Sanjura

Duelist
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About Sanjura

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    drug dealing cartel ass mf

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  1. For those playing the fusion variant, here's my extra: 2 Drancia 2 earth fusion 2 broadband 1 tigress 1 wildbow 1 invoker 1 emeral 1 light fusion 1 wind fusion 1 water fusion 1 dark fusion 1 Castel and I still finding myself wanting to add in Lightning, Dweller, Samurai etc. The only realistic thing that could be dropped is the dark fusion because you're only making it when you've bricked. Thoughts? I'm also of an unpopular opinion that Thoroughblade actually sucks. If it's not Rat, Viper is the one getting equipped. Also, I never find myself using the trap that shuffles back 5, so I replaced it with Warning. Boards that end with Drancia and the Wind Fusion are normally game, but only having one of those 2, I found myself not having enough defense to live through a push, which leads me into my build: one simple goal: hit drancia/fusion/trap and kill on the next turn. 3 terrortop 3 rat 3 viper 3 summoner 2 ghost ogre 1 taketborg 1 lunalight black sheep 3 reckless 3 eidolon fusion 3 Terraforming 3 Tenki 3 triangle 2 twin 1 upstart 1 polymerization 3 barrier 1 warning 1 emptiness
  2. nothing beats superbia/kristya/darklord trap but fuck me if this deck can't go 2nd and win
  3. this passes me off so much.so many lost games
  4. I guess I just need to watch some high level games because pure builds look not that great, but damn near every deck plays zoodiacs now. I think that fusion variant is pretty good but I haven't played or watch real yugioh in months :s. Aren't the new magicians and true kings out overseas yet ?
  5. I'll admit I'm a bit ignorant of this deck, but Drancia seems like the only really scary part about this deck? Yeah Rat is absurd, but if you beat Drancia don't you just go in and win from there? Just off theory alone I feel like disabling Rat should be enough to win the game (although that is probably easier said than done). A board wipe card sounds like you win the moment it resolves :/ why would I play this over Minerva.dek?
  6. Alternatively on Cherries, I was talking about this with Jesse a couple days ago and we were very hard pressed to fit 15 cards in our Extra Deck. It seemed feasible to me that we could main Cherries (at least for the most upcoming YCS) and blow everything out of the water if we open it/draw it early on, and it actually doesn't suck going first because you can simply defuse ABC and chain Reaper for the gg.
  7. well fuk eh even still you could get monk/grepher/Arma but that sounds awful at that point. rip
  8. Where Arf Thou? is absurd for getting access to Synkron Resonator and Level Eater if you have to normal Grepher. I'd like to see more draw power in Upstart/Desires - all the cards you want to see are at 3 anyway sans Soul Charge. I might have missed it but did you consider Gold Sarc since you're playing DDR? Sarc for Gofu and DDR pitch Eater seems juice but I could just be reaching here.
  9. damn throwback to season1 with dat nehalem
  10. they freeing my nigga wisdom!!
  11. that pwwb interaction is nice and all, but that puts you back into needing to deal with a 3k wall + monster reborn here, so who's really on the clock here? you're just down to 1 cir now so looping will be much harder to do and with your main offensive weapon being limited (Beatrice) i have to wonder just how effective BA will be with dealing with numerous, giant monsters that can't be run over.
  12. well, the worst match for this deck is pretty much gone. we can devote most of our main deck to beat BA. Destroyer spam.dek is still annoying though
  13. op is updated, if I need to make any changes let me know. thanks dig ol'bick.
  14. The Metalfoes are a set of FIRE Psychic-type monsters that made their debut in The Dark Illusion. It's yet another Pendulum deck, but what sets them apart from the rest of their Pendulum counterparts is that all their main pendulum monsters have the ability to destroy your own face-up cards in exchange for accumulating Metalfoes spells and traps. What might seem like a minus at first eventually snowballs into massive advantage for you. MONSTERS So as we can see right here, their main method of summoning uses the Pendulum and Fusion mechanic at the same time. These blend well together because pendulum monsters used as fusion materials do not go to the grave, so you can put out big beaters while being able to summon a bunch of monsters in one turn. The only non-vanilla monster right now is Orichalc, which is arguably the best one out of the bunch coming out of TDIL with a whopping 2800 and trample ability. It's both threatening on the field and off the field as removing it will guarantee your opponent loses a card. The fusion spell is one of the best in the game as it removes the idea of fusion summoning requring a hard neg to put something meaniful on the board, and instead gives us a self-replacing fusion card that draws when put back to the deck! Counter is amazing for giving yourself a solid line of defense while being able to piece scales together of your choice and Combination allows you to unbrick your hands to complete the scales or grab more cards from the grave once you fuse. Just from these cards alone, there's not enough to make a good 40-card deck. So for now, what else can we throw in? OTHER ENGINES/CARDS AND VARIANTS Clearly not all of these are meant to be thrown in together, but each card has its own benefits. For example, one of the main problems with Yang Zing was its reliance on the opponent to attack to get the engine going. Sky Iris somewhat alleviated that issue, and now the Metalfoes allow the monsters to completely bypass Yang Zing's weakness by getting the player direct access to Jiatou to start comboing. Speedroid Terrortop is a 1-card Rank3 that's fantastic either going first for defense or second for offense OR lv4-7 synchro of the player's choosing. Kirin is arguably one of the most, if not, the most powerful Pendulum monster in the game thanks to its bouncing ability and immunity to destruction and targeting, and Metalfoes has a wide array of scale levels to summon Kirin with ease. Blackwing - Gofu is the newest addition to the historic Blackwing name, and it does more for the deck than it appears by giving the deck easy access to synchros and free fodder for Metalfoes searching while enabling Ultimaya Tzolkin all at the same time. One of the most recent topics of discussion is the Zombie package. With the release of Shiranui Solitaire, players now have access to one-card Omegas, and more importantly, the ability to loop tuners and counters to keep a near endless stream of monsters to throw at the opponent. All this being said, some of these cards might not be worth maining due to... ..this card right here. Banishing 10 cards to draw 2 is nothing for most decks, but at the same time, banishing certain cards out of the above-mentioned cards will kill off your engine before it even starts. Earlier, Gofu was mentioned as one of the better cards for the deck. It's extremely powerful in the sense that it enables Metalfoes searches without destroying anything meanful, and at the same time it enables Synchro Summoning without having the deck needing to Pendulum Summon to do something worthwhile. For example, take a look below at what can be done: In your hand you have the following: Blackwing - Gofu the Ghastly Shadow Any Metalfoes monster Any level 1-4 Metalfoes monster Special Gofu since you control no monsters and summon two tokens thanks to its ability. Place any Metalfoes monster in a scale, and use its effect to pop a token and set Metalfoes Fusion from your deck. Normal summon any level 1-4 Metalfoes monster and play Metalfoes Fusion, using a token and the Metalfoes monster. Summon Metalfoes Adamante and sync Gofu + Adamante into Tzolkin. At this point if you have any card you can set or, another Metalfoes monster in your hand, you can place it in the other scale and pop the last token to search Metalfoes Counter. Either method triggers Tzolkin and you get a free lv7-8 Dragon synchro from your Extra deck. I typically go for Crystal Wing cause that card is bonkers. Alternatively, if you have Instant Fusion, you can Instant Fusion for either Adamante or Panzer Dragon and make Tzolkin that way too. There aren't many XYZs in this deck because you can get over most stuff with Kirin and your Fusions/Synchros, as it's generally better to keep your Extra Deck loaded than it is to XYZ. Lightning is there for anything that you can't run over or destroy by using Orihulk. One of the main advantages of Metalfoes over its Pendulum counterparts is its ability to recover scales. Magicians have this ability with Pendulum Call, but Metalfoes can do this on demand. The deck is also really hard to OTK because of Counter, and being able to wipe a field clean without destroying anything is very difficult to do in mondern Yugioh. Also, it has the ability to do many things without falling victim to traps like most Pendulum decks do, especially the Solemn brigade. SIDE DECK CARDS COMING SOON: Sample OCG lists, courtesy of the YGOrg; pre-INOV: MONSTER CARDS (28): 3 Cyber-Stein 3 Blackwing – Gofu the Hazy Shadow 3 Metalphosis Steeleren 3 Metalphosis Silvbird 3 Metalphosis Goldriver 3 Metalphosis Volflame 3 Archfiend Eccentrick 3 Majespecter Raccoon – Bunbuku 3 Majespecter Unicorn – Kirin 1 Luster Pendulum, the Dracoslayer SPELL CARDS (6): 2 Painful Decision 3 Pot of Cupidity 1 Metalphosis Fusion TRAP CARDS (6): 2 Metalphosis Counter 1 Vanity’s Emptiness 1 Metalphosis Combination 1 Solemn Warning 1 Solemn Judgment EXTRA DECK (15): 1 Metalphosis Adamante 1 The Last Warrior from Another Planet 2 Metalphosis Orihulk 1 Gaia Drake, the Universal Force 1 Naturia Exterio 1 Ultimaya Tzolk’in 1 Metaphys Horus 1 Moonlight Rose Dragon 1 Crystal Wing Synchro Dragon 1 PSY-Framelord Omega 1 Ignister Prominence, the Blasting Dracoslayer 1 Void Ogre Dragon 1 The Phantom Knights of Break Sword 1 Number 11: Big Eye SIDE-DECK (15): 3 D.D. Crow 3 Maxx “C” 1 Santa Claws 3 Ally of Justice Cycle Reader 1 Harpie’s Feather Duster 3 Mystical Space Typhoon 1 Wavering Eyes MONSTER CARDS (28): 2 Maxx “C” 3 Cyber-Stein 2 Blackwing – Gofu the Hazy Shadow 3 Metalphosis Steeleren 3 Metalphosis Silvbird 3 Metalphosis Goldriver 3 Metalphosis Volflame 2 Archfiend Eccentrick 3 Majespecter Raccoon – Bunbuku 3 Majespecter Unicorn – Kirin 1 Luster Pendulum, the Dracoslayer SPELL CARDS (4): 1 Painful Decision 2 Pot of Cupidity 1 Metalphosis Fusion TRAP CARDS (8): 2 Metalphosis Counter 1 Vanity’s Emptiness 1 Metalphosis Combination 1 Solemn Warning 1 Solemn Judgment 2 Solemn Strike EXTRA DECK (15): 1 Metalphosis Adamante 1 The Last Warrior from Another Planet 2 Metalphosis Orihulk 1 Gaia Drake, the Universal Force 1 Naturia Exterio 1 Ultimaya Tzolk’in 1 Moonlight Rose Dragon 1 Crystal Wing Synchro Dragon 1 PSY-Framelord Omega 1 Ignister Prominence, the Blasting Dracoslayer 1 Void Ogre Dragon 1 Totem Bird 1 Number 20: Giga-Brilliant 1 The Phantom Knights of Break Sword SIDE-DECK (15): 2 D.D. Crow 2 Ally of Justice Quarantine 2 Ally of Justice Cycle Reader 2 Guiding Ariadne 1 System Down 1 Harpie’s Feather Duster 3 Cosmic Cyclone 1 Mystical Space Typhoon 1 Wavering Eyes