Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Thread Creation Quality Control
#1
Posted 23 August 2011 - 06:08 PM
In the half-year to come, we as DGZ must do our best to prevail:
so, we will do our best.
Grant's remarks on the subject are as follows:
If there's an archetype you feel ought be represented, make your case here. If it's deemed a good idea, a thread will be posted in due time.
The odds of your thread suggestion being approved are GREATLY increased when you write a legible and informative intro post for said thread and post it here.
There will be significant penalties for those that try to avert quality control.
#2
Posted 23 August 2011 - 06:18 PM
#3
Posted 23 August 2011 - 06:36 PM
#4
Posted 23 August 2011 - 06:39 PM
Oh, ok.With the release of Trishula on the horizon, expect this card to start seeing more play in this decktype again.
There are a few other anachronisms, but this is the most glaring.
#5
Posted 23 August 2011 - 07:15 PM
#6
Posted 23 August 2011 - 07:16 PM
Oh, ok.With the release of Trishula on the horizon, expect this card to start seeing more play in this decktype again.
There are a few other anachronisms, but this is the most glaring.
The starting post on each thread is for the basics of the deck...You know so any 10 year old can read it and understand it....You dick.
#7
Posted 23 August 2011 - 07:17 PM
Oh, ok.With the release of Trishula on the horizon, expect this card to start seeing more play in this decktype again.
There are a few other anachronisms, but this is the most glaring.
The starting post on each thread is for the basics of the deck...You know so any 10 year old can read it and understand it....You dick.
Except for it doesn't help a 10-year-old out when you make them think that Trishula isn't released yet.
The whole point of this thread is Quality Control. I was helping with that goal.
#8
Posted 23 August 2011 - 07:19 PM
you are no longer a dick. you are awesome.
#9
Posted 23 August 2011 - 07:21 PM
Back on topic, the part of the Infernity thread mentioning Colossal Armory Arm OTK needs to be removed.
#10
Posted 23 August 2011 - 07:27 PM
#11
Posted 23 August 2011 - 07:39 PM
#12
Posted 23 August 2011 - 07:51 PM
#13
Posted 23 August 2011 - 07:52 PM
T.G. needs to be moved from rogue to here, deck didn't get touched. Best deck to combat the meta too.
#14
Posted 23 August 2011 - 07:57 PM
T.G. needs to be moved from rogue to here, deck didn't get touched. Best deck to combat the meta too.
As much as I appreciate the Slowpoke gif, it doesn't change my statement.
#15
Posted 23 August 2011 - 07:58 PM
T.G. needs to be moved from rogue to here, deck didn't get touched. Best deck to combat the meta too.
As much as I appreciate the Slowpoke gif, it doesn't change my statement.
There isn't a "Rouge" forum anymore.
#16
Posted 23 August 2011 - 08:02 PM
T.G. needs to be moved from rogue to here, deck didn't get touched. Best deck to combat the meta too.
As much as I appreciate the Slowpoke gif, it doesn't change my statement.
There isn't a "Rouge" forum anymore.
Ah, you're right, it's been archived.
#17
Posted 23 August 2011 - 08:25 PM
T.G. needs to be moved from rogue to here, deck didn't get touched. Best deck to combat the meta too.
As much as I appreciate the Slowpoke gif, it doesn't change my statement.
Hi.
#18
Posted 23 August 2011 - 08:32 PM
Monsters


These two monsters are very good in their own right. With Striker, you essentially have a Cyber Dragon that is a tuner. Warwolf can special summon itself when any level 4 monster is special summoned, meaning you can summon it right after Striker if you wanted to or in your opponent's turn. The great thing about these two is that they don't eat your normal summon, so you can proceed to normal something else and continue to make plays such as Normal Summoning a level 4 Monster and synchro summoning Trishula.

The beater of the deck, rises to 2000 when attacking, so is auto-win against the popular 1900 attack Level 4's, always a great thing to grab off Warwolf or Striker and together with Striker makes Naturia Barkion or any other level 6 synchro you desire.
An excellent floater: 1700 attack, replaces itself when it's removed from the field, and is compatible with Horn of the Phantom Beast. What else is there to say?
Synchros


Librarian needs no explanation. This card is so horrendously broken and is an Extra Deck staple. Wonder Magician is just like Formula Synchron as it's another Synchro tuner, it has the nifty ability to pop a S/T upon its summon. And, if it's destroyed, you get to draw a card. Win-win. Perfect synchro to make with T.G. Striker and T.G. Warwolf without using your Normal Summon.

Another option for a Striker-Warwolf combo. Has a Piercing effect and replaces itself when destroyed by drawing a card.
Spells/Traps

TG1-EM1 is flat out ridiculous. You swap whatever T.G. monster you want with your opponent's and proceed to run over your T.G. monster in order to search during the End Phase. This is also a great defensive card because you can easily disrupt your opponent's momentum with it.

A great trap card to use in this deck. Your Tengus suddenly jump up to 2500, and your Rhinos turn into 2800s on your turn, matching and exceeding some of the best Synchros today. Flip this during Damage Calc, and draw a card? Yes, please. Equippable by Reborn Tengu, T.G. Warwolf, T.G. Rush Rhino.
A perfect answer to the upcoming meta, barely touches your own Monsters as they all activate in the Graveyard near enough while negating all of your opponent's Monster effects stopping a LOT of decks in it's tracks.
Optional Choices

Protect your Skill Drains and Horn of the Phantom Beasts from Heavy Storm and mass destruction and get a free Stardust Dragon in return? Nice.

Unsure how effective this card will be coming into the new format, but time will tell, compatible with Horn of the Phantom Beast.

Becomes a 3000 attack monster you can Normal Summon with Skill Drain up and is compatible with Horn of the Phantom Beast, what more could you want?
Example List
3x T.G. Rush Rhino
3x T.G. Striker
3x T.G. Warwolf
3x Reborn Tengu
1x Book of Moon
1x Heavy Storm
1x Pot of Avarice
1x Monster Reborn
1x Dark Hole
3x Pot of Duality
3x Starlight Road
3x Skill Drain
3x TG1-EM1
1x Solemn Judgment
1x Dimensional Prison
3x Horn of the Phantom Beast
2x Bottomless Trap Hole
1x Torrential Tribute
1x Mirror Force
2x Solemn Warning
#19
Posted 23 August 2011 - 08:47 PM
#20
Posted 23 August 2011 - 08:48 PM
#21
Posted 23 August 2011 - 08:50 PM
That one had already been rewritten and shouldn't be archived.
Pengwan, updated T.G. good enough for you bro?
#22
Posted 23 August 2011 - 08:55 PM
#23
Posted 23 August 2011 - 09:08 PM
I cannot approve them, but it looks fine although iirc they have 1 Quick-Play that isn't completely terrible and could be mentioned since it's a T.G. card.
The half a TG, blow up a spell or trap? Seems bad when the deck doesn't run mst a lot of the time.
#24
Posted 23 August 2011 - 09:11 PM
#25
Posted 23 August 2011 - 09:24 PM
Yeah I know, just a thought
I axed Cyber Magician from the old thread too, janky card.
#26
Posted 23 August 2011 - 10:19 PM
also theres alot of synergy between ganashia and leviair.
#27
Posted 23 August 2011 - 10:23 PM
Yah, my LS Sept. 2011 Deck Discussion got archived. Please restore it?
#28
Posted 23 August 2011 - 10:24 PM
#29
Posted 23 August 2011 - 11:37 PM
#30
Posted 23 August 2011 - 11:59 PM
I'm working on a discussion for them and will post it here tonight.
#31
Posted 24 August 2011 - 12:08 PM
"It was a terrible, indescribable thing vaster than any subway train—a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter."
- H.P. Lovecraft (At the Mountains of Madness)
[ WORM - Discussion ]
Like the Shoggoths of H.P. Lovecrafts writings, the Worm archetype is a series of formless space creatures of great variety trademarked by their multiple eyes, insectoid bodies, blob-like nature, various tendrils, or their vertical mouths (some of which have been editted out in the TCG versions of the cards.)
Worms are a Light reptile-type archetype, similar to the earlier "Alien" monsters that specialize in Flip-effect related mechanics. There are 26 Worms in all, each with a name that begins in an ascending letter of the alphabet. Only an outstanding few of the "Wormphabet" is actually used in the deck, and they are as follows:
[ THE WORMS ]
Worm Xex & Worm Yagan
Xex, along with its sister card Yagan, make up the main combo of the deck. When you summon Xex to an open field, you can drop Yagan into the grave and then Special Summon it. This is an instant +1 that ends you with two monsters for a single summon. Yagan's bounce effect is vital because it can remove huge threats like Synchro and Xyz monsters in a manner that can skirt around the defensive effects of cards like Stardust Dragon. Its also worth noting that Xex cannot be destroyed in battle while Yagan is face-up, which could force your opponent to deal with Yagan first, leaving you a turn to special summon another graved Yagan with Xex's effect.
Worm Cartaros
A floater that nets you another Worm to your hand. Cartaros is an invaliable way to search Xex from your deck. If your opponent does not attack into Cartaros (since you need an open field to summon Xex), you can also flip it yourself and net a second Cartaros to thin your deck, then set it down next to the original.
Worm King
An important component to Worm's ace trap card, "W Nebula Meteor". Worm King is a fairly solid card in its own. With a 2700 ATK body and requiring on a single tribute, it can successful beat over a lot of heavy hitters. The fact that you can tribute Worm monsters to destroy cards on your opponent's field cannot be ignored either. With a well placed Worm King drop the game can be easily won.Worm Linx
Once the sole reason for the decks existence, Worm Linx has fallen out of style lately, but is still run in a single copy in most Worm builds. With the right setup and protection, Linx allows you to draw a card during each players End Phase, which can quickly build up the resources you need to continue defending Linx. If you can get past the tricky initial setup Linx makes overwhelming your opponent with advantage a simple manner within several turns.Worm Apocalypse
Apocalypse has a small body and its ability to destroy an m/t on the field is only so useless. It can be combo'd with "W Nebula Meteor" to use its effect more than once, and is also searchable by Cartaros, making it a removal you can call upon when needed. Apocalypse can be worth maining or siding to get rid of cards like Decree that may be sided in game 2 and shut down your plays.[ WORM ALLIES ]
Ananta the Evil Dragon
All of the Worm monsters are reptile-type, so that makes Ananta a great ace in the hole for the deck. Late game it can drop with huge attack, but early on you can summon it as a wimp just to make use of its destrruction ability. It can be useful in a bind, and when combo'd with Offerings to the Snake Deity, you can effective clear an entire field with two cards without difficulty.Genex Ally Birdman
Birdman is a great tuner for the Worm deck because he can help you make use of the Worms effects more than once. You can bounce a flipped up Worm monster to your hand and then reset it, or return Xex and summon him again for another Yagan drop. Birdman also allows easy access to a certain Synchro...Genex Ally Triforce
Simply by combining Birdman and any level 4 Worm you can summon Triforce. All of its effects should be ignored for this deck, other than its last one. The ability to reset a Light each turn can quickly build back your Worms and allow them a chance to flip back up again.Wind-up Zenmaister
Nearly all of the Worm monsters are level 4, which makes summoning Zenmaister as easy as Xex + Yagan. Zenmaister can reset a Worm and then flip it back up, allowing it to reuse its effect immediatly. This cannot be overlooked in certain situations.[ TRAP CARDS ]
Offering to the Snake Deity
The "Icarus Attack" of this deck. Its a useful backbone and provides invaluable removal. Offerings has been ruled to only be able to hit face-up Worms, so you may find yourself summoning a Worm to destroy with this card rather than setting it for its flip in a bind. The best targets would be Worms that are already face-up like King or Xex. Ananta works equally well here.W Nebula Meteor
The Ace card of the deck. Meteor does everything the Worm deck wants to do, all for a single costless card. It flips all of your face-down Worms up (which can dodge your opponent's attempts to destroy them without their effects activated, with cards such as "Nobleman of Crossout".) Then you get to reset them and reuse them, draw cards, and summon Worm King from your deck. Some fun ways to use this card would be to follow it up after Xex is summoned and Yagan is set for an instant monster bounce and a draw 2. When the monsters are flipped up it gives you a chance to play Offerings on a face-up Worm too.Other Note-worthy Cards:
Worm Tentacles
Worm Solid
Worm Jetelikpse
Worm Zero
Effect Veiler
Future Fusion
Pot of Duality
Dimensional Prison
Starlight Road
Fiendish Chain
Safe Zone
[ WEAKNESSES ]
Since summoning Xex and going into Yagan is the decks bread-and-butter play, cards like Solemn Warning or Bottomless Trap Hole that would hinder Xex being on the field, or D.D. Crow removing Yagan from the grave, are the biggest hurt to this deck. Effect Veiler can also stop Xesx dead in its tracks, with a similar ability to stop King or Ananta. Nobleman of Crossout is the biggest enemy of FLIP monsters, and in this deck getting all of your Cartaros removed could definitely hurt. With the current formats top tiers leaning towards LIGHT angles, Light-Imprisoning Mirror may be sided more and more, which completely shuts down all of this decks plays. Royal Decree shuts down Offerings, Nebula, and most of this decks defensive lineup.
The following is a sample deck built with the cards and combos showcased in this thread.
[ SAMPLE DECK ]
[MONSTERBOARD - 16]
[3] Worm Xex
[3] Worm Yagan
[3] Worm Cartaros
[2] Worm King
[2] Evil Dragon Ananta
[1] Worm Linx
[1] Worm Apocalypse
[1] Genex Ally Birdman
[ MAGICBOARD - 10]
[3] Pot of Duality
[2] Mystical Space Typhoon
[1] Dark Hole
[1] Heavy Storm
[1] Book of Moon
[1] Monster Reborn
[TRAPBOARD - 13]
[3] W Nebula Meteor
[3] Offerings to the Snake Deity
[3] Fiendish Chain
[2] Solemn Warning
[2] Starlight Road
[1] Mirror Force
[1] Solemn Judgment
[EXTRABOARD - 15]
[1] Chimeratech Fortress Dragon
[1] No. 39 Utopia
[1] Wind-Up Zenmaister
[1] Steelswarm Roach
[1] Leviar the Sea Dragon
[1] Black Rose Dragon
[1] Genex Ally Triforce
[1] Brionac, Dragon of the Ice Barrier
[1] T.G. Hyper Librarian
[1] Ally of Justice Catastor
[1] Scrap Dragon
[1] Stardust Dragon
[1] Ancient Fairy Dragon
[1] Gaia Knight, the Force of Earth
[1] Trishula, Dragon of the Ice Barrier
#32
Posted 24 August 2011 - 12:41 PM
#33
Posted 24 August 2011 - 12:56 PM
#34
Posted 24 August 2011 - 01:00 PM
#35
Posted 24 August 2011 - 01:43 PM
I think it's just flat-out sub-par this format, but no one can argue that they're must-haves for a Worm Deck.
#36
Posted 24 August 2011 - 03:20 PM
#37
Posted 24 August 2011 - 04:26 PM
#38
Posted 24 August 2011 - 04:47 PM
#39
Posted 24 August 2011 - 05:00 PM
fusion gate also, make combos by banishing a stratos in hand, attack with him, attack with voltic, summon stratos, plusesThey can only be summoned with Future Fusion or am I missing something? I'll add them though.
you know....
#40
Posted 24 August 2011 - 06:38 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users
Sign In
Create Account
This topic is locked
Back to top










