specific thing + can't be blocked by those things + can't take damage from those things. and things that are indestructible can die from various things, like getting -1/-1 counters or from something like dismember/curse.
Fixed for clarification
#928
Posted 26 July 2012 - 10:52 AM
Can't be Damaged
Can't be Enchanted / Equipped
Can't be Blocked
Can't be Targeted
#929
Posted 27 July 2012 - 11:36 PM
I almost lost to Mono Green aggro, but lost in the last round to mono black.
Edit: I'll just post my matchups, I went 4-1
RG Werewolfs 2-0
WR Humans 2-0
Mono Green Aggro 2-1
Mono Black Control 2-0
Mono Black Control 1-2
#930
Posted 26 August 2012 - 01:22 PM
Creatures: 25
4 Blood Artist
4 Gravecrawler
4 Diregraph Ghoul
4 Geralf’s Messenger
3 Falkenrath Aristocrat
2 Phyrexian Metamorph
2 Highborn Ghoul
2 Fume Spitter
Instants: 10
3 Brimstone Valley
3 Tragic Slip
2 Gut Shot
2 Doom Blade
Artifacts: 2
2 Mortarpod
Lands: 23
12 Swap
4 Dragonskull Summit
4 Blackcleave Cliffs
3 Cavern of Souls
#931
Posted 26 August 2012 - 03:57 PM
I'm strongly considering starting to play this game, but i have difficulties deciding whether or not it's a good time to start right now with the rotation in October. The deck I consider atm are R/B Zombies , but I have no idea what cards rotate out in October. What cards used in the two decks rotate out? This is the decklist I'm working on:
Creatures: 25
4 Blood Artist
4 Gravecrawler
4 Diregraph Ghoul
4 Geralf’s Messenger
3 Falkenrath Aristocrat
2 Phyrexian Metamorph
2 Highborn Ghoul
2 Fume Spitter
Instants: 10
3 Brimstone Valley
3 Tragic Slip
2 Gut Shot
2 Doom Blade
Artifacts: 2
2 Mortarpod
Lands: 23
12 Swap
4 Dragonskull Summit
4 Blackcleave Cliffs
3 Cavern of Souls
Metamorph, gut shot, mortarpod and blackcleave cliffs rotate out, odds are the zombie core will continue to be a strong deck in RtR
#932
Posted 26 August 2012 - 03:58 PM
Also, after the October rotation, when is the next?
#933
Posted 26 August 2012 - 07:07 PM
#934
Posted 27 August 2012 - 05:57 AM
#935
Posted 27 August 2012 - 10:49 AM
Man that reminds me I need to pick up Falkenrath Aristocrat playset before they spike up. I got rid of mine when they were 3-5 each a few months ago thinking they wouldn't be that great :/
#936
Posted 27 August 2012 - 10:56 AM
#937
Posted 27 August 2012 - 12:03 PM
#938
Posted 27 August 2012 - 12:27 PM
#939
Posted 27 August 2012 - 12:44 PM
hoolly SHIT izzet charm
My thoughts exactly
#940
Posted 27 August 2012 - 02:26 PM
Also that Charm will see play in Modern. UWR Delver would love it for it's utility and for Isochron and Storm/Twin combo will no longer have to maindeck Spell Pierce.
#941
Posted 27 August 2012 - 02:28 PM
#942
Posted 27 August 2012 - 03:17 PM
#943
Posted 02 September 2012 - 04:29 PM
#944
Posted 02 September 2012 - 04:31 PM
it's like mass driver, the only way it will ever be good is in some kind of degenerate combo
#945
Posted 03 September 2012 - 08:44 AM
#946
Posted 03 September 2012 - 05:50 PM
It's like playing against a Yugioh deck.
#947
Posted 04 September 2012 - 01:32 PM
Lotleth Troll
2/1
Trample
Discard a creature card from your hand: Put a +1/+1 counter on Lotleth Troll.: Regenerate Lotleth Troll.
#948
Posted 04 September 2012 - 05:56 PM
#949
Posted 04 September 2012 - 11:25 PM

I'm just getting into Magic, but to me this seems like the best planeswalker in a long ass time.
#950
Posted 04 September 2012 - 11:48 PM
#951
Posted 04 September 2012 - 11:55 PM
#952
Posted 05 September 2012 - 12:47 AM
#953
Posted 05 September 2012 - 12:51 AM
#954
Posted 05 September 2012 - 01:04 AM
#955
Posted 05 September 2012 - 01:06 AM
#956
Posted 05 September 2012 - 01:29 AM
#957
Posted 05 September 2012 - 01:40 AM
#958
Posted 05 September 2012 - 07:20 AM
#959
Posted 05 September 2012 - 11:19 AM
The -3 is insane but the rest are pretty bad since the +1 doesn't protect her or you directly (although it might indirectly if it might make u not attack with a guy) and the ultimate doesn't win you the game outright for a walker of her size. I see Thragtusk and Falkenrath Aristocrist along with Geist of Saint Traft and zombies being the bane of her existence. Also if Bonfire continues to see increased play then that could be even worse.I think the 3/3 haste scavage zombie is better for zombie decks. Yall are severely underestimating that planeswalker. The least it will be is a 1 for 1 nonland removal spell, and thats if you -3 it when it hits the board. After it hits the board it's nearly untouchable coming out with 6 loyalty, there are 0 Titans in the format to one shot it now. Also the fact that farseek can ramp for shocklands only makes my claim stronger.
#960
Posted 05 September 2012 - 12:54 PM
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