Competitive Gadget decks center on the usage of the 3 main Gadget monsters; Red Gadget, Yellow Gadget, and Green Gadget which all searches one another out upon summon. The essence of all Gadget decks is the card advantage you get from them and how you decide to use those resources. Given this I feel this deck can potentially reward skillful and creative deck building due to its openness.
Given how the gadget monsters themselves function we have seen varying play styles through the years. We’ve seen anti meta builds and more recently Machina builds that uses the constant advantage the Gadgets supply as an assist to their means.
Machina Gadget decks features Machina Gearframe and Machina Fotress; Machina Gearframe searches out the powerful Machine Fortress and the Gadgets play their role by supplying fodder to unleash Machina Fortress.
Anti Meta Gadgets varies from format to format because it’s built to counter the meta but the overall goal is to control and simplify the game state while gaining advantage from your gadget monsters. Most likely you’ll see cards like Fossil Dyna which eliminate options and one for one removal which simplify the game state and protect your monsters.
Offering Gadgets has been around for a while but it is once again gaining popularity thanks to the new game mechanics. At its core you use Ultimate Offering to spam the field with a bunch of Gadgets. Originally we witnessed players try to one turn kill using limiter removal but that wasn’t a very consistent strategy. Now thanks to the new summoning mechanics a ton of combos open up.
Machina Gadget Members
Machina Gearframe comes complete with a sturdy 1800 attack body and 2 useful effects. The first allows it to search any Machina monster except itself from the deck to your hand including Fortress essentially making a themed Stratos. The second allows it to equip itself to any Machine type monster to shield it from destruction. Fortress becomes a true annoyance especially backed with a Gearframe. Running 3 copies is a must
Machina Fortress is the boss monster essentially for this particular deck. Its stats are decent but its effects are what make it truly shine. Your opponent may not want to take this guy down outside of using spell and traps. Combine that with a simple summoning condition, how easy it is to search it and how it easy it to bring it back it can be a thorn in your opponent’s side. Run 2 to 3
Machina Force is useless outside of reviving Machine Fortress and it is also searched by Gearframe. Most players run 1 copy.
Machina Peacekeeper is similar to Gearframe but it has smaller stats and only exclusively searches union monsters which include Gearframe however. It’s a decent card but most players forgo using it.
Offering Gadget Members
Offering Gadgets isn’t an archetype like the above Machina monsters it’s a deck built around combos and synergy between Ultimate Offering and the Gadget monsters. Essentially you play cards to take advantage of the resources the Gadgets make.
Reborn Tengu owes a lot to the way Xyz mechanics work in the TCG. A popular strategy the deck is to bring out Xyz monsters and Tengu like the Gadgets replaces himself even when used as Xyz material. That and it's Tengu. Run 3.
Glow-up Bulb is a tuner so it grants the deck access to synchro monsters. The card also has a few combos as well with Tengu you can summon make Hyper Liberian Tengu’s effect activates getting another one, then you activate GUB effect to make another synchro. You end up drawing one card and with 3 monsters on the field. Similar plays can be made with the Gadgets and Ultimate Offering and you can drop Trishula as well. I would definitely play a GUB.
Tour Guide is quickly becoming a defining card this metagame and that has a lot to do with the way Xyz mechanics current work. Tour Guide basically becomes a 2500 attack Stratos which searches a myriad of cards. The card also give you one card access various Rank 3 Xyz monster including Leviar the Sea Dragon. If you play it you must run three along with its life partner Sangan.
Birdman has truly become the generic combo card of this game. It combos with tengu, it combos with gadgets, it combos with tour guide, it combos with breaker it just combos. Run 1 or 2 of it.
Other Monster Options:
Debris Dragon (If poke Dra is mained)
Caius the Shadow Monarch
Spell and Trap options for Offering Gadgets
Its called Offering Gadgets for a reason. Run 3
Enemy controller is a cute card here considering that most of your monsters can already pay for themselves so the cost is easily met with out worry and the monster you get can easily become an Xyz or Synchro monster. It also may protect your monsters from battles, help you win battles, and break up your opponents plays. Incredibly versatile, run 1 - 2.
Creature Swap also benefits from the floaters the deck runs. Summon a relatively weak gadget monster, it replaces itself, then creature swap to take your opponent's stronger monster. In this metagame we are seeing the advent of boss monsters so creature swap can potentially punish opponents who play their boss monsters without a decent setup or if they don't have the game. It also has a decent combo with Tengu. Run 1 - 2 copies.
Mind Control in this deck truly benefits from the Xyz monsters and the tuners this deck runs. Run 0 - 1
Example Decklist for Offering Gadgets:
3 Tour Guide
2 Effect Veiler
1 Glow-Up Bulb
2 Enemy Controller
2 Creature Swap
2 Pot of Duality
1 Pot of Avarice
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Mind Control
3 Ultimate Offering
1 Mirror Force
1 Torrential Tribute
1 Solemn Judgement
2 Solemn Warning
1 Mind Crush
1 Trap Dustshoot
Extra Deck Options
For Offering builds your extra deck is reflective of your main deck but there's still a basic skeleton:
1 - 2 Utopia
1 - 2 Steelswarm Roach
1 Leviar the Sea Dragon
1 Levianth Dragon
1 Black Rose Dragon
1 TG Hyper Liberian
0 - 1 Naturia Beast
Other cards can be ran depending on your main:
x1 Terror Byte (if playing Poke Dra)
x1 Arcanite Magician (if playing breaker)
x1 Exploder Wing Dragon (if Debris Dragon and Poke Dra are played)