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Dark Irregulars Deck Discussion Thread


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#1
Donnie

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DARK IRREGULARS

Dark Irregulars are a clan first introduced in BT01, they focus heavily around the soul and the damage zone.

Dark Irregulars aren't playable in ENG territories so this discussion will focus only on the playable JPN deck, until BT03 is released where they get some major support.

Table of Contents

  • The Cards
  • No Life King
  • Edel Rose
  • The Irregular Void
  • Misc.

Grade 0
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Auto【V】: When you Ride another «Dark Irregulars» on this Unit, you may Soulcharge(1).

-Your one and only starting VG, pretty simple.

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ACT [R]: [Move this unit to soul] If you have a «Dark Irregulars» vanguard, you may Soul Charge (1).

-Really simple skill, introduced in BT05, helps the deck out a lot.

Dark Irregulars have 1 set of Heals, 1 Crit, 2 Stands, and 1 Draw, despite this Stands aren't really optimal for the deck.

Grade 1
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Continuous【V/R】: During your turn,if you have 6 or more «Dark Irregulars» in your Soul, this Unit gains +3000 Power.

-This card easily becomes a 9k booster, once your soul is set up properly.

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AUTO 【R】: When this unit boosts a «Dark Irregulars» vanguard, if you have six or more «Dark Irregulars» in your soul, the boosted unit gets Power +4000 until end of that battle.

-Your 10k booster, Doreen has a lot more potential, but Devil is more stable.

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Auto【R】: During your Main Phase, when your Cards are moved to the Soul, and you have a «Dark Irregulars» Vanguard, during that turn, this Unit gains +3000 Power.

-A YPK clone, this card has potential to easily break 10k, and can also boost RGs. However it's less consistent that Amon and Devil Child.

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Auto: When this Unit is called to the Vanguard or Rearguard Circle and you have a «Dark Irregulars» Vanguard you may Soulcharge(1).

-Free Soul charge, good along side Doreen, but often the extra soul isn't needed.

Grade 2
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Continuous【V/R】: During your turn,if you have 6 or more «Dark Irregulars» in your Soul, this Unit gains +3000 Power.

-Gets to 11k, and when backed by the G1 Amon it's a 20k column, not bad, but it's low POW means it's suceptible to RG sniping.

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[AUTO](VC/RC):When this unit's attack hits, if you have a <Dark Irregulars> vanguard, you may [Soul-Chage 1].

-On hit Soul Charge, it's good for building up Soul, and getting that key 6 in early, to unlock a lot of your unit's Skills.

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AUTO: When this unit is put into the drop zone from Guardian Circle, if you have a «Dark Irregulars» vanguard, you may Soul Charge (2).

-This card quickly puts 2 cards in Soul, and as a 8k attacker, it's not good for much else


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Passive【V/R】: Restraint (This Unit cannot attack.)
Activate【V/R】: [Soulblast (3)] During that turn, this Unit loses 『Restraint』.
Auto【V】: When this Unit is boosted by a «Dark Irregulars», during that battle, this Unit gains +5000 Power

-This cost is relatively easy to pay late game, but early game it can become a burden, and repeated use can drain your soul, and lock a lot of your unit's skills.

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Auto 【V/R】: [Send 1 Card from your Hand to Soul] When this Unit's attack hits a Vanguard, and you have a «Dark Irregulars» Vanguard, you may pay the cost. If paid, Draw 1 card.

-Similar to Blue Dust it's an on hit Soul Charging skill, but it has to hit the VG, for the added advantage of being able to draw, it's also 1k weaker, which means you need to have it backed by Amon or Prisoner Beast for it to be a real threat, still lacking an Aermo/Lian clone, this is your only what to draw outside triggers.

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Auto【V/R】:When this unit attacks and you have at least 6 《Dark Irregulars》 in your Soul, draw 1 card, then choose 1 card from your Hand and place it to the bottom of your deck.

-Interesting unit, the Soul requirement is easy to fufill and even if the skill doesn't hit it's' a free card change, unlike Drunkard or Dust though it doesn't fuel the soul itself, but it doesn't thin the deck other, which is a problem with No Life, draining 8 cards from your deck everytime you use it.

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Auto【V】: Whenever you call a «Dark Irregulars» to a Rearguard Circle, you may Soulcharge(1).

-A one turn play to easily fill the soul up with, depending on how many units you call you easily reach your 6 soul requirment, but often it easy enough without running this unit who's skill is useless in the RG circle, and it's attack isn't high enough to make up for that.

Grade 3
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[AUTO](VC):At the beginning of your main phase, [Soul-Chage 1], and this unit gets [Power] +2000 until end of turn.
[AUTO](VC/RC):[Soul-Blast 8 & Counter-Blast 5] When this unit's attack hits, you may pay the cost. If you do, retire all of your opponent's rear-guards.

-An on hit Megablast, your opponent will not be letting this one hit, and it has little use outside of being able to hit 12, on your own turn, still builds can be focused around this unit if you want.

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Continuous【V】: During your turn, for each «Dark Irregulars» in your Soul, this Unit gains +1000 Power.
Activate【V】: [Counterblast (1), Move 1 of your «Dark Irregulars» Rear Guard to Soul] Your Opponent chooses 1 of their own Rear Guards and Retires it.

-This was the old focus of DI decks until No Life King was released, it can easily reach 20k+ without a boost, it's CB gives your opponent some leeway, but it can be very disruptive though.

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CONT 【V】: If you have eight or more «Dark Irregulars» in your soul, this unit gets Power +1000.
AUTO 【V】: At the beginning of your main phase, Soul Charge (1), and this unit gets Power +2000 until end of turn.
AUTO 【V】: [Choose five face up «Dark Irregulars» cards from your damage zone, and put them into your soul] When this unit attacks, you may pay the cost. If you do, this unit gets Power +10000/Critical +1 until end of turn. At the beginning of the end phase of that turn, put five cards from the top of your deck into your damage zone.

-The main VG of Dark Irregulars, the only downside to it's skill is it really Drains your deck, and as it takes until late game to even get to 5 damage your deck is already low, you have to smart using it's skill as you don't want to lose by deckout, the cards returned to the top are face up, and your Soul will no doubtebly be 8+, meaning you can follow it up with one of DI's many Megablast or CBs, on top of being able to repeat No Life's CB if you hadn't settled the game already.

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Auto【V】:During the start of your Main Phase, Soulcharge(1), and for that turn, this Unit gains +2000 Power.
Startup【V/R】: [ Soulblast 8, Counterblast 5] Choose 1 of your Opponent's Rearguards, and move it to your Opponent's Vanguard Circle, at the start of that turn's End Phase, your Opponent chooses 1 from their Soul and Ride it.

-This card is really dangerous late game, depending of the power of the RG you ride, it can be almost impossible to guard without losing tons of advantage. If your opponent left a Grade 0, victory is almost guarenteed as their null guards, intercepts and grade 1s are disabled, on top of the general low power of Grade 0s, it can be a hard assault to defend against.
====================================================================
Section 2

No Life King was released two weeks after BT05, so expect a similar release time, for it in ENG, at which point this deck will be fully playable. This deck is basically play all of Dark Irregular best and most consistent cards.

1 Vermellion Gatekeeper
4 Hyteric Shirley
4 Blitz Ritter
4 Cursed Doctor
4 Stand (No Choice Here)

4 Prisoner Beast
4 March Rabbit of Nightmareland
2 Devil Child
4 Jet Black Poet, Amon

3 Werewolf Sieger
3 Aspiring Demon, Amon
2 Blue Dust
2 Dark Soul Conductor
2 Knowledge Drunkard

4 No Life King Death Anchor
3 Still Vampyr

This deck is plenty strong with ability to threaten with a 30k 2 Crit attack, and even more fearsome 10+ towering of a grade 1 from all your units on consectuive turns. However it's RGs are weak on your own turn, and outside of Draws it has no way to produce advantage. Demon Eater can easily take Vampyr's place to threaten your opponent in a different respect, but unlike Vampyr Demon's Megablast is on hit.

Section 3
====================================================================
Edel Rose

This deck focuses around the unit Edel Rose, who like No Life can threaten the opponent with a huge power, and high critical, but doesn't take a giant toll on your deck.


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Startup【V】: [Counterblast (2)] When there is a 「Werewolf Sieger」 in your Soul, during that turn this Unit gains +5000 Power and +1 Critical.
Startup【Hand】: [Reveal this Card to your Opponent, return it to the top of the Deck] Search for up to 1 「Werewolf Sieger」, reveal it to your Opponent, add it to your Hand, and shuffle that Deck.

-Gancelot clone, this build is a bit more reasonable to focus around, it's CB is enough to fufill, and when boosted by something like a 10k+ Doreen, it becomes incredibly hard to guard without using a large amount of cards.


1 Vermellion Gatekeeper
4 Hyteric Shirley
4 Blitz Ritter
4 Cursed Doctor
4 Stand (No Choice Here)

4 Prisoner Beast
4 March Rabbit of Nightmareland
4 Doreen the Thruster
2 Devil Child / Alluring Succubus

4 Werewolf Sieger
3 Aspiring Demon, Amon
2 Blue Dust
1 Dark Soul Conductor
2 Knowledge Drunkard

4 Edel Rose
3 Demon World Marquis, Amon


Doreen is needed in this deck due to it's potential to get Edel to 30k plus, as well as support your RGs. Edel however is a 9k unit, making it incredibly hard to guard espcially 19k+ attacks. An Edel build isn't really powerful enough to compete in the changing game.

====================================================================
Section 4

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AUTO: [Counter Blast (2)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a «Dark Irregulars» vanguard, you may pay the cost. If you do, choose an opponent's grade 1 or lesser rear-guard, and retire it.

-Interesting unit, it's cost a CB2, and it can only drop a unit of Grade 1 or lower, great for sniping your opponent high powered boosters and such, and is a 7k boost aswell.

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Auto:【Counterblast (2)】 When this Unit is called to the Vanguard Circle or Rearguard Circle, and you have a «Dark Irregulars» Vanguard, you may pay the cost. Afterwards, choose 1 of your Opponent's Grade 2 or lower Rearguard and retire it.

-Your BB copy, it's a CB of 2 which in many builds might get in the way of your VG's skill, but Beezlebub and Amon's cb are 2 and 1 respectively, so you can manage his cost.

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CONT 【V】: If you have eight or more «Dark Irregulars» in your soul, this unit gets Power +1000.
AUTO 【V】: [Counter Blast (2)] When this unit attacks, if you have six or more «Dark Irregulars» in your soul, you may pay the cost. If you do, choose up to two of your «Dark Irregulars» rear-guards, and they get Power +3000 until end of that turn.

-The devil himself the king is an alternate way to run Dark Irregulars and compensates for their generally low attacking power, however for a CB of 2, No Life and Vampyr can't be effectively run along side him, it does have the ability to become a static 11k, which is helpful in guarding, but No Life can accomplish the same thing.

This deck focuses around smaller cost CBs, and drops the huge Megablasters, No Life, Demon Eater, and Vampyr all together.

1 Vermellion Gatekeeper
4 Hyteric Shirley
4 Blitz Ritter
4 Cursed Doctor
4 Stand (No Choice Here)

4 Prisoner Beast
4 March Rabbit of Nightmareland
2 Devil Child
2 Jet Black Poet Amon
2 Bloody Calf

3 Werewolf Sieger
3 Aspiring Demon, Amon / 3 Imprisoned Fallen Angel, Sarael
2 Blue Dust
2 Gynn the Reaper
2 Knowledge Drunkard

4 King of Dipteria, Beezlebub
3 Demon World Marquis Amon

This deck focuses around dropping your opponent's RGs are raw power, Beezlebub can be 11k which assists and guarding, and you're able to make more complicated plays at above 5 damage, as opposed to biding your time until you're @ 5.

====================================================================

Ratios & Card Choice
Comments like Run 0-4, should be take as suggestions, posted here are what I and others think are the best way to run the deck, there is a lot of room for variance in Vanguard so feel free to modify and change these suggested builds any way you want.

Other Options
Dark Irregulars are a very small clan, but the variety is in the G3. Still your main deck doesn't differ much so much as the way you play with with a different focus in G3s.

On the Defense
Late game a key play is holding off on that 5th damage until you know you can win, or at least put your opponent in a position where you can fend off one of many Megablasts. Be wary of the amount of cards in the soul, as a 1 card change can cost you the game.
Do not keep Grade 0s out against this deck, even if you have to minus yourself to get rid of one, the penalty the comes with being forced to ride a Grade 0 is worth any small minus you might incurr.
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#2
Donnie

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This clan is going to become a threat pretty soon. 2nd crit for those who don't get it

Posted Image
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#3
Chris Buraseru

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Triple Crit Death Anchor hueeeeeeeeeeeeeeeeee
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#4
Donnie

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Triple Crit Reggie :O. Wondering what the Limit Break will do, I hope to god it does't eat all your Counter Blast. It's 11k so Amon is automatically out, but it doesn't have No Life beaten quite yet.

Considering Reggie already stole the have a big Sou/Critl skill for the DI(at least for this set), I wonder what this will one do, DI need a fucking theme they are almost as erratic as Nova Grapplers.

Greedy Hand makes Edel Rose builds 100% now.
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#5
Chris Buraseru

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Reggie would have 4 Crit. :E
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#6
Donnie

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Oh holy shit, I thought Reggie became 2 critical not gained 2, that shit's cray.
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#7
Donnie

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Underwhelming indeed

Dark Lord of Abyss
Grade 3/Dark Irregulars - Human/11000 Power/No Shield
Activate (Vanguard) LB4: [Counter Blast 2 cards, Soul Blast 2 cards] During this turn, this Unit gains 1000 Power for each <<Dark Irregulars>> in your Soul
Continuous (Vanguard/Rearguard): If you control a non <<Dark Irregulars>> Vanguard or Rearguard, this Unit loses 2000 Power.
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#8
Donnie

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http://img840.imageshack.us/img840/7049/rsdjjzuvdbntc.jpg
Emblem Master
Grade 2/Dark Irregulars - Human/9000 Power/5000 Shield
Activate (Vanguard/Rearguard): [Counter Blast 1 card] Whn this Unit's Attack hits the Vanguard, if you have a <<Dark Irregulars>> Vanguard, pay the cost. If you do, Soul Charge (3?) Cards.

http://img826.images...65w3avnculo.jpg
Yellow Bolt
Grade 1/Dark Irregulars - Human/7000 Power/5000 Shield
Activate (Vanguard/Rearguard): By having this Unit Rest, if you have a <<Dark Irregulars>> Vanguard, Soul Charge 1 card.


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#9
Chris Buraseru

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Underwhelming indeed


Dark Lord of Abyss
Grade 3/Dark Irregulars - Human/11000 Power/No Shield
Activate (Vanguard) LB4: [Counter Blast 2 cards, Soul Blast 2 cards] During this turn, this Unit gains 1000 Power for each <<Dark Irregulars>> in your Soul
Continuous (Vanguard/Rearguard): If you control a non <<Dark Irregulars>> Vanguard or Rearguard, this Unit loses 2000 Power.


Awful.

Emblem Master is different and Yellow Bolt has sick art and should be ran.
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#10
Donnie

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Cept Yellow Bolt is bad.
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#11
Sanjura

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some of the g1s and g2s are missing names next to them in the quotes
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#12
Donnie

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5 Dark Irregulars left in the set.

Taking a look at what we have so far, not impressed, the Limit Break is meh, I'm happy for Mad Eye and the Crit trigger though. Reggie, Emblem Master, and Doreen can do some cool stuff though.

Also, good bye Cursed Doctor

Posted Image
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#13
Chris Buraseru

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YES MORE NIGHTMARELAND YESSSSSSSSSSSSS.
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#14
Donnie

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All 4 of the new triggers are Nightmareland, but Blitz Ritter isn't disappoint.
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#15
Chris Buraseru

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Posted Image

Free Traveler

Grade 2/Dark Irregulars - Human/8000 Power/5000 Shield
Auto: [Counter Blast 1 Card] When this Unit appears in the Vanguard/Rearguard Circle, if you have a <<Dark Irregulars>> Vanguard, you can pay the cost. If you do, search your Deck for up to 1 Grade 2 or lower <<Dark Irregulars>>, place it in your Soul, then shuffle your Deck.

Posted Image

Devil in Shadow

Grade 0/Dark Irregulars - Human/4000 Power/10000 Shield
Auto: When you Ride this Unit with another <<Dark Irregulars>>, you can call this Unit to a Rearguard Circle.
Activate (Vanguard): [Counter Blast 1 Card; Place this Unit into your Soul] Look at up to the top 5 cards of your Deck, look for up to 1 Grade 3 or higher <<Dark Irregulars>>, show it to your opponent, add it to your hand, then shuffle your Deck.
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#16
Donnie

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So overall the new DI stuff, kind of sucks, Abyss is hey I have Limit Break use me even though I'm not better than Amon.

Reggie is interesting, it's the first DI to make stands look attractive, it's requirement isn't to hard to reach, you just have to keep it supported by Devil Child or Time Propelled BIke, Doreen only works for a singular turn, beyond that you have to continue SC which if you have 15 cards in soul, you're going to start facing the same problems No Life has, decking out.

The rest is generic stuff every clan gets, the Damage Increaser, the Grade 3 Searcher, 4RG drawer.
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#17
Deadborder

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Just so you know, whenever you update this thing:

The Bike/Cart/Tank aren't "Time-Propelled", I'm not even sure how the wiki came up with that unless they put it into Google Translate.

As follows, they're something like
Possessed Motorcycle of the Witching Hour (literally "Demon-Powered")
Underworld Carriage of the Witching Hour
Devil Tank of the Witching Hour

Even then, Witching Hour is more of an approximation rather than the actual time - Oumagadoki is apparently right at dusk and the witching hour is usually like midnight or something but both refer to the time of spooks an' spirits.

kay I'm done :V
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#18
Donnie

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I could literally give less than a shit, but thanks anyway. And yes the posrep was intentional.
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#19
Chris Buraseru

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Donnie, I'm going to steal your sig template and make a Black Dragon Version. What filter did you use for the cards pics? D:
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#20
Deadborder

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Looks pretty Gaussian Blur/slightly color saturated to me but I'm pretty meh at Photoshoppin'.
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#21
Donnie

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Tis true ^. Going to re-do cause it's a bit to bright for the gloomy DGZ boardz.

Around a 4 Gauss Blur, and either Hard or Soft Light, duplicate the images only and not the boarder.

I stole it from someone else, they weren't using it for VG though.
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#22
Donnie

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This deck is pretty sick with 2 Criticals.
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#23
Deadborder

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What version are you using? I'm thinking of trying out Amon + Dark Lord for sheer beat presence.
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#24
Donnie

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No Life is beast presence with 2 Critical :S.

But umm, I was never fan of Amon, even less his retarded cousin.

I'm running 3 No Life 2 Vampir 2 Basilisk.
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#25
nathanial swank

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when is this deck viable? the cards look so cool i want to play vanguard lollllllll
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#26
harig07

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After the release of Set 7
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#27
Donnie

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Whenever they release the Korean art of Still Vampir, :(

Should probably update this with BT07 stuff.
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#28
harig07

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That would be a good idea :P I like Reijy as a utility card but don't think it's worth building a deck around, Amon is still the way to go imo
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#29
Sanjura

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just ordered the whole damn deck p much today fuck yeah i am excited
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#30
Chris Buraseru

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Clan is meh imo. Amon is cool though.
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#31
byakk

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Chris have you read doreen za thrusta and dark lord
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#32
Donnie

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Dark Lord is trash, it's all about Amon, Vampir and No Life.
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#33
Chris Buraseru

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Dark Lord is pretty ass. I'd rather run Amon and have Amon forever than run Dark Lord that turns into Amon +1k Power or not. Also Doreen is good, but the rest of the deck is just so eh.
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#34
Sanjura

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doreen da bess and fuck you dark lord is good
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#35
Chris Buraseru

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Play me on CFC so I can tap dat Garb Lord of the Abyss ass.
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#36
harig07

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Lord is CB2 to pretend to be Amon for the turn. Doreen is also outclassed by the G1 Amon, and with 4 of the G1 Amon and 4 Demon Bike you have a lot of boosting power already.
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#37
Deadborder

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The odd thing to me is that at least in the OCG, Dark Lord is actually quite popular.

I haven't seen OCG players' reasoning behind this, but running Amon alongside Abyss does make some sense to me.

First, Abyss does have that handy 11k defense.

Second, running both guarantees that you'll ride an "Amon", which is probably the best VG for the deck.

Death Anchor is cool but needs his own build.

Stil Vampir could be teched in at 1 I suppose.
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#38
harig07

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It also soulcharges and the deck doesn't CB very much, so it makes some sense, I just don't think that it's unnecessary
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#39
harig07

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I didn't know that Doreen stacked the +3k, it's actually pretty good lol
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#40
Sanjura

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Played this at locals today. Deck is super fun and I pulled off stil vampyr twice for the luls. I used dark lord as the main vg
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