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Cardfight Vanguard JCG Discussion


2148 replies to this topic

#1
Axle

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This thread is for the discussion of the Japanese Cardfight!! Vanguard game. That means if you play with the Japanese cards at your locals, or just play on Cardfight!! Capital without caring about whether cards are English legal or not, this thread is for you. This thread is the successor to the very popular original Cardfight!! Vanguard thread on DGZ which had over 1500 posts generated in very few months. http://duelistground...pic=133003&st=0


Resources:
Quick how to play Vanguard Images:
http://images1.wikia...ule_Sheet_a.jpg
http://images2.wikia...ule_Sheet_b.jpg

In Depth how to play Vanguard:
http://cardfight.wik...ard_Fight_Rules
You can also find many clan pages and info on cards/future releases on this same wikia.


Where to play online: http://www.byond.com...ardfightCapital
Register on this site (BYOND), download the BYOND client and go back to the original linked URL. Click play now at the bottom and you're in. Once you enter the screen double click the shown image left of the chat to enter the game. Once in the game click the question mark circle icon for help on how to play and manage the deck editor.

JP Players DGZ Players on CFC
Marcicus (Marcicus)
[DGz] Chris Buraseru (Chris Buraseru)
[DGz] Finale (Sabrac)
Gagaga Magician (Not sure what his CFC name is)

All Sets and Promos are legal for discussion in this thread because this is not YGO and TCG exclusives do not exist at the moment. A description of the following clans are here:

Pale Moon: This deck uses "the soul" in the best way. It doesn't share too many cards with other clans because of how different the deck is. They shuffle cards into and out of the soul and manipulate it to make the battle phase much longer than just three attacks. Their loop combo with 2 Purple Trapezoid is really scary and can easily put you in a shitty situation if you don't stop it from happening in the first place. It's one of the most technical decks in the game and is hard to compare to any other deck.
Granblue: Basically the only deck where the strategy doesn't revolve around the grade 3. Granblue grade 3s are shitty but they make up for it with the unique ability to turn any grade 1 or 3 into a grade 2, and turn any grade 0 or higher into a grade 1. With 3-4 cutlass and Banshee the deck has a surprising about of draw power. They're kinda like zombies (well they are zombie pirates..)
http://cardfight.wik...ptain_Nightmist
http://cardfight.wik.../Samurai_Spirit
http://cardfight.wik...on_Skull_Dragon

Neo Nector: The Gladiator Beasts of the game. They call stronger units from the deck once they get hits in and eventually trade the stronger units into advantage when they turn the grade 3 into 2 2s. You can't just keep blocking their units or you're going to run out of cards fast and you'll have trouble with their 11k vanguard with a on hit persona blast.
http://cardfight.wik...f_Trailing_Rose
http://cardfight.wik...f_Harvest,_Gene

Dark Irregular: This deck is heavy based on the soul too. Unlike Pale Moon it isn't focused on individual card names in the soul, but power in numbers. This deck mills the top to the soul in order to power up their abilities. I used to think they weren't that good but then I saw the No Life King builds. That card is scary. Once they hit the 5 damage mark NLK Death Anchor is going to hit 23k every turn and 2 crit without a boost or trigger! Add a 7 or 8k boost and he's hitting over 30k! Triggers will also increase his power to unreal numbers. The opponent will have to use null guards every time you activate his ability or they're going to be hit really hard. But counting the 1 draw per turn, 5 cards discarded from the top of your deck from Death Anchor and twin drive, the Dark Irregular player is losing 8 cards from the top of his deck every turn and will deck out. The best way to play against this deck is to save all null guards and block all damage BEFORE they reach 5 damage and Death Anchor. If the Dark Irregular player places rear guards before he has 5 damage, go after those first. The Dark Irregular player can counter this by playing it slowly with Death Anchor even if you have 5 damage and using his power house ability once they're low on cards. If you don't play that way you will likely get decked out if they know how to play against your deck. Of all the ygo decks Dark Irregular (especially the Anchor version) is somewhat like Lightsworn.
http://cardfight.wik...g,_Death_Anchor
http://cardfight.wik...l_Marquis,_Amon

Royal Paladins: Power in numbers on the field. This clan gets stronger the more units they have called to the field and has many ways to use counterblast to generate advantage back. Being the main characters deck they have many different strategies and options. Can't think of what this deck is like right now.
http://cardfight.wik...l_Savior_Dragon
http://cardfight.wik...Knights,_Alfred

Kagero: Operation fuck over your opponents strategy. The deck focuses on lowering your opponents rear guard options with Goku, Kinnala, Gatling Claw and Berserk Dragon. Another way to play the deck after set 5 is Dragonic Overlord The End beatdown. Kinda like whatever the hottest destruction deck in ygo is on the streets.
http://cardfight.wik...ragon_Monk_Goku
http://cardfight.wik...verlord_The_End

Oracle Think Tank: Draw whore deck. Because they can draw so much they always have a huge hand size and can create a solid defense for almost any attack. The deck focuses highly on hitting a special number of cards in their soul (6) and combination of cards(all 4 tsuku). In order to get a full power Tsukuyomi the deck needs all 4 forms from grade 0 to 3. Easier than you'd think thanks to the fact that you're running 4 copies of each and can check the top 5 cards of your deck each ride. Once you reach Tsukuyomi Full Moon you're going to be getting 4 draws(only a +2 because you have to return 1 card to the soul every time you draw 2) and 6 if you hit a heal trigger. It also has CEO Amaterasu and Cocoa to remove the luck factor of trigger checks. Can't think of a ygo deck they're like right now. They have an average offence and a strong defense. Uh..Counter Fairies except good?
http://cardfight.wik...i/CEO_Amaterasu
http://cardfight.wik...dess,_Tsukuyomi

Nova Grappler: Re-Stand! This deck is the biggest powerhouse beatdown deck in the entire game. The most popular build focuses on Stern Blaukruger. If your opponent ever lets you get a Stern Blaukruger hit through without a null guard they're going to be taking a lot of damage. Especially if you hit a critical trigger off his drive check. It's like um..um..crap I'll edit in more ygo decks later I'm going to drop that idea for now. Also they're fucking gundams.
http://cardfight.wik...tern_Blaukruger
http://cardfight.wik...ki/Asura_Kaiser

Shadow Paladin: Gain card advantage over your opponent with nemain and other cards, and then trade it for power! Shadow Paladin is a very technical deck that focuses on striking at the right time. I mean using Phantom Blaster Dragon's counterblast and then getting null guarded is just sad. Phantom Blaster Overlord is a scary card too, look it up.
http://cardfight.wik...l_Witch,_Nemain (Example of gaining advantage)
http://cardfight.wik..._Blaster_Dragon (The power houses)
http://cardfight.wik...laster_Overlord (^)

Nubatama: Not a complete clan yet. It focuses on discarding cards from the opponents hand when they have more cards than you. Introduced in set 1 but it never got triggers to become a complete deck and for now is scrapped and isn't finished even after 4 sets because Bushiroad noticed the game isn't ready for a discard clan yet.
http://cardfight.wik...on,_Dreadmaster
http://cardfight.wik...gon,_Voidmaster

Spike Brothers: Return units to the deck to call stronger ones from your hand or even your deck. Most attacks are -1s when they start hitting hard but because damage = advantage in cardfight, they keep viable. General Seyfried is their main vanguard which turns grade 3 drive checks into more units to attack with.
http://cardfight.wik...eneral_Seyfried
http://cardfight.wik...gernaut_Maximum

Tachikaze: Another beatdown deck. The only deck other than Granblue that can retrieve cards from the drop zone right now. They have some of the strongest base units in the game but require monster destruction to attack. Some cards in the deck are returned to the hand when destroyed at a counterblast cost which allows the deck to stay competitive. The main problem is there are decks that can achieve the level of beatdown they do and have better support.
http://cardfight.wik...yrant,_Deathrex

Megacolony: Bug archetype. The best build is the machining megacolony decks that focus on riding Machining Stag Beetle and then pulling 2 units out of your soul onto the field. After that Machining hits hard for that turn.
http://cardfight.wik...ning_Stagbeetle

Dimensional Police: Gains a certain on hit effect once it reaches a level of power. These effects include: Stand a unit, draw a card, gain 1 critical to this unit, etc. Note that the Police must hit the power BEFORE they are boosted by a grade 1 or 0 in order to gain their special effects. This is because boosting is not at the very start of the attack step like their abilities. You must use other cards from the clan in order to reach the power needed.
http://cardfight.wik...ki/Enigman_Rain
http://cardfight.wik...i/Enigman_Storm

Murakumo: A very weird deck. They have two strategies. In one you call a unit and then counterblast to get free cards from your deck to put pressure with. At the end of the turn the units called are returned to your deck. This allows pressure to be put on the opponent without decreasing your hand size too much. The other strategy focuses heavily on Mandala Lord's persona blast to turn every copy of him into a 10k guard and create a strong defense. Probably the only deck where drawing a grade 3 off the drive check isn't a bad thing for defending during your opponents turn.
http://cardfight.wik...st,_Million_Rat
http://cardfight.wik...,_Midnight_Crow
http://cardfight.wik...n,_Mandala_Lord
http://cardfight.wik...,_Cursed_Breath

Bermuda Triangle: The clan is based on vanguards/rear guards that activate abilities when they are called, or when they are returned to the hand. The deck has supporting abilities that will return cards to the hand
http://cardfight.wik...:_Diva_Festival

Upcoming Clans
Gold Paladin (Aichi's Deck in Season 2, most likely replacing Royal Paladins)
http://cardfight.wik...ki/Gold_Paladin
Narukami (Kai's Deck in Season 2, most likely replacing Kageros)
http://cardfight.wik...m/wiki/Narukami

Angel Feathers

http://cardfight.wik...i/Angel_Feather
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#2
Sanjura

Sanjura

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I've been running Triangle with 6/6/4 Draw/Crit/Heal, but thoughts on Stands? It might be useful in the fact that you can turn your Flutes into 16ks.
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#3
GotCaughtGG

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First, you and your Triangles can go burn.

Secondly, I think RP ratios don't work all to well with Bermuda. I would rather just go 8/4/4 in this deck or go 4/4/4/4 with stands. Hell. 4/4/8 might even work with 8 draws giving you a lot of advantage. Definitely something worth testing imo.
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#4
im'a beetle!!

im'a beetle!!

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You forgot the very important clan, Etrangers.

http://cardfight.wik.../wiki/Etrangers

Have you tested the Pearl sisters Marcicus?

Also, are any combo units (for any clan) considered good (looking back at the sisters now, they do seem so)?
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#5
Sanjura

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First, you and your Triangles can go burn.

Secondly, I think RP ratios don't work all to well with Bermuda. I would rather just go 8/4/4 in this deck or go 4/4/4/4 with stands. Hell. 4/4/8 might even work with 8 draws giving you a lot of advantage. Definitely something worth testing imo.


explain
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#6
GotCaughtGG

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6 crits 4 heal 6 draw. I just say RP ratios because they were the first clan to be able to do that. The deck isn't so heavily focused on damage IMO. Crit triggers are just win moar to me. Like I said I don't use Bermuda but I would use them to focus on keep the advantage and making them exhaust their resources to keep me at bay.
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#7
Sanjura

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You forgot the very important clan, Etrangers.

http://cardfight.wik.../wiki/Etrangers

Have you tested the Pearl sisters Marcicus?

Also, are any combo units (for any clan) considered good (looking back at the sisters now, they do seem so)?




I have not tested those, but are those the ones that bounce?

6 crits 4 heal 6 draw. I just say RP ratios because they were the first clan to be able to do that. The deck isn't so heavily focused on damage IMO. Crit triggers are just win moar to me. Like I said I don't use Bermuda but I would use them to focus on keep the advantage and making them exhaust their resources to keep me at bay.



You can easily put out damage on the board with Flutes and the 11k+ VG swinging at you all the time.
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#8
im'a beetle!!

im'a beetle!!

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The Rank 2, Perla, bounces 1 on vanguard hit for a Soul Blast (1) with 9k power. Rank 1, Perle, gives Perla "if hits vanguard, SB 1 and draw 1" during the turn she in placed in rearguard. So basically you just keep slashing and drawing.

Unlike Rio this combo does not need a counterblast in any part... but it does require both cards.... hmm



After looking at all of this maybe I can attempt to whip up something with my unknowledable skittles:


GRADE 0: 17
6 Draw
6 Crit
4 Heal
1 Riviere

GRADE 1: 15
4 Mermaid Idol, Ellie
3 Pearl Sisters, Perle
4 Mermaid Idol, Sedna
4 Riviere

GRADE 2: 10
4 Pearl Sisters, Perla
4 Riviere
2 Snow White

GRADE 3: 8
4 Riviere
4 Pacifica




Is this okay? This is the first list I've made, actually...

I'd like to play 4 of each Pearl sista but I feel that I would need some more Rank 2... idk. It seems that if I did get the Pearl combo that it would be a major distraction for my opponent as it is a continuous +1. If I get Riviere out then they have to decide between blocking her or the sistas because if they dont block her I coudl potentially go for a +10k with the sisters for a 26k power attack and a +1. Pacifica is also a distraction with its 13k power, usually.

Maybe I should cut 1 of each GRADE 1 and GRADE 2 Riviere to get the other 2 sistas? If I get the combo its a +1 each turn (if I hit) and I could have an easier time drawing into the Rivieres?
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#9
GotCaughtGG

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1 Fullbau
8 Crits
4 heals
4 draw

4 Blaster Javelin
4 Black Sage Charon
4 Nulls
2 Gururubau
1 Nightmare Painter

4 Masq
3 Rug
2 Blaster Dark
2 Nemain

4 Overlord
3 Dragon

Thoughts on my shadow pally build?
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#10
Axle

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Considering how much of an advantage you have over your opponent with PBD in your soul, I think you should be running 4. They'll struggle more to force that 10k-15k guard off you obviously. Also how often do you actually get the dragon in the soul? Gururubau isn't that good of a card and running another Nightmare Painter is an option.

Also people who play the Japanese card game version, what is your CFC username so I can put it in the OP?
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#11
Chris Buraseru

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PBD gets in the soul often and yeah Gururu is trashy but idk what to switch for it. Not sure if I should go 13/12/8, 15/10/8, or 15/11/7.
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#12
Axle

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Tech a single Apocalypse Bat? Hit 23k against DOTE and MLB. With a single copy you'll probably see it when the card matters near the end of the game.
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#13
GotCaughtGG

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Bat just won me a game against donnie. Pretty legit.
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#14
Axle

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Just saw the latest episode. Bleh, I was hoping the final battle of the season would be resolved today. Oh well. Now we know for sure they're taking the average card game route of having a world where the cards are actually real.
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#15
GotCaughtGG

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Chris just ruined my day. Screw you sir. iMad
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#16
Chris Buraseru

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Fullbau beats show me the salt.
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#17
GotCaughtGG

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NO! People do not pull double crits on me. I pull double crits on people.
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#18
Chris Buraseru

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REPAYED IN FULL, MY BAU
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#19
GotCaughtGG

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Tfo sir. No matter how clever that line was.
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#20
Chris Buraseru

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In other news, I have made a custom playmat template. It's rendered etc.
http://www.mediafire...cccvo791jfon81e
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#21
GotCaughtGG

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Change the file type from PSD to jpg or png. Not everyone has photoshop. That is also not rendered. Rendered images have no background. And I mean no background. Just transparent. Use the wand tool + alpha channel to remove it. Excellent job though.
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#22
Chris Buraseru

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http://www.mediafire...2yttjgmd5qj8ne6
They do now.
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#23
GotCaughtGG

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Lol is that photoshop? Chris for King of the Forums 2013. I will lead your campaign team.

Now to get back on topic.


For all you bermuda players. Very good match. Kunik is using the pacifica variation of Bermuda and RPGcaster is using the Riverie version
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#24
Axle

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That was a terrible match. You're crazy ok.
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#25
Axle

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http://neoarkcradle....8435f931db74f73

BT06 SET SPOILERS!! Gotta register for the site but it's damn worth it =)

Dragon Kaiser Vermillion can attack every unit in the front row at once...HNNNNNNNNNNNG.
And BT03EN spoilers have started!

Burning Lion, Blonde Zeyer
Grade 3/Gold Paladin - Human/10000 Power/No Shield
Activate (Vanguard, Limit Break 4): [Counter Blast 2 Cards] Check the top card of your Deck. If it is a <<Gold Paladin>>, call that Unit to an unoccupied Rearguard Circle, otherwise, place that card at the bottom of youer Deck. {... During this turn, this Unit gains Power equal to the Power of Units called by this effect??}
Continuous (Vanguard): During your Turn, this Uni gains 1000 Power for each <<Gold Paladin>> in your Rearguard.

http://img267.images...olrbhzpqgis.jpg
Captain Nightkid
Grade 0/Granblue - Vampire/5000 Power/10000 Soul
Auto: When you Ride this Unit with another <<Granblue>>, you can call it to a Rearguard Circle.
Activate (Rearguard): [Counterblast 1 Card, Place this card in your Soul] Look at the top 10 Cards of your Deck, select 1 <<Granblue>> amongst them, send it to the Drop Zone, and then shuffle your Deck.
"Treasure is something for someone as great and wonderful as I to worry about! That's 'cuz I'm the captain!"

http://imageshack.us...wxzhujx14w.jpg/
Deadly Sword Master
Grade 3/Granblue - Ghost/1100 Power/No Shield
Auto (Vanguard/Rearguard): If you control a non-<<Granblue>> Vanguard or Rearguard, this unit loses 2000 Power.
Activate: (Drop Zone): [Select 1 Deadly Spirit and 1 Deadly Nightmare in your Rearguard Circle, retire them] If you have a Grade 2 or higher Vanguard, you can Ride this card.

http://img855.images...ykdarphrxye.jpg
Master Swordsman Nightstorm
Grade 3/Granblue - Vampire/10000 Power/No Shield
Auto (Vanguard/Rearguard): When this Unit attacks the Vanguard, if you have a <<Granblue>> Vanguard, this Unit gains 2000 Power during this battle.
"It's bad to lose, isn't it, because you lose the chance to pick a really good woman."

http://img208.images...dnh8sajtin2.jpg
Spirit-Eating Zombie Shark
Grade 3/Granblue - Vampire/10000 Power/No Shield
Auto (Vanguard/Rearguard): When this Unit is boosted by a <<Granblue>> This Unit gains 2000 Power during this Battle.
"Oh ho, it looks like it doesn't care what it eats."

http://img36.imagesh...xxvtvaooz5i.jpg
Stormride Ghost Ship
Grade 2/Granblue - Ghost/11000 Power/5000 Shield
Continuous (Vanguard/Rearguard): Restraint (This Unit cannot attack).
Activate (Vanguard/Rearguard): When a <<Granblue>> of yours appears in a Rearguard Circle from the Drop Zone, this Unit loses Restraint during this turn.
Auto (Vanguard): When this Unit is boosted by a <<Granblue>>, this Unit gains 5000 Power during this battle.
"The name is this wandering ghost ship is known all across the world."

http://img835.images...65w3avnculo.jpg
Skeleton Shock Corps Commander
Grade 0/Granblue - Skeleton/4000 Power/10000 Shield
Auto: When you ride this Unit with another <<Granblue>>, call this Unit to a Rearguard Circle.
Activate (Rearguard): [Counterblast 1, Place this Card into your Soul] Check the top 5 cards of your Deck for a Grade 3 <<Granblue>>, show it to your opponent, add it to your hand, then shuffle your Deck.
"The Commander of the Shock Corps that fears nothing. It never complains."

http://img94.imagesh...gfqnicps1dw.jpg
Spirit Master of the Icy Prison, Cocytus
Grade 3/Granblue - Skeleton/10000 Power/No Shield
Activate (Vanguard; Limit Break 4): When this Unit attacks the Vanguard, it gains 5000 Power during this battle.
Auto: [Counterblast 2 Cards] When this Unit appears in the Vanguard Circle, you can pay the cost. If you do, target 1 <<Granblue>> in your Drop Zone, Call that Unit to a Rearguard Circle.
"Awaken, sinner of hell! Cocytus Servant!"
Note: Cocytus is the icy lake that lies on the 9th circle of Hell in Dante's Inferno.

http://img442.images...efqmpr81cyw.jpg
??? Banshee
Grade 1/Granblue - Ghost/6000 Power/5000 Sheild
Auto: When this Unit appears in a Rearguard Circle, target 1 other <<Granblue>>, that Unit gains 2000 Power.

http://img138.images...oxwbxny5pxs.jpg
Dragonic Kaiser Vermillion
Grade 3/Narukami - Thunder Dragon/11000 Power/No Shield
Activate (Vanguard, Limit Break 4): [Counter Blast 3 Cards] During this Turn, this Unit gains 2000 Power, {and this Unit can attack every Unit in the front row with 1 attack?????}
Continuous (Vanguard/Rearguard): If you have a non <<Narukami>> Vanguard or Rearguard, this Unit loses 2000 Power.

http://img442.images...ucvr79kzjsm.jpg
The Lightning Flash Djinn
Grade 3/Narukami - Demon/10000 Power/No Shield
Continuous (Vanguard/Rearguard): This Unit cannot attack Rearguards.
Auto: (Vanguard): When this Unit attacks, it gains 4000 Power during that Battle.
Auto (Rearguard): When this Unit attacks, if you have a <<Narukami>> Vanguard, this unit gains 2000 Power during this battle.

http://img88.imagesh...uublo8esjgc.jpg
????? Djinn ??????
Grade 2/Narukami - Demon/8000 Power/5000 Shield
Continuous (Vanguard/Rearguard): This Unit cannot attack Rearguards.
Auto: (Vanguard): When this Unit attacks, it gains 4000 Power during that Battle.
Auto (Rearguard): When this Unit attacks, if you have a <<Narukami>> Vanguard, this unit gains 2000 Power during this battle.

http://img193.images...kdindz2nwb6.jpg
The Lightning Fast Djinn
Grade 1/Narukami - Demon/6000 Power/5000 Shield
Continuous (Vanguard/Rearguard): This Unit cannot attack Rearguards.
Auto: (Vanguard): When this Unit attacks, it gains 4000 Power during that Battle.
Auto (Rearguard): When this Unit attacks, if you have a <<Narukami>> Vanguard, this unit gains 2000 Power during this battle.

http://img339.imageshack.us/img339/4994 ... 5yai6m.jpg
Dragon Dancer Rai Rai
Grade 1/Narukami - Human/6000 Power/5000 Shield
Auto (Rearguard): [Soul Blast 2] When this Unit boosts "Thunderbreak Dragon", you can pay the cost. If you do, the boosted Unit gains 5000 Power during this turn.

http://img836.imageshack.us/img836/9647 ... mmyxxk.jpg
Dragon Dancer Katarina
Grade 0/Narukami - Human, Stand Trigger/5000 Power/10000 Shield

http://img837.imageshack.us/img837/7281 ... saj6xo.jpg
Demon Dragon ??? Xi Wangmu
Grade 0/Narukami - Dragon Man, Heal Trigger/5000 Power/10000 Shield

http://img809.imageshack.us/img809/9998 ... clk4ga.jpg
Son of the Wind Lord, Hayate

Grade 0/Narukami - Demon, Stand Trigger/5000 Power/10000 Shield





http://img694.imageshack.us/img694/2595 ... huylro.jpg
Satellite-Fall Dragon
Grade 3/Gold Paladin - Cosmo Dragon/10000 Power/No Shield
Auto (Vanguard/Rearguard): When another of your Grade 3 <<Gold Paladin>> appears in the Rearguard Circle, this Unit gains 3000 Power during this turn.

http://img706.imageshack.us/img706/8008 ... iqacoe.jpg
Spark-Kid Dragoon

http://img221.imageshack.us/img221/3082 ... 4gq56i.jpg
Lizard Soldier Youshi
Grade 1/Narukami - Dragon Man/6000 Power/5000 Sield
Auto (Vanguard/Rearguard): [SB1] When this Unit attacks, if you have a <<Narukami>> Vanmguard, you can pay the cost. If you do, this Unit gains 3000 Power during this Battle.

http://img16.imagesh...zhftlvte0d2.jpg
Doctor Rogue
Granblue Heal Trigger

http://img819.imageshack.us/img819/1536 ... xsbwiy.jpg
Deadly Spirit
Grade 2/Granblue - Ghost/9000 Power/5000 Shield
Activate [Drop Zone]: [Soul Blast 2 Cards, Target your Grade 1 or higher <<Granblue>> Rearguard, retire it] If you have a <<Granblue>> Vanguard, you can call this card to a Rearguard Circle.

http://img824.imageshack.us/img824/8343 ... z1tgw6.jpg
Deadly Nightmare
Grade 1/Granblue - Ghost/7000 Power/5000 Shield
Activate [Drop Zone]: [Soul Blast 2 Cards, Target your <<Granblue>> Rearguard, retire it] If you have a <<Granblue>> Vanguard, you can call this card to a Rearguard Circle.

http://img402.imageshack.us/img402/5923 ... doxzxg.jpg
???
Grade 1/Granblue - Ghost/6000 Power/5000 Shield
Auto (Vanguard/Rearguard): [Target 1 card in your hand, discard it] When this Unit attacks, you can pay the cost. If yudo, this Unit gains 4000 Power during this battle.

http://img827.imageshack.us/img827/9167 ... 9mwnps.jpg
Ghostly Pirate of the Freezing Night
Grade 2/Granblue - Ghost/8000 Power/5000 Shield
{Auto (V/R): When this Unit attacks, if you have more cards in your hand than your opponent, during this battle, this Unit gains 3000 Power.}

http://img855.imageshack.us/img855/2259 ... zrlx6u.jpg
Child Frank
Grade 1/Granblue - Workeroid/7000 Power/5000 Shield
Activate (Vanguard/Rearguard): [Counterblast 1 Card] This Unit gains 1000 Power during this turn.

http://img815.imageshack.us/img815/319/ ... cps3aw.jpg
Ghostie John
Grade 1/Granblue - Ghost/6000 Power/5000 Shield
Auto (Rearguard): During a Battle in which this Unit boosts a <<Granblue>>, if the attack hits the Vanguard, you can return this card to your hand.

http://img694.imageshack.us/img694/7117 ... jievum.jpg
Shield of Halos, Mark
Gold Paladin Perfect Guard.

http://img6.imagesha...6e71decocaw.jpg
Silver Fang Witch
Grade 1/Gold Paladin - Human/5000 Power/5000 Shield
Auto: [Soul Blast 2 Cards] When this Unit appears in the Rearguard Circle, if you have a <<Gold Paladin>> Vanguard, you can pay the cost. If you do, draw 1 card.


http://img195.imageshack.us/img195/2059 ... gvxhdg.jpg
Beast Spirit Scarlet Bird
Grade 1/Nova Grappler - ?/6000 Power/5000 Shield
Auto (Vanguard/Rearguard): When this Unit's Attack hits the Vanguard, if you have a <<Nova Grappler>>, you can look at the top 5 cards of your Deck, search for 1 "Beast Spirit Azure Dragon", add it to your hand, and then place the remaining cards at the bottom of your Deck in any order.

http://img515.imageshack.us/img515/4076 ... fpz4tm.jpg
Little Fist Fighter {Kuron}

http://img193.imageshack.us/img193/5472 ... we7ack.jpg
Next Month is a poster for Breaker of Limits

And heres some extra stuff Arkadia didn't give full effect for but are pretty self explanatory.

The Little Red Lion, Cylph


Grade 0/Gold Paladin/5000 Power/10000 Shield

Auto: When you ride this card with another <<Gold Paladin>>, you can call this card to a Rearguard Circle.
Activate (Rearguard): If your Vanguard is "Knight of Divine Skill, Bowman", Place 1 "The Little Red Lion Clyph" and 1 "Knight of Fine Play, Gareth" from your Rearguard Circles into your Soul, Ride "Burning Lion, Blonde Zeyer" from your Deck.
すれいがる・ダブルエッジ G3 10k TD 起VR:CB1 他のゴルパラRが4体以上ならこのターンこのユニット+2000
すれいがる・ソード G2 9k TD同上
断崖の旋風サグラモール G1 6k TD 自R:ブーストしてヒットしたら手札一枚捨てて1ドロー
すれいがる・ダガー G1 7k RR ゴルパラ すれいがる互換
小さな拳士クロン ゴルパラシズク
小さな闘士トロン G1 6k c ゴルパラ 自R:ゴルパラVブースト時あなたのRが相手Rより多いなら+4000
ウェイビング・オウル G1 6k c ゴルパラ 自R:ゴルパラブーストしてVにヒットしたらこのユニットを手札に戻してよい
光輪の盾マルク RR ゴルパラ完ガ
フレイム・オブ・ビクトリー G0 4k c ゴルパラ クリティカル まぁるがる互換 </blockquote>

Slaygal Double Edge G3/GP/10000 (TD Only) Activate (V/R): CB1 If you have 4 other GP in your Rearguard Circle, this Unit +2000 during this turn.
Slaygal Sword G2/GP/9000 (TD Only) Activate (V/R): CB1 If you have 4 other GP in your Rearguard Circle, this Unit +2000 during this turn.
Whirlwind of the Cliffside, Sagramore G1/GP/6000 (TD Only) Auto ®: If boosted monster hits, discard 1 card, draw 1 card.
Slaygal Dagger G1/GP/7000 (V/R): CB1 If you have 4 other GP in your Rearguard Circle, this Unit +2000 during this turn.
Tiny Fistfighter {Kuron}: Gold Paladin Shizuku Clone
Tiny Fighter {Toron} G1/GP/6000 Auto ®: Boost GP Vanguard, if you have more R than opp R, +4000
Waiving Owl G1/GP/6000 Auto ®: Boost GP Vanguard hit, bounce this card back to hands.
Halo Shield, Mark: Gold Paladin Perfect SHield
Flame of Victory G0/GP/4000 Critical Trigger, Margal Effect.


ワイバーン輸送兵団 なるかみTDユニコーン互換
ドラゴニック・デスサイズ なるかみ RR バーサーク互換
スパークキッド・ドラグーン なるかみシズクちゃん
魔竜戦鬼カルラ なるかみR ベリコ互換
ドラゴンモンク エンセイ G2 7k c なるかみ 自VR:アタックがVにヒットした時なるかみRが4体以上なら1ドロー</blockquote>



Wyvern Transport Corps: Narukami Starlight Unicorn Clone (Only)
Dragonic Deathscythe: Narukami Berserk Dragon Clone (Only)
Spark-Kid Dragoon: Narukami Shizuku Clone (Only)
Demon Dragon Fighting Demon {Karura}: Bellicosity Dragon Clone
Dragon Monk {Ensei}: G2/Narukami/7000 Auto (Vanguard/Rearguard): When attack hits Vanguard, if you have 4 Narukami R, you draw 1 card.
獣神ヴァーミリオン・バード G1 c ノヴァ ミダレエッジ互換
獣神ブラック・トータス G2 8k c ノヴァ カースドブレス互換
獣神アズール・ドラゴン G3 11k RRR ノヴァ 永VR:他のクランがいたら-2000、自V:Vヒット時ペルソナでR2体スタンド
獣神ホワイト・タイガー G0 5k R ノヴァ 自ノヴァライド時移動 自R:CB1 ノヴァをブーストしてVにヒットした時ソウルに入れ
「獣神」を含むノヴァのR1体スタンド</blockquote>

Beast Spirit White Tiger G0/NG/5000; If ride with NG, can call to RG Circle. Auto®:CB1 If Boost Nova hits Vanguard, place a "Beast Spirit" into your Soul to stand 1 Rearguard NG???
Beast Spirit Vermilion Bird G1/NG Midare-Edge Clone
Beast Spirit Black Tortoise G2/NG/8000; Cursed Breath Clone
Beast Spirit Azure Dragon G3/NG/11000; Cont(VR): If other clan-2000, Auto(V): If hit V, Persona, Stand 2 Rearser for Breaker of Limit
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#26
byakk

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so for Gold Paladins, ride the 10k vanilla and call the 8k vanilla, and then you get free superior ride?

seems good

also

http://img819.imageshack.us/img819/1536 ... xsbwiy.jpg
Deadly Spirit
Grade 2/Granblue - Ghost/9000 Power/5000 Shield
Activate [Drop Zone]: [Soul Blast 2 Cards, Target your Grade 1 or higher <<Granblue>> Rearguard, retire it] If you have a <<Granblue>> Vanguard, you can call this card to a Rearguard Circle.

http://img824.imageshack.us/img824/8343 ... z1tgw6.jpg
Deadly Nightmare
Grade 1/Granblue - Ghost/7000 Power/5000 Shield
Activate [Drop Zone]: [Soul Blast 2 Cards, Target your <<Granblue>> Rearguard, retire it] If you have a <<Granblue>> Vanguard, you can call this card to a Rearguard Circle.

@_@
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#27
Axle

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byakk/chris/anyone, play me =(
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#28
byakk

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I should pick up Pale Moons again :0
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#29
Donnie

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So many new cards can't wait.
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#30
GotCaughtGG

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Granblue support is just wow. Search 1/4th of your deck for a superior ride g3.
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#31
im'a beetle!!

im'a beetle!!

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So I bought 2 Diva boxes and pulled:

RRR:
1 Pacifica
1 Riviere G3
RR:
1 Flash Shield
2 Perle
2 Perla
1 Permuda Princess Lena

It was okay, I guess. I'm not sure how I'll go about the deck as having them irl makes it easier imo.

Anyone else want any of the commons/Rs from the set?
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#32
GotCaughtGG

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Am I the only who is waiting for the cards to come out in ENG?
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#33
Mr. Jank

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7/11/15/17


Grade3's:7
3 Necromancer of the Ice Prison, Cocytus
3 Deadly Swordsmaster
1 Fencing Master, Nightstorm


Grade2's:11
3 Deadly Spirit
4 Ruin Shade
4 Commadore Blueblood

Geade1's:15
3 Gust Jinn
3 Dancing Cutlass
4 Deadly Nightmare
4 Dandy Guy Romario
1 Samurai Spirit

Grade1's:17
1 Captain Night Kid
4 Skeleton Lookout
4 Rough Seas Banshee
4 Doctor rogue
4 Demon Cannonball

first go at set "6" GB, All theory atm.
Help? xP
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#34
im'a beetle!!

im'a beetle!!

    Borobudur - Is that flavor text bro?

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Am I the only who is waiting for the cards to come out in ENG?

I'd wait for the cards to come out but atm I could give a shit about anything other than Bermuda. lol I don't know anything about the other decks besides Kagero trial and what I've played against irl. Besides, it won't be until at least November for Banquet to come out in English... :(


btw, cfc ign is Gandora the Dragon... i still havent played yet. My avoidance is kicking in hard :(
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#35
im'a beetle!!

im'a beetle!!

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Marcicus what is your BT build looking like? Is it beat down or bounce?? This is mine so far:

G3: 10
4 Rain
1 Princess
2 Salem
3 Rainbow Light

G2: 9
3 Clear Seas
2 Perla
3 Flute

G1: 14
2 Blazers
3 Turquoise
2 Dolphin
1 Ellie
4 Sedna
2 Felucca

G0: 17
1 Weddell
6 Draw
6 Crit
4 Heal

10/9/14/17

I want help... so if Marcicus doesn't know anything (or anyone else) does anyone know the forum that was posted earlier in the other thread? (I con't find it)
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#36
Axle

Axle

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7/11/15/17


Grade3's:7
3 Necromancer of the Ice Prison, Cocytus
3 Deadly Swordsmaster
1 Fencing Master, Nightstorm


Grade2's:11
3 Deadly Spirit
4 Ruin Shade
4 Commadore Blueblood

Geade1's:15
3 Gust Jinn
3 Dancing Cutlass
4 Deadly Nightmare
4 Dandy Guy Romario
1 Samurai Spirit

Grade1's:17
1 Captain Night Kid
4 Skeleton Lookout
4 Rough Seas Banshee
4 Doctor rogue
4 Demon Cannonball

first go at set "6" GB, All theory atm.
Help? xP


I just kinda ignored it because I haven't tested set 6 GB at all and decided to leave theory behind and let deck testing take the front seat whenever CFC updates with the cards. The randy Nightstorm seems weird, maybe a 4th Deadly Swordmaster over it. Cut a Commodore for the 4th Spirit too. I know Commodore > Spirit but you gotta get that superior ride consistency if you're gonna run that. I would 100% run the draw trigger in this deck over stands because of how you can turn in hand draw triggers from actually drawing it/drive checks into grade 2s/1s making the downsides of draw triggers almost non existent.


Another reason I can't help you is because the soul is iffy. With Basskirk no longer your vanguard charging soul is ging to be very limited in a duel and I'm not sure how you can pay for your cutlass and both deadlys in one duel when you run so many. I'd start by cutting Cutlass for now because it doesn't seem to be needed and then going back to it if the Deadly cards end up meh or you do have extra soul. If you cut Nightstorm and are playing English format then cut the Dandy Romarios for Samurai Spirits because that 8k literally does nothing in this deck if it's not running Basskirk or 8k grade 2s.

Another thing I'm unsure of is since the superior ride is more consistent With Nightkid and draw triggers, if you do run the superior ride at all should you do the exceed build simply because it does charge the soul for cutlass and those deadly cards?

@Gagaga: My build is Pacifica focused because holyshit she's one of the best Vanguards in the game rivaling Amaterasu/Tsukuyomi goodness. but I heard a Raindeer build got 3rd in a 70 person event in Japan. I'll comment more later I guess.
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#37
Mr. Jank

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I see what youre sayin. I guess once I come up with what grade 3's I want to run the rest should kinda fall in place.
You said earlier Cocktease is staple. because of all the new grade 3's is baskirk just outclassed atm..or?
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#38
im'a beetle!!

im'a beetle!!

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If I had more than 1 Pacifica I would use her... but she isn't consistent enough at 1 to warrant use. 1 Princess seems better even... :/

And Raindeer is amazing. It bounces and drops and shit and its awesome... but I just want to clarify something...

Attack with Vanguard Raindeer

Reveal a G3

Return a Rainbow Light or Girls Rock to my hand


How would I do their effect? I feel it would happen right when I bounce them but maybe its after and maybe I don't get it at all... :/
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#39
GotCaughtGG

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You and Marc are like the only 2 on this forum who use Bermuda.

Edit: This guy chris hits at least 1 trigger on every drive check/twin drive rofl
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#40
Chris Buraseru

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Bermuda is easily one of the most annoying decks atm. Like more so than OTT.
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