Jump to content

Search the Community

Showing results for tags 'synchro fusionist'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements/Important News
    • DuelistGroundz Announcements
    • Welcome/Farewell
    • Help Desk
  • General
    • General Groundz
    • Tech Support
    • Travellers Groundz
    • Health, fitness, exercise, and nutrition
    • Social interaction
    • Mafia
  • Entertainment
    • Sports
    • Anime
    • TV, Films, and Books
    • Music
    • Video Games
  • War League & Tournaments
    • Team Wars & Ranked Games
    • Teams and Private Forums
    • Official Duelistgroundz Tournaments
    • LackeyDGZ Official Discussion
    • The Archive
  • Heart of the Cards
    • Yu-Gi-Oh! Rulings and Organized Play
    • Yu-Gi-Oh! Theory and Philosophy
    • Yu-Gi-Oh! General Groundz
    • Yu-Gi-Oh! Duel Links
    • Other TCGs/Tabletop Games
  • Pok√©mon
    • General + Video Games
    • TCG
  • Other Groundz
    • Crazy Spam Kingdom
    • Politigroundz
    • Permanent Threads
    • SMASH'D

Calendars

  • Community Calendar

Found 2 results

  1. _______ ___ _______ _______

    Monsters: 19 3 Speedroid Terrortop 3 Synchro Fusionist 3 Level Eater 2 Doppelwarrior 1 Speedroid Red-Eyed Dice 1 Re-Cover 1 Goblindberg 1 Jet Synchron 1 Glow-up Bulb 1 Ghost Ogre and Snow Rabbit 1 Dr. Frankenderp 1 Synkron Resonator   Spells: 21 3 Upstart Goblin 3 Emergency Teleport 3 Instant Fusion 3 Chicken Game 2 Reasoning 2 Re-Fusion 1 Double Summon 1 Foolish Burial 1 One for One 1 Reinforcement of the Army 1 Soul Charge   Extra: 15 2 Psy-Framelord Omega 2 Formula Synchron 2 Tatsunoko 1 Dewloren, Tiger King of the Ice Barrier 1 Trishula, Dragon of the Ice Barrier 1 Accel Synchron 1 T.G. Hyper Librarian 1 Yazi, Evil of the Yang Zing 1 Baxia, Light of the Yang Zing 1 Ancient Fairy Dragon 1 Elder Entity Norden 1 Phonon Pulse Dragon   Side: 15 3 Twin Twister 2 Mystical Space Typhoon 3 Maxx "C" 2 Flying "C" 2 Dark Hole 1 Raigeki 2 Ghost Ogre & Snow Rabbit   I've been playing this deck on and off for the last few months, but haven't gone to any major events with it. Back in January I spent a ton of time refining, and practicing with this deck to the point where I was extremely confident going into ARG Richmond... Until it got cancelled to snow. Eventually around the end of January I felt like I had to put the deck down after a couple people stopped showing up to locals after losing to the deck, so I moved on and played other junk for a few months.    A couple weeks ago, I realized the format is shit enough, and everyone knows the format is shit enough that they just expect they're going to lose to some kind of bullshit where they don't get to play in one way or another. At least this deck doesn't let them play in a different way than Pendulum, or Floodgate decks.    Quick talk about the list. The main is a pretty radical shift from what LeBlanc popularized back in December, but I'm pretty confident in saying this is a much stronger list than any other public version of the deck. Brilliant Fusion is garbage, and while Reasoning is pretty bad too, at least I don't need to jam vanillas into my deck, and waste an extra deck slot to make it playable. It's heavily optimized to win the goldfish, the brick rate is only something like 15% which is much better than Monarch, and comparable with the Pendulum deck's brick rate. The biggest threat to the deck is obviously interaction. Going second into a single trap can be hard, two traps and a quick clock is pretty unbeatable. However, playing through hand traps is generally pretty effortless. Veiler and Ogre aren't big deals most of the time, and typically people don't know what's going on so you can trivially deck them when they Maxx "C".   The extra hasn't changed too much, cutting Seraphinite opens up space for Ancient Fairy, and I'm pretty convinced that Dewloren is a strict upgrade on the 3rd Omega. Dewloren loops Re-Fusion for draws off Librarian, makes decking their Maxx "C" so much easier, loops Trish, bounces Librarian after a Veiler, etc. The card probably does even more stuff that I just haven't figured out yet. Where the 3rd Omega is just there to banish a card, Dewloren banishes a card by proxy, and also does a bunch of other cool stuff. The extra deck in general is really tight though, stuff like Stardust Assault Warrior would be really nice to have so the deck had a generic lv6, but there aren't any cards you can cut. Getting really greedy and cutting the 2nd Omega, in hopes Dewloren can bounce Trish twice is possible, but I haven't really thought too much about it.   The side is pretty much only for going second, with 6 cards you can pretty easily afford one of them being a card to break up whatever setup they go for, especially since you don't even need to full combo on the draw, just clear their board and field 8k. There is a surprising amount of cards you can cut without reducing the consistency of the deck too much. The various sideboard plans are as follows:   Monarch: -2 Reasoning -1 Double Summon -1 Re-Fusion -3 Chicken Game -1 Upstart Goblin +2 Dark Hole +1 Raigeki +2 Ghost Ogre & Snow Rabbit +3 Twin Twister   Chicken Game is a little unreliable when your plan is to kill them, since you don't always make AFD or Baxia when going off with so many bricks in the deck. Other than that it's just cutting unnecessary, or the worst combo, cards to make room for stuff that lets you not auto lose to Domain.   Pendulum: -2 Reasoning -1 Double Summon -3 Chicken Game -3 Upstart Goblin -1 Doppelwarrior +3 Twin Twister +1 Raigeki +2 Dark Hole +1 Mystical Space Typhoon +3 Maxx "C"   Pendulum is kinda a nightmare going second, they have a lot of both trap threats, and monster threats you need to be able to beat, and you need to push through generally a large board to have lethal. The rank 8 dude from Gold Series is really hard to beat, but so are Solemn traps. Maxx "C" is unreliable, but it can be so high impact that bringing it in feels worth it, fighting through one solemn on 5 cards is possible, and so is fighting through 2 solemns on 7 or 8 cards if they let you draw enough. Maxx is the only card in the side that lets you win when they have the nuts, so while sometimes it's garbage, risks need to be taken when going second, and when it pays off, it pays off big.    Kozmo: -3 Chicken Game -2 Upstart Goblin +3 Twin Twister +2 Mystical Space Typhoon   Cutting Upstarts against the Fragrance deck feels correct, and it's somewhat important to keep in all the combo cards because playing around Dark Destroyers is often a lot of work. Often you'll need to Trish them twice just to clear Destroyers. Aside from that though, the only thing that really matters is their backrow, so the s/t hate is all that comes in.    Burning Abyss / Phantom Knight: -3 Chicken Game -3 Upstart Goblin -2 Reasoning -1 Doppelwarrior -1 Double Summon -1 Level Eater +3 Maxx "C" +2 Flying "C" +3 Twin Twister +1 Mystical Space Typhoon   Hope to open Maxx or Flying, and for them to have a hand that requires them to play into it. Otherwise just head to the next game, because this matchup is a nightmare. Beatrice is close to unbeatable since she can Farfa away either your Norden, or Hyper Librarian. To make things worse, they also just play all the floodgates.    Typically when going first, I go back to my game 1 configuration in every matchup. It's possible that keeping in Maxx/Flying against BA is correct, but I haven't tested anywhere near enough to say for sure one way or another. I occasionally do something slightly different depending on what I saw out of them but these side plans are typically pretty concrete. When you get to play, you do the most powerful things in the format, so you just gotta make sure you get to play.   While I accept I have a bunch of terrible matchups, and people are probably siding Droll for the Explosion deck anyway, I figure as long as I win die rolls, or my opponents brick, I'm probably good.   There's some buildup to the pre-event savagery that occurred for this tournament. Around 4 or 5 months ago, there was a misprint Breaker the Magical Warrior on ebay. If anybody knows how to search through old facebook conversations, I'd post the conversations here, but I don't feel like scrolling for 20 minutes to find them. But anyway, it went something like this: Matt: This is too small for you to savage me on, and I need to show this to someone who would appreciate it Matt: Link to an ebay page for this: http://i.ebayimg.com/images/i/111841767358-0-0/s-l140.jpgwith a BIN of $60 Matt: I think I talked him down to $45 Me: Why wouldn't you just BIN that, it's so cool. Matt: How large for the market for something like this actually be? You're not going to savage me, right? Me: Probably not   2 hours later I can't fall asleep and decide to buy it. He still hasn't fully gotten over the trauma. Over the last few months though the tensions have sorta fallen off, he was borrowing my max rarity monarch explosion deck for like 2 months and when I got it back there were actually extra cards in it, rather than fewer cards.    Anyway, that story is important because Matt was supposed to be my ride to this event.  Thankfully my Dad is a pretty cool guy and offered to run me to the convention center, and I still made it in time to play.   Round 1: BA Lose the die roll Game 1: He summons Beatrice into my hand of triple Terrortop, Red-Eyed Dice, Re-Fusion, and Jet Synchron. The worst hand and the worst matchup to start the day off. Game 2: After Upstart and Chicken Game I have a pretty typical (nutty) accel first hand: Fusionist, Level Eater, Re-Fusion, Teleport, Goblindberg. There was probably a play even better than the one I did, but I knew the accel first line, knew it 100% got there so I didn't bother thinking about drawing an extra card or two by making Librarian with Goblin first. This game was very strange, every time an effect activated my opponent was asking me to pause. At first I figured I should play to minimize Ogre and Veiler draws, but after Librarian resolved a couple times I figured he was just bluffing. Anyway, the third Trish I summoned banished a Ghost Ogre from my opponent's hand. Not totally sure what happened there. Game 3: He Foolish Burials Graff to summon Scarm, specials Cir and I Flying "C" him. My hand is pretty good, but he has Fragrance. I pass after setting a Jet Synchron. He drops TGU -> Cir, and I take 1700 from attacks from TGU and Flying on his turn after Cir runs over the Jet.  My sets are Foolish, RotA, and Upstart, and Jet in the grave. After Upstart, by hand becomes GUB and Teleport. I RotA for goblindberg, make a defense Librarian, and pass. His backrow turned out to be Raigeki, and I lose. I probably should've continued with Foolish, and burned my Bulb to make Formula for 2 more cards. It probably wouldn't have mattered, but I'm not sure what I was saving the Foolish for.    Pretty bad start to the day, but hope isn't lost. I just need to stop losing die rolls and I'm in there.    Round 2: Kozmo Win die roll Game 1: I have a somewhat standard Accel first hand again, Chicken Game -> Level Eater, Doppel, Terrortop, Teleport, Glow-Up. Went a little off the standard line because of the Doppel, and the "starting" board was AFD + Librarian with Eater loaded, Teleport and Bulb in hand. Trished him 3 times and he scooped before the second Omega came down. Game 2: He starts off with Teleport -> Tincan, reveal 3 adds Sliprider, banishes for Dark Eclipser and passes with 2 backrow. My hand is Teleport, Teleport, Ogre, MST, Double Summon, One for One. I Teleport for Frankenderp and hope to draw something relevant, hit Twin Twister. As soon as I see the Twin Twister I run through a bunch of potential lines, the best of which seemed to be Twister pitching MST, Teleport for Re-Cover, One for One to bring out Level Eater, make 2, hope to draw something, make Accel and pray. Which isn't bad considering I only need 1 Trish to put him on zero cards. Unfortunately he Drolls me, and when I go for the Twin Twister he flips Kozmojo + CotH. Gross. Game 3: Back to the standard configuration. My hand is an odd one, Instant, Foolish, Jet, Double Summon, and I think Soul Charge? I'm pretty sure it gets there, but I spend a minute or two thinking before making a play. Anyway, I Foolish for Fusionist, then Instant Fusion. He discards Maxx "C", and I just ask if he plays more than 1 Droll, on the hopes it's the bottom card of his deck. He shows me 2 from his deck and I concede.  If not for the Maxx, then the line was to normal Jet, synchro for Tatsunoko, search Refusion, discard Double Summon, make Librarian and have Soul Charge + ReFusion to refill, which feels good enough. Another possible line was to Foolish for Level Eater immediately, instant for nothing, Jet + Norden for Librarian, eat librarian, revive Jet, and make Formula for 2 cards, which goes into the unknown with Soul Charge, and 2 unknown cards in hand, and a loaded Level Eater. After thinking about it, this is probably the stronger line. ReFusions are already live, I have easy access to Tatsunoko if I draw a Fusionist, and while Refusion is much more valuable than 2 random cards from the deck, having Level Eater loaded certainly makes up for the difference.    0-2 drop :(   I considered staying in, but considering it was literally 80 degrees in the event hall, and I'm wearing a winter coat because it's fucking snowing outside, I decide against torturing myself for no real gain.   Pretty disappointed in the the results. This is by far the most fun goldfish deck I've ever played. While it gets a little less fun while you have an opponent in front of you looking miserable while you spend 10 minutes banishing their hand in an 80 degree event hall, I wanted to do well at at least one event with the deck I put hundereds (thousands?) of hours into building, testing and refining, but the ygo gods weren't kind today.   Well, with the tournament going so poorly, I need some backup stories to make this worth posting, and I guess the natural story to tell is the story that kept us in the venue until 1am.  Turner has never gotten his invite before. He's been playing for a couple years now, but that top 64 always eludes him. Going into this event, him and his squad had a slap bet with some, uh, odd incentives?  If Turner gets his invite, he gets to slap Don If Turner tops the event, he gets 3 slaps on Don If Turner wins the event, somebody has to eat his ripe underwear for whatever reason. If Don tops the event, Don gets some number of slaps on Turner. As Don was out of contention for top 8 at around the same time I dropped, this wasn't happening. And some other dude who I'm not sure was even in the venue also had some anti-turner position on the bet, but I'm not sure what it was.    Important characteristics of the involved parties: Turner has a pet possum, and is playing Pendulum. Don was recently blackmailed by some random internet chick, and is also playing Pendulum. And that's enough character development.    There is nothing in the world that Matt wants to see more than Don getting slapped around, and around round 4 the dream actually starts to look plausible with Turner owning a 4-0 record. Now, I haven't played the pendulum deck in months, but from what I can tell just from intuition, Turner wasn't particularly good with the deck. Occasionally his opponents were worse, but for the most part the power of the format was enough to carry him. The streak continues for awhile, and going into the last round, Turner is 8-1 at table 2. And gets 2-0 smashed.   Don leaves the venue before Turner can redeem his single pity slap, and we all just silently realize to ourselves that we just spent a bunch of extra hours in the convention center for no reason.   I get a ride home with Matt, and that's it.
  2. Quasarless Quasar

    I guess nobody posts songs with decklists anymore, but fuck em' [spoiler]https://www.youtube.com/watch?v=DvfHO8-w6CY[/spoiler] Monsters: 19 3 Speedroid Terrortop 3 Synchro Fusionist 3 Level Eater 2 Doppelwarrior 1 Speedroid Red-Eyed Dice 1 Re-Cover 1 Goblindberg 1 Jet Synchron 1 Glow-up Bulb 1 Ghost Ogre and Snow Rabbit 1 Dr. Frankenderp 1 Synkron Resonator   Spells: 21 3 Upstart Goblin 3 Emergency Teleport 3 Instant Fusion 3 Chicken Game 2 Reasoning 2 Re-Fusion 1 Double Summon 1 Foolish Burial 1 One for One 1 Reinforcement of the Army 1 Soul Charge   Extra: 15 2 Psy-Framelord Omega 2 Formula Synchron 2 Tatsunoko 1 Dewloren, Tiger King of the Ice Barrier 1 Trishula, Dragon of the Ice Barrier 1 Accel Synchron 1 T.G. Hyper Librarian 1 Yazi, Evil of the Yang Zing 1 Baxia, Light of the Yang Zing 1 Ancient Fairy Dragon 1 Elder Entity Norden 1 Phonon Pulse Dragon   The Synchro Fusionist deck everyone's kinda heard about, but nobody really knows how it works. There are a lot of directions you can go with the deck, but the basic plan for all of them is identical. Make a Hyper Librarian, and draw a bunch of cards while making triple Omega and double Trish, leaving your opponent with 0 cards for their first turn. Sometimes you only get them for 4 cards, but who cares? Nothing in the format besides maybe Infernoid is beating Omegas and a Trish on 2 cards.    Trap decks are fucking hard, but thankfully nobody is playing trap decks because although traps got a little better with Scolding, all the non-trap decks just got twin twister so traps still fucking suck.    If pendulum decks win the die roll, opt to go first, and drop some bullshit like Traptrix and Infinity turn 1 you just scoop and go to g2. Talk about how your hand had all big ships while siding so they side out their Maxx "C"s and Ghost Ogres, and blow them out game 2.   Anyways, the most common build of this deck was popularized by LeBlanc. He was playing Brilliant Fusion with Gem-Knight Lazuli and Clowns, but all of those cards are fucking garbage so I'm playing cards like Speedroid Terrortop and Chicken Game which do way more for this deck. Terrortop lets you normal summon anything level 7 or lower from your extra deck, most commonly Tatsunoko, Librarian, and Accel Synchron. Chicken Game is an Upstart Goblin that combos with Ancient Fairy Dragon, and since you have Baxia to pop Chicken Game you're never passing the turn with it in play.   Reasoning is the worst card in the deck that I'm pretty sure you have to play. It's so good an unbricking you, as the extra summon is usually all you need to get going regardless of what you hit. Most of the time they'll blind call either 1 or 8, so you're fine, but if they catch on and start calling 3 they can get stupidly lucky and cause some problems. Milling Re-Fusion also makes you want to commit suicide sometimes, and one time I milled all 3 of my Instant Fusions and Reasoned into a Synchro Fusionist. So there's that.   Post #2 in the thread got negged, and I'm pretty sure he doesn't know what he's talking about, but he might not be wrong about 2nd Jet Synchron. Drawing the Jet when you have a hand that would otherwise be an Accel-first hand, and bricking because of it feels pretty bad.    Anyways, this deck is pretty cool. Every hand is a new puzzle, and your matchups against the field are pretty solid. Probably 80ish% of your hands are capable of comboing on 5 cards, which is pretty crazy. 
×