everyone gets so salty when you get off Damsel + Hornet + Gigamantis
why did you get 2 centipedes????????????????????????????????
everyone gets so salty when you get off Damsel + Hornet + Gigamantis
Game is already a blow-out at that point.everyone gets so salty when you get off Damsel + Hornet + Gigamantis

Game is already a blow-out at that point.
everyone gets so salty when you get off Damsel + Hornet + Gigamantis
What is your follow up play though? Most people don't run the one-of Gigaweevil, so I don't see many people hitting boards with 8000+.
Just Xyz into Rank 3. Pop 2 cards. And search some Damsel?
No, effect only when it is sent to grave while equipped. The way you describe it it is sent to grave by a game mechanic.
i thought it was already established that lair wire did deserve 1-2 spots in the main. or did i miss something?Lair Wire seems like it would be a solid card in this as a solid out to Rai Oh to get searches/ xyz going, and also to fuel Leviair combos. Thoughts?
As someone who is unfamiliar with all of this decks combos... Can someone explain what TGU provides to the deck besides its typical brokeness?
As someone who is unfamiliar with all of this decks combos... Can someone explain what TGU provides to the deck besides its typical brokeness?
access to rank 3s (namely leviair/zenmaines)
crucial sangan searches (hornet/damsel)
additional normal summon when your opponent isn't committing enough to the board for hornet to feed off of
As someone who is unfamiliar with all of this decks combos... Can someone explain what TGU provides to the deck besides its typical brokeness?
access to rank 3s (namely leviair/zenmaines)
crucial sangan searches (hornet/damsel)
additional normal summon when your opponent isn't committing enough to the board for hornet to feed off of
None of those seem crucial to the decks general strategy. While I'm certainly not implying that you shouldnt run 3 TGU + Sangan, it doesn't seem 100% necessary either.
As someone who is unfamiliar with all of this decks combos... Can someone explain what TGU provides to the deck besides its typical brokeness?
access to rank 3s (namely leviair/zenmaines)
crucial sangan searches (hornet/damsel)
additional normal summon when your opponent isn't committing enough to the board for hornet to feed off of

This is great =Pso Inzektor Agents topped in the OCG
As you can see, in this moment i'm testing 2 birdman for genex loco, xyz 2x3 + other synchro trick instead of clear water (2 birdman for 2 clear water). Bls with just 2 light isnt true at all.
I can say it's really really good, with a lot of outs for any situations and nearly otk if you've some lucky hand.
I would play Dustshoot before playing Mirror.
If you need space, I'd consider taking out PoDs first, and maybe one Hornet cuz you have Imitation, idk about that though.
also, are you absolutely sure you need three shine ball?
i'm playing one in this moment, and i can tell that i feel good with the one. Never tested without mst to be honest.Has anyone tested the No MST version of the deck and with what success? Did you miss them at all?
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