I agree with everything Harig said. Today I went to locals and Samurai was solid for me. I went 4-0 in the Swiss and lost in the top 4.(I know its just a local and it doesn't mean anything, I just feel like sharing an experience.)
I 2-0'd Ninja, 2-0'd Hero, 2-0'd Lightsworn, went 2-1 in a Samurai mirror. Then I lost to Agent in the top 4. I won 20 dollars in store credit, met new people, got trades etc. I think the Agent matchup is annoying, especially when you don't open strong. I think Decisive Armor is still pretty trashy.. probably going to remove it for Scrap Dragon again.
What do you guys think of Gandiva or Dress in Sams? I don't think the deck has room for tech like that.
Gandiva could be good but space is the main issue. Dress is pretty much outclassed by Magatama and Lance if you were to consider such techs and, as you said, space might be too tight.
Glad you had success with the deck. Sams have a few bad matchups (notably Dark Worlds, Atlanteans, Agents, Chaos Dragons and Inzektors) and to combat them the most important thing is the side. Game 1 you should just try to hit fast and hit hard - with DW just trying to drop Naturia and protect it feasibly should seal the game, for the others you're just gonna have to try and OTK because giving them the long game is not going to be beneficial and you will just end up losing. Fortunately, Macro is deadly against all of these decks and nothing could be easier side deck wise than swapping Dojos for Macros. I will generally 2-0 very quickly with this deck when I do win because of how fast I tend to go G1 (although you can play it by ear) and G2 when you side correctly, but the latter is the most important thing and cannot be stressed enough.
Yeah, I've considered the same factors when testing Upstarts. The card IS good in here (it's good deck thinning obviously), but I haven't enjoyed giving up my deck's protection to run them (Bottomless, Compulsory, Prisons) and I don't like Compulsory being my only out to threats. I say this because my area has more decks like Geargia/Karakuri/Agents a lot lately. All of our ideal plays and fields are not always possible.
I tested Upstarts in the main for about a week, and while the first two days were pretty damn nice, I start realizing that I wish I had left my build the way it was. I don't think Spirit is a "cute card" when it's practically making our boss monster fearful and protects him (which is difficult to get over just because of this), and we're rewarded +1 for hitting stuff. The probability of drawing something good or something shitty through Upstart is always a 50/50. The same can be said about United, but at least you can draw into two instead of one, and without giving opponents an LP gain (which isn't really a problem since this deck can easily push through over 8000).
We still have the Dojo engine and United for draw power and field presence as it is. I do think Upstarts are good in here, just probably not the best route to go.
@Lizardman: I think Gandiva will be pretty good in here. He and Kusanagi could be another step in this deck's strength.
Glad you agree