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Photon Strike Bounzer
#1
Posted 30 April 2012 - 11:46 AM
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate that effect, and if you do, inflict 1000 damage to your opponent.
Even though the extra deck is tight, I think this card should be an auto inclusion in anything its viable in. It is not Dolkka but larger attack points, burn ability and it almost technically being a 4th-5th Veiler in the extra can lock down your opponent.
#2
Posted 30 April 2012 - 11:55 AM
#3
Posted 30 April 2012 - 12:10 PM
#4
Posted 30 April 2012 - 12:20 PM
#5
Posted 30 April 2012 - 12:27 PM
#6
Posted 30 April 2012 - 12:32 PM
#7
Posted 30 April 2012 - 12:34 PM
#8
Posted 30 April 2012 - 12:55 PM
#9
Posted 30 April 2012 - 02:29 PM
#10
Posted 30 April 2012 - 03:42 PM
#11
Posted 30 April 2012 - 04:39 PM
It stops Gorz token effect but does not stop Trag or Fader at all since they have no eff that activates on field (except trags stealing effect)card lets Inzektors OTK without fearing Gorz/Trag/Fader/Scarecrow
#12
Posted 30 April 2012 - 05:47 PM
#13
Posted 30 April 2012 - 06:05 PM
#14
Posted 30 April 2012 - 07:38 PM
In the Anime, it was not limited to only Level 5 and higher monsters.why wasn't Number 25 made to be better than this? IT'S A FUCKING NUMBER!
#15
Posted 30 April 2012 - 07:49 PM
In the Anime, it was not limited to only Level 5 and higher monsters.
why wasn't Number 25 made to be better than this? IT'S A FUCKING NUMBER!
I know, they were both basically the same in the anime and practically negated field effects(I forgot if Bounzer's burn effect applied)
#16
Posted 30 April 2012 - 10:35 PM
Anyways, this card is beast. Wrecked GB with it earlier while playing my Hieratics, he literally Tigered -> Murm just to get negated and burned for 1000 (this was after I Veilered his first Tiger. He summoned a 2nd and went into Murm, then Xyz'd for Acid with the dead Tiger and Murm and attacked into Strike...while I had a REDMD on board. I won the next turn) and also I plowed through his Zenmaines with this card the turn before.
This is definitely one of the go to Xyz's for control if your deck can make rank 6's easily. Especially if you have a Veiler or two in hand to back it up.
#17
Posted 01 May 2012 - 01:37 AM
Gigaplant + Gigaplant/Copy Plant in Gigavise
Pretty sure Hieratics can make this fairly easily
It's a really good card that bolsters subtier decks so I'm a fan of it, unless they make an Inzektor Ladybug that goes the extra level or something.
#18
Posted 01 May 2012 - 01:49 AM
#19
Posted 01 May 2012 - 01:51 AM
This card is amazing in Hieratics. It not only helps to secure an OTK or major push but is also amazing standing alone. He draws cards and brings hard times to the opponent. All Rank 6's are easy to pull off on Hieratics too, it only requires 2 monsters. lolMonarch + Tragoedia/Illusion Snatcher/Monarch in Monarchs
Gigaplant + Gigaplant/Copy Plant in Gigavise
Pretty sure Hieratics can make this fairly easily
It's a really good card that bolsters subtier decks so I'm a fan of it, unless they make an Inzektor Ladybug that goes the extra level or something.
#20
Posted 01 May 2012 - 03:07 PM
#21
Posted 01 May 2012 - 04:16 PM
Popping the field with Hornets or saving the Hornets for a possible Gorz sounds like a much better play than going into Strike Bounzer.Bounzer is easy to get out in Inzektors as long you can get your regular combos off, best to summon Bounzer when its the last set of Hornets in your deck. Just equip Hornet/Centi/ or Dragonfly with the two on field Hornets and they both level 6, then there you go. << mainly to the guy wondering how its plausiable to get out Rank 6's.
#22
Posted 01 May 2012 - 06:12 PM
Popping the field with Hornets or saving the Hornets for a possible Gorz sounds like a much better play than going into Strike Bounzer.
Bounzer is easy to get out in Inzektors as long you can get your regular combos off, best to summon Bounzer when its the last set of Hornets in your deck. Just equip Hornet/Centi/ or Dragonfly with the two on field Hornets and they both level 6, then there you go. << mainly to the guy wondering how its plausiable to get out Rank 6's.
The bounzer stops the gorz from getting his token as well as burns for damage when that's your OTK push anyways. So the bounzer deals with the gorz and your OTK goes through.
#23
Posted 14 May 2012 - 10:12 PM
It is very good.
It is not great.
It's ATK is a liability.
It doesn't negate a lot of what you want it to negate (GY and hand).
..again, very good. A $40 or $60 card, but really not "necessary" IRL. (Assuming Rank 3 remains king)
Those prices are purely b/c of Inzektors.
#24
Posted 14 May 2012 - 10:38 PM
Going on record as saying that this card is absolutely overrated.
It is very good.
It is not great.
It's ATK is a liability.
It doesn't negate a lot of what you want it to negate (GY and hand).
..again, very good. A $40 or $60 card, but really not "necessary" IRL. (Assuming Rank 3 remains king)
Those prices are purely b/c of Inzektors.
Its attack is only a liability against Gorz, BLS and Heroes. Regarding Gorz and BLS, I don't think that's something you can hold against this card considering that they get around almost everything. Heroes is irrelevant since you don't have to make this card in matchups where it is bad.
Your point that it only negates things on the field is so obnoxious. The card is still incredible, despite not negating all types of effects in the game. You know it doesn't hit spell or traps either? How terrible it must be.
Negating effects on the field effectively handles all of the monster effects that could destroy this card. Negating hand/grave effects would be nice, but being able to negate things on the field is what makes this card self-protecting.
Its high attack is overwhelming hard to overcome when your opponent cannot use tour guide to special an Xyz, or inzektors to pop it.
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