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IRLAlex last won the day on February 28 2018

IRLAlex had the most liked content!

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About IRLAlex

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    Knight of the Abyss

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  1. YVD10/Yugioh Virtual Desktop 10

    I agree on this. Keeping in mind I didn't have solo play in mind when working on this, the idea was to eventually load the playmat screen automatically on connecting with another player (this is at the point when the player decks are actually generated inside the player). So if you load a deck and connect to someone else (For now, maybe create a second instance of the program and use a loop-back address like to connect to your own machine) Just a note. I feel I may have been poor at communicating at what I was looking to test for this. I wanted to see if things could work (as designed). Plenty of things could be improved, update, made more intuitive but that isn't my (current) goal. The general idea here is to see if once connected, the games run smoothly.
  2. YVD10/Yugioh Virtual Desktop 10

    Under the TextInput (where you write your deckname) and over the load deck is a button with no name, that opens up a drop down (or up) menu with names of all saved deck, you have to load it from there. The GUI Framework didn't have a clear work on putting a hint_label there without being even less clear. In your picture, you're trying to loadIt is definitely one of the areas to improve. Settings as mentioned in the OP hasn't been implemented yet at all. If you want an authoritative rule-embedded program, plenty of them exist. This program is entirely non-authoritative, and the finished product is aiming to be self-sustainable to at least until another rule change on the level of Pendulums or Links comes about (this is why it even has a database *editor*, not updater in the first place). I'd have to consider formats, customs, when to update, allowing previous, validation. You'll just have to trust your opponents on this one. I was aiming for it to be less of a generic DN-esque random match up app and more of between clan mates for easy testing kind of thing. I'm having a hard time believing people who are connecting to each other via IP freaking out about a command prompt. Well I did eventually intend for the database editor to be comprehensive, just to be explicit again, here are my goals for it: - You can add a previously defined set in a (sort of) text file - You can point to to a url to update a set - You can edit a card in place (updating proper text etc) - You can add/delete individual cards All bar the first from a few minor clicks.
  3. YVD10/Yugioh Virtual Desktop 10

    This system was in created in about three months and I'm a relative amateur. This is def very beta, if not alpha. As for the command line window? Why do you think this is an issue? It isn't exposing anything sensitive in your pc, even if you were to record that part opening, you wouldn't have any sensitive information shown. If you're worried about people editing their game, so they send over a line of code over to your PC, that isn't possible because the receiving computer doesn't evaluate* the code sent over. *evaluates as in executes, if the code was to be received within in an eval() function or received as an f'string it may have been a problem but the system doesn't work like that. I can't do anything about the CLW without writing this in an entirely different language. The database is very primitive at the moment and I'm planning a huge overhaul in future iterations so you can do things like edit cards in place, add individual cards. Right now the system is to create an excel sheet like you would for LackeyCCG, save it as a comma delimited csv file and then inside the editor write 'filename'.csv and clicked add. I'll probably also change from csv to json which is far easier to work with in cases like this too. You mean by moving around your opponents cards? In a roundabout way you can if you're familler with the code you can because what happens now is when a move happens it builds a string of arguments to send over to your opponent. So you would open two instances on your pc, and write the string command in chat to trigger your opponents actions. This isn't a priority but in later iterations I might try to put that in somehow. Could you show me a video of what you were doing, so I have a better idea.
  4. YVD10/Yugioh Virtual Desktop 10

    Edited: Nevermind. I misread lmk as link, oops. I'll probably wait for version2 which should be much better overall.
  5. If you just want to play: Bundled App This was bundled specifically for windows. You may run into a number of issues. If you want to develop or mod: Source Code This is an open source project. Written in Python 3 (3.6.4 to be exact) using the Kivy Natural User Interface Framework. It comes with a Database Editor inbuilt so you can add cards (via pre-defined excel data) easily enough. It is 100% manual, so cheating is very possible. Uses Listen/Connect via IP to join another persons game. Deck Editor: If a card is in your main, side or extra, click it to remove it. If a card is in your search results: left click it to add to your main deck (or extra deck if it is an extra deck monster) right click it to add to your side deck PLAYMAT: When you connect, your deck will be built from your last loaded deck and shuffled once. left click on deck (bottom right zone) to draw right click on your deck to view contents (You can view your banish, extra, graveyard or opponent's banished, graveyard with either button) Use the shuffle button when applicable after searching your deck Don't add symbols to your life modifier, use the buttons instead 'Play' will always play a card face-up, 'set' will always play it face-down. If it is a Monster, it will always be rotated, if you want face-up defense, play the card first, then change mode. Reset Game will: - Clear *most* of your field (should be all but minor bug, clean the rest up yourself) - Reload your deck Note: You can change which deck is loaded by going to your deck editor before resetting, if you do this to, you should reset beforehand, clean up any left over, load deck, then reset again Note: Your sides will be restored, so make sure to rectify that if you sided previously Database Editor: There are (or should be) some examples of legacy excel sheets you should use if you want to update the card database. Add images to the database images folder, advised to be jpg for consistency sake for the time being. Make sure to use the database\images + card_image_name + .jpg standard now. To add cards, place the excel data in the database folder, then write 'excel_data_name.csv' into the Editor's Text Box before hitting add from csv. Settings: Not yet implemented Known Issues: view side deck opens extra deck clicking on extra deck opens side deck game doesn't reset completely the banished zone sometimes doesn't reset the top card image even if no cards are in it (gy probably does this too) Player Hand has a hard limit of 10 for the time being, be careful when drawing! Update Ideas: More gestures, less buttons for actions (e.g a swipe to move from atk -> def/def -> atk) Double tap on cards in deck editor to add, so you can view them with a single tap. Incorporate Yugioh Wikia API into App so it can update straight from a Yugioh Wikia Set Page. basic animations/sounds/better graphic details in general Bug Spray.
  6. Duel Links News - Whats Next

    Honestly was having trouble with Yugis, looked through library and lo and behold three ready for intercepting.
  7. Duel Links News - Whats Next

    Can only buy 15 selection box packs with gems. Bullshit. 1500 gems on the other hand is nice nontheless.
  8. Marik

    Mighty interested in that MSE too for future reference.
  9. Pegasus???

    I haven't unlocked Pegasus but he started showing up at the Gate and in DW. I even managed to complete what I think are inactive character unlock missions for him without unlocking him. Anyone else? Did get a playset of Sanctitys out of it so I'm not complaining.
  10. Duel Links News - Whats Next

    Pulse Mines looks amazing? On top of that, with Union Scramble and B-Buster Drake in game, it looks like Unions might end up being one of the next big things soon-ish?
  11. Cyber Angel - Discussion

    Worth using any of the generic light ritual spell?
  12. Lol. Thank god I focused on king of swamp over senju/bird. For farming decks mainly.
  13. Cyber Angel - Discussion

    Didn't consider Mirror Chaos Necromancer is absolute garbage anyway.
  14. Cyber Angel - Discussion

    I haven't got around to testing this but this is something I'd like to do: Balance: 7 Rituals Monsters 2 Cyber Petit Angels 3 Magical Merchant 2-3 Chaos Necromancer Spells: 5-6 Rituals Merchant dump a bunch of things because Absolute uses Graveyard Fuel; Grabs you a second Ritual Spell and you can drop Chaos Necromancer for a pretty decent beatstick. This is still all theory-oh but once I level up to get my second Petit I'll be trying this out (admittedly lacking 2 Dakini's and third Absolute. Can't farm Alexis for shit).
  15. Evolution is a level up skill. DeEvolution is a drop skill.