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Cardfight!! Vanguard
#1
Posted 15 April 2011 - 03:00 AM
http://cf-vanguard.w....com/rules-faqs
Introduction to the Clans of Vanguard by Axle
Granblue: Basically the only deck where the strategy doesn't revolve around the grade 3. Granblue grade 3s are shitty but they make up for it with the unique ability to turn any grade 1 or 3 into a grade 2, and turn any grade 0 or higher into a grade 1. With 3-4 cutlass and Banshee the deck has a surprising about of draw power. They're kinda like zombies (well they are zombie pirates..)
http://cardfight.wik...ptain_Nightmist
http://cardfight.wik.../Samurai_Spirit
http://cardfight.wik...on_Skull_Dragon
Neo Nector: The Gladiator Beasts of the game. They call stronger units from the deck once they get hits in and eventually trade the stronger units into advantage when they turn the grade 3 into 2 2s. You can't just keep blocking their units or you're going to run out of cards fast and you'll have trouble with their 11k vanguard with a on hit persona blast.
http://cardfight.wik...f_Trailing_Rose
http://cardfight.wik...f_Harvest,_Gene
Dark Irregular: This deck is heavy based on the soul too. Unlike Pale Moon it isn't focused on individual card names in the soul, but power in numbers. This deck mills the top to the soul in order to power up their abilities. I used to think they weren't that good but then I saw the No Life King builds. That card is scary. Once they hit the 5 damage mark NLK Death Anchor is going to hit 23k every turn and 2 crit without a boost or trigger! Add a 7 or 8k boost and he's hitting over 30k! Triggers will also increase his power to unreal numbers. The opponent will have to use null guards every time you activate his ability or they're going to be hit really hard. But counting the 1 draw per turn, 5 cards discarded from the top of your deck from Death Anchor and twin drive, the Dark Irregular player is losing 8 cards from the top of his deck every turn and will deck out. The best way to play against this deck is to save all null guards and block all damage BEFORE they reach 5 damage and Death Anchor. The Dark Irregular player can counter this by playing it slowly with Death Anchor even if you have 5 damage and using his power house ability once they're low on cards. If you don't play that way you will likely get decked out if they know how to play against your deck. Of all the ygo decks Dark Irregular (especially the Anchor version) is somewhat like Lightsworn.
http://cardfight.wik...g,_Death_Anchor
http://cardfight.wik...l_Marquis,_Amon
Royal Paladins: Power in numbers on the field. This clan gets stronger the more units they have called to the field and has many ways to use counterblast to generate advantage back. Being the main characters deck they have many different strategies and options. Can't think of what this deck is like right now.
http://cardfight.wik...l_Savior_Dragon
http://cardfight.wik...Knights,_Alfred
Kagero: Operation fuck over your opponents strategy. The deck focuses on lowering your opponents rear guard options with Goku, Kinnala, Gatling Claw and Berserk Dragon. Another way to play the deck after set 5 is Dragonic Overlord The End beatdown. Kinda like whatever the hottest destruction deck in ygo is on the streets.
http://cardfight.wik...ragon_Monk_Goku
http://cardfight.wik...verlord_The_End
Oracle Think Tank: Draw whore deck. Because they can draw so much they always have a huge hand size and can create a solid defense for almost any attack. The deck focuses highly on hitting a special number of cards in their soul (6) and combination of cards(all 4 tsuku). In order to get a full power Tsukuyomi the deck needs all 4 forms from grade 0 to 3. Easier than you'd think thanks to the fact that you're running 4 copies of each and can check the top 5 cards of your deck each ride. Once you reach Tsukuyomi Full Moon you're going to be getting 4 draws(only a +2 because you have to return 1 card to the soul every time you draw 2) and 6 if you hit a heal trigger. It also has CEO Amaterasu and Cocoa to remove the luck factor of trigger checks. Can't think of a ygo deck they're like right now. They have an average offence and a strong defense. Uh..Counter Fairies except good?
http://cardfight.wik...i/CEO_Amaterasu
http://cardfight.wik...dess,_Tsukuyomi
Nova Grappler: Re-Stand! This deck is the biggest powerhouse beatdown deck in the entire game. The most popular build focuses on Stern Blaukruger. If your opponent ever lets you get a Stern Blaukruger hit through without a null guard they're going to be taking a lot of damage. Especially if you hit a critical trigger off his drive check. It's like um..um..crap I'll edit in more ygo decks later I'm going to drop that idea for now. Also they're fucking gundams.
http://cardfight.wik...tern_Blaukruger
http://cardfight.wik...ki/Asura_Kaiser
Shadow Paladin: Gain card advantage over your opponent with nemain and other cards, and then trade it for power! Shadow Paladin is a very technical deck that focuses on striking at the right time. I mean using Phantom Blaster Dragon's counterblast and then getting null guarded is just sad. Phantom Blaster Overlord is a scary card too, look it up.
http://cardfight.wik...l_Witch,_Nemain (Example of gaining advantage)
http://cardfight.wik..._Blaster_Dragon (The power houses)
http://cardfight.wik...laster_Overlord (^)
Nubatama: Not a complete clan yet. It focuses on discarding cards from the opponents hand when they have more cards than you. Introduced in set 1 but it never got triggers to become a complete deck and for now is scrapped and isn't finished even after 4 sets because Bushiroad noticed the game isn't ready for a discard clan yet.
http://cardfight.wik...on,_Dreadmaster
http://cardfight.wik...gon,_Voidmaster
Spike Brothers: Return units to the deck to call stronger ones from your hands. Most attacks are -1s when they start hitting hard but because damage = advantage in cardfight, they keep viable. General Seyfried is their main vanguard which turns grade 3 drive checks into more units to attack with.
http://cardfight.wik...eneral_Seyfried
http://cardfight.wik...gernaut_Maximum
Tachikaze: Another beatdown deck. The only deck other than Granblue that can retrieve cards from the drop zone right now. They have some of the strongest base units in the game but require monster destruction to attack. Some cards in the deck are returned to the hand when destroyed at a counterblast cost which allows the deck to stay competitive. The main problem is there are decks that can achieve the level of beatdown they do and have better support.
http://cardfight.wik...yrant,_Deathrex
Bermuda: Incredibly new clan focused on returning rear guards to the hand to activate abilities. There are so many ways to play them and we just got the full spoiler for them. Look it up and build your own strategy because I don't know the best one yet.
http://cardfight.wik...rmuda_%E2%96%B3
Megacolony: Bug archetype. The best build is the machining megacolony decks that focus on riding Machining Stag Beetle and then pulling 2 units out of your soul onto the field. After that Machining hits hard for that turn.
http://cardfight.wik...ning_Stagbeetle
Dimensional Police: Gains a certain on hit effect once it reaches a level of power. These effects include: Stand a unit, draw a card, gain 1 critical to this unit, etc. Haven't played against them much but they're good.
http://cardfight.wik...ki/Enigman_Rain
http://cardfight.wik...i/Enigman_Storm
Murakumo: A very weird deck. They have two strategies. In one you call a unit and then counterblast to get free cards from your deck to put pressure with. At the end of the turn the units called are returned to your deck. This allows pressure to be put on the opponent without decreasing your hand size too much. The other strategy focuses heavily on Mandala Lord's persona blast to turn every copy of him into a 10k guard and create a strong defense. Probably the only deck where drawing a grade 3 off the drive check isn't a bad thing for defending during your opponents turn.
http://cardfight.wik...st,_Million_Rat
http://cardfight.wik...,_Midnight_Crow
http://cardfight.wik...n,_Mandala_Lord
http://cardfight.wik...,_Cursed_Breath
Upcoming Clans
Bermuda Triangle (Deck used by Aichi's sister, it will have an entire booster set dedicated to it)
http://cardfight.wik...:_Diva_Festival
Gold Paladin (Aichi's Deck in Season 2, most likely replacing Royal Paladins)
http://cardfight.wik...ki/Gold_Paladin
Narukami (Kai's Deck in Season 2, most likely replacing Kageros)
http://cardfight.wik...m/wiki/Narukami
#2
Posted 15 April 2011 - 03:18 AM
i dont like the extra three 000's like in yugioh
#3
Posted 28 April 2011 - 09:07 PM
Cray Online is basically like YVD for Cardfight Vanguard. You have to register on the forums to download it.
http://vanguard.jproject.xz.lt/
EDIT: You have to use Hamachi to connect with people, though
#4
Posted 29 April 2011 - 11:06 PM
#5
Posted 30 April 2011 - 05:36 AM
Very Duel-Mastery in some ways.
#6
Posted 30 April 2011 - 09:50 AM
#7
Posted 02 May 2011 - 03:00 PM
#8
Posted 02 May 2011 - 03:16 PM
#9
Posted 03 May 2011 - 02:58 AM
;_;
The problem with Drive Checks is that you can't really do anything to prevent if they flip the nuts.
#10
Posted 03 May 2011 - 01:16 PM
#11
Posted 05 September 2011 - 10:51 AM
#12
Posted 27 October 2011 - 10:39 PM
#13
Posted 27 October 2011 - 11:06 PM
So I was dueling today and overheard one of the people who also plays Vanguard that is was a better game than Yu-Gi-Oh! so I asked him what made it better and he replied that there was no "most powerful deck" and that you could play anything and still win. Is this true?
Not rly, some clans are more powerful then others, like right now I'm pretty sure Royal Paladins is the best deck, even though they already Banned a card from being used on the first turn for the deck.
But on a side point, I would consider this game better then yugioh lol
#14
Posted 27 October 2011 - 11:14 PM
If it does come to the US, I'd probably try it out and if the show is translated/localized well I expect it to do very well as a tcg.
#15
Posted 27 October 2011 - 11:16 PM
Watching the show, I'd always love saying "that's broken" at certain moves even without knowing the competitive state in Japan. Like Aichi going bacgal turn 0 every game, that card is just pure advantage that you automatically start out with just for playing the deck. On one website, don't know how true this is, it said that bacgal was errata'd or something to prevent it from being your choice grade 0 for the bringing of the game lol. Also even though Stil Vampire's effect takes way too many counterblast/soulblast card amounts to pull off consistently, I'd still shit myself if some got that out was able to use it against me (pretty much "rape mode" for one turn but if you can't win on that turn then you probably suck).
If it does come to the US, I'd probably try it out and if the show is translated/localized well I expect it to do very well as a tcg.
It is true about Barkgal. he was too good so they made it so you cant use him as your opening Vangauard.
Also, while I was at YCS last weekend, i picked up a ton of Vanguard cards/packs from 2 people from Japan. Also, the english game will be coming out in December apparently, and there is a rumor that OP will allow the use of Japanese cards.
#16
Posted 27 October 2011 - 11:53 PM
Well damn, aren't they nice. I feel it will become somewhat big where I live so I might have to pick it up at some point to try it.
Watching the show, I'd always love saying "that's broken" at certain moves even without knowing the competitive state in Japan. Like Aichi going bacgal turn 0 every game, that card is just pure advantage that you automatically start out with just for playing the deck. On one website, don't know how true this is, it said that bacgal was errata'd or something to prevent it from being your choice grade 0 for the bringing of the game lol. Also even though Stil Vampire's effect takes way too many counterblast/soulblast card amounts to pull off consistently, I'd still shit myself if some got that out was able to use it against me (pretty much "rape mode" for one turn but if you can't win on that turn then you probably suck).
If it does come to the US, I'd probably try it out and if the show is translated/localized well I expect it to do very well as a tcg.
It is true about Barkgal. he was too good so they made it so you cant use him as your opening Vangauard.
Also, while I was at YCS last weekend, i picked up a ton of Vanguard cards/packs from 2 people from Japan. Also, the english game will be coming out in December apparently, and there is a rumor that OP will allow the use of Japanese cards.
#17
Posted 28 October 2011 - 08:55 PM
#18
Posted 14 November 2011 - 12:31 AM
Watching the show, I'd always love saying "that's broken" at certain moves even without knowing the competitive state in Japan. Like Aichi going bacgal turn 0 every game, that card is just pure advantage that you automatically start out with just for playing the deck. On one website, don't know how true this is, it said that bacgal was errata'd or something to prevent it from being your choice grade 0 for the bringing of the game lol. Also even though Stil Vampire's effect takes way too many counterblast/soulblast card amounts to pull off consistently, I'd still shit myself if some got that out was able to use it against me (pretty much "rape mode" for one turn but if you can't win on that turn then you probably suck).
If it does come to the US, I'd probably try it out and if the show is translated/localized well I expect it to do very well as a tcg.
It is true about Barkgal. he was too good so they made it so you cant use him as your opening Vangauard.
Also, while I was at YCS last weekend, i picked up a ton of Vanguard cards/packs from 2 people from Japan. Also, the english game will be coming out in December apparently, and there is a rumor that OP will allow the use of Japanese cards.
Jeff, I wrote bushiroads today to get clarification on this. A site reported there was going to be 2 tournaments - A Japanese tournament and an English in Singapore:
http://ani-culture.n...ess-conference/
Lastly, card game tournaments.
After AFA11, there will be more events such as teaching workshops and shop tournaments for the English version of Vanguard. Note that the English version cards and Japanese version cards will be 2 separate tournaments.
But they've been selling the cards with english inserts: http://www.heartofth...tml?pagetype=cf
so it sure looks like we're going to have a single TCG - hopefully they market this to ages 12+ and we can avoid censorship of the artwork as well.
I really enjoy the game and I was doing cardfight demos in between rounds at yugi tournaments this weekend. I am working on a D Police deck - also shadow paladin. But I've bought an ass load of japanese cards already - I'm sure hoping I can use them even after the english release Dec 3.
#19
Posted 22 November 2011 - 04:40 PM
#20
Posted 24 November 2011 - 03:13 AM
#21
Posted 24 November 2011 - 10:24 AM
#22
Posted 24 November 2011 - 11:49 AM
#23
Posted 24 November 2011 - 10:48 PM
#24
Posted 24 November 2011 - 11:23 PM
http://cardfight.wik...ard_Fight_RulesIs there any documentation that breaks the instructions for this down??
This or the link in the first page will teach you all of the basics.
#25
Posted 28 November 2011 - 03:59 PM
#26
Posted 29 November 2011 - 03:33 AM
#27
Posted 29 November 2011 - 03:05 PM
This is one of the authorized dealers on the east coast - should be seeing the english cards on their site after this weekend:
http://www.hammergir...adingcards.aspx
Here is the official english site and the official US portal:
http://cf-vanguard.com/en/
http://www.heartofthecards.com/
This is how the company plans to operate their OP:
So we get to continue purchasing and actually using the Japanese text cards. It also seems like they are not going to censor the english artworks like they did the Korean: http://bushiroad.fm/...uard+cards.html
*Here is a dedicated forum http://dhost.info/va...rider/index.php
also a functioning wikia http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki
#28
Posted 29 November 2011 - 10:23 PM
#29
Posted 30 November 2011 - 09:16 AM
http://bushiroad.fm/...ml#comment-5343
http://bushiroad.fm/... Nationals.html
They have some of the best trigger choices in the game imo.
#30
Posted 30 November 2011 - 04:17 PM
#31
Posted 30 November 2011 - 04:27 PM
http://www.otacute.c...oducts_id=22490
http://www.otacute.c...oducts_id=22491
They are selling the first booster too.
#32
Posted 30 November 2011 - 05:28 PM
#33
Posted 01 December 2011 - 04:24 AM
I am considering buying some for myself if they don't begin to sell it soon in Denmark haha.
#34
Posted 03 December 2011 - 10:01 PM
#35
Posted 03 December 2011 - 10:19 PM
Did you guys see that Nova Grappler won Australia's Nats? http://bushiroad.fm/...ml#comment-5343 http://bushiroad.fm/... Nationals.html They have some of the best trigger choices in the game imo.
Finals were Royal Paladin and Nova - Nova took it. I think Kagero was in top 8.
Do you know what decks are viable with only the starters and first set out?
#36
Posted 03 December 2011 - 10:24 PM
Anyone find a replacement for Cray online or something along those lines?>
Vanguard Master
#37
Posted 03 December 2011 - 10:33 PM
Did you guys see that Nova Grappler won Australia's Nats?
http://bushiroad.fm/...ml#comment-5343
http://bushiroad.fm/...+Nationals.html
They have some of the best trigger choices in the game imo.Finals were Royal Paladin and Nova - Nova took it. I think Kagero was in top 8.
lol that guy is a ygo player at my local and is pretty bad :/
#38
Posted 03 December 2011 - 10:50 PM
Anyone find a replacement for Cray online or something along those lines?>
Vanguard Master
All the cards are in spanish... lol
#39
Posted 03 December 2011 - 11:08 PM
....
Anything in english.
#40
Posted 03 December 2011 - 11:49 PM
Anyone find a replacement for Cray online or something along those lines?>
Vanguard Master
All the cards are in spanish... lol
Uhm, Jeff, no..

I don't speak Spanish myself, so.. The site is vanguardmaster.com.br
And the game can be converted into English. I can send you the game somehow or upload it for everyone if you can't find it on the site.
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