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Found 4 results

  1. Dandelions in the Wind

      Monsters: 31   2 Caam, Serenity of Gusto 1 Dandylion 2 Gusto Egul 2 Gusto Falco 3 Gusto Griffin 2 Gusto Gulldo 3 Gusto Thunbolt 1 Kamui, Hope of Gusto 3 Level Eater 2 Lonefire Blossom 2 Pilica, Descendant of Gusto 3 Quickdraw Synchron 2 Reeze, Whirlwind of Gusto 1 Spore 1 Tempest, Dragon Ruler of Storms 1 Unknown Synchron   Spells: 9   1 Dark Hole 2 Mystical Space Typhoon 2 Scapegoat 2 Soul Charge 2 Tuning   Extra: 15   1 Catastor 1 Armory Arm  1 Black Rose Dragon 1 Daigusto Sphreez 1 Drill Warrior 2 Formula Synchron 1 Goyo Guardian 1 Junk Archer 1 Junk Destroyer 1 Mist Wurm 1 Shooting Quasar Dragon 1 Shooting Star Dragon 1 Stardust Dragon 1 T.G. Hyper Librarian   Cards I want in the deck but don't have room for (shown as the side deck on DN): [Spoiler] Chevalier de Fleur (Pilica can summon Quickdraw to make this, as it's wind.) Junk Warrior (Quickraw + Level Eater obv) Leo, The Keeper of the Sacred Tree (The deck can go level 10 pretty easily) Leviair (Tempest plays) Silent Honors ARK (I've had situations where I have the ability to Xyz for 4 but couldn't, so slipping one target into my extra would be nice) Totem Bird (Pilica + Gulldo) [/spoiler]   Notable Plays that Gusto Griffin + Quickdraw allow: [spoiler] Ditch Gusto Griffin for Quickdraw, Summon Reeze, then either use Reeze's effect to swap for an opponents monster and synch with it, Level Eater the Reeze to synch for Drill Warrior, or some other combination of Reeze/Level Eater that allows you to turn Quickdraw into something useful.   Ditch Griffin for Quickdraw, summon Pilica, then either use Pilicas effect to grab Gulldo and synch for Sphreez, or don't use Pilicas eff an synch Quickdraw + Pilica into Fleur or Junk Destroyer.   Ditch Griffin for Quickdraw, summon literally any Gusto monster in your deck that you can profit off of when combined with something you have in your hand, get out some synchro monster, win the game. [/spoiler]   The ones listed above are just the specific plays from Griffin, and while he is the best Gusto card in the game, he's not the only reason that the Gustos are useful.   Having Gustos in a Plant Deck gives you:   A level 1 tuner that isn't Unknown Synchron, and actually has a secondary purpose after you've already used Unknown Synchron. A level 3 tuner that isn't Junk Synchron, and has a secondary purpose. A level 2 tuner that doesn't require you to use Spore's effect.   All of which are easily floatable to the field by one means or another, might I add.   Reeze is a really silly card in her own respects, and she's not just there for Synchro plays. Having a targetting Creature Swap with legs is hella fun, and her cost is something that can potentially allow for some plays, as it opens up Thunbolt/Griffin to summon a Pilica that you returned to the deck. She's also a potential way to get rid of an annoying Ophion, etc, especially if you have another Sphreeze in your hand to tribute the Ophion you stole.   Potential FAQ:    [spoiler] 1. Why only one Pilica?   She's not a great card. Her limitation is just blatantly fucking annoying, especially if you plan on running Quickdraw Synchron. I used to run only one of her, as getting an instant Sphreeze is still pretty sick, but decided to run two because Thunbolt breaks her restriction, and also because a level 3 non-tuner Gusto is really useful with making Griffin plays.   2. Why the random Kamui?   Mostly because she's a level 2 non-tuner, which again allows for plays like Quickdraw > Griffin > Kamui, level eat Quickdraw, Synch Kamui + Quickdraw for Drill Warrior. You can also use Griffin to actually summon another Griffin to make the exact same play, but since Kamui is also a nice target for Falco, running one doesn't hurt.   3. Can the deck actually make Quasar?   Yes. Especially with Soul Charge.   4. Why no Quillbolt etc.    No room. Suggest a change and I'll gladly add Quickdraw/Junkdoppel cards that you think I'm missing.   [/spoiler]
  2.             The card has a restriction pretty annoying, since you can only special WIND monsters the turn you use her effect; however, her effect triggers whether she's normal or special summoned. Plus, she can reborn any WIND Tuner Monster, regardless of the level, which can mke pretty interesting things:                                                         -------   Now, here's a list of all the most interesting Tuners Pirika can reborn:                       And of course:       Thoughts?
  3. West Coast Friendship

    http://www.youtube.com/watch?v=2SQ5kbyzjb4     2 Space-Time Police 2 Psi-Blocker 2 Hushed Psychic Cleric 1 Silent Psychic Wizard   3 Tempest, Dragon Ruler of Storms 2 Lightning, Dragon Ruler of Drafts 1 Redox, Dragon Ruler of Boulders   3 Gusto Thunbolt 3 Gusto Griffin 2 Gusto Egul 1 Gusto Falco 1 Gusto Gulldo 1 Caam, Serenity of Gusto   3 Maxx "C" 2 Effect Veiler 1 Swift Scarecrow   2 Mystical Space Typhoon 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Pot of Avarice 1 Miracle Synchro Fusion   2 Torrential Tribute 1 Return from the Different Dimension   1 Ultimate Axon Kicker 1 Ally of Justice Catastor 1 Magical Android 1 Superconductive Psyhemuth 1 Black Rose Dragon 1 Psychic Lifetrancer 1 Thought Ruler Archfiend 1 Crimson Blader 1 Maestroke, the Symphony Djinn 1 Lightning Chidori 1 Shark Fortress 2 Number 61: Volcasaurus 2 Gaia Dragon, the Thunder Charger.   Image of the decklist: [spoiler][/spoiler]   I wanted to play something based on Space-Time Police since I saw a tip according to which the card it banished remained there if ever Police got overlayed. As Gusto Thunbolt is the only card able to summon it from the deck, I focused on a Gusto toolbox among which Griffin is the most insane one since it does not miss the timing.   Here's a list of a few combos to do:     Tempest and Lightning are more than helpful to trigger the effects. I decided to tech a Redox to get an "Emergency Reborn" and get another Space-Time banish. Same thing for Silent Psychic Wizard that adds an awesome touch to the Psychic toolbox.   I'm not sure if I'll be playing Miracle/Kicker. I'm still testing this.   Thoughts?
  4. Gusto-Dragunities

    Main 3x Zephyros 2x Aklys 3x Dux 3x Legion 3x Phalanx 1x REDMD 1x Grif 1x Windaar 1x Baby Roc 2x Veiler 2x Maxx C 2x Consonance 3x Ravine 1x Heavy 1x Reborn 3x MST 1x Avarice 3x Terraforming 2x Warning 1x Judgment 1x Mirror Extra 1x Dearg 3x Vajrayana 1x Stardust 1x Thoughtruler 1x Crimson Blader 1x Scrap Dragon 1x Brionac 1x Librarian 1x Catastor 1x Colossal or Trident Dragion 1x Atum 1x Gaia Dragoon 1x SMP7 Notes: - Grif can be at 2-3x as discarding it via Ravine allows its effect to work - REDMD and Baby Roc can be at 2x - if you're scared of opening a Windaar, he can be at 2x - can add in extra 1x Atum, 1x Gustaph and 1x Gachi... see below The idea behind it is to go through a long setup to get REDMD (2800 ATK), SPM7 (1 attachment) and Stardust on the field on your first turn IF you open Terraforming/Ravine AND [Zephyros OR Dux]. After that, you continue playing Dragunities like normal with the synchro-climbing or legion-aklys controlling the duel. This becomes super explosive on your second turn (2x Atum, 1x Gustaph) if you manage to keep your monsters alive during your opponent's turn. The point of extra Grifs is to discard them with Ravine if you have an inconsistent hand so you can SS Windaar, search Phalanx/Aklys and summon them to go straight to level 8 synchros after your first turn or when you don't open a Zephyros with Ravine. Here are the steps of the initial setup: terraforming / ravine > discard zeph and search dux (or discard something and pitch zeph) > zeph effect > ss zeph > ravine > discard something and then pitch phalanx > summon dux > ss phalanx > ss vajrayana > ss phalanx > ss dearg > dearg effect > search grif and pitch it > ss windaar from deck > xyz atum on dearg and vajrayana > detach dearg and ss redmd > redmd effect > ss dearg > dearg effect > search and pitch aklys (if setting up control for next turn) or pitch baby roc (if you have 2x and are going for option 3 below) > xyz spm7 on dearg and windaar [quote]REDMD (0/0) | SMP7 (2 attach) | Atum (1 attach)[/quote] Now, you have choices: [quote]REDMD (2800/2400) | SMP7 (1 attach) | Stardust[/quote] > detach dearg > return redmd to hand > banish atum to ss redmd > ss dearg > search, discard and ss baby roc > ss stardust => 8000 atk [quote]REDMD (2800/2400) | SMP7 (1 attach) | Atum (no attach)[/quote] > detach dearg > return redmd to hand > xyz gaia dragoon on atum > banish gaia dragoon to ss redmd > ss atum => 7900 atk [quote]REDMD (3200/2800) | SMP7 (3100/2400; 1 attach) | Gae Dearg (2800/1200; effect used) | Gachi (2 attach)[/quote] * You had to have dumped Baby Roc earlier instead of Aklys. > detach dearg > return redmd to hand > banish atum to ss redmd > ss dearg > search, discard and ss baby roc > ss gachi => 9100 atk or you can keep the original configuration and try to weather your opponent's turn and then start making Gustaph and other neat combos: [quote]REDMD (0/0) | SMP7 (2 attach) | Atum (1 attach)[/quote] > detach dearg > atum effect > detach vajrayana > ss redmd >ss dearg > do whatever > do whatever > xyz gustaph > gustaph effect > do whatever Personally, I think the one with Stardust choice is the best because now you can use SPM7's effect to bounce an opponent's card and have Stardust to protect Ravine or your monsters. Let me know what you think!