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#41
Posted 21 January 2012 - 05:06 PM
#42
Posted 02 March 2012 - 12:16 PM
Also I wanna mention a random deck that is topping several OCG tourneys (new format).
It is Dragunity!
This is because they can summon Atums and REDMD too. Konami planned well, most of the Dragunity Synchro are LV 6. Not to mention they can also side Koaki Meiru Drago against Hieroglyphs, TG Agents, Verz or whatever random Light/Dark deck.
I went and try it on DN anyways. Combination of Zephyrus and Ravine totally wins game. Summoned Atum and REDMD with just these 2 cards. Madness.
Not sure about its viability in the TCG, considering we play a lot more hand traps and Fiendish Chain, but something to keep in mind, perhaps?
#43
Posted 02 March 2012 - 12:36 PM
I've been seeing that recently as well and was confused at first. But Atum and REDMD give this deck a reason to see play again.Not sure how much weight to give this, but DuelingDays is a pretty reliable source:
Also I wanna mention a random deck that is topping several OCG tourneys (new format).
It is Dragunity!
This is because they can summon Atums and REDMD too. Konami planned well, most of the Dragunity Synchro are LV 6. Not to mention they can also side Koaki Meiru Drago against Hieroglyphs, TG Agents, Verz or whatever random Light/Dark deck.
I went and try it on DN anyways. Combination of Zephyrus and Ravine totally wins game. Summoned Atum and REDMD with just these 2 cards. Madness.
Not sure about its viability in the TCG, considering we play a lot more hand traps and Fiendish Chain, but something to keep in mind, perhaps?
#44
Posted 02 March 2012 - 02:01 PM
#45
Posted 20 April 2012 - 03:25 AM
Skeleton:
3x Dux
3x Phalanx
1-3x Zephyros (more Zephyros maximizes chances of combo going off)
2-3x REDMD
2x Baby Roc
3x Terraforming
3x Dragon Ravine
1x Gae Dearg
1x Brionac
2-3x Atum
1x PSB
1x SPM7
1x Gustaph
1x Gaia Dragoon
Mystletainn Engine (probably the best):
- 3x Mystletainn
- 1-3x Grif
- 1-3x Windaar
- 3x Tefnuit
- 2-3x Convocation
- 3x Instant Fusion
- 1x Mavelus
Dux | Phalanx | Zephyros
Then you do your special summons like Hieratics, but you keep reviving Gae Dearg to deck-thin and get out Baby Roc so you can synchro-spam. Brionac is used to bounce your REDMD back to your hand so you can reuse him to recycle Gae Dearg to keep deck-thinning and XYZ into another Atum. The best configuration I found was the Mystletainn engine with 3x Mystletainn, 3x REDMD, 2x Baby Roc to get this field in one turn:
REDMD (@ 2800/2400) | Stardust | Gustaph (1 attach) | PSB (2 attach)
Some of the guys at Pojo took a look at it, but no results.
So yeah, like the Chaos Dragunities, it falls easily to hand traps.
#46
Posted 20 April 2012 - 03:27 AM
My friend might play this deck (the non-Gusto version) over anything else in Phili..... I'm not sure why no one is picking up on this deck.Might as well get the updates out on it - this Deck can OTK now like the Chaos Dragunities that's been posted in the OCG Deck Garage which involves Atum and REDMD. The chances of opening Future Fusion is pretty rare, though. So far, I can think of four engines that can decently get this going, but like Chaos Dragunities, it easily falls to Veiler/Fiendish Chain/Maxx "C". I don't know how competitive it can get, but here's a try:
Skeleton:
3x Dux
3x Phalanx
1-3x Zephyros (more Zephyros maximizes chances of combo going off)
2-3x REDMD
2x Baby Roc
3x Terraforming
3x Dragon Ravine
1x Gae Dearg
1x Brionac
2-3x Atum
1x PSB
1x SPM7
1x Gustaph
1x Gaia Dragoon
Mystletainn Engine (probably the best):Gusto Engine:
- 3x Mystletainn
Tefnuit Engine:
- 1-3x Grif
- 1-3x Windaar
Instant Fusion Engine:
- 3x Tefnuit
- 2-3x Convocation
The major feature here is to get Dux, Phalanx and Zephyros on the field:
- 3x Instant Fusion
- 1x Mavelus
Dux | Phalanx | Zephyros
Then you do your special summons like Hieratics, but you keep reviving Gae Dearg to deck-thin and get out Baby Roc so you can synchro-spam. Brionac is used to bounce your REDMD back to your hand so you can reuse him to recycle Gae Dearg to keep deck-thinning and XYZ into another Atum. The best configuration I found was the Mystletainn engine with 3x Mystletainn, 3x REDMD, 2x Baby Roc to get this field in one turn:
REDMD (@ 2800/2400) | Stardust | Gustaph (1 attach) | PSB (2 attach)
Some of the guys at Pojo took a look at it, but yeah, like the Chaos Dragunities, it falls easily to hand traps.
#47
Posted 20 April 2012 - 03:38 AM
The deck is mostly TCG but will easily work without Gustav, like hieratics. However I suspect that Gustav will be in GAOV.
1 Black Luster Soldier - Envoy of the Beginning
2 Blue-Eyes White Dragon
3 Dragunity Dux
1 Dragunity Phalanx
1 Dragunity Arma Leyvaten
1 Blackwing - Zephyros the Elite
3 Lightpulsar Dragon
3 Red-Eyes Darkness Metal Dragon
3 The White Stone of Legend
3 Ninja Grandmaster Hanzo
1 Eclipse Wyvern
1 Darkflare Dragon
2 Effect Veiler
1 Dark Hole
1 Foolish Burial
1 Future Fusion
1 Monster Reborn
1 Heavy Storm
3 Mystical Space Typhoon
3 Terraforming
3 Dragon Ravine
2 Cards of Consonance
1 Ninjitsu Art of Super Transformation
1 Five-Headed Dragon
1 Dragunity Knight - Gae Dearg
2 Dragunity Knight - Vajrayana
1 Brionac, Dragon of the Ice Barrier
1 Black Rose Dragon
1 Stardust Dragon
1 Scrap Dragon
1 Mist Wurm
1 Trident Dragion
1 Inzekter ExaBeetle
2 Atum, the Holy Marked Dragon Emperor
2 Superdreadnought Turret Train Gustaph Max
#48
Posted 20 April 2012 - 03:39 AM
#49
Posted 20 April 2012 - 02:37 PM
#50
Posted 20 April 2012 - 06:18 PM
#51
Posted 25 April 2012 - 05:58 AM
Though I don't really see anything this deck has over hieratics, especially in terms of consistency of the wombo-combos.
As irrelevant as it may seem, synchros are still great.
They also don't auto lose to drago or krystia.
#52
Posted 25 April 2012 - 09:50 AM
#53
Posted 25 April 2012 - 09:58 AM
#54
Posted 25 April 2012 - 11:46 AM
Being able to Drago is really useful, but the first turn Stardust doesn't seem to be as good as it used to be anymore.
#55
Posted 25 April 2012 - 11:56 AM
The first turn play that you make with dux is most commonly a gaedarg play to either plus off a stone or to mill zephyros or set up the grave further. Wyvern would facilitate this but there is incredible pressure for space in here.
#56
Posted 25 April 2012 - 01:18 PM
This is a horrible idea but Hanzo Dragunity or something? WDN would protect backrows and stuff, can ss big monsters... etc? Works in Hieratic so same concept could be applied...technically. (Hanzo Hier got 2nd in Asia and does well in HK remember.)
#57
Posted 25 April 2012 - 05:36 PM
#58
Posted 26 April 2012 - 02:51 AM
It's a lot more consistent with the searchers and it's just super explosive. Drago is also a lot more live in here with the extra Dragons. It's just so fucking ridiculous.

What's really awesome is that you special summon all turn and when your opponent thinks you're done, you summon a Dux and just keep up with the spam. Super Rejuvenation usually lets me make up for the -1 on Dragon Ravine, but I'm starting to think Cardcar D as a better option.
#59
Posted 26 April 2012 - 04:40 AM
#60
Posted 26 April 2012 - 11:31 AM
I'm probably missing something but why are you running the level 8 seal?
Mainly for Su's effect for extra S/T destruction (and the possibility of using Ennead), but I guess I don't need it. Thanks for catching that one.
#61
Posted 28 April 2012 - 09:05 AM
..... I'm not sure why no one is picking up on this deck.
It is way to fragile to be a good deck, although, it is a force to be reckoned with when it does explode.
So has the deck been working out at all?
Being able to Drago is really useful, but the first turn Stardust doesn't seem to be as good as it used to be anymore.
The main ideal-ology behind Atum-Dragunities is to perform an incredibly fast paced game explosion with protection. Similar to the "protect the stardust" approach Dragunities had before hand, although the deck aims this time to protect the field for 1 turn before it can relentlessly expand and crush your opponents field.
The main combo rely around Atum and Stardust Dragon with either of the 3 card combos which do fail miserably against hand traps (or rather becomes an easy target to demolish with the disruption of hand traps and the likes of similar soul-crushing cards against Dragunity (TK, MST, etc). This is indeed the main issue surrounding Dragunity, as always.
The main combos that seem to have the most potential are:
Zephyros + Ravine | Mystle + Phalanx + Ravine (This is the best combo if Zephyros is in deck) | Tefnuit + Ravine + Phalanx (I am not too fond of this combo as it requires your opponent to have a monster) - note that these are ideal opening hands.
If you don't understand how the combos function I highly suggest you look at the Dragunity pojo thread, unless someone can be stuffed explaining them or c/ping it - it is pretty straight forward (The Dragunity FTK clip is a good reference).
I have not tested/played the chaos build at all nor do I intend to, Chaos Dragons are so much better at the "Chaos" side of the deck than Dragunity ever will be - It just sounds redundant. :\
A question I want to ask is: would running 3 Blackwing - Zephyros the Elite be considered "worth it" in order for the deck to function at its maximum potential? The "dead" factor is hitting me hard. It to me seems to make no difference if you have 2 dead Zephyros and there are two main causes for me believing this: Gae Dearg can add;discard them on demand and churn them into another level 4 or lower Winged-Beasts/Dragons; while the other remains to be the play-state of the deck as it doesn't give half a fuck in what it draws after the combo is completed (after the second turn of the set up, usually). I'm not fond of that last point, it is rather weak. Although, it seems worth it, does it not?
I myself am at a loss. It's fucking annoying me.
Anyway my current build looks like this:

And yes, it draws terri-fucking-bad sometimes. I will expand upon points later if needed. ceebs atm.
#62
Posted 29 April 2012 - 07:26 AM
#63
Posted 29 April 2012 - 09:59 PM
#64
Posted 30 April 2012 - 03:00 AM
#65
Posted 30 April 2012 - 05:46 AM
I'm happy too that with the new rule effect veiler is taking maxx c seat as the staple hand trap. That little bug annoyed me to no end.
#66
Posted 30 April 2012 - 07:27 AM

That was my 1st turn field, thanks to opening with 2 Mystletainn.
I think the card is too good now not be played in triplicate.
#67
Posted 30 April 2012 - 07:16 PM
#68
Posted 30 April 2012 - 07:33 PM
I'm not a major in maths, but I'm pretty sure opening Terra-Ravine and Future Fusion (6:1 ratio) is much lower than opening Terra-Ravine, Mystletainn and Zephyros (6:3:3 ratio). Minor combos are okay if you open Phalanx or Dux, so the ratios can be bumped up to (6:3:9) and may be higher if you throw in another one or two Hieratic Tefnuits (6:5:9).
A question I want to ask is: would running 3 Blackwing - Zephyros the Elite be considered "worth it" in order for the deck to function at its maximum potential? The "dead" factor is hitting me hard. It to me seems to make no difference if you have 2 dead Zephyros and there are two main causes for me believing this: Gae Dearg can add;discard them on demand and churn them into another level 4 or lower Winged-Beasts/Dragons; while the other remains to be the play-state of the deck as it doesn't give half a fuck in what it draws after the combo is completed (after the second turn of the set up, usually). I'm not fond of that last point, it is rather weak. Although, it seems worth it, does it not?
'Sup DH - exploring other fora besides Pojo?
Anyway, my input is that it's definitely worth it to maximize Zephyros for the time being. Now, that doesn't mean I'd actually take this Deck to a tournament or even a local (or even create it IRL); it's way too fucking fragile to do any shit especially with Effect Veiler being maxed out in almost every competitive Deck. When you're reviving Gae Dearg during the turn of your combo, deck-thinning your Zephyros should be your #1 priority.
I'm not too sure whether or not you use Brionac in your combo to bounce your REDMD's to make the best setup, but if you don't, using Gae Dearg to setup your hands for upcoming turns is definitely a solid option if you're planning in the long-term. If you come up with dead hands with Zephyros, there's always the [poor] option of protecting it (with your Fiendish Chain), baiting out an Effect Veiler by summoning a Dux and XYZing a rank 4 monster (Queen Dragun/Utopia come to mind).
That was my 1st turn field, thanks to opening with 2 Mystletainn.
I think the card is too good now not be played in triplicate.
By the way, why are there no attachments to Constellar Ptolemys Messier 7 if it's only your first turn? Am I missing something?
#69
Posted 30 April 2012 - 10:55 PM
#70
Posted 01 May 2012 - 01:19 AM
By the way, why are there no attachments to Constellar Ptolemys Messier 7 if it's only your first turn? Am I missing something?
The field was from the 1st turn, but this was the 2nd. he attached the other material to add mysty back.
Should've clearified it, sorry for the confusion.
#71
Posted 01 May 2012 - 02:07 AM
Is there an alternate way to go gustaph redmd stardust and PSB with just 2 redmd and 1 baby roc? I don't enjoy the idea of running more cards that are good when the combo is there but useless without.
Not that I can think of at this time, though you can probably do it on your next turn provided all of your monsters live (or have REDMDs in your Hand). I highly recommend that you get out a piece of paper and start writing down your combos because you get really confused a lot in here. Actually, in retrospect, getting Gustaph, REDMD, Stardust and PSB together in one turn seems impossible unless you had three cards to discard with Brionac. Yes, that means I fucked up by excluding the number of bounces I had available to me (sorry about that).
The closest I've gotten was this:
Zephyros | Dux | Mystletainn | Phalanx
Cards in Hand: 2 (number of bounces)
Open: Terra-Ravine, Mystletainn, Zephyros, Misc #1 (used to search Dux/Phalanx with Ravine), Misc #2, Misc #3
Needs 2x Baby Roc
> ss dearg > search-discard-ss baby roc #1 > ss brionac > xyz atum #1 > ss redmd #1 > ss dearg > deck-thin > bounce redmd #1 > banish atum #1 > ss redmd #1 > ss mystletainn > xyz atum #2 >ss redmd #2 > ss dearg > deck-thin > bounce redmd #2 (last bounce) > banish atum #2 > ss redmd #2 > ss mystletainn > xyz atum #3 > ss redmd #3 > xyz gustaph on redmd #1 and #2 > xyz cpm7 on brionac and dearg > ss dearg > bounce redmd #3 (with cpm7) > banish atum #3 > ss redmd #3 > ...
> search-discard-ss baby roc #2 > ss stardust
Gustaph | CPM7 (1 attach) | REDMD (2800/2400) | Stardust
OR
> ss mystletainn > xyz psb
Gustaph | CPM7 (1 attach) | REDMD (2800/2400) | PSB (2 attach)
If you're going purely for Stardust and PSB first-turn, though:
Zephyros | Dux | Phalanx | Mystletainn
> ss vajrayana > ss phalanx > ss dearg > search-discard-ss baby roc > xyz psb > ss stardust
Stardust | PSB
#72
Posted 01 May 2012 - 09:14 AM
A question I want to ask is: would running 3 Blackwing - Zephyros the Elite be considered "worth it" in order for the deck to function at its maximum potential? The "dead" factor is hitting me hard. It to me seems to make no difference if you have 2 dead Zephyros and there are two main causes for me believing this: Gae Dearg can add;discard them on demand and churn them into another level 4 or lower Winged-Beasts/Dragons; while the other remains to be the play-state of the deck as it doesn't give half a fuck in what it draws after the combo is completed (after the second turn of the set up, usually). I'm not fond of that last point, it is rather weak. Although, it seems worth it, does it not?
'Sup DH - exploring other fora besides Pojo?
sanriokittyx?
I am afraid my time at pojo is drawing to its conclusion. As is this deck, I might add. And although, it saddens me to say my farewells I believe it is time for me to move on. She did so much for me... Anyway, enough of me being an emo fag.
Anyway, my input is that it's definitely worth it to maximize Zephyros for the time being. Now, that doesn't mean I'd actually take this Deck to a tournament or even a local (or even create it IRL); it's way too fucking fragile to do any shit especially with Effect Veiler being maxed out in almost every competitive Deck. When you're reviving Gae Dearg during the turn of your combo, deck-thinning your Zephyros should be your #1 priority.
Agreed, it is a "fun" deck but it is too fragile and far too weak for the current meta (even with this "new" set-up).
Anyway, competitively 3 Zephyros is flawed. You can possibly get away with it game 1 but that is as far as it goes.
If you are attempting this deck competitively I would suggest the Standardised Stardust + Backrow set up (untill you can get the combo off) or Dux + Mystle into the combo(bounce Red-Eyes). That is probably the best way to play the deck, if you can be bothered dealing with its fragile body.
I believe the best outcome is first turn protection followed by second turn PSB or Scrap Dragon + Aklys (Exa Beetle) abuse. The deck is reliant on Traps. Just my summary of the obvious stuff.
#73
Posted 01 May 2012 - 09:19 AM
#74
Posted 01 May 2012 - 10:15 AM

I like this deck a lot... Not sure about the veiler in main because I actually never needed it. But just to be safe I want to play one.
About the extra (didn't spend time on side deck; only the decrees):
Playing the second atum in case the first one gets solemn/bth'ed or whatever, but maybe I cut one.
Trident Dragion for OTK (which can happen very often).
I play 3 LV8 synchros, maybe cut one of them because of room. The extra deck is probably more difficult to make then the main haha.
#75
Posted 01 May 2012 - 12:41 PM
You can easily otk with this deck without him, and a lot less risky too. Not to mention stardust + thought ruler is one of the deck best plays.
#76
Posted 01 May 2012 - 03:25 PM
#77
Posted 01 May 2012 - 05:08 PM
set a spell, summon him---->trident game
#78
Posted 01 May 2012 - 06:13 PM
#79
Posted 02 May 2012 - 10:37 AM
Not that I can think of at this time, though you can probably do it on your next turn provided all of your monsters live (or have REDMDs in your Hand). I highly recommend that you get out a piece of paper and start writing down your combos because you get really confused a lot in here. Actually, in retrospect, getting Gustaph, REDMD, Stardust and PSB together in one turn seems impossible unless you had three cards to discard with Brionac. Yes, that means I fucked up by excluding the number of bounces I had available to me (sorry about that).
Holy fuck, I'm a dumbass. You can search Phalanx to your Hand, bounce your Dragon Ravine from Zephyros and then discard Phalanx with the bounced Dragon Ravine to conserve your Hand giving you three bounces with Brionac.
So yes, you can make Gustaph, PSB, REDMD and Stardust in one turn.
#80
Posted 02 May 2012 - 03:24 PM
Also tagged with one or more of these keywords: September 2011 Format, Dragunity
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