whoa great fucking post. i heard consistency is pretty good too.lol ya..i heard +1s thats a 2100 beatstick is pretty good
brighteyes is right wulf sucks
Are you retarded?
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Lightsworn - Discussion
#41
Posted 13 September 2011 - 04:34 PM
#42
Posted 13 September 2011 - 11:41 PM
Basically it comes down to if I open charge or not. Yeah, I can pull of retarded stuff every now and then with recharge/lumina, but other than that the first 2 turns are hell for this deck.
I play 2 wulf and am finding it works just fine. I can see cutting it down to one, but I wouldn't not play at least one.
Im seriously dreading the LS shit storm aproaching with the release of legendary collection 2...... so many little kids...so many common JD...
#43
Posted 14 September 2011 - 08:52 AM
Deck loses way too often to faster decks.
Basically it comes down to if I open charge or not. Yeah, I can pull of retarded stuff every now and then with recharge/lumina, but other than that the first 2 turns are hell for this deck.
I play 2 wulf and am finding it works just fine. I can see cutting it down to one, but I wouldn't not play at least one.
Im seriously dreading the LS shit storm aproaching with the release of legendary collection 2...... so many little kids...so many common JD...
#44
Posted 13 November 2011 - 03:05 PM
If it's too expensive for you then DON'T PLAY THE GAME!!!!!
why would you not run tgu in this? do you enjoy having no early game?
how do you guys like 3 gold sarc in this deck? and do you think tour guide is a neccsessity in here for it to compete?
I don't like gold sarc at all tbh. It can help you get a card to save you from a bad hand, but 3 is too many IMO. I run one myself, but i think 2 is fine.
I don't like tgu in this deck, but it is definitely good to be able to search honest or lumina first turn.
You don't have to run tgu, but it is still a good option.
I enjoy having 450 dollars more...
Simple solution...
Dumbest shit ive ever seen.If it's too expensive for you then DON'T PLAY THE GAME!!!!!
why would you not run tgu in this? do you enjoy having no early game?
how do you guys like 3 gold sarc in this deck? and do you think tour guide is a neccsessity in here for it to compete?
I don't like gold sarc at all tbh. It can help you get a card to save you from a bad hand, but 3 is too many IMO. I run one myself, but i think 2 is fine.
I don't like tgu in this deck, but it is definitely good to be able to search honest or lumina first turn.
You don't have to run tgu, but it is still a good option.
I enjoy having 450 dollars more...
Simple solution...
Thinking about putting this together, Anyone feeling nice enough to share a list?
#45
Posted 14 November 2011 - 05:49 AM
#46
Posted 21 November 2011 - 12:30 AM
List?Debris Dragon + 2 Card Trooper is really boss in LS
#47
Posted 29 November 2011 - 01:02 AM
3 JD
1 BLS
2 Trag
1 Gorz
2 Fader
2 Ryko
2 Lyla
2 Wulf
1 Ehren
1 Jain
1 Garoth
1 Lumina
2 Trooper
1 Debris
1 Plague
1 Bulb
1 Charge
3 Recharge
2 Reincarnation
1 Storm
1 Hole
1 Reborn
2 Warning
1 Judgment
2 Beckoning
Off the top of my head after reading this page, including Victor's and X 6 T E N S E's posts.
Short 4 cards I believe?
#48
Posted 29 November 2011 - 08:04 AM
i never lose
i win in the first few turns all day
#49
Posted 29 November 2011 - 08:52 AM
#50
Posted 29 November 2011 - 12:33 PM
1 Black Luster Soldier, Envoy The Beginning
1 Dark Armed Dragon
1 Celestia
1 Gorz
2 Tragoedia
1 Lumina
1 Jain
2 Lyla
1 Garoth
1 Wulf
3 Chaos Sorceror
2 Card Trooper
1 Debris Dragon
2 Effect Veiler
2 Maxx C
2 Ryko
1 Honest
1 Plaguespreader Zombie
1 Glow-Up Bulb
1 Sangan
3 Solar Recharge
3 Pot of Duality
1 Monster Reincarnation
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Charge of The Light Brigade
#51
Posted 29 November 2011 - 12:40 PM
Sorc > Bls?3 Judgment Dragon
1 Dark Armed Dragon
1 Celestia
1 Gorz
2 Tragoedia
1 Lumina
1 Jain
2 Lyla
1 Garoth
1 Wulf
3 Chaos Sorceror
2 Card Trooper
1 Debris Dragon
2 Effect Veiler
2 Maxx C
2 Ryko
1 Honest
1 Plaguespreader Zombie
1 Glow-Up Bulb
1 Sangan
3 Solar Recharge
3 Pot of Duality
1 Monster Reincarnation
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Charge of The Light Brigade
#52
Posted 29 November 2011 - 12:45 PM
Sorc > Bls?
3 Judgment Dragon
1 Dark Armed Dragon
1 Celestia
1 Gorz
2 Tragoedia
1 Lumina
1 Jain
2 Lyla
1 Garoth
1 Wulf
3 Chaos Sorceror
2 Card Trooper
1 Debris Dragon
2 Effect Veiler
2 Maxx C
2 Ryko
1 Honest
1 Plaguespreader Zombie
1 Glow-Up Bulb
1 Sangan
3 Solar Recharge
3 Pot of Duality
1 Monster Reincarnation
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Charge of The Light Brigade
i was still writing up the list, looking at dn. Its fixed now
#53
Posted 29 November 2011 - 03:09 PM
3 wulf
2 lyla
2 ryko
lumina
jain
ehren
aurkus
2 trooper
sangan
gorz
glow up
plague
2 gardna
grepher
3 vayu
2 sirocco
reborn
dark hole
2 reincarnation
burial from different dimension
3 recharge
1 charge
storm
rota
allure
beckoning
looks like a piece of shit but i never lose on dn with this ever. i usually win in the first few turns np
#54
Posted 01 December 2011 - 12:54 AM
#55
Posted 01 December 2011 - 02:18 AM
#56
Posted 01 December 2011 - 09:04 AM
#57
Posted 01 December 2011 - 07:58 PM
#58
Posted 18 January 2012 - 12:47 AM
It's very easy to get 10+ cards in the graveyard for a free 4k beater. It's also a light for Beckoning Light. You also have the option of running Kristya to special summon off the Time Lord. Seems like it could be good and end in some fast games.
#59
Posted 18 January 2012 - 12:49 AM
#60
Posted 18 January 2012 - 01:14 AM
#61
Posted 18 January 2012 - 01:56 AM
I want to discuss this deck running triple Sephylon, the Ultimate Time Lord.
It's very easy to get 10+ cards in the graveyard for a free 4k beater. It's also a light for Beckoning Light. You also have the option of running Kristya to special summon off the Time Lord. Seems like it could be good and end in some fast games.
Important clarification, it is not 10 cards, it is 10 MONSTERS, and Necro Gardna, PSZ runs counter to that requirement.
I mean to get to 10 monsters not named Necro Gardna or PSZ, the likelihood of having the necessary names for JD, seeing power cards like Solar Recharge and Charge, etc. etc are all very high.
By the Sephylon even becomes a factor, your JDs should've won it for you already.
#62
Posted 10 February 2012 - 02:14 PM
#63
Posted 10 February 2012 - 06:56 PM
play like 6 luminas, 1 charge, 1 honest, and 2 gardna it will make no difference. the only card that could possibly make this deck tier 1-1.5 is charge going to 2, and i think honest would need to go to 2 as well to make it decent.
#64
Posted 10 February 2012 - 07:16 PM
...except it would make a difference. Wulf in hand no longer blows and therefore you can play Wulf.who the fuck cares about lumina? it's useless without 3 charge and 3 honest. the only reason you use the card now is because it is another name and doesn't suck to draw like wulf and celestia.
play like 6 luminas, 1 charge, 1 honest, and 2 gardna it will make no difference. the only card that could possibly make this deck tier 1-1.5 is charge going to 2, and i think honest would need to go to 2 as well to make it decent.
Deck would still suck, but it wouldn't suck as much.
#65
Posted 11 February 2012 - 02:34 AM
#66
Posted 11 February 2012 - 03:29 AM
#67
Posted 12 February 2012 - 09:16 AM
#68
Posted 12 February 2012 - 11:34 AM
I wouldn't mind JD to 0 and Charge to 3. But that's just me.
That would end badly. People would just incorporate ROTA+Charge and Solar Recharge into Turbos, and the format would be even more sacky than it is now. The inconsistencies of any graveyard based strategy (Rekindling, Chaos Dragons, etc.) would become insignificant.
Hell even Kuraz + Phoenix Blade OTKs will be seen once more. For those who don't know, it uses DDR and Hidden Armory to make DDR on Kuraz pop itself and DDR to draw 2. Because of Phoenix Blade, DDR is costless.
Lightsworn Warriors and Destiny Hero Warriors add draw power with Solar Recharge and Destiny Draw. While Destiny Heroes play Trade In for Plasma, Dogma, they really miss out on the milling that Solar Recharge and Charge provide, to enable Phoenix Blade as infinite discard fodder.
------------------
...except it would make a difference. Wulf in hand no longer blows and therefore you can play Wulf.
Deck would still suck, but it wouldn't suck as much.
Not to mention, you have another discard outlet for Necro Gardna and Glow-Up Bulb.
I've never really understood why folks like PSZ in here. GUB is a straight up +1, whereas PSZ requires a card from hand. It's okay if you milled it, but if it ends up in hand, it takes 2 cards from hand to resolve, and that is really terrible.
People dismissing Lumina haven't played Lightsworn in a while apparently.
Lumina + Aurkus is a Rank 3 (opening up options LS didn't have in the olden days), and Garoth would resurface with the 2nd Lumina. Right now, it's hard to establish the Garoth + X LS setup to get decent return on its effect.
----------------
It also makes Spellcaster Variants stronger with LS milling fueling Magical Exemplar...
#69
Posted 13 February 2012 - 07:32 PM
#70
Posted 14 February 2012 - 09:46 AM
#71
Posted 14 February 2012 - 09:53 AM
If you're playing LS you're doing it all wrong
#72
Posted 14 February 2012 - 11:08 AM
#73
Posted 15 February 2012 - 10:26 AM
3 Judgement Dragon
3 Chaos Sorcerer
3 Tour Guide From the Underworld
2 Necro Gardna
2 Tragoedia
2 Card Trooper
2 Eclipse Wyvern
1 Black Luster Soldier - Envoy of the Beginning
1 Gorz the Emissary of Darkness
1 Honest
1 Glow-Up Bulb
1 Tour Bus From the Underworld
1 Lumina, Lightsworn Summoner
1 Garoth, Lightsworn Warrior
1 Ryko, Lightsworn Hunter
1 Lyla, Lightsworn Sorceress
1 Wulf, Lightsworn Beast
1 Ehren, Lightsworn Monk
1 Jain, Lightsworn Paladin
1 Aurkus, Lightsworn Druid
Spells: 10
3 Solar Recharge
1 Monster Reborn
1 Heavy Storm
1 Dark Hole
1 Charge of the Light Brigade
1 Reinforcement of the Army
1 Allure of Darkness
1 Foolish Burial
...sort of cute
#74
Posted 15 February 2012 - 01:12 PM
#75
Posted 15 February 2012 - 01:59 PM
#76
Posted 15 February 2012 - 03:31 PM
#77
Posted 16 February 2012 - 12:26 PM
#78
Posted 18 February 2012 - 01:48 AM
Gearfried would be pretty awesome in here. I can see myself playing 3 Gearfried 3 JD 1 BLS with 3 Trade-In. Shit would be fast as hell haha light turbo, just like dark turbo back in the day. You could also play more Warriors for Gearfried. DDWL and Freed could become options then.I can see lightary gearfried and sorcerer in this Daedalus could be side deck against decks like gvk and dw ... Hopefully more lightary monsters will be released
I don't know what to think of Sorcerer though. Sorcerer needs 3 or more removed light, not in the grave. I just don't know if that can be achieved easily, otherwise you should just leave him out due to consistency. Be could be good as side material though. Some decks here actually main Cosmos, DimFissure and/or Banisher.
I'm in fucking love with Daedalus though, especially since I hate DW. Daedalus is an instant +3 and is actually pretty easy to get on the board.
Lightray Diabolos has a pretty neat effect though, but it just sucks he's a Lv7, so he's incompatible with Trade-In. His effect is good, but not worth playing him.
I'll start on making new decklists on DN as soon as this set is on there.
#79
Posted 18 February 2012 - 11:00 AM
#80
Posted 18 February 2012 - 11:11 AM
Alright, so as much as I hate the new banlist, Lumina is back at two. What are we all going to do from here?
Hope Wind-Ups discard 3 LS from your hand and leave you with Charge/JD.
Also tagged with one or more of these keywords: September 2011 Format, Lightsworn
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