Organization Messenger

-The Nobodies-
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  1. Movic brings acrylic stands of the original hero and rival that started it all. Yu☆Gi☆Oh! Duel Monsters Acrylic Stand 【A】Yami Yugi Release Date: March 9th, 2017 Price: 1200 Yen + Tax Figure Size: ~133 mm Plate Size: ~W120 mm x H 210 mm Specification: Made of Acrylic Yu☆Gi☆Oh! Duel Monsters Acrylic Stand 【B】Kaiba, Seto Release Date: March 9th, 2017 Price: 1500 Yen + Tax Body Size: ~160 mm Plate Size: ~W155 mm x H215 mm Specification: Made of Acrylic Source Source 2 View the full article
  2. It looks like the TCG is releasing Kenzan and Chronos’ Structure Decks simultaneously for non East Asian players! Release Date: April 13th, 2017 Structure Deck Machine Reactor / Structure Deck Dinosmasher’s Fury – Release date 13 April 2017 – Each deck contains 40 cards + 1 Token – Each deck Contains 2 Ultra Rares, 3 Super Rares and 35 Common cards. – SRP 9.99 EUR Display contains 5 Dinosmasher’s Fury and 3 Machine Reactor. Technology vs. Tyrannos! Take part in the ultimate battle between man-made monstrosities and the greatest predators nature has ever produced with the Machine Reactor Structure Deck and Dinosmasher’s Fury Structure Deck. The Machine Reactor Structure Deck uses the popular “Gadget” series of monsters, most recently seen in Movie Pack Gold Edition, to power up gargantuan “Ancient Gear” monsters. You can add your Gold Gadget and Silver Gadget from the Movie Pack to this Deck to help Summon the new Ancient Gear Gadget – a monster that belongs to both themes and turns this Deck’s ace monster, Ancient Gear Reactor Dragon, into a 3000 ATK double-attacking, defense-piercing, card destroying behemoth! The Ancient Gear theme first debuted in Yu-Gi-Oh! GX, the animated series that put Fusion Summoning at the forefront, so the Machine Reactor Structure Deck can be enhanced further with “Ancient Gear” Fusion Monsters from Raging Tempest and an upcoming Spell Card from Maximum Crisis that will let you Fusion Summon and Tribute Summon using the same 2 monsters in the same turn! For those of you who prefer natural history over mankind’s machinations, the Dinosmasher’s Fury Structure Deck provides the ultimate prehistoric Dueling experience! It’s survival of the fittest, and only the strongest cards in your Deck will make it. The rest will be food for the apex predator, Ultimate Conductor Tyranno, a 3500 ATK monster that can send all enemy monsters cowering in fear before devouring them all in a single Battle Phase! This Deck is adept at Summoning multiple Dinosaurs of the same Level at the same time, and most of those monsters are Level 4. That makes this Deck a perfect fit for Xyz Summoning! Duelist Saga and Maximum Crisis both have great Rank 4 Xyz Monsters that are perfect fits for this strategy. Each Structure Deck comes with a 40-card Main Deck and 1 Token Card for a total of 41 cards. Each Machine Reactor Structure Deck contains: 35 Commons 3 Super Rares 2 Ultra Rares 1 Ancient Gear Token 1 Beginner’s Guide 1 Double-sided Deluxe Game Mat/Dueling Guide Each Dinosmasher’s Fury Structure Deck contains: 35 Commons 3 Super Rares 2 Ultra Rares 1 Jurraegg Token 1 Beginner’s Guide 1 Double-sided Deluxe Game Mat/Dueling Guide Source View the full article
  3. Do you want a Zoodiac playmat? Win your OTS’s upcoming OTS Championship! On February 25, 2017, a number of Official Tournament Stores in North America will hold OTS Championship Tournaments. Read KONAMI’s FAQ page for more information. You might even find me at an Ohio OTS Championship that day. The above FAQ page also shows off a prize playmat, made just for OTS Champions: View the full article
  4. A key card of the Infernity Deck gets reprinted in the 20th Anniversary Pack! 20AP-JP076 インフェルニティガン Infernity Launcher This card hasn’t been reprinted in Japan since Duelist Edition Volume 4 released in August 11th, 2012, and previously was first printed in The Shining Darkness Source View the full article
  5. This year’s Collector’s Pack has been announced, but any actual details are being kept secret for the moment. Collector’s Pack 2017 Release Date: May 13th, 2017 45 Cards 4 Ultra Rare Cards (All Come In Collector’s Rare) 5 Super Rare Cards (All Come In Collector’s Rare) 10 Rare Cards 26 Common Cards View the full article
  6. From lowly servant girl to Princess the rise of Cinderella can be enchanting. This strategy combines Cinderella with her throne, unlocking the true potential of multiple archetypes! It Begins with a Fairy Tail… The Fairy Tail theme of monsters has been one that is extremely unique yet very cliché. Each of these Level 4 LIGHT/Spellcaster monsters boast 1850 ATK and two unique effects. If you hadn’t guessed, each monster is based off of a different fairy tale in the public domain, just with a big fuzzy tail. Fairy Tail – Snow, clearly based off of Snow White, has definitely been quite the breakout star for many mass mill strategies such as Lightsworn or Infernoid, but it also happens to find a lovely home with the Shiranui archetype as well. Its ability to be Special Summoned from the Graveyard at a technically ‘free’ price in card advantage and tempo is outstanding, but how it really shines is as a Book of Moon attached to a Level 4 body. In the next set, Fairy Tail – Sleeper made her debut as a flipping support monster. Whenever she is flipped face-up, you get to Special Summon a monster from your hand. Then, her second effect is to change the effect(s) of your opponent’s Normal Spell/Trap cards to the effect of simply flipping her back face-down. Sleeper’s unique effects have not quite captivated enough attention just yet, but a duelist might see her potential in strategies such as Shaddoll, Subterror, or Prophecy. But in this article, I would much rather like to only focus on the next Fairy Tail in line: Fairy Tail – Cinderella. She is to be released soon to the TCG in Raging Tempest, and her translated effect reads as follows: Other monsters on the field cannot be targeted by Spell effects. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase. So it is a Summoner Monk for Equip Spells. Why is she so special? Well, for her first effect, targeting protection may have been powerful a couple of years ago, but there has been plenty of card design in recent times such as Interrupted Kaiju Slumber that no longer rely on targeting for removal. But what you might not realize is that Cinderella stops your opponent from targeting their own monsters as well as yours. With her on the field, your opponent’s Metalfoes Pendulum Spells cannot destroy a monster they control. Similarly, your opponent would not be able to destroy a Yang Zing or Baobaboon with Sky Iris either. While this first effect is definitely a perk, it is not the main attraction of Cinderella, nor the main reason for building an entire deck around her. It is Cinderella’s second effect that serves perfectly for generating card advantage at absurd levels, especially when combined with the only full-Spell Card archetype in existence – Bamboo Sword. (Remind yourself about this unique archetype in an article from a long long time ago in a link far far away HERE) Back when I discussed this archetype over two years ago, I could never dream of a pairing as perfect as Cinderella and Cursed Bamboo Sword. If you have a Cinderella on the field and a Cursed in the hand, the combo is simple: Use Cinderella to discard the Cursed in your hand to equip a new Cursed Bamboo Sword from your deck. The Cursed in your Graveyard then activates, giving you a free Golden Bamboo Sword to the hand. Then, you’re all set to activate what is effectively a Pot of Greed. In terms of sheer card advantage, this is a straight +2 because your Cinderella survives and your Cursed Bamboo goes back to the Hand in the End Phase. Then, if you happen to already have a Golden Bamboo in your hand, or draw a second copy after activating the first, that is just another bonus gain in card advantage. This also means that by running another Cursed trigger cards such as Foolish Burial with Belongings, you can snowball into more gains in card advantage starting on even the first turn of the duel. Also, don’t forget the other big trait of the Bamboo Sword archetype – giving yourself the opportunity to completely lock your opponent out of their Draw Phase… for the rest of the duel. So, we’ve determined a powerful advantage engine that offers a unique mechanic to a strategy, but now let’s discuss what we want to draw into with all of these free draws. Assuming the Throne: Time to call in the heavy hitters that will pilot the strategy to victory – the Star Seraphs. Everyone knows the Stick/Chair combo, or in specific terms, the combination of Star Seraph Scepter and Star Seraph Sovereignty which generates an absurd amount of advantage while tearing through your opponent’s established field. However, this time they are also going to bring one more friend – Star Seraph Scales. This last monster is generally relegated to the ‘don’t use this’ corner of the Star Seraph archetype, because it has to be Special Summoned in order to have any effect as a monster. And even when it is Special Summoned, it doesn’t generate any advantage of its own, rather it is just another combo piece. The ‘perfect’ Seraph combo, achievable through Scales, would be: Special Summon Scales, then use its effect to Special Summon any Star Seraph then place a Scepter from your Graveyard on top of your deck, then activate Sovereignty”s effect in your hand, Special Summoning itself, then Special Summoning the Scepter you draw, which then adds another Sovereignty to your hand. The other benefit to running Scales is the effect it grants to Xyz monsters, letting you draw the first time a monster is Special Summoned from the hand each turn. So between the normal Stick/Chair combo and the ‘perfect’ Seraph combo, you should never have any problem getting Level 4 monsters to the field. Therefore, the win condition of this deck is clearly going to be R4NK Xyz Summons with 3 materials. So what’s next in our deckbuilding adventure? Since we are building a strategy from the ground up, let’s take a moment to cover what we already have in place. 1) We have an advantage engine in the form of Cinderella and Bamboo Swords. 2) We have a win condition and power plays from the Star Seraphs. 3) With the help of Stellarknight Delteros and Star Seraph Scepter we have ways to break through established fields. So the next piece of this strategy we should aim to patch in should be a way to play the grind game. Sure, the goal of any deck is to win as quickly and efficiently as possible, but you do not want to be running a strategy that burns out of resources at an absurd rate with nothing to do if your initial plays are thwarted. It just happens that there is a lovely card that fills this niche completely that ties together tons of Spell Card usage, LIGHT Fairy monsters, and the ability to Special Summon your Seraphs… That’s right, we’re bringing in Ritual Sanctuary. Hailed as one of the most impactful cards ever to be released for Ritual monsters, strategies, and archetypes, Ritual Sanctuary offers two extremely powerful effects. The first lets you discard any Spell Card in order to add a Ritual Spell or a LIGHT Ritual Monster to your hand. The second effect is more relevant to the current progression of our build, and that is you can return a number of Spell Cards from your Graveyard to the deck to Special Summon a LIGHT Fairy from your Graveyard with a level equal to the number of cards returned. Isn’t it just perfect that we are going to be turboing through Bamboo Sword Spell Cards, Foolish Burial with Belongings, Terraforming and more, AND have the LIGHT Fairy Star Seraphs in the same deck? It’s the perfect card to tie the advantage engine to the win condition, without sacrificing consistency at all. In fact, Sanctuary even boosts consistency further, because it allows us to first thin the deck with Bamboo Sword combos, then place back only the Bamboo Swords we want to draw, like Golden Bamboo Sword. Trust me, activating what’s effectively a Pot of Greed 6 times in a single turn feels great, and your opponent will have absolutely no chance of keeping up with that sheer amount of card advantage gain. But if such an extreme scenario occurs, what do we do with all those resources? Why don’t we consider Ritual Summoning, if we are going to be running Ritual Sanctuary after all? So what is a powerful LIGHT Ritual monster that can be summoned with Level 4 monster(s) that offers powerful enough effects? In my opinion, there is no more logical choice than to look only at the Cyber Angel archetype. First, while the Herald Rituals are powerful, they rely upon Fairy-type monsters and I don’t really want to invest ridiculous amounts of deck space into Fairy-types just for that reason. The other options are pretty much locked, because their Ritual Spell cards all require exact level Tributes… But not Machine Angel Ritual. Also, don’t forget that this Ritual Spell also has an effect when it is in your Graveyard, hence it synergizes extremely well with your discard-heavy support cards of Cindrella and Sanctuary. So which of the Cyber Angels works best in an isolated environment? Benten and Idaten work better in decks that want multiple Ritual summons per turn, so they are unneeded. Cyber Angel Dakini is a good option if you want non-targeting monster removal or Piercing. Cyber Angel Vrash has amazing effects and the ability to clear through established fields, but the downside is that it is a Level 10 Ritual and thus would require 3 tributes unless you had multiple copies of him in hand. The final option is Cyber Angel Nasateiya, a Level 5 Ritual that forces your opponent to use an effect to destroy it, it lets you gain LP to remain in the duel for longer, and it also has the unique ability to steal control of your opponent’s monster and Special Summon itself back from the Graveyard. *NOTE: The choice of Cyber Angel is entirely yours, because each functions best in a different environment. Make your decision on which to run based on the decks you expect to be facing.* Now folks, we’re going to tie this Ritual component back into a card I introduced on a whim earlier on: Star Seraph Scales. You see, whenever you Ritual Summon, you are Special Summoning from the hand. Thus, if you do a Seraph combo with Scales, make a 3 material R4NK Xyz such as Delteros or Number 104: Masquerade, then perform a Ritual Summon, you immediately offset that initial minus in card advantage when performing the Summon! To put it simply: the first combo draws into the second and third combos, which then generate more advantage when the second and third combos are performed together, but the first combo also provides fodder to successfully complete the second combos as well. I guess I lied, that wasn’t quite simple to follow, was it? Let’s take a few seconds to recap again. We now have: 1) Advantage Engine. 2) Win Condition. 3) Options to break through established fields. 4) Longevity. 5) Combo potential. 6) Boss monsters. The only thing that seems to be missing is a touch more consistency, and that is entirely up to the tech cards you choose to run. I’m going to change it up a bit this article and present my sample decklist now, then we can go on to discuss how the cards work in tandem, the additional tech options, then ending with a bit of math. Sample Deck Recipe: Main Deck: ||| Fairy Tail – Cinderella ||| Star Seraph Scepter ||| Star Seraph Sovereignty | Star Seraph Scales || Summoner Monk ||| Cyber Angel Vrash || Maxx “C” | Raigeki ||| Foolish Burial with Belongings ||| Cursed Bamboo Sword ||| Golden Bamboo Sword | Broken Bamboo Sword | Soul-Devouring Bamboo Sword || Ritual Sanctuary ||| Machine Angel Ritual | Soul Charge | Terraforming | Upstart Golbin || Solemn Strike | Solemn Warning Extra Deck: | Stellarknight Constellar Diamond | Number S39: Utopia the Lightning | Evilswarm Ouroboros | Number 104: Masquerade | Stellarknight Delteros | Number C39: Utopia Ray | Number 39: Utopia | Number 10: Illumiknight | Castel, the Skyblaster Musketeer | Diamond Dire Wolf | Bujintei Tsukuyomi || Diagusto Emeral | Gagaga Cowboy | Abyss Dweller Combos and Tools: As you should have guessed by the strategic overview of this strategy, this deck is all about combos. Combos on top of combos on top of combos. You want to use the Cinderella and Bamboo combo, to draw into the Seraph combo, to then use multiple times with Sanctuary, to then have enough cards to invest into a Ritual Summon. All the while, you have a variety of tools at your disposal to disrupt your opponent. Whether it is Delteros facilitating destruction effects that cannot be chained to, Machine Angel Ritual keeping your Cinderella around for another turn, Cyber Angel Vrash removing your opponent’s ability to destroy a card on the field (including their own ala Metalfoes or Sky Iris), preventing Spell cards from targeting with Cinderella… the list really just goes on. With Summoner Monk and turbo draw power, the deck never seems to take too long to get to combos, and even if you don’t, most hands can cobble together a couple of big plays to hold on until you do. There is also one additional tool at your disposal – the fact that you are running a completely unexpected deck. Most duelists don’t understand the potential of Bamboo Sword, and nowadays, most duelists aren’t prepared for Ritual Sanctuary‘s Special Summon of Scepter if they negate its original summon or effect with Solemn Strike or Solemn Warning. Not to mention Vrash coming out of nowhere or an opponent not realizing that your Ritual Spell has a great secondary effect to protect any LIGHT monster. When using a rogue deck, you have the element of surprise, so my advice is to never undervalue that! Additional Tech Options: As you could tell from the deckbuilding process that this article walked us through, this is by no means a set decklist or firm strategy. You truly have a ton of space to play with, and so I’ve listed a couple of neat options for you to consider. Honest – When running Ritual Sanctuary, this is always a great card to consider running alongside. This card generates OTKs like the old days with the help of Vrash, and who doesn’t love the fact that you can bring it back to your field, and then to your hand every single turn? Not bad. Monster Gate – A bit of a strange tech, but let me explain – this card is awesome to turn that lone Cinderella that you start with into a potential Seraph play. This can accelerate your gameplan by a turn, happen to hit your Cursed Bamboo in the deck, and perhaps even get enough Spells to the Graveyard for a revival by Sanctuary. Sure, it’s luck-based, but it does have a ton of potential. Book of Moon – This card may not be as strong as in its heyday, but it can definitely throw an unexpected wrench into the plans of certain Xyz/Synchro/Combo heavy decks. Also doesn’t hurt to be able to continuously bring it back to the field. Photon Thrasher – This is a good combo card to open with, because it lets you go into Bujintei Tsukuyomi with pretty much any other monster you open the duel with, in the case that your opening hand is less than ideal. Constellar Belt – Yeah, this card seems pretty lackluster, and in some ways it is. But you are running a deck with such high card advantage potential that you can afford to run a couple of cards that only offer utility effects and not favorable card advantage exchanges. With Belt, your Vrash’s effect gets over Crystal Wing Synchro Dragon, your Star Seraph Scepter cannot be negated by Solemn Strike, and same with your Cinderella. One Day of Peace – This card lets you stall while continuing to dig through your deck for draws. The big downside is that it is a +1 in favor of your opponent, so the LP protection does not come cheap. Pot of Duality – Another Spell card that helps to ensure consistency in the early game before you are required to make the big plays to stay neck and neck in the duel with your opponent. Later on, it just becomes glorified discard fodder for Monk, Sanctuary, or Cinderella, so it doesn’t hurt too much. Wonder Wand – If you want to run this card, feel free. Effectively, this makes Cinderella a 2-for-2 trade, since it can just equip Wonder straight from the Deck or Graveyard. Preparation of Rites – If you are using Nasateiya as your Ritual Monster, you definitely should run this to search it and add back a Machine Angel Ritual from your Graveyard. Yet another card to increase consistency and gain free card advantage. Brilliant Fusion & Gem-Knight Garnet – As a deck that heavily relies upon the Normal Summon early on, the Brilliant engine can be great for Turn 1. However, it does not last long because of how much draw power this build has. Once you draw into your Garnet(s), Brilliant becomes just another card you only want to discard. But this does allow for precise dumping of the LIGHT monster you want in the Graveyard, such as Scales, so keep that in mind. Math & Probability: So let’s take a second to crunch the numbers. Straight up, you have a 8.97% chance of opening both Cinderella and Cursed Bamboo if you go first. The other important value is that you have a 26.25% chance of opening an Equip Bamboo Sword and a Golden Bamboo, due to the searchability of the Bamboo cards and the existence of Foolish Burial with Belongings. Again, these percentages are before factoring in drawing cards with Upstart Goblin, summoning Cinderella with Summoner Monk, drawing off of a Seraph combo, etc. Speaking of Seraph, the odds of opening Sovereignty in hand and a Scepter summoned to the field (drawn cold or via Monk) is 13.94%. If you are going second, it only makes sense that these percentages will be higher, and these higher percentages are actually compounded since you are running so many avenues of draw power and deck thinning. These probability calculations get rather complicated for this deck, because you don’t have too many straight searchers for the cards you need; rather, you are relying upon drawing into what you need with copious amounts of draw power. Moral of the story boils down to a very simple fact: This deck has a great chance of drawing what you need, and even if you brick, the longer you survive the better your chances of bringing victory out of nowhere. Conclusion: As always, the list above is just my personal build. Also, it is possible to build a deck from the ground up, starting with one crazy combo. In fact, this is precisely how the Zoodiac deck that has come to dominate the OCG meta came to be – duelists saw the potential of the Rat, then built strategies and combined archetypes in order to fully abuse that potential. So why not do the same with a glass slipper and a maid turned princess! Until the next time, keep innovating and building creative decks! Most of all, just enjoy dueling for the fun that it can be! Final note: I am about to resume my final semester at University; therefore, I may not be as available to write articles as I have been in recent weeks. As a result, I have done my best to get ahead of the next article I am writing, which is Evolution in Design Part 2.5 on the SPYRAL and Subterror. (Sadly, Version2 was delayed due to personal reasons, so I figured I’d roll both into one article once the new cards are revealed in the coming week or two). So please don’t worry if you do not see other articles from me in the near future, no I didn’t die, but I truly enjoy creating content for you guys and for the site, so I will never be too far away. Reminder, I also take suggestions for future CDS articles! I really want to see some input from you! While I will not run out of cool ideas, I do want to be writing articles about strategies you are interested in. So if you wish to see a CDS article about the archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the YGOrganization Forums, or just post a comment in response to this article on our Facebook page with your ideas to keep under consideration: my username is Quincymccoy and I promise that I do my best to read all of your suggestions and requests. View the full article
  7. Yes, she negates Maxx “C”. MACR-JP001 Performapal Sky Magician Q: I activate Stargazer Magician from my hand to my Pendulum Zone as a Spell Card. In this case, if Performapal Sky Magician is face-up on my field, will its effect that increases its ATK by 300 activate? A: As in this scenario, if you activate a Pendulum Monster from your hand to your Pendulum Zone, the effect of Performapal Sky Magician that increases its ATK will activate. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20502&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate Dinomist Howling, and place Dinomist Plesios and Dinomist Stegosaur in my Pendulum Zones. In this case, if Performapal Sky Magician is face-up on my field, will its effect that increases its ATK by 300 activate? A: As in this scenario, if you place “Dinomist” Pendulum Monsters in your Pendulum Zones with the effect of Dinomist Howling, the effect of Performapal Sky Magician that increases its ATK does not activate. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20503&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the effect of Ignis Heat, the True Dracowarrior, and use it to activate Disciples of the True Dracophoenix from my Deck. In this case, if Performapal Sky Magician is face-up on my field, will its effect that increases its ATK by 300 activate? A: As in this scenario, if you activate a “True Draco” Continuous Spell Card using the effect of Ignis Heat, the True Dracowarrior, the effect of Performapal Sky Magician that increases its ATK does not activate. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20507&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the second effect of Performapal Sky Magician, and use it to activate Magician’s Encore from my hand. At this time, will the effect of Performapal Sky Magician that increases its ATK activate? A: As in this scenario, if you activate a “Magician” Continuous Spell Card using the effect of Performapal Sky Magician, its effect that increases its ATK will then activate. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20508&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the second effect of Performapal Sky Magician, and use it to activate Magician’s Encore from my hand. At this time, will the effect of Royal Magical Library that places a Spell Counter on it apply? A: As in this scenario, if you activate a “Magician” Continuous Spell Card using the effect of Performapal Sky Magician, the effect of Royal Magical Library does not apply. (It does not gain a Spell Counter.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20506&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the effect of Performapal Sky Magician that returns a Continuous Spell Card on my field to the hand, targeting Magician’s Left Hand. After it returns to my hand, can I activate that same copy of Magician’s Left Hand when applying the second part of this effect? A: As in this scenario, if you return a “Magician” Continuous Spell Card to your hand with the effect of Performapal Sky Magician, you can then activate that same Spell Card when applying the second part of the effect. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20501&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Performapal Sky Magician is face-up in my Monster Zone. When I activate Magician’s Right Hand from my hand, my opponent chains Mystical Space Typhoon and targets that Magician’s Right Hand. In this case, can I activate the effect of Performapal Sky Magician that returns a Continuous Spell Card on my field to the hand, targeting Magician’s Right Hand? A: When Mystical Space Typhoon is chained to the activation of your Continuous Spell Card, targeting that Continuous Spell Card, you can further chain the effect of Performapal Sky Magician targeting that same card. In this scenario, since Magician’s Right Hand is returned to your hand, it is not destroyed by the effect of Mystical Space Typhoon. (Note that you can also activate that Magician’s Right Hand using the effect of Performapal Sky Magician.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20578&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP002 Performapal Sky Pupil Q: When I activate the effect of Performapal Sky Pupil that Special Summons it from the hand, can I return a Performapal Gatlinghoul to the hand as the cost? A: When you activate the effect of Performapal Sky Pupil that Special Summons it from the hand, you must return a face-up Level 5 or higher “Performapal” monster in your Monster Zone to its owner’s hand as the cost. Performapal Gatlinghoul is a Level 5 or higher “Performapal” monster, but since it is a Fusion Monster, it cannot be returned to the hand. Thus, Performapal Gatlinghoul cannot be used for the cost to activate the effect of Performapal Sky Pupil. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20500&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP006 Speedroid Glasskull Q: Speedroid Glasskull is in my hand, and Treeborn Frog is in my Graveyard. When I activate the effect of Treeborn Frog during my Standby Phase, can I also chain the effect of Speedroid Glasskull in my hand? A: The effect of Speedroid Glasskull that activates in the hand is a Trigger Effect that can be activated during the Standby Phase. As in this scenario, you cannot activate it by chaining it to other cards or effects. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20498&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: If there are multiple copies of Speedroid Glasskull in my hand, can I activate the effect of each one during the Standby Phase? A: If there are multiple copies of Speedroid Glasskull in your hand, you can activate the effect of each one during the same Standby Phase. The effect of Speedroid Glasskull is a Trigger Effect, so it is not possible to activate the effects of multiple copies on the same Chain, and they will be activated and resolved one by one. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20499&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A Destiny HERO – Dystopia that was Special Summoned from the Extra Deck is face-up on my opponent’s field. During my opponent’s Standby Phase, I activate the effect of Speedroid Glasskull in my hand and Special Summon it in face-up Attack Position. If my opponent’s Destiny HERO – Dystopia attacks my Speedroid Glasskull, and Speedroid Glasskull is destroyed by battle, does the effect that makes my opponent take any battle damage received from its battles apply? A: The effect of Speedroid Glasskull that makes your opponent take any battle damage received from its battles is not only applied when Speedroid Glasskull battles a Normal Summoned monster, and still applies when it battles Special Summoned monsters. If Speedroid Glasskull battles a Special Summoned monster, the effect that prevents it from being destroyed by battle will not apply, but the effect that makes your opponent take the battle damage from this battle is applied. (In this scenario, the 2800 ATK Destiny HERO – Dystopia attacked the 0 ATK Speedroid Glasskull, so your opponent takes 2800 battle damage.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20570&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP008 Speedroid 5-6-Plane Q: My opponent Special Summons their Kumongous, the Sticky String Kaiju to my side of the field with its effect. In this case, can I activate the effect of a Speedroid 5-6-Plane in my hand that Special Summons it? A: In this scenario, even if your opponent Special Summons a monster to your Monster Zone, a monster was Special Summoned to your side of the field, so you can activate the effect of a Speedroid 5-6-Plane in your hand and Special Summon it. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20497&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP011 Predaplant Cordyceps Q: I activate the effect of a Predaplant Cordyceps by banishing it from my Graveyard, targeting a Predaplant Ophrys Scorpio and a Predaplant Darling Cobra in my Graveyard. If my opponent chains the effect of their D.D. Crow, banishing the targeted Predaplant Ophrys Scorpio, how does the effect of Predaplant Cordyceps resolve? A: When resolving the effect of Predaplant Cordyceps, even if one of the two targeted monsters is no longer in the Graveyard, the remaining monster (Predaplant Darling Cobra in this scenario) will be Special Summoned. (The part of the effect that prevents you from Summoning/Setting monsters other than Fusion Monsters for the rest of this turn also applies normally.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20496&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: If there are multiple copies of Predaplant Cordyceps in my Graveyard, can I activate the effect of each one during my Standby Phase? A: The effect of Predaplant Cordyceps is a Trigger Effect that can be activated during your Standby Phase. Even if there are multiple copies of Predaplant Cordyceps in your Graveyard, you cannot activate the effects of multiple copies on the same Chain. After you resolve the effect of one copy, since you cannot Special Summon monsters other than Fusion Monsters for the rest of this turn, the effect of a second copy Predaplant Cordyceps cannot be activated. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20495&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP013 Lyrical Luscinia – Sapphire Swallow Q: Lyrical Luscinia – Turquoise Warbler is face-up on my field, while Lyrical Luscinia – Sapphire Swallow and Lyrical Luscinia – Cobalt Sparrow are in my hand. In this situation, I activate the effect of Lyrical Luscinia – Sapphire Swallow that Special Summons it and a Level 1 Winged Beast-Type monster from my hand. If my opponent chains Mind Crush, and my Lyrical Luscinia – Cobalt Sparrow is discarded, how does the effect of Lyrical Luscinia – Sapphire Swallow resolve? A: The effect of Lyrical Luscinia – Sapphire Swallow that activates in the hand Special Summons both it and another Level 1 Winged Beast-Type monster from your hand, for a total of 2 monsters. As in this scenario, if you no longer have another Level 1 Winged Beast-Type monster in your hand when the effect resolves, it is not applied. (Lyrical Luscinia – Sapphire Sparrow will remain in your hand.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20494&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP015 D/D Ghost Q: If D/D Ghost is sent to the Graveyard, can I activate its effect by targeting a D/D/D Boulder King Darius in my Graveyard? A: You cannot target a “D/D” monster in your Graveyard with the first effect of D/D Ghost if a monster with the same name does not exist in your Main Deck, also the effect of D/D Ghost cannot send a monster from your Extra Deck to the Graveyard. Therefore, you cannot target an Xyz Monster in your Graveyard such as D/D/D Boulder King Darius with the effect of D/D Ghost. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20493&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP016 Double Resonator Q: If I activate the effect of Double Resonator by banishing it from my Graveyard, can I target a Red Resonator on my field? A: The effect of Double Resonator cannot target a Fiend-Type monster that is already a Tuner. Therefore, you cannot activate the effect of Double Resonator by targeting Red Resonator. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20492&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP017 Supreme King Gate Zero Q: If Supreme King Gate Zero and Supreme King Dragon Zarc are both in my Pendulum Zones, is the effect of Supreme King Gate Zero that reduces all damage I take to 0 applied? A: Even if Supreme King Dragon Zarc is in your Pendulum Zone, since it is face-up on your field, the Pendulum Effect of Supreme King Gate Zero that reduces all damage you take to 0 is applied. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20490&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A face-up Attack Position Supreme King Dragon Zarc on my field battles my opponent’s face-up Attack Position Five-Headed Dragon. In this case, if Supreme King Gate Zero is in my Pendulum Zone, is its effect that reduces all damage I take to 0 applied for the battle damage? A: In this scenario, if your Supreme King Dragon Zarc is involved in damage calculation and you would take battle damage, the effect of Supreme King Gate Zero is applied and the damage is reduced to 0. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20489&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Supreme King Gate Zero and Supreme King Gate Infinity are both in my Pendulum Zones. If I activate the Pendulum Effect of Supreme King Gate Zero that destroys it and Supreme King Gate Infinity, and adds a “Fusion” or “Polymerization” Spell Card from my Deck to my hand, but my opponent chains Mystical Space Typhoon and destroys either Supreme King Gate Zero or Supreme King Gate Infinity, how does the effect of Supreme King Gate Zero resolve? A: As in this scenario, when resolving the Pendulum Effect of Supreme King Gate Zero, if either it or Supreme King Gate Infinity have been destroyed, the effect is not applied. (If Supreme King Gate Infinity is destroyed by the effect of Mystical Space Typhoon, Supreme King Gate Zero remains in the Pendulum Zone and is not destroyed by its own effect. If Supreme King Gate Zero is destroyed, Supreme King Gate Infinity remains in the Pendulum Zone and is not destroyed by the effect of Supreme King Gate Zero.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20488&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP018 Supreme King Gate Infinity Q: I activate the monster effect of Supreme King Gate Infinity that destroys it and another card on my field, and Special Summons a Dragon-Type Xyz or Pendulum Monster from my Extra Deck, by targeting a Supreme King Gate Zero in my Pendulum Zone. If the effect of Stardust Spark Dragon is chained, and either Supreme King Gate Infinity or Supreme King Gate Zero are targeted, how does the effect of Supreme King Gate Infinity resolve? A: When resolving the monster effect of Supreme King Gate Infinity, if either itself or the targeted face-up card is not destroyed, you cannot Special Summon a Dragon-Type Xyz or Pendulum Monster from your Extra Deck. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11042&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP020 Majesty Maiden, the True Dracomage Q: Mask of Restrict and Succession of the True Draco are both face-up in my Spell & Trap Zone. In this situation, is it possible to Tribute Summon a Majesty Maiden, the True Dracomage using its method of Tributing Continuous Spell/Trap Cards for the Tribute Summon? A: In this scenario, if the effect of Mask of Restrict is applying, neither player can Tribute any cards and you cannot perform a Tribute Summon, even using the method written in the text of Majesty Maiden, the True Dracomage that allows you to Tribute Continuous Spell/Trap Cards. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20487&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP021 Ignis Heat, the True Dracowarrior Q: I Tribute Summon a Ignis Heat, the True Dracowarrior using its method of Tributing a Continuous Spell/Trap Card instead of a monster for the Tribute Summon. At this time, can my opponent activate Intercept? A: Intercept is a Counter Trap Card that can be activated when a monster is Tribute Summoned by only Tributing 1 monster. As in this scenario, if Ignis Heat, the True Dracowarrior is Tribute Summoning by Tributing a Continuous Spell/Trap Card instead of a monster, since no monster was Tributed, your opponent cannot activate Intercept. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20590&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A Vijam the Cubic Seed treated as a Continuous Spell Card by its own effect is face-up in my Spell & Trap Zone. If I want to Tribute Summon an Ignis Heat, the True Dracowarrior, can I Tribute Vijam the Cubic Seed using the method of Tributing a Continuous Spell/Trap Card instead of a monster? A: A Vijam the Cubic Seed placed face-up in your Spell & Trap Zone by its own effect is considered a Continuous Spell Card. Therefore, when Tribute Summoning an Ignis Heat, the True Dracowarrior by Tributing a Continuous Spell/Trap Card instead of a monster, you can Tribute that Vijam the Cubic Seed. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20486&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the effect of Ignis Heat, the True Dracowarrior, and use it to activate Succession of the True Draco from my Deck. At this time, will the effect of Royal Magical Library that places a Spell Counter on it apply? A: As in this scenario, if you activate a “True Draco” Continuous Spell Card using the effect of Ignis Heat, the True Dracowarrior, the effect of Royal Magical Library does not apply. (It does not gain a Spell Counter.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20505&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP022 Dinomite Knuckle, the True Dracofighter Q: I activate Shaddoll Core, but my opponent chains Royal Decree, so the effect of Shaddoll Core is negated and it remains face-up in my Spell & Trap Zone. In this situation, if I Tribute Summon a Dinomite Knuckle, the True Dracofighter using its method of Tributing a Continuous Spell/Trap Card, a Tribute the Shaddoll Core, will the effect of Shaddoll Core that adds another “Shaddoll” Spell/Trap Card in my Graveyard to my hand activate when it is sent to the Graveyard? A: In this scenario, Shaddoll Core is sent to the Graveyard for the Tribute Summon of Dinomite Knuckle, the True Dracofighter. It is not treated as being sent to the Graveyard by a card effect. Therefore, the effect of the sent Shaddoll Core cannot be activated. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20485&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: During the turn I activate The Monarchs Stormforth, if I Tribute Summon a Dinomite Knuckle, the True Dracofighter, can I Tribute a Continuous Spell/Trap Card on my opponent’s field instead of a monster? A: The effect of The Monarchs Stormforth allows you to Tribute an opponent’s monster instead of your own when performing a Tribute Summon. In addition, when Tribute Summoning Dinomite Knuckle, the True Dracofighter, you can Tribute a face-up Continuous Spell/Trap Card on your field instead of a monster. In this scenario, while the effect of The Monarchs Stormforth is applying, you have a choice of Tribute Summoning Dinomite Knuckle, the True Dracofighter by either Tributing a monster on your side of the field, Tributing a monster on your opponent’s field, or Tributing a face-up Continuous Spell/Trap Card on your field. (In other words, you cannot Tribute an opponent’s Continuous Spell/Trap Card for the Tribute Summon.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11468&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I Tribute Summon a Dinomite Knuckle, the True Dracofighter by Tributing an Embodiment of Apophis treated as a monster by its own effect. At this time, can my opponent activate Intercept? A: Intercept is a Counter Trap Card that can be activated when a monster is Tribute Summoned by only Tributing 1 monster. As in this scenario, if Dinomite Knuckle, the True Dracofighter is Tribute Summoning normally by Tributing an Embodiment of Apophis treated as a monster, your opponent can activate Intercept. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20589&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Jinzo is face-up on my opponent’s field, and its effect prevents players from activating Trap Cards. In this situation, can I activate the effect of Dinomite Knuckle, the True Dracofighter that either adds a “True Draco” Trap Card from my Deck to my hand, or activates it directly from the Deck? A: While the effect of Jinzo is applying, you can still activate the effect of Dinomite Knuckle, the True Dracofighter. However, since you cannot activate the “True Draco” Trap Card from your Deck, you must add it to your hand instead. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20504&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP024 Master Peace, the Dracoslaying King Q: Master Peace, the Dracoslaying King is Tribute Set in face-down Defense Position by Tributing 2 monsters. Afterward, if Master Peace, the Dracoslaying King is flipped face-up, which of its effects can be used? A: Even in this scenario, Master Peace, the Dracoslaying King is treated as a Tribute Summoned monster, so it becomes unaffected by monster effects. In addition, you can activate its effect that destroys 1 other card on the field by banishing a Continuous Spell/Trap Card from your Graveyard. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20548&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A Vijam the Cubic Seed treated as Continuous Spell Card by its own effect is face-up in my Spell & Trap Zone. During my Main Phase, if I activate the effect of Disciples of the True Dracophoenix that performs a Tribute Summon of a “True Draco” monster, and Tribute Summon a Master Peace, the Dracoslaying King by Tributing both Vijam the Cubic Seed and Disciples of the True Dracophoenix, which card types’ effects is Master Peace, the Dracoslaying King unaffected by? A: In this scenario, Master Peace, the Dracoslaying King was Tribute Summoned by Tributing Vijam the Cubic Seed, which is originally a Monster Card, and Disciples of the True Dracophoenix, which is a Spell Card. Therefore, the Tribute Summoned Master Peace, the Dracoslaying King is unaffected by Spell and monster effects. (It will be affected by Trap effects normally.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11177&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: An Embodiment of Apophis treated as a monster by its own effect is face-up in my Monster Zone. During my opponent’s Main Phase, if I activate the effect of Apocalypse of the True Dracos that performs a Tribute Summon of a “True Draco” monster, and Tribute Summon a Master Peace, the Dracoslaying King by Tributing both Embodiment of Apophis and Apocalypse of the True Dracos, which card types’ effects is Master Peace, the Dracoslaying King unaffected by? A: In this scenario, Master Peace, the Dracoslaying King was Tribute Summoned by Tributing Embodiment of Apophis and Apocalypse of the True Dracos, both of which are originally Trap Cards. Therefore, the Tribute Summoned Master Peace, the Dracoslaying King is unaffected by Trap effects. (It will be affected by Spell and monster effects normally.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11159&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP025 Dozen Da’at Metatron, the True Draco Meksoldier Q: I Tribute Summon Dozen Da’at Metatron, the True Draco Meksoldier, by Tributing 3 monsters. If Book of Moon is activated afterward, and Dozen Da’at Metatron, the True Draco Meksoldier is changed to face-down Defense Position, will it still be able to use its effects? A: If a Tribute Summon Dozen Da’at Metatron, the True Draco Meksoldier is changed to face-down Defense Position, the effect that makes it unaffected by cards with the same type as those Tributed for its Tribute Summon no longer applies. (The effect is never reapplied even if Dozen Da’at Metatron, the True Draco Meksoldier is flipped face-up again.) Also, if a Tribute Summon Dozen Da’at Metatron, the True Draco Meksoldier is changed to face-down Defense Position, then destroyed by an opponent’s card, the effect that Special Summons a WIND, WATER, FIRE, or EARTH Fusion, Synchro, or Xyz Monster from the Extra Deck can still be activated. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11352&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I Tribute Summon Dozen Da’at Metatron, the True Draco Meksoldier, by Tributing 1 monster and 2 Continuous Spell Cards. At this time, can my opponent activate Intercept? A: Intercept is a Counter Trap Card that can be activated when a monster is Tribute Summoned by only Tributing 1 monster. In this scenario, although 1 monster was Tributed, the Tribute Summon was performed by Tributing 2 Continuous Spell Cards as well. In this case, your opponent cannot activate Intercept. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20588&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I Tribute Summon Dozen Da’at Metatron, the True Draco Meksoldier, by Tributing 1 monster, 1 Continuous Spell Card, and 1 Continuous Trap Card. In this case, will Dozen Da’at Metatron, the True Draco Meksoldier be affected by the effects of Dragonic Diagram? A: In this scenario, due to its own effect, the Tribute Summoned Dozen Da’at Metatron, the True Draco Meksoldier is unaffected by monster effects, Spell effects, and Trap effects. It is unaffected by the effects of Dragonic Diagram, so it does not gain any ATK or DEF, nor is it protected from being destroyed by battle once per turn. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20531&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP026 Mariamne, the True Dracophoenix Q: I activate the effect of Mariamne, the True Dracophoenix that Special Summons it from my hand, and destroy 2 WIND monsters when resolving its effect. At this time, if my opponent has 3 or less cards in their Deck, can I apply the effect that banishes the top 4 cards of my opponent’s Deck? A: If you destroy 2 WIND monsters with the effect of Mariamne, the True Dracophoenix, but your opponent has 3 or less cards in their Deck, you cannot apply the effect that banishes the top 4 cards of your opponent’s Deck. (The effect finishes resolving once the WIND monsters are destroyed and Mariamne, the True Dracophoenix is Special Summoned, and no cards are banished from your opponent’s Deck.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20568&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP029 Digital Bug LEDBug Q: When a face-up Attack Position Digital Bug LEDBug is changed to face-down Defense Position by the effect of Book of Moon, can its effect that adds a Level 3 Insect-Type monster from the Deck to the hand be activated? A: The effect of Digital Bug LEDBug that adds a Level 3 Insect-Type monster from your Deck to your hand cannot be activated when it is changed from face-up Attack Position to face-down Defense Position. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20567&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A Digital Bug Scaradiator that was Xyz Summoned using 2 copies of Digital Bug LEDBug as Xyz Materials is face-up on the field. If that Digital Bug Scaradiator destroys an opponent’s monster by battle, can I draw 1 card from the effect of each Digital Bug LEDBug? A: If Digital Bug Scaradiator was Xyz Summoned using 2 copies of Digital Bug LEDBug as Xyz Materials, it gains its effect to draw 1 card when it destroys an opponent’s monster by battle from each copy. Therefore, if this Digital Bug Scaradiator destroys an opponent’s monster by battle, you will draw 2 cards. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20484&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A Digital Bug Scaradiator that was Xyz Summoned using Digital Bug LEDBug as an Xyz Material is face-up on the field. If that Digital Bug Scaradiator battles an opponent’s Neo Bug, and both monsters are destroyed, can I draw 1 card from the effect of Digital Bug LEDBug? A: As in this scenario, if a Digital Bug Scaradiator that was Xyz Summoned using Digital Bug LEDBug as Xyz Material battles a monster with equal ATK, and both monsters are destroyed by battle, you cannot apply the effect of drawing 1 card. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20577&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP030 Zefratorah Grammaton Q: If Zefratorah Grammaton is in my hand or face-up in my Extra Deck, can I Pendulum Summon it? A: Zefratorah Grammaton cannot be Special Summoned, except by the procedure written in its text that requires you to Tribute all monsters on your field including at least 3 “Zefra” monsters. Even if you have Supreme King Gate Zero and Supreme King Gate Infinity in your Pendulum Zones, allowing you to Pendulum Summon monsters from Levels 1 through 12, Zefratorah Grammaton cannot be Pendulum Summoned. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20483&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Stellarknight Zefraxciton, Satellarknight Zefrathuban, Shaddoll Zefracore, and Summoner Monk are all face-up in my Monster Zone. In this situation, can I Special Summon a face-up Zefratorah Grammaton from my Extra Deck by the method written in its text? A: The effect of Summoner Monk prevents it from being Tributed while it is face-up on the field, so even though you have 3 “Zefra” monsters on your field in this scenario, you cannot Tribute all monsters on your field. Therefore, you cannot Special Summon Zefratorah Grammaton in this scenario. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20482&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Shaddoll Zefranaga, Zefraxi, Treasure of the Yang Zing, and Zefrasaber, Swordmaster of the Nekroz are all in my Monster Zone in face-down Defense Position. In this situation, can I Special Summon a face-up Zefratorah Grammaton from my Extra Deck by the method written in its text? A: In this scenario, if all monsters on your field are in face-down Defense Position, but at least 3 of them are “Zefra” monsters, you can Tribute them all to Special Summon Zefratorah Grammaton from your Extra Deck. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20481&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Can I add another copy of Zefratorah Grammaton from my Deck to my Extra Deck face-up, using the Pendulum Effect of Zefratorah Grammaton? A: The Pendulum Effect of Zefratorah Grammaton makes its Pendulum Scale become the same as the Pendulum Scale of the monster added to your Extra Deck. Therefore, another monster with the same Pendulum Scale (such as another Zefratorah Grammaton) cannot be chosen. However, if the Pendulum Scale of Zefratorah Grammaton is changed to a value other than 5 by an effect such as Pendulum Shift, you can add another Zefratorah Grammaton to your Extra Deck face-up using its Pendulum Effect. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20479&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I Special Summon Zefratorah Grammaton from my Extra Deck by the method written in its text. If I perform a Pendulum Summon by applying the effect of Zefratorah Grammaton, can my opponent negate the Pendulum Summon with Solemn Judgment? A: A Pendulum Summon performed by applying the effect of Zefratorah Grammaton can be negated with the effect of Solemn Judgment, as with a regular Pendulum Summon. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20575&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: After I Special Summon Zefratorah Grammaton from my Extra Deck by the method written in its text, if I have not performed my regular Pendulum Summon that turn, can I first Pendulum Summon “Zefra” monsters by applying the effect of Zefratorah Grammaton? A: As in this scenario, during the turn you Special Summoned Zefratorah Grammaton, you can Pendulum Summon “Zefra” monsters by applying the effect of Zefratorah Grammaton even if you haven’t Pendulum Summoned normally that turn yet. (In that case, you must inform your opponent whether you are applying the effect of Zefratorah Grammaton or performing your regular Pendulum Summon.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20576&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I Special Summon Zefratorah Grammaton from my Extra Deck by the method written in its text. If my opponent activates Torrential Tribute at this time, and Zefratorah Grammaton is destroyed, can I still Pendulum Summon “Zefra” monsters by applying the effect of Zefratorah Grammaton? A: In this scenario, Zefratorah Grammaton is destroyed by the effect of Torrential Tribute and added face-up to the Extra Deck after being Special Summoned. Even so, since Zefratorah Grammaton was successfully Special Summoned, you can Pendulum Summon “Zefra” monsters by applying the effect of Zefratorah Grammaton this turn. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20480&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP031 Ariel, Priestess of Nekroz Q: The first effect of Ariel, Priestess of Nekroz is activated, and its Level is changed as a result. If Skill Drain is activated afterward, and the effects of Ariel, Priestess of Nekroz are negated, what happens to its Level? A: If the Level of Ariel, Priestess of Nekroz is increased (or decreased) by its own effect, but then the effect of Skill Drain is applied and the effects of Ariel, Priestess of Nekroz are negated, its Level returns to 4. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20478&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP035 Firecracker Q: I activate the effect of Firecracker by discarding it from my hand. If my opponent chains the effect of Hanewata by discarding it from their hand, how does the effect of Firecracker resolve? A: In this scenario, after the effect of Hanewata is applied, your opponent takes no effect damage for the rest of this turn. Since the effect of Firecracker cannot inflict 1000 damage to your opponent, you do not skip your next Draw Phase. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20477&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the effect of Firecracker by discarding it from my hand. If my opponent chains Magicians’ Defense, and they control a face-up Spellcaster-Type monster, how does the effect of Firecracker resolve? A: In this scenario, while the effect of Magicians’ Defense is applying, the damage Firecracker inflicts to your opponent is halved to 500. In this case, although the damage was halved, the effect of Firecracker still inflicted damage to your opponent, so you will skip your next Draw Phase normally. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20476&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A face-up Firecracker on my field has 3 counters placed on it by its own effect, as well as an Ice Counter placed on it by the effect of Snowman Creator. In this situation, how does the effect of Firecracker activate and resolve during the End Phase? A: When the effect of Firecracker resolves during the End Phase, only the counters placed on it by its own effect are removed. In this scenario, the Ice Counter is not removed from Firecracker, but the 3 counters placed by its own effect are removed and your opponent takes 900 damage. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20475&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I have 2 copies of Firecracker face-up on my field, and each one has 2 counters placed on it by its own effect. In this situation, how will the effect of each Firecracker activate and resolve during the End Phase? A: If there are 2 copies of Firecracker on your side of the field, the effects of both copies do not form a single Chain together during the End Phase, but are activated and resolved separately. In this scenario, when the effect of the first copy resolves, 2 counters are removed from it and 600 damage is inflicted to your opponent. (Due to this damage, 1 more counter is placed on each Firecracker.) When the effect of the second copy resolves, 3 counters are removed from it and 900 damage is inflicted to your opponent. (Due to this damage, 1 more counter is placed on each Firecracker.) Consequently, you will end the turn controlling a Firecracker with 1 counter on it and the other with 2 counters on it. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20549&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A face-up Firecracker on my field has 4 counters placed on it by its own effect. In this situation, if the effect of Firecracker activates during the End Phase, but my opponent chains Book of Moon and changes it to face-down Defense Position, how does its effect resolve? A: In this scenario, if Firecracker is changed to face-down Defense Position by the effect of Book of Moon, any counters placed on it are removed, so no counters are removed when resolving its effect. As a result, your opponent does not take any damage. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20474&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP036 Ghost Ash & Spring Flowers Q: When my opponent activates the effect of Maxx “C” from their hand, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates the effect of Maxx “C” from their hand, you can chain the effect of Ghost Ash & Spring Flowers. Since the effect of Maxx “C” is negated, your opponent does not draw a card each time you Special Summon a monster(s) this turn. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20473&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates Interrupted Kaiju Slumber, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates Interrupted Kaiju Slumber, you can chain the effect of Ghost Ash & Spring Flowers. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11507&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates Reasoning, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates Reasoning, you can chain the effect of Ghost Ash & Spring Flowers. Since the effect of Reasoning is negated, your opponent does not excavate any cards. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20544&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates Shaddoll Fusion, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates Shaddoll Fusion, you can chain the effect of Ghost Ash & Spring Flowers. (Whether or not you control any monsters Special Summoned from the Extra Deck does not matter.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20586&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates Wavering Eyes, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates Wavering Eyes, you can chain the effect of Ghost Ash & Spring Flowers. (The number of cards present in the Pendulum Zones does not matter.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11509&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates Book of Eclipse, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates Book of Eclipse, you can chain the effect of Ghost Ash & Spring Flowers. (Whether or not you control any face-down Defense Position monsters does not matter.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11500&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates the effect of Zoodiac Drancia that it gained by having Zoodiac Marmorat attached as an Xyz Material, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates the effect of an Xyz Monster gained from Zoodiac Marmorat, you can chain the effect of Ghost Ash & Spring Flowers. In this scenario, although that effect is negated, Zoodiac Drancia remains face-up in the Monster Zone, and its other effects are not negated. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20546&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates Dark Magical Circle, can I chain the effect of Ghost Ash & Spring Flowers from my hand? Also, if my opponent activates the effect of Dark Magical Circle that banishes a card when Dark Magician is Normal or Special Summoned, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates Dark Magical Circle, you can chain the effect of Ghost Ash & Spring Flowers. In this scenario, although the effect that allows your opponent to look at the top 3 cards of your Deck is negated, Dark Magical Circle remains face-up in your opponent’s Spell & Trap Zone, and its other effects are not negated. Furthermore, when your opponent activates the effect of Dark Magical Circle that banishes a card when Dark Magician is Normal or Special Summoned, you cannot chain the effect of Ghost Ash & Spring Flowers. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20542&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Dimensional Fissure is face-up in the Spell & Trap Zone, and its effect that banishes any monsters that would be sent to the Graveyard is applying. In this situation, if my opponent activates Foolish Burial, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: Even if the effect of Dimensional Fissure is applying, so that monsters that would be sent to the Graveyard are banished instead, the effect of Foolish Burial is still considered one that includes sending a card from the Deck to the Graveyard. In this scenario, when your opponent activates Foolish Burial, you can chain the effect of Ghost Ash & Spring Flowers. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20543&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates the effect of Infernoid Tierra when it is Fusion Summoned, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: If your opponent Fusion Summoned Infernoid Tierra using 5 or more Fusion Materials with different names as Fusion Materials and activates its effect, you can chain the effect of Ghost Ash & Spring Flowers. (In that case, none of the “●” effects of Infernoid Tierra are applied.) Note that if Infernoid Tierra was Fusion Summoned using 4 or less Fusion Materials with different names, you cannot chain the effect of Ghost Ash & Spring Flowers to its effect. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=10690&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates the effect of Granmarg the Mega Monarch that was Tribute Summoned without Tributing any EARTH monsters, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: If Granmarg the Mega Monarch was Tribute Summoned without Tributing any EARTH monsters, you cannot chain the effect of Ghost Ash & Spring Flowers. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20547&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates the first effect of Card Trooper by sending 1 to 3 cards from the top of their Deck to the Graveyard, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates the effect of Card Trooper that increases its ATK, you cannot chain the effect of Ghost Ash & Spring Flowers. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20585&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates the effect of Cyber-Stein, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates the effect of Cyber-Stein, you cannot chain the effect of Ghost Ash & Spring Flowers. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20545&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates the Pendulum Effect of Oafdragon Magician, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates the Pendulum Effect of Oafdragon Magician, you cannot chain the effect of Ghost Ash & Spring Flowers. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20551&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates the effect of Zaborg the Mega Monarch, targeting itself, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates the effect of Zaborg the Mega Monarch, you cannot chain the effect of Ghost Ash & Spring Flowers. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20550&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my opponent activates Spellbook of Power, can I chain the effect of Ghost Ash & Spring Flowers from my hand? A: When your opponent activates Spellbook of Power, you cannot chain the effect of Ghost Ash & Spring Flowers. Furthermore, when the monster affected by Spellbook of Power destroys an opponent’s monster by battle and the effect of Spellbook of Power is activated, since that effect activates in the Damage Step, you cannot chain the effect of Ghost Ash & Spring Flowers. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11700&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP038 Fairy Tail – Kaguya Q: Macro Cosmos is face-up in the Spell & Trap Zone, and its effect that banishes any cards that would be sent to the Graveyard is applying. In this situation, if I activate the effect of Fairy Tail – Kaguya by targeting a face-up Lunalight Cat Dancer on my opponent’s field, can my opponent negate the effect by sending a card with the same name from their Main Deck or Extra Deck to the Graveyard? A: As in this scenario, while the effect of Macro Cosmos is applying, any cards that would be sent to the Graveyard are banished instead. In this case, when the effect of Fairy Tail – Kaguya resolves, if your opponent cannot send a monster with the same name as the targeted monster from their Main Deck or Extra Deck to the Graveyard, Fairy Tail – Kaguya and the targeted monster is returned to their owners’ hands. (Even if your opponent has a monster with the same name in their Main or Extra Deck, they do not select one from the Deck.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20472&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the effect of Fairy Tail – Kaguya by targeting a face-up El Shaddoll Winda on my opponent’s field. If my opponent chains Compulsory Evacuation Device and returns Fairy Tail – Kaguya to the hand, can my opponent negate its effect by sending a card with the same name as the targeted monster from their Main Deck or Extra Deck to the Graveyard? A: In this scenario, if Fairy Tail – Kaguya leaves the field due to the effect of Compulsory Evacuation Device chained to its effect, the effect of returning it and the targeted monster to their owners’ hands cannot be applied. In that case, your opponent cannot choose to negate the effect by sending a monster with the same name as the targeted monster from their Main Deck or Extra Deck to the Graveyard. (The targeted El Shaddoll Winda remains face-up on the field.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20471&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP039 Supreme King Dragon Zarc Q: Can Supreme King Dragon Zarc be Special Summoned with the monster effect of Supreme King Gate Zero? A: Supreme King Dragon Zarc cannot be Special Summoned, except by Fusion Summon. Therefore, it cannot be Special Summoned from the Extra Deck with the monster effect of Supreme King Gate Zero. (This includes both a Supreme King Dragon Zarc that is face-up in the Extra Deck, and one that is face-down in the Extra Deck.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20491&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When Fusion Summoning a Supreme King Dragon Zarc with the effect of Polymerization, can I use Iris Magician, Black Fang Magician, White Wing Magician, and/or Violet Poison Magician as Fusion Materials? A: Supreme King Dragon Zarc requires 1 Dragon-Type Fusion Monster, 1 Dragon-Type Synchro Monster, 1 Dragon-Type Xyz Monster, and 1 Dragon-Type Pendulum Monster as its Fusion Materials. Iris Magician, Black Fang Magician, White Wing Magician, and Violet Poison Magician are all Pendulum Monsters, but they are not Dragon-Type monsters and are never treated as Fusion, Synchro, or Xyz Monsters. Thus, when Fusion Summoning a Supreme King Dragon Zarc with the effect of Polymerization, Iris Magician, Black Fang Magician, White Wing Magician, and Violet Poison Magician cannot be used as Fusion Materials. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20584&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When Fusion Summoning a Supreme King Dragon Zarc with the effect of Polymerization, can I treat an Odd-Eyes Raging Dragon as both the Dragon-Type Xyz Monster and the Dragon-Type Pendulum Monster Fusion Materials? A: Supreme King Dragon Zarc requires 1 Dragon-Type Fusion Monster, 1 Dragon-Type Synchro Monster, 1 Dragon-Type Xyz Monster, and 1 Dragon-Type Pendulum Monster as its Fusion Materials, for a total of 4 monsters. If you use Odd-Eyes Raging Dragon as one of the Fusion Materials, you can treat it as either the Dragon-Type Xyz Monster or Dragon-Type Pendulum Monster required as Fusion Material. (A single copy of Odd-Eyes Raging Dragon cannot fulfill both Material requirements.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20470&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: While Supreme King Dragon Zarc is in my opponent’s Pendulum Zone, can I activate the effect of Dark Strike Fighter? A: The effect of Dark Strike Fighter is activated by Tributing a monster on the field, but even if Dark Strike Fighter itself is Tributed, the effect is treated as one that activates on the field. Therefore, while the Pendulum Effect of your opponent’s Supreme King Dragon Zarc is applying, you cannot activate the effect of Dark Strike Fighter. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20541&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: While Supreme King Dragon Zarc is in my Pendulum Zone, my opponent activates Pot of Desires and draws 2 cards. At this time, can I activate the Pendulum Effect of Supreme King Dragon Zarc? A: As in this scenario, when your opponent draws 2 cards with the effect of Pot of Desires, your opponent is adding cards from their Deck to their hand outside of their Draw Phase, so you can activate the Pendulum Effect of Supreme King Dragon Zarc. (Both cards drawn by the effect of Pot of Desires are destroyed.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20469&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: While Supreme King Dragon Zarc is in my Pendulum Zone, my opponent activates Illusion Magic and adds 1 Dark Magician from their Deck and another from their Graveyard to their hand. At this time, can I activate the Pendulum Effect of Supreme King Dragon Zarc? A: If your opponent activates Illusion Magic as Chain Link 2 or higher and adds a Dark Magician to their hand, you cannot activate the Pendulum Effect of Supreme King Dragon Zarc. If your opponent activates Illusion Magic as Chain Link 1 and adds a Dark Magician from their Deck to their hand, you can activate the Pendulum Effect of Supreme King Dragon Zarc. In that case, only the Dark Magician that was added to your opponent’s hand from their Deck is destroyed. (The Dark Magician added from their Graveyard to their hand is not destroyed.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20468&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: While Supreme King Dragon Zarc is in my opponent’s Pendulum Zone, I activate Pot of Desires and draw Emergency Teleport and Brain Hazard. At this time, if my opponent activates the Pendulum Effect of Supreme King Dragon Zarc, but I chain the drawn Emergency Teleport, what happens? A: In this scenario, when resolving the Pendulum Effect of Supreme King Dragon Zarc, even if one of the two cards drawn with the effect of Pot of Desires is no longer in your hand, the other card is destroyed normally. (In this scenario, Emergency Teleport is not destroyed, but Brain Hazard is destroyed by the effect of Supreme King Dragon Zarc.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20582&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When activating the effect of Astrograph Sorcerer that Special Summons Supreme King Dragon Zarc from the Extra Deck, can I banish an Iris Magician from my Pendulum Zone as part of the cost? A: When activating the effect of Astrograph Sorcerer that Special Summons Supreme King Dragon Zarc from the Extra Deck, you must banish your face-up Astrograph Sorcerer, and from your hand, field, and/or Graveyard, 1 “Pendulum Dragon” monster, 1 “Xyz Dragon” monster, 1 “Synchro Dragon” monster, and 1 “Fusion Dragon” monster, for a total of 5 monsters. An Iris Magician in your Pendulum Zone is considered a Spell Card instead of a monster, so it cannot be banished to activate the effect of Astrograph Sorcerer. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20458&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP040 Performapal Gatlinghoul Q: Performapal Fusiongolem and Odd-Eyes Pendulum Dragon are used as Fusion Materials to Fusion Summon Performapal Gatlinghoul. At this time, if there are no monsters on my opponent’s field, can I activate the effect of Performapal Gatlinghoul? A: If Performapal Gatlinghoul is Fusion Summoned using Pendulum Monsters as Fusion Materials, its effect can still be activated even if there are no monsters on your opponent’s field. In that case, only the part of the effect that inflicts 200 damage for each card on the field is applied. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20467&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP041 Lyrical Luscinia – Independent Nightingale Q: 2 copies of Lyrical Luscinia – Assembly Nightingale with 2 Xyz Materials each are face-up on my field. If a Lyrical Luscinia – Independent Nightingale is Fusion Summoned using both copies of Lyrical Luscinia – Assembly Nightingale as Fusion Materials, how will the effect of Lyrical Luscinia – Independent Nightingale that increases its Level be applied? A: As in this scenario, if a Lyrical Luscinia – Independent Nightingale is Fusion Summoned using 2 copies of Lyrical Luscinia – Assembly Nightingale with Xyz Materials as its Fusion Materials, and its effect is activated, its Level will be increased by the total number of Xyz Materials that were attached to those Fusion Materials (4 in this case). Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20466&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A Lyrical Luscinia – Independent Nightingale is face-up on my field, and its Level has become 5 due to its own effect. In this situation, if the effect of Lyrical Luscinia – Independent Nightingale that inflicts damage to my opponent is activated, but I chain Icarus Attack and Tribute that Lyrical Luscinia – Independent Nightingale, how does its effect resolve? A: The effect of Lyrical Luscinia – Independent Nightingale inflicts damage to your opponent equal to its current Level on the field × 500. In this scenario, if Icarus Attack was activated and Lyrical Luscinia – Independent Nightingale was Tributed for the cost, the effect of Lyrical Luscinia – Independent Nightingale will not inflict any damage to your opponent. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20465&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP043 Lyrical Luscinia – Assembly Nightingale Q: If Lyrical Luscinia – Assembly Nightingale has no Xyz Materials, can it attack? A: Even if Lyrical Luscinia – Assembly Nightingale has no Xyz Materials, it can attack once normally. Furthermore, if Lyrical Luscinia – Assembly Nightingale has no Xyz Materials, it can still attack directly with its own effect. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20569&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Lyrical Luscinia – Assembly Nightingale and Windwitch – Glass Bell are face-up on my field, and the effect of Lyrical Luscinia – Assembly Nightingale that prevents my “Lyrical Luscinia” monsters from being destroyed by battle or card effects, and me from taking any battle damage, is applying this turn. This turn, even if my Windwitch – Glass Bell attacks, do I take battle damage? A: The effect of Lyrical Luscinia – Assembly Nightingale prevents “Lyrical Luscinia” monsters from being destroyed by battle or card effects that turn, but reduces any battle damage you take this turn to 0, including from your opponent’s direct attacks and when your monsters other than “Lyrical Luscinia” monsters battle. Therefore, in this scenario, even if your Windwitch – Glass Bell battles, you will take no battle damage. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20464&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP044 Raidraptor – Étranger Falcon Q: I activate the effect of Raidraptor – Étranger Falcon that has an Xyz Monster attached as Xyz Material, targeting a face-down Defense Position monster on my opponent’s field. If the destroyed monster is an Invoked Raidjin, for example, how much damage is inflicted to my opponent? A: Even if a face-down Defense Position monster on your opponent’s field is destroyed by the effect of Raidraptor – Étranger Falcon, your opponent takes damage equal to its original ATK normally. (In this scenario, since the destroyed monster is an Invoked Raidjin, your opponent takes 2200 damage.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20463&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I attempt to Xyz Summon a Raidraptor – Étranger Falcon using a face-up Assault Blackwing – Sohaya the Rain Storm and Assault Blackwing – Kunai the Drizzle as Xyz Materials, but my opponent activates Solemn Strike and negates the Xyz Summon. In this situation, can I still activate the effect of Raidraptor – Étranger Falcon that Special Summons another “Raidraptor” Xyz Monster from my Graveyard and attaches Raidraptor – Étranger Falcon to it as an Xyz Material? A: As in this scenario, although the Xyz Summon of Raidraptor – Étranger Falcon was negated by the effect of Solemn Strike, since it was destroyed by your opponent’s card effect, you can activate the effect that Special Summons another “Raidraptor” Xyz Monster from your Graveyard and attaches Raidraptor – Étranger Falcon to it as an Xyz Material. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20462&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP045 D/D/D Boulder King Darius Q: I activate the effect of D/D/D Boulder King Darius that destroys a “Dark Contract” card on my field and draws 1 card, targeting my Forbidden Dark Contract with the Swamp King. If I chain the effect of Stardust Spark Dragon and target Forbidden Dark Contract with the Swamp King, how does the effect of D/D/D Boulder King Darius resolve? A: In this scenario, if your Forbidden Dark Contract with the Swamp King is not destroyed by the effect of D/D/D Boulder King Darius, due to the effect of Stardust Spark Dragon, you cannot draw a card. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20461&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A Zoodiac Boarbow with Zoodiac Viper attached as Xyz Material battles my D/D/D Boulder King Darius. In this situation, can the effects of D/D/D Boulder King Darius and the effect of Zoodiac Boarbow gained from Zoodiac Viper both be used? A: In this scenario, during damage calculation, you can decide whether or not to activate the second effect of D/D/D Boulder King Darius. If you do, the effect prevents D/D/D Boulder King Darius from being destroyed by battle while damage calculation is performed. After damage calculation, the part of the effect that destroys the opponent’s monster and inflicts 500 damage to the opponent is applied immediately, so Zoodiac Boarbow is destroyed. Since Zoodiac Boarbow with Zoodiac Viper attached as Xyz Material is no longer face-up on the field, the effect that banishes the monster it battles cannot be activated after damage calculation. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20566&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When my D/D/D Boulder King Darius battles my opponent’s Ancient Gear Howitzer, I activate the effect of D/D/D Boulder King Darius during damage calculation. In this case, is Ancient Gear Howitzer treated as being destroyed by battle? A: In this scenario, when the effect of D/D/D Boulder King Darius is applied, it prevents D/D/D Boulder King Darius from being destroyed by battle while damage calculation is performed. If Ancient Gear Howitzer is destroyed as a result of the battle, the effect that makes it unaffected by other cards’ effects stops applying at that point, so it will be destroyed again by the effect of D/D/D Boulder King Darius and your opponent takes 500 damage. Since Ancient Gear Howitzer is no longer considered to have been destroyed by battle, its effect that Special Summons an “Ancient Gear” monster from the Deck cannot be activated. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20565&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP046 True King V.F.D., the Beast Q: During my Main Phase 1, I activate the effect of True King V.F.D., the Beast by declaring the EARTH Attribute. During this turn, can my opponent activate the effect of Swift Scarecrow from their hand, or the effect of Peropero Cerperus from their Graveyard? A: While the effect of True King V.F.D., the Beast is applied, your opponent’s monsters that have the declared Attribute cannot activate their effects, including outside of the field. In this scenario, since EARTH was declared, your opponent cannot activate the effect of Swift Scarecrow from their hand, nor the effect of Peropero Cerperus from their Graveyard. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20459&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: During my Main Phase 1, I activate the effect of True King V.F.D., the Beast by declaring the DARK Attribute. If my opponent has a face-up monster on their field that is already a DARK monster, such as Predaplant Sarraceniant, is it affected by the effect of True King V.F.D., the Beast? A: The effect of True King V.F.D., the Beast is not just applied to monsters whose Attributes are changed by this effect. In this scenario, since Predaplant Sarraceniant is a DARK monster, its effect cannot be activated when it battles an opponent’s monster. Also, if Predaplant Sarraceniant is destroyed by battle and sent to the Graveyard, its effect that adds a “Preda” card from the Deck to the hand cannot be activated. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20460&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: During my Main Phase 1, I activate the effect of True King V.F.D., the Beast by declaring the DARK Attribute. During this turn, if my opponent then activates Call of the Haunted and Special Summons a Kozmo Dark Destroyer, can they activate its effect? A: The effect of True King V.F.D., the Beast applies not only to monsters that are face-up on the field at the time the effect resolves, but also any monsters that are Special Summoned afterward. In this scenario, since DARK was declared, your opponent can Special Summon a Kozmo Dark Destroyer with the effect of Call of the Haunted, but the effect of Kozmo Dark Destroyer cannot be activated. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20540&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: During my opponent’s Main Phase 1, I activate the effect of True King V.F.D., the Beast by declaring the LIGHT Attribute. During this turn, if my opponent then Normal Summons a Double Resonator from their hand, can they activate its effect? A: In this scenario, while the effect of True King V.F.D., the Beast is applied, all face-up monsters on the field will become LIGHT until the end of this turn. When your opponent Normal Summons a Double Resonator, which is originally a FIRE monster, it immediately becomes a LIGHT monster, and its effects cannot be activated. Furthermore, if Double Resonator is sent to the Graveyard, it stops being treated as a LIGHT monster, so its second effect can be activated from the Graveyard. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20594&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: During my Main Phase 1, I activate the effect of True King V.F.D., the Beast by declaring the EARTH Attribute. At this time, if my opponent has a Dark Simorgh face-up on their field, what will its Attribute(s) be? Furthermore, if my opponent then activates Call of the Haunted and Special Summons another Dark Simorgh, what will its Attribute(s) be? A: Dark Simorgh is a DARK monster, but due to its own effect is also treated as a WIND monster while face-up in the Monster Zone. In this scenario, after the effect of True King V.F.D., the Beast has been applied by declaring the EARTH Attribute, Dark Simorgh will only be treated as an EARTH monster. (This is true regardless of whether Dark Simorgh was already face-up on the field or Special Summoned after the effect resolved.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11044&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: During my Main Phase 1, I activate the effect of True King V.F.D., the Beast by declaring the LIGHT Attribute. Then I activate Mind Control and target an opponent’s face-down Defense Position monster. If that targeted monster is a face-down Amaterasu, can my opponent activate its effect by flipping it face-up? A: In this scenario, since the effect of True King V.F.D., the Beast has been applied by declaring the LIGHT Attribute, even your opponent’s LIGHT monsters that are not face-up on the field cannot activate their effects. Therefore, if your opponent’s face-down Defense Position Amaterasu is targeted with Mind Control, your opponent cannot activate its effect. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20587&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A True King V.F.D., the Beast is face-up on my field, and its effect allows me to destroy monsters on my opponent’s field when using the effect of a “True King” or “True Draco” monster in my hand. In this situation, if I activate the effect of Mariamne, the True Dracophoenix that Special Summons it from my hand, do I also have to destroy a WIND monster even if I choose 2 monsters on my opponent’s field? A: Even if the effect of True King V.F.D., the Beast is applying, if you destroy 2 monsters on your opponent’s field when resolving the effect of Mariamne, the True Dracophoenix, you must include a WIND monster. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20539&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A True King V.F.D., the Beast is face-up on my field, and its effect allows me to destroy monsters on my opponent’s field when using the effect of a “True King” or “True Draco” monster in my hand. In this situation, even if I do not have any WATER monsters in my hand or face-up on my field, but there are face-up WATER monsters on my opponent’s field, can I activate the effect of a True King Bahrastos, the Fathomer in my hand? A: Even if there are no WATER monsters in your hand or your field, but there are face-up WATER monsters on your opponent’s field, you can activate the effect of a True King Bahrastos, the Fathomer in your hand by applying the effect of True King V.F.D., the Beast. Since you need to destroy 2 monsters including a WATER monster, you must destroy 1 of your opponent’s face-up WATER monsters when resolving the effect. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20537&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A True King V.F.D., the Beast is face-up on my field, and its effect allows me to destroy monsters on my opponent’s field when using the effect of a “True King” or “True Draco” monster in my hand. In this situation, if I activate the effect of True King Lithosazim, the Disaster that Special Summons it from my hand, can I destroy any face-down Defense Position monsters on my opponent’s field with its effect? A: While the effect of True King V.F.D., the Beast is applying, if you destroy any of your opponent’s monsters when resolving the effect of True King Lithosazim, the Disaster, they must be face-up. (Face-down Defense Position monsters cannot be chosen.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20538&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A True King V.F.D., the Beast is face-up on my field, and its effect allows me to destroy monsters on my opponent’s field when using the effect of a “True King” or “True Draco” monster in my hand. In this situation, if I activate the effect of True King Agnimazud, the Vanisher that Special Summons it from my hand while there are 2 or more face-up monsters on my opponent’s field, including a FIRE monster, can I choose from only my opponent’s monsters to destroy? A: While the effect of True King V.F.D., the Beast is applying, if you include monsters on your opponent’s side of the field to destroy, you can resolve the effect True King Agnimazud, the Vanisher by destroying both monsters from your opponent’s field. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20536&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP047 Zoodiac Hammerkong Q: Can I activate the effect of Seasonal Direction to the Zoodiac from my Graveyard by targeting Zoodiac Broadbull, Zoodiac Tigress, Zoodiac Boarbow, Zoodiac Hammerkong, and Zoodiac Lyca in my Graveyard? A: You can activate the effect of Seasonal Direction to the Zoodiac from the Graveyard by targeting 5 “Zoodiac” Xyz Monsters with different names. In that case, all 5 monsters return to the Extra Deck instead of the Main Deck, so the Main Deck is not shuffled. Even in that case, you will draw 1 card normally. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20457&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP049 Magician’s Right Hand Q: During my opponent’s Main Phase, if my opponent activates Odd-Eyes Pendulum Dragon as a Spell Card in their Pendulum Zone, will the effect of my Magician’s Right Hand be applied? Also, if my opponent activates the Pendulum Effect of Odd-Eyes Pendulum Dragon during their End Phase, will the effect of my Magician’s Right Hand be applied? A: While Magician’s Right Hand is face-up on your field, if your opponent activates Odd-Eyes Pendulum Dragon from their hand to their Pendulum Zone, it is considered the activation of a Spell Card, so the effect of Magician’s Right Hand is applied and Odd-Eyes Pendulum Dragon is destroyed. Furthermore, while Magician’s Right Hand is face-up on your field, if your opponent activates the Pendulum Effect of Odd-Eyes Pendulum Dragon, it is considered the activation of a Spell Card’s effect, so the effect is negated and Odd-Eyes Pendulum Dragon is destroyed. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20456&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: If my opponent activates the effect of Kozmo Lightsword when it is sent from the field to the Graveyard, if Magician’s Right Hand is face-up on my field, will the effect of my Magician’s Right Hand be applied? A: As in this scenario, even when your opponent activates the effect of Kozmo Lightsword in the Graveyard, since it is treated as the activation of a Spell Card’s effect, the effect of Magician’s Right Hand is applied. The effect of Kozmo Lightsword is negated, but it is not destroyed because it is already in the Graveyard. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20454&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: If I activate Magician’s Right Hand, but my opponent chains Mystical Space Typhoon and targets Magician’s Right Hand, will the effect of my Magician’s Right Hand be applied? A: The effect of Magician’s Right Hand can only be applied after the card itself has been activated and resolved. Thus, if your opponent chains Mystical Space Typhoon to the activation of Magician’s Right Hand, the effect of Magician’s Right Hand cannot be applied, and it is destroyed by Mystical Space Typhoon normally. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20455&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP050 Magician’s Left Hand Q: I activate Magician’s Left Hand, and then activate the effect of Performapal Sky Magician that increases its ATK by 300. If my opponent chains Solemn Strike to negate the activation of the effect, will the effect of my Magician’s Left Hand be applied? A: As in this scenario, if Magician’s Left Hand is already face-up on your field and your opponent activates a Counter Trap Card, the effect of Magician’s Left Hand is applied, so the effect of your opponent’s Solemn Strike is negated and it is destroyed. (In this case, the effect of Performapal Sky Magician resolves normally and it gains 300 ATK.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20453&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: There are 2 copies of Magician’s Left Hand face-up on my field. In this situation, my opponent activates Secret Barrel, then chains Just Desserts. In that case, will the effects of each copy of Magician’s Left Hand apply and negate the effects of both Trap Cards? A: While Magician’s Left Hand is face-up on your field, and you have a Spellcaster-Type monster on your field, its effect will be applied when the first Trap Card or Trap effect that was activated resolves. In this scenario, when your opponent’s Just Desserts resolves, the effects of both copies of Magician’s Left Hand are applied at the same time, so the effect of Just Desserts is negated and it is destroyed. Therefore, the effect of your opponent’s Secret Barrel is not negated, and you take damage normally. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20452&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP052 Superior Polymerization Q: I activate Superior Polymerization, and use Predaplant Ophrys Scorpio and Predaplant Darling Cobra on my field as Fusion Materials to Fusion Summon a Starving Venom Fusion Dragon. Afterward, can I activate the effect of Superior Polymerization that Special Summons the Fusion Material monsters used for the Fusion Summon by banishing it from my Graveyard? A: In this scenario, if the Predaplant Ophrys Scorpio and Predaplant Darling Cobra that were used as Fusion Materials for the effect of Superior Polymerization are in your Graveyard, they are not 2 non-Token DARK monsters on the field, so they are not the correct Fusion Materials for Starving Venom Fusion Dragon. Therefore, if Starving Venom Fusion Dragon was Fusion Summoned with the effect of Superior Polymerization, the second effect of Superior Polymerization cannot be activated. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20451&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate Superior Polymerization, and use Edge Imp Sabres and Fluffal Penguin on my field as Fusion Materials to Fusion Summon a Frightfur Tiger. Afterward, if I activate the effect of Superior Polymerization that Special Summons the Fusion Material monsters used for the Fusion Summon by banishing it from my Graveyard, but my opponent chains the effect of their D.D. Crow and banishes Edge Imp Sabres from my Graveyard, how does the effect resolve? A: The effect of Superior Polymerization activated from the Graveyard is an effect that Special Summons all of the Fusion Materials used for the Fusion Summon performed when Superior Polymerization resolved. Therefore, in this scenario, if your opponent chained the effect of D.D. Crow and banished one of those Fusion Materials from the Graveyard, the effect is not applied. (No monsters are Special Summoned.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20450&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate Superior Polymerization, and use Edge Imp Sabres and Fluffal Penguin on my field as Fusion Materials to Fusion Summon a Frightfur Tiger. Afterward, if I activate the effect of Superior Polymerization that Special Summons the Fusion Material monsters used for the Fusion Summon by banishing it from my Graveyard, but my opponent chains Ojama Trio so that I only have 1 available Monster Zone, how does the effect resolve? A: The effect of Superior Polymerization activated from the Graveyard is an effect that Special Summons all of the Fusion Materials used for the Fusion Summon performed when Superior Polymerization resolved. Therefore, in this scenario, if your opponent chained Ojama Trio so that you only have 1 available Monster Zone remaining, the effect is not applied. (No monsters are Special Summoned.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20449&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate Superior Polymerization, and use 2 copies of Cyber Dragon on my field as Fusion Materials to Fusion Summon a Cyber Twin Dragon. Afterward, if I activate the effect of Superior Polymerization that Special Summons the Fusion Material monsters used for the Fusion Summon by banishing it from my Graveyard, but my opponent chains Book of Moon and changes Cyber Twin Dragon to face-down Defense Position, how does the effect resolve? A: When resolving the effect of Superior Polymerization activated from the Graveyard, even if the targeted Fusion Monster has been changed to face-down Defense Position, the effect is still applied normally. (In this scenario, both copies of Cyber Dragon that were used as Fusion Materials for the Fusion Summon are Special Summoned.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20535&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate Superior Polymerization, and use 2 copies of Cyber Dragon on my field as Fusion Materials to Fusion Summon a Cyber Twin Dragon. Afterward, if I activate the effect of Superior Polymerization that Special Summons the Fusion Material monsters used for the Fusion Summon by banishing it from my Graveyard, but my opponent chains Compulsory Evacuation Device and returns Cyber Twin Dragon to the Extra Deck, how does the effect resolve? A: When resolving the effect of Superior Polymerization activated from the Graveyard, if the targeted Fusion Monster is no longer on the field, the effect is not applied. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20534&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: There is a copy of Superior Polymerization in my Graveyard that was sent there by the effect of Foolish Burial with Belongings, as well as a copy of Superior Polymerization that was sent to the Graveyard after it was activated and used to Fusion Summon a Supreme Arcanite Magician. If I activate the effect of Superior Polymerization that Special Summons the Fusion Material monsters used for the Fusion Summon, can I banish either copy from my Graveyard? A: The effect of Superior Polymerization activated from the Graveyard must target a Fusion Monster that was Fusion Summoned by that same copy of Superior Polymerization. Therefore, in this scenario, you cannot activate the effect of the Superior Polymerization that was sent to your Graveyard by the effect of Foolish Burial with Belongings, but you can activate the effect of the one that was used to Fusion Summon Supreme Arcanite Magician. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20448&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP053 Dragonic Diagram Q: Dragonic Diagram is face-up in my Field Zone, and my opponent has a Tribute Summoned Dinomite Knuckle, the True Dracofighter face-up on their field while I have a Tribute Summon Ignis Heat, the True Dracowarrior face-up on my field. Will the effect of Dragonic Diagram that prevents “True Draco” monsters from being destroyed by battle once per turn apply to both my opponent’s Dinomite Knuckle, the True Dracofighter and my Ignis Heat, the True Dracowarrior? A: The effect of Dragonic Diagram that prevents “True Draco” monsters from being destroyed by battle once per turn applies to both players’ “True Draco” monsters. (Therefore, the effect is applied not only to your Ignis Heat, the True Dracowarrior, but also your opponent’s Dinomite Knuckle, the True Dracofighter.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20532&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Dragonic Diagram is face-up in my Field Zone. If I Tribute Set a Draius the Third, the True Dracogeneral by Tributing a monster, and that Draius the Third, the True Dracogeneral is then attacked by an opponent’s monster, will the effect of Dragonic Diagram prevent it from being destroyed by battle? A: Even in this scenario, since Draius the Third, the True Dracogeneral is treated as a Tribute Summoned monster, the effect of Dragonic Diagram will be applied when it is attacked by an opponent’s monster and would be destroyed by battle. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20533&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Dragonic Diagram is face-up in my Field Zone. In this situation, can my opponent activate the effect of my Dragonic Diagram that destroys a card on their field or hand and adds a “True Draco” card from the Deck to the hand? A: The effect of Dragonic Diagram can only be activated by the player who controls it. The opponent cannot activate the effect. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20530&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP054 Succession of the True Draco Q: My opponent activates Twin Twisters during my Standby Phase, and my Set Disciples of the True Dracophoenix and Apocalypse of the True Dracos are destroyed and sent to the Graveyard. During my Main Phase, if I activate the effect of Succession of the True Draco that draws cards, how many cards do I draw? A: As in this scenario, even if face-down “True Draco” cards are sent from the field to the Graveyard this turn, you can activate the effect of Succession of the True Draco. (In this scenario, a “True Draco” Spell Card and a “True Draco” Trap Card were sent to the Graveyard, so you will draw 2 cards.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20563&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Majesty Maiden, the True Dracomage and Revival of the True King were both sent from my field to the Graveyard this turn. In this situation, if I activate the effect of Succession of the True Draco that draws cards, but my opponent chains The Transmigration Prophecy and returns both Majesty Maiden, the True Dracomage and Revival of the True King to my Deck, how many cards do I draw? A: In this scenario, since Majesty Maiden, the True Dracomage and Revival of the True King were sent from the field to the Graveyard this turn, 2 “True Draco” card types were sent from the field to the Graveyard this turn. When resolving the effect of Succession of the True Draco, even if a “True Draco” card type is no longer in your Graveyard, the number of cards you draw does not change. (In this scenario, you will draw 2 cards.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11496&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Ignis Heat, the True Dracowarrior is face-up on my field, while a Fullmetalfoes Alkahest equipped with my Dinomite Knuckle, the True Dracofighter is face-up on my opponent’s field. When Dark Hole is activated, both Ignis Heat, the True Dracowarrior and Dinomite Knuckle, the True Dracofighter are sent to the Graveyard. If I activate the effect of Succession of the True Draco that draws cards, how many cards do I draw? A: In this situation, only “True Draco” Monster Cards were sent from the field to the Graveyard this turn. Therefore, if you activate the effect of Succession of the True Draco, you will draw 1 card. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20564&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: If both Succession of the True Draco and Disciples of the True Dracophoenix are face-up in my Spell & Trap Zone, can I activate the effects of each that perform a Tribute Summon of a “True Draco” or “True King” monster during the same turn? A: During your Main Phase, if both Succession of the True Draco and Disciples of the True Dracophoenix are face-up in your Spell & Trap Zone, you can activate the effect of each card and perform a Tribute Summon in addition to your regular Normal Summon/Set. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20571&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP055 Disciples of the True Dracophoenix Q: When activating the effect of Disciples of the True Dracophoenix that returns 3 “True Draco” and/or ”True King” cards in my Graveyard to the Deck, can I target True King V.F.D., the Beast? A: When activating the effect of Disciples of the True Dracophoenix that returns 3 “True Draco” and/or ”True King” cards in your Graveyard to the Deck, you can also target True King V.F.D., the Beast. In that case, True King V.F.D., the Beast returns to the Extra Deck instead of the Deck. (After returning the cards to the Decks, you draw 1 card normally.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20562&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the effect of Disciples of the True Dracophoenix that returns 3 “True Draco” and/or ”True King” cards in my Graveyard to the Deck, targeting Master Peace, the Dracoslaying King, Revival of the True King, and Succession of the True Draco in my Graveyard. If my opponent chains the effect of D.D. Crow and banishes Master Peace, the Dracoslaying King from my Graveyard, how does the effect of Disciples of the True Dracophoenix resolve? A: When resolving the effect of Disciples of the True Dracophoenix, if one of the targeted “True Draco” and/or ”True King” cards is no longer in the Graveyard, the remaining targets are returned to the Deck. (Revival of the True King and Succession of the True Draco are both shuffled into the Deck, and you draw 1 card.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20561&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the effect of Disciples of the True Dracophoenix that performs a Tribute Summon of a “True Draco” monster. If I want to Tribute Summon a Majesty Maiden, the True Dracomage using its method of Tributing Continuous Spell/Trap Cards, can I Tribute that Disciples of the True Dracophoenix? A: Yes, you can. (You can also Tribute a monster normally, or Tribute another Continuous Spell/Trap Card instead of a monster.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20572&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP056 Pacifis, the Phantasmagoric City Q: During a turn that I already Normal or Special Summoned an Effect Monster, can I activate Pacifis, the Phantasmagoric City to my Field Zone? A: Even if you already Normal or Special Summoned an Effect Monster this turn, you can activate the card Pacifis, the Phantasmagoric City. However, neither of its effects can be activated this turn. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20557&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Pacifis, the Phantasmagoric City is face-up in my Field Zone. In this situation, if I Normal Summon a Gemini Lancer from my hand, can I activate the effect of Pacifis, the Phantasmagoric City that adds a “Phantasmagoric Dragon” card from my Deck to my hand? A: During the turn you activate an effect of Pacifis, the Phantasmagoric City, you cannot Normal or Special Summon Effect Monsters. The effect of Gemini Lancer treats it as a Normal Monster as soon as it is face-up on the field, but it is considered an Effect Monster while in your hand. Therefore, since you have Normal Summoned an Effect Monster in this situation, you cannot activate the effect of Pacifis, the Phantasmagoric City that adds a “Phantasmagoric Dragon” card from your Deck to your hand. (You also cannot activate the effect that Special Summons a “Phantasmagoric Dragon Token” this turn.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20560&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Pacifis, the Phantasmagoric City is face-up in my Field Zone. In this situation, if I activate Birthright and Special Summon a Gemini Lancer from my Graveyard, can I activate the effect of Pacifis, the Phantasmagoric City that adds a “Phantasmagoric Dragon” card from my Deck to my hand? A: During the turn you activate an effect of Pacifis, the Phantasmagoric City, you cannot Normal or Special Summon Effect Monsters. In this scenario, the effect of Gemini Lancer treats it as a Normal Monster while it is in your Graveyard, and when it is Special Summoned with the effect of Birthright, it continues to be treated as a Normal Monster while face-up on the field. Therefore, since you have not Special Summon an Effect Monster in this situation, you can activate the effect of Pacifis, the Phantasmagoric City that adds a “Phantasmagoric Dragon” card from your Deck to your hand. (You can also activate the effect that Special Summons a “Phantasmagoric Dragon Token” this turn.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20559&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Pacifis, the Phantasmagoric City is face-up in my Field Zone, and a Poly-Chemicritter Hydragon treated as a Normal Monster by its own effect is face-up in my Monster Zone. In this situation, if I Normal Summon Poly-Chemicritter Hydragon again to gain its effects, can I activate either effect of Pacifis, the Phantasmagoric City this turn? A: During the turn you activate an effect of Pacifis, the Phantasmagoric City, you cannot Normal or Special Summon Effect Monsters. As in this scenario, if you Normal Summon a Gemini monster a second time to gain its effects, you will have Normal Summoned an Effect Monster, and you cannot activate the effects of Pacifis, the Phantasmagoric City this turn. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20556&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Pacifis, the Phantasmagoric City is face-up in my Field Zone. In this situation, if I activate Burst Rebirth and Special Summon a monster from my Graveyard in face-down Defense Position, can I activate either effect of Pacifis, the Phantasmagoric City this turn? A: In this scenario, if the monster Special Summoned by the effect of Burst Rebirth is a Normal Monster, you can activate the effects of Pacifis, the Phantasmagoric City this turn. If the monster Special Summoned by the effect of Burst Rebirth is an Effect Monster, you cannot activate the effects of Pacifis, the Phantasmagoric City this turn. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20558&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP059 Spiral Wave of the Phantasmagoric Dragon Q: During my Battle Phase, my Mystery Shell Dragon battles an opponent’s monster. In the Battle Step of this Battle Phase, if I then activate the second effect of Sea evolution of the Phantasmagoric Dragon by banishing it from my Graveyard, and equip Mystery Shell Dragon with a Spiral Wave of the Phantasmagoric Dragon, can I activate the effect of Spiral Wave of the Phantasmagoric Dragon during the End Step of this Battle Phase? A: The effect of Spiral Wave of the Phantasmagoric Dragon activates during the End Step of the Battle Phase in which the equipped monster battled. In this scenario, since Mystery Shell Dragon did not battle while it was the equipped monster, you cannot activate the effect of Spiral Wave of the Phantasmagoric Dragon during the End Step. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20581&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A Spiral Serpent equipped with Spiral Wave of the Phantasmagoric Dragon battles an opponent’s monster. If my opponent has no cards in their hand, can I activate the effect of Spiral Wave of the Phantasmagoric Dragon during the End Step of this Battle Phase? A: As in this scenario, as long as the monster equipped with Spiral Wave of the Phantasmagoric Dragon battled, you can activate its effect during the End Step of this Battle Phase even if your opponent has no cards in their hand. In that case, the effect Special Summons a Spiral, the Phantasmagoric Dragon from your hand, Deck, or Graveyard and equips it with Spiral Wave of the Phantasmagoric Dragon, then finishes resolving. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20580&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP062 B.E.F. Zelos Q: When I activate B.E.F. Zelos, if I chain Call of the Haunted and Special Summon a B.E.S. Crystal Core from my Graveyard, will the effect of B.E.F. Zelos that places a counter on that monster activate? A: In this scenario, since a “B.E.S.” monster was Special Summoned to your field before B.E.F. Zelos resolved, its effect that places a counter on that monster does not activate. (Also note, whether or not you resolved the effect of adding a Boss Rush to your hand does not change the outcome.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20579&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Skill Drain is face-up on my opponent’s field. In this situation, if I activate Monster Reborn and Special Summon a B.E.S. Big Core from my Graveyard, will the effect of B.E.F. Zelos place a counter on it? A: Even in this scenario, since a “B.E.S.” monster was Normal or Special Summoned to your field, the effect of B.E.F. Zelos activates. However, since the effects of B.E.S. Big Core are negated by Skill Drain, it cannot hold counters from its own effect. In this case, the effect of B.E.F. Zelos does not apply. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20447&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP063 Duelist Alliance Q: Can I add Iris Magician from my Deck to my hand with the effect of Duelist Alliance? A: Iris Magician is always treated as a “Pendulum Dragon” card, which means it is also considered a “Pendulum” Pendulum Monster. Therefore, you can add Iris Magician from your Deck to your hand with the effect of Duelist Alliance. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11506&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP064 Revolving Stage Q: If there are already cards face-up (or Set) in the Field Zones, can Revolving Stage be activated? A: Even if there are already cards present in either player’s Field Zone, you can activate Revolving Stage. In that case, when the effect Sets 2 Field Spell Cards with different names from your Deck, any cards that were already in the Field Zones are sent to the Graveyard. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20446&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: If there is a Field Spell Card(s) in the Field Zones that was Set by the effect of Revolving Stage, can another copy of Revolving Stage be activated? A: While there is a Field Spell Card(s) in the Field Zones that was Set by the effect of Revolving Stage, neither player can activate or Set new Field Spell Cards, so neither player can activate another copy of Revolving Stage. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20445&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When resolving the effect of Revolving Stage and Setting 2 Field Spell Cards from my Deck, can I choose A Legendary Ocean and Pacifis, the Phantasmagoric City? A: A Legendary Ocean and Pacifis, the Phantasmagoric City are both always treated as being named “Umi”. Since the effect of Revolving Stage must Set 2 Field Spell Cards with different names, you cannot choose both A Legendary Ocean and Pacifis, the Phantasmagoric City. Also, if there are no other Field Spell Cards in your Deck other than A Legendary Ocean and Pacifis, the Phantasmagoric City, you cannot activate Revolving Stage. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20444&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP065 Farewell Q: During my opponent’s Battle Phase, if there are no face-up monsters on the field, can I activate Farewell? A: Even if there are no face-up monsters on the field, you can activate Farewell during your opponent’s Battle Phase. In that case, the effect that negates the effects of monsters currently on the field is not applied, so only the part of the effect that ends the Battle Phase resolves. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20443&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: During my opponent’s Battle Phase, if the only face-up monster on the field is my opponent’s Gemini Elf, can I activate Farewell? A: Even if the only face-up monsters on the field are Normal Monsters, you can activate Farewell during your opponent’s Battle Phase. In that case, the effect that negates the effects of monsters currently on the field is not applied, so only the part of the effect that ends the Battle Phase resolves. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20442&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP066 The Phantom Knights of Lost Vambrace Q: Can I activate The Phantom Knights of Lost Vambrace targeting a Level 2 monster? A: You can activate The Phantom Knights of Lost Vambrace targeting a Level 2 monster. In that case, the effects that decrease the targeted monster’s ATK by 600 and prevent “The Phantom Knights” monsters on your field from being destroyed by battle will apply, but not the part of the effect that makes the targeted monster a Level 2 monster. Even so, The Phantom Knights of Lost Vambrace will then be Special Summoned as a Normal Monster. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20441&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Can I activate The Phantom Knights of Lost Vambrace targeting an Elemental HERO Wildheart? A: You can activate The Phantom Knights of Lost Vambrace targeting an Elemental HERO Wildheart. In that case, since Elemental HERO Wildheart is unaffected by Trap effects, it does not lose 600 ATK or become Level 2, but the part of the effect that prevents “The Phantom Knights” monsters on your field from being destroyed by battle will apply normally. Furthermore, The Phantom Knights of Lost Vambrace will then be Special Summoned as a Normal Monster. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20440&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate The Phantom Knights of Lost Vambrace, and it is Special Summoned as a Normal Monster. During this turn, if I activate the effect of Phantom Knights’ Sword by banishing it from my Graveyard, and Special Summon The Phantom Knights of Ragged Gloves, can it be destroyed by battle? A: After the effect of The Phantom Knights of Lost Vambrace is applied, “The Phantom Knights” monsters that were on your field when the effect resolved, as well as those that become face-up afterward, cannot be destroyed by battle this turn. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=11043&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate The Phantom Knights of Lost Vambrace targeting The Phantom Knights of Cloven Helm. If my opponent chains Compulsory Evacuation Device and returns The Phantom Knights of Cloven Helm to the hand, how does the effect of The Phantom Knights of Lost Vambrace resolve? A: As in this scenario, if the monster targeted by The Phantom Knights of Lost Vambrace is no longer on the field when the card resolves, its effects are not applied. (None of the effects are applied, and The Phantom Knights of Lost Vambrace is sent to the Graveyard after it resolves.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20439&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate The Phantom Knights of Lost Vambrace targeting The Phantom Knights of Fragile Armor. If my opponent chains Book of Moon and changes The Phantom Knights of Fragile Armor to face-down Defense Position, how does the effect of The Phantom Knights of Lost Vambrace resolve? A: As in this scenario, if the monster targeted by The Phantom Knights of Lost Vambrace is in face-down Defense Position when the card resolves, its effects are not applied. (None of the effects are applied, and The Phantom Knights of Lost Vambrace is sent to the Graveyard after it resolves.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20438&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activated The Phantom Knights of Lost Vambrace this turn targeting The Phantom Knights of Fragile Armor, and applied its effects. Afterward, if Book of Moon is activated and changes The Phantom Knights of Fragile Armor to face-down Defense Position, what happens to the applied effects? A: As in this scenario, if the monster affected by the effects of The Phantom Knights of Lost Vambrace is changed to face-down Defense Position, it no longer loses 600 ATK and is no longer treated as a Level 2 monster, but the part of the effect that prevents “The Phantom Knights” monsters on your field from being destroyed by battle will continue to apply for the rest of this turn. Also note that if the affected monster is changed to face-down Defense Position, The Phantom Knights of Lost Vambrace continues to be treated as a Normal Monster. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20437&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP067 The Phantom Knights of Wrong Magnet Ring Q: The Phantom Knights of Wrong Magnet Ring was Special Summoned as an Effect Monster by its own effect. Afterward, if Book of Moon is activated and changes The Phantom Knights of Wrong Magnet Ring to face-down Defense Position, it is still considered an Effect Monster? A: After becoming an Effect Monster by its own effect, if The Phantom Knights of Wrong Magnet Ring is changed to face-down Defense Position, it is still considered an Effect Monster. (Afterward, if The Phantom Knights of Wrong Magnet Ring is flipped face-up again, you can still activate its effect that draws 2 cards.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=8044&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP068 Dark Contract with the Eternal Darkness Q: D/D Savant Kepler and D/D Savant Galilei are in my Pendulum Zones, and the effect of Dark Contract with the Eternal Darkness is applying. In this case, is the effect applied to a monster such as Ancient Gear Chaos Giant that is unaffected by Spell/Trap effects? A: The effect of Dark Contract with the Eternal Darkness is not an effect applied to monsters on the field. Thus, your opponent still cannot Tribute an Ancient Gear Chaos Giant for a Tribute Summon, nor use it as Fusion, Synchro, or Xyz Material for a Summon. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20436&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: D/D Savant Kepler and D/D Savant Galilei are in my Pendulum Zones, and the effect of Dark Contract with the Eternal Darkness is applying. In this situation, can my opponent Tribute face-down Defense Position monsters for Tribute Summons, or use face-down Defense Position monsters as Fusion Materials for a Fusion Summon? A: The effect of Dark Contract with the Eternal Darkness is not an effect applied to monsters on the field. Thus, your opponent still cannot Tribute face-down Defense Position monsters for Tribute Summons, nor use face-down Defense Position monsters as Fusion Materials for a Fusion Summon. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20574&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: D/D Savant Kepler and D/D Savant Galilei are in my Pendulum Zones, and the effect of Dark Contract with the Eternal Darkness is applying. In this situation, if D/D/D Flame King Genghis is face-up on my field, can my opponent use the effect of The Monarchs Stormforth to Tribute my D/D/D Flame King Genghis for a Tribute Summon? A: While the effect of Dark Contract with the Eternal Darkness is applying, your opponent cannot Tribute monsters on either side of the field for Tribute Summons. In this scenario, even if your opponent activated The Monarchs Stormforth, they cannot Tribute a D/D/D Flame King Genghis on your field for a Tribute Summon. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20435&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP069 Revival of the True King Q: During my opponent’s Main Phase, if I have 2 copies of Revival of the True King on my field, can I activate the effect of one copy that Special Summons a “True Draco” monster from my Graveyard in Defense Position, and then chain the effect of the second copy that performs a Tribute Summon of a “True Draco” monster? A: Each of the effects of Revival of the True King that activate on the field cannot be activated on the same Chain, and even if you have 2 copies of it on your field, you cannot use their effects on the same Chain. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20573&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP071 Xiangke of the Zoodiac Q: When activating the effect of a “Zoodiac” Xyz Monster by detaching Xyz Materials, if I apply the effect of my face-up Xiangke of the Zoodiac, can I detach Xyz Materials from a face-down Defense Position monster instead? A: When activating the effect of a “Zoodiac” Xyz Monster by detaching Xyz Materials, if you apply the effect of Xiangke of the Zoodiac, you can only detach Xyz Materials from face-up Xyz Monsters instead. If there are no other face-up Xyz Monsters on your field, the effect of Xiangke of the Zoodiac cannot be applied, and you can activate the effect of your “Zoodiac” Xyz Monsters by detaching Xyz Materials from themselves normally. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20528&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When activating the effect of a “Zoodiac” Xyz Monster by detaching Xyz Materials, if I apply the effect of my face-up Xiangke of the Zoodiac, can I detach Xyz Materials from an Xyz Monster that is affected by Forbidden Lance? A: The effect of Xiangke of the Zoodiac is not an effect applied to monsters on the field. Therefore, if you apply the effect, you can still detach Xyz Materials from an Xyz Monster affected by Forbidden Lance. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20529&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: A Zoodiac Drancia with a Zoodiac Marmorat attached as Xyz Material is face-up on my field. If I activate a Set Xiangke of the Zoodiac, but chain the effect of Zoodiac Drancia that destroys another card on the field, can I apply the effect of Xiangke of the Zoodiac and detach an Xyz Material from another Xyz Monster instead? A: The effect of Xiangke of the Zoodiac can only be applied once the card itself has resolved. Therefore, in this scenario, if you chain the effect of Zoodiac Drancia to the activation of Xiangke of the Zoodiac, the effect of Xiangke of the Zoodiac cannot be applied so you must detach an Xyz Material from Zoodiac Drancia normally. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20434&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP074 Supremacy of the Phantasmagoric Dragon Q: Can I activate Supremacy of the Phantasmagoric Dragon by targeting a Spiral, the Phantasmagoric Dragon that is not currently equipped with any Equip Spell Cards? A: Yes, you can. Even in that case, after the effect is applied, if Spiral, the Phantasmagoric Dragon destroys 3 of your opponent’s Effect Monsters by battle while equipped with 3 or more “Phantasmagoric Dragon” Equip Spell Cards, you win the Duel. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20525&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate Supremacy of the Phantasmagoric Dragon by targeting a face-up Spiral, the Phantasmagoric Dragon on my field. While Spiral, the Phantasmagoric Dragon is equipped with Spiral Crash of the Phantasmagoric Dragon, Spiral Hold of the Phantasmagoric Dragon, and Spiral Wave of the Phantasmagoric Dragon, if it destroys an opponent’s copy of The Phantom Knights of Wrong Magnet Ring treated as a monster by its own effect, will it count as 1 Effect Monster destroyed by battle for the effect of Supremacy of the Phantasmagoric Dragon? A: As in this scenario, if the effect of Supremacy of the Phantasmagoric Dragon was applied to a Spiral, the Phantasmagoric Dragon, and that monster destroyed an opponent’s copy of The Phantom Knights of Wrong Magnet Ring by battle, it counts as 1 Effect Monster destroyed by battle for the effect of Supremacy of the Phantasmagoric Dragon. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20554&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate Supremacy of the Phantasmagoric Dragon by targeting a face-up Spiral, the Phantasmagoric Dragon on my field. While Spiral, the Phantasmagoric Dragon is equipped with Spiral Crash of the Phantasmagoric Dragon, Spiral Hold of the Phantasmagoric Dragon, and Spiral Wave of the Phantasmagoric Dragon, if it destroys an opponent’s Chemicritter Hydron Hawk treated as a Normal Monster by its own effect, will it count as 1 Effect Monster destroyed by battle for the effect of Supremacy of the Phantasmagoric Dragon? A: As in this scenario, if the effect of Supremacy of the Phantasmagoric Dragon was applied to a Spiral, the Phantasmagoric Dragon, and that monster destroyed an opponent’s Gemini monster treated as a Normal Monster, it will not count as an Effect Monster destroyed by battle for the effect of Supremacy of the Phantasmagoric Dragon. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20553&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: If I activate Supremacy of the Phantasmagoric Dragon by targeting a face-up Spiral, the Phantasmagoric Dragon on my field, but my opponent chains Book of Moon and changes it to face-down Defense Position, how does the effect of Supremacy of the Phantasmagoric Dragon resolve? A: When resolving the effect of Supremacy of the Phantasmagoric Dragon, if the targeted Spiral, the Phantasmagoric Dragon is in face-down Defense Position, the effect is not applied. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20527&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: If I activated Supremacy of the Phantasmagoric Dragon by targeting a face-up Spiral, the Phantasmagoric Dragon on my field. After the effect resolves, if Book of Moon is activated and changes that Spiral, the Phantasmagoric Dragon to face-down Defense Position, what happens to the applied effect of Supremacy of the Phantasmagoric Dragon? A: After the effect of Supremacy of the Phantasmagoric Dragon has resolved, if the affected Spiral, the Phantasmagoric Dragon is changed to face-down Defense Position, the effect is no longer applied. (For example, even if that monster had destroyed 2 of your opponent’s Effect Monsters by battle while equipped with 3 different “Phantasmagoric Dragon” Equip Spell Cards, and then destroys a third after it is flipped face-up and equipped again, you do not automatically win the Duel.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20526&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate Supremacy of the Phantasmagoric Dragon by targeting a face-up Spiral, the Phantasmagoric Dragon equipped with Spiral Crash of the Phantasmagoric Dragon, Spiral Hold of the Phantasmagoric Dragon, and Spiral Wave of the Phantasmagoric Dragon, and then destroy an opponent’s Effect Monster by battle with it. If Mystical Space Typhoon is activated afterward, and Spiral Wave of the Phantasmagoric Dragon is destroyed, what happens to the applied effect of Supremacy of the Phantasmagoric Dragon? A: As in this scenario, after the effect of Supremacy of the Phantasmagoric Dragon has been applied, even if one of the “Phantasmagoric Dragon” Equip Spell Cards equipped to Spiral, the Phantasmagoric Dragon is destroyed, the effect remains. Afterward, if Spiral, the Phantasmagoric Dragon is once again equipped with a Spiral Wave of the Phantasmagoric Dragon so that it is equipped with 3 different “Phantasmagoric Dragon” Equip Spell Cards, and destroys an opponent’s Effect Monster by battle, it counts as the second Effect Monster destroyed by battle for the effect of Supremacy of the Phantasmagoric Dragon. (When a third monster is destroyed, you win the Duel.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20555&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate Supremacy of the Phantasmagoric Dragon by targeting a face-up Spiral, the Phantasmagoric Dragon equipped with Spiral Crash of the Phantasmagoric Dragon, Spiral Hold of the Phantasmagoric Dragon, and Spiral Wave of the Phantasmagoric Dragon, and then destroy 2 of my opponent’s Effect Monsters by battle with it. Afterward, if my opponent activates Brain Control takes control of my Spiral, the Phantasmagoric Dragon, and it destroys an Effect Monster by battle, will my opponent win the Duel? A: After the effect of Supremacy of the Phantasmagoric Dragon has been applied, if your opponent takes control of the affected Spiral, the Phantasmagoric Dragon, your opponent cannot fulfill the victory requirements. The effect of Supremacy of the Phantasmagoric Dragon is applied when the targeted monster destroys 3 of the opponent’s Effect Monsters by battle, as viewed from the perspective of the player who activated Supremacy of the Phantasmagoric Dragon. In this scenario, after the effect of Brain Control expires, if you destroy a third opponent’s Effect Monster by battle with that Spiral, the Phantasmagoric Dragon, you win the Duel. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20552&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP075 Cradle of the Destruction Swordsman Q: A Buster Dragon is Special Summoned from the Extra Deck with the effect of Cradle of the Destruction Swordsman, then afterward destroyed and sent to the Graveyard. If I then activate a second copy of Cradle of the Destruction Swordsman, can I Special Summon that Buster Dragon from my Graveyard? A: A Buster Dragon Special Summoned from the Extra Deck by the effect of Cradle of the Destruction Swordsman is not treated as being properly Special Summoned. Therefore, if a second copy of Cradle of the Destruction Swordsman is activated after that Buster Dragon has been sent to the Graveyard, that copy cannot be Special Summoned. (In this scenario, if you do not have another Buster Dragon to Special Summon, either in your Extra Deck or one that was previously Synchro Summoned and then sent to the Graveyard, you cannot activate the second copy of Cradle of the Destruction Swordsman.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20524&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the second effect of Cradle of the Destruction Swordsman by banishing it from my Graveyard. During this turn, if I Normal Summon a new copy of Buster Whelp of the Destruction Swordsman, can it be destroyed by battle or card effects? A: The effect of Cradle of the Destruction Swordsman is applied not only to “Destruction Sword” cards on your field when the effect resolves, but also those that become face-up afterward. Therefore, in this scenario, since the newly Summoned Buster Whelp of the Destruction Swordsman is a “Destruction Sword” card, it is not destroyed by card effects. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20521&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: If there are no face-up “Destruction Sword” cards on my field, can I activate the second effect of Cradle of the Destruction Swordsman by banishing it from my Graveyard? A: Even if there are no face-up “Destruction Sword” cards on your field, you can activate the second effect of Cradle of the Destruction Swordsman. The effect of Cradle of the Destruction Swordsman is applied not only to “Destruction Sword” cards on your field when the effect resolves, but also those that become face-up afterward. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20591&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the second effect of Cradle of the Destruction Swordsman by banishing it from my Graveyard. During this turn, if my face-down Defense Position Wizard Buster Destruction Sword would be destroyed by battle or card effects, will the effect of Cradle of the Destruction Swordsman apply? A: The effect of Cradle of the Destruction Swordsman activated from the Graveyard is applied not only to “Destruction Sword” cards on your field when the effect resolves, but also those that become face-up afterward. In this scenario, if a face-down Defense Position Wizard Buster Destruction Sword is attacked by an opponent’s monster, since it would be destroyed by battle after it is flipped face-up, it is not destroyed due to the effect of Cradle of the Destruction Swordsman. However, if a face-down Defense Position Wizard Buster Destruction Sword would be destroyed by a card effect, the effect of Cradle of the Destruction Swordsman is not applied, so Wizard Buster Destruction Sword is destroyed normally. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20522&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the second effect of Cradle of the Destruction Swordsman by banishing it from my Graveyard. Afterward, if I Special Summon a Buster Blader, the Destruction Swordmaster by the effect of Destruction Sword Memories, can it be destroyed by battle or card effects? A: Buster Blader, the Destruction Swordmaster is a “Destruction Sword” card, but while it is face-up on the field its name is treated as Buster Blader, which means it is not treated as a “Destruction Sword” card. Thus, even if the effect of Cradle of the Destruction Swordsman is applying, Buster Blader, the Destruction Swordmaster can be destroyed by battle and card effects. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20583&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the second effect of Cradle of the Destruction Swordsman by banishing it from my Graveyard. Afterward, if a Dragon Buster Destruction Sword is equipped to Buster Blader, can that Dragon Buster Destruction Sword be destroyed by card effects? A: The effect of Cradle of the Destruction Swordsman activated from the Graveyard is applied not only to face-up “Destruction Sword” monsters on your field, but also face-up “Destruction Sword” Spell/Trap Cards on your field. Therefore, in this scenario, since the equipped Dragon Buster Destruction Sword is still a “Destruction Sword” card, it is not destroyed by card effects. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20523&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP076 Dinomist Howling Q: While Dinomist Spinos and Dinomist Ankylos are in my Pendulum Zones, I Pendulum Summon a Dinomist Rex and Luster Pendulum, the Dracoslayer. Afterward, my opponent activates Icarus Attack and destroys the Dinomist Spinos and Dinomist Ankylos in my Pendulum Zones. During this turn, can I still activate Dinomist Howling? A: Even during a turn in which you already Pendulum Summoned monsters other than “Dinomist” monsters, as long as both of your Pendulum Zones are available, you can activate Dinomist Howling. (After placing 2 “Dinomist” Pendulum Monsters from your Deck to your Pendulum Zones with the effect, you cannot Pendulum Summon monsters except “Dinomist” monsters until the end of the next turn as usual.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20519&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate Dinomist Howling and place Dinomist Rex and Dinomist Ceratops in my Pendulum Zones with its effect. Afterward, if Mystical Space Typhoon is activated and Dinomist Howling is destroyed, can I Pendulum Summon monsters other than “Dinomist” monsters this turn? A: The effect of Dinomist Howling that places 2 “Dinomist” Pendulum Monsters in your Pendulum Zone also prevents you from Pendulum Summoning monsters other than “Dinomist” monsters until the end of the next turn. Even if Dinomist Howling is destroyed after this effect resolves, you still cannot Pendulum Summon monsters other than “Dinomist” monsters until the end of the next turn. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20518&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate Dinomist Howling and place Dinomist Pteran and Dinomist Brachion in my Pendulum Zones with its effect. Afterward, if Twin Twisters is activated and both cards in my Pendulum Zones are destroyed, can I Pendulum Summon monsters other than “Dinomist” monsters this turn? A: The effect of Dinomist Howling that places 2 “Dinomist” Pendulum Monsters in your Pendulum Zone also prevents you from Pendulum Summoning monsters other than “Dinomist” monsters until the end of the next turn. Even if the Pendulum Monsters placed in your Pendulum Zones by its effect are destroyed, you still cannot Pendulum Summon monsters other than “Dinomist” monsters until the end of the next turn. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20517&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When activating the effect of a face-up Dinomist Howling that returns an opponent’s monster to the hand, can I target a Fusion, Synchro, or Xyz Monster? A: You can target a Fusion, Synchro, or Xyz Monster with the second effect of Dinomist Howling. In that case, the targeted monster returns to the Extra Deck instead of the hand. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20520&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When activating the effect of a face-up Dinomist Howling that returns an opponent’s monster to the hand, can I target a Token? A: You can target a Token with the second effect of Dinomist Howling. In that case, the targeted Token disappears and is not returned to the hand. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20592&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP077 Star Crusade of the Zefra Q: I activate Star Crusade of the Zefra, targeting a Zefratorah Grammaton on my field and a Tierra, Goddess of Rebirth on my opponent’s field. If Compulsory Evacuation Device is chained, and either of the two targeted cards leaves the field, how does the effect of Star Crusade of the Zefra resolve? A: When resolving Star Crusade of the Zefra, even if one of the two targeted cards is no longer on the field, the remaining targeted card is destroyed normally. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20516&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP078 Secluded Ethereal Wyrmfall Q: When activating the second effect of Secluded Ethereal Wyrmfall, can I send a Wyrm-Type Token, such as a Phantasmagoric Dragon Token, to the Graveyard for its cost? A: When activating the second effect of Secluded Ethereal Wyrmfall, since you must send Wyrm-Type monsters to the Graveyard for the cost, you cannot use a Wyrm-Type Token. http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20593&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: When activating the second effect of Secluded Ethereal Wyrmfall, can I send a Wyrm-Type Pendulum Monster, such as Pandora’s Jewelry Box, to the Graveyard for its cost? A: When activating the second effect of Secluded Ethereal Wyrmfall, since you must send Wyrm-Type monsters to the Graveyard for the cost, you can send a Wyrm-Type Pendulum Monster from your hand to the Graveyard, but you cannot use a Wyrm-Type Pendulum Monster on your field. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20514&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: I activate the second effect of Secluded Ethereal Wyrmfall, sending a Metaphys Armed Dragon from my hand and a True King Lithosazim, the Disaster from my Monster Zone to the Graveyard. If my opponent chains the effect of their D.D. Crow and banishes True King Lithosazim, the Disaster from my Graveyard, how does the effect of Secluded Ethereal Wyrmfall resolve? A: The effect of Secluded Ethereal Wyrmfall draws cards equal to the number of Wyrm-Type monsters sent to the Graveyard to activate it +1. Even if one of the Wyrm-Type monsters sent to the Graveyard as the cost to activate that effect is no longer in the Graveyard when the effect resolves, the number of cards you draw does not change. (In this scenario, since you sent 2 Wyrm-Type monsters to the Graveyard, you draw 3 cards.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20515&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP079 Neverending Nightmare Q: Each player has their own copy of Neverending Nightmare face-up in their Spell & Trap Zone. If I activate the effect of my copy of Neverending Nightmare, can my opponent chain the effect of theirs? A: The restriction that prevents the effect of Neverending Nightmare from being activated more than once on the same Chain will prevent a second copy from chaining its effect to the first, but applies separately to each player. Therefore, when you activate the effect of Neverending Nightmare, your opponent can chain the effect of theirs. (Neither player can activate the effect further in the Chain after that.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20513&keyword=&tag=-1&utm_source=rss&utm_medium=rss MACR-JP080 Diamond Duston Q: Dark Hole is activated, and 3 monsters on the field are destroyed. At this time, can I activate Diamond Duston? A: In this scenario, since 3 monsters were destroyed by the effect of Dark Hole, you can activate Diamond Duston if you have 3 “Duston” monsters in your Deck. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20509&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: Twin Twisters is chained to Fissure, and as a result of the Chain resolving, 2 Spell/Trap Cards and 1 monster are destroyed. If I activate Diamond Duston at this time, how does its effect resolve? A: In this scenario, since Diamond Duston is activating in response to a card being destroyed by Fissure, you can only Special Summon “Duston” monsters from your Deck equal to the number of cards destroyed by Fissure (1). (Since Twin Twisters was activated at Chain Link 2, the number of cards it destroyed is not included.) Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20510&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: If there are no available Monster Zones on my opponent’s field, can I activate the effect of Diamond Duston that Special Summons it as a Normal Monster from my Graveyard? A: If there are no available Monster Zones on your opponent’s field, you cannot activate the second effect of Diamond Duston. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20511&keyword=&tag=-1&utm_source=rss&utm_medium=rss Q: If Diamond Duston is Special Summoned by its own effect to my opponent’s side of the field, but Book of Moon is activated afterward and changes it to face-down Defense Position, can it be Tributed or used as Fusion, Synchro, or Xyz Material for a Summon? A: If Diamond Duston is Special Summoned by its own effect to your opponent’s side of the field, but Book of Moon is activated afterward and changes it to face-down Defense Position, the effects preventing it from being Tributed or used as Fusion, Synchro, or Xyz Material for a Summon no longer apply. Source: http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=20512&keyword=&tag=-1&utm_source=rss&utm_medium=rss View the full article
  8. Concerning Ancient Gear Golems mostly. Basically the flier with the card explains it isn’t just a reinterpretation of Chronos’ classic Ancient Gear Golem (which served as his primary trump card in the TV show), but it’s specifically meant to be inspired by the triple Gear Golem rush pulled off using Spell Gear in his last Duel against Judai/Jaden in Episode 167, hence its triple attack capability. V Jump itself explains a basic combo for using the card: Ancient Gear Catapult destroys Geartown: Geartown Special Summons Ancient Gear Wyvern, who adds Ancient Gear Box to your hand, who adds Ancient Gear Gadget to your hand. Meanwhile Catapult Special Summons Ancient Gear Golem – Mechanized Melee, ignoring its Summoning Conditions, and then notes with Ancient Gear Box and Ancient Gear Gadget, you now have the cards to attack three times. The issue includes a brief overview of Ancient Gears’ appearance in GX, 5D’s and ARC-V And finally the suggested Deck List using the new card, cards from Raging Tempest and Machine Dragon Re-Volt 2 Ancient Gear Reactor Dragon 1 Ancient Gear Golem 1 Ancient Gear Golem – Mechanized Melle 1 Ancient Gear Gadget 1 Ancient Gear Knight 3 Ancient Gear Box 3 Ancient Gear Wyvern 1 Gold Gadget 1 Silver Gadget 3 Ancient Gear Hunting Hound 3 Ancient Gear Catapult 3 Ancient Gear Fortress 1 Overload Fusion 3 Book of Eclipse 3 Geartown 1 Monster Reborn 2 Terraforming 1 Harpie’s Feather Duster 2 Power Bond 1 Polymerization 1 Ancient Gear Reborn 2 Call of the Haunted 3 Ancient Gear Howitzer 1 Ultimate Ancient Gear Golem 3 Chaos Ancient Gear Giant 1 Number 39: Utopia Ray 1 Gear Gigant X 1 Diamond Dire Wolf View the full article
  9. A classic Plant-Type monster gets reprinted in the 2nd Wave of the 20th Anniversary Pack in Japan. 20AP-JP068 Lonefire Blossom This card was last reprinted in Japan in The Gold Box, which was released in 2012. As for those wondering why this isn’t the GX era side of things, it was released in Japan after 5D’s started. Source View the full article
  10. You remember Executive Genghis revealed in V Jump. He isn’t an OCG Original Card! (Be fore warned spoilers of upcoming episodes of Yu-Gi-Oh! ARC-V will be revealed) Weekly Shonen Jump reveals that one of the upcoming Duels is Supreme King Dragon Zarc VS Akaba Reiji (Declan Akaba) It’s time to settle this once and for all! The Supreme King War reaches its climax! Yuya’s friends challenged the demonic Duelist one after another, but each fell like flies without being able to lay a finger on Zarc! Things hit a crisis when even Leo’s secret plan, the tactics that defeated Zarc before, fail a second time around, but Reiji finally Duels at last! Akaba Reiji takes a stand in a moment of absolute despair, and Yuya’s greatest and strongest rival shows his evolved power! It’s also introduced that Reiji uses 3 new monsters: DDD怒涛大王エグゼクティブ・シーザー DDD Dotou Dai-Oh Executive Caesar (D/D/D Wave Emperor Executive Caesar) DDD烈火大王エグゼクティブ・テムジン DDD Rekka Dai-Oh Executive Temujin (D/D/D Flame Emperor Executive Genghis) DDD疾風大王エグゼクティブ・アレクサンダー DDD Shippuu Dai-Oh Executive Alexander (D/D/D Gust Emperor Executive Alexander) View the full article
  11. The Elemental HEROes were known for one key aspect – Fusion Monsters. Let’s revisit Fusion Summoning with new support options and a new mindset! Introduction: The HERO archetype has always been one to meet expectations, then take their theme and concept way too far. For example, let’s talk about their ridiculous number of Fusion Monsters: 59 in total. (2 Destiny HEROes, 3 Vision HEROes, 9 Masked HEROes, 38 Elemental HEROes, 6 Evil HEROes, and 1 Contrast HERO, not to mention Rainbow Neos and Destiny End Dragoon). In fact, the HERO archetype is the second largest archetype in the game, only being surpassed by the “Number” archetype. Back in their heyday, HERO decks were a common sight at the competitive level, especially with the rise of Elemental HERO The Shining combined with the Gemini, Elemental HERO Neos Alius. But nowadays, many duelists who want to use HEROs turn to the ‘fake’ Fusion monsters, the Masked HEROes, that do not require use of Polymerization. So let’s return to the basics and break out our good old Fusion HEROes, and see just what they can do. As you might expect, Fusion HERO is all about Fusion Summoning. Wow, what a surprise there. The best part about using HEROes is that they are one of the Fusion decks with the greatest amount of search power for anything you might need. There is also one other key aspect that makes HEROs worth it: the ability to gain card advantage like crazy, with the added potential of OTKs out of seemingly nowhere. Now, you’re probably thinking that these monsters have been around for quite some time, and have yet been effective at cycling through Fusion monsters to eventually win the duel… and that is a solid point. But the new new HERO support cards in the Duelist Saga set releasing in March for the TCG, the strategy will be getting a couple new cards to enhance their strengths even further. So let’s begin by answering one question: What does an Elemental HERO fusion deck bring that a Destiny HERO deck does not? (Note that the last Fusion-based article I contributed was based around Destiny HEROs, so if you’re interested in what I had to say about them, check out this article: LINK). HERO VS Destiny HERO? Overall, these two strategies are going to seem extremely similar, and that is because the two decks actually share many of the same key Fusion monsters. Monsters like Vision HERO Adoration and Vision HERO Trinity offer the same exact benefits to both decks. While Destiny HEROes have their two archetype-branded Fusions, Dystopiaguy and Deadlyguy, the Elemental HERO have a plethora of options to choose from. In today’s build, we will be primarily using the Elemental HERO fusions that can be Fusion Summoned without requiring specific materials, colloquially known as the ‘Omni-HERO’ Fusions. These Fusion monsters can be summoned using a HERO + a monster sharing their attribute, thus it they are intended to be much more flexible than the traditional Fusion monsters that require two specific materials. So the Extra Deck lineup for the two archetypes is a main point of contrast, but what about the Main Deck? As for monsters, the two themes find even more common ground in the main source of consistency during Fusion Summons. Elemental HERO Blazeman searches out your Polymerization as needed and Elemental HERO Shadow Mist offers the search power necessary to offset the inherent costs of performing a Fusion Summon. As stated during the D-HERO article, the amount of search options to get to Blazeman to then get Polymerization is absurd, and that long list of routes has increased due to new cards revealed since the publishing of that article. Now, we have a couple of new additions that make the job even easier. Fusion Recycling Plant, a TCG World Premiere debuting later this month, adds a Polymerization from your Deck or Graveyard at the cost of a discard, and Vision HERO Vyon lets you add one from your Deck at the cost of banishing a HERO from your Graveyard. Just like the Destiny HERO deck, the Elemental HERO deck doesn’t need to worry one bit about getting to their Fusion Spell. So what are the main differences between the cores of each strategy? It all comes down to how the themes offset the card advantage cost of Fusion Summoning. For Destiny HEROes, you abuse the Graveyard effects of the monsters you use as Fusion Material, treating them as an investment in your future. For Elemental HERO variants, you make up for the loss in advantage with the HERO effects on the field in tandem with additional Fusion Summons later on using your Fusion Material monsters for a second Fusion using Miracle Fusion. The other option is the new HERO Spell card debuting in March – Legacy of a HERO. Consider this card a themed Pot of Avarice for HERO decks, but you only need to return 2 HERO Fusions back to your Extra Deck and you get to draw 3 cards. Sure, this card requires the setup of actually completing some plays, but when you factor in the ease of Fusion Summoning multiple times in the same turn, its condition(s) for activation occur more often than you might expect. Therefore, these two strategies are truly distinguished by the tools from the Extra Deck at their disposal, and the existence of potent Spell support options. Strategy: As you probably suspected, the identity of this strategy really makes it stand out as a combo-aggressive strategy. Unlike much of the current competitive scene, Fusion HERO really is not composed of too much control-elements, so you will not be relying on disrupting your opponent’s plays with your monsters, but your goal is to just tear through their established fields without holding back. Remember, you are rewarded for throwing multiple Fusion monsters and large convoluted plays at your opponent by Legacy, so make the most of your opportunities. Vision HERO Trinity is great at accomplishing just that – a 5000 ATK triple attacker is pretty great. Your opponent will be forced to negate your initial Polymerization in order to stop him from rolling over their monsters, because Trinity doesn’t start a chain with any of its effects and summon-triggered traps such as Bottomless Trap Hole have definitely fallen out of favor in this age of requiring decks to get past established fields in order to continue playing. Finally, remember that you are running primarily Level 8 Fusion monsters. It never hurts to choose to Fusion Summon into multiple monsters just to overlay into a Rank 8 Xyz monster, such as Number 38: Hope Harbinger Dragon Titanic Galaxy. If your opponent succeeds in defeating your dragon, you will be ready to return both Fusions back to the Extra to draw 3 cards and get right back to where you started. Thus, the Fusion HERO strategy is extremely flexible and elastic – it can bounce back from losing everything it established on the previous turn to get monsters back onto the field. One last note about this strategy, there is one other option to consider, and that is only if you consider yourself to be an extremely passive duelist. With the arrival of the second new card from Duelist Saga, Elemental HERO Honesty Neos, you can actually choose to simply rely on Elemental HERO Ocean as a solitary solider to hold down your monster zones. Most opponents do not like to waste their resources to spin, bounce, or remove a Level 4 1500 ATK monster from the field, and Ocean can continuously add back HEROs for each turn that it survives. Honesty Neos just gives it more of a punch in order to survive those situations. Otherwise, Honesty is just another piece in the OTK puzzle, giving you a LIGHT monster that can be relied upon as a solid monster to run in the deck to gain access to Elemental HERO The Shining, without running an effect-less Gemini like Elemental HERO Neos Alius like Fusion-based HERO decks in the past resorted to. By this point, you should have a pretty good idea of the strategy behind Fusion HERO, but let’s just lay out some potential play patterns to demonstrate just how flat of a deck HERO can truly be. Sample Hands: All of the following opening hands were randomly generated in order to explain the play patterns depending on what you started, using the build contained in the Sample Deck Recipe contained later in this article. Note, these hands are expecting you to lose the diceroll and be forced to go second, which is historically and theoretically a harder position to fight back from. E-HERO Shadow Mist, E-HERO Honesty Neos, E – Emergency Call, E-HERO Voltic, Miracle Fusion, Foolish Burial You can start by searching out Blazeman with Call; Normal Blazeman, search Polymerization. Fusion Summon Vision HERO Adoration using Shadow Mist and Voltic in your hand, then use Mist’s effect to add a second Blazeman to your hand. Next, use Miracle Fusion to Fusion Summon E-HERO The Shining using the two HEROes now in your Graveyard. End Result: 7200 points of damage on your field with Honesty Neos in your hand and an opponent’s face-up monster reduced by 3200 ATK points due to Adoration. (Then changed into a Number 38 in MP2). In your hand would be Foolish Burial (to send Shadow Mist and search a HERO if need be next turn), a Blazeman to search another Poly on the subsequent turn, and Honesty Neos unless you used him going for the OTK. E-HERO Ocean, E-HERO Ocean, Polymerization, Polymerization, Polymerization, E-HERO Blazeman This is one terrible hand. Start by summoning Blazeman, then using his second effect to send Shadow Mist to the Graveyard. Shadow Mist then searches out a HERO of your choice. You could then Fusion Summon twice, into Adoration and Elemental HERO Escuridao and end with 5800 points of damage on the field. (Eventually going into Number 38 afterwards). Your other option is to Fusion Summon Trinity, and potentially OTK if your opponent left enough monsters on the field in ATK. This hand didn’t really offer too much potential. V-HERO Vyon, Legacy of a HERO, E-HERO Blazeman, A HERO Lives, Fusion Recovery, Fusion Recovery Now this is a hand full of potential. You could AHL into Blazeman, adding Poly with its effect. Then, Normal Summon Vyon, sending Shadow Mist from your deck to the Graveyard. Mist then activates, adding Honesty Neos to the hand. Use Vyon’s effect to banish Mist to add a second Poly to the hand. Fusion Summon The Shining, using Neos and the Blazeman on your field. Fusion Recovery back the Poly used and Honesty Neos. Fusion Summon a second time, this time for Adoration using Honesty Neos and the Blazeman in your hand. Next, Fusion Recovery back Honesty and Poly. Then, Fusion Summon a third time using Vyon and the Blazeman to summon Escuridao. End Result: 8400 damage on your field (Adoration and Escuridao to be turned into a Number 38 in MP2), Honesty Neos, Poly, and a Legacy of a HERO in hand that will be ready to be activated on the next turn if Number 38 falls. (Bonus is if your opponent sends Shining to the Graveyard without it missing timing, because then you get Shadow Mist back to the hand as well!). E-HERO Blazeman, Summoner Monk, E-HERO Shadow Mist, Foolish Burial, E-HERO Honesty Neos, Call of the Haunted Summon Blazeman, add Poly to hand. Fusion Summon Elemental HERO Nova Master using your Blazeman and Shadow Mist. Then, use Shadow Mist’s effect to add any E-HERO to your hand. If you can attack and destroy an opponent’s monster in battle to draw a card, that’s great. But even if you cannot, the end result is still Nova Master and a set Call of the Haunted on your field, and Summoner Monk, any HERO, Foolish Burial, and E-HERO Honesty Neos in your hand. If you activate CotH on Blazeman during your opponent’s turn, add another Poly to your hand. Then, once your turn begins, use Blazeman to send Shadow Mist to the Graveyard from your deck. Using that Shadow Mist’s effect, add V-HERO Vyon to the hand. You then effectively have any two Fusion Summons possible at your disposal. Hopefully as you can infer, the above is just some example combinations of cards, each of which resulted in a different end field and/or situation. I mentioned earlier that this deck is extremely ‘flat’, and what that term means is that you have a wide open pool of options. You have a lot of cards that search any HERO from your deck, a lot of cards that get you your Polymerization, thus you have all of the options in your Extra Deck available to you at most points of the duel. Another strong combo that did not come up in the examples but that I use frequently is Fusion Summoning out an Elemental HERO Absolute Zero, then using it as a Fusion Material for a second Fusion Summon. Not only will your trigger its effect to rid your opponent’s field of monsters, but you also have just setup for a Legacy of a HERO to resolve in the near future. This Spell card is insane – a straight +2 in card advantage – that is why I am harping so much on how important it can be. A +2 swing in advantage is sometimes enough to win a duel on its own, but if you manage to consistently achieve those sort of gains, your deck has a much greater chance of defeating your opponent’s. Tech Options: Mask Change – This has always been a great card ever since the HERO archetype was revolutionized by the 1-card Fusion Summons brought by Mask Change. Specifically, the Masked HEROes are just another set of omni-HEROes, just with their own Fusion Spell. The only issue I have with this card in a deck centered around the generalist HERO Fusions is that you quickly run out of space in your Extra Deck. Also, you cannot return the Masked HEROes back to the Extra Deck with Legacy of a HERO. Form Change – This tech is awesome, letting you change your Fusion Summoned Level 8’s into Masked HEROes. The only downside is that it returns the Fusions back to deck instead of the Graveyard… But we can’t be lucky enough to get everything we need. Elemental HERO Bubbleman – If you would like to invest more heavily into the R4NK portion of the Extra deck, Bubbleman will let you rely upon Xyz monsters more reliably. That being said, this sort of build is also less likely to have no other cards in hand, so he is a bit of a double sword. He also serves as another WATER to use as Fusion Material for Absolute Zero, but doesn’t bring too much more to the table outside of that. Parallel World Fusion – The other unique Fusion Spell for HEROes – effectively it is a reverse Miracle Fusion. While this seems like it could have potential, I personally have found this to not have any impact on the duel outside of returning a couple of banished HEROes. In my testing, the only time it was useful was to overcome an opponent’s Masked HERO Dark Law after he or she had already destroyed 3 attempts to attack over him. Half Shut – This card combines well with both Trinity and Ocean. Trinity for an easy OTK if your opponent ever leaves a monster in face-up ATK position, and Ocean to ensure that it lives through the turn in order to add back a HERO from your graveyard. Not the most elegant card, but it does have its uses. The Warrior Returning Alive – This card gives you a way to recycle your HEROes back from the Graveyard, outside of relying just on Fusion Recovery. Generally this is not a powerful option, but it is definitely something to consider. Cosmic Cyclone – Personally I find this to be the S/T removal of choice for HEROes. Quite frankly, Twin Twister may be a great card, but Fusion HERO cannot take the two card investment for removal before performing a Fusion Summon. Fusion Recovery and Legacy of a HERO only work once you have performed such a summon. Skydive Scorcher – The Signature Attack of Flame Wingman recently hit the OCG, and boy can it be powerful. As long as you have a Fusion monster, you can wipe your opponent’s face-up monsters straight off the field, as long as your Fusion has less ATK than their monsters. It even gives you some burn damage as well. This card can be awesome, even if you aren’t running Skyscraper. Which, to be clear, you shouldn’t be running even as a tech. While I clearly did not list all of the possible support options, this is definitely a good place to start. You see, despite having an extreme number of options, the HERO deck, to put it plainly, does not have a laundry list of solid options. Heck, there is a reason why Awesome HERO only runs a total of 6-9 HERO monsters… There really isn’t all that many to choose from – UNLESS you are going all-in with Fusion Summoning and OTKs. Thus, I hope you take the chance to try a build like this out – see the potential in the HERO archetype beyond simply trying to prevent your opponent from playing Yu-Gi-Oh. Anyways, you’ll find below my sample decklist, but I encourage you to innovate and try to make a build your own, because that is how you will learn synergy and consistency. Those two concepts are imperative as a starting point for building any competitive deck, so why not start with a creative strategy to learn them? Deckbuilding is an art form, and my sole intent is to inspire others to try something innovative to take the meta, current or future, by a storm. It’s your turn to decide what sort of HERO you can be. Even if it isn’t HERO, try to build a new deck around a win condition, possible to achieve with the help of a consistency engine. That can teach you more about deckbuilding than I could ever present in a single article. So get out there, because as an anime antagonist turned protagonist once said: “If you’re too scared to duel, then you must be too scared to live!” Sample Decklist: Main Deck: ||| Elemental HERO Honesty Neos || Elemental HERO Ocean ||| Elemental HERO Blazeman || Elemental HERO Voltic ||| Elemental HERO Shadow Mist || Vision HERO Vyon || Summoner Monk ||| E – Emergency Call ||| A Hero Lives ||| Fusion Recovery ||| Legacy of a HERO | Reinforcement of the Army ||| Polymerization | Mask Change | Form Change | Foolish Burial ||| Miracle Fusion | Call of the Haunted Extra Deck: | Elemental HERO Core | Vision HERO Adoration | Masked HERO Anki | Elemental HERO Nova Master | Elemental HERO The Shining | Masked HERO Acid | Elemental HERO Escuridao | Elemental HERO Absolute Zero | Vision HERO Trinity | Masked HERO Koga | Masked HERO Dark Law | Number 38: Hope Harbinger Titanic Galaxy | Castel, the Skyblaster Musketeer | Diamond Dire Wolf | Gagaga Cowboy Personal Note: My dream is to one day be able to run a full HERO Extra Deck. Realistically, we are extremely close – all we need are decent EARTH and WIND HERO Effect monsters, and we can rely upon the Masked HEROes of the other attributes. And before you ask, no, I do not want Stratos back, but rather Main Deck monsters than can aid in breaking established boards. I guess I can only dream on, but for now, I will live with the Plant we recieved in the TCG… Conclusion: As always, the list above is just my personal build. Fusion decks can be functional, and that can only get better as time goes on. Especially due to the new support, such as Fusion Recycling Plant that is being released to the TCG soon. See, you can never count out even the most anime-protagonist of decks. Until the next time, keep innovating and building creative decks! Most of all, just enjoy dueling for the fun that it can be! Reminder, I also take suggestions for future CDS articles! I really want to see some input from you! While I will not run out of cool ideas, I do want to be writing articles about strategies you are interested in. So if you wish to see a CDS article about the archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the YGOrganization Forums, or just post a comment in response to this article on our Facebook page with your ideas to keep under consideration: my username is Quincymccoy and I promise that I do my best to read all of your suggestions and requests. View the full article
  12. In tradition of current product descriptions, names are avoided like all heck. – 100 card booster set, all cards are new and will be released in Europe for the first time – 9 cards per booster, 24 booster per display, 12 displays per case – boosters are released as first edition This release continues with the rarity configuration introduced in Breakers of Shadow (guaranteed foil card in every pack). The walls between dimensions are collapsing and the supreme king of destruction will rise in Maximum Crisis, May’s all-new 100-card booster set! Maximum Crisis is the climax of the 2016-2017 Dueling season, introducing three new themes as well as bold new cards for a wide variety of popular Decks. Pendulum Summoning will undergo its final evolution in Maximum Crisis with a pair of Pendulum Monsters with Scales of 0 and 13, opening up the ability to Pendulum Summon monsters of any Level in any Deck! But that’s not the only type of Summoning that’s evolving. Following up on February’s Fusion Enforcers set, Maximum Crisis introduces a new Fusion Summoning Spell Card that lets you keep your Fusion Monster while giving back the monsters you just fused together! Here’s a brief overview of what else you can expect in Maximum Crisis: · Odd-Eyes Pendulum Dragon, Dark Rebellion Xyz Dragon, Clear Wing Synchro Dragon, and Starving Venom Fusion Dragon take on human form as servants of the supreme king! · New Winged Beasts that fly over enemy monsters for fast direct attacks and effects that inflict damage. · The dawn of the “True Draco” monsters! These monsters can be Tribute Summoned using Continuous Spell/Trap Cards instead of monsters, and their Continuous Spell/Trap Cards have multiple effects depending on whether you just activate them or Tribute them. · A brand new way to win a Duel! Even if you can’t damage your opponent with this new theme’s ace monster, if you can power it up enough, destroying 3 of your opponent’s monsters with it will automatically end the Duel! · Individually powerful cards to cover a variety of common situations in everyday Dueling. · The mastermind behind the global plot has been revealed, and SPYRAL embarks on its final mission to take him down! · All is not yet lost! The final battle against the Subterror Behemoths begins… and the Subterror Nemeses receive help from an unlikely source! · Cards that boost Decks and themes from Fusion Enforcers, Raging Tempest, the Pendulum Domination Structure Deck, Invasion: Vengeance, The Dark Illusion, Shining Victories, Wing Raiders, the Master of Pendulum Structure Deck, High-Speed Riders, and more! The Maximum Crisis booster set contains 100 cards: 48 Commons, 20 Rares, 14 Super Rares, 10 Ultra Rares, 8 Secret Rares. Source View the full article
  13. Konami introduces their suggested Lyrical Luscinia Deck Recipe based on the Deck’s concept of multiple direct attacks. “Lyrical Luscinia” Deck Its effect grants it 200 ATK for each Xyz Material attached. It can attack directly, attacking a number of times equal to its Xyz Materials. During your opponent’s turn or your own, you can detach an Xyz Material and your Lyrical Luscinia monsters won’t be able to be destroyed by battle or effect, and any damage you take becomes 0. So during either turn, it’ll be able to play a major role. And with the effect of “Lyrical Luscinia – Recite Starling” or Equip Spells, you’ll be able to unleash powerful direct attacks. 3 Lyrical Luscinia – Cobalt Sparrow 3 Lyrical Luscinia – Sapphire Swallow 3 Lyrical Luscinia – Torquoise Warbler 1 Pendulumucho 2 Windwitch – Snow Bell 3 Raidraptor – Last Strix 1 Raidraptor – Pain Lanius 2 D.D. Crow 2 Kinka-Byo 2 Jester Confit 1 Performapal Trump Witch 1 Hidden Arsenal 1 Psychic Blade 1 Unstable Evolution 2 Swallow’s Nest 2 Pot of Desires 3 Where Arf Thou? 1 One for One 1 Monster Reborn 1 Harpie’s Feather Duster 2 Twin Twisters 2 Harpie’s Feather Storm 1 Lyrical Luscinia – Independent Nightingale 3 Lyrical Luscinia – Assembly Nightingale 2 Lyrical Luscinia – Recite Starling 2 Number 77: The Seven Sins 2 Raidraptor – Ultimate Falcon 1 Number 54: Lion Heart 1 Number F0: Utopic Future View the full article
  14. The European official Facebook is pulling off a new feature. They’ve released a full album of The Dark Side of Dimensions Movie Pack Gold Edition and the Promo Cards that came with it. Apparently if this goes over well, and is successful, they plan to release albums of products after their release in the future, meaning you’ll be able to see quality sized pictures of things like Raging Tempest and Pendulum Domination, in theory. The Dark Side of Dimensions Movie Pack Gold Edition Album View the full article
  15. The theatrical promo card for the anniversary movie has apparently been revealed. It’s the alternate art of Obelisk the Tormentor, based on its appearance in the Yu-Gi-Oh! The Dark Side of Dimensions movie! Source: Yu-gi-oh! en Castellano on Facebook View the full article
  16. Bomber’s back-up ace from his Duel against Yusei, that once terrorized the metagame, is being reprinted! 20AP-JP070 Dark Strike Fighter Of relevance here, for newer players, this card was once used with Blackwings after Crimson Crisis and Raging Battle were released to perform game ending attack rushes and burn combos in Main Phase 2. It originally was no restricted to which Main Phase it could be used in, and it wasn’t locked to once per turn. Source View the full article
  17. Starting with a new form of Revolution Falcon! The Valuable Book 19 will cost 1000 Yen VB19-JP002 RR-レヴォリューション・ファルコン-エアレイド Raidraptor – Revolution Falcon – Airraid Rank 6 DARK Winged Beast-Type Xyz Effect Monster ATK 2000 DEF 3000 Xyz Materials: 3 Level 6 Winged Beast-Type monsters You can also Xyz Summon this card by discarding 1 “Rank-Up-Magic” Spell Card, then using a Rank 5 or lower “Raidraptor” Monster you control as the Xyz Material. (1) If this card is Xyz Summoned: You can target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to its ATK. (2) If this card is destroyed by your opponent (by battle or by card effect) and sent to the Graveyard: You can Special Summon 1 “Raidraptor – Revolution Falcon” from your Extra Deck, and if you do, attach this card to it as Xyz Material. View the full article
  18. We’ve reviewed the presently documented rulings for Maximum Crisis, and after taking them into account, you will find our personal localizations of MACR-JP posted below. I’ve been looking forward to Zarc for a while, and there’re some other cards in here that definitely deserve a second look too, like another one of Ghost Ogre’s sisters. MACR-JP001 – Ultra Rare Entermate Sky Magician / Performapal Sky Magician Level 7 WIND Spellcaster-Type Effect Monster ATK/2500, DEF/2000 You can only use the (2)nd effect of “Performapal Sky Magician” once per turn. (1) Once per turn, if you activate a Spell Card: This card gains 300 ATK. (2) During either player’s turn: You can target 1 Continuous Spell Card you control; return it to the hand, then you can activate 1 “Magician” Continuous Spell Card from your hand. (3) If this face-up card leaves the field: You can target 1 card on the field; destroy it. MACR-JP002 – Rare Entermate Sky Pupil / Performapal Sky Pupil Level 3 LIGHT Spellcaster-Type Effect Monster ATK/800, DEF/800 You can only use the (1)st effect of “Performapal Sky Pupil” once per turn. (1) During either player’s turn: You can return 1 Level 5 or higher “Performapal” monster you control to the hand; Special Summon this card from your hand. (2) If this card battles an opponent’s monster, negate that monster’s effects until the end of the Damage Step. (3) If this card attacks an opponent’s monster, and you control another “Performapal” monster, before damage calculation: You can destroy that opponent’s monster. MACR-JP003 Entermate Revue Dancer / Performapal Revue Dancer Level 3 LIGHT Spellcaster-Type Effect Monster ATK/800, DEF/1000 (1) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). (2) This card can be treated as 2 Tributes for the Tribute Summon of a “Performapal” monster. MACR-JP004 Entermate Yugolem / Performapal Fusiongolem Level 4 DARK Fiend-Type Pendulum Effect Monster Pendulum Scale 1 ATK/1600, DEF/1000 Pendulum Effect: (1) Once per turn, if a monster is Fusion Summoned to your field: You can add, to your hand, 1 face-up “Performapal” / “Odd-Eyes” / “Magician” Pendulum Monster from your Extra Deck or 1 “Performapal” / “Odd-Eyes” / “Magician” Pendulum Monster from your Graveyard. Monster Effect: (1) Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card, but the other Fusion Material(s) must be Dragon-Type. MACR-JP005 – Rare Entermate Drago Remora / Performapal Drago Remora Level 4 WATER Dragon-Type Pendulum Effect Monster Pendulum Scale 5 ATK/1700, DEF/1000 Pendulum Effect: (1) Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; for the rest of this turn, if that monster you control battles an opponent’s monster, banish that opponent’s monster after damage calculation. Monster Effect: (1) Dragon-Type monsters you control (other than this card) gain 500 ATK, also they cannot be destroyed by card effects. MACR-JP006 Speedroid Vidro Dokuro / Speedroid Glasskull Level 7 WIND Machine-Type Effect Monster ATK/0, DEF/3000 You can only use the (3)rd effect of “Speedroid Glasskull” once per turn. (1) Once per turn, during the Standby Phase, if your opponent controls a monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. (2) Cannot be destroyed by battle with Normal Summoned monsters. (3) Your opponent takes all battle damage you would have taken from attacks involving this card. (4) If you control a face-up monster that is not a “Speedroid” monster, destroy this card. MACR-JP007 Speedroid Akumagne / Speedroid Fiendmagnet Level 1 WIND Machine-Type Tuner Effect Monster ATK/0, DEF/0 You can only use the [(1)st] effect of “Speedroid Fiendmagnet” once per turn. Cannot be used as a Synchro Material, except by this card’s effect. (1) If this card is Normal or Special Summoned during your Main Phase: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only. MACR-JP008 Speedroid Five-Six Plane / Speedroid 5-6-Plane Level 5 WIND Machine-Type Effect Monster ATK/1800, DEF/0 You can only use the (1)st effect of “Speedroid 5-6-Plane” once per turn. (1) If a monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. (2) If this card is Normal or Special Summoned: You can target 1 face-up monster; it loses 600 ATK until the end of this turn. MACR-JP009 – Rare Predator Plant Ophrys Scorpio / Predaplant Ophrys Scorpio Level 3 DARK Plant-Type Effect Monster ATK/1200, DEF/800 You can only use the [(1)st] effect of “Predaplant Ophrys Scorpio” once per turn. (1) If this card is Normal or Special Summoned: You can send 1 monster from your hand to the Graveyard; Special Summon 1 “Predaplant” monster from your Deck, except “Predaplant Ophrys Scorpio”. MACR-JP010 Predator Plant Darling Cobra / Predaplant Darling Cobra Level 3 DARK Plant-Type Effect Monster ATK/1000, DEF/1500 You can only the effect of “Predaplant Darling Cobra” once per Duel. (1) If this card is Special Summoned by a “Predaplant” monster’s effect: You can add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand, except “Diffusion Wave-Motion”. MACR-JP011 Predator Plant Cordyceps / Predaplant Cordyceps Level 1 DARK Plant-Type Effect Monster ATK/0, DEF/0 (1) During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower “Predaplant” monsters in your Graveyard; Special Summon them, also you cannot Normal Summon/Set or Special Summon monsters for the rest of this turn, except to Special Summon Fusion Monsters. MACR-JP012 Lyrical Luscinia – Cobalt Sparrow Level 1 WIND Winged Beast-Type Effect Monster ATK/0, DEF/100 You can only use the (1)st effect of “Lyrical Luscinia – Cobalt Sparrow” once per turn. (1) If this card is Special Summoned: You can add 1 Level Winged Beast-Type monster from your Deck to your hand. (2) A WIND Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect. ● Cannot be targeted by your opponent’s card effects. MACR-JP013 Lyrical Luscinia – Sapphire Swallow Level 1 WIND Winged Beast-Type Effect Monster ATK/100, DEF/0 You can only use the (1)st effect of “Lyrical Luscinia – Sapphire Swallow” once per turn. (1) If you control a Winged Beast-Type monster: You can Special Summon, from your hand, both this card and 1 Level 1 Winged Beast-Type monster. (2) A WIND Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect. ● If this card is Xyz Summoned: You can target 1 “Lyrical Luscinia” monster in your Graveyard; attach that monster to this card as Xyz Material. MACR-JP014 Lyrical Luscinia – Turquoise Warbler Level 1 WIND Winged Beast-Type Effect Monster ATK/100, DEF/100 You can only use the (2)nd effect of “Lyrical Luscinia – Turquoise Warbler” once per turn. (1) If you control no monsters, you can Special Summon this card (from your hand). (2) If this card is Special Summoned from the hand: You can Special Summon 1 “Lyrical Luscinia” monster from your hand or Graveyard. MACR-JP015 DD Ghost / D/D Ghost Level 2 DARK Fiend-Type Tuner Effect Monster ATK/600, DEF/300 (1) If this card is sent to the Graveyard: You can target 1 “Dark Contract” card or “D/D” monster in your Graveyard, except “D/D Ghost”; send 1 card with that name from your Deck to the Graveyard. (2) If this card is banished: You can target 1 of your banished “Dark Contract” cards or “D/D” monsters, except “D/D Ghost”; return it to the Graveyard. MACR-JP016 Double Resonator Level 1 FIRE Fiend-Type Tuner Effect Monster ATK/0, DEF/0 You can only use the (2)nd effect of “Double Resonator” once per turn. (1) If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; for the rest of this turn, that face-up monster is treated as a Tuner. (2) You can banish this card from your Graveyard, then target 1 Fiend-Type monster you control; for the rest of this turn, that Fiend-Type monster is treated as a Tuner. MACR-JP017 – Rare Ha-Oh Mon Zero / Supreme King Gate Zero Level 7 DARK Fiend-Type Pendulum Effect Monster Pendulum Scale 0 ATK/0, DEF/0 Pendulum Effect: (1) While you control “Supreme King Dragon Zarc”, you take no damage. (2) Once per turn, if you have “Supreme King Gate Infinity” in your other Pendulum Zone: You can destroy 2 cards in your Pendulum Zones, and if you do, add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand, except “Diffusion Wave-Motion”. Monster Effect: (1) Once per turn: You can target 1 other face-up card you control; destroy both that card and this card, and if you do, Special Summon 1 Dragon-Type Fusion Monster or 1 Dragon-Type Synchro Monster from your Extra Deck, but its ATK and DEF each become 0, it has its effects negated (if any), and it cannot be used as Material for a Synchro or Xyz Summon. (2) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. MACR-JP018 – Rare Ha-Oh Mon Infinity / Supreme King Gate Infinity Level 7 DARK Fiend-Type Pendulum Effect Monster Pendulum Scale 13 ATK/0, DEF/0 Pendulum Effect: (1) If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. (2) Once per turn, if you control “Supreme King Dragon Zarc”: You can target 1 face-up monster your opponent controls; gain LP equal to that monster’s ATK. Monster Effect: (1) Once per turn: You can target 1 other face-up card you control; destroy both that card and this card, and if you do, Special Summon 1 Dragon-Type Xyz Monster or 1 Dragon-Type Pendulum Monster from your Extra Deck, but its ATK and DEF each become 0, it has its effects negated (if any), and it cannot be used as Material for a Synchro or Xyz Summon. (2) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. MACR-JP019 Ha-Oh Kenryuu Darkwurm / Supreme King Servant Dragon Darkwurm Level 4 DARK Dragon-Type Pendulum Effect Monster Pendulum Scale 5 ATK/1800, DEF/1200 Pendulum Effect: (1) Once per turn, if you control no monsters: You can place 1 “Supreme King Gate” Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. Monster Effect: You can only use each effect among the (1)st and (2)nd monster effects of “Supreme King Servant Dragon Darkwurm” once per turn. (1) If this card is Normal or Special Summoned: You can add 1 “Supreme King Gate” Pendulum Monster from your Deck to your hand. (2) If this card is in your Graveyard and you control no monsters: You can Special Summon this card from your Graveyard. MACR-JP020 Shinryuu Doushi Majesty Maiden / Majesty Maiden, the True Dracomage Level 5 WIND Wyrm-Type Effect Monster ATK/2300, DEF/1500 You can also Tribute Continuous Spell/Trap Cards you control to Tribute Summon (but not Set) this card. (1) Once per turn, during either player’s turn, if this card was Tribute Summoned, when your opponent activates a card or effect (except during the Damage Step): You can add 1 “True Draco” or “True King” monster from your Deck to your hand. MACR-JP021 Shinryuu Senshi Ignis Heat / Ignis Heat, the True Dracowarrior Level 5 FIRE Wyrm-Type Effect Monster ATK/2400, DEF/1000 You can also Tribute Continuous Spell/Trap Cards you control to Tribute Summon (but not Set) this card. (1) Once per turn, during either player’s turn, if this card was Tribute Summoned, when your opponent activates a card or effect (except during the Damage Step): You can choose 1 “True Draco” or “True King” Continuous Spell Card from your Deck and either add it to your hand or activate it. MACR-JP022 Shinryuu Kenshi Dynamite Knuckle / Dinomite Knuckle, the True Dracofighter Level 6 WATER Wyrm-Type Effect Monster ATK/2500, DEF/1200 You can also Tribute Continuous Spell/Trap Cards you control to Tribute Summon (but not Set) this card. (1) Once per turn, during either player’s turn, if this card was Tribute Summoned, when your opponent activates a card or effect (except during the Damage Step): You can choose 1 “True Draco” or “True King” Continuous Trap Card from your Deck and either add it to your hand or activate it. MACR-JP023 Shinryuu Kishou Draius III-Sei / Draius the Third, the True Dracogeneral Level 6 EARTH Wyrm-Type Effect Monster ATK/2100, DEF/2800 You can also Tribute Continuous Spell/Trap Cards to Tribute Summon (but not Set) this card. (1) If this face-up Tribute Summoned card leaves the field: You can Special Summon 1 “True Draco” or “True King” monster from your Deck in Defense Position. (2) “True Draco” and “True King” monsters on the field (other than this card) cannot be targeted by, or destroyed by, an opponent’s card effect. MACR-JP024 – Super Rare Shinryuu Ken-Oh Master Peace / Master Peace, the True Dracoslaying King Level 8 LIGHT Wyrm-Type Effect Monster ATK/2950, DEF/2950 You can also Tribute Continuous Spell/Trap Cards to Tribute Summon (but not Set) this card. (1) If this card is Tribute Summoned, it is unaffected by the effects of any card whose original card type (Monster, Spell, or Trap) belongs to any card Tributed for this card’s Tribute Summon. (2) Once per turn, during either player’s turn, if this card was Tribute Summoned: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 card on the field (other than this card); destroy it. MACR-JP025 – Ultra Rare Shinryuu Kihei Daas Metatron / Dozen Da’at Metatron, the True Draco Meksoldier Level 9 LIGHT Wyrm-Type Effect Monster ATK/3000, DEF/3000 Requires 3 Tributes to Normal Summon (cannot be Normal Set), which can include Continuous Spell/Trap Cards. (1) If this card is Tribute Summoned, it is unaffected by the effects of any card whose original card type (Monster, Spell, or Trap) belongs to any card Tributed for this card’s Tribute Summon. (2) If this Tribute Summoned card in its owner’s control is destroyed by an opponent’s card (by battle or card effect): You can Special Summon, from your Extra Deck, 1 EARTH, WATER, FIRE, or WIND-Attribute Fusion, Synchro, or Xyz Monster. MACR-JP026 – Super Rare Shinryuuou Mariamne / Mariamne, the True Dracophoenix Level 9 WIND Wyrm-Type Effect Monster ATK/2700, DEF/2100 You can only use each effect among the (1)st and (2)nd effects of “Mariamne, the True Dracophoenix” once per turn. (1) If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, you can banish the top 4 cards of your opponent’s Deck, if both the destroyed monsters were WIND. (2) If this card is destroyed by a card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. MACR-JP027 Juunishishi Cluckle / Zoodiac Cluckle Level 4 EARTH Beast-Warrior-Type Effect Monster ATK/800, DEF/1200 (1) If this card is destroyed by battle or card effect: You can target 1 “Zoodiac” card in your Graveyard, except “Zoodiac Cluckle”; shuffle it into the Deck. (2) While this card is an Xyz Material attached to an Xyz Monster that is originally Beast-Warrior-Type, that Xyz Monster gains this effect. ● When an opponent’s monster effect is activated that targets this card: You can detach 1 Xyz Material from this card; negate that activation. MACR-JP028 – Rare Gen’ouryuu Spiral / Spiral, the Phantasmagoric Dragon Level 8 WATER Wyrm-Type Normal Monster ATK/2900, DEF/2900 A ferocious dragon who has survived a fierce and perilous odyssey. Battle-weary and ragged, it came upon an ancient light, and achieved evolution. At long last, the dragon spreads its wings, and begins its journey towards supremacy. But just what is this radiant being – a dream? A vision? Or, perhaps, a phantasm? MACR-JP029 Digital Bug LED Bug Level 3 LIGHT Insect-Type Effect Monster ATK/500, DEF/0 Cannot be used as Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. (1) Once per turn, when this face-up Attack Position card is changed to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand. (2) An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● When this card destroys a monster by battle, draw 1 card. MACR-JP030 – Ultra Rare Sephira Torah Grammaton / Zefratorah Grammaton Level 11 EARTH Rock-Type [Special Summon] Pendulum Effect Monster Pendulum Scale 5 ATK/3450, DEF/2950 Pendulum Effect: You can only use the [(1)st] Pendulum Effect of “Zefratorah Grammaton” once per turn. (1) During your Main Phase: You can choose 1 “Zefra” Pendulum Monster from your Deck, and if you do, add it to your Extra Deck face-up, and if you do that, for the rest of this turn, this card’s Pendulum Scale becomes that Pendulum Monster’s Pendulum Scale. Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your Extra Deck, while face-up in it) by Tributing all monsters you control, including at least 3 “Zefra” monsters, and cannot be Special Summoned by other ways. (1) After you Special Summon this card, you can Pendulum Summon any number of “Zefra” monsters (and no other monsters at the same time) once during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) (2) Once per turn: You can Tribute 1 monster; Special Summon 1 “Zefra” monster from your Deck. MACR-JP031 – Rare Necloth no Miko Erial / Ariel, Priestess of Nekroz Level 4 WATER Psychic-Type Effect Monster ATK/1000, DEF/1800 You can only use the (2)nd effect of “Ariel, Priestess of Nekroz” once per turn. (1) Once per turn: You can reveal any number of “Nekroz” cards in your hand; increase or reduce this card’s Level by that number for the rest of this turn. (2) If this card is Tributed by a card effect: You can add 1 “Nekroz” monster from your Deck to your hand, except a Ritual Monster. MACR-JP032 – Super Rare Kyodai Senran Big Core MK-III / B.E.S. Big Core MK-III Level 8 LIGHT Machine-Type Effect Monster ATK/2700, DEF/1900 (1) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. (2) If this card is Normal or Special Summoned: Place 3 counters on it. (3) Cannot be destroyed by battle. (4) At the end of the Damage Step, if this card battled: Remove 1 counter from it, but if you cannot, destroy it. (5) You can banish this card from your Graveyard; shuffle into the Deck all “B.E.S.” monsters and “Big Core” in your Graveyard. MACR-JP033 – Rare Pendulumucho Level 1 EARTH Winged Beast-Type Pendulum Effect Monster Pendulum Scale 0 ATK/0, DEF/0 Pendulum Effect: (1) Once per turn, during your Main Phase 1, if this card was activated this turn: You can target 1 Pendulum Monster that is either in your Graveyard or among your banished monsters, except “Pendulumucho”; add that Pendulum Monster to your Extra Deck, face-up. Monster Effect: (1) If this card is Normal or Special Summoned: You can Special Summon from your Extra Deck, 1 face-up Level 1 Pendulum Monster, except “Pendulumucho”, but banish it when it leaves the field. MACR-JP034 Baobaboon Level 3 DARK Plant-Type Effect Monster ATK/1200, DEF/1000 (1) If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. (2) If this card is destroyed by battle or card effect: You can Special Summon any number of “Baobaboon” from your Deck. MACR-JP035 Firecracker Level 4 FIRE Fiend-Type Effect Monster ATK/1700, DEF/200 You can only use the (1)st effect of “Firecracker” once per turn. (1) During either player’s turn: You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. (2) Each time your opponent takes effect damage, place 1 counter on this card. (3) Once per turn, during the End Phase: Remove all of these counters from this card, and if you do, inflict 300 damage to your opponent for each. MACR-JP036 – Super Rare Haru Urara / Ghost Ash & Spring Flowers Level 3 FIRE Zombie-Type Tuner Effect Monster ATK/0, DEF/1800 You can only use the [(1)st] effect of “Ghost Ash & Spring Flowers” once per turn. (1) During either player’s turn, when a card or effect is activated that includes any of the effects below: You can discard this card; negate the activated effect. ● Adding a card(s) from the Main Deck to the hand. ● Special Summoning a monster(s) from the Main Deck. ● Sending a card(s) from the Main Deck to the Graveyard. MACR-JP037 – Normal Rare Hyoui Souchaku – Lyna / Familiar-Possessed Lyna Level 4 LIGHT Spellcaster-Type Effect Monster ATK/1850, DEF/1500 (1) You can Special Summon this card (from your hand or Deck) by sending to the Graveyard 2 face-up monsters you control (1 “Lyna the Light Charmer” and 1 LIGHT monster). (2) When this card is Special Summoned the way writ in its (1)st effect: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except “Familiar-Possessed Lyna”. (3) If this card was Special Summoned by its (1)st effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. MACR-JP038 – Normal Rare Fairy Tail – Kaguya Level 4 LIGHT Spellcaster-Type Effect Monster ATK/1850, DEF/1000 (1) When this card is Normal Summoned: You can add 1 Spellcaster-Type monster with 1850 ATK from your Deck to your hand. (2) Once per turn, during either player’s turn: You can target 1 face-up monster your opponent controls; they can send 1 card with that monster’s name from their Main Deck or Extra Deck to the Graveyard to negate this effect, otherwise return both this card and the targeted monster to the hand. MACR-JP039 – Ultra Rare Ha-Oh Ryuu Zarc / Supreme King Dragon Zarc Level 12 DARK Dragon-Type Fusion Pendulum Effect Monster Pendulum Scale 1 ATK/4000, DEF/4000 Pendulum Effect: (1) Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. (2) Once per turn, when your opponent adds a card(s) from the Deck to the hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). Monster Effect: Fusion Materials: 4 Dragon-Type monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned, and cannot be Special Summoned by other ways. (1) If this card is Special Summoned: Destroy all cards your opponent controls. (2) Cannot be targeted, or destroyed by, an opponent’s card effect. (3) When this card destroys an opponent’s monster by battle: You can Special Summon 1 “Supreme King Servant Dragon” monster from your Main Deck or Extra Deck. (4) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. MACR-JP040 – Super Rare Entermate Gatlinghoul / Performapal Gatlinghoul Level 8 DARK Fiend-Type Fusion Effect Monster ATK/2900, DEF/900 Fusion Materials: 1 “Performapal” monster + 1 Level 5 or higher DARK monster You can only the [(1)st] effect of “Performapal Gatlinghoul” once per turn. (1) If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card currently on the field, then you can destroy 1 monster your opponent controls if this card was Fusion Summoned using a Pendulum Monster as Material, and if you destroy that monster, inflict damage to your opponent equal to that monster’s original ATK. MACR-JP041 – Rare Lyrical Luscinia – Independent Nightingale Level 1 WIND Winged Beast-Type Fusion Effect Monster ATK/1000, DEF/0 Fusion Materials: “Lyrical Luscinia – Assembly Nightingale” + 1 “Lyrical Luscinia” monster (1) If this card is Fusion Summoned by using as Fusion Material an Xyz Monster that has “Lyrical Luscinia” in its original name: You can increase this card’s Level by the number of Xyz Materials that monster had while it was on the field. (2) This card gains ATK equal to its Level x 500, also it is unaffected by other cards’ effects. (3) Once per turn: You can inflict damage to your opponent equal to this card’s Level x 500. MACR-JP042 – Super Rare Phantom Knights Cursed Javelin / The Phantom Knights of Cursed Javelin Rank 2 DARK Warrior-Type Xyz Effect Monster ATK/1600, DEF/0 Xyz Materials: 2 Level 2 monsters You can only use the [(1)st] effect of “The Phantom Knights of Cursed Javelin” once per turn. (1) You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; that monster’s ATK becomes 0, also it has its effects negated (if any). These changes last for the rest of this turn. This effect can be activated during either player’s turn, if this card has a “The Phantom Knights” card as Xyz Material. MACR-JP043 – Rare Lyrical Luscinia – Assembly Nightingale Rank 1 WIND Winged Beast-Type Xyz Effect Monster ATK/0, DEF/0 Xyz Materials: 2 or more Level 1 monsters (1) This card gains 200 ATK for each Xyz Material attached to it. (2) This card can attack your opponent directly, also, while this card has Xyz Material, it can make a number of attacks during each Battle Phase equal to the number of Xyz Materials attached to it. (3) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; “Lyrical Luscinia” monsters you control cannot be destroyed by battle or card effects, also you take no battle damage. These changes last for the rest of this turn. MACR-JP044 – Super Rare Raid Raptors – Étranger Falcon / Raidraptor – Étranger Falcon Rank 5 DARK Winged Beast-Type Xyz Effect Monster ATK/2000, DEF/2000 Xyz Materials: 2 Level 5 monsters (1) While this card has an Xyz Monster attached to it as Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. (2) If this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to your Graveyard: You can target 1 “Raidraptor” Xyz Monster in your Graveyard, except “Raidraptor – Étranger Falcon”; Special Summon that monster, and if you do, attach this card to that monster as Xyz Material. MACR-JP045 – Super Rare DDD Banjaku-Oh Darius / D/D/D Boulder King Darius Rank 3 EARTH Fiend-Type Xyz Effect Monster ATK/1900, DEF/1000 Xyz Materials: 2 Level 3 Fiend-Type monsters (1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 “Dark Contract” card you control; destroy it, and if you do, draw 1 card. (2) If this card battles an opponent’s monster, during damage calculation: You can detach 1 Xyz Material from this card; this card cannot be destroyed by that battle, also destroy that opponent’s monster after damage calculation, and if you do, inflict 500 damage to your opponent. MACR-JP046 – Ultra Rare Shinryuu-Oh The Beast / True King V.F.D., The Beast Rank 9 DARK Wyrm-Type Xyz Effect Monster ATK/3000, DEF/3000 Xyz Materials: 2 or more Level 9 monsters (1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then declare 1 Attribute; all face-up monsters on the field will become that Attribute, also monsters in your opponent’s possession with that Attribute cannot activate their effects or attack. These changes last for the rest of this turn. (2) “True Draco” and “True King” monster effects in your hand can also destroy face-up monsters on your opponent’s field. MACR-JP047 Juunishishi Hammerkong / Zoodiac Hammerkong Rank 4 EARTH Beast-Warrior-Type Xyz Effect Monster ATK/?, DEF/? Xyz Materials: 3 or more Level 4 monsters Once per turn, you can also Xyz Summon “Zoodiac Hammerkong” by using a “Zoodiac” monster you control with a different name as Xyz Material. (If that monster is an Xyz Monster, Xyz Materials attached to it also become Xyz Materials on this card.) (1) This card gains ATK and DEF equal to the combined ATK and DEF of the “Zoodiac” monsters attached to it as Xyz Material. (2) While this card has Xyz Material, your opponent cannot target “Zoodiac” monsters on the field (other than this card) with card effects. (3) Once per turn, during the End Phase: Detach 1 Xyz Material from this card. MACR-JP048 – Rare Juunishishi Lyca / Zoodiac Lyca Rank 4 EARTH Beast-Warrior-Type Xyz Effect Monster ATK/?, DEF/? Xyz Materials: 2 or more Level 4 monsters Once per turn, you can also Xyz Summon “Zoodiac Lyca” by using a “Zoodiac” monster you control with a different name as Xyz Material. (If that monster is an Xyz Monster, Xyz Materials attached to it also become Xyz Materials on this card.) (1) This card gains ATK and DEF equal to the combined ATK and DEF of the “Zoodiac” monsters attached to it as Xyz Material. (2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 “Zoodiac” monster in your Graveyard; Special Summon that monster, but for the rest of this turn, it has its effects negated (if any) and cannot be used as a Material for an Xyz Summon. MACR-JP049 Majutsushi no Migite / Magician’s Right Hand Continuous Spell Card (1) Once per turn, when a Spell Card or effect your opponent activates resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, or if it did not have an effect, destroy that card. MACR-JP050 Majutsushi no Hidarite / Magician’s Left Hand Continuous Spell Card (1) Once per turn, when a Trap Card or effect your opponent activates resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, or if it did not have an effect, destroy that card. MACR-JP051 – Rare Majutsushi no Saien / Magician’s Encore Continuous Spell Card (1) You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. You can only use this effect once while this card is face-up on the field. (2) If this card is sent to the Graveyard: You can add 1 “Magician” Continuous Spell Card from your Deck to your hand, except “Magician’s Encore”. MACR-JP052 – Ultra Rare Chouetsu Yuugou / Superior Polymerization Normal Spell Card Cards and effects cannot be activated in response to this card’s activation. (1) Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. (2) You can banish this card from your Graveyard, then target 1 monster that was Fusion Summoned by this card’s effect; Special Summon, from your Graveyard, every Fusion Material used for that monster’s Fusion Summon, but their ATKs and DEFs become 0, also they have their effects negated (if any). MACR-JP053 Dragonic Diagram Field Spell Card (1) “True Draco” and “True King” monsters on the field gain 300 ATK and DEF. (2) Each Tribute Summoned “True Draco” and “True King” monster on the field cannot be destroyed by battle once per turn. (3) Once per turn: You can destroy 1 other card you control or have in your hand, and if you do, add 1 “True Draco” or “True King” card from your Deck to your hand. MACR-JP054 Shinryuu no Keishou / Succession of the True Draco Continuous Spell Card You can only use each effect among the (1)st, (2)nd, and (3)rd effects of “Succession of the True Draco” once per turn. (1) During your Main Phase: You can draw 1 card for each original card type (Monster, Spell, Trap) among the “True Draco” and “True King” cards sent from the field to the Graveyard this turn. (2) During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster. (3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. MACR-JP055 Shinryuuou no Shitou / Disciples of the True Dracophoenix Continuous Spell Card You can only use each effect among the (1)st, (2)nd, and (3)rd effects of “Disciples of the True Dracophoenix” once per turn. (1) You can target 3 “True Draco” / “True King” cards in your Graveyard; shuffle them into the Deck, then draw 1 card. (2) During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster. (3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. MACR-JP056 – Rare Gen’ou no Miyako Pacifis / Pacifis, the Phantasmagoric City Field Spell Card This card’s name is [always] treated as “Umi”. You cannot Normal or Special Summon Effect Monsters during the turn you activate any of this card’s effects. (1) Once per turn, if your Normal or Special Summon exactly 1 Normal Monster: Add 1 “Phantasmagoric Dragon” card from your Deck to your hand. (2) If your opponent activates a card or card effect while you control no Tokens: You can Special Summon 1 “Phantasmagoric Dragon Token” (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000). MACR-JP057 Gen’ouryuu no Spiral Crash / Spiral Crash of the Phantasmagoric Dragon Equip Spell Card Equip only to a Normal Monster. You can only use the (2)nd effect of “Spiral Crash of the Phantasmagoric Dragon” once per turn. (1) If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (2) When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 “Spiral, the Phantasmagoric Dragon” from your hand, Deck, or Graveyard, and if you do, equip this card to it, then you can change 1 Attack Position monster your opponent controls to Defense Position. MACR-JP058 Gen’ouryuu no Spiral Hold / Spiral Hold of the Phantasmagoric Dragon Equip Spell Card Equip only to a Normal Monster. You can only use the (2)nd effect of “Spiral Hold of the Phantasmagoric Dragon” once per turn. (1) The equipped monster gains 500 ATK. (2) When the equipped monster destroys an opponent’s monster by battle: You can Special Summon 1 “Spiral, the Phantasmagoric Dragon” from your hand, Deck, or Graveyard, and if you do, equip this card to it, then inflict 1000 damage to your opponent. MACR-JP059 Gen’ouryuu no Spiral Wave / Spiral Wave of the Phantasmagoric Dragon Equip Spell Card Equip only to a Normal Monster. You can only use the (2)nd effect of “Spiral Wave of the Phantasmagoric Dragon” once per turn. (1) The equipped monster cannot be destroyed by battle once per turn. (2) At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 “Spiral, the Phantasmagoric Dragon” from your hand, Deck, or Graveyard, and if you do, equip this card to it, then your opponent discards 1 card, if they have any cards in their hand. MACR-JP060 Bug Signal Quick-Play Spell Card You can only activate 1 “Bug Signal” per turn. (1) Target 1 Insect-Type Xyz Monster you control; Special Summon, from your Extra Deck, 1 Insect-Type Xyz Monster whose Rank is either 2 higher or 2 lower than that target’s, using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that monster also become Xyz Materials on the Summoned monster.) MACR-JP061 – Rare Sephira no Shin’i / Zefra Providence Normal Spell Card You can only activate 1 “Zefra Providence” per turn. (1) Add 1 “Zefra” card from your Deck to your hand, except “Zefra Providence”. (2) If a “Zefra” card you control would be destroyed, and this card in your Graveyard wasn’t sent there this turn, you can banish this card instead. MACR-JP062 Kyodai Yousai Zelos / B.E.F. Zelos Field Spell Card (1) When this card is activated: You can add 1 “Boss Rush” from your Deck to your hand. (2) Every “B.E.S.” monster and “Big Core” you control gains 500 ATK and DEF, also they cannot be targeted by, or destroyed by, an opponent’s card effect. (3) Once per turn: You can Special Summon 1 “B.E.S.” monster or “Big Core” from your hand. (4) If a “B.E.S.” monster(s) and/or “Big Core”(s) is Normal or Special Summoned to your field: Place 1 counter on each of those monsters, and if you do, each counter can be used by the effect of the monster it was placed on. MACR-JP063 – Super Rare Duelist Advent / Duelist Alliance Normal Spell Card You can only activate 1 “Duelist Alliance” per turn. (1) If there is a card(s) in either player’s Pendulum Zone(s): Add 1 “Pendulum” Pendulum Monster or 1 “Pendulum” Spell/Trap Card from your Deck to your hand. MACR-JP064 – Normal Rare Bonmawashi / Revolving Stage Quick-Play Spell Card (1) Choose 2 Field Spell Cards with different names from your Deck, Set 1 of them to your field, and Set the other to your opponent’s field, but while either of those cards is Set in a Field Zone, neither player can activate or Set Field Spell Cards (other than those cards). MACR-JP065 Ketsubetsu / Farewell Normal Trap Card (1) During your opponent’s Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, also, for the rest of this turn, monsters have their effects negated while they are face-up on the field. MACR-JP066 Phantom Knights Lost Vambrace / The Phantom Knights of Lost Vambrace Normal Trap Card (1) Target 1 face-up monster; that monster loses 600 ATK, also its Level becomes 2, also “The Phantom Knights” monsters you control cannot be destroyed by battle. (These changes last until the end of this turn.) Also, after that, if you do any of those, Special Summon this card as a Normal Monster in Defense Position (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (It is not treated as a Trap Card.) MACR-JP067 Phantom Knights Wrong Magnering / The Phantom Knights of Wrong Magnet Ring Normal Trap Card (1) When an opponent’s monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/ATK 0/DEF 0), and if you do, it gains this effect. (It is not treated as a Trap Card.) ● During either player’s turn: You can send this card and 1 other face-up “The Phantom Knights” monster or “Phantom Knights” Continuous Spell/Trap Card you control to the Graveyard; draw 2 cards. MACR-JP068 – Rare Tokoyami no Keiyakusho / Dark Contract with the Eternal Darkness Continuous Trap Card (1) While you have 2 “D/D” cards in your Pendulum Zone, your opponent cannot target monsters on the field with Spell/Trap Cards or Spell/Trap effects, also your opponent cannot Tribute monsters on the field for Tribute Summons, also your opponent cannot use monsters on the field as Material for a Fusion, Synchro, or Xyz Summon. (2) Once per turn, during your Standby Phase: You take 1000 damage. MACR-JP069 – Rare Shinryuu-Oh no Fukkatsu / Revival of the True King Continuous Trap Card You can only use each effect among the (1)st, (2)nd, and (3)rd effects of “Revival of the True King” once per turn. You cannot activate the (1)st and (2)nd effects of “Revival of the True King” in the same Chain. (1) You can target 1 “True Draco” or “True King” monster in your Graveyard; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn. (2) During your opponent’s Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster. (3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy that monster. MACR-JP070 Shinryuu no Mokushiroku / Apocalypse of the True Dracos Continuous Trap Card You can only use each effect among the (1)st, (2)nd, and (3)rd effects of “Apocalypse of the True Dracos” once per turn. You cannot activate the (1)st and (2)nd effects of “Apocalypse of the True Dracos” in the same Chain. (1) You can target 1 “True Draco” or “True King” card you control (other than this card); destroy it, and if you do, halve the ATK and DEF of all monsters your opponent currently controls. (2) During your opponent’s Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster. (3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy that monster. MACR-JP071 Juunishishi no Soukoku / Xiangke of the Zoodiac Continuous Trap Card You can only use the (1)st effect of “Xiangke of the Zoodiac” once per turn. (1) If a “Zoodiac” Xyz Monster you control would activate its effect by detaching its own Xyz Material(s), you can detach any number of Xyz Materials from another Xyz Monster you control instead of the same number of its own Xyz Materials. (2) You can banish this card from your Graveyard, then target 2 “Zoodiac” Xyz monsters you control; attach one to the other as Xyz Material. MACR-JP072 – Rare Gen’ouryuu no Senka / Oddysea of the Phantasmagoric Dragon Normal Trap Card While “Umi” is on the field, you can activate this card from your hand. (1) If all monsters you control (min. 1) are Normal Monsters: Target 1 card your opponent controls; destroy it. (2) You can banish this card from your Graveyard, then target 1 Normal Monster you control; Equip all appropriate “Phantasmagoric Dragon” Equip Spell Cards you control to that Normal Monster. MACR-JP073 Gen’ouryuu no Shinka / Seavolution of the Phantasmagoric Dragon Normal Trap Card While “Umi” is on the field, you can activate this card from your hand. (1) If all monsters you control (min. 1) are Normal Monsters: Target 1 Effect Monster your opponent controls; it loses 1000 ATK and DEF, also it has its effects negated (if any). These changes last for the rest of this turn. (2) You can banish this card from your Graveyard, then target 1 Normal Monster you control; Equip 1 “Phantasmagoric Dragon” Equip Spell Card from your hand or Graveyard to that Normal Monster. MACR-JP074 Gen’ouryuu no Tenka / Supremasea of the Phantasmagoric Dragon Normal Trap Card While “Umi” is on the field, you can activate this card from your hand. (1) Target 1 “Spiral, the Phantasmagoric Dragon” you control; when that monster destroys an opponent’s Effect Monster by battle for the third time while equipped with 3 or more “Phantasmagoric Dragon” Equip Spell Cards, you win the Duel. (2) If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. MACR-JP075 Hakaikenshi no Youran / Cradle of the Destruction Swordsman Normal Trap Card You can only activate 1 “Cradle of the Destruction Swordsman” per turn. (1) Send 2 cards from your Deck to the Graveyard (1 “Buster Blader” monster and 1 “Destruction Sword” card, except “Cradle of the Destruction Swordsman”); Special Summon 1 “Buster Dragon” from your Extra Deck or Graveyard, but destroy it during the next turn’s End Phase. (2) You can banish this card from your Graveyard; for the rest of this turn, “Destruction Sword” cards you control cannot be destroyed by battle or card effects. MACR-JP076 Dynamist Howling / Dinomist Howling Continuous Trap Card (1) When this card is activated: You can place up to 2 “Dinomist” Pendulum Monsters from your Deck in your Pendulum Zones, but if you do, you cannot Pendulum Summon monsters until the end of the next turn, except “Dinomist” monsters. (2) Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 “Dinomist” monster, then target 1 card your opponent controls; return it to the hand. MACR-JP077 Sephira no Seisen / Star Crusade of the Zefra Normal Trap Card You can only activate 1 “Star Crusade of the Zefra” per turn. While you have 2 “Zefra” cards in your Pendulum Zones, you can activate this card from your hand. (1) Target 1 “Zefra” card you control and 1 card your opponent controls; destroy them. MACR-JP078 Yuurei-naru Genrou / Secluded Ethereal Wyrmfall Normal Trap Card (1) Activate 1 of these effects. ● Add 1 Wyrm-Type monster from your Deck to your hand. ● Send any number of Wyrm-Type monsters from your hand or face-up from your field to the Graveyard; draw cards equal to that number + 1. MACR-JP079 – Super Rare Samenai Akumu / Neverending Nightmare Continuous Trap Card You can only activate the [(1)st] effect of “Neverending Nightmare” once per Chain. (1) You can pay 1000 LP, then target 1 face-up Spell/Trap Card; destroy it. MACR-JP080 – Normal Rare Diamond Duston Normal Trap Card (1) When any number of card(s) on the field is destroyed by battle or card effect: Special Summon that number of “Duston” monsters from your Deck to anywhere on the field. (2) Once, while this card is in the Graveyard: You can banish 1 “Duston” monster from your Graveyard; Special Summon this card to your opponent’s field in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0), but if you do, it cannot be Tributed, nor can it be used as Material for a Fusion, Synchro, or Xyz Summon. (It is not treated as a Trap Card.) View the full article
  19. Cards from the 20th Anniversary Pack, as well as bolstered forms of classic monsters! 20AP-JP052 Clear Effector Level 2 LIGHT Spellcaster-Type Effect Monster ATK 0 DEF 900 (1): If this card is sent to the Graveyard as Synchro Material: Draw a card. (2): A Synchro Monster Synchro Summoned using this card as Synchro Material cannot be destroyed by card effects. Butsukariau Tamashii / Clashing Souls Quick-Play Spell Card (1) During damage calculation, when an Attack Position monster you control battles an opponent’s Attack Position monster with higher ATK: The player who currently controls the monster with the lower ATK can pay 500 LP, and if they do, the monster they control gain 500 ATK during damage calculation only. Then, repeat this effect until neither player wishes to pay LP. Battle damage inflicted to either player from this battle becomes 0, also after damage calculation, depending on whose monster was destroyed by that battle, send all cards that player controls to the Graveyard. Castel the Skyblaster Musketeer Shaddoll Fusion Reprinted Promo Cards VB19-JP001 Future Numbers 0 Miraioh Hope – Future Slash / Number F0: Utopic Future – Future Slash Rank 0 LIGHT Warrior-Type Xyz Effect Monster ATK 0 DEF 0 Xyz Materials: 2 non-“Number” Xyz Monsters with the same Rank (This card’s original Rank is always treated as 1.) You can also Xyz Summon this card by using 1 “Utopia” monster or “Number F0: Utopic Future” you control as Xyz Material. (Xyz Materials attached to it also become Xyz Materials attached to this card.) (1) This card gains 500 ATK for each “Number” monster in each Graveyard. (2) Cannot be destroyed by battle. (3) Once per turn: You can detach 1 Xyz Material from this card; during this turn, this card can make a second attack during each Battle Phase. D/D/D Rekka Dai-Oh Executive Temujin / D/D/D Flame High King Executive Genghis View the full article
  20. Blame True Kings for the delay. Card Kingdom Tokushima, Local Tournament, 01/14/2017, 9 players —————————————————————- 1st Place: Zodiac Beast True Draco Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (24): 3 Baobaboon 3 Zodiac Beast Viper 1 Majesty Maiden, the True Dracomage 3 Draius III, the True Dracoknight 3 Dynamite Knuckle, the True Dracofighter 2 Master Peace, the True Dracoslaying King 2 True King Agnimazud, the Vanisher 1 True King Bahrastos, the Fathomer 2 Mariamune, the True Dracophoenix 1 True King Lithosazim, the Disaster 3 Ghost Ash & Beautiful Spring SPELL CARDS (16): 3 Terraforming 1 Harpie’s Feather Duster 3 Elemental Triangle of the Zodiac Beasts 3 Disciples of the True Dracophoenix 3 True Draco Succession 3 Dragonic Diagram TRAP CARDS (2): 2 Revival of the True King EXTRA DECK (12): 1 Denglong, First of the Yang Zing 1 M-X-Saber Invoker 1 Zodiac Beast Tigress 1 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 2 Zoodiac Lyca 1 Zodiac Beast Wildbow 1 Constellar Ptolemy M7 3 True King V.F.D., The Beast SIDE-DECK (8): 3 Ghost Reaper & Winter Cherries 3 Ghost Ogre & Snow Rabbit 1 Dark Hole 1 Eternal Nightmares Card Kingdom Tokushima, Local Tournament, 01/07/2017, 6 players —————————————————————- 1st Place: Zodiac Beast Odd-Eyes Magicians Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (24): 2 Maxx “C” 3 Zodiac Beast Viper 3 Tuning Magician 1 Dragonpit Magician 1 Performapal Odd-Eyes Unicorn 1 Performapal Skullcrobat Joker 2 Wisdom-Eye Magician 3 Iris Magician 1 Black Fang Magician 3 Violet Poison Magician 1 Odd-Eyes Persona Dragon 1 Performapal King Bear 1 Oafdragon Magician 1 Astrograph Sorcerer SPELL CARDS (12): 1 Odd-Eyes Fusion 1 Harpie’s Feather Duster 1 Dark Hole 1 Twin Twisters 1 Wavering Eyes 2 Elemental Triangle of the Zodiac Beasts 2 Pendulumgraph of Ages 3 Sky Iris TRAP CARDS (4): 2 Dimension Barrier 2 Pendulumgraph of Spacetime EXTRA DECK (15): 1 Odd-Eyes Vortex Dragon 1 Starving Venom Fusion Dragon 1 PSY-Framelord Omega 1 Stardust Dragon 1 Ignister Prominence, the Blasting Dracoslayer 1 Performage Trapeze Magician 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 2 Startime Magician 1 Number 39: Utopia 1 Shining No. 39: Utopia the Lightning 1 Odd-Eyes Raging Dragon SIDE-DECK (15): 1 Maxx “C” 2 Gameciel, the Sea Turtle Kaiju 2 Ghost Reaper & Winter Cherries 3 Ghost Ogre & Snow Rabbit 2 Cosmic Cyclone 1 Twin Twisters 2 Typhoon 2 Imperial Iron Wall 26th Duel Off, Local Tournament, 01/15/2017, 8 Players —————————————————————- 1st Place: Zodiac Beast Madolche Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (22): 1 D.D. Crow 2 Maxx “C” 2 Madolche Hootcake 1 Madolche Mewfeuille 2 Zodiac Beast Viper 1 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 3 Madolche Anjelly 2 Madolche Messengelato 2 Manticore of Darkness 1 X-Saber Palomuro 2 Ghost Ogre & Snow Rabbit SPELL CARDS (10): 1 Pot of Avarice 1 Harpie’s Feather Duster 1 Dark Hole 2 Forbidden Chalice 2 Twin Twisters 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (8): 1 Traptrix Trap Hole Nightmare 2 Dimension Barrier 2 Chain Disappearance 1 Bottomless Trap Hole 2 Dark Bribe EXTRA DECK (15): 1 Naturia Beast 1 Leviair the Sea Dragon 1 M-X-Saber Invoker 1 King of the Feral Imps 1 Madolche Queen Tiaramisu 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zoodiac Lyca 1 Zodiac Beast Wildbow 1 Daigusto Emeral 1 Number 101: Silent Honor ARK 1 Traptrix Rafflesia SIDE-DECK (15): 2 Artifact Scythe 3 Artifact Lancea 1 Kumongous, the Sticky String Kaiju 1 Gameciel, the Sea Turtle Kaiju 2 Jizukiru, the Star Destroying Kaiju 3 Interrupted Kaiju Slumber 3 Artifact Sanctum —————————————————————- 2nd Place: Kozmo Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (20): 1 Kozmo Strawman 1 Kozmo Soartroopers 3 Kozmo Farmgirl 3 Honest 1 Kozmo Goodwitch 1 Kozmoll Wickedwitch 3 Juragedo 3 Kozmo Sliprider 1 Kozmoll Dark Lady 3 Kozmo Dark Destroyer SPELL CARDS (14): 2 Pot of Duality 2 Terraforming 1 Harpie’s Feather Duster 2 Gold Sarcophagus 1 Dark Hole 1 Reasoning 1 Emergency Teleport 1 Limiter Removal 3 Kozmotown TRAP CARDS (9): 3 Torrential Tribute 1 Kozmojo 1 Vanity’s Emptiness 1 Imperial Order 3 Anti-Spell Fragrance SIDE-DECK (15): 3 Maxx “C” 3 Lightning Vortex 3 Twin Twisters 3 Dimension Barrier 3 Skill Drain —————————————————————- 4th Place: Dark Magician Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (16): 3 Dark Magician 3 Maxx “C” 3 Magician’s Rod 3 Apprentice Illusion Magician 2 Malefic Cyber End Dragon 2 Ghost Ash & Beautiful Spring SPELL CARDS (19): 3 Pot of Duality 2 Terraforming 3 Upstart Goblin 1 Harpie’s Feather Duster 1 Dark Hole 1 Illusion Magic 1 Dark Magic Inheritance 3 Dark Magical Circle 3 Chicken Game 1 Secret Village of the Spellcasters TRAP CARDS (8): 3 Magician Navigation 2 Eternal Soul 3 Skill Drain EXTRA DECK (15): 1 Caligula the Eidolon Beast 2 Starving Venom Fusion Dragon 2 Cyber End Dragon 1 Elysion the Eidolon Beast 1 Number 30: Acid Golem of Destruction 1 The Phantom Knights of Break Sword 1 Norito the Moral Leader 1 Magi Magi ™ Magician Gal 1 Mecha Phantom Beast Dracossack 1 Ebon Illusion Magician 1 Ebon High Magician 1 Number 11: Big Eye 1 Red-Eyes Flare Metal Dragon SIDE-DECK (15): 2 Archfiend Eccentrick 3 Cosmic Cyclone 1 Super Polymerization 2 Zombie World 1 Necrovalley 2 Drowning Mirror Force 2 Deck Devastation Virus 2 Eternal Nightmares Card Kingdom Tokushima Local Tournament, 12/24/2016, 9 players —————————————————————- 1st Place: Zodiac Beast Kaiju Magicians Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (27): 2 Maxx “C” 2 Zodiac Beast Viper 3 Zodiac Beast Molmorat 1 Kumongous, the Sticky String Kaiju 1 Gameciel, the Sea Turtle Kaiju 2 Tuning Magician 1 Bujin Hiruko 2 Dragonpulse Magician 2 Archfiend Eccentrick 1 Performapal Skullcrobat Joker 2 Wisdom-Eye Magician 3 Iris Magician 3 Violet Poison Magician 2 Oafdragon Magician SPELL CARDS (9): 1 Harpie’s Feather Duster 1 Pendulum Call 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts 3 Pendulumgraph of Ages TRAP CARDS (5): 1 Seasonal Direction to the Zodiac Beasts 2 Pendulumgraph of Spacetime 2 Solemn Strike EXTRA DECK (15): 1 Enlightenment Paladin 1 Ignister Prominence, the Blasting Dracoslayer 1 Beelze of the Diabolic Dragons 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 2 Startime Magician 1 Daigusto Emeral 1 Castel, the Skyblaster Musketeer 1 Number 39: Utopia 1 Shining No. 39: Utopia the Lightning SIDE-DECK (14): 1 Maxx “C” 1 Kumongous, the Sticky String Kaiju 2 Ghost Reaper & Winter Cherries 2 Ghost Ogre & Snow Rabbit 3 Lullaby of Obedience 2 Twin Twisters 3 Dimension Barrier 2nd Batoloco Cup, Domestic Tournament, 01/15/2017, 88 Players —————————————————————- 1st Place: Zodiac Beast Predator Shiranui Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (35): 2 Gem-Knight Garnet 1 Maxx “C” 3 Predaplant Ophrys Scorpio 2 Predaplant Darling Cobra 3 Lonefire Blossom 1 Performage Trick Clown 3 Zodiac Beast Molmorat 1 Summoner Monk 3 Shiranui Solitaire 2 Shiranui Spiritmaster 1 Shiranui Samurai 1 Necroface 3 Fairy Tail – Snow 2 Mezuki 2 Photon Thrasher 1 Angel Trumpeter 1 Ghost Ash & Beautiful Spring 2 Uni-Zombie 1 Bujin Hiruko SPELL CARDS (22): 1 Foolish Burial 3 Pot of Desires 1 Monster Reborn 1 Card Destruction 3 Lawnmowing Next Door 3 Gold Sarcophagus 1 Dark Hole 3 Twin Twisters 3 Elemental Triangle of the Zodiac Beasts 3 Brilliant Fusion TRAP CARDS (3): 2 Dimension Barrier 1 Vanity’s Emptiness EXTRA DECK (15): 1 Elder Entity N’tss 1 Gem-Knight Seraphinite 1 PSY-Framelord Omega 1 Angel of Zera 1 M-X-Saber Invoker 1 Zodiac Beast Tigress 1 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zoodiac Lyca 1 Abyss Dweller 1 Bujinki Amaterasu 1 Bujintei Kagutsuchi 1 Bujintei Tsukuyomi 1 Minerva, Lightsworn Saint SIDE-DECK (15): 1 Wightmare 1 Gameciel, the Sea Turtle Kaiju 1 Dogoran, the Mad Flame Kaiju 1 Thunder King, the Lightningstrike Kaiju 1 Jizukiru, the Star Destroying Kaiju 3 Interrupted Kaiju Slumber 1 Harpie’s Feather Duster 3 Cosmic Cyclone 1 Dimension Barrier 2 Anti-Spell Fragrance —————————————————————- 2nd Place: Zodiac Beast Swow Lightsworn Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (34): 3 Maxx “C” 2 Lumina, Lightsworn Summoner 1 Eclipse Wyvern 1 Performage Trick Clown 1 Goblindbergh 1 Zodiac Beast Viper 3 Zodiac Beast Molmorat 1 Summoner Monk 1 Necroface 3 Fairy Tail – Snow 1 Garoth, Lightsworn Warrior 1 Lyla, Lightsworn Sorceress 2 Ehren, Lightsworn Monk 2 Photon Thrasher 1 Wulf, Lightsworn Beast 2 Judgment Dragon 2 Gandora Giga Rays the Dragon of Destruction 1 Effect Veiler 1 Ghost Ogre & Snow Rabbit 2 Raiden, Lightsworn Assassin 1 Bujin Hiruko 1 Performapal King Bear SPELL CARDS (23): 1 Foolish Burial 3 Pot of Desires 1 Monster Reborn 1 Reinforcement of the Army 1 Soul Charge 3 Solar Recharge 3 Lawnmowing Next Door 3 Charge of the Light Brigade 1 Dark Hole 1 Cosmic Cyclone 2 Twin Twisters 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (3): 3 Dimension Barrier EXTRA DECK (15): 1 Michael, the Arch-Lightsworn 1 PSY-Framelord Omega 1 Performage Trapeze Magician 1 Diamond Dire Wolf 1 Zodiac Beast Tigress 1 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Number 39: Utopia 1 Bujinki Amaterasu 1 Bujintei Kagutsuchi 1 Bujintei Tsukuyomi 1 Minerva, Lightsworn Saint 1 Shining No. 39: Utopia the Lightning SIDE-DECK (15): 1 Gameciel, the Sea Turtle Kaiju 1 Gadarla, the Mystery Dust Kaiju 1 Dogoran, the Mad Flame Kaiju 1 Thunder King, the Lightningstrike Kaiju 3 Interrupted Kaiju Slumber 1 Cosmic Cyclone 2 Different Dimension Ground 2 Mask of Restrict 1 Imperial Order 2 Anti-Spell Fragrance —————————————————————- 3rd Place: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (19): 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Rabbina 1 Zodiac Beast Ram 3 Ghost Ash & Beautiful Spring 2 Ghost Ogre & Snow Rabbit SPELL CARDS (14): 1 Monster Reborn 1 Harpie’s Feather Duster 1 Dark Hole 2 Forbidden Chalice 3 Mystical Space Typhoon 1 Fire Formation – Tenki 2 Fire Formation – Tensu 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (9): 3 Torrential Tribute 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 1 Solemn Warning 1 Solemn Judgment EXTRA DECK (15): 1 Brotherhood of the Fire Fist – Tiger King 1 Gagaga Samurai 2 Zodiac Beast Tigress 3 Zodiac Beast Drancia 1 Zoodiac Hammerkong 3 Zodiac Beast Bullhorn 1 Zoodiac Lyca 2 Zodiac Beast Wildbow 1 Daigusto Emeral SIDE-DECK (15): 3 Artifact Lancea 2 Cosmic Cyclone 2 Twin Twisters 2 Compulsory Evacuation Device 3 Mirror Force 3 Anti-Spell Fragrance —————————————————————- 4th Place: Zodiac Beast Magician Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (27): 3 Maxx “C” 1 Zodiac Beast Viper 2 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Ghost Ash & Beautiful Spring 1 Dragoons of Draconia 1 Dragonpulse Magician 1 Performapal Skullcrobat Joker 2 Wisdom-Eye Magician 3 Iris Magician 3 Violet Poison Magician 1 Performapal King Bear 1 Oafdragon Magician 3 Tune Magician 1 Luster Pendulum, the Dracoslayer SPELL CARDS (7): 1 Harpie’s Feather Duster 1 Dark Hole 1 Pendulum Call 1 Wavering Eyes 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (6): 3 Dimension Barrier 1 Vanity’s Emptiness 1 Imperial Order 1 Pendulumgraph of Spacetime EXTRA DECK (15): 1 PSY-Framelord Omega 1 Stardust Dragon 1 Ignister Prominence, the Blasting Dracoslayer 1 Cairngorgon, Antiluminescent Knight 1 Performage Trapeze Magician 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Startime Magician 1 Daigusto Emeral 1 Number 80: Rhapsody in Berserk SIDE-DECK (15): 1 Kycoo the Ghost Destroyer 2 Artifact Lancea 2 Gameciel, the Sea Turtle Kaiju 3 Forbidden Chalice 3 Cosmic Cyclone 3 Torrential Tribute 1 Eternal Nightmares 8th Miyazaki CS, Domestic Tournament, 01/08/2017, 35 Players —————————————————————- 1st Place: Zodiac Beast Magicians Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (30): 1 D.D. Crow 3 Maxx “C” 2 Zodiac Beast Viper 2 Zodiac Beast Thoroughblade 1 Tuning Magician 1 Performapal Skullcrobat Joker 1 Performapal Pendulum Sorcerer 2 Wisdom-Eye Magician 3 Iris Magician 2 Black Fang Magician 3 Violet Poison Magician 1 Stargazer Magician 1 Performapal King Bear 1 Oafdragon Magician 3 Astrograph Sorcerer 3 Tune Magician SPELL CARDS (7): 1 Wavering Eyes 3 Elemental Triangle of the Zodiac Beasts 3 Pendulumgraph of Ages TRAP CARDS (4): 2 Dimension Barrier 2 Pendulumgraph of Spacetime EXTRA DECK (15): 1 PSY-Framelord Omega 1 Stardust Dragon 1 Stardust Spark Dragon 1 Ignister Prominence, the Blasting Dracoslayer 1 Trishula, Dragon of the Ice Barrier 1 Performage Trapeze Magician 1 Diamond Dire Wolf 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 2 Startime Magician SIDE-DECK (15): 1 Kycoo the Ghost Destroyer 3 Cosmic Cyclone 1 Mystical Space Typhoon 1 Super Polymerization 3 Torrential Tribute 2 Drowning Mirror Force 1 Vanity’s Emptiness 1 Imperial Order 1 Metalfoes Crimsonite 1 Elysion the Eidolon Beast —————————————————————- 2nd Place: Zodiac Beast Noid Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (21): 3 Maxx “C” 1 Zodiac Beast Viper 1 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Infernoid Harmadik 1 Infernoid Patrulea 1 Infernoid Sjette 2 Infernoid Seitsemas 1 Infernoid Attondel 2 Infernoid Devyaty 2 Infernoid Onuncu 3 Infernoid Decatron SPELL CARDS (13): 1 Harpie’s Feather Duster 2 Twin Twisters 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts 3 Void Imagination 3 Frozen Void TRAP CARDS (7): 3 Dimension Barrier 3 Void Madness 1 Imperial Order EXTRA DECK (15): 3 Elder Entity N’tss 1 Infernoid Tierra 1 Odd-Eyes Meteorburst Dragon 1 PSY-Framelord Omega 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral 1 Bujintei Kagutsuchi 1 Odd-Eyes Absolute Dragon SIDE-DECK (15): 1 D.D. Crow 2 Artifact Lancea 2 Ghost Ogre & Snow Rabbit 3 Forbidden Chalice 1 Twin Twisters 2 Torrential Tribute 3 Anti-Spell Fragrance 1 Goddess Bow —————————————————————- 3rd Place: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (12): 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat SPELL CARDS (11): 1 Monster Reborn 1 Pot of Avarice 1 Harpie’s Feather Duster 1 Dark Hole 3 Cosmic Cyclone 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (17): 3 Torrential Tribute 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 1 Mirror Force 1 Imperial Order 3 Anti-Spell Fragrance 1 Solemn Warning 1 Solemn Judgment 3 Solemn Strike EXTRA DECK (15): 1 Gagaga Samurai 2 Zodiac Beast Tigress 3 Zodiac Beast Drancia 3 Zodiac Beast Bullhorn 2 Zodiac Beast Wildbow 2 Daigusto Emeral 1 Castel, the Skyblaster Musketeer 1 Number 80: Rhapsody in Berserk SIDE-DECK (15): 3 Artifact Lancea 1 Gameciel, the Sea Turtle Kaiju 1 Dogoran, the Mad Flame Kaiju 1 Thunder King, the Lightningstrike Kaiju 1 Jizukiru, the Star Destroying Kaiju 3 Interrupted Kaiju Slumber 2 Twin Twisters 3 Imperial Iron Wall —————————————————————- 4th Place: Zodiac Beast Noid Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (20): 3 Maxx “C” 1 Zodiac Beast Viper 3 Zodiac Beast Molmorat 1 Infernoid Harmadik 1 Infernoid Patrulea 1 Infernoid Sjette 2 Infernoid Seitsemas 1 Infernoid Attondel 2 Infernoid Devyaty 2 Infernoid Onuncu 3 Infernoid Decatron SPELL CARDS (12): 1 Harpie’s Feather Duster 2 Twin Twisters 3 Elemental Triangle of the Zodiac Beasts 3 Void Imagination 3 Frozen Void TRAP CARDS (8): 2 Torrential Tribute 3 Dimension Barrier 3 Void Madness EXTRA DECK (15): 3 Elder Entity N’tss 1 Infernoid Tierra 1 Odd-Eyes Meteorburst Dragon 1 PSY-Framelord Omega 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral 1 Odd-Eyes Absolute Dragon 1 Divine Dragon Knight Felgrand 1 CXyz Coach Lord Ultimatrainer SIDE-DECK (15): 3 Ghost Ogre & Snow Rabbit 2 Forbidden Chalice 2 Cosmic Cyclone 1 Twin Twisters 2 Xyz Universe 2 Chain Disappearance 3 Anti-Spell Fragrance —————————————————————- 5th Place: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (13): 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Rabbina SPELL CARDS (15): 1 Pot of Avarice 1 Harpie’s Feather Duster 1 Dark Hole 3 Forbidden Chalice 3 Cosmic Cyclone 2 Book of Moon 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (13): 3 Compulsory Evacuation Device 3 Torrential Tribute 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 1 Vanity’s Emptiness 1 Imperial Order 1 Solemn Judgment EXTRA DECK (15): 1 Gagaga Samurai 2 Zodiac Beast Tigress 3 Zodiac Beast Drancia 3 Zodiac Beast Bullhorn 2 Zodiac Beast Wildbow 1 Abyss Dweller 2 Daigusto Emeral 1 Castel, the Skyblaster Musketeer SIDE-DECK (15): 1 D.D. Crow 3 Artifact Lancea 2 Book of Eclipse 2 Starlight Road 3 Imperial Iron Wall 3 Anti-Spell Fragrance 1 Stardust Dragon —————————————————————- 6th Place: Zodiac Beast Magicians Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (29): 3 Maxx “C” 2 Zodiac Beast Viper 1 Zodiac Beast Thoroughblade 1 Tuning Magician 1 Dragoons of Draconia 1 Timegazer Magician 1 Performapal Skullcrobat Joker 1 Performapal Pendulum Sorcerer 2 Wisdom-Eye Magician 3 Iris Magician 2 Black Fang Magician 3 Violet Poison Magician 1 Performapal King Bear 1 Oafdragon Magician 3 Astrograph Sorcerer 3 Tune Magician SPELL CARDS (9): 1 Harpie’s Feather Duster 1 Pendulum Call 1 Wavering Eyes 3 Elemental Triangle of the Zodiac Beasts 3 Pendulumgraph of Ages TRAP CARDS (2): 2 Pendulumgraph of Spacetime EXTRA DECK (15): 1 PSY-Framelord Omega 1 Stardust Dragon 1 Ignister Prominence, the Blasting Dracoslayer 1 Trishula, Dragon of the Ice Barrier 1 Performage Trapeze Magician 1 Diamond Dire Wolf 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 2 Startime Magician SIDE-DECK (15): 1 Kycoo the Ghost Destroyer 1 Lava Golem 3 Ghost Ogre & Snow Rabbit 1 Dark Hole 3 Cosmic Cyclone 2 Mystical Space Typhoon 2 Magical Spring 2 Drowning Mirror Force —————————————————————- 7th Place: Summoner Magicians Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (24): 3 Maxx “C” 2 Aleister the Eidolon Summoner 2 Ghost Ogre & Snow Rabbit 1 Archfiend Eccentrick 1 Performapal Skullcrobat Joker 2 Wisdom-Eye Magician 3 Iris Magician 3 Black Fang Magician 3 Violet Poison Magician 1 Tune Magician 2 White Wing Magician 1 Luster Pendulum, the Dracoslayer SPELL CARDS (8): 1 Eidolon Summoning Magic 1 Harpie’s Feather Duster 1 Dark Hole 1 Pendulum Call 1 Twin Twisters 1 Wavering Eyes 2 Pendulumgraph of Ages TRAP CARDS (8): 2 Torrential Tribute 3 Dimension Barrier 1 Vanity’s Emptiness 2 Pendulumgraph of Spacetime EXTRA DECK (15): 1 Magallanica the Eidolon Beast 1 Raideen the Eidolon Beast 1 Purgatorio the Eidolon Beast 1 Dinoster Power, the Mighty Dracoslayer 2 Merkabah the Eidolon Beast 1 Stardust Dragon 1 Ignister Prominence, the Blasting Dracoslayer 1 Performage Trapeze Magician 1 Abyss Dweller 2 Startime Magician 1 Number 39: Utopia 1 Shining No. 39: Utopia the Lightning 1 Number 38: Hope Harbinger Dragon Titanic Galaxy SIDE-DECK (15): 1 D.D. Crow 2 Artifact Scythe 1 Artifact Lancea 3 Book of Eclipse 3 Artifact Sanctum 2 Forbidden Apocrypha 2 Quaking Mirror Force 1 Starlight Road —————————————————————- 8th Place: Zodiac Beast Magicians Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (28): 3 Maxx “C” 1 Zodiac Beast Viper 1 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Dragoons of Draconia 1 Master Pendulum, the Dracoslayer 1 Dragonpulse Magician 1 Archfiend Eccentrick 1 Performapal Skullcrobat Joker 2 Wisdom-Eye Magician 3 Iris Magician 1 Black Fang Magician 3 Violet Poison Magician 1 Performapal King Bear 1 Oafdragon Magician 3 Tune Magician 1 Luster Pendulum, the Dracoslayer SPELL CARDS (7): 1 Harpie’s Feather Duster 1 Pendulum Call 1 Wavering Eyes 3 Elemental Triangle of the Zodiac Beasts 1 Pendulumgraph of Ages TRAP CARDS (6): 3 Dimension Barrier 1 Vanity’s Emptiness 1 Imperial Order 1 Pendulumgraph of Spacetime EXTRA DECK (15): 1 Dinoster Power, the Mighty Dracoslayer 1 Stardust Dragon 1 Ignister Prominence, the Blasting Dracoslayer 1 Performage Trapeze Magician 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Startime Magician 1 Dark Rebellion Xyz Dragon 1 Daigusto Emeral 1 Number 66: Master Key Beetle 1 Number 38: Hope Harbinger Dragon Titanic Galaxy SIDE-DECK (15): 1 D.D. Crow 2 Artifact Lancea 1 Ghost Ogre & Snow Rabbit 1 Dark Hole 2 Forbidden Chalice 3 Mystical Space Typhoon 2 Starlight Road 3 Imperial Iron Wall 18th Trading Card Market CS, Domestic Tournament, 01/14/2017, 23 Players —————————————————————- 1st Place: Zodiac Beast True Draco Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (20): 1 D.D. Crow 3 Maxx “C” 3 Baobaboon 2 Zodiac Beast Viper 1 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Ram 2 Master Peace, the True Dracoslaying King 2 Mariamune, the True Dracophoenix 2 Ghost Ogre & Snow Rabbit SPELL CARDS (14): 3 Terraforming 1 Harpie’s Feather Duster 1 Dark Hole 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts 1 Disciples of the True Dracophoenix 1 True Draco Succession 3 Dragonic Diagram TRAP CARDS (7): 1 Vanity’s Emptiness 1 Imperial Order 2 Revival of the True King 3 Anti-Spell Fragrance EXTRA DECK (15): 1 The Phantom Knights of Break Sword 1 M-X-Saber Invoker 1 Brotherhood of the Fire Fist – Tiger King 1 Gagaga Samurai 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zoodiac Hammerkong 2 Zodiac Beast Bullhorn 1 Zoodiac Lyca 2 Zodiac Beast Wildbow 1 Daigusto Emeral SIDE-DECK (15): 1 Kumongous, the Sticky String Kaiju 1 Gameciel, the Sea Turtle Kaiju 1 Dogoran, the Mad Flame Kaiju 1 Jizukiru, the Star Destroying Kaiju 2 Ghost Ash & Beautiful Spring 3 Interrupted Kaiju Slumber 2 Cosmic Cyclone 1 Necrovalley 2 Dimension Barrier 1 Solemn Judgment —————————————————————- 2nd Place: Kozmo Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (20): 3 Kozmo Tincan 2 Kozmo Strawman 3 Maxx “C” 1 Kozmo Soartroopers 1 Kozmo Farmgirl 2 Kozmoll Wickedwitch 2 Kozmoll Dark Lady 2 Kozmo Landwalker 3 Kozmo Dark Destroyer 1 Kozmo Dark Eclipser SPELL CARDS (12): 2 Pot of Desires 1 Terraforming 1 Harpie’s Feather Duster 3 Allure of Darkness 1 Emergency Teleport 1 Cosmic Cyclone 3 Kozmotown TRAP CARDS (8): 2 Torrential Tribute 2 Dimension Barrier 1 Call of the Haunted 3 Solemn Strike EXTRA DECK (15): 1 Magallanica the Eidolon Beast 1 Metalfoes Crimsonite 1 Raideen the Eidolon Beast 1 Cocytus the Eidolon Beast 1 Purgatorio the Eidolon Beast 1 Starving Venom Fusion Dragon 1 Merkabah the Eidolon Beast 1 Elysion the Eidolon Beast 1 Stardust Dragon 1 Azure-Eyes Silver Dragon 1 Gagaga Cowboy 1 Number 39: Utopia 1 Outer Entity Azzathoth 1 Divine Dragon Knight Felgrand 1 D/D/D Duo-Dawn King Kali Yuga SIDE-DECK (15): 2 Artifact Lancea 1 Dark Hole 1 Cosmic Cyclone 1 Mystical Space Typhoon 1 Super Polymerization 3 Mistaken Arrest 3 Forbidden Apocrypha 1 Torrential Tribute 1 Dimension Barrier 1 Vanity’s Emptiness —————————————————————- 3rd Place: Zodiac Beast Magicians Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (29): 3 Maxx “C” 2 Zodiac Beast Viper 1 Zodiac Beast Thoroughblade 1 Dragoons of Draconia 2 Archfiend Eccentrick 1 Performapal Skullcrobat Joker 2 Wisdom-Eye Magician 3 Iris Magician 2 Black Fang Magician 3 Violet Poison Magician 1 Performapal King Bear 3 Astrograph Sorcerer 3 Tune Magician 1 White Wing Magician 1 Luster Pendulum, the Dracoslayer SPELL CARDS (10): 2 Pot of Desires 3 Duelist Advent 1 Pendulum Call 3 Elemental Triangle of the Zodiac Beasts 1 Pendulumgraph of Ages TRAP CARDS (7): 3 Dimension Barrier 2 Pendulumgraph of Spacetime 2 Skill Drain EXTRA DECK (15): 1 Supreme King Dragon Zarc 1 Stardust Dragon 1 Ignister Prominence, the Blasting Dracoslayer 1 Performage Trapeze Magician 1 Gagaga Samurai 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 2 Startime Magician 1 Number 66: Master Key Beetle SIDE-DECK (15): 3 Artifact Lancea 1 Harpie’s Feather Duster 1 Dark Hole 3 Twin Twisters 1 Wavering Eyes 1 Vanity’s Emptiness 1 Imperial Order 2 Imperial Iron Wall 2 Eternal Nightmares —————————————————————- 4th Place: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (16): 2 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Rabbina 1 Zodiac Beast Ram 3 Ghost Ogre & Snow Rabbit SPELL CARDS (12): 1 Monster Reborn 1 Pot of Avarice 1 Harpie’s Feather Duster 1 Dark Hole 3 Mystical Space Typhoon 1 Fire Formation – Tenki 1 Fire Formation – Tensu 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (12): 3 Torrential Tribute 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 1 Solemn Warning 1 Solemn Judgment 3 Solemn Strike EXTRA DECK (15): 1 Brotherhood of the Fire Fist – Tiger King 2 Zodiac Beast Tigress 3 Zodiac Beast Drancia 1 Zoodiac Hammerkong 3 Zodiac Beast Bullhorn 2 Zoodiac Lyca 2 Zodiac Beast Wildbow 1 Daigusto Emeral SIDE-DECK (15): 1 D.D. Crow 2 Artifact Lancea 2 Ghost Reaper & Winter Cherries 2 Cosmic Cyclone 2 My Body as a Shield 2 Mirror Force 2 Imperial Iron Wall 2 Anti-Spell Fragrance —————————————————————- 5th Place: Zodiac Beast Predator Lunalight Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (36): 2 Gem-Knight Lazuli 1 D.D. Crow 3 Maxx “C” 3 Predaplant Ophrys Scorpio 1 Predaplant Darling Cobra 1 Performage Trick Clown 1 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Armageddon Knight 1 Summoner Monk 3 Fairy Tail – Snow 1 Blackwing – Zephyros the Elite 3 Lunalight Kaleido Chick 1 Lunalight Blue Cat 2 Manticore of Darkness 3 Photon Thrasher 2 Bujin Hiruko 3 Lunalight Tiger 1 Lunalight Wolf SPELL CARDS (24): 1 Foolish Burial 3 Luna Light Perfume 1 Monster Reborn 1 Reinforcement of the Army 1 Card Destruction 3 Lawnmowing Next Door 3 Night Beam 1 Harpie’s Feather Duster 3 Twin Twisters 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts 3 Brilliant Fusion EXTRA DECK (15): 1 Gem-Knight Seraphinite 1 Lunalight Panther Dancer 1 Lunalight Leo Dancer 1 M-X-Saber Invoker 1 Outer God Nyarla 1 Zodiac Beast Tigress 1 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral 1 Bujinki Amaterasu 2 Bujintei Kagutsuchi 1 Outer Entity Azzathoth SIDE-DECK (15): 3 Starship Spy Plane 1 Electromagnetic Turtle 1 Ghost Ogre & Snow Rabbit 2 Lullaby of Obedience 1 Dark Hole 3 Book of Eclipse 3 Cosmic Cyclone 1 Abyss Dweller —————————————————————- 6th Place: Kozmo Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (27): 2 Kozmo Tincan 1 D.D. Crow 2 Kozmo Strawman 3 Maxx “C” 1 Kozmo Farmgirl 3 Baobaboon 2 Zodiac Beast Viper 3 Zodiac Beast Molmorat 2 Kozmo Sliprider 1 Kozmo Landwalker 1 Kozmo Forerunner 3 Kozmo Dark Destroyer 3 Master Peace, the True Dracoslaying King SPELL CARDS (25): 2 Terraforming 1 Harpie’s Feather Duster 1 Dark Hole 1 Emergency Teleport 3 Forbidden Chalice 3 Mystical Space Typhoon 2 Festival Spinning 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts 1 Disciples of the True Dracophoenix 1 True Draco Succession 3 Kozmotown 3 Dragonic Diagram TRAP CARDS (7): 2 Torrential Tribute 2 Dimension Barrier 3 Revival of the True King EXTRA DECK (15): 1 The Phantom Knights of Break Sword 1 M-X-Saber Invoker 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zoodiac Lyca 1 Zodiac Beast Wildbow 1 Abyss Dweller 1 Daigusto Emeral 1 Cyber Dragon Nova 1 Constellar Pleiades 1 Cyber Dragon Infinity SIDE-DECK (15): 3 Artifact Lancea 3 Morphing Jar #2 3 Cosmic Cyclone 3 Mirror Force 1 Imperial Order 1 Solemn Warning 1 Solemn Judgment —————————————————————- 7th Place: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (20): 3 Maxx “C” 3 Flying “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Rabbina 1 Zodiac Beast Ram 3 Ghost Ogre & Snow Rabbit SPELL CARDS (12): 1 Monster Reborn 1 Harpie’s Feather Duster 1 Dark Hole 2 Forbidden Chalice 3 Cosmic Cyclone 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (9): 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 1 Vanity’s Emptiness 1 Imperial Order 1 Solemn Judgment 2 Solemn Strike EXTRA DECK (15): 1 Stardust Dragon 1 Gagaga Samurai 2 Zodiac Beast Tigress 3 Zodiac Beast Drancia 1 Zoodiac Hammerkong 2 Zodiac Beast Bullhorn 2 Zoodiac Lyca 1 Zodiac Beast Wildbow 2 Daigusto Emeral SIDE-DECK (13): 3 Artifact Lancea 3 Twin Twisters 3 Torrential Tribute 1 Starlight Road 3 Anti-Spell Fragrance —————————————————————- 8th Place: Lawn Mowing Noid Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (28): 2 Fairy Tail – Snow 3 Infernoid Antra 3 Infernoid Harmadik 3 Infernoid Patrulea 2 Infernoid Sjette 3 Infernoid Seitsemas 3 Infernoid Attondel 3 Infernoid Devyaty 3 Infernoid Onuncu 3 Infernoid Decatron SPELL CARDS (26): 3 Pot of Desires 1 Card Destruction 3 Lawnmowing Next Door 3 Left Arm Offering 1 Dark Hole 1 Reasoning 2 Monster Gate 3 Twin Twisters 3 Void Seer 3 Void Imagination 3 Frozen Void TRAP CARDS (6): 3 Void Madness 3 Skill Drain EXTRA DECK (15): 3 Elder Entity N’tss 3 Infernoid Tierra 1 Odd-Eyes Meteorburst Dragon 1 Moonlight Rose Dragon 1 PSY-Framelord Omega 1 Castel, the Skyblaster Musketeer 1 Evilswarm Exciton Knight 1 Odd-Eyes Absolute Dragon 1 Divine Dragon Knight Felgrand 1 Number 15: Gimmick Puppet Giant Grinder 1 Number 38: Hope Harbinger Dragon Titanic Galaxy SIDE-DECK (15): 3 Flying “C” 3 Forbidden Chalice 2 Mystical Space Typhoon 2 Different Dimension Ground 3 Torrential Tribute 2 Mirror Force 50th Trading Card Mania Yu-Gi-Oh CS, Domestic Tournament, 01/14/2017, 20 Players —————————————————————- 1st Place: Zodiac Beast True Draco Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (29): 3 Maxx “C” 3 Baobaboon 1 Lonefire Blossom 2 Zodiac Beast Viper 3 Zodiac Beast Molmorat 2 Ignis Heat, the True Dracowarrior 2 Majesty Maiden, the True Dracomage 2 Draius III, the True Dracoknight 2 Dynamite Knuckle, the True Dracofighter 2 Master Peace, the True Dracoslaying King 1 True King Bahrastos, the Fathomer 3 Mariamune, the True Dracophoenix 1 True King Lithosazim, the Disaster 2 Ghost Ogre & Snow Rabbit SPELL CARDS (20): 1 Pot of Desires 3 Terraforming 1 Dark Hole 3 Cosmic Cyclone 1 Twin Twisters 3 Elemental Triangle of the Zodiac Beasts 3 Disciples of the True Dracophoenix 2 True Draco Succession 3 Dragonic Diagram TRAP CARDS (11): 2 Torrential Tribute 2 Dimension Barrier 3 Revival of the True King 2 Apocalypse of the True Dracos 1 Solemn Warning 1 Solemn Judgment EXTRA DECK (15): 1 M-X-Saber Invoker 1 Gagaga Samurai 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zoodiac Lyca 1 Zodiac Beast Wildbow 1 Abyss Dweller 1 Daigusto Emeral 1 Castel, the Skyblaster Musketeer 1 True King V.F.D., The Beast 1 Phantom Fortress Enterblathnir SIDE-DECK (15): 1 D.D. Crow 2 Artifact Lancea 1 Kumongous, the Sticky String Kaiju 1 Gameciel, the Sea Turtle Kaiju 1 Jizukiru, the Star Destroying Kaiju 2 Ghost Ash & Beautiful Spring 2 Interrupted Kaiju Slumber 1 Imperial Order 1 Eternal Nightmares 3 Anti-Spell Fragrance —————————————————————- 2nd Place: Zodiac Beast Kaiju Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (21): 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Ram 1 Gameciel, the Sea Turtle Kaiju 1 Dogoran, the Mad Flame Kaiju 1 Thunder King, the Lightningstrike Kaiju 1 Jizukiru, the Star Destroying Kaiju 2 Ghost Ash & Beautiful Spring 2 Ghost Ogre & Snow Rabbit SPELL CARDS (11): 3 Interrupted Kaiju Slumber 1 Harpie’s Feather Duster 1 Dark Hole 2 Cosmic Cyclone 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (9): 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 1 Imperial Order 1 Solemn Warning 3 Solemn Strike EXTRA DECK (15): 1 Gagaga Samurai 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zoodiac Hammerkong 2 Zodiac Beast Bullhorn 1 Zoodiac Lyca 2 Zodiac Beast Wildbow 1 Abyss Dweller 2 Daigusto Emeral 1 Number 80: Rhapsody in Berserk SIDE-DECK (14): 1 D.D. Crow 1 Artifact Lancea 1 Ghost Ash & Beautiful Spring 1 Pot of Avarice 2 Twin Twisters 2 Different Dimension Ground 2 Torrential Tribute 3 Anti-Spell Fragrance 1 Solemn Judgment —————————————————————- 3rd Place: Zodiac Beast Kaiju Noid Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (33): 3 Maxx “C” 1 Zodiac Beast Viper 1 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 3 Fairy Tail – Snow 1 Kumongous, the Sticky String Kaiju 1 Gameciel, the Sea Turtle Kaiju 1 Dogoran, the Mad Flame Kaiju 1 Infernoid Antra 2 Infernoid Harmadik 3 Infernoid Patrulea 1 Infernoid Sjette 3 Infernoid Seitsemas 1 Infernoid Attondel 2 Infernoid Devyaty 2 Infernoid Onuncu 3 Infernoid Decatron 1 Bujin Hiruko SPELL CARDS (22): 2 Interrupted Kaiju Slumber 1 Card Destruction 3 Lawnmowing Next Door 3 Left Arm Offering 1 Forbidden Chalice 3 Twin Twisters 1 Fire Formation – Tenki 2 Elemental Triangle of the Zodiac Beasts 3 Void Imagination 3 Frozen Void TRAP CARDS (5): 3 Dimension Barrier 2 Void Madness EXTRA DECK (15): 2 Elder Entity N’tss 1 Infernoid Tierra 1 Odd-Eyes Meteorburst Dragon 1 PSY-Framelord Omega 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral 1 Bujintei Kagutsuchi 1 Bujintei Tsukuyomi 1 Odd-Eyes Absolute Dragon SIDE-DECK (15): 1 Artifact Lancea 1 Radian, the Multidimensional Kaiju 2 Ghost Ash & Beautiful Spring 1 Interrupted Kaiju Slumber 2 Lullaby of Obedience 1 Harpie’s Feather Duster 2 Mystical Space Typhoon 1 Void Madness 1 Vanity’s Emptiness 3 Anti-Spell Fragrance —————————————————————- 4th Place: Zodiac Beast Metal Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (30): 3 Maxx “C” 3 Baobaboon 3 Zodiac Beast Molmorat 3 Metalfoes Steelen 3 Metalfoes Silverd 1 Dragoons of Draconia 3 Metalfoes Goldriver 3 Metalfoes Volflame 2 Raremetalfoes Bismugear 3 Archfiend Eccentrick 3 Astrograph Sorcerer SPELL CARDS (7): 1 Painful Decision 1 Harpie’s Feather Duster 1 Metalfoes Fusion 1 Fullmetalfoes Fusion 1 Fire Formation – Tenki 2 Elemental Triangle of the Zodiac Beasts TRAP CARDS (6): 2 Torrential Tribute 2 Dimension Barrier 1 Metalfoes Counter 1 Metalfoes Combination EXTRA DECK (15): 1 Metalfoes Adamante 1 Fullmetalfoes Alkahest 2 Metalfoes Mithrilium 1 Metalfoes Orichalc 1 The Phantom Knights of Break Sword 1 M-X-Saber Invoker 1 Diamond Dire Wolf 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral 1 Red-Eyes Flare Metal Dragon SIDE-DECK (15): 1 D.D. Crow 2 Kumongous, the Sticky String Kaiju 2 Ghost Reaper & Winter Cherries 3 Violet Poison Magician 3 Cosmic Cyclone 1 Wavering Eyes 3 Different Dimension Ground 28th Trading Card Mania Amagasaki Yu-Gi-Oh CS, Domestic Tournament, 01/14/2017, 64 Players —————————————————————- 1st Place: Zodiac Beast Kaiju Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (19): 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Ram 1 Kumongous, the Sticky String Kaiju 1 Gameciel, the Sea Turtle Kaiju 2 Ghost Ash & Beautiful Spring 2 Ghost Ogre & Snow Rabbit SPELL CARDS (8): 1 Monster Reborn 1 Harpie’s Feather Duster 2 Mystical Space Typhoon 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (13): 2 Torrential Tribute 2 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 3 Anti-Spell Fragrance 1 Solemn Warning 1 Solemn Judgment 3 Solemn Strike EXTRA DECK (15): 1 Cairngorgon, Antiluminescent Knight 1 Gagaga Samurai 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zoodiac Hammerkong 2 Zodiac Beast Bullhorn 2 Zoodiac Lyca 1 Zodiac Beast Wildbow 1 Dark Rebellion Xyz Dragon 2 Daigusto Emeral SIDE-DECK (15): 1 Artifact Lancea 1 Jizukiru, the Star Destroying Kaiju 1 Ghost Ash & Beautiful Spring 3 Interrupted Kaiju Slumber 2 Lullaby of Obedience 1 Twin Twisters 1 Dimension Barrier 3 Imperial Iron Wall 2 Eternal Nightmares —————————————————————- 2nd Place: Zodiac Beast Shaddoll Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (19): 3 Maxx “C” 1 Zodiac Beast Viper 3 Zodiac Beast Molmorat 1 Nefarious Archfiend Eater of Nefariousness 3 Shaddoll Hedgehog 2 Shaddoll Dragon 3 Shaddoll Squamata 2 Shaddoll Beast 1 Shaddoll Falco SPELL CARDS (15): 1 Foolish Burial 3 Shaddoll Fusion 1 Pot of Avarice 2 El Shaddoll Fusion 2 Cosmic Cyclone 1 Super Polymerization 1 Book of Moon 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (8): 3 Torrential Tribute 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 1 Solemn Judgment EXTRA DECK (14): 2 El Shaddoll Winda 1 Predaplant Dragostapelia 2 El Shaddoll Shekhinaga 1 Arcanite Magician 1 Zodiac Beast Tigress 1 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral 1 Castel, the Skyblaster Musketeer 1 Bujintei Kagutsuchi 1 Evilswarm Exciton Knight SIDE-DECK (15): 2 Artifact Lancea 1 Harpie’s Feather Duster 1 Dark Hole 2 Book of Eclipse 1 Mystical Space Typhoon 1 Crush Card Virus 3 Mask of Restrict 3 Anti-Spell Fragrance 1 Solemn Warning —————————————————————- 3rd Place: True Draco Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (19): 3 Maxx “C” 3 Majesty Maiden, the True Dracomage 2 Draius III, the True Dracoknight 3 Dynamite Knuckle, the True Dracofighter 2 Master Peace, the True Dracoslaying King 3 True King Bahrastos, the Fathomer 3 Mariamune, the True Dracophoenix SPELL CARDS (13): 3 Terraforming 1 Harpie’s Feather Duster 1 Disciples of the True Dracophoenix 3 True Draco Succession 2 Domain of the True Monarchs 3 Dragonic Diagram TRAP CARDS (8): 2 Ethereal Wyrmterfall 1 Imperial Order 1 Eternal Nightmares 3 Revival of the True King 1 Apocalypse of the True Dracos SIDE-DECK (15): 1 D.D. Crow 1 Wightprincess 2 Ghost Ash & Beautiful Spring 1 Dark Hole 2 Cosmic Cyclone 2 The Monarchs Stormforth 3 Imperial Iron Wall 3 Skill Drain —————————————————————- 4th Place: True Draco Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (23): 2 Maxx “C” 1 Ignis Heat, the True Dracowarrior 2 Majesty Maiden, the True Dracomage 3 Dynamite Knuckle, the True Dracofighter 2 Master Peace, the True Dracoslaying King 3 True King Agnimazud, the Vanisher 3 True King Bahrastos, the Fathomer 3 Mariamune, the True Dracophoenix 3 True King Lithosazim, the Disaster 1 Ghost Ash & Beautiful Spring SPELL CARDS (12): 1 Monster Reborn 3 Terraforming 1 Harpie’s Feather Duster 1 Disciples of the True Dracophoenix 3 True Draco Succession 3 Dragonic Diagram TRAP CARDS (5): 1 Vanity’s Emptiness 1 Eternal Nightmares 3 Revival of the True King EXTRA DECK (4): 3 True King V.F.D., The Beast 1 Phantom Fortress Enterblathnir SIDE-DECK (8): 3 D.D. Crow 1 Maxx “C” 2 Chicken Game 2 Eternal Nightmares 9th Nasuka Cup, Domestic Tournament, 01/07/2017, 24 Teams (72 Players) —————————————————————- 1st Place, Player A: Zodiac Beast Metal Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (29): 3 Maxx “C” 1 Zodiac Beast Viper 3 Zodiac Beast Molmorat 3 Metalfoes Steelen 3 Metalfoes Silverd 1 Dragoons of Draconia 3 Metalfoes Goldriver 1 Qliphort Monolith 1 Qliphort Scout 3 Metalfoes Volflame 2 Raremetalfoes Bismugear 2 Archfiend Eccentrick 3 Astrograph Sorcerer SPELL CARDS (6): 1 Painful Decision 1 Summoner’s Art 1 Metalfoes Fusion 1 Mystical Space Typhoon 1 Fullmetalfoes Fusion 1 Elemental Triangle of the Zodiac Beasts TRAP CARDS (5): 2 Dimension Barrier 1 Metalfoes Counter 1 Vanity’s Emptiness 1 Metalfoes Combination EXTRA DECK (15): 1 Metalfoes Adamante 1 Fullmetalfoes Alkahest 2 Metalfoes Mithrilium 1 Metalfoes Orichalc 1 M-X-Saber Invoker 1 Gagaga Samurai 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral 1 Cyber Dragon Nova 1 Cyber Dragon Infinity SIDE-DECK (15): 1 Radian, the Multidimensional Kaiju 1 Kumongous, the Sticky String Kaiju 1 Jizukiru, the Star Destroying Kaiju 3 Violet Poison Magician 3 Interrupted Kaiju Slumber 1 Dark Hole 3 Cosmic Cyclone 1 Mystical Space Typhoon 1 Wavering Eyes —————————————————————- 1st Place, Player B: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (16): 1 D.D. Crow 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Rabbina 2 Ghost Ogre & Snow Rabbit SPELL CARDS (13): 1 Pot of Desires 1 Monster Reborn 1 Soul Charge 1 Harpie’s Feather Duster 1 Dark Hole 3 Cosmic Cyclone 1 Fire Formation – Tenki 1 Fire Formation – Tensu 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (11): 1 Torrential Tribute 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 1 Imperial Order 1 Solemn Warning 1 Solemn Judgment 3 Solemn Strike EXTRA DECK (15): 1 Brotherhood of the Fire Fist – Tiger King 1 Gagaga Samurai 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 3 Zodiac Beast Bullhorn 2 Zodiac Beast Wildbow 2 Daigusto Emeral 1 Number 39: Utopia 1 Shining No. 39: Utopia the Lightning SIDE-DECK (15): 2 Artifact Lancea 2 Ghost Reaper & Winter Cherries 1 Ghost Ogre & Snow Rabbit 3 Forbidden Chalice 3 Different Dimension Ground 1 Breakthrough Skill 3 Anti-Spell Fragrance —————————————————————- 1st Place, Player C: Zodiac Beast Metal Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (30): 3 Maxx “C” 1 Sangan 1 Tour Guide From the Underworld 1 Zodiac Beast Viper 3 Zodiac Beast Molmorat 3 Metalfoes Steelen 3 Metalfoes Silverd 1 Dragoons of Draconia 3 Metalfoes Goldriver 3 Metalfoes Volflame 2 Raremetalfoes Bismugear 2 Archfiend Eccentrick 1 Violet Poison Magician 3 Astrograph Sorcerer SPELL CARDS (5): 1 Painful Decision 1 Summoner’s Art 1 Metalfoes Fusion 1 Fullmetalfoes Fusion 1 Elemental Triangle of the Zodiac Beasts TRAP CARDS (5): 1 Torrential Tribute 1 Dimension Barrier 1 Metalfoes Counter 1 Vanity’s Emptiness 1 Metalfoes Combination EXTRA DECK (15): 1 Metalfoes Adamante 1 Metalfoes Crimsonite 1 Fullmetalfoes Alkahest 2 Metalfoes Mithrilium 1 Metalfoes Orichalc 1 The Phantom Knights of Break Sword 1 M-X-Saber Invoker 1 Diamond Dire Wolf 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral SIDE-DECK (15): 1 D.D. Crow 3 Artifact Lancea 1 Ghost Ogre & Snow Rabbit 1 Violet Poison Magician 1 Harpie’s Feather Duster 1 Dark Hole 2 Cosmic Cyclone 1 Mystical Space Typhoon 1 Super Polymerization 1 Wavering Eyes 1 Torrential Tribute 1 Dimension Barrier —————————————————————- 2nd Place, Player A: Lawn Mowing Noid Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (29): 3 Fairy Tail – Snow 2 Infernoid Pirmais 3 Infernoid Antra 3 Infernoid Harmadik 3 Infernoid Patrulea 1 Infernoid Sjette 3 Infernoid Seitsemas 2 Infernoid Attondel 3 Infernoid Devyaty 3 Infernoid Onuncu 3 Infernoid Decatron SPELL CARDS (29): 1 Card Destruction 3 Lawnmowing Next Door 2 Night Beam 1 Harpie’s Feather Duster 3 Left Arm Offering 1 Reasoning 2 Monster Gate 1 One for One 3 Forbidden Chalice 2 Cosmic Cyclone 2 Twin Twisters 2 Void Seer 3 Void Imagination 3 Frozen Void TRAP CARDS (2): 2 Void Madness EXTRA DECK (15): 3 Elder Entity N’tss 2 Infernoid Tierra 1 Scrap Archfiend 1 Hi-Speedroid Chanbara 1 Odd-Eyes Meteorburst Dragon 1 Clear Wing Synchro Dragon 1 Black Rose Dragon 1 Crimson Blader 1 PSY-Framelord Omega 1 Castel, the Skyblaster Musketeer 1 Odd-Eyes Absolute Dragon 1 Mecha Phantom Beast Dracossack SIDE-DECK (15): 2 Trap Eater 1 Dark Hole 2 Book of Eclipse 2 Magical Spring 3 Dimension Barrier 2 Typhoon 1 Void Madness 2 Pendulum Hole —————————————————————- 2nd Place, Player B: Artifact Wind Witch Summoner Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (16): 3 Maxx “C” 3 Wind Witch – Ice Bell 3 Aleister the Eidolon Summoner 2 Artifact Scythe 1 Artifact Moralltach 1 Wind Witch – Snow Bell 1 Ghost Ogre & Snow Rabbit 2 Windwitch – Glass Bell SPELL CARDS (18): 2 Eidolon Summoning Magic 3 Terraforming 1 Harpie’s Feather Duster 1 Dark Hole 1 Mystical Space Typhoon 2 Twin Twisters 2 Book of Moon 3 Wonder Wand 3 Reckless Magic Circle TRAP CARDS (8): 3 Artifact Sanctum 3 Dimension Barrier 2 Call of the Haunted EXTRA DECK (15): 1 Magallanica the Eidolon Beast 1 Caligula the Eidolon Beast 3 Raideen the Eidolon Beast 1 Purgatorio the Eidolon Beast 2 Merkabah the Eidolon Beast 1 Elysion the Eidolon Beast 1 Wind Witch – Winter Bell 1 Clear Wing Synchro Dragon 1 Crystal Wing Synchro Dragon 1 Clearwing Fast Dragon 1 Castel, the Skyblaster Musketeer 1 Evilswarm Exciton Knight SIDE-DECK (15): 3 Artifact Lancea 2 Forbidden Chalice 2 Mystical Space Typhoon 1 Super Polymerization 1 Necrovalley 2 Mirror Force 1 Imperial Order 3 Anti-Spell Fragrance —————————————————————- 2nd Place, Player C: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (13): 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Rabbina SPELL CARDS (15): 1 Pot of Avarice 1 Harpie’s Feather Duster 1 Dark Hole 3 Forbidden Chalice 3 Cosmic Cyclone 2 Book of Moon 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (13): 3 Compulsory Evacuation Device 3 Torrential Tribute 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 1 Vanity’s Emptiness 1 Imperial Order 1 Solemn Judgment EXTRA DECK (15): 1 Gagaga Samurai 2 Zodiac Beast Tigress 3 Zodiac Beast Drancia 3 Zodiac Beast Bullhorn 2 Zodiac Beast Wildbow 1 Abyss Dweller 2 Daigusto Emeral 1 Castel, the Skyblaster Musketeer SIDE-DECK (15): 1 D.D. Crow 3 Artifact Lancea 2 Book of Eclipse 2 Starlight Road 3 Imperial Iron Wall 3 Anti-Spell Fragrance 1 Stardust Dragon —————————————————————- 3rd Place, Player A: Zodiac Beast Magicians Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (28): 3 Maxx “C” 2 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Dragoons of Draconia 1 Dragonpulse Magician 1 Archfiend Eccentrick 1 Performapal Skullcrobat Joker 2 Wisdom-Eye Magician 3 Iris Magician 3 Violet Poison Magician 1 Performapal King Bear 3 Tune Magician 1 Luster Pendulum, the Dracoslayer SPELL CARDS (7): 1 Pot of Desires 1 Harpie’s Feather Duster 1 Pendulum Call 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (5): 3 Dimension Barrier 1 Vanity’s Emptiness 1 Pendulumgraph of Spacetime EXTRA DECK (15): 1 Stardust Dragon 1 Ignister Prominence, the Blasting Dracoslayer 1 Cairngorgon, Antiluminescent Knight 1 Performage Trapeze Magician 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Abyss Dweller 1 Startime Magician 1 Daigusto Emeral 1 Number 39: Utopia 1 Shining No. 39: Utopia the Lightning SIDE-DECK (15): 1 D.D. Crow 1 Retaliating “C” 1 Artifact Lancea 1 Dark Hole 2 Cosmic Cyclone 2 Mystical Space Typhoon 1 Wavering Eyes 3 Torrential Tribute 3 Imperial Iron Wall —————————————————————- 3rd Place, Player B: Zodiac Beast Metal Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (29): 3 Maxx “C” 1 Sangan 1 Tour Guide From the Underworld 1 Zodiac Beast Viper 3 Zodiac Beast Molmorat 3 Metalfoes Steelen 3 Metalfoes Silverd 1 Dragoons of Draconia 3 Metalfoes Goldriver 3 Metalfoes Volflame 2 Raremetalfoes Bismugear 2 Archfiend Eccentrick 3 Astrograph Sorcerer SPELL CARDS (7): 1 Painful Decision 1 Summoner’s Art 1 Harpie’s Feather Duster 1 Metalfoes Fusion 1 Fullmetalfoes Fusion 1 Fire Formation – Tenki 1 Elemental Triangle of the Zodiac Beasts TRAP CARDS (6): 3 Dimension Barrier 1 Metalfoes Counter 1 Vanity’s Emptiness 1 Metalfoes Combination EXTRA DECK (15): 1 Metalfoes Adamante 1 Fullmetalfoes Alkahest 2 Metalfoes Mithrilium 1 Metalfoes Orichalc 1 The Phantom Knights of Break Sword 1 M-X-Saber Invoker 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Abyss Dweller 2 Daigusto Emeral SIDE-DECK (15): 3 Flying “C” 1 Retaliating “C” 2 Artifact Lancea 2 Violet Poison Magician 1 Dark Hole 1 Book of Eclipse 2 Mystical Space Typhoon 2 Twin Twisters 1 Wavering Eyes —————————————————————- 3rd Place, Player C: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (14): 1 D.D. Crow 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Ram SPELL CARDS (12): 1 Pot of Desires 1 Harpie’s Feather Duster 1 Dark Hole 3 Cosmic Cyclone 1 Mystical Space Typhoon 1 Twin Twisters 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (16): 3 Dimension Barrier 3 Seasonal Direction to the Zodiac Beasts 3 Breakthrough Skill 1 Imperial Order 3 Anti-Spell Fragrance 3 Solemn Strike EXTRA DECK (15): 1 Gagaga Samurai 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 3 Zodiac Beast Bullhorn 2 Zodiac Beast Wildbow 1 Abyss Dweller 2 Daigusto Emeral 1 Number 39: Utopia 1 Shining No. 39: Utopia the Lightning SIDE-DECK (15): 3 Flying “C” 3 Retaliating “C” 1 Super Polymerization 1 Twin Twisters 1 Magical Spring 3 Different Dimension Ground 1 Torrential Tribute 1 Metalfoes Crimsonite 1 Elysion the Eidolon Beast —————————————————————- 4th Place, Player A: Zodiac Beast Summoner Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (17): 3 Maxx “C” 2 Zodiac Beast Viper 1 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 3 Aleister the Eidolon Summoner 3 Photon Thrasher 2 Ghost Ogre & Snow Rabbit SPELL CARDS (19): 2 Eidolon Summoning Magic 1 Reinforcement of the Army 3 Terraforming 1 Harpie’s Feather Duster 1 Dark Hole 2 Twin Twisters 2 Book of Moon 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts 3 Reckless Magic Circle TRAP CARDS (7): 3 Torrential Tribute 3 Dimension Barrier 1 Solemn Judgment EXTRA DECK (15): 1 Magallanica the Eidolon Beast 1 Raideen the Eidolon Beast 2 Merkabah the Eidolon Beast 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 2 Daigusto Emeral 1 Castel, the Skyblaster Musketeer 1 Evilswarm Exciton Knight SIDE-DECK (15): 1 D.D. Crow 3 Forbidden Chalice 1 Super Polymerization 1 Necrovalley 2 Different Dimension Ground 1 Imperial Order 3 Anti-Spell Fragrance 2 Solemn Strike 1 Elysion the Eidolon Beast —————————————————————- 4th Place, Player B: Zodiac Beast Summoner Magician Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (27): 3 Maxx “C” 1 Zodiac Beast Viper 1 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Aleister the Eidolon Summoner 1 Photon Thrasher 1 Dragoons of Draconia 1 Performapal Skullcrobat Joker 2 Wisdom-Eye Magician 3 Iris Magician 1 Black Fang Magician 3 Violet Poison Magician 1 Performapal King Bear 1 Oafdragon Magician 3 Tune Magician 1 Luster Pendulum, the Dracoslayer SPELL CARDS (10): 1 Eidolon Summoning Magic 1 Harpie’s Feather Duster 1 Dark Hole 1 Pendulum Call 1 Wavering Eyes 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts 1 Pendulumgraph of Ages TRAP CARDS (7): 2 Torrential Tribute 2 Dimension Barrier 1 Vanity’s Emptiness 1 Imperial Order 1 Pendulumgraph of Spacetime EXTRA DECK (15): 1 Magallanica the Eidolon Beast 1 Merkabah the Eidolon Beast 1 Ignister Prominence, the Blasting Dracoslayer 1 Diamond Dire Wolf 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Abyss Dweller 1 Startime Magician 1 Daigusto Emeral 1 Number 66: Master Key Beetle 1 Evilswarm Exciton Knight SIDE-DECK (15): 1 Kycoo the Ghost Destroyer 3 Artifact Lancea 1 Gameciel, the Sea Turtle Kaiju 1 Dogoran, the Mad Flame Kaiju 1 Thunder King, the Lightningstrike Kaiju 2 Interrupted Kaiju Slumber 2 Mystical Space Typhoon 1 Twin Twisters 3 Imperial Iron Wall —————————————————————- 4th Place, Player C: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (16): 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Rabbina 1 Zodiac Beast Ram 2 Ghost Ogre & Snow Rabbit SPELL CARDS (8): 1 Harpie’s Feather Duster 1 Dark Hole 2 Cosmic Cyclone 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (16): 3 Torrential Tribute 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 1 Vanity’s Emptiness 1 Imperial Order 3 Anti-Spell Fragrance 1 Solemn Judgment 3 Solemn Strike EXTRA DECK (15): 1 Gagaga Samurai 3 Zodiac Beast Tigress 3 Zodiac Beast Drancia 3 Zodiac Beast Bullhorn 2 Zodiac Beast Wildbow 1 Abyss Dweller 2 Daigusto Emeral SIDE-DECK (15): 3 Artifact Lancea 1 Gameciel, the Sea Turtle Kaiju 1 Dogoran, the Mad Flame Kaiju 1 Jizukiru, the Star Destroying Kaiju 3 Interrupted Kaiju Slumber 2 Forbidden Chalice 3 Different Dimension Ground 1 Mirror Force —————————————————————- 5th Place, Player A: Lawn Mowing Zodiac Beast Noid Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (31): 3 Maxx “C” 2 Zodiac Beast Viper 3 Zodiac Beast Molmorat 3 Fairy Tail – Snow 1 Infernoid Antra 2 Infernoid Harmadik 3 Infernoid Patrulea 2 Infernoid Sjette 3 Infernoid Seitsemas 1 Infernoid Attondel 2 Infernoid Devyaty 2 Infernoid Onuncu 3 Infernoid Decatron 1 Bujin Hiruko SPELL CARDS (23): 1 Card Destruction 3 Lawnmowing Next Door 1 Harpie’s Feather Duster 3 Left Arm Offering 1 Dark Hole 1 One for One 3 Twin Twisters 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts 3 Void Imagination 3 Frozen Void TRAP CARDS (6): 3 Dimension Barrier 3 Void Madness EXTRA DECK (15): 3 Elder Entity N’tss 1 Infernoid Tierra 1 Odd-Eyes Meteorburst Dragon 1 PSY-Framelord Omega 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Bujinki Amaterasu 1 Bujintei Kagutsuchi 1 Bujintei Tsukuyomi 1 Odd-Eyes Absolute Dragon SIDE-DECK (15): 2 Artifact Lancea 1 Book of Eclipse 2 Forbidden Chalice 2 Cosmic Cyclone 1 Mystical Space Typhoon 3 Magical Spring 1 Imperial Order 3 Anti-Spell Fragrance —————————————————————- 5th Place, Player B: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (13): 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Ram SPELL CARDS (11): 2 Pot of Desires 1 Harpie’s Feather Duster 1 Dark Hole 3 Cosmic Cyclone 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (18): 3 Torrential Tribute 3 Dimension Barrier 3 Seasonal Direction to the Zodiac Beasts 2 Breakthrough Skill 1 Imperial Order 3 Anti-Spell Fragrance 1 Solemn Judgment 2 Solemn Strike EXTRA DECK (15): 1 Gagaga Samurai 2 Zodiac Beast Tigress 3 Zodiac Beast Drancia 3 Zodiac Beast Bullhorn 2 Zodiac Beast Wildbow 1 Abyss Dweller 2 Daigusto Emeral 1 Castel, the Skyblaster Musketeer SIDE-DECK (15): 2 Flying “C” 3 Retaliating “C” 1 Ghost Reaper & Winter Cherries 1 Monster Reborn 2 Twin Twisters 1 Magical Spring 2 Typhoon 3 Imperial Iron Wall —————————————————————- 5th Place, Player C: Zodiac Beast Metal Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (30): 3 Maxx “C” 1 Sangan 1 Tour Guide From the Underworld 1 Zodiac Beast Viper 3 Zodiac Beast Molmorat 3 Metalfoes Steelen 3 Metalfoes Silverd 1 Dragoons of Draconia 3 Metalfoes Goldriver 3 Metalfoes Volflame 2 Raremetalfoes Bismugear 3 Archfiend Eccentrick 3 Astrograph Sorcerer SPELL CARDS (6): 1 Painful Decision 1 Summoner’s Art 1 Metalfoes Fusion 1 Fullmetalfoes Fusion 1 Fire Formation – Tenki 1 Elemental Triangle of the Zodiac Beasts TRAP CARDS (5): 2 Dimension Barrier 1 Metalfoes Counter 1 Vanity’s Emptiness 1 Metalfoes Combination EXTRA DECK (15): 1 Metalfoes Adamante 1 Fullmetalfoes Alkahest 2 Metalfoes Mithrilium 1 Metalfoes Orichalc 1 The Phantom Knights of Break Sword 1 M-X-Saber Invoker 1 Diamond Dire Wolf 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Abyss Dweller 1 Daigusto Emeral SIDE-DECK (15): 2 Artifact Lancea 2 Violet Poison Magician 1 Harpie’s Feather Duster 1 Dark Hole 2 Book of Eclipse 2 Mystical Space Typhoon 1 Twin Twisters 1 Wavering Eyes 2 Torrential Tribute 1 Dimension Barrier —————————————————————- 6th Place, Player A: Zodiac Beast Metal Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (29): 3 Maxx “C” 1 Sangan 1 Tour Guide From the Underworld 3 Zodiac Beast Molmorat 3 Metalfoes Steelen 3 Metalfoes Silverd 1 Dragoons of Draconia 3 Metalfoes Goldriver 3 Metalfoes Volflame 2 Raremetalfoes Bismugear 3 Archfiend Eccentrick 3 Astrograph Sorcerer SPELL CARDS (7): 1 Painful Decision 1 Summoner’s Art 1 Metalfoes Fusion 1 Mystical Space Typhoon 1 Super Polymerization 1 Fullmetalfoes Fusion 1 Elemental Triangle of the Zodiac Beasts TRAP CARDS (4): 2 Dimension Barrier 1 Metalfoes Counter 1 Metalfoes Combination EXTRA DECK (15): 1 Metalfoes Adamante 1 Metalfoes Crimsonite 1 Fullmetalfoes Alkahest 2 Metalfoes Mithrilium 1 Metalfoes Orichalc 1 The Phantom Knights of Break Sword 1 M-X-Saber Invoker 1 Diamond Dire Wolf 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral SIDE-DECK (15): 2 Retaliating “C” 1 Dark Hole 2 Book of Eclipse 2 Cosmic Cyclone 2 Mystical Space Typhoon 1 Wavering Eyes 2 Different Dimension Ground 3 Torrential Tribute —————————————————————- 6th Place, Player B: Zodiac Beast Noid Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (24): 3 Maxx “C” 1 Zodiac Beast Viper 2 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 3 Infernoid Antra 1 Infernoid Harmadik 1 Infernoid Patrulea 1 Infernoid Sjette 1 Infernoid Seitsemas 1 Infernoid Attondel 1 Infernoid Devyaty 2 Infernoid Onuncu 3 Infernoid Decatron 1 Bujin Hiruko SPELL CARDS (12): 1 Harpie’s Feather Duster 2 Twin Twisters 3 Elemental Triangle of the Zodiac Beasts 3 Void Imagination 3 Frozen Void TRAP CARDS (5): 1 Torrential Tribute 2 Dimension Barrier 2 Void Madness EXTRA DECK (15): 2 Elder Entity N’tss 1 Infernoid Tierra 1 PSY-Framelord Omega 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral 1 Bujinki Amaterasu 1 Bujintei Kagutsuchi 1 Bujintei Tsukuyomi SIDE-DECK (15): 2 Ghost Ogre & Snow Rabbit 1 Dark Hole 2 Forbidden Chalice 1 Twin Twisters 2 Different Dimension Ground 2 Torrential Tribute 1 Vanity’s Emptiness 1 Imperial Order 2 Anti-Spell Fragrance 1 Solemn Judgment —————————————————————- 6th Place, Player C: Zodiac Beast Metal Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (29): 3 Maxx “C” 1 Sangan 1 Tour Guide From the Underworld 1 Zodiac Beast Viper 3 Zodiac Beast Molmorat 3 Metalfoes Steelen 3 Metalfoes Silverd 1 Dragoons of Draconia 3 Metalfoes Goldriver 3 Metalfoes Volflame 2 Raremetalfoes Bismugear 2 Archfiend Eccentrick 3 Astrograph Sorcerer SPELL CARDS (7): 1 Painful Decision 1 Summoner’s Art 1 Metalfoes Fusion 1 Mystical Space Typhoon 1 Fullmetalfoes Fusion 2 Elemental Triangle of the Zodiac Beasts TRAP CARDS (5): 2 Dimension Barrier 1 Metalfoes Counter 1 Vanity’s Emptiness 1 Metalfoes Combination EXTRA DECK (15): 1 Metalfoes Adamante 1 Metalfoes Crimsonite 1 Fullmetalfoes Alkahest 2 Metalfoes Mithrilium 1 Metalfoes Orichalc 1 The Phantom Knights of Break Sword 1 M-X-Saber Invoker 1 Diamond Dire Wolf 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral SIDE-DECK (15): 1 D.D. Crow 2 Flying “C” 2 Violet Poison Magician 1 Dark Hole 2 Book of Eclipse 2 Cosmic Cyclone 2 Mystical Space Typhoon 1 Wavering Eyes 2 Different Dimension Ground —————————————————————- 7th Place, Player A: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (18): 1 D.D. Crow 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 2 Zodiac Beast Rabbina 3 Ghost Ogre & Snow Rabbit SPELL CARDS (9): 1 Harpie’s Feather Duster 1 Dark Hole 3 Cosmic Cyclone 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (13): 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 2 Breakthrough Skill 1 Imperial Order 3 Anti-Spell Fragrance 3 Solemn Strike EXTRA DECK (15): 1 Stardust Dragon 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 2 Zodiac Beast Wildbow 2 Daigusto Emeral 1 Castel, the Skyblaster Musketeer 1 Number 39: Utopia 1 Number 80: Rhapsody in Berserk 1 Shining No. 39: Utopia the Lightning SIDE-DECK (15): 1 D.D. Crow 3 Flying “C” 3 Artifact Lancea 2 Different Dimension Ground 3 Starlight Road 3 Imperial Iron Wall —————————————————————- 7th Place, Player B: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (18): 1 D.D. Crow 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 2 Zodiac Beast Rabbina 3 Ghost Ogre & Snow Rabbit SPELL CARDS (9): 1 Harpie’s Feather Duster 1 Dark Hole 3 Cosmic Cyclone 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (13): 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 2 Breakthrough Skill 1 Imperial Order 3 Anti-Spell Fragrance 3 Solemn Strike EXTRA DECK (15): 1 Stardust Dragon 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 2 Zodiac Beast Wildbow 2 Daigusto Emeral 1 Castel, the Skyblaster Musketeer 1 Number 39: Utopia 1 Number 80: Rhapsody in Berserk 1 Shining No. 39: Utopia the Lightning SIDE-DECK (15): 1 D.D. Crow 3 Flying “C” 3 Artifact Lancea 2 Different Dimension Ground 3 Starlight Road 3 Imperial Iron Wall —————————————————————- 7th Place, Player C: Zodiac Beast Summoner Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (17): 3 Maxx “C” 2 Zodiac Beast Viper 3 Zodiac Beast Molmorat 3 Aleister the Eidolon Summoner 3 Photon Thrasher 3 Ghost Ogre & Snow Rabbit SPELL CARDS (19): 2 Eidolon Summoning Magic 1 Reinforcement of the Army 3 Terraforming 1 Harpie’s Feather Duster 1 Dark Hole 3 Cosmic Cyclone 2 Twin Twisters 3 Elemental Triangle of the Zodiac Beasts 3 Reckless Magic Circle TRAP CARDS (6): 3 Torrential Tribute 3 Dimension Barrier EXTRA DECK (15): 1 Magallanica the Eidolon Beast 1 Raideen the Eidolon Beast 2 Merkabah the Eidolon Beast 1 Elysion the Eidolon Beast 1 Stardust Dragon 1 Gagaga Samurai 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral 1 Evilswarm Exciton Knight SIDE-DECK (15): 1 Kumongous, the Sticky String Kaiju 1 Gadarla, the Mystery Dust Kaiju 1 Thunder King, the Lightningstrike Kaiju 1 Jizukiru, the Star Destroying Kaiju 3 Interrupted Kaiju Slumber 1 Super Polymerization 1 Twin Twisters 3 Starlight Road 3 Anti-Spell Fragrance —————————————————————- 8th Place, Player A: Zodiac Beast Metal Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (29): 3 Maxx “C” 1 Sangan 1 Tour Guide From the Underworld 3 Zodiac Beast Molmorat 3 Metalfoes Steelen 3 Metalfoes Silverd 1 Dragoons of Draconia 3 Metalfoes Goldriver 3 Metalfoes Volflame 2 Raremetalfoes Bismugear 3 Archfiend Eccentrick 3 Astrograph Sorcerer SPELL CARDS (6): 1 Painful Decision 1 Pot of Desires 1 Summoner’s Art 1 Metalfoes Fusion 1 Mystical Space Typhoon 1 Fullmetalfoes Fusion TRAP CARDS (5): 1 Dimension Barrier 1 Drowning Mirror Force 1 Metalfoes Counter 1 Vanity’s Emptiness 1 Metalfoes Combination EXTRA DECK (15): 1 Metalfoes Adamante 1 Fullmetalfoes Alkahest 2 Metalfoes Mithrilium 1 Metalfoes Orichalc 1 The Phantom Knights of Break Sword 1 M-X-Saber Invoker 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral 1 Number 39: Utopia 1 Shining No. 39: Utopia the Lightning SIDE-DECK (15): 3 Flying “C” 1 Retaliating “C” 1 Barrier Statue of the Stormwinds 1 Ghost Ogre & Snow Rabbit 2 Cosmic Cyclone 2 Mystical Space Typhoon 1 Wavering Eyes 1 Dimension Barrier 1 Drowning Mirror Force 1 Abyss Dweller 1 Raidraptor – Arsenal Falcon —————————————————————- 8th Place, Player B: Zodiac Beast Metal Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (29): 3 Maxx “C” 1 Sangan 1 Tour Guide From the Underworld 3 Zodiac Beast Molmorat 3 Metalfoes Steelen 3 Metalfoes Silverd 1 Dragoons of Draconia 3 Metalfoes Goldriver 3 Metalfoes Volflame 2 Raremetalfoes Bismugear 3 Archfiend Eccentrick 3 Astrograph Sorcerer SPELL CARDS (6): 1 Painful Decision 1 Pot of Desires 1 Metalfoes Fusion 2 Mystical Space Typhoon 1 Fullmetalfoes Fusion TRAP CARDS (5): 2 Dimension Barrier 1 Metalfoes Counter 1 Vanity’s Emptiness 1 Metalfoes Combination EXTRA DECK (15): 1 Metalfoes Adamante 1 Fullmetalfoes Alkahest 2 Metalfoes Mithrilium 1 Metalfoes Orichalc 1 The Phantom Knights of Break Sword 1 M-X-Saber Invoker 1 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zodiac Beast Wildbow 1 Daigusto Emeral 1 Number 39: Utopia 1 Shining No. 39: Utopia the Lightning SIDE-DECK (15): 1 Battle Fader 3 Flying “C” 2 Retaliating “C” 3 Cosmic Cyclone 1 Super Polymerization 1 Wavering Eyes 1 Drowning Mirror Force 1 Metalfoes Crimsonite 1 Elysion the Eidolon Beast 1 Abyss Dweller —————————————————————- 8th Place, Player C: Zodiac Beast Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (13): 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Ram SPELL CARDS (11): 1 Pot of Desires 1 Monster Reborn 1 Harpie’s Feather Duster 1 Dark Hole 3 Cosmic Cyclone 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (17): 3 Torrential Tribute 3 Dimension Barrier 2 Seasonal Direction to the Zodiac Beasts 2 Breakthrough Skill 1 Imperial Order 3 Anti-Spell Fragrance 1 Solemn Judgment 2 Solemn Strike EXTRA DECK (15): 1 Gagaga Samurai 1 Diamond Dire Wolf 2 Zodiac Beast Tigress 3 Zodiac Beast Drancia 3 Zodiac Beast Bullhorn 2 Zodiac Beast Wildbow 1 Abyss Dweller 1 Daigusto Emeral 1 Castel, the Skyblaster Musketeer SIDE-DECK (15): 1 Battle Fader 2 Flying “C” 3 Retaliating “C” 1 Ghost Reaper & Winter Cherries 1 Night Beam 1 Enemy Controller 1 Twin Twisters 1 Quaking Mirror Force 1 Drowning Mirror Force 3 Imperial Iron Wall 156th Alann Cup, Domestic Tournament, 01/14/2017, 64 Players —————————————————————- 1st Place: Zodiac Beast Kaiju Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (20): 3 Maxx “C” 3 Zodiac Beast Viper 3 Zodiac Beast Thoroughblade 3 Zodiac Beast Molmorat 1 Zodiac Beast Ram 1 Gameciel, the Sea Turtle Kaiju 1 Dogoran, the Mad Flame Kaiju 1 Thunder King, the Lightningstrike Kaiju 1 Jizukiru, the Star Destroying Kaiju 3 Ghost Ash & Beautiful Spring SPELL CARDS (13): 3 Interrupted Kaiju Slumber 1 Harpie’s Feather Duster 1 Dark Hole 2 Cosmic Cyclone 2 Twin Twisters 1 Fire Formation – Tenki 3 Elemental Triangle of the Zodiac Beasts TRAP CARDS (7): 3 Dimension Barrier 1 Seasonal Direction to the Zodiac Beasts 3 Solemn Strike EXTRA DECK (15): 1 Brotherhood of the Fire Fist – Tiger King 1 Gagaga Samurai 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 1 Zoodiac Hammerkong 2 Zodiac Beast Bullhorn 1 Zoodiac Lyca 1 Zodiac Beast Wildbow 1 Abyss Dweller 2 Daigusto Emeral 1 Castel, the Skyblaster Musketeer SIDE-DECK (15): 2 Ghost Ogre & Snow Rabbit 2 Forbidden Chalice 1 Cosmic Cyclone 1 Twin Twisters 2 Necrovalley 3 Anti-Spell Fragrance 1 Solemn Warning 1 Solemn Judgment 2 The Huge Revolution is Over —————————————————————- 2nd Place: Zodiac Beast True King Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (20): 3 Maxx “C” 1 Zodiac Beast Viper 3 Zodiac Beast Molmorat 2 Dynamite Knuckle, the True Dracofighter 2 Master Peace, the True Dracoslaying King 3 True King Bahrastos, the Fathomer 3 Mariamune, the True Dracophoenix 1 True King Lithosazim, the Disaster 2 Ghost Ash & Beautiful Spring SPELL CARDS (13): 3 Terraforming 2 Cosmic Cyclone 3 Elemental Triangle of the Zodiac Beasts 1 Disciples of the True Dracophoenix 1 True Draco Succession 3 Dragonic Diagram TRAP CARDS (7): 2 Ethereal Wyrmterfall 1 Vanity’s Emptiness 3 Revival of the True King 1 Apocalypse of the True Dracos EXTRA DECK (15): 2 Zodiac Beast Tigress 2 Zodiac Beast Drancia 2 Zodiac Beast Bullhorn 1 Zoodiac Lyca 1 Zodiac Beast Wildbow 1 Abyss Dweller 1 Daigusto Emeral 2 True King V.F.D., The Beast 1 Phantom Fortress Enterblathnir 1 Number 84: Pain Gainer 1 Number 77: The Seven Sins SIDE-DECK (15): 2 Artifact Lancea 1 Harpie’s Feather Duster 1 Dark Hole 2 Book of Moon 2 Torrential Tribute 2 Dimension Barrier 1 Imperial Order 2 Skill Drain 2 Anti-Spell Fragrance —————————————————————- 3rd Place: Zodiac Beast True King Toggle All Spoilers Spoiler SelectShow MONSTER CARDS (20): 3 Maxx “C” 3 Baobaboon 1 Zodiac Beast Viper 3 Zodiac Beast Molmorat 2 Dynamite Knuckle, the True Dracofighter 2 Master Peace, the True Dracoslaying King 3 True King Bahrastos, the Fathomer 3 Mariamune, the True Dracophoenix SPELL CARDS (12): 3 Terraforming 3 Elemental Triangle of the Zodiac Beasts 1 Disciples of the True Dracophoenix 2 True Draco Succession 3 Dragonic Diagram TRAP CARDS (8): 2 Ethereal Wyrmterfall 1 Vanity’s Emptiness 1 Imperial Order 3 Revival of the True King 1 Apocalypse of the True Dracos EXTRA DECK (15): 1 The Phantom Knights of Break Sword 1 M-X-Saber Invoker 1 Zodiac Beast Tigress 1 Zodiac Beast Drancia 1 Zodiac Beast Bullhorn 1 Zoodiac Lyca 1 Zodiac Beast Wildbow 1 Dark Rebellion Xyz Dragon 1 Daigusto Emeral 1 Number 39: Utopia 1 Shining No. 39: Utopia the Lightning 1 True King V.F.D., The Beast 1 Phantom Fortress Enterblathnir 1 Number 84: Pain Gainer 1 Number 77: The Seven Sins SIDE-DECK (15): 3 Vanity’s Fiend 3 Ghost Ash & Beautiful Spring 1 Harpie’s Feather Duster 3 The Monarchs Stormforth 3 Dimension Barrier 2 Eternal Nightmares —————————————————————- CARD RANKING Toggle All Spoilers Spoiler SelectShow 170 Maxx “C” 146 Dimension Barrier 141 Zodiac Beast Molmorat 136 Elemental Triangle of the Zodiac Beasts 107 Cosmic Cyclone 107 Zodiac Beast Drancia 99 Zodiac Beast Bullhorn 94 Zodiac Beast Viper 88 Anti-Spell Fragrance 86 Torrential Tribute 78 Zodiac Beast Tigress 71 Twin Twisters 71 Artifact Lancea 67 Zodiac Beast Thoroughblade 64 Zodiac Beast Wildbow 62 Ghost Ogre & Snow Rabbit 59 Daigusto Emeral 52 Harpie’s Feather Duster 50 Dark Hole 50 Mystical Space Typhoon 48 Forbidden Chalice 44 Violet Poison Magician 43 Solemn Strike 42 Imperial Iron Wall 40 Interrupted Kaiju Slumber 37 Astrograph Sorcerer 37 Terraforming 33 Ghost Ash & Beautiful Spring 32 Archfiend Eccentrick 30 Different Dimension Ground 30 Fire Formation – Tenki 30 Flying “C” 30 Imperial Order 30 Iris Magician 28 D.D. Crow 27 Metalfoes Goldriver 27 Metalfoes Silverd 27 Metalfoes Steelen 27 Metalfoes Volflame 27 Vanity’s Emptiness 24 Dragonic Diagram 23 Seasonal Direction to the Zodiac Beasts 22 Book of Eclipse 22 Pot of Desires 22 Revival of the True King 22 Tune Magician 21 Frozen Void 21 Infernoid Decatron 21 Lawnmowing Next Door 21 Void Imagination 20 Abyss Dweller 20 Elder Entity N’tss 20 Fairy Tail – Snow 20 Void Madness 20 Wisdom-Eye Magician 19 Mariamune, the True Dracophoenix 19 Solemn Judgment 18 Baobaboon 18 Gagaga Samurai 18 Metalfoes Mithrilium 18 Raremetalfoes Bismugear 18 Wavering Eyes 18 Zoodiac Lyca 17 Gameciel, the Sea Turtle Kaiju 17 Infernoid Seitsemas 17 M-X-Saber Invoker 17 Master Peace, the True Dracoslaying King 17 Starlight Road 16 Infernoid Onuncu 16 Pendulumgraph of Ages 16 Pendulumgraph of Spacetime 16 Retaliating “C” 16 Skill Drain 16 Startime Magician 16 True Draco Succession 15 Castel, the Skyblaster Musketeer 15 Dragoons of Draconia 15 Dynamite Knuckle, the True Dracofighter 15 Eternal Nightmares 15 Ghost Reaper & Winter Cherries 15 Infernoid Devyaty 15 Infernoid Patrulea 15 Stardust Dragon 14 Mirror Force 14 Photon Thrasher 14 True King Bahrastos, the Fathomer 13 Infernoid Harmadik 13 Number 39: Utopia 13 PSY-Framelord Omega 12 Aleister the Eidolon Summoner 12 Black Fang Magician 12 Breakthrough Skill 12 Disciples of the True Dracophoenix 12 Jizukiru, the Star Destroying Kaiju 12 Left Arm Offering 12 Monster Reborn 12 Shining No. 39: Utopia the Lightning 12 The Phantom Knights of Break Sword 11 Book of Moon 11 Infernoid Antra 11 Kumongous, the Sticky String Kaiju 11 Super Polymerization 11 Zodiac Beast Rabbina 11 Zodiac Beast Ram 10 Diamond Dire Wolf 10 Drowning Mirror Force 10 Ignister Prominence, the Blasting Dracoslayer 10 Infernoid Attondel 10 Infernoid Tierra 10 Merkabah the Eidolon Beast 10 Performapal Skullcrobat Joker 10 Solemn Warning 10 True King V.F.D., The Beast 9 Artifact Sanctum 9 Bujintei Kagutsuchi 9 Dogoran, the Mad Flame Kaiju 9 Fullmetalfoes Alkahest 9 Fullmetalfoes Fusion 9 Kozmo Dark Destroyer 9 Kozmotown 9 Lullaby of Obedience 9 Magical Spring 9 Metalfoes Adamante 9 Metalfoes Combination 9 Metalfoes Counter 9 Metalfoes Fusion 9 Metalfoes Orichalc 9 Painful Decision 9 Performage Trapeze Magician 9 Performapal King Bear 9 Reckless Magic Circle 8 Bujin Hiruko 8 Compulsory Evacuation Device 8 Eidolon Summoning Magic 8 Elysion the Eidolon Beast 8 Infernoid Sjette 8 Majesty Maiden, the True Dracomage 8 Oafdragon Magician 8 Pendulum Call 7 Draius III, the True Dracoknight 7 Metalfoes Crimsonite 7 Pot of Avarice 7 Raideen the Eidolon Beast 7 Sangan 7 Summoner’s Art 7 Thunder King, the Lightningstrike Kaiju 7 Tour Guide From the Underworld 7 Tuning Magician 7 Zoodiac Hammerkong 6 Artifact Scythe 6 Brilliant Fusion 6 Card Destruction 6 Ethereal Wyrmterfall 6 Evilswarm Exciton Knight 6 Luster Pendulum, the Dracoslayer 6 Magallanica the Eidolon Beast 6 Necrovalley 6 Night Beam 6 Odd-Eyes Absolute Dragon 6 Odd-Eyes Meteorburst Dragon 6 Predaplant Ophrys Scorpio 6 True King Lithosazim, the Disaster 6 Typhoon 5 Apocalypse of the True Dracos 5 Brotherhood of the Fire Fist – Tiger King 5 Bujinki Amaterasu 5 Bujintei Tsukuyomi 5 Chicken Game 5 Dragonpulse Magician 5 Forbidden Apocrypha 5 Gold Sarcophagus 5 Kozmo Farmgirl 5 Kozmo Sliprider 5 Kozmo Strawman 5 Kozmo Tincan 5 Mask of Restrict 5 Number 80: Rhapsody in Berserk 5 Pot of Duality 5 The Monarchs Stormforth 5 True King Agnimazud, the Vanisher 5 Void Seer 4 Chain Disappearance 4 Fire Formation – Tensu 4 Foolish Burial 4 Kycoo the Ghost Destroyer 4 Lonefire Blossom 4 Manticore of Darkness 4 Monster Gate 4 Phantom Fortress Enterblathnir 4 Reinforcement of the Army 4 Starving Venom Fusion Dragon 3 Allure of Darkness 3 Apprentice Illusion Magician 3 Cairngorgon, Antiluminescent Knight 3 Call of the Haunted 3 Charge of the Light Brigade 3 Dark Magical Circle 3 Dark Magician 3 Dark Rebellion Xyz Dragon 3 Divine Dragon Knight Felgrand 3 Duelist Advent 3 Emergency Teleport 3 Honest 3 Ignis Heat, the True Dracowarrior 3 Juragedo 3 Kozmo Landwalker 3 Kozmoll Dark Lady 3 Kozmoll Wickedwitch 3 Lightning Vortex 3 Luna Light Perfume 3 Lunalight Kaleido Chick 3 Lunalight Tiger 3 Madolche Anjelly 3 Magician Navigation 3 Magician’s Rod 3 Mistaken Arrest 3 Morphing Jar #2 3 Number 38: Hope Harbinger Dragon Titanic Galaxy 3 Number 66: Master Key Beetle 3 Performage Trick Clown 3 Predaplant Darling Cobra 3 Purgatorio the Eidolon Beast 3 Quaking Mirror Force 3 Reasoning 3 Shaddoll Fusion 3 Shaddoll Hedgehog 3 Shaddoll Squamata 3 Shiranui Solitaire 3 Sky Iris 3 Solar Recharge 3 Starship Spy Plane 3 Summoner Monk 3 Upstart Goblin 3 Vanity’s Fiend 3 White Wing Magician 3 Wind Witch – Ice Bell 3 Wonder Wand 2 Battle Fader 2 Caligula the Eidolon Beast 2 Clear Wing Synchro Dragon 2 Cyber Dragon Infinity 2 Cyber Dragon Nova 2 Cyber End Dragon 2 Dark Bribe 2 Deck Devastation Virus 2 Dinoster Power, the Mighty Dracoslayer 2 Domain of the True Monarchs 2 Ehren, Lightsworn Monk 2 El Shaddoll Fusion 2 El Shaddoll Shekhinaga 2 El Shaddoll Winda 2 Eternal Soul 2 Festival Spinning 2 Gadarla, the Mystery Dust Kaiju 2 Gandora Giga Rays the Dragon of Destruction 2 Gem-Knight Garnet 2 Gem-Knight Lazuli 2 Gem-Knight Seraphinite 2 Infernoid Pirmais 2 Judgment Dragon 2 Kozmo Soartroopers 2 Lumina, Lightsworn Summoner 2 Madolche Hootcake 2 Madolche Messengelato 2 Malefic Cyber End Dragon 2 Mecha Phantom Beast Dracossack 2 Mezuki 2 Minerva, Lightsworn Saint 2 My Body as a Shield 2 Necroface 2 Number 77: The Seven Sins 2 Number 84: Pain Gainer 2 One for One 2 Outer Entity Azzathoth 2 Pendulum Hole 2 Performapal Pendulum Sorcerer 2 Radian, the Multidimensional Kaiju 2 Raiden, Lightsworn Assassin 2 Red-Eyes Flare Metal Dragon 2 Shaddoll Beast 2 Shaddoll Dragon 2 Shiranui Spiritmaster 2 Soul Charge 2 The Huge Revolution is Over 2 Trap Eater 2 Trishula, Dragon of the Ice Barrier 2 Uni-Zombie 2 Windwitch – Glass Bell 2 Xyz Universe 2 Zombie World 1 Angel Trumpeter 1 Angel of Zera 1 Arcanite Magician 1 Armageddon Knight 1 Artifact Moralltach 1 Azure-Eyes Silver Dragon 1 Barrier Statue of the Stormwinds 1 Beelze of the Diabolic Dragons 1 Black Rose Dragon 1 Blackwing – Zephyros the Elite 1 Bottomless Trap Hole 1 CXyz Coach Lord Ultimatrainer 1 Clearwing Fast Dragon 1 Cocytus the Eidolon Beast 1 Constellar Pleiades 1 Constellar Ptolemy M7 1 Crimson Blader 1 Crush Card Virus 1 Crystal Wing Synchro Dragon 1 D/D/D Duo-Dawn King Kali Yuga 1 Dark Magic Inheritance 1 Denglong, First of the Yang Zing 1 Dragonpit Magician 1 Ebon High Magician 1 Ebon Illusion Magician 1 Eclipse Wyvern 1 Effect Veiler 1 Electromagnetic Turtle 1 Enemy Controller 1 Enlightenment Paladin 1 Gagaga Cowboy 1 Garoth, Lightsworn Warrior 1 Goblindbergh 1 Goddess Bow 1 Hi-Speedroid Chanbara 1 Illusion Magic 1 King of the Feral Imps 1 Kozmo Dark Eclipser 1 Kozmo Forerunner 1 Kozmo Goodwitch 1 Kozmojo 1 Lava Golem 1 Leviair the Sea Dragon 1 Limiter Removal 1 Lunalight Blue Cat 1 Lunalight Leo Dancer 1 Lunalight Panther Dancer 1 Lunalight Wolf 1 Lyla, Lightsworn Sorceress 1 Madolche Mewfeuille 1 Madolche Queen Tiaramisu 1 Magi Magi ™ Magician Gal 1 Master Pendulum, the Dracoslayer 1 Michael, the Arch-Lightsworn 1 Moonlight Rose Dragon 1 Naturia Beast 1 Nefarious Archfiend Eater of Nefariousness 1 Norito the Moral Leader 1 Number 11: Big Eye 1 Number 15: Gimmick Puppet Giant Grinder 1 Number 30: Acid Golem of Destruction 1 Number 101: Silent Honor ARK 1 Odd-Eyes Fusion 1 Odd-Eyes Persona Dragon 1 Odd-Eyes Raging Dragon 1 Odd-Eyes Vortex Dragon 1 Outer God Nyarla 1 Performapal Odd-Eyes Unicorn 1 Predaplant Dragostapelia 1 Qliphort Monolith 1 Qliphort Scout 1 Raidraptor – Arsenal Falcon 1 Scrap Archfiend 1 Secret Village of the Spellcasters 1 Shaddoll Falco 1 Shiranui Samurai 1 Stardust Spark Dragon 1 Stargazer Magician 1 Supreme King Dragon Zarc 1 Timegazer Magician 1 Traptrix Rafflesia 1 Traptrix Trap Hole Nightmare 1 Wightmare 1 Wightprincess 1 Wind Witch – Snow Bell 1 Wind Witch – Winter Bell 1 Wulf, Lightsworn Beast 1 X-Saber Palomuro View the full article
  21. The Chair of “Stick and Chair” gets reprinted in 20th Anniversary Pack 2nd Wave for Japan. 20AP-JP096 光天使スローネ Star Seraph Sovereignty This card was first released as an additional Japanese World Premiere card included in Duelist Advent, the Japanese version of “Duelist Alliance” View the full article
  22. A Deck Recipe based on cards from Maximum Crisis as well as 3 copies of Pendulum Evolution. “Supreme King Dragon Zarc” + “Pendulum Evolution” Deck By combining “Maximum Crisis” with “Structure Deck: Pendulum Evolution”, you’ll have a Deck centered around Fusion Summoning “Supreme King Dragon Zarc”. So challenge people with your Pendulum Deck! 3 Supreme King Servant Dragon Darkwurm 1 Supreme King Gate Zero 1 Supreme King Gate Infinity 3 Astrograph Magician 2 Chronograph Magician 3 Iris Magician 3 Black Fang Magician 3 White Wing Magician 3 Violet Poison Magician 2 Stargazer Magician 2 Timegazer Magician 2 Wisdom-Eye Magician 3 Timebreaker Magician 2 Duelist Advent 3 Pendulumgraph of Ages 1 Miracle Synchro Fusion 1 Wavering Eye 3 Pendulumgraph of Time-Space 1 Supreme King Dragon Zarc 3 Star-Time Magician 3 Enlightenment Magician 3 Supreme Arcanite Magcian View the full article
  23. A solicitation form confirms 3 more cards in the product. “Black Rose Dragon” “Elemental HERO Honesty Neos” (unofficial English name) What was referred to as “No. 70 – Deadly Sin” in the English Yu-Gi-Oh! ZEXAL manga (We knew “Cyber Dragon” was already in the product from earlier pictures.) Source: allsportsmarketing.net View the full article
  24. One of the Inzektors gets reprinted in 20th Anniversary Pack’s 2nd Wave! 20AP-JP085 甲虫装機 ダンセル Inzektor Dragonfly The last time this card was printed in the OCG was its original print in Order of Chaos. Source View the full article
  25. The last one for the road before YGO’s 6th series shows its influence on the game. Date is February 11th and 12th, 2017 Basic premise this time around is after you finish your Duel, it’s recommended you take a picture and tweet it onto Twitter, especially to gain additional gifts. Duels this time are regular Duels, 20 minutes, Best 1 out of 1. The main participant prize is this Special 20th Anniversery Card Stock Case, that you get for entering the event. Doing the Tweets on Twitter gets you this additional Special Separator. Source View the full article