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Showing content with the highest reputation since 07/22/17 in all areas

  1. 17 points
    WORLD CHALICE World Chalice (or in OCG, Stargrail) is a new archetype introduced in Code of the Duelist. The World Chalice archetypes takes full advantage of the new link mechanic to build a board of monsters that can float into more World Chalice monsters when they are sent to the Graveyard. These Link Monsters also have pretty good effects, and World Chalice is very good at summoning these specific Link Monsters. Essentially, welcome to our new Link Overlords.dek. The common misconception about Link monsters is that they will slow the game down. While not exactly the opposite, Konami has done a tremendous job at introducing an entirely new mechanic and keeping the speed of the game about the same. Normal World Chalice Monsters These cards are actually pretty vital to the deck’s success. You need to be at minimum playing 3 Beckoned. Chosen and Crowned are not as strong, but Chosen can be summoned through Emergency Teleport. World Chalice Effect Monsters Lee is the deck's Stratos and the card that either helps you combo off, or set you up for the next turn. You are mainly searching World Legacy. Sometimes you can use it's other effect to discard a Gaurdragon and add Lee back to your hand, allowing you to use Gaurdragon's graveyard effect. Legacy is just as important as Lee. These two cards are basically what allow you to go off and end with a board of 3-4 Link Monsters. Legacy is also resilient in that it can search another copy of itself if your opponent manages to break your board. You can also use it's effect when your opponent summons a monster form the extra deck to Gaurdragon is a very linear hand trap that can only protect your link monsters. However, he seconded effect allows you to extend your combos by summoning a normal monster back from your graveyard. Non-World Chalice Monsters Venus and Shine Ball are absolute musts for the deck. They basically are the combo cards that allow you to create the strong first turn boards for the deck. Honestly, not seeing Venus in your opening 5 makes the game pretty difficult to win outright. For now, Gofu is another solid option for the deck. Despite it being a one card Link 3 monsters without using your normal summon, Gofu's end results don't quite hit as high of a ceiling as venus. Rescue Rabbit and Ferret can find you more monsters to make Links with. These aren't necessarily essential monsters for the deck, but they do provide some good support if your draws are not combo card heavy. Extra Deck Monsters Imduk is such a great card for your combos. The extra normal summon allows you to advance your board nicely. Even though the arrow on this card is terrible, Imduk is one of the key cards in the World Chalice extra deck. Ib is another essential combo piece, as it it's easy to summon and allows you to access to great Link points, giving you access to more extra deck monsters. It is also an excellent wall that can protect the monsters it points to, then you can summon another World Chalice monster! Yet another combo extender due to his effect, but also Auram has the best arrows as far as your World Chalice monsters go. He special summons ANY monster in the grave by the way, meaning that you can bring back dead Firewall Dragons or other good stuff that you just happen to throw in there. When combo'd correctly, you are going to draw three cards off of this guy right here. His effect to send to the graveyard does not target either. Basically, the Boss monster of the World Chalice is insanely good. You actually have to run 1-2 Proxy Dragons in order to combo correctly with the deck. Being a generic Link 2 means that you don't have to stress about using different types / attributes for IB. Proxy is also generally decent card to protect key cards on your board, while also triggering World Chalice GY effects. Since you are playing Normal World Chalice Monsters and Shine Balls, Link Spider allows you to have access to a Link Zone if nothing else, or turn that Normal Monster into an Effect Monster to continue comboing with. You can also get mileage out of it's effect if you open normal monster heavy. Most Link decks so far have been using him as an additional combo extended, getting out 2 of him and having one act as a Kirin. World Chalice avoids this by just having him be a Kirin for 2. Firewall Dragon is extremely powerful turn one, and luckily he is hard to get rid of in this deck. Emeral is needed to give a +4 overall. heard that drawing cards was good. Key Spells Heart allows you to recoever lost World Chalice combo pieces if they get negated, or just after you used them so that you retain even more card advantage. Thought it isn't a Rota or Barrage, it does also protect your link monsters from battle, which is extremely useful given that your goal is to end with as many links as you can. Transmodify is an absolute must in Venus based builds. It essentially functions the same as it would in Agent decks of old, however this time instead of setting up one boss monster it leads you to about a +4 overall. In the normal monster heavy version, these cards are useful in starting your combos. If you are playing a version of the deck with Rabbits and Ferrets, you probably want this card. Especially in a version with Venus as you can go ahead and do Venus shenanigans then search your Rescue friends and make even more plays. Key Combos So what are these +4 combos I keep mentioning. Well, this deck has a few two card combos that end with 7 cards in hand and a substantial board. Venus + Legacy = (1) Summon Venus -> 3 Shine Balls (2) Shine Ball -> Imduk (3) Imduk extra summon Legacy by tributing a Shine Ball (4) Legacy+ Imduk-> Aurum (5) Legacy effect -> Lee + Beckoned (6) Lee effect search another Beckoned (7) Aurum's effect pop Lee -> SS Imduk from GY (8) Imduk + Shine Ball -> Ib (9) Imduk effect SS Beckoned from hand (10) Overlay 2 Beckoneds for Emeral (11) Emeral draw effect -> Shuffle all 3 Shine Balls back. (+1) (12) Venus -> SS 2 Shine Balls (13) Emeral + Shine Ball -> 2nd Ib (14) Venus -> SS last Shine Ball (15) Venus + Shine Ball [next to Venus] -> Proxy Dragon (16) Shine Ball -> Imduk (17) Proxy Dragon + Imduk -> Ningirsu. Effect. (+3) (18) Aurum + Ningirsu -> Firewall Dragon Field should look like: Empty | Empty | Ib | Firewall Dragon | Ib Extra Monster = None 7 Card in Hand This same combo can be accomplished with Lee + Transmodify. Lee can search Legacy for you if you don't have it in your hand. ------------------------------------------------ Gofu + Legacy = (1) Special Summon Gofu -> Effect to special summon two tokens (2) Token -> Link Spider (3) Normal summon Legacy tributing Gofu (4) Legacy + Link Spider -> Ib (5) Legacy effect -> Lee and Guardragon (6) Lee effect, search any Normal World Chalice (7) Ib + Gaurdragon -> Auram (8) Ib effect -> SS Normal World Chalice from hand (9) Auram effect, tribute Lee -> SS Ib from GY (10) 2nd Token -> Link Spider (11) Link Spider + Auram -> Ningirsu. Effect. (+2) (12) Normal World Chalice + Ningirsu -> Firewall Dragon (13) Banish Gaurdragon from GY -> SS Normal World Chailce from GY (14) Normal World Chalice -> Link Spider Field should look like: Empty | Empty | Empty | Firewall Dragon | Ib Extra Monster = Link Spider 5 Cards in Hand ------------------------------------------------ Venus + Legacy + Any Monster = (1) Summon Venus -> 3 Shine Balls (2) Shine Ball -> Imduk (3) Imduk extra summon Legacy by tributing a Shine Ball (4) Legacy+ Imduk-> Aurum (5) Legacy effect -> Lee + Beckoned (6) Lee effect search another Beckoned (7) Shine Ball -> Imduk (8) Imduk + Lee -> Ib (9) Imduk eff -> SS Beckoned from hand (10) Overlay Beckoneds -> Emeral (11) Emeral draw effect -> 3 Shine Balls (+1) (12) Venus effect -> 2 Shine Balls (13) Shine Ball + Emeral -> 2nd Ib (14) Venus effect -> 1 Shine Ball (15) Venus + Shine Ball -> Proxy Dragon (16) Shine Ball -> Imduk (17) Lee GY effect, Discard the monster you had to add Lee back (18) Imduk + Proxy Dragon -> Ningirsu. Effect CL 1, Imduk effect CL 2. SS Lee from hand and then draw (+3) (19) Lee + Ningirsu -> Firewall Dragon Field should look like: Empty | Empty | Ib| Firewall Dragon | Ib Extra Monster = Auram 7 Cards in Hand *** Once Tri-Gate Wizard is legal, you can continue to this field *** (20) Firewall Dragon effect -> Get back two World Chalice monsters to your hand (one of which should be a Normal Monster) (21) Firewall + Ib -> Tri-Gate Wizard (22) Ib effect -> SS a World Chalice monster from hand (23) Auram effect, tribute that World Chalice monster -> SS Firewall Dragon from GY (effect reset) (24) Auram + Ib -> SS 2nd Firewall Dragon (1 Link) (25) Ib/Auram effect -> SS Normal World Chalice monster from hand (26) Normal World Chalice Monster -> Link Spider (to extra monster zone) Field should look like: Empty | Empty | Firewall Dragon | Tri-gate Wizard | Firewall Dragon Extra Monster = Link Spider 7 Cards in Hand Other Options The Predaplant + Brillaint engine gives you more resources to pull from, allowing you to play through traps. Invoked Gives you access to an additonal toolbox of monsters. Since the World Chalice monsters are all different Attributes, you can do your combos of summoning Link Monsters, then Banisher Aliiester and whatever World Chalice monster to summon things like Raiden and Mechaba for an additional boss monster / disruption. Essentially, there are a couple different ways to go about constructing World Chalice, and it's pretty much up to the deck builder about what they want from the deck. You should start all your lists with: Sample Builds:
  2. 13 points
  3. 10 points
    Listen here you frog faced frog fucker. Only reason mafia players dont come here and embarass you at a children's card game is because: 1. The game still sucks major dick and we arent fags. 2. We dont want to get angleshooted, hookfished or whatever it is you idiots do to grow your e peens. 3. We deal with francis already in one game, dealing with him in 2 games is suicide. I was top 10 in idk how many seasons where i had to play brady and his infinite teams, dueling one person while another 5 gave him advice and another 4 where sucking the player's dick and another one making a page long essay about how much i suck at the game, with a fucking hero deck. I also beat you twice using that same shitty ass deck. Mafia is currently more fun than warring (to us). We also get to enjoy mark and jazz swordfighting + whatever the fuck it is that kris perico does that causes drama, without actually having to deal it.
  4. 10 points
    finally some entertaining posts on duelistgroundz.com
  5. 9 points
    I've been struggling with, well, not being a shitty human being for a while now. As part of my efforts to rectify problems with my personality, I am taking a firm sabbatical from nearly all forms of social media and message boards. I don't want to but know it's ultimately something I have to do I expect to come back to the internet as hopefully a better person in a year. I love you all.
  6. 9 points
    This is going to be a long post, so get ready. The first season of warring since the reboot (which is still not over) definitely had a lot of surprises for me. The first is that I lost faith in a few people that I didn't expect to. I specifically told our captains "Please prioritize the success of warring as a whole over the success of your team" and this was largely ignored. People take warring incredibly seriously, so seriously that some are willing to compromise the integrity of warring as a whole. This is obviously disappointing, but at the same time, it's my own fault of creating such a system that fails to work properly if the captains are not committed to making warring fun and fair. Additionally, what surprised me even more is the fact that the overwhelming response from people participating in warring is that they do not care about prize support whatsoever and are just playing for the pride. I think this largely has to do with the Yugioh community as a whole, and the fact that the real life tournaments have virtually no prize support, and thus it makes sense that the community just doesn't care about prize support very much, or they wouldn't be playing. As much as I want to be generous, The Game Academy has a bottom line to worry about, and thus I have decided that it is in our best interests to reduce prize support for future season, as I do not think that it will affect the number of people who participate in warring for future seasons (unless we made it something insane like $1000+ prize pool). Note that the prize support for the current season will still be paid out as promised. Originally, when I proposed this whole idea of warring to The Game Academy, they thought that it would just be an individual ladder rather a team-based league. Yugioh is not inherently a team sport, and thus the idea of teams seems weird to people who have not warred before. However, I was very much on the team-train and was not really willing to consider other options. Given that the vast majority of the prize support would be going to those solely on the winning team, I then decided that I needed to avoid superteams and thus created the system that we used in season 1. However, I think I now have a better solution. I'm still going to allow teams, but all of the prize support will simply go to the top-rated individuals. On paper, whichever team wins the most wars won't count for anything (other than pride), and only individual match results will matter. Therefore, it doesn't matter if there are super teams who win every single war, because the war results themselves just don't matter. This is great for three main reasons. The first is that it lets people form their own teams. I think that there were several people who specifically did not want to join season 1 of warring because of the convoluted draft system. Now, I think warring will be much more straightforward to join. The second advantage to doing things this way is that teams can schedule their own wars and set their own rules for wars. Again, much more flexibility here. Thirdly, dodging and targeting no longer matters, since war results don't matter. If people want to join a team and just dodge, they're accomplishing nothing by doing so. It's also worth noting that there will no longer be any difference between war matches and casual rated matches. They will both count equally for rating. This means that, if one wanted to, he could just not join a team at all and grind out the ladder. As far as the more technical details, those who have been active on our discord server might notice that I have been working on coding a "WarBot." This bot has several commands that will effectively handle all of the record keeping and spare me a huge headache. This what our bot does so far for warring: !currentlossvs: Whenever you lose a ranked game of current, you report the match using this command and tag your opponent. The bot then adjusts all ratings. The loser is always the one who reports. !goatlossvs: Same as above but for goat format. !mycurrentstats: Gets your lifetime stats in current format. !mygoatstats: Same as above but for goat format. !head2headcurrent: By tagging a user, you can see your lifetime record vs them in current format. !head2headgoat: Same as above but for goat format. !legalcurrent: To try to prevent ratings boosting and to encourage people to play a variety of players, you can only defeat any one particular user twice in a week in each format. After that, your matches won't count for rating. This function allows you to tag a user and see if you're legally allowed to play against them for rating. !legalgoat: Same as above but for goat format. Note that there will be modest decay applied to ratings so that people can't just climb to the top of the ladder and stop playing matches. This will happen in the background. I will add more discord functions later and will happily take suggestions for new ones. The only thing that I don't like about this new system is that it encourages people to use discord more so than the forums, but this seemed like the easiest way to automatically do all of this shit for me. We will however still have a warring forum for people to challenge other teams, start their own team thread, talk trash, record war results, etc. Let me know if there are any questions.
  7. 8 points
  8. 8 points
    i would like to go on record again and state that i am, in fact, not a fucking idiot that is all
  9. 8 points
    " Intentionally throwing wars towards the end of a season to gain more DRP is considered collusion." "But we werent doing it to gain more DRP lol, we just happened to gain more DRP" is that actually the hill you wanna die on, jazz? really? you read that whole fucking line in the rules, and the first thought in your head is, "well, throwing wars is legal then, just don't do it for DRP?" are you fucking kidding me?
  10. 8 points
  11. 8 points
    In a surprise twist that should shock no one, you're a piece of shit and none of that happened. Our Discord chat history is basically a series of conversations, mostly initiated by me, where I either asked for clarifications re: the rules or suggested ways to fix your broken system. Our conversations mostly centered around post-draft signups and I argued for everything from photo IDs to email check-ins after each round while you insisted it was more important to allow players to sign up anonymously. I conceded that argument before warning you that people might use multis and disposable emails to signup their friends, and you told me that wasn't a big deal long before you disqualified me for doing that exact thing. I begged you to build in protections against someone convincing their friends to sign up explicitly to join another team, but you didn't think it was a big deal until Anthony leaked Sigurimi's Discord chat and Kira lost to Skully, which is when everyone understandably went ape shit over the mere appearance of impropriety. After you told me there was no way you would stop post-draft signups, I suggested you force match-ups to happen because captains who were getting assigned random players against their will would encourage those players to dodge, but you again dismissed me, saying I was crazy, right before Monahan told Markus to dodge and you DQ'd his team. In several conversations as early as during the draft, you admitted there were things you should've done differently but you were resolved to do nothing at every turn – not even ask the War Council for a vote to improve the rules before we got too far into things. No, you were adamant that the rules were set in stone, that is, until you needed an extra day to meet the extension quota vs. Sigurimi and you gave "everyone" an extra 24 hours to finish their wars. Or until you reported a match after midnight and decided that the deadline didn't apply to matches started before the deadline. Or until you were overwhelmingly inactive vs. MH and your teammate started a match 2 days before the deadline, told no one, then finished his match 2 days after the deadline and you counted it as a win for you on the basis that your team was up +2 in games by the end of the round. You were also fine with getting your friend to sign up using his third DGZ account without disclosing his relationship to you right as I was asking Matt to do the same thing. Regardless of whether this was all coincidence or an abuse of power, all I'm saying here is, this is why you don't let TOs enter their own tournaments, and it's obvious to everyone but you. I also say that to show the problem was never that your captains didn't listen to you. The problem was you said and did a lot of stupid shit and revealed yourself as a terrible TO, full of pride and bad ideas, and people did listen to you. Everyone heard you loud and clear when it really should've been the other way around, and that was and continues to be the problem. That's why you're going to end this season without having done DGZ any good, because you're ignoring comments (in this thread even!) from the very community you want to make more active. And to that end, some fun facts: of the 105 people that signed up for warring, 28 (26.7%) were dropped or disqualified. 54 (51.4%) people played 2 or less games. Of the 39 players who signed up on DGZ to play in this war, only 4 came back to the site to post more than 3 times total, with an average post count of 4.66. So not only do you not know how to beat me at Goats or run a tournament, you've been a bad DGZ promoter with no sense of what players want or how people interact with the internet in 2017. And if everything playing out exactly like I said it would wasn't enough to do it, I hope everything I've said here proves my point that if anything needs to change, it's your attitude. And I say this as someone who once called himself your friend: I honestly don't know what happened to you, man. You were such a decent guy – always a dick, but still a decent guy – and now I fear you've let your new role as DGZ admin just go to your head, and it makes me sad because I don't think you even notice.
  12. 7 points
    I'd just like to start this with a disclaimer saying I think this will be decent but not tier 1, I've just been waiting for a playable infernity combo since Lavalval Chain was banned in 2015. So my favourite archetype is finally becoming playable again and I thought I'd post what I've been working on here, and maybe see if anyone has some suggestions to fix the problems I've been noticing about the deck. I'll just start off with the list. Monsters: 1 Infernity Archfiend 3 Infernity Necromancer 1 Infernity Patriarch 1 Infernity Mirage 3 Dark Grepher 3 Armageddon Knight 2 Summoner Monk 1 Dynatherium 1 Goblindbergh 1 Stygian Street Patrol 3 Supreme King Dragon Darkwurm 1 Supreme King Gate Zero 1 Dragoons of Draconia 1 Performapal Odd-Eyes Minitaurus 1 Archfiend Heiress 1 Amazoness Archer Spells: 3 Allure of Darkness 3 Dragon Shrine 2 Into The Void 1 Upstart Goblin 1 Infernity Launcher 1 Soul Charge 1 Reinforcements Of The Army 1 Foolish Burial Traps: 1 Infernity Break 1 Infernity Barrier Extra Deck: 3 Firewall Dragon 2 Gaia Saber The Lightning Shadow 1 Proxy Dragon 1 MX-Saber Invoker 1 Zoodiac Drident 1 Zoodiac Chakanine 2 Zoodiac Broadbull 1 Daigusto Emeral 1 Diamond Dire Wolf 1 Tornado Dragon 1 El-Shaddoll Winda The way the deck works is you make invoker with 2 necromancers, summon archer from the deck and then keep tributing off your monsters to do burn damage. Firewall dragons add mirage back to hand and then summon it whenever you tribute monsters with archer, mirage summons 2 necromancers which each summon an archfiend. You normally start the combos by making broadbull properly to search 2 scales then pendulum summoning archfiend + whatever else you drew, then make 2 firewall dragons to start looping mirage. The second firewall gets made with emeral + gaia saber. The actual ftk is quite consistent assuming you don't get hit with hand traps, so if your hand is playable you can probably ftk. The deck does have some interesting interactions like using drident to destroy heiress then pendulum summon the archfiend, or chaining firewall to their disruption to add archfiend, then summon archfiend once your card gets destroyed by their drident etc. The supreme king engine has been great so far, it acts the same way instant fusion used to but it means you don't need the extra deck zone to summon darkwurm from grave, and it also searches the 0 scale to either pendulum summon mirage or give you a spare dark that you don't mind banishing with allure or discarding for grepher. I'm playing 3 darkwurm because drawing it is also good to be a 1-card scale. The traps could be cut to make the ftk more consistent but being able to search them and attempt to grind a little going second is a nice option, and the ftk won't always happen because of hand traps or not drawing well enough so you can have a break or barrier as some sort of defence. I chose to play the ftk in the first place because draco and draco zoo can still play through the fields the deck would make otherwise, they aren't quite unbreakable enough. So the ftk only requires adding archer and invoker on top of the cards the deck would be playing already and it means when you do get to combo you definitely win. Here are the problems I've noticed with the deck so far, it's pretty much the same as infernity has always been where you're not good enough at going second (especially without exciton) and weak to hand traps. Back when this deck was good, you could go second and take a few turns to work through the opponent's traps but that doesn't work now that people are responding with monsters that replace themselves. If I destroy a drident, next turn they normal summon the zoo they searched and make 2 more dridents anyway. The other is that there are too many engine requirements in the deck, but I feel like the pendulum scales that you don't want to draw are mandatory because of the number of normal summons the deck has. If you cut down the number of normal summons, the deck doesn't have enough access to archfiend which is the main way it bricks. Other than no access to archfiend it doesn't brick very much unless you have no way to make a rank 4/get scales and have a lot of normal summons in hand. If you're read this far then thanks for taking the time to read so much about me trying to be degenerate, and if you have any suggestions to improve the deck then I'd love to hear them.
  13. 7 points
    2 subs, 48 hours, and many posts later, Solstice was lynched! Let me just crack open his role PM, one sec. This dude was: Night 2 begins now and ends in 24 hours. Please send your night actions to Tyranno
  14. 7 points
    As a totally impartial outside person (I'm only here because this is the best DGz drama in years), this interpretation of the rule is absurd. To anyone with an understanding of the english language, which apparently excludes a good number of people in this thread, the "to" in the sentence basically means, "with the intention of." You may not have meant this when you wrote it initially, but considering you will always gain DRP for throwing, and this rule is located in the DRP section, I don't see how you could reasonably interpret it any other way.
  15. 7 points
    I made things for you guys Jazz vs mark https://i.imgur.com/FuEDaO4.gifv mark vs reality http://i.imgur.com/MH4oORy.gifv
  16. 7 points
    Server's going down for a while tonight probably around 5:30 PM EDT - and why not give a verbose explanation of why? as you may have noticed, DG went down for a little while last night while we took a full system snapshot (which took WAY longer than it should have); behind the scenes a bunch of packages were also updated. you may have also noticed that i'm taking off for a year and really shouldn't even be posting - but I figure I may as well get the site up to a state I'm happy with before I leave. Tonight we will be updating the operating system of the VM that runs duelistgroundz - it's currently running a 2014 Long Term Support Linux release, selected for its five year official support/patch cycle, which has generally been fine since upgrading from a 2012 LTS. That said, as discord and other software features become more prominent, it's important for us to have newer versions of some things to take advantage of this (looking at you "versions of python greater than 3.4"), and we're going to push to a 2016 LTS release (...no there is no 2017 LTS). Practical offshoot of this will be to let Allen and other devs do a lot more cool shit with scripting and scheduling. That said this upgrade rather than try and update the database binaries just deletes and reinstalls them - this is a colossal pain in the ass as you'd imagine, every part of DG is stored in the database so I'm gonna have to do a lot of work to reconnect everything after - it's not really "hard" as this is my literal day job but it can be time consuming and involve a little bit of luck in terms of isolating small bugs/errors. Because of this its hard to estimate how long we'll be down - I need to take another snapshot (the alternative being losing a day of posts if i break the server) which takes 30+ min, and it's not yet clear how long the update will take. Also I MAY do a board software patch - it wont break anything but will patch some bugs/security issues. Really depends on if I have time.
  17. 7 points
    Well, were to start? I wanna thank everyone for playing as this was my first time hosting. I really love wrestling, and I thought it would transition well into mafia. However I think I had some wild ideas that didn't pan out like I wanted to. First was the initial signs up. Francis noticed that I had already sent most the role PMs out, and that Wunter and 2k17! were getting rolls late. He wanted me to re-roll the game, but I spent an entire hour sending PMs. Francis incorrectly assumed that BOTH Wunter and 2k17! were confirmed town for quite some time. What he also didn't know was that I had a specific order in which I wanted these roles to be assigned, since most of the town was PR, That's my first mistake, as I figured that we would get more than 15 players. I think i designed the game with more than that in mind tbh. I actually didn't do some things I had planned for in game twists due to this, since it would impede how the game was going / the balance. My second fuck up was making it no claim. All the roles should have been known by everyone even if there was a set way in which they would be distributed. This would have eliminated literally every player softing at some point. This is why i didn't just mod kill literally everyone who softed, since we wouldn't have had a game at that point. Obviously my third mistake was the Jace thing. If you don't know my side of the story, here you go: I was out on Friday night with family. I knew EoD was coming up, but the last time I checked the thread the vote count was 7-2 for Jace. People tagged me on discords to get me to check the thread. When I got there I saw that Jace was selfing, and assumed that he was killing himself since he was caught. OBVIOUSLY I WAS WAY OFF. I had no clue the votes switched to slickz. So i announced the Flip on my phone without flavor, and everyone was freaking out. So we have to pause the game to figure it out. I figured i would just force Solstice to use their ability on Jace, since they were Judge and they were voting for Jace. Solstice wanted to use the ability on Jazz, however Zappdos informed me that self voting was actually illegal meaning that Slickz should die! So the solution was that Jace, the player dies. However, we give Jace the role that slickz originally had. I included the bit about "died due to game mechanics" because i chose to honor the self vote and force the judge kill. SO SORRY I FUCKED UP REAL REAL BAD BUT I HAD TO DO WHAT I DID. "I DID IT FOR THE PEOPLE. I DID IT FOR THE ROCK." SET UP = https://docs.google.com/spreadsheets/d/1eAh0VzmwaZnOCq3N9K3ZrcfEB1LH2raUMzV2MPXDG-U/edit?usp=sharing SCUM DISCORD = https://discord.gg/chw8pQ3 MASON DISCORD = https://discord.gg/8Q7SPcR TOWN MVP = Either Frankie or Malcolm. Even with Frank throwing under the bus he actually stepped up and lead the town. Malcolm named the whole scum team. I guess he's a big boy ! SCUM MVP = Toss up between Jazz and slickz. 2k17 did really well too. Not Jace though, but that wasn't his fault. LVP = I wanna say it's a toss up between Tyranno at the end there and Silver. Francis told Tyranno what to do and he just decided to fuckin screw himself. EDIT: SHOUT OUT TO @ZeroPassion for helping vote counts ilu ANYWAY THANKS FOR PLAYING ! I HOPE WE CAN ALL BE FRIENDS I'M RETIRING FROM HOSTING <3
  18. 7 points
    Wumbo only I may smash frogman with that post since I actually have defeated him and you are just some dweeb
  19. 6 points
    "Get over here, you whippersnapers" Grandpa Zapp grunts, as he waves over the great grandchildren. 16 little rascals huddle around the fireplace, excited for the stories that are about to unfold. "Once upon a time, there was one of them there website thingamajigers. Anyone remember websites? "Is that like Discord version 12.0? a young Sophocles inquires." "I remember how I use to do all the work on there because the people that were suppose to never signed on." "You have so much to learn..." Great Uncle Markus sighs in disappointment, as he pats Soph on the head and pulls up a chair beside Grandpa Zapp. "For the last 4 years, we've been managing all kinds of Mafia games. Big ones, small ones, great ones, ones ran by Gemstone Mine, and everything in between. And within each of those stories, there's always a battle between 2 teams. "Like the Underwood supporters versus the Underwood haters?" inquires young Francis. "Exactly!" Uncle Markus replies." "There's always at least 4 times as many. "Let me give you another example" Zapp says, as he pulls out a big dusty textbook. The title of the story reads " The tale of the DGZ ACTUAL LITERAL CERTIFIED TOWNIES VERSUS THE DGZ MAFIA MAFIA MEMBERS OF THE MAFIASCUM MAFIA" "What's the description say on the back?" an astute little asian man asks, pointing at the book. "LFN, you don't even go here anymore!" Markus scolds the child, as he goes back to counting his Pokemon cards. "DGZ Mafia Mafia is a tale of some of the most famous and infamous Mafia players to be. Through trials and tribulations, these young men and or women and or neckbeards have become intergral parts of a history of people with big dicks. These are their stories. Night 0: Birth of the Arbitrary Mafia Rankings Good evening players! We will begin with a night 0. In classic DG Mafia style, we will begin with the OFFICIAL 2017 MAFIA MAFIA ARBITRARY RANKINGS Here is how today will work: Players will not vote for other players during this phase. Posts are intended to be lighthearted and you are not trying to solve the game this evening. However, feel free to cite actions from tonight once day 1 starts. Players will have the opportunity to use abilities if they have them. The Mafia will not receive a night kill this phase. Players will be able to give points to other players (not themselves) to determine scoring for the Arbitrary Mafia Rankings. Each player will have 7 points, please distribute them all. Do so by bolding your post like below. You may not change your scoring. Please post if you have any questions. Night 0 will begin once I unlock the thread, and Day 1 will start at 7:00 EST 8/22/17
  20. 6 points
    So in case, you guys are unaware, there is now once again what is essentially a win condition in the form of hand destruction, in the rich tradition of Hieratic Gishki Gustkraken, XX-Saber Gottoms, Windup Hunter, Royal Tribute, list goes on. The key cards are: In case you guys don't get it, if the opponent adds a card(s) from their Deck to their hand outside of the Draw Phase, you play these 2 cards and your opponent is Handless. The Trap is pretty easy to search out. And so is Droll & Lock Bird: This is where things get really interesting because you can pop Star Hall to search out Droll & Lock Bird. So you have an engine of Spellbooks where you can easily play any other Spellbook to have enough counters for Droll & Lock Bird. And as for how to pop Star Hall, it's a Continuous Spell, which fits nicely themewise with True Dracos and Dragonic Diagram. Keep in mind that The Grand Spellbook Tower is a Field Spell, as is Secret Village of the Spellcasters for Set Rotation. You can even go the Metalfoes route with Painful Decision, etc. And if really want to stay in theme, you can play High Priestess of Prophecy and pop your own Star Hall. There's a whole lot of Spellcaster engines, many of whom can benefit from the Master + Power combo of ages past to beat over Master Peace for instance, Fate, etc. are all still pretty good... Oh, and then there's: There's a lot of good LV 1 Spellcasters to build around, see: https://www.db.yugioh-card.com/yugiohdb/card_search.action?request_locale=en What if the opponent decides not to play any searching cards, well, you can: This is reminiscent of the Dark Law deck back in the day, since them drawing is offset by the banish. And here's another Continuous Spell: Who cares if they draw? --------------- Last but not least, just wanted to point out a deck that doesn't use the Normal Summon, and has it open and available for Candina, that deck being Darklords, who also benefit from the S/T removal of Light Stage and gain from Lights being played alongside DARKs -> Chaos, all the while having the drawpower to dig for combo cards. Thoughts?
  21. 6 points
    Main Deck: 41 Monsters: 17 3 Ash Blossom & Jouyous Spring 3 Ghost Ogre & Snow Rabbit 1 Maxx "C" 2 Zoodiac Ramram 2 Zoodiac Ratpier 3 Zoodiac Thoroughblade 3 Zoodiac Whiptail Spells: 20 1 Dark Hole 2 Enemy Controller 3 Fire Formation - Tenki 3 My Body as a Shield 3 Pot of Desires 1 Raigeki 1 Soul Charge 3 Twin Twister 3 Zoodiac Barrage Traps: 4 3 Dimensional Barrier 1 Zoodiac Combo This post will explain a lot of basic stuff that may already be obvious to experienced users, but will be helpful for those who are still learning. I think it shows how I go about deck building as well. This list assumes your opponent is likely on Pure Zoodiac, possibly on True Draco Zoo, a very low chance of True Draco / Paleozoic / any rogue deck. I think that's the current warring meta. IRL, you may be somewhat more likely to face True Draco Zoo over Pure Zoodiac, and you will definitely face more rogue / budget / weird decks, but I think this list is perfectly viable to play at tournaments as well. You may want to make a few adjustments depending on your meta-call, but in general your deck can beat all worse decks anyway, so you will main and side to deal with the Zoodiac and the True Draco cards, since those 2 engines are the only real "threats". There's no real reason why I'm at 41 cards atm other than: I recently made a few changes and don't know what to cut yet. If I were to move something to the side deck, I'd cut the 3rd Magic Deflector from the side. The way I view this deck, if you have any Zoodiac card, you can "keep going" from there. So going first you want to open a Zoodiac and play around hand traps. Then, you want to establish the board that's the hardest to break for your opponent. So you want your board to be as big as possible, and you want to have as many layers of defense as possible as well. Traps are good going first, Spells are good going second, but in general you want to main cards that are good both going first and going second, and side into cards that are specifically good going first or going second. Zoodiacs: Deciding the amount of normal summons and deciding which Zoodiacs are more important to play than others. With 13 normal summons, you have an over 90% chance of opening a normal summon, and over 95% if you include Barrage. Barrage counts in the sense that, if you open it, you can make plays, but it doesn't count in the sense that it's not a normal summon. Something I think a lot of people fail to understand is that you don't want to optimize your build open a play to "not brick", but rather, you want to optimize your build to open multiple layer of plays. What this means is you want to open a normal summon AND Barrage, because it'll make your field better, and it'll play through Ogre / Ash, and it'll play through non-barrier traps or Drident going second. This is less relevant now, but for example in Norden format, it was very relevant (where you'd want to open Terrortop + Barrage + normal summon, instead of just opening 1 of these without the others). Another thing that I think is important as to deciding how many of each Zoodiacs you run, is looking at what they do in your opening hand. Zoodiac Ratpier can play through Ogre, so that's preferable over another Zoodiac. Zoodiac Thoroughblade can help to turn monsterclogg hands into decent hands, so adding additional copies of Thoroughblade doesn't really count as adding more normal summons, as compared to adding Whiptail and Ramram that don't have this ability. Fire Formation - Tenki isn't an in-deck resource, has negative synergy with Pot of Desires, the 100 ATK gain can be relevant, but most importantly it can be Ratpier (to play around Ogre) or Thoroughblade (to turn brick hands into live hands). There's also the amount of Zoodiacs that you need to play "at least", in order for your deck to work. And there's also the fact you don't want the monster count to conflict with Pot of Desires. This all doesn't seem too relevant since the main build seems to almost maximize on all Zoodiacs anyway, but it matters while siding. I preferably wouldn't go below 2 of any Zoodiac because of Desires, and I wouldn't cut Thoroughblades/Tenki's. (So for example, if I wanted 12 normal summons, I'd go: 2 Ramram, 2 Ratpier, 3 Thoroughblade, 2 Whiptail, 3 Tenki. If I wanted 11 normals, I'd go 1 Ramram and just accept it when I banish it with Desires. If I wanted 10 normals, I'd have to consider if the 2nd Whiptail is needed, which it probably is, so I would have to cut Thoroughblade or Tenki: I'd cut Thoroughblade first, as Tenki can potentially play around Ogre. I don't think going lower / cutting Tenki's or Thoroughblades would ever be needed as to not clogg, since they already prevent clogging ). Losing to Ogre with Thoroughblade if you don't open an out to it is an concession I'm willing to make if the alternative is that I'm opening a monster clogged hand and am probably losing the duel anyway. I side out 2 normal summons going second, because you open with 6 cards in hand instead of 5, and odds of opening one normal summon are still 90%+. There's also the fact that you "need" those other cards to stand a chance going second, so you may even want to side out 3 normal summons as well, simply because an ideal opening hand is something like: hand trap + out to drident + layer of play (barrage, twin twister, soul charge) + zoodiac, and you can't open that if you open 3/4 zoodiacs all the time. Pot of Desires I think this card is a staple at 3 because the odds of drawing 2 are still very low, the odds of banishing a significant amount of Zoodiacs is very low, and the only thing that's bad to banish is Zoodiac Combo, but odds are you open Ratpier or Tenki to begin with. Hands can get awkward sometimes where you don't know in which order you should active your cards, but in general you want to resolve as many search cards as possible. So for example if my hand includes Soul Charge, Zoodiac Barrage, My Body as a Shield or Pianissimo, I will resolve Ratpier, Broadbull, etc. before I will active Pot of Desires. I think this card is crucial cause it does everything you want a card to do: it increases the odds of opening a Zoodiac monster (not bricking), without decreasing the odds of opening layers of defense / ways to disrupt your opponent's field (which happens if you add additional Zoodiacs to your deck). Going second it's especially important because going second is just tough. It's literally Pot of Greed, it does so many good things, that I can't ever see myself not running 3 copies. I even run 3 in True Draco Zoodiac. This card solves all issues the deck has. Hand Traps Maxx "C" is a staple and you side it out vs True Draco. Ghost Ogre and Ash Blossom aren't staples imo, even though I think they should be played and a lot of people are starting to main them as well. These cards are really tricky because they're sometimes good and sometimes not, and good vs some decks and less good vs others. But I decided to main them for a couple of reasons. They make the True Draco Zoo match-up outright favorable since the card really shines there. (It hit the same things it hits vs pure Zoodiac, with the addition of Terraforming and Diagram, which are both very good hits since the deck is a combo deck, odds are they'll brick after you block Diagram, or at least their play will become less explosive. If you don't block this, they can also extend their plays with Ramram to make matters worse). But that's not the reason I main it, since I expect most people to be on Pure Zoodiac anyway (and True Draco Zoo can be taken care of with the side as well). I initially thought these cards were bad vs pure Zoodiac. They never seemed to really do anything. Yes they block Barrage but using Ash on a Tenki or Broadbull is extremely subpar, they can play around Ogre with Ratpier anyway, and it's only really good vs Zoodiac Barrage. At least that's what I thought at first. I've come to appreciate these cards more because I view the mirror match differently now. Going second, you don't need to "just" open a Zoodiac + a way to out Drident + a way to play around/through their traps and hand traps, you also need to prevent them from making a big field. If they open with 4 Zoodiac monsters, resolve Thoroughblade/Combo for draw X, you're not going to win that duel to begin with. There's another reason why Ash specifically has gotten better: people maining Pot of Desires. Here's how I play these hand traps now, against pure Zoodiac. I will Ghost Ogre a monster because if they have MBaaS I want to make the trade to get rid of it anyway. Holding it for Zoodiac Barrage doesn't seem worth the risk because either way you're blocking a layer, so if I block their normal summon, and they have to make a board with Barrage now, their board will have taken a "hit" regardless. These cards are also just extremely versatile: good in different match-ups, good going first and second, they hit their nuts openings (Barrage, Desires), and they're good early and late game. This is what makes these cards better than stuff like Droll Lock, Ghost Reaper, those cards are very bad topdecks and bad going first. Combo is also a good target to Ash. If I see people use Terraforming, Diagram, Desires, Demise, Barrage, I'll Ash/Ogre it ASAP. Of course this depends on the situation, but in general I think that's correct. I don't want Ash on Tenki, Broadbull, Thoroughblade, unless if I know they don't have monsters or they need to topdeck an out. The additional benefit of maining hand traps is that you can effectively side into Flying "C" going second. When you do, you Flying upon summon, and use Ash/Ogre on Barrage so they can't out it. Yes they can Missus it away, but you've still essentially killed their play for the turn. The only real "out" then, outside of them opening Barrage and you not opening Ogre/Ash, is Soul Charge after they've summoned Missus. Flying is a worse topdeck, but not completely dead, it does have some mid/late game playing value. Raigeki, Dark Hole, Enemy Controller, My Body as a Shield, Book of Moon, Pianissimo, and the lack of Forbidden Chalice, Kaiju, Shuffle Reborn All these cards can out a Drident going second, so you need to open at least one, but they aren't equally good. You don't want cards that lose to Hammerkong, so you don't want outs that target. Kaiju is a reliable out, but if they have a trap to stop your Zoodiac play, it can come to bite you back in the ass later on as they're beating you down with it. It can also be difficult to deal with, since you have to either run over it or waste a Drident effect on it, and if they have a big field that's not always possible. A better alternative, then, is Santa Claws, which you can attack and banish with Whiptail, but that has issues as well because now if your Zoodiac play gets stopped, they get the draw. They also suck going first. I think Shuffle Reborn is good going second but bad going first, outside of playing through Ghost Ogre, since it isn't a layer of defense, even though it's not completely bad. I don't know why I haven't included it, I guess other cards just felt more urgent. I would side it for going second since it can play through True Draco traps as well, it may be better than Pianissimo going second. Book of Moon is really good to lock their EMZ out, but I moved it to the side cause it loses to Hammerkong going second. My Body as a Shield is absolutely fantastic. Going first, it plays through Ghost Ogre, and protects your board against Dark Hole, Raigeki and Drident. This allows you to end on Hammerkong instead of Ramram as well. Going second it plays through Drident, Torrential Tribute, and opposing MbaaS's (if used on your Drident only), as well as Ghost Ogre. Doesn't lose to Hammerkong. Enemy Controller was originally in the side deck but it's just pretty going. Going second you can summon a monster, and if it gets Dridented, you tribute it to take their Drident. If they have Hammerkong, you do the same but take Kong instead, overlay your own Zoodiacs, and either destroy their Drident by battle or by your own Drident's card effect. Also clears Flying "C", even if people are cutting that now, I still think it's relevant because that card just steals games. I think the only real exceptions to my own rules are maining Raigeki and Dark Hole, which aren't a layer of defense going first. I originally didn't play them to play around MBaaS and Ramram fields, but I realized that's dumb. You have to eat the MBaaS at some point anyway, so it's a good trade to make, and a field of 3/4 monsters including Ramram is a lot harder to clear than simply just a Drident with a Whiptail attached. Based on this, I had put Raigeki and 2 Dark Hole in the side for going second, but it's just so good and necessary to win going second that I decided to main it. I may end up putting 1 of these 4 cards into the side again if I think going first becomes too weak, but the reason I'm not maining 3 E-Con 3 Shuffle Reborn 2 Dark Hole 1 Raigeki, is because I don't want to make going first too weak, even if these cards aren't completely dead, I'd still rather have something else. Enemy Controller is actually pretty good going first sometimes. If you open 3/4 monsters you can take their monster which is just as good as a trap. If you open 2 monsters (likely Drident + Hammerkong, Drident + Missus Radiant, or Drident + Ramram), it becomes worse, but with 2 Ratpier 3 Tenki 3 Barrage 3 Desires, odds are you'll open a better field. So essentially what I'm saying is E-Con is good going second, kind of good going first when you open Ratpier Tenki or Barrage, which makes it mainable, but you could still either keep it in or side it out going first. The 3rd E-Con is sided, which you bring in going second, obviously. You also bring in the 3rd Dark Hole going 2nd, and side out Raigeki Dark Hole going first. Twin Twister, Cosmic Cyclone Cosmic Cyclone is amazing vs True Draco Zoo going first (hits Diagram, Heritage, Disciples) as well as going second (you can chain it to their Return or Apocalypse). Against pure Zoodiac though, I just think the card sucks. It's a worse Ghost Ogre going first, since it's only good vs Zoodiac Barrage, and going second you're going to hit a backrow and hope you miss Dimensional Barrier. Twin Twister may be more inconsistent: it's worse vs True Draco Zoo going first (good going second), it's potentially worse going first vs Pure Zoodiac (worse to hit Barrage, but if it's G1 and they set a bunch of traps, it's still fine to hit those in the EP), but going 2nd vs Pure Zoodiac is where this card shines. If they set 2+ backrows, you want to hit as many as possible to even give yourself a chance of winning the duel. For this reason, I main 3 Twin Twister. I side them out going first. I side in Cosmic Cyclone against True Draco Zoo both going first and second. Going first against Pure Zoodiac, I play neither. Dimensional Barrier This is the kind of card that's better going first than going second, but I main it because it's just auto-win going first and still pretty decent going second. It's the kind of card you want to have as your 3/4th card in your hand. For example, say you want to ideally open: Zoodiac, Barrage, Dark Hole, Twin Twister, or something among those lines, then Dimensional Barrier is just there to ensure you win the grindgame once you've killed their field. It's just good, and the only trap I'd consider maining (don't really count Combo as a trap). Imperial Order is sided going first against anything, Magic Deflector is sided going first against True Draco Zoodiac and it's pretty good since it plays around Cosmic Cyclone/Twin Twister in case they're on that as well. Pianissimo is pretty good going first (essentially another MBaaS: lets you play through Ogre, Dark Hole, Raigeki, and making monsters undestroyable by battle is pretty solid as well). I may want to side Shuffle Reborns going second, idk, I don't consider the card bad. Technical Play Standard opening I think if you open Ratpier or Ratpier + Barrage, you shouldn't go for Missus + Drident or Emeral + Drident plays. Instead, go for Drident + Kong + as many Zoodiacs as possible (while spamming Thoroughblade draws, ended on Ramram, etc.) Missus is good but you want to save it for next turn, to OTK. Kong is better cause it makes Drident harder to get over. Having 3-4 Zoodiacs is better than having 2 monsters, because even if your opponent can get past Drident, it's still harder for them to clear all. This is also the reason I don't play rank 4's in my extra, it's not that the Zoodiac xyz's are absolutely necessary, it's that I don't think the rank 4's are ever really worth it to make (and they require you to open the nuts to begin with). Yes Dweller going first vs Draco Zoo is cute, but that's extremely niche since you don't know what deck they're on to begin with, and G2/3 you already side in Magic Deflector/Cyclone etc. Kong is also strong vs them. Playing around Ash You want to bait Ash by playing Tenki, Broadbull, before you play Pot of Desires. Playing around Ogre When you can play around Ogre, you want to. So if you open MBaas, Soul Charge, Zoodiac Barrage or Pianissimo, you can "go nuts" with your Zoodiac plays, but if you don't, and you open Tenki or Ratpier, you won't use the effect of Ratpier. If you open none of these cards at all, you just have to play into it and hope they don't have it, cause if they do you'd lose anyway. My priority with Ratpier is to get Combo to the grave, after that to try to get Ramram out of the deck (in case of Desires), Whiptail in hand, Thoroughblade in grave, etc. Playing around Dark Hole, Raigeki By keeping a Ramram on the field and a Whiptail in hand, you can special summon Drident from your graveyard the moment they Dark Hole or Raigeki, attach Whiptail to it, and you have effectively "saved" your field. I haven't covered everything, but I think I've covered a lot. I was going to mention more things with regards to technical play etc. but I kind of forgot since I've been playing Goat Format all day. I guess just ask me what you want to know. If I think about more I want to share, I'll edit it in. I'll plan on making a similar thread for my True Draco Zoodiac, which will contain some surprising choices. I don't think there's a clear "best deck" between Pure Zoodiac or True Draco Zoodiac, I think both decks are viable and "it depends".
  22. 6 points
    Yeah, we fucking did, and if you had any questions, you could've easily asked. You know what makes Detox looks terrible? This attitude: "We definitely didn't do the thing." "Ok, we did the thing, but you shouldn't be mad at us for doing the thing." If you knew it was illegal, which is why you all tried to hide it in the first place. If Tr!stan had just said "ok, we threw the war, but we were honestly under the impression that it was allowed" then we would've had a completely different discussion from the beginning. But saying "Yeah we knew it wasn't allowed, and we didn't do it" only works as an argument if you didn't actually do it.
  23. 6 points
    collusion comes from ur thoughts. thoughts come from ur mind. emotions come from your thoughts.
  24. 6 points
    IN AN INCREDIBLE TURN OF EVENTS THE TOWN UNANIMOUSLY DECIDED TO ELIMINATE ISLICKZ (6) iSlickz - Tyranno, Francis, Jazz, 2k17!, Malcolm, Broken (1) Not Voting: iSlickz their combined strength and energy physically manifested itself and summon the human-god hybrid to enter the battle royal... SHAQ OPENED UP A CAN OF SHAQ FU AND ANNIHLATED iSLICKZ. islickz was... The only thing you care about is money so that you can feed your wife and kids. The less competition, the more money. You don't have special abilities but you are a cool guy who loves to go to the zoo. You are on the Heel team. You win when all the Babyfaces are eliminated. Every night, you and the other Heels decide on one player to eliminate. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NIGHT 4 BEGINS NOW 6 PLAYERS REMAIN DAY 5 WILL START AT 10 PM EST ON AUGUST 7TH OR WHEN ALL NIGHT ACTIONS ARE RECEIVED.
  25. 6 points
    First, thanks to everyone for playing the game. I know most of you didn't have as much fun as I hoped you would have. Setup: https://docs.google.com/spreadsheets/d/11Xz4CwD3U_RGqFR2K-GuGQPWLkJMYo14nar7RORxp8E/edit#gid=0 Scum QT: https://www.quicktopic.com/52/H/yWUC5gwdXUWd Lovers: https://www.quicktopic.com/52/H/KMqZEwBJXWK Jabberwock n. 1: https://www.quicktopic.com/52/H/rb8d9KmKH5E Jabberwock n. 2: https://www.quicktopic.com/52/H/PjpcGYXJ4Trb6 Jabberwock n. 3: https://www.quicktopic.com/52/H/jyDUmUBfC6W4 I will be the first one to admit hosting the game was a mistake. I did not give the game as much time as it deserved. I planned it to be a heavily flavored game but I didn't really manage to do that. In the end, it ended up a no-flavor game for which I apologize to everyone. I really think the game was really good if it wasn't for Silver's ability, which I admit was bastard and was a huge mistake to include, and if it wasn't for @Broken Brilliance post restriction, to whom I apologize personally because I know the role discouraged you from playing the game at all. And I thank you for trying to play the game nonetheless. My thoughts when creating the game were to punish you for trying to solve the setup rather than trying to find the scum. Which I think worked really well. But there were too many roles that punished you for trying to play the game and too many roles that ended the day's discussion. I also messed up when I forgot to give winconditions to everyone. There was only one player messaging me about the wincondition for town though. As far as the game went, I would like to point out that Wunter basically threw the game. I also didn't get how town gave pass to Scumwood when he admitted to eating iSlickz who was the most transparent town at the moment without questioning his motives. The other thing was silver's lynch, when town knew that scum has a roleblocker but killed silver (the confirmed non-blocker) nonetheless.
  26. 6 points
    ayo underwood you need to calm down less aggro less cursing take a xanax or something smh
  27. 6 points
    Day over. Francis J Underwood was lynched. He was: Sophocles and iSlickz have been returned to (Deadman) Wonderland! Playerlist: 1. Wunterslaus 8. iSlickz 12. Faint 15. Malcolm 17. Sophocles Night begins now and ends in 24 hours or when beast has received all actions.
  28. 5 points
    Hey guys! I know it's been a while since I played, but I was just rewatching my favorite anime sword art online and it made me remember how much fun I had playing mafia with you guys ^.^ I really want to play so just add me to the signups if that's okay. :3
  29. 5 points
    btw shoutout to the real niggas shitposting advertisements in the war drama threads they are much appreciated
  30. 5 points
    Them gaining drp =/= them throwing with the intent of gaining more DRP Claire contribute something useful for once.
  31. 5 points
    As for the matter at hand, What Jazz's team did was an extreme bitch move, but it wasn't illegal. Afaik intentionally losing a war isn't against the rules. If you want to make the case for collusion, you must prove Team A and Team B knew and agreed to fix the result of the war for a certain outcome to achieve some benefit. Does this tactic suck? Yes, but its done all the time and it actually has happened several times irl (at SJC/YCS, Mav's intentionally losing to play the warriors r1 in the NBA). Is it against the rules? No. Intentional loss is only banned if its done to gain DP as the rule clearly states. This is a fault with the drafter of the rule. While normally, there would not be an incentive for a team to lose, in this case there was. If Jazz's team had done this week 1, no one would have cared. The fact that they did it the last week to ensure a result is why people care. And before anyone says anything, I was one of the people fucked by that result because it knocked ALN out. Unless you can prove Beer (iirc) knew about this and acted in concert with Detox, there is no collusion imo.
  32. 5 points
    finally the lovechild between "thoughts create your emotions" and "i cheat so what i win" that weve all been waiting for
  33. 5 points
    LOL the irony of this is so real xD. Hey Jazz its a spirit of the game thing. Enjoy.
  34. 5 points
    It would just be nice if for once instead of people being concerned with "Our team needs to be officially recognized as the best so our dicks get bigger" and "I gotta let you all know that our team didn't cheat even though everyone knows they did", if people would just put this shit behind them and move past this shitshow and on to the next season. If anyone thinks that they're going to change our minds about anything, well, you won't, so you might as well just give it a rest.
  35. 5 points
  36. 5 points
    hey guys, just so there's no confusion in the future: collusion is illegal. was anyone else unclear on that? anyone at all? neg this post if you didn't understand that collusion was illegal before reading this.
  37. 5 points
    You know, if you had just read the rules allen posted at the start of the season....
  38. 5 points
    Thank you Allen, frogman, and satch. I think you guys have been doing the best you can regarding everything that happened during the seasons I'm sorry you had to put up with dileberate cheaters, scumbags, complainers, and annoying players. You've all had to deal with more than you should have for a free online Yu-gi-oh! tournament i hate to see it end like this, but it's completely undersatanble given the situation.
  39. 5 points
    No, I will be ignoring them. If you care more about hiding your shitty tech than participating in warring, don't war. I've been trying to squash this mentality for awhile now, and you should be too. DGZ sucks when everyone is just trying to hide everything from each other. There was a time when Patrick Hoban, Johnathan Weigle, Chris Hentz, Mike Steinman, Brady, etc all played public war matches on DN every week and didn't care who watched. And chances are they were all way better at Yugioh then than anyone is on DGZ today.
  40. 5 points
    WELCOME EVERYONE TO ANOTHER EDITION TO MONDAY NIGHT RAW! Tonight's Main Event is a Unique Battle Royal! Let me explain, in this Battle Royal the Babyfaces are all on a team, but they don't know who their teammates are. Their goal is to eliminate all the Heels from the battle royal. The Heels know who the other Heels are, but they don't know what some of the Babyfaces can do! This should be an exciting match! Personally I think it's too complex for our audience to understand, but Vince McMahon is a genius and has never had a bad a idea for a match yet! So let's take a look at who is in this contest: SUPERSTARS 1. Winter Multi - Chris Jericho (Oracle) - Babyface 2. Jazz 3. Broken Brilliance 4. Zero Passion - Xaveir Woods (Mason) - Babyface 5. islickz - Kevin Owens (Goon) - Heel 6. The Golden Tyranno 7. Malcolm 8. Markus - John Cena (Cop) - Babyface 9. Silver - Heath Slater (Vanilla) - Babyface 10. Solstice - Roman Reigns (Judge) - Babyface 11. Underwood - Big E. Langston (Mason) - Babyface 12. Soph - Bayley (Vanilla)- Babyface 13. Jace Beleren - AJ Styles (Roleblocker) - Heel 14. Wunter - Dean Ambrose (Revenge Killer) - Babyface 15. 2k17! There are also some additional rules that the Superstars will most likely ignore: Rules - 48 Hour Day Phases, 24 Hour Night Phases. This is negotiable and may change based on activity. - Lynches are decided by plurality. Majority will NOT end the day. - Tied Votes at the end of the day will result in a No Lynch. - Mylo/Lylo will be announced. - Quota is 4 posts. - You will absolutely 100% flip upon being eliminated. - Absolutely no claiming. not even softing. You will be mod killed. - Absolutely no editing posts. You will be mod killed. - All the other site-wide mafia rules apply
  41. 5 points
  42. 5 points
    Because there is not currently a rule against it. If you want to suggest a new rule, do so in the staff forum.
  43. 5 points
    it has been literally 2 fucking days of you throwing a fit about something you were tangentially involved in and even after the dude who gave you your shiny new job tells you to shut up you just gotta keep going cuz its really important that everyone understands that the reason kris is a piece of shit is ~actually~ because everyones a piece of shit like thats some kind of justification. just shut up dude lol.
  44. 5 points
  45. 5 points
    I disagree. An insignificant amount of store credit that only a few people will win after 3 months of playing yugioh is unlikely to be a motivating factor for most people to participate.
  46. 5 points
    Shout outs to @Jazz, who celebrated a birthday yesterday as well as being offered a promotion to Mafioso. His passion and dedication has been pretty unmatched, and we look forward to him helping with approving and helping the forum design and run games, as well as assist with addressing bottlenecks in any issues that come up. Pay respects by posting your favorite Jazz song.
  47. 5 points
    ban the multi
  48. 5 points
  49. 5 points
    Man I sure wish I was better than those two guys in S tier haha! Real talk, no other player wins that last game aside from me. Absolutely no one
  50. 5 points
    a huge restoration of balance in the universe