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Found 1 result

  1. Wind-Up - Discussion

    [center]The "Wind-Up" or "Zenmai" in the OCG made there debut in set Generation Force and further supported in Photon Shockwave. All the monsters in this archetype are based of the appearance of classic wind-up toys hence the name of the archetype. They specialize in altering the levels of themselves and special summoning each other from the graveyard and or deck in order to swarm and create easy access to Xyz Summons to generate advantages. However, with these effects comes the price that their effects can only be used once while face-up on the field. By playing to their strengths this deck easily creates Rank 5 and more recently Rank 3 Xyz monsters to quickly overpower your opponent.[/center] [left][size=7][color=#FFFF00]Monsters:[/color][/size][/left] [img]http://images3.wikia.nocookie.net/__cb20120203234306/yugioh/images/thumb/7/7b/WindUpRat-ORCS-EN-SR-1E.jpg/300px-WindUpRat-ORCS-EN-SR-1E.jpg[/img] [size=4][i]During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this card to face-up defense position and Special Summon that target in face-up defense position. This effect can only be used once while this card is face-up on the field.[/i][/size] Wind-Up Rat is the glue that holds this deck together. It is an essential part of the deck and what makes us able to keep up with the likes of agents,T.G., and plants. Rat is also the main component in the hand loop which I will discuss more later as it has it's own section. Instant rank 3 Xyz, special summon a magician from grave to set up a big play, or special summoning a used kitten from the grave to remove a problem monster. I try not to tell you what to run in your deck but run 3. No less. [img]http://images2.wikia.nocookie.net/__cb20111105175908/yugioh/images/thumb/6/68/WindUpHunter-PHSW-EN-SR-1E.jpg/300px-WindUpHunter-PHSW-EN-SR-1E.jpg[/img] A decent card in it's own right with 1600 attack it can run over most of the common set up monsters such as earth, warwolf, etc. With Wind-Up rat this card becomes one of our main win condition. Wind-Up rat and hunter work together to make a terrifying loop that makes your opponent discard nearly their entire hand. Run 1-2. [img]http://oi44.tinypic.com/qx0xog.jpg[/img] [i]When a "Wind Up" monster is Normal or Special Summoned to your side of the field: You can special summon this card from your hand. Once per turn You can activate one of these effects.[/i] [i]-Increase this card's level by 1 until the End Phase[/i] [i]-Decrease this card's level by 1 until the End Phase[/i] This card is just nuts. Our ultimate Xyz utlity comes in the form of a shark. Shark makes any Wind-Up you draw with it that's not named kitten instantly live. Drawing hunter and shark opens access to the discard loop. Drawing soldier and shark opens access to rank 4 and 5 Xyzs such as roach or tiras. Magician and shark opens any combo you like. Whether that be decreasing sharks level by 1 then summoning hunter off magician or increasing sharks level by 1 and summoning soldier(or even rat if you have soldier or another shark in grave) off magician to Xyz combo out the ass. Wind-Up Shark is also extremely flexible and bait Maxx C with ease with them getting a +1 at the very least. Shark offers too much utility to not be played at 3 in my opinion however I have seen people use 2. [img]http://images3.wikia.nocookie.net/__cb20110910005706/yugioh/images/1/11/WindUpMagicianGENF-EN-R-1E.jpg[/img] With Wind-Up Rat being released soon Wind-Up Magician has been knocked down a few pegs but that in know way, shape, or form means his effect isn't still amazing. He has the nifty effect to summon another Wind-Up from the deck when a Wind-Up effect is activated allowing for instant Xyz into Utopia, Roach, or whatever Rank 4 the situation calls for. With a solid 1800 defense stat it ensures it can take a hit or two from most common meta cards. Something that should be taking into consideration is the fact that Wind-Up Magician activates in the damage step as well. Magician also ahs synergy with rat being able to go into Daigusto Emeral with ease and putting back your used rats and Zenmaighty to restart your loop again. [img]http://images3.wikia.nocookie.net/__cb20111130064313/yugioh/images/thumb/3/3f/WindUpRabbit-PHSW-EN-ScR-1E.jpg/300px-WindUpRabbit-PHSW-EN-ScR-1E.jpg[/img] [i]During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.[/i] (background on Rabbit goes here) [img]http://images4.wikia.nocookie.net/__cb20110712185648/yugioh/images/thumb/6/6c/TourGuideFromtheUnderworldEXVC-EN-ScR-1E.png/300px-TourGuideFromtheUnderworldEXVC-EN-ScR-1E.png[/img] Not much to say here. Our boss monster is a generic rank 3 Xyz. No one else does generic rank 3 Xyzs better. And with the addition of tour bus from the underworld, opening TGU is just as good as opening hunter and instant fusion. Run 3 if you can.[left][img]http://images2.wikia.nocookie.net/__cb20120117034148/yugioh/images/thumb/7/7c/WindUpCarrierZenmaity-ORCS-EN-UR-1E.jpg/300px-WindUpCarrierZenmaity-ORCS-EN-UR-1E.jpg[/img][/left][left][i]2 Level 3 Monsters[/i][/left][left][i]Once per turn: you can detach 1 Xyz Material from this card; Special summon 1 "Wind-Up" monster(from your hand or deck). When a "face-up" monster you control is destroyed and sent to the graveyard: You can detach 1 Xyz Material from this card to target that monster; add it to your hand.[/i][/left][left] Our boss monster and a fairly good one at that(which we deserved after that piece of crap zenmaister claimed to be our ace >_>). And one of the main components to the loop. Special summon any Wind-Up from deck whether that be another rat, kitten to get over a problem card, magician to set up some plays, or hunter to tribute the used up zenmaighty and make them discard. Run 3 in extra deck.[/left] [color=#FF8C00]Other Options:[/color] [color=#FF8C00]Tour bus from the underworld Wind-Up Juggler Wind-Up Warrior Reborn Tengu Genex Ally birdman Summoner Monk[/color] [color=#00FF00][size=7]Spells:[/size][/color] [img]http://images1.wikia.nocookie.net/__cb20110806233860/yugioh/images/0/0c/WindUpFactoryGENF-EN-SR-1E.jpg[/img] This card basically looks at blackwings and says "Ujelly?" Yes, we get our own version of black whirlwind. Every time a wind-up effect activates we get to search a wind-up and add it to our hand which is always nice. Just as like black whirlwind, Konami has given this card the same ruling which is, if multiple copies are on the field when a Wind-Up monster effect is activated. You can activate the effect of all Wind-Up factories on the field. [img]http://images2.wikia.nocookie.net/__cb20111006171722/yugioh/images/thumb/7/75/InstantFusionLCGX-EN-UR-1E.jpg/300px-InstantFusionLCGX-EN-UR-1E.jpg[/img] This card should be a no brainer. Instant Xyz card with Wind-Up Soldier or Wind-Up Hunter. One of the biggest cards you will use this for is Tiras, which is just an exceptional card. [img]http://images1.wikia.nocookie.net/__cb20110924231261/yugioh/images/thumb/3/38/FoolishBurialSDDL-EN-C-1E.jpg/300px-FoolishBurialSDDL-EN-C-1E.jpg[/img] Now that we have added Wind-Up Rat to our toy box, getting a monster to the graveyard becomes that much more important. Foolish burial lets you send any monster you choose to the graveyard for Rat's effect. [color=#00FF00]Other options: Obvious staples Reinforcement of the army Creature swap Enemy Controller[/color] [color=#EE82EE][size=7]Traps[/size][/color] [img]http://images3.wikia.nocookie.net/__cb20110127194412/yugioh/images/thumb/8/8a/StarlightRoadDP10-EN-R-1E.png/300px-StarlightRoadDP10-EN-R-1E.png[/img] An obvious choice no doubt when it comes to protecting your backrow, namely wind-up factory and any other face downs you might have. [img]http://images4.wikia.nocookie.net/__cb20120203234314/yugioh/images/thumb/d/d8/XyzReborn-ORCS-EN-ScR-1E.jpg/300px-XyzReborn-ORCS-EN-ScR-1E.jpg[/img] [i]Target 1 Xyz monster in your graveyard; Special summon it and attach this card as Xyz Material[/i] An excellent card that Zenmaighty gets more out of than other monsters. Summoning Zenmaighty back and giving it a free Xyz material to summon another rat/magician/hunter from deck. [color=#EE82EE]Other options: Obvious staple traps [size=4]Fiendish [/size]Chains [color=#EE82EE]Horns of the Phantom Beast[/color] Spring Rewinding Compulsory evacuation device Ultimate Offering[/color] [size=7]The Loop[/size] The greatest gift we received in order of chaos was the addition of wind-up rat and Zenmaighty. Those cards, along with wind-up hunter, opened up a nifty loop that makes your opponent send most(all if you open the nuts.) of their hand to the graveyard using Wind-Up Hunter's effect. Keep in mind that Wind-Up Hunter does not discard but send to grave, therefore Dark World and Fabled will NOT have their effects activated when sent to grave by hunter making it even more effective against DW decks which are crowding the meta. With the addition of tour bus the loop has become even more consistent. [size=7]Playstyle History[/size] Since this deck actually takes some degree of skill and is not one you can just pick up and auto pilot. I will go over some of the general moves and combos you will see in a basic Wind-Up deck. Post Generation Force [spoiler]Originally debuting, Wind-Ups, unlike most decks when they debut, actually had a legitimate core for that format. Magician was the backbone of the deck along with factory to generate advantage. Opening and setting magician first turn usually meant it would survive with its more than respectable 1800 defense. From there you would summon a wind-up from hand and trigger its effect, triggering magician special summoning any wind-up from your deck. More often than not most people choose to summon Wind-Up Soldier which allowed for instant access to Roach which was and still is extremely vital in duels against Agents and other top meta decks. However, if you chose to summon soldier, Xyzing with magician was not your only option. If the monster you summoned to trigger magician was Wind-Up Dog or another Soldier. Xyzing into a Rank 5 like Tiras was a VERY viable decision. With the amount of destruction cards increasing in the meta game. Tiras has a neat effect that prevented it from being destroyed. And decided to do away with the entire Wind-Up engine being factory and magician and decided to use only Soldier and Dog to constantly gain advantages through Rank 5 Summons. Another way to abuse Wind-Ups was the obvious Ultimate Offering deck which involved using face Ultimate Offering to repeatedly Normal Summon the Wind-Ups you gain through Wind-Up Factory and OTK. However, with the September 2011 Format coming in full force. Both of these decks couldn't hang with the meta and flopped.[/spoiler] Post Photon Shockwave [spoiler]Photon Shockwave was a very interesting pack for Wind-Ups. During this pack we got the Gladiator beast treatment. Tons of useless cards that have no use then there was those 2-3 that actually help and that one that help everyone but us. The cards that matter that we were introduced to, Wind-Up Rabbit, Wind-Up Hunter, Wind-Up Kitten, And Wind-Up Knight. Wind-Up Knight was an interesting card. If allowed you to negate an attack to a wind-up monster. This actually made people think twice before attacking. They attack, you can negate and trigger factory and possibly even magician letting you explode. But the main ones that affected play style were Hunter, Kitten and Rabbit. More builds running Dog,hunter, and hamster with horn of the phantom beast started popping up. And its obvious why. Equip one of said monsters with horns allowing you to generate advantages through draws while you set up your Xyzs. One of the issues with this deck is, other decks do it better. Tech Genus and Flamvell both exceedingly out class this deck when it comes to horn use. A very interesting and the more commonly played deck is the Stun Variant. The stun variant relied on Jugglar to handle threats, knight to prevent attacks, and magician to recruit from deck and Soldier as a beater instead of Xyz material along with regular stun cards such as TKRO and D-Fissure. This deck did welll and even topped a National somewhere I can't remember lol. [/spoiler] Pre Order of Chaos [spoiler]I am calling it now, March 2012 Format will be the Wind-Up format because Order of Chaos is giving them everything they needed to cut it as a top tier deck. We were introduced to a new friend named Wind-Up Zenmaighty. A Rank 3 XYZ which summons any Wind-Up from your deck or hand. Easily made with Tour guide or another new toy, Wind-Up Rat which is basically a highly upgraded version of Wind-Up Bat, instead of adding from graveyard to hand. Rat special summons from graveyard to field. And it is another beast to use with Super Nimble mega hamster. But then again who needs hamster now, because in ORSC we also obtained our own recruiter, Wind-Up Honey. As with just about every recruiter, when destroyed by battle it lets us summon any wind-up to the field. With all the new searching power, it is unneeded to protect and set up with magician since you can search it out and activate it with ease. With the addition of wind-up rat, it became apparent that wind-up could now use the Tech Genus engine which included T.G. Striker and T.G. Werewolf(see T.G. - Discussion for more info on them) along with Wind-Up Hunter to drain your opponents hand and remove just about any out they might have to answering your Tin Toys. The Stun variant of Wind-Ups also became more consistent being able to control the graveyard, hand and field better now. Zenmaighty is a boss monster wind-ups can be proud of(unlike that other sorry excuse for a monster named Zenmaister)[/spoiler] [size=5]Decklist:[/size] [size=4][size=4]Billy Brake, San Antonio Regionals[/size][/size] [spoiler]Monsters:20 3 Wind-Up Solider 3 Wind-Up Dog 3 Tour Guide From the Underworld 3 Reborn Tengu 3 Cyber Dragon 2 Maxx “C” 1 Sangan 1 Effect Veiler 1 Gorz, Emissary of Darkness Spells:10 2 Mystical Space Typhoon 2 Instant Fusion 1 Giant Trunade 1 Dark Hole 1 Monster Reborn 1 Mind Control 1 Pot of Avarice 1 Book of Moon Traps:10 2 Solemn Warning 2 Fiendish Chain 2 Safe Zone 2 Dust Tornado 1 Torrential Tribute 1 Call of The Haunted Extra Deck:15 2 Tiras, Keeper of Genesis 2 Adreus, Kepper of Armageddon 2 No.17 Leviathan Dragon 2 Number 39: Utpopia 1 Steel swarm Roach 1 Leviair, The Sea Dragon 1 Chimeratech Fortress Dragon 1 Karbonala Warrior 1 Charubin The Fire Knight 1 Reaper on The Nightmare 1 Cyber Saurus Side Deck:15 3 Puppet Plant 2 D.D. Crow 1 Thunder King Rai-Oh 1 Kinetic Solider 2 Dimensional Prison 2 Malevolent Catastrophe 2 Chain Disappearance 1 Bottomless Traphole 1 Debunk[/spoiler] Dimensional Wind-Ups credit to Claudio [spoiler][img]http://i.imgur.com/Gk6vV.jpg[/img][/spoiler]