Search the Community
Showing results for tags 'locals'.
Found 3 results
So i built this deck recently using stuff my friends got me and whatever i could grab cheap online. the extra deck is incomplete and suggestions are welcome for that, fixes for the main are also welcome though prefaribly cheap-ish cards, budget is the biggest reason for one particularly large omission (Toadally Awesome) 3x Swap Frog 2x Ronintoadin 3x Dupe Frog 3x Tin Goldfish(This is the section i'm most concerned about, friend reccomended them but i only have 1 rank 4 and i rarely draw 2 of these cards together to grab said xyz, i think i did it once when i already had an established board and really didnt need it) 1x Silent Angler (see above) 3x Wetlands 2x Terraforming 3x Mirror Force 2x Magic Cylinder 1x Compulsory Evacuation Device 2x Paleozoic Leanchoilia 2x Paleozoic Dinomischus 3x Paleozoic Canadia 3x Paleozoic Pikaia 3x Paleozoic Olenoides 3x Paleozoic Marrella 1x Paleozoic Halucinogena 3x Paleozoic Opabinia 3x Paleozoic Anomalicaris 2x Number 45: Crumble Logos the Prophet of Demolition 1x Number 37: Hope Woven Dragon Spider Shark 2x Gachi Gachi Gantetsu Side: (subject to substantial change) 3x Mystical Space Typhoon 3x Galaxy Cyclone 1x Paleozoic Leanchoilia 2x Paleozoic Halucinogena 2x Paleozoic Eidonia 1x Paleozoic Dinomischus 1x Imperial Order 2x Kuribandit For the monsters, its just the standard frog stuff with a small rank 4 engine i wouldnt mind replacing. it was reccomended by a friend but not really working. the main cards are swap and ronintoadin swap dumps ronin or a dupe to revive ronin. ronin stays out pretty often with 2k def to block or make a quick xyz play. for the spells, wetlands is basically my wincon short of repeated swinging with Xyz since it turns paleos into 2400 beatsticks and even swap frog goes to 2200. plus a few cards these days have low enough def that a powered up ronin can take them out if i set them down first. the traps are all i could gather, though i did grab a dinosmasher's fury SD at my locals so i do have quaking mirror force if i dont decide to sell it. (might grab a couple more and try to build dinos, always good to have multiple options) mirror force is good board removal if they dont have anything to stop it, only one guy predicted it and put his ultimate conductor in def before swinging. magic cylinder is a nice game ender or just some quick damage if i need it. the paleos i chose were for the best effects like popping backrow, sending other traps, drawing. dinomischus is good being a straight banish but it does target and it requires a discard so i only play 2, one halucinogen is to make up numbers and its a nice battle surprise, leano is good for recycling paleos that got banished, but since its not always active i cut it to 2. the extra deck is whatever i could grab cheap, a friend reccomended cat shark and he might get me one, if not i might try to grab one. Crumble Logos is a surprisingly good card, the paleo Xyz are essential to the deck, i havent played gachi once so it could easily go same with spider shark if i decide to cut the level 4s, if i do pick up toad sometime i dont need bahamut shark to get it out so the rank 4s arent neccesary anyway. for the side, kuribandit is a good earlygame card to set up the grave with paleos. backrow hate is backrow hate though i dont think i need all of it. the paleos in the side are the ones i dont run in the main in case i need something like a quick power boost, an additional banish or to weaken some strong monsters. imperial order i pulled in my duelist saga packs i got the last time i was at locals and has helped a couple of times. the decks i usually face at locals are shaddoll trains, blue-eyes, a guy was playing new dinos today and there's a couple of spyral players. the biggest problem i (and everyone) else had was this guy playing invoker cybers. i couldnt do anything, he 2-0 me in about 10 minutes. any advice would be very helpful, as i said improvements would be best if they were budget choices. i don't need all the absolute best most expensive cards if something slightly cheaper does the same job. Thank you!
Does it ever annoy anyone else when players are about to concede and look at their next card preemptively and then scoop from there when they acknowledge that they cannot win, or see that they have plays next turn and don't end up conceding?
So I'm gonna be in Hagerstown Friday, saw a local on the Konami website, was wondering if anyone from here goes there? Would be cool to meet some dgz peeps. Looking for some cards too. Was also wondering if there'll be any kind of tourney on Friday night. Thanks for any help. Prolly just end up calling them when I get there, but any help is appreciated