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Found 2 results

  1. Trickstars Deck Discussion

    I. Monsters Trickstar Candina Light Fairy / Effect Lv4 1800/400 (1) When this card is Normal Summoned: You can add 1 “Trickstar” card from your Deck to your hand. (2) Each time your opponent activates a Spell/Trap Card, inflict 200 damage to your opponent immediately after it resolves. This is your Stratos. An obvious and simple combo is to either add Lilybell or Lycoris and use their respective special summoning effects Trickstar Lilybell Light Fairy / Effect LV2 800/2000 You can only use this card name’s (1) effect once per turn. (1) If this card is added to your hand, except by drawing it: You can Special Summon this card from your hand. (2) This card can attack directly. (3) When this card inflicts battle damage to your opponent: You can target 1 “Trickstar” monster in your Graveyard; add it to your hand. This card combos with both your Candina and Lightstage either of which will trigger the special summoning effect. Part of the reason some lists run 2 of this card is that the 3rd effect of Monster Reborning a Trickstar can come in handy to reextend your combos after you've burned a lot of resources. Ironically since there is no restriction on Lilybell triggering it's own effect if you had a normal summoned Lilybell on field or had it from a previous turn and both a Lilybell and Lycoris in grave you could attack add and trigger Lilybell attack with 2nd Lilybell add Lycoris send back one of the Lilybells ending the combo as the 1st effect is once per turn. Trickstar Lycoris Light Fairy / Effect LV3 1600/1200 (1) During either player’s turn: You can reveal this card in your hand to your opponent, then target 1 face-up “Trickstar” monster you control, except “Trickstar Lycoris”; Special Summon this card, and if you do, Return that target to the hand. (2) Each time your opponent adds a card(s) from their Deck to their hand, inflict 200 damage to them for each card. Trickstar Narkissus Level 4 LIGHT Fairy-Type Effect Monster ATK 1000 DEF 1800 You can only use this card name’s (1) effect once per turn. (1) If your opponent takes effect damage: You can Special Summon this card from your hand. (2) Each time your opponent activates a monster effect from the hand or in the GY, inflict 200 damage to your opponent. Trickstar Carobein(OCG) LIGHT / Level 5 / Fairy / Effect 2000 ATK / 1000 DEF You can only use either this card name’s (1) or (2) effect per turn, and only once that turn. (1) If you control no monsters, or all monsters you control are “Trickstar” monsters: You can Special Summon this card from your hand. (2) From the start of the Damage Step, to before damage calculation, if a “Trickstar” monster you control battles an opponent’s monster: You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK, until the end of this turn. Trickstar Mandrake(Unreleased/OCG) Level 2 LIGHT Fairy Effect Monster ATK 0 DEF 1000 You can only use this card name’s (1) and (2) effects once per turn each. (1): If this card is sent from the hand to the GY: You can Special Summon this card in face-up Defense Position, but banish it when it leaves the field. (2): If this card is sent to the GY as Material for the Link Summon of a “Trickstar” Monster: You can target 1 monster a Link Monster your opponent controls points to; destroy it. Trickstar Nightshade(Unreleased/OCG) Level 1 LIGHT Fairy Effect Monster ATK 100 DEF 0 You can only use this card name’s effect once per turn. (1): If this card is sent to the GY as Material for the Link Summon of a “Trickstar” Monster: You can Special Summon this card from your GY, but banish it when it leaves the field. II. Link Monsters Trickstar Holly Angel Light Fairy / Link / Effect Link 2 2000 / BL BR 2 “Trickstar” monsters (1) Each time a “Trickstar” monster(s) is Normal or Special Summoned to this card’s linked Zone(s), inflict 200 damage to your opponent. (2) A “Trickstar” monster linked by this card cannot be destroyed by battle or card effect. (3) When your opponent takes damage from a “Trickstar” monster’s effect: This card gains ATK equal to that amount of damage, until the end of this turn. Trickstar Black Catbat LIGHT Fairy / Link / Effect Link 2 ATK 2000 / L R Materials: 2 “Trickstar” monsters (1) Each time a monster(s) at this card’s Link Point is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. (2) Each time a “Trickstar” monster effect inflicts damage to your opponent: Each face-up monster your opponent currently controls loses 200 ATK for each monster at this card’s Link Points until the end of this turn. Trickstar Red Mary(OCG) Light Fairy / Link / Effect Link 2 2000 / R BL 2 “Trickstar” monsters You can only use this card name’s (2) effect once per turn. (1) Each time a “Trickstar” monster(s) is Normal or Special Summoned to a zone this card points to, you gain 200 LP. (2) You can discard 1 “Trickstar” card; each player draws 1 card. If your LP is 2000 or more higher than your opponent’s LP, you draw 2 cards instead. : Trickstar Bella Madonna(Unreleased/OCG) Link 4 LIGHT Fairy Link Effect Monster ATK 2800 Links: Top, Right, Bottom Left, Bottom Materials: 2+ “Trickstar” monsters You can only use this card name’s (2) effect once per turn. (1) While this Link Summoned card does not point to any monsters, it is unaffected by activated effects from other cards. (2) If this card does not point to any monsters: You can inflict 200 damage to your opponent for each “Trickstar” monster in your GY with a different name. III. Spells Trickstar Lightstage Field Spell (1) When this card is activated: You can add 1 “Trickstar” monster from your Deck to your hand. (2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zones; while this card is in the Field Zone, that card cannot be activated until the End Phase, and during the End Phase, your opponent chooses to either activate it, or send it to the Graveyard. (3) Each time a “Trickstar” monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to your opponent. IV. Traps Trickstar Reincarnation Trap Normal (1) Banish as many cards from your opponent’s hand as possible, and if they do, they draw the same amount of cards from their Deck. (2) You can banish this card from your Graveyard, then target 1 “Trickstar” monster in your Graveyard; Special Summon it. This card + Droll & Lock is literally a win condition on its own leaving your opponent with no hand if you time it correctly. You search this off of Candina which is searchable off the Lightstage which is itself searchable off of Terraforming. Meaning odds are if you draw Droll & Lock you can search Reincarnation if it's not already in hand. V. Techs and Staples A. Monsters Ash Blossom & Joyous Spring Effect Monster(Handtrap) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. Blackwing - Gofu the Vague Shadow Effect Monster Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field, Special Summon it, and if you do, it is treated as a Tuner. Droll & Lock Bird Effect Monster(Handtrap) If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand".) Eater of Millions Effect Monster Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. Ghost Ogre & Snow Rabbit Effect Monster(Handtrap) During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard, destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn. Ghost Reaper & Winter Cherries Effect Monster(Hand Trap) During either player's turn, if your opponent controls more monsters than you do: You can discard this card, reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn. Honest Effect Monster(Handtrap) During your Main Phase, you can return this card from the field to it's owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. Maxx "C" Effect Monster( Handtrap) During either player's turn: You can send this card from your hand to the Graveyard, this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn. Thunder King Rai-Oh Effect Monster Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard, negate the Special Summon and destroy it. Sample Deck Lists: Yaowei Zhang's Thunder King Stun variant http://yugioh.tcgplayer.com/db/deck.asp?deck_id=108080 https://www.duelingbook.com/deck?id=1176898 Yaowei Zhang's Standard Trickstar variant http://yugioh.tcgplayer.com/db/deck.asp?deck_id=108125 https://www.duelingbook.com/deck?id=1176939 Luke Coogan's Eater of Millions Main Deck with Yaowei Zhang's Stun variant Extra Deck(Coogan was siding Winter Cherries and had a bunch of targets in his Extra) http://yugioh.tcgplayer.com/db/deck.asp?deck_id=108134 https://www.duelingbook.com/deck?id=1176983 Jose Osores Standardish Trickstar Main Deck(Noteworthy for inclusion of Soul Charge and Imperial Order) with fusion of his and Yaowei Zhang's Extra to remove the Winter Cherry aspect http://yugioh.tcgplayer.com/db/deck.asp?deck_id=108122 https://www.duelingbook.com/deck?id=1177040 Aaron Arturo's 45 Card Windwitch Trickstar(Noteworthy for the inclusion of Evenly Match in the maindeck) http://yugioh.tcgplayer.com/db/deck.asp?deck_id=108121 https://www.duelingbook.com/deck?id=1177097 OTKs which can come up: 1 Lightstage + 3 Lycoris + 2 Reincarnation 1 Lightstage + 2 Lycoris + 3 Reincarnation 1 Candina + 1 Gofu Basically Gofu Tokens into Beatdown-Links, Candina into Fieldspell into Lilybell. Gofu + Lily into AFD, search another Fieldspell, search Lycoris. Attack with all. - Chrona Under construction
  2. Trickstar Invoked deck help

    Decklist currently Trickstar Candina x3 Trickstar Lycoris x3 Trickstar Lilybell x1 Trickstar Narkissus x1 Droll & Lock bird x3 Ash blossom & joyous spring x2 Trickstar Lightstage x3 Terraforming x3 Chain summoning x3 Dark room of nightmare x3 Pot of desires x1 Trickstar Reincarnation x3 Disturbance strategy x2 Present card x1 Blazing Mirror force x2 Solemn strike x3 Solemn warning x1 Unending nightmare x2 What should I take out? I really like the invoked engine, I think it will help with fighting bigger monsters,Negation and better grind game (Also not fan of wind witch engine find it fragile)
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