ACP

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33575 RAWR means ilu in dinosaur

About ACP

  • Rank
    Not everyone can be a master
  • Birthday 11/28/90

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  • Gender fucking white male
  • Fav YGO Deck Is Gishki still good?
  • Location FL
  • Interests Creating ridiculous profile fields

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  1. Ok, thanks. You should be added to a team in 3 days from now.
  2. Current format isn't that great, even post-ban (though pre-MACR was quite good), but the good news is that the goat format meta has evolved quite a bit online.
  3. Damn, I kinda want to go chill with you but the whole "not playing ygo" thing makes it pretty hard for me to justify that.
  4. While people on youtube are busy parading around their meme-tastic Zoodiac combos involving all sort of nonsense like brilliant fusion and predaplants, I've been trying to figure out more realistic and standard Zoodiac combos on my own that aren't stopped by literally every hand trap and actual trap in the format that have the potential to quickly swing a game. I will admit that probably a lot of people have "already figured all of this out" and will comment "haha you're an idiot if you didn't already know this", but in the absence of any reliable resources whatsoever dedicated towards the competitive playerbase, I thought I'd lay this all out so that as a full community we can remain on the cutting-edge of competitive, current play. Standard Ratpier Combo Any Ratpier (and hence Tenki) can lead to some pretty strong boards. Although we're not going to drawing 10+ cards turn1 anymore, we can still put ourselves significantly far ahead on t1, to the point that I highly suspect that people will still be complaining about the die roll has having too much influence on the outcome of a match. Hand: Raptier 1. Normal summon Ratpier, send Ramram to the grave. 2. Overlay Ratpier for Boarbow, detatch Ratpier, special summon Ratpier from hand or deck. 3. Overlay Boarbow for Broadbull, detatch Boarbow, search any Zoodiac monster of your choice (usually Whiptail). 4. Overlay Broadbull for Chakanine, detatch Broadbull, special summon Ramram from the grave. 5. Overlay Chakanine into Hammerkong, Tigermortor, and then Drident (3 materials). 6. Detatch a material from Drident, kill your Ramram, special summon Ratpier from the grave. 7. Overlay the two Ratpiers for the rank 4 of your choice, usually Daigusto Emerald or Tornado Dragon (note that before detatching for Daigusto Emerald, we will have exactly 3 monsters in the graveyard). The end result is that by expending one card in hand as our normal summon for the turn we end with a Whiptail in hand, a Drident in play with 2 materials going into the opponent's turn, and a rank 4 of our choice in play. Although card advantage bears little relevance in modern-day Yugioh, this is a +2. It's worthy of note that Ash Blossom will not fully interrupt our combo, although it will stop us from making the rank 4 at the end. No big deal. Ghost Ogre, however, if used correctly (on our Ratpier's effect to send Ramram) will fully interrupt our combo. Other Pure Combos What if we don't have Ratpier? It depends, but usually we can set up some pretty similar combos depending on the rest of our hand. It's still very difficult to completely brick if your deck is well-constructed. Hand: Zoodiac Barrage (no other Zoodiac cards in hand) 1. Activate Barrage, kill itself, special summon Ramram from the deck. 2. Overlay Ramram for Broadbull, detatch Ramram to add Ratpier to your hand. 3. Normal summon Ratpier, use effect to send whatever you'd like (Zoodiac Combo or Whiptail usually) 4. Overlay Ratpier for Boarbow, detatch Ratpier, special summon Ratpier from the deck. 5. Overlay Boarbow for Chakanine, detatch Boarbow, special summon Ramram from the grave. 6. Overlay Boarbow for Tigermortor, swap Boarbow for Whiptail (if you sent Whiptail in step #3), then overlay for Hammerkong and Drident (3 materials). 7. Detatch a material from Drident, kill Ramra, special Ratpier from the grave. 8. Overlay the two Ratpiers for the rank 4 of your choice. Here, we see a pretty similar result, except instead of netting a Broadbull search (we had to normal summon it), we end with a extra Xyz monster in play (the Broadbull). Not bad. Hand: Any Zoodiac monster (not Ratpier) + Barrage 1. Normal summon Zoodiac monster (henceforth referred to as ZM), overlay for Broadbull, detatch ZM, search Raptier. 2. Overlay Broadbull for Chakanine, detatch Broadbull, special summon ZM from the grave. 3. Activate Barrage, kill ZM, special summon Thoroughblade from the deck. 4. Use Thoroughblade's effect, discard Ratpier, draw 1. 5. Overlay Chakanine for Tigermortor, swap Chakanine for Ratpier. 6. Detatch Ratpier, special summon Ratpier from the deck. 7. Overlay Ratpier+Thoroughblade for a rank 4 of your choice. 8. Overlay Tigermortor into Hammerkong into Drident (2 materials). This is a strong opening, as we have converted 2 cards and a normal summon into a Drident, rank 4 of our choice, plus an Barrage on board which our opponent has to deal with before our next turn, and a draw from Thoroughblade. This is, again, roughly a +2. In the event that you open Ratpier+Barrage (with no other combo pieces) usually you're just going to want to go for the standard Ratpier combo, which Barrage providing added insurance in the event that your Ratpier gets hit by Ghost Ogre. There's no way convert the Barrage into an extra rank 4. Multiple diagustos t1? In my format? It's more likely than you think There was substantial debate about whether or not Zoodiac decks were better with or without the Draco engine in them. Now, I think there will be very little debate regarding this matter. The Draco engine is the best way to extend our standard Ratpier or Barrage combos into an ending boards that are nearly unbeatable. Diagram in particular is insane because it can destroy Ramrams in our hand and trigger them. Hand: Ratpier+Diagram+Master Peace or Draco Spell 1. Normal summon Ratpier, send Ramram to the grave (sending Ramram here is just in case we get our Diagram Ash Blossom'd later in the combo). 2. Overlay Ratpier for Boarbow, detatch Raptier to special summon Ratpier from the deck. 3. Overlay Boarbow for Broadbull, detatch Boarbow, add a 2nd copy of Ramram to hand. 4. Activate Diagram, kill your in-hand Ramram, search Master Peace/Draco Spell (whichever piece you're missing) 5. Ramram's effect is triggered and special summons Ratpier from the grave. 5. Overlay Broadbull from Chakanine, detatch Broadbull to special summon Ramram from the grave. 6. Overlay Ratpier x2 for Daigusto Emeral, detatch Ratpier, and shuffle back Ratpier, Boarbow, and Broadbull to draw a card 7. Activate Draco Spell, use effect to tribute Draco Spell and Daigusto Emeral for Master Peace. 8. Overlay Chakanine for Tigermortor, swap Chakanine for Ratpier. 9. Detatch Ratpier, special summon Ratpier from the deck. 10. Overlay Tigermortor for Hammerkong then Drident (2 materials). 11. Use Master Peace or Drident (your choice) to kill Ramram, special summoning Ratpier from the grave. 12. Overlay Ratpier x2 for Daigusto Emeral (or a different rank 4 if you prefer). Our end result is that we turned 3 cards in hand into Master Peace, Drident, and rank 4 of our choice, and 1 draw. Given how much redundancy the deck can play (5 Ratpiers, 6 Diagrams, 6 Draco Spells, 3 Master Peace) you are actually quite likely to open this combo. Many times, you might not have the full combo, but draw into the other pieces as you are comboing off. It's more likely than you think. In addition, Barrage typically works here in place of Ratpier as well, although the lines play out slightly differently. In some cases, I have even made 3 Daigusto Emerals t1 with Ratpier in hand+Barrage+multiple diagrams. The most nutted hands in this deck actually resemble the Fusion Substitute combos of old pretty well. Of course, one of the other advantages of running the Draco engine is that we can replace our Terrortops with Baobaboons, giving us access to M-X-Saber Invoker, which is still pretty insane. Sample Hands I won't give out the entire decklist yet, but most of it is pretty straightforward. The deck builds itself for the most part. Next, I'll provide with 3 randomly-generated sample hands, and how I'd play them going 1st vs an unknown deck. Hand #1: True Draco Heritage, Master Peace the True Dracoslaying King, Zoodiac Barrage, True Draco Apocalypse. Pre-Combo comments: The interesting thing about this hand is how Draco pieces that we've opened. We can actually end up using Diagram to search a 2nd Master Peace and play them both, one immune to monsters/spells and the other immune to monsters/traps. This is incredibly difficult to beat. 1. Activate Barrage, use effect to kill itself, search Ratpier. 2. Overlay Ratpier for Boarbow, detatch Ratpier to special summon Ratpier from the deck. 3. Overlay Boarbow for Broadbull, detatch Boarbow to search Ramram 4. Activate Dragonic Diagram, kill Ramram in hand to search Master Peace. 5. Ramram is triggered and special summons Ratpier from the grave. 6. Overlay Broadbull for Chakanine, detatch Broadbull to special summon Ramram. 7. Set True Draco Apocalypse. Normal summon Master Peace by tributing the set trap and Ramram. 8. Overlay both Ratpiers for Daigusto Emeral, detatch Ratpier, shuffle back Ratpier, Boarbow, and Broadbull to draw a card (it's Ratpier). 9. Activate True Draco Heritage, draw a card (it's Baobaboon). 10. Use True Draco Heritage's effect for an additional tribute summon. Tribute Daigusto Emeral and Heritage for a 2nd Master Peace. 11. Overlay Chakanine for Tigermortor, swap Chakanine for Ramram. 12. Overlay Tigermortor for Hammerkong and then Drident (3 materials). End result: Master Peace in play (monster/spell immune), Master Peace in play (monster/trap immune), Drident in play (with 3 materials, 2000 defense, and targetting trap immune), 3 continuous spells/traps in our graveyard, Diagram in play, Ratpier+Baobaboon in hand (pretty bad draws to be completely honest). Hand #2: True King's Return, True Draco Heritage, Zoodiac Whiptail, Ghost Ogre & Snow Rabbit, Terraforming Pre-Combo Comments: This is another interesting hand, because it might seem like we have no Ratpier access. In this case, we won't need it at all to end with a strong board. 1. Terraforming for Dragonic Diagram. 2. Normal summon Whiptail, overlay for Broadbull, detatch Whiptail to search Ramram. 3. Activate Diagram, kill Ramram, search Master Peace. 4. Ramram is triggered and special summons Whiptail from the grave. 5. Overlay Broadbull for Chakanine, detatch Broadbull to special summon Ramram. 6. Activate True Draco Heritage, use the effect to tribute summon Master Peace by tributing Ramram and True Draco Heritage. 7. Overlay Chakanine for Tigermortor, swap Chakanine for Ramram 8. Overlay for Hammerkong, then Drident (3 materials). End result: Master Peace in play (monster/spell immune), Drident in play (with 3 materials, 2000 defense, and targetting trap immune), Whiptail in play (which can attach itself to Drident if we desire), Diagram in play, True-King's Return set, 1 continuous spell/trap in grave, Ghost Ogre in hand). Hand #2.5: (Virtually the same as hand #2, so I just shuffled in and drew again) Hand #3: True King's Return, Zoodiac Barrage, Ghost Ogre & Snow Rabbit, True Draco Heritage, Baobaboon 1. Normal summon Baobaboon, use effect to draw into Disciples of the True Draco Phoenix. I decide to bottom True King's Return 2. Activate Zoodiac Barrage, kill Baobaboon, and get Ratpier. 3. Special summon 2 Baobaboons trigger both, draw into True Draco Apocalypse (we bottom it), and Dragonic Diagram, (bottom Ghost Ogre). 4. Overlay Ratpier for Boarbow, detatch Ratpier, special summon Ratpier from deck. 5. Boarbow for Broadbull, detatch Boarbow, search for Ramram. 6. Activate Diagram, kill Ramram, search Master Peace. 7. Ramram is triggered and special summons Ratpier from the grave. 8. Overlay Baobaboon x2 for M-X-Saber Invoker. 19. Overlay Ratpier x2 for Diagusto Emeral, detatch Raptier, shuffle back Ratpier, Boarbow, Baobaboon to draw 1 (it's another True Draco Heritage). 11. Activate Heritage, use effect for an extra tribute summon, tribute Heritage and Daigusto Emeral for Master Peace. 12. Overlay Broadbull for Tigermortor, swap Chakanine with Ratpier. 13. Detatch Ratpier, special summon Ratpier from the deck. 14. Activate M-X-Saber Invoker, detatch Baobaboon, special summon Whiptail from the deck. 15. Overlay Ratpier and Whiptail for Daigusto Emeral, detatch Ratpier, shuffle back Ratpier x2, Emeral to draw 1, (it's another Diagram). 16. Activate the 2nd copy of True Draco Heritage from our hand, draw 1 card (it's Whiptail) 17. Play the 2nd Diagram, kill M-X-Saber Invoker to search Master Peace. 18. Overlay Tigermortor for Chakanine, detatch Tigermortor to special summon Ramram from grave. 19. Activate Disciples of the True Draco Phoenix, use effect to tribute Ramram and True Draco Heritage for Master Peace #2. 20. Chakanine for Hammerkong and then Drident End Result: 2x Master Peace (both immune to monsters/spells), Drident with 2 materials, Emeral, Diagram, Barrage, 2 continuous spell/traps in grave, with Whiptail+Ghost Ogre in hand.
  5. Ok, let us know once you're downloaded discord and joined our channel. You cannot be added to a team until you do so.
  6. Added missing images "Mask Change II" and "Michael, the Arch-Lightsworn." No update is required to get these new images (they should start displaying automatically).
  7. No, I'm not. Play on your own account. "Multi mafia" was supposed to be a one-time deal, not the new standard.
  8. ESPN has acquired @thugalicious and paid 1 DRP.
  9. The Sigumiri has acquired @Ant_88_tnA and paid 0 DRP.
  10. Just added you. Sorry that it took me awhile.
  11. >top5 mafia lists without harima shame on all of you
  12. Pacific State has acquired @highoncards and paid 1 DRP.
  13. Mostly Harmless has acquired @DGz9000 and paid 0 DRP.
  14. The Gentleman's Club has acquired @Santy Klaus and paid 1 DRP.