Jump to content

Dunko_Sekka

Duelist
  • Content count

    22
  • Joined

  • Last visited

Community Reputation

15 You're a random

About Dunko_Sekka

  • Rank
    Plain Old Duelist

Recent Profile Visitors

389 profile views
  1. Sky Striker - Discussion

    Do you think with shared ride in the mirror it should be set all the time or held for a while sometimes? Because I think both players are wanting to set up for one turn where they can gain lots of advantage and I'd not want them to hit my shared ride with jamming wave before they're ready to have a turn where they resolve multiple copies of engage.
  2. Sky Striker - Discussion

    Maybe which zones they get summoned to depends on the matchup, you'd want decks that summon knightmare goblin to make it in the corner, but against a deck which has most of their links using 2 diagonal down arrows, you'd want to have your monster pointing to the middle, because their monster will be pointing there regardless.
  3. Fiendish deck

    What are the aims of the deck? And unless its for using with only cards you own there are already some obvious changes like swapping battle fader and your traps for better options like ash and solemn strike.
  4. Infernity FTK

    No it wasn't me that topped with this, I'm from Scotland and so there aren't any events near me until YCS London at the end of October. It got 15th as well so its not really a regional top since they're top 8 but I was still really pleased about how it did. I do like the idea of terraforming and dragon's ravine, particularly when we have destrudo because then you can make ancient fairy to swap for a new field spell. There was a weird build I was playing with unexpected dai, archfiend soldier, archfiend palabyrinth and terraforming that could do that but it was just ending up trying to do too much and I kept getting hands that didn't quite work. For black garden and summoner monk, being able to send monk to the grave means you have access to archfiend already and so black garden isn't fixing the brick hands. The hero build is really interesting, there's someone in ocg who keeps putting up loads of videos of that but from the looks of things the consistency of that build comes from being able to use a hero lives to summon stratos and search vyon, where as we just have to draw vyon in tcg. Edit: I forgot to mention as well, when they use a hand trap on ravine, they're taking 2 cards from your hand with their one hand trap and you struggle to do any worthwhile combo with 3 cards if you didn't open really well. Being weak to ash like that puts me off summoner monk a bit but the extra access to archfiend is needed for consistency.
  5. World Chalice Deck Discussion

    The turn you special summon, you can't banish time maiden from grave for metaion.
  6. Infernity FTK

    I'd just like to start this with a disclaimer saying I think this will be decent but not tier 1, I've just been waiting for a playable infernity combo since Lavalval Chain was banned in 2015. So my favourite archetype is finally becoming playable again and I thought I'd post what I've been working on here, and maybe see if anyone has some suggestions to fix the problems I've been noticing about the deck. I'll just start off with the list. Monsters: 1 Infernity Archfiend 3 Infernity Necromancer 1 Infernity Patriarch 1 Infernity Mirage 3 Dark Grepher 3 Armageddon Knight 2 Summoner Monk 1 Dynatherium 1 Goblindbergh 1 Stygian Street Patrol 3 Supreme King Dragon Darkwurm 1 Supreme King Gate Zero 1 Dragoons of Draconia 1 Performapal Odd-Eyes Minitaurus 1 Archfiend Heiress 1 Amazoness Archer Spells: 3 Allure of Darkness 3 Dragon Shrine 2 Into The Void 1 Upstart Goblin 1 Infernity Launcher 1 Soul Charge 1 Reinforcements Of The Army 1 Foolish Burial Traps: 1 Infernity Break 1 Infernity Barrier Extra Deck: 3 Firewall Dragon 2 Gaia Saber The Lightning Shadow 1 Proxy Dragon 1 MX-Saber Invoker 1 Zoodiac Drident 1 Zoodiac Chakanine 2 Zoodiac Broadbull 1 Daigusto Emeral 1 Diamond Dire Wolf 1 Tornado Dragon 1 El-Shaddoll Winda The way the deck works is you make invoker with 2 necromancers, summon archer from the deck and then keep tributing off your monsters to do burn damage. Firewall dragons add mirage back to hand and then summon it whenever you tribute monsters with archer, mirage summons 2 necromancers which each summon an archfiend. You normally start the combos by making broadbull properly to search 2 scales then pendulum summoning archfiend + whatever else you drew, then make 2 firewall dragons to start looping mirage. The second firewall gets made with emeral + gaia saber. The actual ftk is quite consistent assuming you don't get hit with hand traps, so if your hand is playable you can probably ftk. The deck does have some interesting interactions like using drident to destroy heiress then pendulum summon the archfiend, or chaining firewall to their disruption to add archfiend, then summon archfiend once your card gets destroyed by their drident etc. The supreme king engine has been great so far, it acts the same way instant fusion used to but it means you don't need the extra deck zone to summon darkwurm from grave, and it also searches the 0 scale to either pendulum summon mirage or give you a spare dark that you don't mind banishing with allure or discarding for grepher. I'm playing 3 darkwurm because drawing it is also good to be a 1-card scale. The traps could be cut to make the ftk more consistent but being able to search them and attempt to grind a little going second is a nice option, and the ftk won't always happen because of hand traps or not drawing well enough so you can have a break or barrier as some sort of defence. I chose to play the ftk in the first place because draco and draco zoo can still play through the fields the deck would make otherwise, they aren't quite unbreakable enough. So the ftk only requires adding archer and invoker on top of the cards the deck would be playing already and it means when you do get to combo you definitely win. Here are the problems I've noticed with the deck so far, it's pretty much the same as infernity has always been where you're not good enough at going second (especially without exciton) and weak to hand traps. Back when this deck was good, you could go second and take a few turns to work through the opponent's traps but that doesn't work now that people are responding with monsters that replace themselves. If I destroy a drident, next turn they normal summon the zoo they searched and make 2 more dridents anyway. The other is that there are too many engine requirements in the deck, but I feel like the pendulum scales that you don't want to draw are mandatory because of the number of normal summons the deck has. If you cut down the number of normal summons, the deck doesn't have enough access to archfiend which is the main way it bricks. Other than no access to archfiend it doesn't brick very much unless you have no way to make a rank 4/get scales and have a lot of normal summons in hand. If you're read this far then thanks for taking the time to read so much about me trying to be degenerate, and if you have any suggestions to improve the deck then I'd love to hear them.
  7. Darklord - Discussion

    I thought it meant monsters other than the time lord you summon via the banish effect.
  8. Darklord - Discussion

    The turn you special summon maiden from hand to add a time-lord, you can't banish it from grave right? That makes it a bit awkward to clear boards with it since they can just destroy maiden on summon with master peace/drident and they're safe for another turn if you didn't draw the time lord anyway.
  9. D/D/D - Discussion

    I don't know the exact combos but I saw a post of various DD combos with the link rules with the deck still working. I think its not dead because of the link mechanic, it just becomes a bit more awkward and doesn't keep up with things like the demise draco deck or dinosaurs that are being played in ocg.
  10. Darklord - Discussion

    Strike on nasten or ixchel is a really big deal since they discard as cost and I was finding the situations where you could summon a darklord and search a trap and the level 9 that protects that weren't coming up as often as I'd like. Also since we were using the zoo part of the deck to unbrick the darklord part with giantrainer or kagutsuchi, it meant that barrier was still good against the deck when it normally wouldn't be against pure darklords.
  11. Monarch - Deck Discussion

    I really like the idea of resolving mega zaborg against zoodiac as well, it would be a thing that affects the rest of the game instead of them being able to out domain with a kaiju. Monarch is a deck that I keep going back to because I think between erupt, domain, zaborg and the fiends, its likely to be a good meta call at some point in the future.
  12. Beat me to it. Gameciel is also an attribute that the eidolons can't really do anything with.
  13. D/D/D - Discussion

    D.D.R sounds like a card that would be good when your hand is already good because you'd want to bring back a fusion that had been banished by necro/swamp, or a banished lamia which would all mean you're already doing combos.
  14. D/D/D - Discussion

    I think with that gofu/where arf thou build, the main reason I'd want to play either gofu or where arf thou would be to justify playing the other one, so I'd rather not play either of them. I've been playing it with vanity's ruler and armageddon knight, and there was a build that did well at YCS liverpool (x2, 38th place) that was playing grepher + malicious to do similar things. Armageddon knight sends shaddoll dragon or maybe farfa to help going second, or zephyros to give access to rank 4s and there some situational plays where you bounce a kepler to fuse with it or bounce a ragnarok in scale and summon it with swirl slime. The main combo is like arma sends necro slime, put ragnarok in scale then fuse swirl and thomas into genghis. Ragnarok brings back thomas, slimes in grave make a second genghis, overlay for beatrice and send zephyros to grave, zephyros bounces the ragnarok in scale, you make a rank 4 with it and armageddon knight, activate the ragnarok again and use thomas to destroy it, so you end on beatrice + number 38 + evilswarm nightmare.
  15. YCS Liverpool Report

    I'm still so gutted you didn't make top cut. Danny missing the opportunity to farfa 3 times in the same turn is hilarious though.
×