image courtesy of Skrillex ♥
Madolche is a relatively new archetype, with its first members debuting in REDU, and more support for the deck coming in November with the release of ABYR. In terms of its theme, it's a group of monsters based on sweets with the usual array of supporting spells and traps.
The name of the game when it comes to Madolche is card advantage.
To elaborate: Every non-Xyz Madolche monster has the gimmick of being returned to the deck if destroyed by your opponent in any way. That means that even cards like Eradicator Epidemic Virus and Solemn Warning won't put these guys down for good. On top of this, the deck boasts amazing amounts of search power, having a Stratos that can even search itself, a Black Whirlwind clone with incredibly easy requirements, and a Field Spell that gives your monsters a much-needed stat boost and the ability to return killed monsters to your hand instead. This means that you trade Graveyard reliance for the ability to toolbox nearly anything you need from your deck at a moment's notice.
In addition to this, Madolches can make large pushes dangerously quickly with a Trap Rekindling that summons from hand, as well as with Ultimate Offering if you're able to get it out.
In short, the deck picks up steam somewhat slowly, but in a grind-fest of a game, it's usually in favor of the Madolche player. If you're looking for a slow, stun-like deck, but with the ability to make game-ending drops fairly easily, this may be the archetype for you.
AN IMPORTANT NOTE
Before getting to the monsters themselves, an important note: While the current English printing of the Madolche monsters says
“When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. ”
they are not treated as such. With the rulings we have, it is easier to treat the Madolche monsters as if they have the following effect instead:
“When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. ”
In other words, the monsters' effect to return to deck will trigger even if their Summon is negated, or if they are destroyed in your hand or deck.
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
Magileine, without a doubt, is one of the key cards of the Madolche deck. Much like Stratos and Earth provide well-needed searching power for their respective archetypes, Magileine provides one of the most reliable search conduits in a deck already filled with searching.
However, Magileine boasts a second effect that makes her an incredibly solid monster on her own – that is, if your opponent destroys her in any way, she can be returned to the deck, ready to be searched out by the next copy. In this way, she's a self-sustaining Gadget who can find a place in a lot of decks outside of her archetype.
In addition, thanks to the future support of Madolche Ticket, having her get hit by a Warning is actually somewhat beneficial, as you can simply add the Warned Magileine back to your hand, and your opponent is now down by 2000.
Naturally, you're running 3, why wouldn't you max out on a Stratos?
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned, if you control a face-up Beast-Type "Madolche" monster: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand.
If Magileine is the deck's typical Stratos, Messengelato could be seen as her Spell/Trap counterpart. His restrictions are somewhat heavy, and don't quite mesh with some of the deck's earlier support (as he's required to be Special Summoned). However, his effect isn't as hard to get off as you might think, thanks to the deck's decent selection of Beasts as well as some Special Summoning power.
As a beatstick he's also fairly strong, assuming he's under Chateau he'll be a handy 2100. But he is much more essential for grabbing copies of Ticket or Chateau, as the deck is hampered heavily if you can't access these Spells.
Run 2-3, the deck's search power and recycling means you can afford to run fewer if necessary.
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 face-up "Madolche" card you control except this card; return that target to the hand, and if you do, increase the Level of this card by 1 and it gains 300 ATK.
At first glance, Cruffsant seemed a tad underwhelming, forcing you to bounce for a rather mediocre level and ATK buff. However, as testing went on, his abilities were found to be quite useful.
First off, his effect can return any Madolche card you control. This includes Spells and Traps like Chateau and Ticket – and even the returning of these cards will trigger a Ticket on the field, giving you more cards in hand.
Secondly, his effect is stackable; not only can you simply boost him once and make an easy R4, you can keep boosting him every turn he's in play. It's not uncommon to have 2600 doggies roaming the field and making life easier for you.
Finally, he's a Beast – and as we learned earlier, you want Beasts in here to make sure you're getting your delicious, delicious Spells.
Run anywhere from 1-3. Personally, I find 2 to work.
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.
Long story short, it's Madolches' Marauding Captain on a tiny Beast body. Its most immediate use is for triggering the effect of Messengelato, though it's also handy for making quick R3s with a spare Cruffsant or dropping a Puddingcess.
The effect is quite simple and doesn't have a huge variety of uses, but for the few uses it does have, it excels. Run 2-3 if only to create the pseudo-engine of itself and Messengelato.
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. Another "Madolche" monster must be face-up on the field to activate and to resolve this effect.
This card seems to be in danger of not making the cut for most Madolche decks come ABYR, though a single copy can be useful if only because of the sheer search power the deck has, and you don't find yourself with many options for Field-searching otherwise.
However, much like Magileine, this card has the ability to shine in decks outside of its archetype, most notably in a Secret Village Spellcaster deck. In addition, if Madolche mirror matches ever become a relevant threat, this card can be useful as it only requires another Madolche to be face-up on the field, not necessarily your side.
Run 0-1. It has its uses but it's not hugely needed for the success of the deck.
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Shuffle it into the Deck. If there are no monsters in your Graveyard, this card gains 800 ATK and DEF. When this card battles an opponent's monster: You can target 1 card your opponent controls; destroy it.
Puddingcess was the original boss monster for Madolche, and the main reason early decks focused on being able to keep their Graveyard clean. With the advent of Tiaramisu, however, she has fallen out of use.
That is not to say she is not useful. Even with a low ATK, her ability to pop opposing cards by running into anything makes her a useful way to clear out annoying monsters and backrow. Her Level 5 status is probably one of the biggest hindrances to using her easily, though Mewfeuille can deal with this problem. In addition, she is a Fairy, letting you throw the Madolches you would grab with Ticket straight onto the field if you like.
Run 0-1, you shouldn't need too many copies and she can be toolboxed out when necessary.
Madolche Queen Tiaramisu
2 Level 4 "Madolche" monsters
Once per turn: You can detach 1 Xyz Material from this card to target up to 2 "Madolche" cards in your Graveyard; shuffle those targets into the Deck, then shuffle the same number of cards your opponent controls into the Deck.
The new boss monster as of ABYR, and damn, does she deliver. First, she's a respectable beater under Chateau at 2700, letting you clear a good amount of threats with relative ease. Of course, what she's truly useful for is her effect.
The ability to recycle dead Madolche cards is extremely powerful, and thanks to how her effect works, you only need one Madolche card in the graveyard to activate it, with the detached material getting recycled back as well.
It also goes without saying that returning cards to your opponent's deck is a hugely crippling form of removal, and the synergy Tiaramisu has with Chateau and Ticket means it's quite likely to get a +4 from a single use of her effect.
One important note: Because the returning of the targeted cards in your Graveyard and the returning of your opponent's cards to the Deck happen at the effect's resolution, your opponent can only chain to the initial selection of the cards in your Graveyard.
Run 2-3 depending on Extra Deck space. She's really, really good.
When this card is activated: shuffle all "Madolche" monsters from your Graveyard into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. You can return to your hand any monsters from your Graveyard that would be shuffled into your Deck by the effect of a "Madolche" monster.
It does all kinds of shit!
It's obviously very, very good, letting you clean your Grave of any leftover Madolches, and giving your monsters enough of a boost to deal with most low-level threats. But the most important effect is most definitely the last one – taking your destroyed monsters and throwing them into your hand turns your monsters into accelerated T.G.s of sorts.
In addition, because it works when a monster effect would return a Madolche to your deck, you can in fact return monsters that would be sent from your Graveyard to your Deck by Tiaramisu's effect to your hand – and this still counts toward the number of cards you can bounce on your opponent's side of the field.
Run 2-3 depending on your variant, though 3 is probably best.
When a "Madolche" card you control or in your Graveyard is returned to your hand or Deck by a card effect: add 1 "Madolche" monster from your Deck to your hand, or if you control a Fairy-Type "Madolche" monster, you can Special Summon 1 "Madolche" monster from your Deck in face-up Attack Position instead. The effect of "Madolche Ticket" can only be used once per turn.
Blackwing Factory for Madolches with some restrictions on it woooooo
Despite the once per turn restriction, Ticket is also very, very easy to trigger – especially since any effect that would bounce one of your Madolche CARDS will set it off. This means Cruffsant will, this means Compulsory will, basically lots of stuff will give you more Madolches to dick around with, which is obviously super cool.
It's also handy for first turn plays and the like – if your opponent, say, Warns your opening Magileine, having Ticket out means that you can grab that Magileine and basically put her right back into your hand for next turn.
Its Fairy clause is also pretty nice, if seldom used, but can often help you push for game when you have a Puddingcess or Tiaramisu in play.
Run 2-3, since you want a lot of it, but again, toolboxing.
Special Summon any number of "Madolche" monsters from your hand. During the End Phase, all monsters that were Special Summoned by this effect are shuffled into the Deck(s).
MADOLCHE HAND REKINDLING TRAP THING
It has the potential to be incredibly good for obvious reasons. This is one of your push-for-game options, which is somewhat limited by that it only summons from hand. At the very least, though, you do have a variety of ways to add Madolches to your hand for a Palooza drop. This is a card that can probably only get better if we get the right support.
Run 1-2. It's good, but you won't have as many options to take advantage of it as you'd think.
OTHER CARDS OF NOTE
A handy bugger in here for a variety of reasons. In Madolche, especially if you've had a few turns with Ticket and Chateau out, you may find youself with a lot of cards in your hand but no real way to make use of them. If you can't Festa them out, there's always this guy.
He can easily reach scores of 3000 or more, and much like in Gadgets, you'll have more than enough ammo to grab some of your opponent's smaller monsters if you need to.
Try 0-2, he can be the extra bit of muscle your candy may lack.
M-X-Saber Invoker and the T.G. Engine
These guys, when added to a normal Madolche deck, give it a good deal more summoning speed, but more importantly open up the use of Naturia Synchros to aid in locking down the opponent.
There are also handy combos that you can use with them, given you have a decent enough hand.
- Normal Summon Mewfeuille.
- Special Summon Messengelato.
- Special Summon Warwolf.
- Add a Madolche S/T to hand.
- Xyz Summon Invoker with Warwolf and Mewfeuille.
- Special Summon a Messengelato or Chouxvalier.
- Xyz Summon into Tiaramisu or Blade Heart with Messengelatos/Chouxvaliers
- Normal Summon Mewfeuille.
- Special Summon Cruffsant.
- Special Summon Warwolf.
- Xyz Summon Invoker with Warwolf and Mewfeuille.
- Special Summon a Messengelato.
- Add a Madolche S/T to hand.
- Set/activate the S/T, then bounce it with Cruffsant's effect. You can then re-activate it if you want.
- Xyz Summon into Tiaramisu or other R4 with Cruffsant and Messengelato
Secret Village of the Spellcasters
Can be a very powerful side deck card for obvious reasons, and Spell negation looks to be rather effective this format. What makes it viable here is that both Magileine and Butlerusk are Spellcasters, synergizing quite nicely with Village's requirements.
In addition, you can center a deck around Secret Village, since Magileine's dual properties as a field searcher-searcher and an “infinite Gadget” are perfect for a more stun-based build.
Be careful, though – if decks with high Spellcaster counts become popular, this card may fall out of favor.
Run 2-3 in the side if you prefer, or 3 in a more dedicated Village deck.
Compulsory Escape Device
A cute tech for Madolche, since it provides some of the most powerful anti-monster removal possible at little to no cost for you.
For example, you can Normal Summon a Magileine, search out a second Magileine, and simply add the first copy back to your hand if you choose to Escape with it.
This card only becomes more powerful with the advent of Madolche Ticket, essentially bouncing one of your monsters to your hand, or swapping out a less useful Madolche on the field for a more apt one to play on your next turn.
However, this isn't quite as cost-effective as Compulsory Evacuation Device for getting rid of Extra Deck monsters, so try to save this for big maindecked threats if possible – the less searchable, the better.
Run however many you feel like – 1-2 seems like a good start.
Obviously good in one of the decks that basically caused this card to be put to 1, allowing you to drop a full field fairly quickly thanks to Magileine. However, despite the positives this card has, it only works with a select few of the Madolche monsters' lineup, and at 1 it may be too inconsistent to give an overall benefit to your deck.
There are two inherent weaknesses the Madolche deck has simply based on its mechanics of searching and returning to deck; if either of these effects are interrupted, the deck will more or less fall apart.
Thunder King Rai-Oh, then, is one of the deck's hardest counters, and if you are able to protect it successfully, then you should have very little problems against the deck. However, with Chateau out, many Madolche monsters can crash with or even run over Rai-Oh in battle, so be careful.
In addition, the Madolches' return to deck effect activates in the Graveyard, not on the field – that is, if a destroyed Madolche does not actually hit the Graveyard, it will not return to the deck. Therefore, Macro Cosmos and Dimensional Fissure will often stop the attempts of a Madolche player to gain momentum by using the effect of Ticket, and can lead to a quick drainage of monsters in general.