The Mystic Piper deck is one that was popularized by DGZ's own, Josh Thomas [Moja Jojo]. The deck centers on Kinka-Byo, Mystic Piper, and Level 1 monsters to draw extra cards each game. It shares similarities with Frog Monarchs in that it: (1) Runs a high monster count (by necessity) and (2) Plays a similar "defensive" engine of Faders, Trag, and Gorz.
With the release of the September 2011 Forbidden/Limited list, this deck has seen an increase in potential, with the limiting Royal Oppression, and recent limited status of Black Luster Soldier - Envoy of the Beginning, as well as Heavy Storm.
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Monsters Commonly Used:

Mystic Piper - Provides the draw engine for the deck, as well as being a LIGHT Attribute monster. Run 2-3

Kinka-Byo - The true backbone of the strategy, it allows you to revive any level one monster from your graveyard. This means you can abuse Piper, as well as other level one monsters, like a spent Glow-Up Bulb. Run 3.
Effect Veiler - Yet another LIGHT Attributed monster, and a solid piece of negation. Running a draw engine speficially designed to draw Level 1 monsters makes it easier to draw into our copies of this card. It stops almost every monster-based threat that this deck goes against. Run 3

Battle Fader - A Level One battle phase-ender. Not only does it help draw more cards from Piper's ability, but it enables unique protection against OTKs and other large pushes by the opponent. Sets up for Caius and Creature Swap plays nicely, but with the semi-limiting of Tragoedia, may not see as much play in this deck as it used to. Run 2-3

Tragoedia - Our Semi-limited friend makes a triumphant return as a counterattacking monster. Allows comebacks from small pokes/low battle damage, and thanks to the drawing potential of the deck, the attack value can reach very large numbers. His level copy/monster stealing abilities are also useful for Synchro Summons and Xyz Summons. Run 1-2

Gorz the Emissary of Darkness - The grandfather of OTK disruption, Gorz is extremely playable in here. Since Piper decks rarely have cards on the field early game, Gorz becomes live far more often than not. Both Gorz and the token he has the potential to summon are both Level 7, so with a tuner in the graveyard a Kinka-Byo equals out to either a level 8 or 9 synchro summon. Run 1

Glow-Up Bulb - Target for One for One, best Level 1 tuner for the deck, and it's self-reviving, setting up for easier synchro plays and tribute fodder for Caius the Shadow Monarch. Run 1

Sangan - Since he fetches most everything in the deck, it's a natural fit to our line-up. Useable in several different situations, and usually searches out the Kinka-Byo you're missing to start the combo. Run 1

Caius the Shadow Monarch - One of our win conditions, Caius is simple 1-4-1 removal. Clocking in at 2400 ATK and DARK attribute, he covers both as a beatstick and chaos fodder. Run 2-3

Black Luster Soldier - Envoy of the Beginning - They really brought him back, and this deck welcomes him home with open arms. A pumped up version of Chaos Sorcerer, he's able to swing up to two times or remove almost any monster threat in the game. Truly a powerhouse that deserves a spot in here. Run 1

Chaos Sorcerer - As for Chaos Sorcerer, he's still a win condition and an easy way to summon Arcanite, but it's just not on the same level as BLS-EotB. Still worth running in the correct builds, mind you. Run 0-2
Other Notable Monsters:
Treeborn Frog
Symphonic Warrior Basses
Reborn Tengu
Genex Ally Birdman
D.D. Crow
Tour Guide
Cyber Dragon
Dark Armed Dragon
Commonly Used Spells and Traps:

Creature Swap - Another main win condition of the deck. Since this deck runs with a lot of weaker monsters, you can safely play creature swap and start to build field prescence that way. Opponent have a boss monster like JD? Drop battle fader on the attack and swap it over. Can also be used in a combo with Mind Control if the opponent controls 2 or more monsters. Run 3

One for One - It searches out most of your level one monsters (No kinka-byo here, sorry) and allows you to send chaos fodder to the graveyard. A good accelerator. Run 1

Mind Control - Opens up new potential plays with how easy it is to Xyz/Synchro summon in this deck. A must have. Run 1

Heavy Storm - Coming back to limited status is the spell card everyone loves to discuss, Heavy Storm. Sure, Starlight Road is more playable now, but Storm is a staple this format. Since Piper runs few to no backrow to stop attacks, We're free to play Heavy Storm as we wish. Also of note, since we main deck ways to make formula, as well as creature swap and mind control, we can turn potential starlight roads against their controllers, by either going aggro with their own Stardust Dragon, or making our own Shooting Star Dragon with their monster. Run 1

Mystical Space Typhoon - Since this is newly unlimited, I figure we should discuss this as well. The other decks this format are less likely to commit backrow until our Heavy Storm is used or discarded to the graveyard. We can use this to our advantage by using copies of MST to slowly take away their options. It also helps against that pesky Gravekeepers matchup. Piper hates Royal Tribute. Run 2-3

Trap Dustshoot - Speaking of all the spell and trap hate, the fear of Heavy Storm ended up bringing this card back into competitive play. Chainable, and disruptive, it can be a game-breaker if drawn early enough. Run 0-1
Other Spells and Traps to be considered:
Allure of Darkness
Pot of Duality
Pot of Avarice
Book of Moon
Enemy Controller
Solemn Warning/Judgment
Mind Crush
Phoenix Wing Wind Blast
Sample Decklist:
Monsters: 26
3 Mystic Piper
3 Kinka-Byo
3 Battle Fader
3 Effect Veiler
3 Reborn Tengu
3 Caius the Shadow Monarch
2 Tragoedia
1 Glow-Up Bulb
1 Genex Ally Birdman
1 Sangan
1 Gorz the Emissary of Darkness
1 Dark Armed Dragon
1 Black Luster Soldier - Envoy of the Beginning
Spells: 15
3 Creature Swap
3 Mystical Space Typhoon
2 Pot of Duality
1 Dark Hole
1 Mind Control
1 Heavy Storm
1 Allure of Darkness
1 One for One
1 Pot of Avarice
1 Monster Reborn
Traps: 1
1 Trap Dustshoot
Link to previous discussion : http://duelistground...howtopic=135036
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