Jump to content
Sign in to follow this  
Bears!

dragon

Recommended Posts

Bears!    897

pretty surprised i haven't seen anyone post anything about this really, but with nationals being this weekend i suppose it's reasonable that nobody is testing this because it's so new. although i strongly believe this deck could actually function well enough to be played at nats. maybe i'm wrong. i just think i'm on to something. also, this is obviously pre-alternative so it's not nearly as strong as it could be.

3 blue-eyes white dragon

3 the white stone of the ancients

3 the white stone of legend

3 sage with eyes of blue

2 dragon spirit of white

2 maxx c

1 arkbrave dragon

1 divine dragon lord felgrand

1 effect veiler

19

3 trade-in

3 left arm offering

3 return of the dragon lords

2 the melody of awakening dragon

2 dragon shrine

2 cards of consonance

2 dragon ravine

1 terraforming

1 soul charge

1 twin twister

20

1 vanity's emptiness

1

3 blue-eyes spirit dragon

3 azure-eyes silver dragon

2 stardust spark dragon

2 number 38: hope harbinger dragon titanic galaxy

1 number 62: galaxy-eyes prime photon dragon

1 galaxy-eyes full armor dragon

1 number 95: galaxy-eyes dark matter dragon

1 thunder end dragon

1 alsei, the sylvan high protector

15

3 denko sekka

3 dogoran, the mad flame kaiju

3 mask of restrict

2 twin twister

2 amorphage goliath

2 royal decree

15

the general line of thought that went into building this was "spirit and azure-eyes are insanely overpowered cards and abusing them is insanely overpowered so let's search soul charge and summon them a bunch on turn 1 every game". the deck has no problem putting several dragons in the graveyard and managing it's hand size while doing so thanks to cards like melody, ravine and shrine. has the potential to brick, but any unused cards can simply be used with left arm offering to make an insurmountable board. burning abyss, performapal (especially if you search veiler at any point or are just holding maxx c), and kozmo have pretty significant problems with azure-eyes and spirit dragon so being able to spam them is nuts. monarchs that prioritize stormforth can be a problem, but the side deck is pretty strong and sometimes you can kill them before they start building momentum thanks to cards like spirit normal/spirit synchro. 

i don't see a lot of extra decks in the ocg playing 3/3 spirit/azure but in almost all of my games, i need at least 2 of each, and in some longer, drawn-out games against kozmo/ba, having 3 of each is incredibly clutch. i chose to play a 2nd stardust spark over the moonlight rose because spark/emptiness is still a really solid win condition and spark dragon gives me a level 8 monster to combo with if i'm able to go spirit -> spark before i soul charge, usually ending with spirit, azure-eyes and dark matter. 2 galaxy is good to establish a board with and helps a lot in the monarch matchup, but honestly, i'm strongly considering playing 1 copy of giantrainer because building a hand and burning for 2400 after establishing a board seems really strong and relatively easy to make in here, just not sure how situational it would be and i think i'd rather have general utility. thunder end is also a bit unconventional, but when you're spamming azure-eyes, a full board if indestructible dragons becomes a fuck-ton of direct damage with this card and it's also insanely handy in the kozmo matchup if you're able to stick a spirit dragon or 2. the only card i'm really questioning in the extra is alsei. in some games it's incredibly good, but in a large majority of games, i don't even summon it. i think i'd like to play a felgrand over it as felgrand helps me play around stormforth and ignister. 

the side is pretty self-explanatory, but dogoran has some pretty cool interactions with the deck. it's usable with trade-in and return. outs big kozmo ships and dark lady. goliath is kind of an odd card but it's so incredibly good against burning abyss, extra deck monarch and performapal. if dragons/felgrand demise pick up popularity, i may end up replacing them with electric virus' or victorias but for now, i think it's good where it's at.

anyway, thanks for looking. if you guys have any idea how i can make this better while i'm waiting for alternative, please feel free to post.

 

 

  • Upvote 4

Share this post


Link to post
Share on other sites
FVFRYTHFNG    346

Posting from phone, I don't have time to go in depth but every time you can make Spirit you can make AFD.

This means that you get infinitely more mileage out of playing field spells (and your opponents, considering iris, town and domain) and that playing the mausoleum extends combos both ways regardless of what you start with given you get additional normals and summons.

Terraforming value depreciated a lot post Chicken Game Ban but you can play Necrovalley or Secret Village and set up Hope Harbinger to Protect Sage/Maiden. Thats not really that viable but there are loads of fields.

Ravine searches Corsesca for AFD to special to make Crystal Wing or any other 8* meaning that Terra is also always a Tuner and AFD can resolve you 2 Ravine a la September Ruler

One other sicknasty thing in the interim until we get Alternative is Kidmodo Dragon to get BEWD or whatever out of hand, additional layer of summons and you're only ever SS dragons anyway.

Ill try and get a more in depth post up when the discussion thread is made

Share this post


Link to post
Share on other sites
+Silver    1008

I honestly was testing melody with malefic blue-eyes and ravine and definitely makes the deck way more consistent as far as making spirit turn 1. 

 

 

Share this post


Link to post
Share on other sites
FVFRYTHFNG    346

Yeah I have no idea why Bears is playing Melody at all with only BEWD as Targets, let alone 2 Melody. If you're looking to resolve Trade-In more often the deck has bigger issues. Our problem with Malefic was that you were required to Banish a Blue-Eyes from your deck and in a lot of our Combos between Mausoleum, Maiden, Shrine, Dragons stuck under Overlays etc. having only 2 created conflicts and lowered our overall applied consistency. If you're not play any of those cards then it's fine, but how else are you summoning Malefic Blue-Eyes without playing loads of fields.

Like Melody and Malefic gave you exponentially more access to free bodies but they were all conditional on being refracted through the probability of having Access to a Field Spell and Blue-Eyes (in the case you hard drew Malefic/Alternative), and then the issues are only compounded by playing more than 1 Malefic, whereas just playing 1 Kidmodo meant that if you drew a Ravine alongside a way to get to Blue-Eyes you could do something with the shitters other than discard them and end in functionally the same result.

I'd have to look through our logs but I think in both cases we ended up playing 3 Melody, 1 Malefic/Alternative (We didn't have the release dates at the time)

Share this post


Link to post
Share on other sites
Bears!    897
7 hours ago, Silverdude said:

I honestly was testing melody with malefic blue-eyes and ravine and definitely makes the deck way more consistent as far as making spirit turn 1. 

 

 

Yeah  I tried Malefic Blue-Eyes briefly. I might just end up playing that over Felgrand/Arkbrave.

5 hours ago, PSY-Framelord Kappa said:

Yeah I have no idea why Bears is playing Melody at all with only BEWD as Targets, let alone 2 Melody. If you're looking to resolve Trade-In more often the deck has bigger issues. Our problem with Malefic was that you were required to Banish a Blue-Eyes from your deck and in a lot of our Combos between Mausoleum, Maiden, Shrine, Dragons stuck under Overlays etc. having only 2 created conflicts and lowered our overall applied consistency. If you're not play any of those cards then it's fine, but how else are you summoning Malefic Blue-Eyes without playing loads of fields.

Like Melody and Malefic gave you exponentially more access to free bodies but they were all conditional on being refracted through the probability of having Access to a Field Spell and Blue-Eyes (in the case you hard drew Malefic/Alternative), and then the issues are only compounded by playing more than 1 Malefic, whereas just playing 1 Kidmodo meant that if you drew a Ravine alongside a way to get to Blue-Eyes you could do something with the shitters other than discard them and end in functionally the same result.

I'd have to look through our logs but I think in both cases we ended up playing 3 Melody, 1 Malefic/Alternative (We didn't have the release dates at the time)

You're only playing 1 Alternative? I'm interested in seeing your list.

And yeah, Melody is for 2x Blue-Eyes into Ravine/Trade-In. That's about it really.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×