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Dark World - Discussion

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»canasian    4105
The Dark World archetype began in its most basic form in 2005, in a pack called Elemental Energy. At the time, the deck had few consistent discard outlets of its own and the monsters' less-than-impressive stats kept them from dominating the format, although they did show up occasionally (such as in Justin Womack's "Aggro Bomb") and they were popular side deck cards to counter popular cards like Spirit Reaper.

In 2011, several new members of the Dark World Army emerged from their hiding place in the Underworld, including their ruthless leader. Although the deck is still inherently combo-based, the new tools the deck gained in the past year are too powerful to be ignored.

[b]The Dark World Army[/b]

Grapha, Dragon Lord of Dark World:
[img]http://images4.wikia.nocookie.net/__cb58378/yugioh/images/1/1e/GraphaDragonLordofDarkWorld-GLD5-EN-GUR-LE.jpg[/img]

Grapha is the commander of the Dark World army. When he’s discarded, he destroys any card your opponent controls, a useful ability that lets Dark World decks forego basic destruction cards like Mystical Space Typhoon and in some cases, even Dark Hole, game 1. And once Grapha is in the graveyard, he can be revived by returning another Dark World on the field to the hand.

Run 3


Snoww, Unlight of Dark World:
[img]http://images4.wikia.nocookie.net/__cb58378/yugioh/images/a/a6/Snoww,UnlightofDarkWorldSDGU-EN-SR-1E.jpg[/img]

Snoww is the searcher of the deck, being able to grab any Dark World card - not just Monsters, but also Spells like Gates and Dealings. Grapha as a boss monster is extremely powerful, but Snoww is what makes his army consistent.
1700 Attack is also a decent stat, being able to run over Thunder King Rai-Oh when boosted by Gates.

Run 3


Broww, Huntsman of Dark World:
[img]http://images2.wikia.nocookie.net/__cb58378/yugioh/images/8/88/Broww,HuntsmanofDarkWorldSDGU-EN-C-1E.jpg[/img]

Broww is one of the original Dark World monsters released way back in Elemental Energy in 2005. His drawing effect is simple, but useful for sifting through your deck to assemble combo pieces. Also important to note is that Broww is Level 3, meaning Tour Guide searches him from the deck, either to use for Grapha’s summoning condition or to make a Rank 3 Xyz.

Run 3


Beiige, Vanguard of Dark World:
[img]http://images.wikia.com/yugioh/images/5/57/Beiige,VanguardofDarkWorldSDGU-EN-C-1E.jpg[/img]

There’s not much too special about Beiige. He’s often played for his ability to be summoned multiple times in a turn, which can lead to OTK’s if there are multiple Graphas in the grave. The fact that he’s level 4 and therefore can be Normal Summoned when you don’t have a discard outlet is an asset he has that Sillva and Goldd do not.

If you run Beiige, he's best at 1, or 2 at most.

Goldd, Wu-Lord of Dark World and Sillva, Warlord of Dark World:
[img]http://images4.wikia.nocookie.net/__cb58378/yugioh/images/f/fc/Goldd,WuLordofDarkWorldSDGU-EN-C-1E.jpg[/img][img]http://images2.wikia.nocookie.net/__cb58378/yugioh/images/f/f7/Sillva,WarlordofDarkWorldSDGU-EN-C-1E.jpg[/img]

Goldd and Sillva make up Level 5 Dark World duo. Like Beiige, they Special Summon themselves when discarded. Some players prefer them to Beiige for the fact that they have 2300 attack (or 2600 with Gates), making them sizable beaters even when Grapha isn’t in the graveyard yet, and tributes for Deck Devastation or Eradicator Epidemic Virus. Other benefits are that multiple copies can grant access to Rank 5 Xyz, and in the mirror match their secondary effects (triggered by the opponent’s discard effects) can be game-breaking.

If you run the Level 5's, the most efficient number is 2 total.

[b]Non-Dark World monsters[/b]

Tour Guide from the Underworld:
[img]http://images2.wikia.nocookie.net/__cb20120531135837/yugioh/images/9/96/TourGuideFromtheUnderworld-BP01-EN-R-1E.png[/img]

Aside from the standard uses of Tour Guide that make it one of the most versatile monsters in the game, Tour Guide also tutors Broww in this deck to bounce for Grapha, and Leviair also has a special place in this deck being able to loop back Dark World monsters that were used and then banished for Gates.

Run 2


Trance Archfiend:
[img]http://images4.wikia.nocookie.net/__cb20120203233632/yugioh/images/thumb/2/26/TranceArchfiend-ORCS-EN-C-1E.jpg/300px-TranceArchfiend-ORCS-EN-C-1E.jpg[/img]

Trance Archfiend is another option this deck has at its disposal; it’s a discard outlet, can be a beatstick (reaching 2300 between its effect and an on-field Gates), and when destroyed it recycles a banished DARK monster. It can help get a slow hand moving, but not all builds use it because it’s yet another combo-oriented card. Generally, Trance Archfiend is preferred in builds running Skill Drain.

Run 0-2


Morphing Jar:
[img]http://images1.wikia.nocookie.net/__cb58378/yugioh/images/9/9c/MorphingJarSDRL-EN-C-1E.jpg[/img]

Morphing Jar has the ability to discard an entire hand of Dark World monsters while drawing you a fresh hand of 5 cards. If this goes off, it can create game-winning advantage; however, there are several drawbacks to the card. Since it also discards your opponent’s cards, you can blow yourself out in the mirror match. It’s easily read, since there aren’t many other cards Dark World will set, so the opponent can easily play around it, and if they’re in a situation where they’re forced to let it activate, they can still use the fresh hand to their advantage to counter your plays.

Since it's been limited for eternity, you can only run 1 Morphing Jar. If you choose not to main-deck it, it could be sided for matchups where it has little chance of backfiring.

[b]Spells[/b]

Dark World Dealings:
[img]http://images2.wikia.nocookie.net/__cb58378/yugioh/images/4/4a/DarkWorldDealingsSDGU-EN-C-1E.jpg[/img]

A simple and effective way to activate the effects of the Dark World monsters while sifting further into your deck to draw combos. The main concern with this card is the fact that it can be absolutely devastating in the mirror match if you activate it on your first turn.

Run 2-3


The Gates of Dark World:
[img]http://images.wikia.com/yugioh/images/0/01/TheGatesofDarkWorldSDGU-EN-C-1E.jpg[/img]

Gates was another card released in the Gates of the Underworld structure deck that brought more consistency to the Dark World archetype. It provides even more draw power, and is a discard outlet that can be used multiple times as long as it stays on the field.

Run 3


Dragged Down into the Grave:
[img]http://images2.wikia.nocookie.net/__cb58378/yugioh/images/4/46/DraggedDownintotheGraveDR1-EN-C-UE.jpg[/img]

Dragged Down is one of the more powerful cards the Dark World army has at its disposal. With Trap Dustshoot banned, the ability to look into the opponent’s hand and strip them of their most useful cards is fairly unique, and Dragged does it while also activating the effects of the Dark World monsters.

Run 3


Card Destruction:
[img]http://images3.wikia.nocookie.net/__cb58378/yugioh/images/d/d9/CardDestructionSDGU-EN-C-1E.jpg[/img]

Like Morphing Jar, Card Destruction discards your entire hand of Dark World monsters to create huge advantage plays, but it has far fewer downsides and is far harder to stop. Again, it’s dangerous in the mirror match, but it will win you the game in every other scenario.

Run the 1 copy you're allowed.


[b]Traps[/b]


Reckless Greed:
[img]http://images3.wikia.nocookie.net/__cb58378/yugioh/images/4/4d/RecklessGreed-PGD-NA-R-1E.jpg[/img]

The name of the game for Dark Worlds is draw power. Game 1, the deck usually aims to draw into all of its combo pieces, and ideally Card Destruction, as fast as possible so it can win quickly before the opponent ever has a chance to counter it. Reckless Greed helps to dig through the deck, and at the same time all the digging increases the chances of getting off multiple copies at once. Some players opt not to use Reckless Greed because if you use it prematurely and cannot establish a strong setup immediately, you likely put yourself in an unwinnable situation.

Since Reckless is best when you draw into multiple copies at once, it needs to be played at 3 if you run it at all.


Skill Drain:
[img]http://images2.wikia.nocookie.net/__cb58378/yugioh/images/c/c7/SkillDrain-TU08-EN-UR-UE.jpg[/img]

All the Dark World monsters’ effects activate and resolve in the graveyard, so they’re unaffected by Skill Drain. Trance Archfiend’s effect to recycle banished DARKs, and Sangan’s searching ability also get around Skill Drain, so the deck is generally unaffected by the card. This means that Drain can be mained or sided to shut down the rest of the field.

Run 2-3 between the main and side.


Deck Devastation Virus and Eradicator Epidemic Virus:
[img]http://images3.wikia.nocookie.net/__cb20111020044149/yugioh/images/c/cc/DeckDevastationVirusSDGU-EN-C-1E.jpg[/img][img]http://images.wikia.com/yugioh/images/2/28/EradicatorEpidemicVirusSDGU-EN-C-1E.jpg[/img]

Since Grapha is so easily summoned and re-summoned, he makes the perfect tribute for Virus cards. Both cards’ usefulness depends largely on the other popular decks’ reliance on small monsters, or spells/traps respectively. If either card could shut down a large portion of the meta, then they become incredibly strong side deck or main deck cards.

These can be mained or sided in varying quantities, although having too many in the main deck increases the risk of dead draws.

Dark Smog:
[img]http://images.wikia.com/yugioh/images/4/42/DarkSmog-PHSW-EN-ScR-1E.jpg[/img]

Smog is another unique tool the Dark World deck has, and its uses are two-fold. The ability to control the opponent’s graveyard is useful against several decks, and at the same time you’re activating the effects of the Dark World army. This is especially relevant for Grapha, whose effect changes from general simplification to combo disruption when used on the opponent’s turn.

Run 0-1 in the main, and/or 2-3 in the side.


[b]Play style[/b]:
Dark Worlds are primarily a combo-based deck, especially in the early game before a Grapha has been established in the graveyard. The good news is that the combos aren’t so narrow and limited as they are in other “combo” decks, as the combination here is just Dark World monster+discard outlet. Even the most simplistic pair of Broww+Dealings will dig 2 cards further into your deck while placing a Fiend in the grave to use Gates.

One of the greatest concerns going into the beginning of the format with Dark World is how to handle the mirror match. It’s often best to explode as early as possible with Dark Worlds because it’s easy to put yourself far ahead of your opponent to the point where they can’t catch up on the first turn, where they can’t counter your plays. The problem is that with the threat of the mirror match, you have the chance to lose yourself the duel by activating Dark World Dealings, which is one of the deck’s most effective setup cards. Generally, if you have the choice of using Dealings or Dragged in your opening hand, it’s best to use the Dragged first to find out what your opponent is running and determine if the Dealings is a safe play.


[b]A quick note on simultaneous effects[/b]:
Simultaneous effects are a common scenario in Dark World because of cards like Card Destruction, and have the potential to become even more common with the mirror match and the new playability of Night Assailant. When multiple Trigger effects are triggered at the same time, SEGOC (Simultaneous Effects Go On Chain) applies.

The turn player gets to choose what order effects specifically go in, but this pattern must always be followed:
Turn Player’s mandatory effects
Opponent’s mandatory effects
Turn Player’s optional effects
Opponent’s optional effects

Also important is that once the order of the simultaneous effects has been chosen, only the last chain link can be responded to, and only the first chain link can be responded to on resolution.
For example, if Card Destruction discards the turn player’s Snoww, Broww, and Beiige, and they choose the following order:
Chain Link 1: Snoww
Chain Link 2: Beiige
Chain Link 3: Broww
Broww’s effect is the only one the opponent has an opportunity to respond to (with, for example, a negation effect like Evolzar Dolkka), and they could only activate cards on a new chain after the current one fully resolves. This means that Beiige cannot be hit with cards like Bottomless Trap Hole or Torrential Tribute, because the last effect to resolve is Snoww’s search.


[b]Sample Decklists:[/b]

Justin Aiello - Top 32 YCS Toronto
[spoiler][font=tahoma, helvetica, arial, sans-serif][size=3]3 Grapha, Dragon Lord of Dark World[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]3 Snoww, Unlight of Dark World[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]3 Broww, Huntsman of Dark World[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]2 Sillva, Warlord of Dark World[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]2 Tour Guide From The Underworld[/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3]3 The Gates of Dark World[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]3 Dark World Dealings[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]3 Dragged Down Into The Grave[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]3 Upstart Goblin[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Pot of Duality[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Trade-In[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Foolish Burial[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Heavy Storm[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Dark Hole[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Allure of Darkness[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Card Destruction[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Monster Reborn[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Terraforming[/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3]2 Compulsory Evacuation Device[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]2 Mind Crush[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Deck Devastation Virus[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Eradicator Epidemic Virus[/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3]Extra:[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Standard 2 Leviair, 2 Zen, 1 Heliopolus[/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3]Sidedeck:[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]3 Ryko, Lightsworn Hunter[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]3 Mystical Space Typhoon[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]2 Soul Taker[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]3 Gozen Match[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]2 Dark Smog[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Deck Devstation Virus[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]1 Eradicator Epidemic Virus[/spoiler][/size][/font]


[font=tahoma, helvetica, arial, sans-serif][size=3]Previous format's discussion[/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3][spoiler][/size][/font][quote name='Pengwan' timestamp='1311267061' post='2935981']
[center]Dark World[/center]










[size=3][u][b]Monsters[/b][/u][/size]
The Dark World core consists of a few old favorites combined with cards from the new Dark World Structure Deck. The noteworthy ones are as follows:

[quote=][img]http://images3.wikia.nocookie.net/__cb20111013171858/yugioh/images/thumb/b/b6/Grapha%2CDragonLordofDarkWorldSDGU-EN-UR-1E.jpg/300px-Grapha%2CDragonLordofDarkWorldSDGU-EN-UR-1E.jpg[/img]
Grapha, Dragon Lord of Dark World
You can [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summon[/url] this card (from your [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url]) by returning 1 [url="http://yugioh.wikia.com/wiki/Face-up"]face-up[/url] "[url="http://yugioh.wikia.com/wiki/Dark_World"]Dark World[/url]" [url="http://yugioh.wikia.com/wiki/Monster"]monster[/url] you control to the [url="http://yugioh.wikia.com/wiki/Hand"]hand[/url], except "Grapha, Dragon Lord of Dark World". If this card is[url="http://yugioh.wikia.com/wiki/Discard"]discarded[/url] to the Graveyard by a card effect: [url="http://yugioh.wikia.com/wiki/Target"]Target[/url] 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 [url="http://yugioh.wikia.com/wiki/Random"]random[/url] card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the [url="http://yugioh.wikia.com/wiki/Field"]field[/url].[/quote]
Grapha is the boss of the deck. 2700 Special from the GY, destroys opponents cards when pitched for any of the DW cards. This card is incredible and should be maxed.

[spoiler]Atem Notes:
Returning a Dark World monster to the hand to Special Summon Grapha is not an effect's activation cost, but a Summoning Procedure.
This card has 1 Summoning Procedure and 1 Trigger Effect. Yes, the entire second part is one long Trigger Effect. It's the same for nearly all of the other DW monsters as well.[/spoiler]

[quote=][img]http://images2.wikia.nocookie.net/__cb20111013171842/yugioh/images/thumb/a/a6/Snoww%2CUnlightofDarkWorldSDGU-EN-SR-1E.jpg/300px-Snoww%2CUnlightofDarkWorldSDGU-EN-SR-1E.jpg[/img]
Snoww, Unlight of Dark World
If this card is [url="http://yugioh.wikia.com/wiki/Discard"]discarded[/url] to the [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url] by a [url="http://yugioh.wikia.com/wiki/Card_effect"]card effect[/url]: If it was[url="http://yugioh.wikia.com/wiki/Discard"]discarded[/url] from your hand to your Graveyard by an opponent's card effect, you can [url="http://yugioh.wikia.com/wiki/Target"]target[/url] 1 [url="http://yugioh.wikia.com/wiki/Monster"]monster[/url] in your opponent's Graveyard; add 1 "[url="http://yugioh.wikia.com/wiki/Dark_World"]Dark World[/url]" card from your [url="http://yugioh.wikia.com/wiki/Deck"]Deck[/url] to your hand, then [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summon[/url] that target (if any) in [url="http://yugioh.wikia.com/wiki/Face-up"]face-up[/url] [url="http://yugioh.wikia.com/wiki/Defense_Position"]Defense Position[/url].[/quote]
It searches every 'Dark World' card, including Gate, Dealings, and Lightning. Not much else to say other than this card increases the consistency of Dark World by leaps and bounds. Run 3.


[quote=][img]http://images3.wikia.nocookie.net/__cb20061104041827/yugioh/images/thumb/c/c4/Broww%2CHuntsmanofDarkWorldEEN-EN-R-1E.jpg/288px-Broww%2CHuntsmanofDarkWorldEEN-EN-R-1E.jpg[/img][/quote]
Great discard to help draw into more pieces, also searchable with Tour Guide. Once brought to the field with Tour Guide, you can return it to Special Grapha then pitch it for a Dark World Effect, or use it for a Rank 3 XYZ Summon. 3 copies should be the standard.

[spoiler]Atem Notes:
This is not a card where being discarded by an opponent's card effect draws you 1 card in 2 separate Chain Links. Being discarded by an opponent's card effect makes 1 Chain Link, and you draw 2 cards.[/spoiler]


[quote=][img]http://images1.wikia.nocookie.net/__cb20111013204538/yugioh/images/thumb/0/03/Ceruli%2CGuruofDarkWorldSDGU-EN-SR-1E.jpg/300px-Ceruli%2CGuruofDarkWorldSDGU-EN-SR-1E.jpg[/img]
Ceruli, Guru of Dark World
If this card is discarded by a card effect, Special Summon this card to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card, your opponent selects 1 card in their hand and discards it.[/quote]

There is still plenty of debate over the effectiveness of Ceruli, but it can be a powerful game changer if its effect goes off successfully.

[spoiler]Atem Notes:
I'm going to explain the full rationale behind how Ceruli works.
When Ceruli is Special Summoned to your opponent's side of the field by its first Trigger Effect, that in turn triggers its second Trigger Effect. That's easy enough to understand.
The important point is that when the second Trigger Effect is triggered this way, it is the effect of a card your opponent controls: this means that when Cerulee's second Trigger Effect says "your", the "you" it is talking to is the effect's current controller.
Now, look at Ceruli's effect - "your opponent selects and discards 1 card."
If the "you" in that sentence is your opponent, then we can replace the word "your" with "your opponent's".
Now, if we replace it: "your opponent's opponent selects and discards 1 card."
And who is your opponent's opponent?
You.
This means that when Ceruli's effect is an effect your opponent controls, YOU are the player that discards - meaning your monsters just got much more potent.[/spoiler]


Other Monsters worth using in Dark World:
Tour Guide From the Underworld: Searches Sangan who can get Raven or Jar, or can bring Broww to the field to set up plays. Also gives Rank 3 access, notably to Leviair the Sea Dragon who can return Dark World Monsters that have been banished by Gate.
Sangan: See Tour Guide.
Fabled Raven: Probably not good enough to run multiple copies, but 1 can be incredible for getting Dark Worlds out of your hand. It is also a great Tuner for the deck, giving you access to the Standard Generic Synchros + unique ones such as Fabled Ragin, Dark Highlander, & Chaos King Archfiend.
Effect Veiler + Maxx "C": Depends on the metagame, but Veiler can be used as another Tuner and Maxx "C" can let you draw into combos.
Gorz the Emissary of Darkness: Probably not worth playing due to Gate, but it can be removed for Gate's effect and help you survive when your hands are not ready to go off.
Dark Armed Dragon: The entire deck is Dark outside of Raven and tech monsters, Gate can manage the graveyard, have you read Dark Armed Dragon?, etc
Morphing Jar: Amazing card in here, although it will probably be read instantly as Dark World sets basically no other Monsters.
The Fabled Cerburrel: Triggers from the discards and gives you another Tuner.
Doomcaliber Knight: 2200 under Gates of Dark World, Dark Fiend. Maybe only worthy of Side Deck consideration if at all but still useful.

Other Dark World Monsters of note:
Beige, Vanguard of Dark World: 1600 Beatstick when Special Summoned, can replace Goldd/Sillva since it can be Normal Summoned for Grapha.
Bronn, Mad King of Dark World: 1800 Normal Summon that can get your hand going - cards discarded by its effect are discarded during the Damage Step, before the point in time where FLIP Effects activate.
Gren, Tactician of Dark World & Kahki, Guerilla of Dark World: Destroy S/T and Monsters respectively, but very small Monsters. Probably better in Game 2 & 3 when Side Deck hate comes in but generally squeezed out due to room in most Main Decks.
Reign-Beaux, Overlord of Dark World: A destructive force when combined with Cerulee, but essentially a Goldd/Sillva that is more difficult to Summon.
Scarr, Scout of Dark World: Better with Skill Drain, but some players are currently testing 2-3 copies for added consistency.
Sillva and Goldd: 2300 versions of Beige with extra effects that either remove 2 cards from your opponent's hand or field when discarded by an opponent's card effect. Extremely useful in builds that utilize Fabled Raven for Synchro Summoning or Ceruli.
[url="http://yugioh.wikia.com/wiki/Latinum%2C_Exarch_of_Dark_World"]Latinum, Exarch of Dark World[/url]: 1500/2400. A TCG exclusive in PHSW that acts just like Goldd, Sillva and Beige, but when discarded by an opponent's card effect allows you to target a Fiend-Type Monster on the field and have it gain 500 ATK.


[size=3][u][b]Spells & Traps[/b][/u][/size]
The Spells and Traps receive an amazing addition to the new Structure Deck, combined with a few old Dark World Spells.

[quote=][img]http://images1.wikia.nocookie.net/__cb20111020044243/yugioh/images/thumb/0/01/TheGatesofDarkWorldSDGU-EN-C-1E.jpg/288px-TheGatesofDarkWorldSDGU-EN-C-1E.jpg[/img]
The Gates of Dark World
Field Spell Card
Face-up Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.[/quote]
The scariest part of this card is that it is searchable by Snoww. It makes the deck flow, lets you discard Grapha to destroy a card then draw, or discard Broww to draw 2. Note that you can also remove cards like Tour Guide and Sangan to trigger the effect. There is no reason not to run 3 copies of this card.

[quote=][img]http://images1.wikia.nocookie.net/__cb20080526035107/yugioh/images/thumb/8/8b/DarkWorldLightningDR04-EN-R-UE.png/300px-DarkWorldLightningDR04-EN-R-UE.png[/img][/quote]
An excellent card in the deck, but after some speculation, many players have dropped multiple copies of it from their builds. Play at least 1.

[spoiler]Atem Notes:
I wouldn't be surprised to see this card's text get a revamp when the structure is released. It should read as follows:
Target 1 Set card on the field; destroy that target, then discard 1 card.[/spoiler]

[quote=][img]http://images2.wikia.nocookie.net/__cb20081122034518/yugioh/images/thumb/a/a0/DarkWorldDealingsCP07-EN-R-UE.png/300px-DarkWorldDealingsCP07-EN-R-UE.png[/img][/quote]
While this is an excellent card, there is a tremendous concern in playing it due to mirror matches. If you activate it in the mirror, they discard a Dark World monster and then get the second effect of it, which means you are probably screwed. Only time will tell if this concern is legitimate enough to run the card, but it is still an excellent draw card. As an alternative option, check out Dragged Down into the Grave.

Other Spell & Traps worth consideration:
Dragged Down into the Grave
Allure of Darkness
Card Destruction
Foolish Burial
Pot of Duality
Terraforming
Upstart Goblin
Eradicator and Deck Devastation Virus
+ Generic "Staples" such as Storm, Reborn, Dark Hole, Book of Moon, Solemns, etc

Other Dark World Spell & Traps:
Dark Deal: The discard being Random may turn people off from using it, but the card can still be nifty for shutting down game breaking Spell Cards.
Dark World Grimoire: The only reason I included this card is so you would know it exists. It is pretty much garbage unless I am missing something. (Atem Notes: No, Pengwan, you're not missing anything.)
Gateway to the Dark World: Quick-Play Call of the Haunted, although you cannot Summon other monsters the turn it is used. Could be nice for using it in the End Phase, then setting up Grapha or XYZ plays. (Atem Notes: It can even be used to make Cerulee discard a card from your opponent's hand, for whatever that's worth, as setup for a Grapha rez.)
Dark Scheme: A card similar to Infernity Inferno, except you have to discard 2 to draw 2. Unfortunately they can just pitch to negate this card, and if it happens to be a Mirror Match you are in even more trouble. (Atem Notes: Keep this card in mind for formats where opposing decks are less eager to pitch cards as part of a setup, DW or otherwise.)
The Forces of Darkness: Can be decent to replenish your hand with Dark Worlds, allowing you to discard Snoww/Broww multiple times.
[url="http://yugioh.wikia.com/wiki/Dark_Smog"]Dark Smog[/url]: Another TCG exclusive coming out in PHSW. It is a continuous trap card that allows you to discard a Fiend-Type card from your hand to banish a card in your opponent's graveyard.

Atem Notes:
Consider Skill Drain!
Don't forget - because the effects of Goldd, Sillva, and Reign-Beaux first Special Summon the monster and then do something else when triggered by an opponent's card effect, they are not negatable with Skill Drain. (At the point in time where the effect starts resolving, the monster is not on the field, ergo Skill Drain will not negate the effect.)
The only monsters listed in this post that're incompatible with Skill Drain would be Morphing Jar, Ceruli, Tour Guide, and various Extra Deck monsters. Consider your options!


[size=3][u][b]Extra Deck Options[/b][/u][/size]
The obvious cards such as Catastor/Librarian, Brionac, Black Rose, Scrap/Stardust, and Trishula should certainly be included. Outside of those, there are a few unique options this deck has like Fabled Ragin, Dark Highlander and Chaos King Archfiend. Along with the Synchros many staple extra deck Xyzs will include No. 17 Leviathan Dragon and Leviair the Sea Dragon.

Running Fabled Raven gives you option to all three of these Synchros. Highlander and Chaos King Archfiend are both excellent Level 7 Synchros, while Ragin is obviously very nice for replenishing a hand and furthering your combos.

Fabled Valkyrus is also an additional option (although please note Valkyrus' discard is an activation cost for its effect, rather than an effect itself.)


[size=3][u][b]Conclusion[/b][/u][/size]

Dark World is definitely a deck to consider formidable this format. Along with other exclusives it has coming soon, the deck can only get better.
[/quote]

[font=tahoma, helvetica, arial, sans-serif][size=3][/spoiler][/size][/font]
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»canasian    4105
Does anyone have Marcus' list from Toronto? I know he posted it in the last thread but I wanted to know if he made any changes before the event.

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<iframe width="560" height="315" src="http://www.youtube.com/embed/QFN7SMqhLzw" frameborder="0" allowfullscreen></iframe>

IIRC, the only changes were Chains to CEDs and Cardcar D to EEV.

Monsters: (12)
3x Grapha, Dragon Lord of Dark World
3x Snoww, Unlight of Dark World
1x Beiige, Vanguard of Dark World
3x Broww, Huntsman of Dark World
2x Tour Guide from the Underworld

Spells: (18)
3x The Gates of Dark World
3x Dragged Down into the Grave
3x Dark World Dealings
3x Upstart Goblin
1x Card Destruction
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
1x Pot of Duality
1x Foolish Burial

Traps: (10)
3x Reckless Greed
2x Torrential Tribute
2x Compulsory Evacuation Device
1x Deck Devastation Virus
1x Eradicator Epidemic Virus
1x Solemn Judgment

Extra: (15)
2x Wind-Up Zenmaines
2x Leviair the Sea Dragon
1x Number 17: Leviathan
1x Temtempto the Percussion Djinn
1x Number 20: Giga-Brilliant
1x Number 30: Acid Golem of Destruction
1x Steelswarm Roach
1x Photon Papilloperative
1x Number 39: Utopia
1x Gemknight Pearl
1x Maestroke the Symphony Djinn
1x Hieratic Sun Dragon Overlord of Heliopolis
1x Ally of Justice Catastor

Side: (15)
3x Mystical Space Typhoon
2x Ryko, Lightsworn Hunter
2x Royal Decree
2x Skill Drain
2x Maxx "C"
2x Gozen Match
1x Deck Devastation Virus
1x Dark Smog
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+Gojira    1707
So, what are people's opinions on reckless now? Is it still worth it to run?

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guylaroche5    558
[quote name='Gojira' timestamp='1346777657' post='3272490']
So, what are people's opinions on reckless now? Is it still worth it to run?
[/quote]

yes lol. some people don't like it which is understandable but it's still one of the best cards to run in the turbo build. when i drew into multiple reckless at toronto i dont think i ever lost.

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».ben.    7438
In a lame way, I sort of wish this was written as Grapha....
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»canasian    4105
[quote name='benthegreat' timestamp='1346866768' post='3273457']
In a lame way, I sort of wish this was written as Grapha....
[/quote]
I seriously, seriously considered it, but I thought the OP was supposed to be straightforward/serious.

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Ultrafishe    10
I've been testing the deck again for a few weeks, but just with game 1's without siding. My biggest hurdle with the deck is trying to appropriately without destroying the integrity and flow of the main deck. What do you guys usually side out for the usual MSTs and Ryko?

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Brand    253
I'm loving this deck, my main issue is if I should main skill drain or side deck them

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Ruby.    1
I believe gateway of dark world (quick play spell) is amazing in the deck.. Also I believe skill drain needs to be mained right now. Even if hero is a deck ATM cause your grapha will always be bigger than there monsters.
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brotacular7    1574
[quote name='Ruby.' timestamp='1346883847' post='3273723']
I believe gateway of dark world (quick play spell) is amazing in the deck.. Also I believe skill drain needs to be mained right now. Even if hero is a deck ATM cause your grapha will always be bigger than there monsters.
[/quote]
shining?

i guess with skill drain its not, but the point stands
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guylaroche5    558
[quote name='Ultrafishe' timestamp='1346876696' post='3273635']
I've been testing the deck again for a few weeks, but just with game 1's without siding. My biggest hurdle with the deck is trying to appropriately without destroying the integrity and flow of the main deck. What do you guys usually side out for the usual MSTs and Ryko?
[/quote]

upstarts/bad matchup cards/1-2 dragged/sangan if you run it + other Stuff

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+Gojira    1707
[quote name='Ruby.' timestamp='1346883847' post='3273723']
I believe gateway of dark world (quick play spell) is amazing in the deck.. Also I believe skill drain needs to be mained right now. Even if hero is a deck ATM cause your grapha will always be bigger than there monsters.
[/quote]
I negged you for the first part, but I actually agree with the second lol. I would only main 1, but yeah, it doesn't hurt you really against heros, and it helps a lot against wind ups and most other decks.

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prevalence    468
I'm currently playing a build with 2 Gates. ez.
(If you don't play Tour Guide and only play like 6 or 7 non Graphas, you actually never wanna remove shit).

[quote name='Ruby.' timestamp='1346883847' post='3273723']
I believe gateway of dark world (quick play spell) is amazing in the deck.. Also I believe skill drain needs to be mained right now. Even if hero is a deck ATM cause your grapha will always be bigger than there monsters.
[/quote]

Why is this neg'd?
I think Gateway is pretty awesome too - it gets Grapha, fucks people Monster Reborning it, and is often better than like Beiige/Sillva. Same with Skill Drain (it's not like hero isn't your best matchup ANYWAY).
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Ruby.    1
Sigh.. I guess I'll have to go into detail..

It's a quick play spell that can be used when your extremely low on life to summon a 3 grand beater. How is that bad? Especially when you mix it with Hope for Escape..
My favorite builds play 2-3 gateway, the turbo engine with 2-3 hope for escape, and 3 skill drain. All of which is going to help the Hipe for Escape to go off with more success.

Let me add:
This deck is amazing for two reasons. Skill drain and grapha. Skill drain any fast deck (plants, wind ups, whatever else..) and then big beater anything else (hero, dragons, etc..)
As long as you can spam grapha's, which gateway helps soo much with, and keep a skill drain on board your doing just fine.
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».ben.    7438
Unless and until W-U and Geargaia become the overwhelming top decks in the game, I don't know if maining Skill Drain is a good idea. Hero is still crazy popular and it doesn't really hurt Rabbit very much.

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Slowpoke    1377
12
3 Grapha, Dragon Lord of Dark World
3 Snoww, Unlight of Dark World
3 Broww, Huntsman of Dark World
2 Tour Guide From The Underworld
1 Beigge, Warrior of Dark World

21
3 The Gates of Dark World
3 Dark World Dealings
3 Dragged Down Into The Grave
3 Upstart Goblin
2 Gateway to the Dark World
1 Pot of Duality
1 Trade-In
1 Foolish Burial
1 Heavy Storm
1 Allure of Darkness
1 Card Destruction
1 Monster Reborn

7
3 Reckless Greed
2 Compulsory Evacuation Device
1 Deck Devastation Virus
1 Eradicator Epidemic Virus

How I would play it atm.

Side would be Rykos, 2nd DDV, 2nd EEV, Orcs or Malefics, MSTs, Smogs, Drains, Gozens.

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DoubleDee    10
[quote name='Slowpoke' timestamp='1346964427' post='3274389']
12
3 Grapha, Dragon Lord of Dark World
3 Snoww, Unlight of Dark World
3 Broww, Huntsman of Dark World
2 Tour Guide From The Underworld
1 Beigge, Warrior of Dark World

21
3 The Gates of Dark World
3 Dark World Dealings
3 Dragged Down Into The Grave
3 Upstart Goblin
2 Gateway to the Dark World
1 Pot of Duality
1 Trade-In
1 Foolish Burial
1 Heavy Storm
1 Allure of Darkness
1 Card Destruction
1 Monster Reborn

7
3 Reckless Greed
2 Compulsory Evacuation Device
1 Deck Devastation Virus
1 Eradicator Epidemic Virus

How I would play it atm.

Side would be Rykos, 2nd DDV, 2nd EEV, Orcs or Malefics, MSTs, Smogs, Drains, Gozens.
[/quote]


Why play trade-in?


[b]Edit:[/b] I really like the concept of this deck and want to play it more, but the thing is, I don't get the deck. Like how to play it. Are there any bread n' butter combos that the deck really likes to do a lot other than DW + Discard outlet? What do you normally search with Snoww? I know that people say that this deck is easy to play, but for some reason, to me, it's not that easy. It's really, weird, per-say... Help would be much appreciated :D

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prevalence    468
[quote name='EddMa' timestamp='1346968149' post='3274439']

Why play trade-in?


[b]Edit:[/b] I really like the concept of this deck and want to play it more, but the thing is, I don't get the deck. Like how to play it. Are there any bread n' butter combos that the deck really likes to do a lot other than DW + Discard outlet? What do you normally search with Snoww? I know that people say that this deck is easy to play, but for some reason, to me, it's not that easy. It's really, weird, per-say... Help would be much appreciated :D
[/quote]

It's to dump an in-hand Grapha when you don't have another discard outlet. Personally not a fan as you don't want to waste the chance to use the destroy effect but its w.e.
And the only "combos" are Monster + Discard, Tour Guide into Broww bounce for Grapha, Tour Guide into Leviair into bounce for Grapha, and like Dragged + Mind Crush if you're playing that.

It's not hard to play, but its important to know when you should conserve that last DW monster in hand vs discarding it, and what to search off Snoww is very situation/hand-dependent. But in general you can just search whatever combo piece you're missing (discard outlet / grapha / monster) or just grab another Snoww or something.
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Slowpoke    1377
It's a pseudo-foolish which nets me two new cards. This deck is all amount drawing into more and more cards.

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DoubleDee    10
My name: EddMa on DN if you want to hit me up :D

So really the deck is all about conserving your dark worlds and knowing when to discard grapha?

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