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Found 12 results

  1. Gem-Knights

    So, I've already posted a Regionals report on how the deck did last weekend, but I'd still like some criticism, advice, or any sort of ideas for the deck. The deck still needs work, and I need to make a few changes when Lord of the Tachyon Galaxy comes around. For those who can't load pictures: Monsters -30- x3 Gem-Knight Garnet x3 Gem-Knight Amber x3 Gem-Knight Obsidian x3 Gem-Knight Lazuli x3 Gem-Armadillo x2 Rescue Rabbit x2 Summoner Monk x1 Photon Thrasher x1 Snipe Hunter x3 Effect Veiler x3 Maxx "C"  x3 Swift Scarecrow Spells -7- x1 Monster Reborn x1 Heavy Storm x3 Gem-Knight Fusion x1 One For One x1 Book of Moon Traps -3- x3 Breakthrough Skill Extra: x2 Gem-Knight Citrine x2 Gem-Knight Prismaura x3 Gem-Knight Zirconia x1 Gem-Knight Seraphinite x1 Gem-Knight Ruby x1 Crimson Blader x1 Scrap Dragon x1 Lavalval Chain x1 Daigusto Emeral x1 Maestroke the Symphony Djinn x1 Number 11: Big Eye Side: x3 Electric Virus x3 Ryko, Lightsworn Hunter x3 Mystical Space Typhoon x3 Mind Crush x2 Dust Tornado x1 Evilswarm Terminus I'll briefly explain how the deck works and what certain cards do and how they interact within the deck. The deck is meant to be a fast-paced OTK style deck, relying on Gem-Knight Fusion (as a sort of Divine Sword - Phoenix Blade) to summon an army of Fusion monsters. AKA, it abuses Gem-Knight Fusion.  The key to the deck is Gem-Knight Fusion, so you can't exactly make viable plays without it. Luckily enough, it's easily searchable through Lavalval Chain. All you need to do is make Chain, dump Fusion, remove a Gem-Knight to add it back, and you're ready to go.  Gem-Knight Garnet: Vanilla target for Rabbit, level 4 for Lavalval Chain. Pyro for Citrine.  Gem-Knight Amber: Gemini vanilla, and probably one of the best cards in the deck. Also a level 4. Thunder for Prismaura. One of the most popular Gemini monsters is Elemental Hero Neos Alius; although, he never uses its Gemini effect. It's useless. On the other hand, Gem-Knight Amber is EXTREMELY useful. You can ditch a Gem-Knight card (AKA Gem-Knight Fusion) to add back a banished monster. This could be anything. Rescue Rabbit, a Gem-Knight, you name it. And you'd think that Gemini summoning a monster is supposed to take a turn. Not true, thanks to our next card. Gem-Knight Obsidian: I'd honestly call this the best Gem-Knight of the deck. Rock and level 3, sadly. But that's not what matters. His effect is what counts. When he goes to the graveyard from your hand, you can special summon a level 4 or lower Normal monster. In other words, if you use Gem-Knight Fusion with this and another Vanilla, you can special summon it so you don't go minus. This makes further Xyz plays and Gemini summon plays. Also works when discarded as cost for Lumina, Snipe Hunter, Prismaura, etc. Gem-Knight Lazuli: Another Rock Gem-Knight. Although, level 1 leaves much to be desired. Works kind of like Obsidian, but it adds the monster to your hand instead. But it only works when sent to the grave by card effects, so it can't be discarded as cost. However, this one one really good turnabout. It works when it's milled from the deck by Lavalval Chain, Lightsworns, or Solar Recharge. Really useful. Gem-Armadillo: Rock level 4, Stratos of the deck. He's the Stratos of the group. Rescue Rabbit: Obvious card is obvious. Makes Lavalval Chain easily, can make Pearl to get rid of Ophion, etc. Lyla, Lightsworn Sorceress: Part of the Lightsworn engine, puts pressure against backrow deck. She's light for Seraphinite, too. Lumina, Lightsworn Summoner: Honestly, I wasn't sure how I would feel about this card at first, but I love this card at 3 now. It is too good of a card. It acts as a Rank 3 engine or as another Lyla. Makes so many plays possible with Leviair. And discarding cards is free because of Gem-Knight Fusion. Every time she summons a monster, it's normally a plus. Summoner Monk: The same thing with Lumina; with Gem-Knight Fusion, everything it does is plus. If you open Monk and Gem-Knight Fusion, it acts as a Stratos for either Amber or Garnet, depending on which you summon. You just make Lavalval Chain, detach and send Lazuli. Snipe Hunter: Card is extremely free with Gem-Knight Fusion. Gets rid of problematic cards like Ophion and Naturia Beast with ease. Photon Thrasher Effect Veiler, Swift Scarecrow and Maxx "C": In a format where Elemental Dragons reign supreme, these cards are mandatory for the main deck. I like Veiler more, however, because it can be fused off if I don't need it. Scarecrow saves me from OTKs and can give me a turn if I got Blader'd. Gem-Knight Fusion: The Polymerization of the deck. Extremely abusable, easily recycled. Amazing with Monk and Snipe Hunter. One for One: Gets Lazuli from the deck or Veiler to Synchro into Blader. Also works with Obsidian. Gem-Knight Citrine: Sadly, not as useful anymore. Still a great card. Pyro, level 7, runs over cards like Abysslinde and goes through Honest, Gorz, Prison, etc. Gem-Knight Prismaura: Pops face-up cards like Necrovalley, Soul Drain, Imperial Iron Wall, any big monsters, etc. Thunder, so Amber is great. Gem-Knight Zirconia: TONS OF DAMAGE ALL DAY ERRYDAY. Also a vanilla, so it gets around Fiendish Chain. And it can be summoned using Daigusto Emeral. Gem-Knight Seraphinite: Amazing card. Two normal summons is just great. Allows for Gemini plays, Rabbit, Armadillo, Lyla, etc. Gem-Knight Ruby: Piercing is incredible vs. Dracossack tokens, and this guy can dish out a maximum of 5400 damage. Can really steal some games. Lavalval Chain: Dumps Gem-Knight Fusion or Lazuli. Daigusto Emeral: Great synergy due to being a Rock. Can recycle plays and bring back Zirconia if needed. Maestroke the Symphony Djinn: Only here because Ophion and Naturia Beast are cards. Number 11: Big Eye: Citrine and Prismaura are level 7s. Crimson Blader: Times have changed, and this card wins games now. With a few level 7s in the Extra Deck and Veiler, it's not hard to make this guy. Scrap Dragon: Just another Synchro option. Well, that's the deck in a nutshell. If anyone has any questions, let me know, I'd love to answer them. This is in preparation for Tachyon format.
  2. Yo. So, I decided to take Gem-Knights to Kissimmee Regionals after waiting for years to play it. Went 7-2, got 17th place out of 300 somethin' people.   Little backstory: I've been playing the deck for a long time on DN waiting for everything to be legal. Hidden Arsenal 7 finally came out the other day, and my deck just exploded on everyone. No one understood how the deck worked and it just went to work.    Before I begin, I'll explain a few things about the deck. Gem-Knights are meant to be a fast-paced OTK deck. Basic play is to make Lavalval Chain with Rabbit to dump Fusion. But as you can see, it's not just that. The LS engine is just way too good in this. Lyla puts pressure against backrow heavy decks, while Lumina does the same thing and acts as a Rank 3 engine. Lumina's discard is also extremely free due to Gem-Knight Fusion being similar to Divine Sword - Phoenix Blade. Monk works in a similar fashion to Lumina. It's nothing but free, and I need it to make Pearl vs. Ophion. Snipe Hunter works the same way as well. Nothing but free. Answer to Ophion and Naturia Beast. Lot of milling going on, so Breakthrough Skill went to work.   Round 1 - Vs. Mermail   Game 1 - I lose because he opens Dragoons Pike and I'm all fuck. Was lame.   Game 2 - I open up nuts and eventually summon triple Zirconia and OTK him.   Game 3 - We both open bad, but my hand was pretty decent. I hard summon Lavalval Chain, made Citrine and ran over Linde. Eventually, I cleared his entire field and hand to him topdecking against my entire field of fusions. He tops Linde, swings into one, gets Dine, makes Zenmaines and passes. I show him the Big Eye and he scoops.   1-0   Round 2 - Vs. Ninjas   Game 1 - Destroy him, wasn't a challenge.   Game 2 - Open a little worse, but I eventually just beat him because Breakthrough Skill puts in so much work.   2-0   Round 3 - Vs. Mermails   Game 1 - Opens double Dragoons Megalo. Not even going to say anything.   Game 2 - Open good, but he again opens the nuts.   2-1   Round 4 - Vs. Dragunity   Game 1 - He's late, game loss   Game 2 - He goes first, makes Stardust, REDMD (full 2800 attack), and Atum. Couldn't get passed it.   Game 3 - I open nuts against him, OTK him turn 2, etc.   3-1   Round 5 - Vs. Fire Fist    Game 1 - He opens well, and I opened ass. He beats me after making Tiger King.   Game 2 - I OTK him easily.   Game 3 - Worst I've drawn all day.    3-2   Round 6 - Vs. Prophecy   Game 1 - OTK'd him, too easy.   Game 2 - He prohibitions me, I laugh at his silly attempts to stop me from winning. Destroy him. He also starts complaining about Citrine being busted.   4-2   Round 7 - Vs. Infernity   Game 1 - Get too much advantage, fuse over things, destroyed him. Left him topdecking. No Archfiend in sight.   Game 2 - He opens well, and I opened bad. He wins this one.   Game 3 - Don't really remember, but I wreck him.   5-2   Round 8 - Vs. Karakuri   Game 1 - He misplays mega hard after using Big Eye on Zirconia. He had too much room and couldn't make Naturia Beast. I Big Eye his Big Eye to get back my Zirconia, and I just win.   Game 2 - He opens AFWFUL. He makes turn 1 Zenmaines. He then makes Black Rose by reborning a monster and synchro'ing into it. I eventually run over his Zenmaines once, Big Eye it, pop his BRD and he just scoops. I had answers to Naturia Beast in hand, anyway.   6-2   Round 9 - Vs. Fire Fist   Game 1 - Open God-like, but I had no Fusion. I eventually draw into it and I OTK him.   Game 2 - Easily beat him, opened Rabbit and Heavy I believe.     7-2   Got 17th place in the end, pretty happy with how it turned out.   I also took the deck to locals today, and my locals is pretty competitive, so it was a good test run for the deck, too. I won't do a report on it, but I'll just say my wins and losses.   Round 1 - Beat Malefic Skill Dragin Round 2 - Beat Evilswarm (Yes, he did summon Ophion against me and I still won) Round 3 - Beat Hunder (friend of mine that I drove with to regionals, he got 4th in Swiss, lost in top 8) Round 4 - Lost to Dino Fist Round 5 - Beat Dino Fist   Top 8 - Beat Mermail Top 4 - Lost to Mermail   It was nice to beat Evilswarm, but it was hell.   Pros:  Deck is finally legal Deck took everybody by surprise Did really well against Mermail, but it's really 50/50 Didn't play against Evilswarm during regionals, thank God Snipe Hunter is pro Breakthrough Skill is so good No Maxx "C" at all   Cons: Deck sometimes doesn't get Gem-Knight Fusion fast enough, even though there are plenty of ways to get to it Dark Hole Fire Fist is annoying Evilswarm will destroy me 90% of the time Thunder King didn't really help, sadly   If anyone has any questions about the deck, please let me know. I'd love to hear feedback, thoughts, suggestions, etc.Kiss
  3. Evil Drain

    Monsters: 18 3 Evilswarm Heliotrope 3 Evilswarm Castor 3 Evilswarm Cercyon 1 Evilswarm Ketos 2 Evilswarm Mandragora 1 Evilswarm O' Lantern 3 Evilswarm Thunderbird 2 Rescue Rabbit Spells: 11 1 Book of Moon 1 Dark Hole 2 Forbidden Lance 1 Heavy Storm 3 Infestation Pandemic Infection 1 Monster Reborn 2 Mystical Space Typhoon Traps: 11 2 Bottomless Trap Hole (Might switch to Prison, or 1 lance + 1 mst, or lance + compuls, or some combination of those) 3 Skill Drain 1 Solemn Judgment 2 Solemn Warning 1 Starlight Road 2 Torrential Tribute Didn't see this anywhere on the OCG players radars, and I started playing it as I realized this deck can't really lose outside of big xyz monsters, summoned by effects, obviously. So after testing Fiendish Chain/Veiler, I realized Drain plays well with most of the deck outside of Thunderbird and Cercyon. But it is pretty ridiculous how much synergy it has due to Infestation Pandemic Infection, and how many plays you can make to effectively shut off your own Drain. Have lost with this on DN only once out of 20+ matches (probably about 10 or so of those actual real meta), losing to Watts before including Drain. Haven't lost with Drain mained. Pretty straight-forward stuff here, just wanted to see if anyone had any ideas towards siding/tech.
  4. Goldie

    [center]<iframe width="560" height="315" src="http://www.youtube.com/embed/38UiJJx9ipE" frameborder="0" allowfullscreen></iframe>[/center] [font=courier new,courier,monospace][size=4][20: Monsters] Three : Sabersarus[/size][/font] [font=courier new,courier,monospace][size=4]Three : Kabazauls[/size][/font] [font=courier new,courier,monospace][size=4]Three : Broww, Huntsman of Dark World[/size][/font] [font=courier new,courier,monospace][size=4]Three : Grapha, Dragon Lord of Dark World[/size][/font] [font=courier new,courier,monospace][size=4]Three : Snoww, Unlight of Dark World[/size][/font] [font=courier new,courier,monospace][size=4]Two : Tour Guide of the Underworld[/size][/font] [font=courier new,courier,monospace][size=4]Two : Rescue Rabbit One: Sangan[/size][/font] [font=courier new,courier,monospace][size=4][13: Spells][/size][/font] [font=courier new,courier,monospace][size=4]Three : The Gates of Dark World[/size][/font] [font=courier new,courier,monospace][size=4]Three : Dark World Dealings Two : Mystical Space Typhoon One : Allure of Darkness[/size][/font] [font=courier new,courier,monospace][size=4]One : Card Destruction One : Heavy Storm[/size][/font] [font=courier new,courier,monospace][size=4]One : Monster Reborn[/size][/font] [font=courier new,courier,monospace][size=4]One : Dark Hole[/size][/font] [font=courier new,courier,monospace][7: Traps][/font] [font=courier new,courier,monospace][size=4]Three: Reckless Greed[/size][/font] [font=courier new,courier,monospace][size=4]Two : Solemn Warning[/size][/font] [font=courier new,courier,monospace][size=4]One : Deck Devastation Virus[/size][/font] [size=4][font=courier new,courier,monospace]One : Solemn Judgment Didn't want to necro-bump. Deck is fun, inconsistent. Hopefully I can get some help.[/font][/size]
  5. Howl's Moving Castle

    [img]http://i.imgur.com/s4VoH.png[/img][center]Fun Deck.[/center] [center]=====[[u][color=#ee82ee]Monsters[/color]:[color=#ffa500]19[/color][/u]]=====[/center][center][size=3][color=#ffa500]\\\[/color]Three [/size]: [font=courier new,courier,monospace]Renge, Gatekeeper of Dark World[/font]|||[/center][center][size=3][color=#ffa500]\\\[/color]Three[/size] : [font=courier new,courier,monospace]Zure, Knight of Dark World[/font]|||[/center][center][size=3][color=#ffa500]\\\[/color]Three [/size]: [font=courier new,courier,monospace]Broww, Huntsman of Dark World[/font]|||[/center][center][size=3][color=#ffa500]\\\[/color]Three[/size] : [font=courier new,courier,monospace]Grapha, Dragon Lord of Dark World[/font]|||[/center][center][size=3][color=#ffa500]\\\[/color]Three [/size]: [font=courier new,courier,monospace]Snoww, Unlight of Dark World[/font]|||[/center][center][size=3][color=#ffa500]\\[/color]Two [/size]: [font=courier new,courier,monospace]Tour Guide of the Underworld[/font]||[/center][center][size=3][color=#ffa500]\\[/color]Two [/size]: [font=courier new,courier,monospace]Rescue Rabbit[/font]||[/center][center]=====[[u][color=#ee82ee]Spells[/color]:[color=#ffa500]12[/color][/u]]=====[/center][center][size=3][color=#ffa500]\\\[/color]Three[/size]: [font=courier new,courier,monospace]The Gates of Dark World[/font]|||[/center][center][size=3][color=#ffa500]\\\[/color]Three[/size]: [font=courier new,courier,monospace]Dark World Dealings[/font]|| [size=3][color=#ffa500]\[/color]One[/size] : [font=courier new,courier,monospace]Allure of Darkness[/font]|[/center][center][size=3][color=#ffa500]\[/color]One[/size] : [font=courier new,courier,monospace]Card Destruction[/font]|[/center][center][size=3][color=#ffa500]\[/color]One[/size] : [font=courier new,courier,monospace]Dark World Lightning[/font]| [size=3][color=#ffa500]\[/color]One[/size] : [font=courier new,courier,monospace]Foolish Burial[/font]|[/center][center][size=3][color=#ffa500]\[/color]One [/size]: [font=courier new,courier,monospace]Monster Reborn[/font]|[/center][center][size=3][color=#ffa500]\[/color]One [/size]: [font=courier new,courier,monospace]Dark Hole[/font]|[/center][center]=====[[u][color=#ee82ee]Traps[/color]:[color=#ffa500]10[/color][/u]]=====[/center][center][size=3][color=#ffa500]\\[/color]Two:[/size] [font=courier new,courier,monospace]Bottomless Trap Hole[/font]||[/center][center][size=3][color=#ffa500]\\[/color]Two:[/size] [font=courier new,courier,monospace]Compulsory Evacuation Device[/font]||[/center][center][size=3][color=#ffa500]\\[/color]Two:[/size] [font=courier new,courier,monospace]Dimensional Prison[/font]||[/center][center][size=3][color=#ffa500]\\[/color]Two :[/size] [font=courier new,courier,monospace]Solemn Warning[/font]||[/center][center][size=3][color=#ffa500]\[/color]One [/size]: [font=courier new,courier,monospace]Deck Devastation Virus[/font]|[/center][center][size=3][color=#ffa500]\[/color]One [/size]: [font=courier new,courier,monospace]Solemn Judgment[/font]|[/center]
  6. The Modern Anti-Meta.

    [img]http://i.imgur.com/TjpAS.png[/img] [u][b][size=6]Main Deck: 40[/size][/b][/u] [b][size=5]Monsters: 15[/size][/b] [size=5]3 Sabersaurus[/size] [size=5]3 Kabazauls[/size] [size=5]3 Jurrac Guaiba[/size] [size=5]2 Thunder King Rai-Oh[/size] [size=5]2 Tour Guide From the Underworld[/size] [size=5]2 Rescue Rabbit[/size] [size=5]1 Sangan[/size] [size=5]1 Spirit Reaper[/size] [b][size=5]Spells: 10[/size][/b] [size=5]3 Forbidden Lance[/size] [size=5]3 Mystical Space Typhoon[/size] [size=5]1 Book of Moon[/size] [size=5]1 Dark Hole[/size] [size=5]1 Heavy Storm[/size] [size=5]1 Monster Reborn[/size] [b][size=5]Traps: 15[/size][/b] [size=5]3 Marco Cosmos[/size] [size=5]2 Bottomless Trap Hole[/size] [size=5]2 Dimensional Prison[/size] [size=5]2 Frendish Chain[/size] [size=5]2 Solemn Warning[/size] [size=5]2 Torrential Tribute[/size] [size=5]1 Solemn Judgement[/size] [size=5]1 Starlight Road[/size] [u][size=6][b]Extra Deck: 15[/b][/size][/u] [size=5]2 Evolzar Leggia[/size] [size=5]2 Evolza Dolkka[/size] [size=5]1 Number 39: Utopia[/size] [size=5]1 Number 16: Shock Master[/size] [size=5]1 Photon Papilloperative[/size] [size=5]1 Steelswarn Roach[/size] [size=5]1 Maestroke the Symphony Djinn[/size] [size=5]1 Abyss Dweller[/size] [size=5]1 Number 17: Leviathan Dragon[/size] [size=5]1 Leviair the Sea Dragon[/size] [size=5]1 Temtempo the Percussion Djinn[/size] [size=5]1 Wind-Up Zenmaines[/size] [size=5]1 Stardust Dragon[/size] [size=5]Thoughts?[/size]
  7. Shitty.dek

    [url="http://youtu.be/wbssf-H79OU"]http://youtu.be/wbssf-H79OU[/url] Here's a shitty deck that I want DGz's opinions and improvements on: Monsters (21) 3x Cyber Soldier of Darkworld 3x Mechanicalchaser 1x BLS 1x Chaos Sorcerer 3x Black Salvo 3x Effect Veiler 1x Genex Neutron 3x Rescue Rabbit 3x TKRO Spells (11) 1x Allure of Darkness 1x Book of Moon 2x Forbidden Lance 2x Hand Destruction 1x Heavy Storm 1x Monster Reborn 2x Mystical Space Typhoon 1x Dark Hole Traps (8) 2x Bottomless Trap Hole 1x Mirror Force 2x Torrential Tribute 1x Solemn Judgment 2x Solemn Warning Extra 1x Ancient Fairy Dragon 3x Black Rose Dragon 1x Karakuri Burei 1x Scrap Archfiend 1x Urbellum 1x Gem-Knight Pearl 1x Maestroke 1x Photon Papilloperative 2x Utopia 1x Utopia Ray 1x Steelswarm Roach 1x Wind-Up Zenmaiser Make Utopias and other Rank 4 Monsters. Spam BRDs when shit gets tough. RIP, my reputation score.
  8. RavagedRabbit

    Monsters: 19 3|Pgd|Kabazauls 3|Exvc|Tour Guide From the Underworld 3|Phsw|Rescue Rabbit 3|Ha03|Jurrac Guaiba 3|Potd|Sabersaurus 2|Cp03|Spirit Reaper 1|Mrd|Sangan 1|Ston|Neo-Spacian Grand Mole Spells: 12 3|Eoj|Dimensional Fissure 2|Stor|Forbidden Lance 2|Mrl|Mystical Space Typhoon 1|Mrd|Heavy Storm 1|Lob|Monster Reborn 1|Lob|Dark Hole 1|Cp01|Book of Moon 1|Wc5|Mind Control Traps: 10 2|Wc08|Dimensional Prison 2|Drev|Solemn Warning 2|Ioc|Compulsory Evacuation Device 1|Lon|Torrential Tribute 1|Mrd|Mirror Force 1|Mrd|Solemn Judgment 1|Pgd|Trap Dustshoot Extra: 15 2|Ys11|Number 39 Utopia 2|Phsw|Evolzar Laggia 2|Phsw|Evolzar Dolkka 2|Genf|Leviair the Sea Dragon 1|Genf|Steelswarm Roach 1|Genf|Number 17 Leviathan Dragon 1|Phsw|Wind-Up Zenmaines 1|Ha04|Trishula, Dragon of the Ice Barrier 1|Drev|Scrap Dragon 1|Tdgs|Stardust Dragon 1|Ha01|Brionac, Dragon of the Ice Barrier -SIDE DECK- 1|Cp04|Kinetic Soldier 1|Psv|Dust Tornado 1|Dpct|Starlight Road 1|Mrl|Mystical Space Typhoon 1|Jump|Chimeratech Fortress Dragon 2|Crv|Cyber Dragon 2|Cp04|Bottomless Trap Hole 2|Yg02|Thunder King Rai-Oh 2|Tshd|Leeching the Light 2|Lodt|Fossil Dyna Pachycephalo This has been what I have been running at my local tournies. It has been testing very well I just want to get your guys opinion on it. Ideas for main,side, and extra would be nice. Thank you.
  9. Something that came up on DN while I was using my Fortune Lady deck. Can rabbit banish itself for it's effect before future visions banishes it?
  10. Never Let You Down

    <div align="center"><object width="175" height="150"><param name="movie" value="https://www.youtube-nocookie.com/v/uzRwrPWWlCE?version=3&amp;hl=zh_CN&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube-nocookie.com/v/uzRwrPWWlCE?version=3&amp;hl=zh_CN&amp;rel=0" type="application/x-shockwave-flash" width="175" height="150" allowscriptaccess="always" allowfullscreen="true"></embed></object></div> 19 3 Tour Guide of the Underworld 2 Thunder King Rai-Oh 3 Rescue Rabbit 3 Sabersaurus 3 Kabazauls 2 Thunder King Rai-Oh 2 Maxx "C" 1 Black Luster Soldier - Envoy of the Beginning 1 Effect Veiler 1 Sangan 12 3 Mystical Space Typhoon 2 Gold Sarcophagus 2 Pot of Duality 1 Monster Reborn 1 Book of Moon 1 Pot of Avarice 1 Heavy Storm 1 Dark Hole 10 2 Bottomless Trap Hole 2 Dimensional Prison 2 Solemn Warning 1 Solemn Judgment 1 Torrential Tribute 1 Trap Dustshoot 1 Mirror Force Extra 1 Chimeratech Fortress Dragon 1 Trishula, Dragon of the Ice Barrier 1 Stardust Dragon 1 Black Rose Dragon 1 Brionac, Dragon of the Ice Barrier 1 Ally of Justice Catastor 2 Evolzar Laggia 1 Evolzar Dolkka 1 Number 39: Utopia 1 Steelswarm Roach 2 Leviair the Sea Dragon 1 Number 17: Leviathan Dragon 1 Wind-Up Zenmaines SIde 2 Cyber Dragon 1 Thunder King Rai-Oh 1 Gemini Imps 3 Dimensional Fissure 3 Leeching the Light 2 Smashing Ground 2 Debunk 1 Dust Tornado
  11. Bounce

    [center][media]http://www.youtube.com/watch?v=eikHo5JVTdA[/media][/center][center] [img]http://i44.tinypic.com/20rwpbs.png[/img][/center]
  12. 3 Libra's

    <iframe width="420" height="315" src="http://www.youtube.com/embed/EoqXDPbivFs" frameborder="0" allowfullscreen></iframe> 3 Rescue Rabbit 3 Tour Guide 3 Reborn Tengu 2 Kabazauls 2 Elemental Hero Sparkman 2 Elemental Hero Burstinatrix 1 Sangan 3 Gold Sarcophagus 2 Parallel World Fusion 2 Mystical Space Typhoon 2 Miracle Fusion 1 Heavy Storm 1 Monster Reborn 1 Dark Hole 1 Book of Moon 3 Macro Cosmos 2 Bottomless Traphole 2 Solemn Warning 1 Dark Bribe 1 Starlight Road 1 Torrential Tribute 1 Solemn Judgement Extra deck 2 Elemental Hero Absolute Zero 1 Stardust Dragon 1 Elemental Hero Great Tornado 1 Elemental Hero Gaia 1 Elemental Hero The Shining 1 Elemental Hero Nova Master 2 No. 39 Utopia 1 Evolkaiser Lagia 1 Steelswarm Roach 2 Leviair the Sea Dragon 1 No. 17 Leviathan Dragon 1 Wind-Up Zenmaines This deck is obviously made to combat the expected Meta post Dark world etc. I know its a bit early to be posting Rabbit lists but DN sort of blurs the lines between OCG and TCG along with all of this will be TCG legal post Photon Shock Wave, and perhaps I will run Smashing over warning I will have to see as rabbit does have the problem of not being able to get over 2500+ but this deck does not have it as bad as other rabbit decks.