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      Battle of the Anime Characters   02/10/17

      THE BATTLE OF THE ANIME CHARACTERS HAS BEGUN   Find it here http://duelistgroundz.com/index.php?/forum/615-battle-of-the-anime-x/

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On the topic of big monsters, the OCG is a big fan of Al-Lumi'raj in Paleozoic.

 

It's the card they brought in, esp vs BEWD, because Treetoad and your Rank 2s have high attack post-ALR, and your Paelozoics stay at 1200 ATK.

 

Not only is this deck low level/Rank but high attack, but making Chanbara for damage, and stuff like Catastor and Armades, has value.

 

 

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Playing regular mirror wouldn't be too bad either. But slumber and Kaijus imo have been the way to go because blue eyes players tend to leave spirit on board to negate a trap in grave or make spark to disrupt chain links. 

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Just saw the below list top one of the bigger OCG Tournies (116 people) and had some interesting traps / extra deck choices.

 



MONSTER CARDS (11):
2 Ronintoadin
3 Swap Frog
3 Maxx “C”
3 Dupe Frog

 

SPELL CARDS (4):
2 Pot of Desires
2 Cosmic Cyclone

 

TRAP CARDS (26):
2 Aegis of the Ocean Dragon Lord
1 Quaking Mirror Force
3 Dimension Barrier
1 Starlight Road
3 Paleozoic Olenoides
3 Paleozoic Canadia
3 Paleozoic Dinomischus
3 Paleozoic Marrella
1 Drowning Mirror Force
2 Bewildering Wind
1 Imperial Order
2 Shapesister
1 Solemn Judgment

 

EXTRA DECK (15):
1 Metalfoes Crimsonite
1 First of the Dragons
1 Greedy Venom Fusion Dragon
1 Elysion the Eidolon Beast
1 Herald of the Arc Light
1 Stardust Dragon
1 Number F0: Utopic Future
1 Cat Shark
1 Sky Cavalry Centaurea
1 Daigusto Phoenix
1 Paleozoic Anomalocaris
3 Paleozoic Opabinia
1 Toadally Awesome

 

SIDE-DECK (15):
1 Harpie’s Feather Duster
1 Super Polymerization
3 Different Dimension Ground
1 Starlight Road
3 Fairy Wind
3 Imperial Iron Wall
3 Anti-Spell Fragrance

 

I've included the cards that I found interesting in the line up:

 

Shapesister

Trap Cont

Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.

Use this to make Herald of the Arc Light and essentially have multiple negations with Toad.

 

Bewildering Wind (Comes out in RATE)

Trap Normal

Target 1 face-up Special Summoned monster on the field; it has its effects negated, also halve its original ATK. If your opponent Special Summons a monster from the Extra Deck while this card is in your Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

Seems like a generally good card for the deck in my opinion.

 

Aegis of the Ocean Dragon Lord

Trap Normal

Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.

I'm tempted to try this out over Waboku. The protection from multiple forms of destruction seems pretty good, but it doesn't protect your XYZs so also seems lack luster. Ideally thinking though the XYZs shouldn't need protection from battle thanks to Cat Shark / your other traps.

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shapesister is pretty busted i aint gunna lie

 

btw does anybody want to make a paleo discord ? im kinda down 

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you could always just talk about the deck in the dgz discord

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yea but I feel like dgz ygo discord is mostly about random notepad talk or ideas

 

i mean i would be down to put the paleo as a channel on the dgz discord but i feel it would be too big

 

but hey i noticed ur on it, so ill be more active on it. 

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whats the discord link?

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7 minutes ago, Blacklisted said:

whats the discord link?

 

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Curious about people's opinion on 2 things here:

Considering the chances of opening Swap Frog+water = 20%, while it uses up 8 deck slots, one could op to cut it altogether. I've been thinking about 2 potential builds:

Build A:
minimal Zoodiac Rat engine + Paleozoic traps + the regular traps
Essentially instead of the Swap Frog play you do the standard Rat play, except you now play 9 copies of Rat instead of 3 copies of Swap Frog. You don't even play the Tensu and what not, just the Terrortop/Rats and go for the 1-card combo T1, then win the grindgame with Paleozoic -> Toads. 

Build B:
Barrier Statue water + Card of Demise. Could potentially play Kuribandit and/or Needlebug Nest. Potentially play Mirror Forces which are good against Zoodiac in general while also being good going 2nd, as well as protecting Barrier Statue here. 

Both builds would obviously max out on Pot of Desires, but in build B you essentially start with 6-card hands on average. I'd also play Upstarts in both builds, and potentially Into the Voids as well especially in the Demise version. Biggest problem would be going 2nd because going 1st the consistency would be quite good with either the Barrier/Demise build or the Zoodiac Rat build, and the second problem would be actually getting enough paleozoic traps in the graveyard to begin with so maybe there's a way to solve that as well (inbefore 60 card.lawnmowing is always the solution/if I believed in such a thing). 

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Also, Hand Destructions? Potentially suck going 2nd, but especially in the Card of Demise/Pot of Desires variant you may want to dig for more cards, and you discard Paleozoic Traps so you dig for the Barrier or power draw cards or more Paleozoic traps so you can actually make Toad etc. It would depend on how much it'd be dead going 2nd probably and it does fix your opponent's hands, but if Zoodiac becomes big the consistency of that deck is high enough that idk how relevant that is. 

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